90

0 NoAction()

1 ActionOverride(O:Actor*,A:Action*)

2 AddWayPoint(P:WayPoint*)

3 Attack(O:Target*)

5 BackStab(O:Target*)

7 CreateCreature(S:NewObject*,P:Location*,I:Face*)

8 Dialogue(O:Object*)

9 DropItem(S:Object*,P:Location*)

10 Enemy()

11 EquipItem(S:Object*,I:EquipUnEquip*)

13 FindTraps()

14 GetItem(S:Object*,O:Target*)

15 GiveItem(S:Object*,O:Target*)

16 GiveOrder(O:Object*,I:Order*)

17 Help()

18 Hide()

19 JoinParty()

20 LayHands(O:Target*)

21 LeaveParty()

22 MoveToObject(O:Target*)

23 MoveToPoint(P:Point*)

24 Panic()

25 PickPockets(O:Target*)

26 PlaySound(S:Sound*)

27 ProtectPoint(P:Target*,I:Range*)

28 RemoveTraps(O:Trap*)

29 RunAwayFrom(O:Creature*,I:Time*)

30 SetGlobal(S:Name*,S:Area*,I:Value*)

31 Spell(O:Target*,I:Spell*Spell)

33 Turn()

34 UseItem(S:Object*,O:Target*)

34 UseItemSlot(O:Target*,I:Slot*)

36 Continue()

37 FollowPath()

38 Swing()

39 Recoil()

40 PlayDead(I:Time*)

47 Formation(O:Leader*,P:Offset*)

48 JumpToPoint(P:Target*)

49 MoveViewPoint(P:Target*,I:ScrollSpeed*Scroll)

50 MoveViewObject(O:Target*,I:ScrollSpeed*Scroll)

51 ClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)

52 ClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)

53 ClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)

54 ClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)

55 DoubleClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)

56 DoubleClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)

57 DoubleClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)

58 DoubleClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)

59 MoveCursorPoint(P:Target*,I:ScrollSpeed*Scroll)

60 ChangeAIScript(S:ScriptFile*,I:Level*Scrlev)

61 StartTimer(I:ID*,I:Time*)

62 SendTrigger(O:Target*,I:TriggerNum*)

63 Wait(I:Time*)

64 UndoExplore()

65 Explore()

66 DayNight(I:TimeOfDay*Time)

67 Weather(I:Weather*Weather)

68 CallLightning(O:Target*)

69 VEquip(I:item*)

70 NIDSpecial1()

71 NIDSpecial2()

72 NIDSpecial3()

73 NIDSpecial4()

74 NIDSpecial5()

75 NIDSpecial6()

76 NIDSpecial7()

77 NIDSpecial8()

78 NIDSpecial9()

79 NIDSpecial10()

80 NIDSpecial11()

81 NIDSpecial12()

82 CreateItem(S:ResRef*,I:Usage1*,I:Usage2*,I:Usage3*)

83 SmallWait(I:Time*)

84 Face(I:Direction*dir)

85 RandomWalk()

86 SetInterrupt(I:State*Boolean)

87 ProtectObject(O:Target*,I:Range*)

88 Leader(P:Point*)

89 Follow(P:Point*)

90 MoveToPointNoRecticle(P:Point*)

91 LeaveArea(S:Area*,P:Point*,I:Face*)

92 SelectWeaponAbility(I:WeaponNum*Slots,I:AbilityNum*)

94 GroupAttack(O:Target*)

95 SpellPoint(P:Target*,I:Spell*Spell)

96 Rest()

97 UseItemPoint(S:Item,P:Target*,I:Ability*)

97 UseItemPointSlot(P:Target*,I:Slot*)

98 AttackNoSound(O:Target*)

100 RandomFly()

102 MoraleSet(O:Target*,I:Morale*)

103 MoraleInc(O:Target*,I:Morale*)

104 MoraleDec(O:Target*,I:Morale*)

105 AttackOneRound(O:Target*)

106 Shout(I:ID*)

107 MoveToOffset(P:Offset*)

108 EscapeArea()

109 IncrementGlobal(S:Name*,S:Area*,I:Value*)

110 LeaveAreaLUA(S:Area*,S:Parchment*,P:Point*,I:Face*)

111 DestroySelf()

112 UseContainer()

113 ForceSpell(O:Target,I:Spell*Spell)

114 ForceSpellPoint(P:Target,I:Spell*Spell)

115 SetGlobalTimer(S:Name*,S:Area*,I:Time*GTimes)

116 TakePartyItem(S:Item*)

117 TakePartyGold(I:Amount*)

118 GivePartyGold(I:Amount*)

119 DropInventory()

120 StartCutScene(S:CutScene*)

121 StartCutSceneMode()

122 EndCutSceneMode()

123 ClearAllActions()

124 Berserk()

125 Deactivate(O:Object*)

126 Activate(O:Object*)

127 CutSceneId(O:Object*)

128 AnkhegEmerge()

129 AnkhegHide()

130 RandomTurn()

131 Kill(O:Object*)

132 VerbalConstant(O:Object*,I:Constant*soundOff)

133 ClearActions(O:Object*)

134 AttackReevaluate(O:Target*,I:ReevaluationPeriod*)

135 LockScroll()

136 UnlockScroll()

137 StartDialog(S:DialogFile*,O:Target*)

138 SetDialog(S:DialogFile*)

139 PlayerDialog(O:Target*)

140 GiveItemCreate(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)

141 GivePartyGoldGlobal(S:Name*,S:Area*)

142 UseDoor()

143 OpenDoor(O:Object*)

144 CloseDoor(O:Object*)

145 PickLock(O:Object*)

146 Polymorph(I:AnimationType*Animate)

147 RemoveSpell(I:Spell*Spell)

148 BashDoor(0:Object)

149 EquipMostDamagingMelee()

150 StartStore(S:Store*,O:Target*)

151 DisplayString(O:Object*,I:StrRef*)

152 ChangeAIType(O:Object*)

153 ChangeEnemyAlly(O:Object*,I:Value*EA)

154 ChangeGeneral(O:Object*,I:Value*General)

155 ChangeRace(O:Object*,I:Value*Race)

156 ChangeClass(O:Object*,I:Value*Class)

157 ChangeSpecifics(O:Object*,I:Value*Specific)

158 ChangeGender(O:Object*,I:Value*Gender)

159 ChangeAlignment(O:Object*,I:Value*Alignment)

160 ApplySpell(O:Target,I:Spell*Spell)

161 IncrementChapter(S:RESREF*)

162 ReputationSet(I:Reputation*)

163 ReputationInc(I:Reputation*)

164 AddexperienceParty(I:XP*)

165 AddexperiencePartyGlobal(S:Name*,S:Area*)

166 SetNumTimesTalkedTo(I:Num*)

167 StartMovie(S:ResRef*)

168 Interact(O:Object*)

169 DestroyItem(S:ResRef*)

170 RevealAreaOnMap(S:ResRef*)

171 GiveGoldForce(I:Amount*)

172 ChangeTileState(O:Tile*, I:State*Boolean)

173 AddJournalEntry(I:Entry*)

174 EquipRanged()

175 SetLeavePartyDialogFile()

176 EscapeAreaDestroy(I:Delay*)

177 TriggerActivation(O:Object*,I:State*Boolean)

178 BreakInstants()

179 DialogInterrupt(I:State*Boolean)

180 MoveToObjectFollow(O:Object*)

181 ReallyForceSpell(O:Target,I:Spell*Spell)

182 MakeUnselectable(I:Time*)

183 MultiPlayerSync()

184 RunAwayFromNoInterrupt(O:Creature*,I:Time*)

185 SetMasterArea(S:Name*)

186 EndCredits()

187 StartMusic(I:Slot*musics,I:Flags*MFLAGS)

188 TakePartyItemAll(S:Item*)

189 LeaveAreaLUAPanic(S:Area*,S:Parchment*,P:Point*,I:Face*)

190 FinalSave()

191 SpellNoDec(O:Target*,I:Spell*Spell)

192 SpellPointNoDec(P:Target*,I:Spell*Spell)

193 TakePartyItemRange(S:Item*)

194 ChangeAnimation(S:ResRef*)

195 Lock(O:Object*)

196 Unlock(O:Object*)

197 MoveGlobal(S:Area*,O:Object*,P:Point*)

198 StartDialogueNoSet(O:Object*)

199 TextScreen(S:TextList*)

200 RandomWalkContinuous()

201 DetectSecretDoor(O:Object*)

202 FadeToColor(P:Point*,I:Blue*)

203 FadeFromColor(P:Point*,I:Blue*)

229 FaceObject(O:Object*)

230 RestParty()

231 WaitRandom(I:MinTime*,I:MaxTime*)

232 StartRandomTimer(I:TimerID*,I:MinTime*,I:MaxTime*)

233 HideCreature(O:Object*,I:State*Boolean)

234 Debug(S:Message*)

235 PlaySequence(O:Target*,I:Sequence*Sequence)

236 SetSavedLocation()

237 ReturnToSavedLocation()

238 AddXPVar(S:VarTableEntry*,I:Strref*)

239 SetInternal(O:Object*,I:Index*,I:Value*)

240 IncrementInternal(O:Object*,I:Index*,I:Value*)

241 FloatMessage(O:Object*,I:STRREF*)

242 ChangeStat(O:Object*,I:Stat*Stats,I:Value*,I:Modifier*StatMod)

243 IncrementGlobalOnce(S:String1*,S:String2*,S:String3*,S:String4*,I:Value*)

244 DeleteJournalEntry(I:Strref)

245 JournalEntryDone(I:Strref)

246 Log(S:String*)

247 BitGlobal(S:String1*,S:String2*,I:Value,I:Mode*BitMode)

248 GlobalBitGlobal(S:String1*,S:String2*,S:String3*,S:String4*,I:Mode*BitMode)

249 SetSavedLocationPoint(I:X*,I:Y*,I:Direction*Dir)

250 RunAwayFromNoLeaveArea(O:Object*,I:Duration*)

251 DropInventoryEX(O:Object)

252 ChangeCurrentScript(S:Script*)

253 FadeToAndFromColor(P:Point*,I:Blue*)

254 SetHP(O:Target,I:HP*)

255 SetBestWeapon(O:Object*,I:Range*)

256 SetDialogueRange(I:Range*)

257 ForceHide(O:Target*)

258 RestUntilHealed()

259 SetVisualRange(I:Range*)

260 JumpToPointInstant(O:Object*,P:Point*)

261 TimedMoveToPoint(P:Point*,I:Timeout*)

262 ReturnToSavedLocationDelete()

263 MoveToObjectUntilSee(O:Target*)

264 MoveViewPointUntilDone(P:Target*,I:ScrollSpeed*Scroll)

265 ExpansionEndCredits()

266 TomsStringDisplayer(I:StrRef*)

267 ExportParty(S:Name*)

268 ClearPartyEffects()

269 SetStartPos(P:Point*)

270 ClearSpriteEffects(O:Object*)

271 StopJoinRequests()

272 ResetJoinRequests()

273 HideGUI()

274 UnhideGUI()

275 SaveGame(I:Slot*)

276 PlayBardSong(I:BardSong*bardsong)
277 TurnAMT(I:Amount*)
