// 1pp IWD animation-related fixes
// mm.

BACKUP ~1pp_iwd_fixes/backup~
AUTHOR ~dotdotdot~


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// *                                                                               *
// *                 {{{ IWD HoW + TotLM animation fixes }}}                       *
// *                                                                               *
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


BEGIN ~1ppv: Fix character attack animation sounds in TotLM~
REQUIRE_PREDICATE GAME_IS ~totlm~ ~This component requires TotLM (v1.4.2)~
 
 OUTER_SET fail = 0
 
 // BUILDING ARRAYS
ACTION_DEFINE_ASSOCIATIVE_ARRAY binarycheck BEGIN
   0x4c30fb => 0xe0
   0x4c30f9 => 0x45c7
   0x4c30fd => 0x00
   0x4c30fe => 0x00
   0x4c30ff => 0x00
   0x4c3102 => 0xa7a0
   0x4c3100 => 0x7868
   0x4c3104 => 0x00
   0x4c3107 => 0xe8cc
   0x4c3105 => 0x4d8d
   0x4c310b => 0x10
   0x4c3109 => 0x0e6e
END // binary patch array

// uncomment for game files
// ACTION_IF (FILE_EXISTS_IN_GAME ~IDMain.exe~) THEN BEGIN
COPY ~IDMain.exe~ ~IDMain.exe~  // COPY_EXISTING ~IDMain.exe~ ~override~
PATCH_IF (SOURCE_SIZE == 0x68e000) BEGIN
  PHP_EACH binarycheck AS value1 => value2 BEGIN
	PATCH_IF (%value2% <= 0xFF) BEGIN
	READ_BYTE %value1_0% "check_r"
	PATCH_IF ("%check_r%" != %value2%) BEGIN
	SET fail = 1
	END
	END

	PATCH_IF (%value2% <= 0xFFFF AND %value2% >= 0x100) BEGIN
	READ_SHORT %value1_0% "check_r"
	PATCH_IF ("%check_r%" != %value2%) BEGIN
	SET fail = 1
	END
	END

	PATCH_IF (%value2% >= 0x10000) BEGIN
	READ_LONG %value1_0% "check_r"
	PATCH_IF ("%check_r%" != %value2%) BEGIN
	SET fail = 1
	END
	END
  END 
END 



// BUILDING ARRAYS
DEFINE_ASSOCIATIVE_ARRAY binarypatch BEGIN
   0x4c30fb => 0x9090
   0x4c30f9 => 0x9090
   0x4c30fd => 0x90
   0x4c30fe => 0x90
   0x4c30ff => 0x90
   0x4c3102 => 0x9090
   0x4c3100 => 0x9090
   0x4c3104 => 0x90
   0x4c3107 => 0x9090
   0x4c3105 => 0x9090
   0x4c310b => 0x9090
   0x4c3109 => 0x9090
END // binary patch array

// uncomment for game files
// ACTION_IF (FILE_EXISTS_IN_GAME ~IDMain.exe~) THEN BEGIN
COPY ~IDMain.exe~ ~IDMain.exe~  // COPY_EXISTING ~IDMain.exe~ ~override~
PATCH_IF (SOURCE_SIZE == 0x68e000) BEGIN
  PHP_EACH binarypatch AS value1 => value2 BEGIN
	PATCH_IF (%value2% <= 0xFF) BEGIN
	WRITE_BYTE %value1_0%  %value2% 
	END

	PATCH_IF (%value2% <= 0xFFFF AND %value2% >= 0x100) BEGIN
	WRITE_SHORT %value1_0%  %value2% 
	END

	PATCH_IF (%value2% >= 0x10000) BEGIN
	WRITE_LONG %value1_0%  %value2%
	END
  END 
END 



ELSE BEGIN
  PATCH_PRINT ~Error: the source size does not seem to match.  Stopping installation for safety purposes.~
  PATCH_FAIL ~Could not patch successfully. Make sure you are using the component for the right version!~
END

// END// uncomment for game files (end of EXISTS_IN)

ACTION_IF (fail = 1) BEGIN
  FAIL ~Error: Executable does not appear to be compatible.~
END


BEGIN ~1ppv: Fix combat animation bug (enable combat stance animations)~
REQUIRE_PREDICATE GAME_IS ~totlm~ ~This component requires TotLM (v1.4.2)~

OUTER_SET fail = 0

// BUILDING ARRAYS
ACTION_DEFINE_ASSOCIATIVE_ARRAY binarycheck BEGIN
   0x449dad => 0x06
END // binary patch array

// uncomment for game files
// ACTION_IF (FILE_EXISTS_IN_GAME ~IDMain.exe~) THEN BEGIN
COPY ~IDMain.exe~ ~IDMain.exe~  // COPY_EXISTING ~IDMain.exe~ ~override~
PATCH_IF (SOURCE_SIZE == 0x68e000) BEGIN
  PHP_EACH binarycheck AS value1 => value2 BEGIN
	PATCH_IF (%value2% <= 0xFF) BEGIN
	READ_BYTE %value1_0% "check_r"
	PATCH_IF ("%check_r%" != %value2%) BEGIN
	SET fail = 1
	END
	END

	PATCH_IF (%value2% <= 0xFFFF AND %value2% >= 0x100) BEGIN
	READ_SHORT %value1_0% "check_r"
	PATCH_IF ("%check_r%" != %value2%) BEGIN
	SET fail = 1
	END
	END

	PATCH_IF (%value2% >= 0x10000) BEGIN
	READ_LONG %value1_0% "check_r"
	PATCH_IF ("%check_r%" != %value2%) BEGIN
	SET fail = 1
	END
	END
  END 
END 



// BUILDING ARRAYS
DEFINE_ASSOCIATIVE_ARRAY binarypatch BEGIN
   0x449dad => 0x07
END // binary patch array

// uncomment for game files
// ACTION_IF (FILE_EXISTS_IN_GAME ~IDMain.exe~) THEN BEGIN
COPY ~IDMain.exe~ ~IDMain.exe~  // COPY_EXISTING ~IDMain.exe~ ~override~
PATCH_IF (SOURCE_SIZE == 0x68e000) BEGIN
  PHP_EACH binarypatch AS value1 => value2 BEGIN
	PATCH_IF (%value2% <= 0xFF) BEGIN
	WRITE_BYTE %value1_0%  %value2% 
	END

	PATCH_IF (%value2% <= 0xFFFF AND %value2% >= 0x100) BEGIN
	WRITE_SHORT %value1_0%  %value2% 
	END

	PATCH_IF (%value2% >= 0x10000) BEGIN
	WRITE_LONG %value1_0%  %value2%
	END
  END 
END 



ELSE BEGIN  
  PATCH_PRINT ~Error: the source size does not seem to match.  Stopping installation for safety purposes.~  
  PATCH_FAIL ~Could not patch successfully. Make sure you are using the component for the right version!~
END

// END// uncomment for game files (end of EXISTS_IN)

ACTION_IF (fail = 1) BEGIN
  FAIL ~Error: Executable does not appear to be compatible.~
END

PRINT ~Replacing mismatched animations...~

ACTION_FOR_EACH amate IN ~MBRH~ ~MGO1~ ~MGO2~ ~MGO3~ ~MGO4~ ~MLI2~ ~MLI2A~ ~MLI2H~ ~MLI2M~ BEGIN
  COPY_EXISTING		~%amate%SD.BAM~ ~override/%amate%SC.BAM~
  COPY_EXISTING		~%amate%SDE.BAM~ ~override/%amate%SCE.BAM~
  END	

  ACTION_FOR_EACH amate IN ~MWDR~ BEGIN
  COPY_EXISTING		~%amate%SD.BAM~ ~override/%amate%SC.BAM~
  END	
  
  
PRINT ~Do you want to install patched .bcs scripts to fix some creatures being constantly 'busy'? (painfully evident for characters when combat stances are enabled)

** WARNING: This content *replaces* existing creature scripts. It could break any other mods or patches installed before it, and should thus be used with caution. 

1. Replace scripts
2. Keep old scripts

PLEASE ENTER  1 OR 2  ~
ACTION_READLN are
OUTER_WHILE NOT(IS_AN_INT %are%) || (%are% > 2) || (%are% < 1) BEGIN
 PRINT ~Do you want to install patched .bcs scripts to fix some creatures being constantly 'busy'? (painfully evident for characters when combat stances are enabled)

** WARNING: This content *replaces* existing creature scripts. It could break any other mods or patches installed before it, and should thus be used with caution. 

1. Replace scripts
2. Keep old scripts

PLEASE ENTER  1 OR 2 ~
 ACTION_READLN are
END

ACTION_IF (%are% = 1) THEN BEGIN


ACTION_FOR_EACH sfile IN ~ACTION.IDS~ ~EHACCALI.BCS~ ~EHEREVAI.BCS~ ~EHEVERAR.BCS~ ~EHHILDRE.BCS~ ~EHHROTH.BCS~ ~EHPOMAB.BCS~ ~KTKRESS.BCS~ ~KUALDWIN.BCS~ ~KUARUND1.BCS~ ~KUFERG.BCS~ ~KUGUS.BCS~ ~KUORRICK.BCS~ ~KUOSWALD.BCS~ ~LDFENG.BCS~ ~LDILAIR.BCS~ ~LDKRAMGE.BCS~ ~LDMALAT2.BCS~ ~LDPOQUE1.BCS~ ~SHCUSTAN.BCS~ ~SHDENAIN.BCS~ ~SHKAYLES.BCS~ ~SHLARREL.BCS~ ~SHLEHLAN.BCS~ ~SHLETHIA.BCS~ ~SHVALEST.BCS~ ~UDDROW1.BCS~ ~UDDROW2.BCS~ ~UDDROW3.BCS~ BEGIN
  COPY		~1pp_iwd_fixes/bcs/%sfile%~ ~override~
  END	

END
  
  

BEGIN ~1ppv: Use BG1/IWD character animations~
REQUIRE_PREDICATE GAME_IS ~totlm~ ~This component requires TotLM (v1.4.2)~

OUTER_SET fail = 0

// BUILDING ARRAYS
ACTION_DEFINE_ASSOCIATIVE_ARRAY binarycheck BEGIN
   0x3a869c => 0x74
   0x3eb927 => 0x74
   0x3eba3d => 0x08
   0x3ebaab => 0x00
   0x3ebab1 => 0xf86c // HOORAY FOR BROKEN LONGS!
   0x3ebaaf => 0x8d8b
   0x3ebab3 => 0xffff
   0x3ebb8a => 0x74
   0x3ebcce => 0xc0
   0x3ebce6 => 0xc0
   0x3ebcec => 0xf86c 
   0x3ebcea => 0x8d8b
   0x3ebcee => 0xffff
   0x3ebdc5 => 0x74
   0x3ebf31 => 0x88
   0x3ebf49 => 0x88
   0x3ebfb6 => 0x74
   0x3ec132 => 0x60
   0x3ec14a => 0x60
   0x3ec150 => 0xf86c
   0x3ec14e => 0x8d8b
   0x3ec152 => 0xffff
   0x678550 => 0x43
   0x678558 => 0x43
   0x67855d => 0x00
   0x67855e => 0x00
   0x67855f => 0x00
   0x678562 => 0x544d
   0x678560 => 0x4443
   0x678564 => 0x00
   0x678565 => 0x00
   0x678568 => 0x43
   0x678570 => 0x43
   0x678578 => 0x43
   0x678580 => 0x43
   0x678585 => 0x00
   0x678586 => 0x00
   0x678587 => 0x00
   0x678590 => 0x574d
   0x678588 => 0x4443
   0x67858c => 0x00
   0x67858d => 0x00
   0x678590 => 0x43
   0x678598 => 0x43
   0x6785a0 => 0x43
   0x6785a8 => 0x43
   0x6785b0 => 0x43
   0x6785b8 => 0x43
   0x6785bd => 0x00
   0x6785be => 0x00
   0x6785bf => 0x00
   0x6785c2 => 0x464d
   0x6785c0 => 0x4443
   0x6785c4 => 0x00
   0x6785c5 => 0x00
   0x6785c8 => 0x43
   0x6785d0 => 0x43
   0x6785d8 => 0x43
   0x6785e0 => 0x43
   0x6785ec => 0x43
   0x6785f4 => 0x43
   0x678600 => 0x43
   0x678605 => 0x00
   0x678606 => 0x00
   0x678607 => 0x00
   0x678609 => 0x45
   0x67860a => 0x46
   0x67860b => 0x43
   0x678610 => 0x43
   0x67861c => 0x43
   0x678628 => 0x43
END // binary patch array

// uncomment for game files
// ACTION_IF (FILE_EXISTS_IN_GAME ~IDMain.exe~) THEN BEGIN
COPY ~IDMain.exe~ ~IDMain.exe~  // COPY_EXISTING ~IDMain.exe~ ~override~
PATCH_IF (SOURCE_SIZE == 0x68e000) BEGIN
  PHP_EACH binarycheck AS value1 => value2 BEGIN
	PATCH_IF (%value2% <= 0xFF) BEGIN
	READ_BYTE %value1_0% "check_r"
	PATCH_IF ("%check_r%" != %value2%) BEGIN
	SET fail = 1
	END
	END

	PATCH_IF (%value2% <= 0xFFFF AND %value2% >= 0x100) BEGIN
	READ_SHORT %value1_0% "check_r"
	PATCH_IF ("%check_r%" != %value2%) BEGIN
	SET fail = 1
	END
	END

	PATCH_IF (%value2% >= 0x10000) BEGIN
	READ_LONG %value1_0% "check_r"
	PATCH_IF ("%check_r%" != %value2%) BEGIN
	SET fail = 1
	END
	END
  END 
END 



// BUILDING ARRAYS
DEFINE_ASSOCIATIVE_ARRAY binarypatch BEGIN
   0x3a869c => 0xeb
   0x3eb927 => 0xeb
   0x3eba3d => 0x0b
   0x3ebaab => 0x05
   0x3ebab1 => 0x9090
   0x3ebaaf => 0x6ceb
   0x3ebab3 => 0x9090
   0x3ebb8a => 0xeb
   0x3ebcce => 0xbd
   0x3ebce6 => 0xc2
   0x3ebcec => 0x9090
   0x3ebcea => 0x6ceb
   0x3ebcee => 0x9090
   0x3ebdc5 => 0xeb
   0x3ebf31 => 0x85
   0x3ebf49 => 0x8a
   0x3ebfb6 => 0xeb
   0x3ec132 => 0x5d
   0x3ec14a => 0x62
   0x3ec150 => 0x9090
   0x3ec14e => 0x6ceb
   0x3ec152 => 0x9090
   0x678550 => 0x58
   0x678558 => 0x58
   0x67855d => 0x58
   0x67855e => 0x44
   0x67855f => 0x4d
   0x678562 => 0x4458
   0x678561 => 0x00
   0x678560 => 0x54
   0x678564 => 0x46
   0x678565 => 0x54
   0x678568 => 0x58
   0x678570 => 0x58
   0x678578 => 0x58
   0x678580 => 0x58
   0x678585 => 0x58
   0x678586 => 0x44
   0x678587 => 0x4d
   0x678590 => 0x4458
   0x67858a => 0x4458
   0x678589 => 0x00
   0x678588 => 0x57
   0x67858c => 0x46
   0x67858d => 0x57
   0x678590 => 0x58
   0x678598 => 0x58
   0x6785a0 => 0x58
   0x6785a8 => 0x58
   0x6785b0 => 0x58
   0x6785b8 => 0x58
   0x6785bd => 0x58
   0x6785be => 0x44
   0x6785bf => 0x4d
   0x6785c2 => 0x4458
   0x6785c1 => 0x00
   0x6785c0 => 0x46
   0x6785c4 => 0x46
   0x6785c5 => 0x46
   0x6785c8 => 0x58
   0x6785d0 => 0x58
   0x6785d8 => 0x58
   0x6785e0 => 0x58
   0x6785ec => 0x58
   0x6785f4 => 0x58
   0x678600 => 0x58
   0x678605 => 0x58
   0x678606 => 0x44
   0x678607 => 0x46
   0x678609 => 0x00
   0x67860a => 0x00
   0x67860d => 0x4346
   0x67860b => 0x4558
   0x678610 => 0x58
   0x67861c => 0x58
   0x678628 => 0x58
END // binary patch array

// uncomment for game files
COPY ~IDMain.exe~ ~IDMain.exe~
PATCH_IF (SOURCE_SIZE == 0x68e000) BEGIN
  PHP_EACH binarypatch AS value1 => value2 BEGIN
	PATCH_IF (%value2% <= 0xFF) BEGIN
	WRITE_BYTE %value1_0%  %value2% 
	END

	PATCH_IF (%value2% <= 0xFFFF AND %value2% >= 0x100) BEGIN
	WRITE_SHORT %value1_0%  %value2% 
	END

	PATCH_IF (%value2% >= 0x10000) BEGIN
	WRITE_LONG %value1_0%  %value2%
	END
  END 
END 



ELSE BEGIN  
  PATCH_PRINT ~Error: the source size does not seem to match.  Stopping installation for safety purposes.~  
  PATCH_FAIL ~Could not patch successfully. Make sure you are using the component for the right version!~
END

// END// uncomment for game files (end of EXISTS_IN)

ACTION_IF (fail = 1) BEGIN
  FAIL ~Error: Executable does not appear to be compatible.~
END


PRINT ~Copying files...~

ACTION_FOR_EACH anima IN ~XDFC1A1~ ~XDFC1A1E~ ~XDFC1A2~ ~XDFC1A2E~ ~XDFC1A3~ ~XDFC1A3E~ ~XDFC1A4~ ~XDFC1A4E~ ~XDFC1A5~ ~XDFC1A5E~ ~XDFC1A6~ ~XDFC1A6E~ ~XDFC1CA~ ~XDFC1CAE~ ~XDFC1G1~ ~XDFC1G1E~ ~XDFC1INV~ ~XDFC1SA~ ~XDFC1SAE~ ~XDFC1SX~ ~XDFC1SXE~ ~XDFC1W2~ ~XDFC1W2E~ ~XDFC2A1~ ~XDFC2A1E~ ~XDFC2A2~ ~XDFC2A2E~ ~XDFC2A3~ ~XDFC2A3E~ ~XDFC2A4~ ~XDFC2A4E~ ~XDFC2A5~ ~XDFC2A5E~ ~XDFC2A6~ ~XDFC2A6E~ ~XDFC2CA~ ~XDFC2CAE~ ~XDFC2G1~ ~XDFC2G1E~ ~XDFC2INV~ ~XDFC2SA~ ~XDFC2SAE~ ~XDFC2SX~ ~XDFC2SXE~ ~XDFC2W2~ ~XDFC2W2E~ ~XDFC3A1~ ~XDFC3A1E~ ~XDFC3A2~ ~XDFC3A2E~ ~XDFC3A3~ ~XDFC3A3E~ ~XDFC3A4~ ~XDFC3A4E~ ~XDFC3A5~ ~XDFC3A5E~ ~XDFC3A6~ ~XDFC3A6E~ ~XDFC3CA~ ~XDFC3CAE~ ~XDFC3G1~ ~XDFC3G1E~ ~XDFC3INV~ ~XDFC3SA~ ~XDFC3SAE~ ~XDFC3SX~ ~XDFC3SXE~ ~XDFC3W2~ ~XDFC3W2E~ ~XDFC4A1~ ~XDFC4A1E~ ~XDFC4A2~ ~XDFC4A2E~ ~XDFC4A3~ ~XDFC4A3E~ ~XDFC4A4~ ~XDFC4A4E~ ~XDFC4A5~ ~XDFC4A5E~ ~XDFC4A6~ ~XDFC4A6E~ ~XDFC4CA~ ~XDFC4CAE~ ~XDFC4G1~ ~XDFC4G1E~ ~XDFC4INV~ ~XDFC4SA~ ~XDFC4SAE~ ~XDFC4SX~ ~XDFC4SXE~ ~XDFC4W2~ ~XDFC4W2E~ ~XDFF1A1~ ~XDFF1A1E~ ~XDFF1A2~ ~XDFF1A2E~ ~XDFF1A3~ ~XDFF1A3E~ ~XDFF1A4~ ~XDFF1A4E~ ~XDFF1A5~ ~XDFF1A5E~ ~XDFF1A6~ ~XDFF1A6E~ ~XDFF1CA~ ~XDFF1CAE~ ~XDFF1G1~ ~XDFF1G1E~ ~XDFF1INV~ ~XDFF1SA~ ~XDFF1SAE~ ~XDFF1SX~ ~XDFF1SXE~ ~XDFF1W2~ ~XDFF1W2E~ ~XDFF2A1~ ~XDFF2A1E~ ~XDFF2A2~ ~XDFF2A2E~ ~XDFF2A3~ ~XDFF2A3E~ ~XDFF2A4~ ~XDFF2A4E~ ~XDFF2A5~ ~XDFF2A5E~ ~XDFF2A6~ ~XDFF2A6E~ ~XDFF2CA~ ~XDFF2CAE~ ~XDFF2G1~ ~XDFF2G1E~ ~XDFF2INV~ ~XDFF2SA~ ~XDFF2SAE~ ~XDFF2SX~ ~XDFF2SXE~ ~XDFF2W2~ ~XDFF2W2E~ ~XDFF3A1~ ~XDFF3A1E~ ~XDFF3A2~ ~XDFF3A2E~ ~XDFF3A3~ ~XDFF3A3E~ ~XDFF3A4~ ~XDFF3A4E~ ~XDFF3A5~ ~XDFF3A5E~ ~XDFF3A6~ ~XDFF3A6E~ ~XDFF3CA~ ~XDFF3CAE~ ~XDFF3G1~ ~XDFF3G1E~ ~XDFF3INV~ ~XDFF3SA~ ~XDFF3SAE~ ~XDFF3SX~ ~XDFF3SXE~ ~XDFF3W2~ ~XDFF3W2E~ ~XDFF4A1~ ~XDFF4A1E~ ~XDFF4A2~ ~XDFF4A2E~ ~XDFF4A3~ ~XDFF4A3E~ ~XDFF4A4~ ~XDFF4A4E~ ~XDFF4A5~ ~XDFF4A5E~ ~XDFF4A6~ ~XDFF4A6E~ ~XDFF4CA~ ~XDFF4CAE~ ~XDFF4G1~ ~XDFF4G1E~ ~XDFF4INV~ ~XDFF4SA~ ~XDFF4SAE~ ~XDFF4SX~ ~XDFF4SXE~ ~XDFF4W2~ ~XDFF4W2E~ ~XDFT1A1~ ~XDFT1A1E~ ~XDFT1A2~ ~XDFT1A2E~ ~XDFT1A3~ ~XDFT1A3E~ ~XDFT1A4~ ~XDFT1A4E~ ~XDFT1A5~ ~XDFT1A5E~ ~XDFT1A6~ ~XDFT1A6E~ ~XDFT1CA~ ~XDFT1CAE~ ~XDFT1G1~ ~XDFT1G1E~ ~XDFT1INV~ ~XDFT1SA~ ~XDFT1SAE~ ~XDFT1SX~ ~XDFT1SXE~ ~XDFT1W2~ ~XDFT1W2E~ ~XDFT2A1~ ~XDFT2A1E~ ~XDFT2A2~ ~XDFT2A2E~ ~XDFT2A3~ ~XDFT2A3E~ ~XDFT2A4~ ~XDFT2A4E~ ~XDFT2A5~ ~XDFT2A5E~ ~XDFT2A6~ ~XDFT2A6E~ ~XDFT2CA~ ~XDFT2CAE~ ~XDFT2G1~ ~XDFT2G1E~ ~XDFT2INV~ ~XDFT2SA~ ~XDFT2SAE~ ~XDFT2SX~ ~XDFT2SXE~ ~XDFT2W2~ ~XDFT2W2E~ ~XDFW1A1~ ~XDFW1A1E~ ~XDFW1A2~ ~XDFW1A2E~ ~XDFW1A3~ ~XDFW1A3E~ ~XDFW1A4~ ~XDFW1A4E~ ~XDFW1A5~ ~XDFW1A5E~ ~XDFW1A6~ ~XDFW1A6E~ ~XDFW1CA~ ~XDFW1CAE~ ~XDFW1G1~ ~XDFW1G1E~ ~XDFW1INV~ ~XDFW1SA~ ~XDFW1SAE~ ~XDFW1SX~ ~XDFW1SXE~ ~XDFW1W2~ ~XDFW1W2E~ ~XDFW2A1~ ~XDFW2A1E~ ~XDFW2A2~ ~XDFW2A2E~ ~XDFW2A3~ ~XDFW2A3E~ ~XDFW2A4~ ~XDFW2A4E~ ~XDFW2A5~ ~XDFW2A5E~ ~XDFW2A6~ ~XDFW2A6E~ ~XDFW2CA~ ~XDFW2CAE~ ~XDFW2G1~ ~XDFW2G1E~ ~XDFW2INV~ ~XDFW2SA~ ~XDFW2SAE~ ~XDFW2SX~ ~XDFW2SXE~ ~XDFW2W2~ ~XDFW2W2E~ ~XDFW3A1~ ~XDFW3A1E~ ~XDFW3A2~ ~XDFW3A2E~ ~XDFW3A3~ ~XDFW3A3E~ 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~XHMT1A5~ ~XHMT1A5E~ ~XHMT1A6~ ~XHMT1A6E~ ~XHMT1CA~ ~XHMT1CAE~ ~XHMT1G1~ ~XHMT1G1E~ ~XHMT1INV~ ~XHMT1SA~ ~XHMT1SAE~ ~XHMT1SX~ ~XHMT1SXE~ ~XHMT1W2~ ~XHMT1W2E~ ~XHMT2A1~ ~XHMT2A1E~ ~XHMT2A2~ ~XHMT2A2E~ ~XHMT2A3~ ~XHMT2A3E~ ~XHMT2A4~ ~XHMT2A4E~ ~XHMT2A5~ ~XHMT2A5E~ ~XHMT2A6~ ~XHMT2A6E~ ~XHMT2CA~ ~XHMT2CAE~ ~XHMT2G1~ ~XHMT2G1E~ ~XHMT2INV~ ~XHMT2SA~ ~XHMT2SAE~ ~XHMT2SX~ ~XHMT2SXE~ ~XHMT2W2~ ~XHMT2W2E~ ~XHMW1A1~ ~XHMW1A1E~ ~XHMW1A2~ ~XHMW1A2E~ ~XHMW1A3~ ~XHMW1A3E~ ~XHMW1A4~ ~XHMW1A4E~ ~XHMW1A5~ ~XHMW1A5E~ ~XHMW1A6~ ~XHMW1A6E~ ~XHMW1CA~ ~XHMW1CAE~ ~XHMW1G1~ ~XHMW1G1E~ ~XHMW1INV~ ~XHMW1SA~ ~XHMW1SAE~ ~XHMW1SX~ ~XHMW1SXE~ ~XHMW1W2~ ~XHMW1W2E~ ~XHMW2A1~ ~XHMW2A1E~ ~XHMW2A2~ ~XHMW2A2E~ ~XHMW2A3~ ~XHMW2A3E~ ~XHMW2A4~ ~XHMW2A4E~ ~XHMW2A5~ ~XHMW2A5E~ ~XHMW2A6~ ~XHMW2A6E~ ~XHMW2CA~ ~XHMW2CAE~ ~XHMW2G1~ ~XHMW2G1E~ ~XHMW2INV~ ~XHMW2SA~ ~XHMW2SAE~ ~XHMW2SX~ ~XHMW2SXE~ ~XHMW2W2~ ~XHMW2W2E~ ~XHMW3A1~ ~XHMW3A1E~ ~XHMW3A2~ ~XHMW3A2E~ ~XHMW3A3~ ~XHMW3A3E~ ~XHMW3A4~ ~XHMW3A4E~ ~XHMW3A5~ ~XHMW3A5E~ ~XHMW3A6~ ~XHMW3A6E~ ~XHMW3CA~ ~XHMW3CAE~ ~XHMW3G1~ ~XHMW3G1E~ ~XHMW3INV~ ~XHMW3SA~ ~XHMW3SAE~ ~XHMW3SX~ ~XHMW3SXE~ ~XHMW3W2~ ~XHMW3W2E~ ~XHMW4A1~ ~XHMW4A1E~ ~XHMW4A2~ ~XHMW4A2E~ ~XHMW4A3~ ~XHMW4A3E~ ~XHMW4A4~ ~XHMW4A4E~ ~XHMW4A5~ ~XHMW4A5E~ ~XHMW4A6~ ~XHMW4A6E~ ~XHMW4CA~ ~XHMW4CAE~ ~XHMW4G1~ ~XHMW4G1E~ ~XHMW4INV~ ~XHMW4SA~ ~XHMW4SAE~ ~XHMW4SX~ ~XHMW4SXE~ ~XHMW4W2~ ~XHMW4W2E~ ~XIFC1A1~ ~XIFC1A1E~ ~XIFC1A2~ ~XIFC1A2E~ ~XIFC1A3~ ~XIFC1A3E~ ~XIFC1A4~ ~XIFC1A4E~ ~XIFC1A5~ ~XIFC1A5E~ ~XIFC1A6~ ~XIFC1A6E~ ~XIFC1CA~ ~XIFC1CAE~ ~XIFC1G1~ ~XIFC1G1E~ ~XIFC1INV~ ~XIFC1SA~ ~XIFC1SAE~ ~XIFC1SX~ ~XIFC1SXE~ ~XIFC1W2~ ~XIFC1W2E~ ~XIFC2A1~ ~XIFC2A1E~ ~XIFC2A2~ ~XIFC2A2E~ ~XIFC2A3~ ~XIFC2A3E~ ~XIFC2A4~ ~XIFC2A4E~ ~XIFC2A5~ ~XIFC2A5E~ ~XIFC2A6~ ~XIFC2A6E~ ~XIFC2CA~ ~XIFC2CAE~ ~XIFC2G1~ ~XIFC2G1E~ ~XIFC2INV~ ~XIFC2SA~ ~XIFC2SAE~ ~XIFC2SX~ ~XIFC2SXE~ ~XIFC2W2~ ~XIFC2W2E~ ~XIFC3A1~ ~XIFC3A1E~ ~XIFC3A2~ ~XIFC3A2E~ ~XIFC3A3~ ~XIFC3A3E~ ~XIFC3A4~ ~XIFC3A4E~ ~XIFC3A5~ ~XIFC3A5E~ ~XIFC3A6~ ~XIFC3A6E~ ~XIFC3CA~ ~XIFC3CAE~ ~XIFC3G1~ ~XIFC3G1E~ ~XIFC3INV~ ~XIFC3SA~ ~XIFC3SAE~ ~XIFC3SX~ ~XIFC3SXE~ ~XIFC3W2~ ~XIFC3W2E~ ~XIFC4A1~ ~XIFC4A1E~ ~XIFC4A2~ ~XIFC4A2E~ ~XIFC4A3~ ~XIFC4A3E~ ~XIFC4A4~ ~XIFC4A4E~ ~XIFC4A5~ ~XIFC4A5E~ ~XIFC4A6~ ~XIFC4A6E~ ~XIFC4CA~ ~XIFC4CAE~ ~XIFC4G1~ ~XIFC4G1E~ ~XIFC4INV~ ~XIFC4SA~ ~XIFC4SAE~ ~XIFC4SX~ ~XIFC4SXE~ ~XIFC4W2~ ~XIFC4W2E~ ~XIFF1A1~ ~XIFF1A1E~ ~XIFF1A2~ ~XIFF1A2E~ ~XIFF1A3~ ~XIFF1A3E~ ~XIFF1A4~ ~XIFF1A4E~ ~XIFF1A5~ ~XIFF1A5E~ ~XIFF1A6~ ~XIFF1A6E~ ~XIFF1CA~ ~XIFF1CAE~ ~XIFF1G1~ ~XIFF1G1E~ ~XIFF1INV~ ~XIFF1SA~ ~XIFF1SAE~ ~XIFF1SX~ ~XIFF1SXE~ ~XIFF1W2~ ~XIFF1W2E~ ~XIFF2A1~ ~XIFF2A1E~ ~XIFF2A2~ ~XIFF2A2E~ ~XIFF2A3~ ~XIFF2A3E~ ~XIFF2A4~ ~XIFF2A4E~ ~XIFF2A5~ ~XIFF2A5E~ ~XIFF2A6~ ~XIFF2A6E~ ~XIFF2CA~ ~XIFF2CAE~ ~XIFF2G1~ ~XIFF2G1E~ ~XIFF2INV~ ~XIFF2SA~ ~XIFF2SAE~ ~XIFF2SX~ ~XIFF2SXE~ ~XIFF2W2~ ~XIFF2W2E~ ~XIFF3A1~ ~XIFF3A1E~ ~XIFF3A2~ ~XIFF3A2E~ ~XIFF3A3~ ~XIFF3A3E~ ~XIFF3A4~ ~XIFF3A4E~ ~XIFF3A5~ ~XIFF3A5E~ ~XIFF3A6~ ~XIFF3A6E~ ~XIFF3CA~ ~XIFF3CAE~ ~XIFF3G1~ ~XIFF3G1E~ ~XIFF3INV~ 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~XIMF2A1~ ~XIMF2A1E~ ~XIMF2A2~ ~XIMF2A2E~ ~XIMF2A3~ ~XIMF2A3E~ ~XIMF2A4~ ~XIMF2A4E~ ~XIMF2A5~ ~XIMF2A5E~ ~XIMF2A6~ ~XIMF2A6E~ ~XIMF2CA~ ~XIMF2CAE~ ~XIMF2G1~ ~XIMF2G1E~ ~XIMF2INV~ ~XIMF2SA~ ~XIMF2SAE~ ~XIMF2SX~ ~XIMF2SXE~ ~XIMF2W2~ ~XIMF2W2E~ ~XIMF3A1~ ~XIMF3A1E~ ~XIMF3A2~ ~XIMF3A2E~ ~XIMF3A3~ ~XIMF3A3E~ ~XIMF3A4~ ~XIMF3A4E~ ~XIMF3A5~ ~XIMF3A5E~ ~XIMF3A6~ ~XIMF3A6E~ ~XIMF3CA~ ~XIMF3CAE~ ~XIMF3G1~ ~XIMF3G1E~ ~XIMF3INV~ ~XIMF3SA~ ~XIMF3SAE~ ~XIMF3SX~ ~XIMF3SXE~ ~XIMF3W2~ ~XIMF3W2E~ ~XIMF4A1~ ~XIMF4A1E~ ~XIMF4A2~ ~XIMF4A2E~ ~XIMF4A3~ ~XIMF4A3E~ ~XIMF4A4~ ~XIMF4A4E~ ~XIMF4A5~ ~XIMF4A5E~ ~XIMF4A6~ ~XIMF4A6E~ ~XIMF4CA~ ~XIMF4CAE~ ~XIMF4G1~ ~XIMF4G1E~ ~XIMF4INV~ ~XIMF4SA~ ~XIMF4SAE~ ~XIMF4SX~ ~XIMF4SXE~ ~XIMF4W2~ ~XIMF4W2E~ ~XIMT1A1~ ~XIMT1A1E~ ~XIMT1A2~ ~XIMT1A2E~ ~XIMT1A3~ ~XIMT1A3E~ ~XIMT1A4~ ~XIMT1A4E~ ~XIMT1A5~ ~XIMT1A5E~ ~XIMT1A6~ ~XIMT1A6E~ ~XIMT1CA~ ~XIMT1CAE~ ~XIMT1G1~ ~XIMT1G1E~ ~XIMT1INV~ ~XIMT1SA~ ~XIMT1SAE~ ~XIMT1SX~ ~XIMT1SXE~ ~XIMT1W2~ ~XIMT1W2E~ ~XIMT2A1~ ~XIMT2A1E~ ~XIMT2A2~ ~XIMT2A2E~ ~XIMT2A3~ ~XIMT2A3E~ ~XIMT2A4~ ~XIMT2A4E~ ~XIMT2A5~ ~XIMT2A5E~ ~XIMT2A6~ ~XIMT2A6E~ ~XIMT2CA~ ~XIMT2CAE~ ~XIMT2G1~ ~XIMT2G1E~ ~XIMT2INV~ ~XIMT2SA~ ~XIMT2SAE~ ~XIMT2SX~ ~XIMT2SXE~ ~XIMT2W2~ ~XIMT2W2E~ BEGIN
  COPY		~1pp_iwd_fixes/legacy/%anima%.BAM~ ~override~
  END	

