        *  Ascalon's Quest Pack: The Serpents of Abbathor Part 1 and other stories  *
	  A modification for BG:EE, BGT-WeiDU, Tutu (w TotSC), BGII:EE, BGII, and EET
                            Ascalon (geheimer.herrscher@gmx.de)

	Currently supported by: jastey 


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Content:

I. Description
II. Installation
III. Notes 
IV. Compatibility
V. Contact
VI. Components
VII. Version history
VIII. Thanks
IX. Tools used
X. Final words


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I. Description:

During the course of the game one is often inspired with smaller or bigger ideas for side-quests or stories that take place parallel to the story of the bhaalspawn. This modification is a collection of my ideas: Several quests or differing dimensions. Some are humorous, others of the tragic kind. There are puzzles and combat challenges. Several require a diplomatic touch. A few are race- and class-specific.
The mod adds quests to both BG1 and BGII. It can be installed dierectly to BG:EE, BGII:EE, EET, BGT, Tutu (w TotSC), and BGII.

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II. Installation:

- Backup your override directory, as well as the dialog.tlk, dialogf.tlk and chitin.key files, before running the setup.
- Extract the zip archive to your Baldur's Gate II directory.
- Execute setup-AC_QUEST.exe
- If this modification is installed as part of a BWP installation, it is recommended to do so during the section "BG1 QUEST MODS". 

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III. Notes 

- In order to be able to experience all features of the component "the lost son" gore must be enabled: Backup your baldur.ini and add the line "Memory Access=100" (without "") under [Game Options]. Gore can now be enabled ingame. Doing this is not required for the component to function, but it is recommended.

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IV. Compatibility:

From version 2.00 the mod is compatible with Tutu (w TotSC), BG:EE, BGII:EE, BGII, BGT, and EET.

For compatibility with Glam's NPC Pack, install the "Beregost" install choice for the component "Of Wolves and Men".
Ascalon's Questpack should be installed before NPC mods, especially Ascalon's Breagar, Brage's Redemption, and Brandock the Mage.

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V. Contact:

If you experience any problems (during installation or ingame), then you can contact the current maintainer in one of the forum threads, either at Kerzenburgforum, GibberlingsThree, or BeamDog Forums.

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VI: Components:
There is 9 components for BG1, and one (component 10: "A Halfling among the Eyeless") for BGII.
Component 9 ("The Serpents of Abbathor"); tweaked version (option 2) has a small follow-up in BG2 if the good path was played in BG1 (BGT and EET only).

	Baldur's Gate I:

1 A Job Well-Paid
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What happens when adventurers are a bit too eager to spend their first big money? Travel to Beregost to find out.

2 A Feast for the Gnolls
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It was supposed to be a romantic picnic, but then everything went wrong. Look for Mrs Wellstone in Nashkel and help the poor woman find her son.

3 Jumper
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An epic tale of honour, friendship and bunny-rabbits.

This component has two options: The first one is the original version, with Ugh and Jumper inside a cave west of south Beregost road.

The second one places them outside near the cave entrance. This is for compatibility reasons because TheArtisan's Shadow Magic mod also places a quest character into the cave. Install this component if you want to play both mods together.

4 The Lost Son
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All the half-elf Aphriel wanted was to lay down her bow in favour of a simple life. But then everything changed. Meet her in the Cloakwood Lodge area.

5 Of Wolves and Men
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Aiwell the mage has barred her doors - from the outside. Find out why near High Hedge.

This component has two options: the first uses the hut near Thalantyr's Abode in HighHedge.
The second option moves the home of the couple into a house in Beregost ("House 9" on Dudleyville's Walkthrough on the southwest boundary of Beregost). This is mainly for compatibility reasons because Glam's NPC Pack uses the hut in High Hedge for something else. Install this component if you want to play both mods together.
Dudleyvilles Walkthrough:
http://www.forgottenwars.com/bg1/ar3300.htm

6 The Great Carlini
-------------------------
Once a gnome's scientific curiousity has been stirred there is nothing that can stop him. Not even the spell that once cost the archmage Carlini hist life. Look for Ygnatius in the Friendly Arm Inn (he is hard to miss).

7 A Home for the Gibberlings
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What does an artist create when out of ideas? Trouble, lots of trouble, considering what Geraldo the Splendiferous in the central part of Baldur's Gate has been up to recently.

8 Fangirls
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True fangirls stay true to their idols, just like Cindy, Mandy and Ashley in the north-western part of Baldur's Gate...

9 The Serpents of Abbathor
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A mysterious dwarven kult is recruiting along the Sword Coast and heroes are in great demand! Loot Mulahey's cave or travel to the south-west part of Baldur's Gate with a dwarf in the party to get started.

There is two install choices:
A Original version from Ascalon
This version was planned as part 1 of three along the whole campaign. Unfortunately, the other parts never were finished, so the quest ends with a cliffhanger in BG1.
B Tweaked version by Kerzenburgforum
With blessings from Ascalon, the end is tweaked so that there is no hints to following events and the quest really ends in BG1. In addition, the artefact can be handed in at two places for both good and evil paths; Wostok's body and Lugosch' journal can be brought to temple (good path). For BGT and EET, for the good path there will be a small follow-up in the slums of Athkatla if Wostok was brought to the temple and the artefact was given to one of the two options in BG1. The resulting weapon can be upgraded by both Cromwell and Cespenar.

There is a short walkthrough for the quest in docs/walkthrough_serpents_of_abbathor.txt.


	Baldur's Gate II:

10 A Halfling among the Eyeless
-------------------------
Who will help Mrs Lawner to find her missing son?






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VII. Version history:

0.1 (Alpha)
- first open beta
0.2 (Alpha)
- corrections and completion of conent
0.3 (Alpha)
- rebalancing of enemies and creatures
0.5 (Beta)
- public beta with more interjections, corrected journal entries and XP rewards
1.0
- complete overhaul
1.01		
- small bug fixes
2.00 (Beta)	
- Compatibility with Tutu (TotSC only), BG:EE, BG2 ToB, BG2:EE and EET
- several small bug fixes
- English Translation by Bloodtitan

2.01
-changed path(s) for LANGUAGE definition to get rid of the doubled setup.tra
-added Roxanne's fix to ACQ15002.BAF for Perwell not following the PC after being freed 
-added another interjection point into CSGAAL's dialogue in ACQ22000.D to enable compatibility with NPC Stronghold Mod (G3)
-english setup.tra: translated @10035 (fix from BWPTextpack / BWFixpack)
-changed path to EET cpmvars to universal EET/other/cpmvars/eet_cpmvars.tpa
-changed %xxxx_BANTER% to %xxxx_JOINED% in all instances (hoping it will fix the EET "dialogue ends abruptly" bug)
-changed IMOEN2 to %IMOEN_DV% in ACQ19000.d
-in ACQ12000.D changed transition to missing state "5" to "4"
-@49 in ACQ18000.tra: Geraldo's wrong destination for his house "West" corrected to "east"
-(all fixes from BWPFixpack integrated)
-deleted ACQ12CUT2.baf - ACQ12CUT.baf is the correct cutscene for both cases
-fixed bug where Aaron gives the PC a ring although it is already in the PC's possession
-fixed CtD in AC4400 area when moving to southern part removed faulty spawn points
-fixed wrong map notes in quest areas AC4400.are and AC4401.are
-update to weiDU v242

2.02
-more journal entries for the quest "The Serpents of Abbathor"
-Bashrik's hammer now has the correct statistics description
-after setting Marina's ghost to rest there is one "I did it" dialogue with Aaron.
-werewolfquest: if Thalantyr mixes the antidote the cutscene now fades to blayck instead of displaying that the "Antichickenator" spell is used.
-journal entry in Emerson's dialogue now appear directly with the according dialogue lines.
-updated readme so description matches the compatible games
-update to weiDU v244

2.03 - 2018-05-04
-"Snakes of Abbathor": journal entry if quest is solved; dwarf giving out pamphlets will be gone after the cult is destroyed
-"Breeding of Gibberlings" Geraldo takes his bird Elminster back when quest is finished
-journal entry "The Snakes of Abbathor in Nashkel?" will only be out once into the journal upon entering the area
-"An Erring Halfling": activated additional script: mother will react to the death of her son, too.
-added legal notice with regards to Wizards of the Coast's Fan Content Policy

2.04 - 2018-06-12
-"A Halfling among the Eyeless" Bunger should walk to exit without being interrupted (moved the action into the areascript)

2.05 - 2019-02-09
-"The Serpents of Abbathor": journal entry should not be set upon entering the Undercellar if quest is finished; shadows in the mines now give XP;
-"The Lost Son": in case the son was saved before talking to the mother the first time, she will recognise his presence and the quest will not be given first; the son should leave with the mother and not remain at the Friendly Arm Inn 
-"Of Wolves and Men": quest should now be solvable regardless of whom the PC meets first; quest can still have happy end if werewolf was killed before talking to Aiwell; corrected misspelled name "Tonder" in Setup-AC_QUEST.tra; more journal entries added; PC can offer the werewolf's corpse to Thalantyr regardless of quest status; sword in the chest will have the correct description text.
-description for SLNG04.ITM corrected, 
-items will only be installed if not present (instead of checking for BG:EE)
-adding ac_quest.ini
-renaming setup-ac_quest.ini to ac_quest.ini
-update to weiDU v246

3.0 - 2020-07-29
-Russian version added, by Arkie
-Gnolls should not spawn BGII loot.
-corrected class checks in ACUITM.baf
-Torben should go to Aiwell after he is cured (changed EscapeAreaMove() to SetGlobal+EscapeAreaDestroy(5) und CreateCreature im Areascript)
-typo corrections
-"A Home for the Gibberlings": journal entry gives better info about where Geraldo's house is
-"A Lost Son": corrected readme (Aphriel is in CloakwoodLodge area, not Bandit Camp)
-"A Halfling among the Eyeless": Bunger should not loop his dialogue at the exit of the Unseeing Eye Area but go to his mother if talked to.
-"The Serpents of Abbathor": journal entry in Mulahey's Cave when taking the letter should be set for all games.
-added folder libiconv-1.9.2-1-src.7z with iconv licence info
-infer_charset corrected to infer_charsets
-corrected download link in ac_quest.ini
-removed empty file ACQCUT04.baf

4.0 - 2021-09-08
-split mod into optional components.
-"Of Wolves and men" offers second install choice where house ("9" of Dudleyville Walkthrough) in Beregost is used instead of hut in High Hedge for compatibility with Glam's NPC Pack.
-French version added, by deratiseur & jazira (proofreading by tonton-thon)
-Italian translation, by Coland
-Russian version updates by Arkie
-typo corrections by jazira
-changed name of Gnoll "Boss" to "Gnoll Chieftain" to match the ingame names and Aaron's dialogue (English version).
-Aaron will only say that the Gnolls took the ring, not a Gnoll Chieftain to prevent confusion with the existing Gnoll Chieftain near where Dynaheir is held.
-Aaron should really stay at the Old Mill after the PC rested and not return to the Inn.
-Aaron's ring should not contain comments in the description.
-Aaron shouldn't initiate dialogue constantly while being in the pit.
-Inserted unused journal entries for "A Job Well-Paid".
-Journal entry about Emerson's notes should always be set correctly.
-Dwarven artefact should not be accessible inside hidden wand safe before PC has key to it.
-Aphriel should react to dead Perwell's body upon first meeting.
-Aphriel should initiate dialogue only after Perwell called her.
-Perwell shouldn't initiate dialogue constantly while being in the mine.
-Ygnazius should not be at the FAI if quest is finished.
-Cutscenes to receive Werwolf cure from Thalantyr should work if PC is not inside his abode as well.
-Guril berries and Belladonna from original games (BGII/SoD) can also be used for werewolf cure. Also, guril berries from Ascalon's Questpack can be used for tanner quest in BGII.
-use correct area variable in AC4402.baf.
-more item descriptions in EE style by Cahir (English EE version).
-All journal entries should be deleted upon transition to BGII in BGT. Journal entries for BG1 will not be deleted for EET.
-split lines for install only into separate setup-install.tra. 
-Added Dynamic Install Order categories and globally unique LABELs to support Project Infinity.
-corrected entry in cpmvars.tpa

4.1 - 2021-09-14
-French version is now offered when installing.
-Translation of French readme completed.

4.2 - 2022-01-01
-French sounds integrated (bgee)
-"From men and Wolves (Beregost version)": reward should be in chest, not drawer.

4.3 - 2022-04-09
-"The Great Karlini": Ygnatius should spawn at Lions Way if he tells the PC to meet him there.
-Corrected typo in DeathVariable in ACQ13002.BAF

4.4 - 2023-04-09
-"The Great Karlini": Ygnatius should REALLY spawn at Lions Way if he tells the PC to meet him there.
-English version: changed "localize" -> "locate".
-Install error on BG:EE for non-English versions fixed.

4.5 - 2023-04-13
-Fixed install error for Russian version, by Arkie.

5.0 - 2023-06-01
-Component Serpents of Abbathor has two install choices: Original version or Tweaked version. Tweaked version has closing of quest in BG1, including small follow-up in BGII for BGT/EET if PC helped Wostok to the end.
-Generally revised Serpents of Abbathor quest: more journal entries, no open quest ends, PC can change sides if agreed to kill Wostok, dialogue improvements.
-A short walkthrough for the component Serpents of Abbathor was added to AC_QUEST/docs/.
-Component "Jumper" has two install choices: original with Ugh&Jumper inside the cave and a compatibility alternative with them outside.
-Freed miners and Amnish guards should leave (Serpents of Abbathor).
-Removed wrong string refs from cres (Serpents of Abbathor).
-Taken mine should no longer contain contaminatd ore (Serpents of Abbathor).
-Removed wrong automap notes (AC4404.are).
-Removed leftover scripts from mod areas.
-Inserted unused journal entry if Tarash remained friendly (Serpents of Abbathor).
-Tarash should not spawn if quest was started with pamphlet (Serpents of Abbathor).
-Lugosch should drop the known Gundmagtor, not the unknown artefact (Serpents of Abbathor).
-Unified dwarven names (Lugosch, Tarash/Tarasch; Serpents of Abbathor).
-Gibberling Leather Armor should not be called Orc Leather (Home for the Gibberlings).
-Quest characters should not drop items in dialogue meant for the group but give it to the PC.
-Changed "diary" to "journal" (English version).

5.1 - 2023-06-13
-French version completed, by Deratiseur and Jazira 
-Russian Version proofread by Arkie
-Fixed item description (Wostok's hammer version +5 does no missile damage)
-Typo corrections

5.2 - 2023-12-04
-Spanish version added, by alaisFcZ
-Aaron should be "NEUTRAL", not "GOODBUTBLUE"

6.0 - 2025-02-01
-Simplified Chinese version added, by huma628-design and yoshimo0417
-"A Feast for the Gnolls": Killing the ghost will lead to a quest conclusion; revised the ghosts dialogue if she is talked to more than once.
-"A Home for the Gibberlings": more than 18 furs can be handed in (failsave in case of cheated furs), changed the mentioned number of Gibberlings from 20 to 18 in some languages.
-Crossmod-Compatibility with BG1NPC: prevent Dynaheir from complaining about robbing a house if it's Tonder's chest (House 9 in Beregost)
-Add ACQ12000.ITM to itemexcl.2da (Aaron's Ring of Protection will not be stackable with other protective items)
-dwarven assassins drop less magic armor
-warehouse key should be on assassin in tavern (scripted more stable, hopefully)
-cre files should not have "Export allowed" flag set
-Fix NO VALID REPLIES OR LINKS in ACQ10106.DLG for rep of 13
-Use existing item description image in BGEE for Jumper
-Instead of RNDTRE04 assign RNDTRE08 in BGT and EET in all cases
-English is default (fall back) language for HANDLE_CHARSETS.

6.1 - 2025-02-04
-Spanish version completed with new line @20024 from setup-AC_QUEST.tra, by alaisFcZ. 
Still missing: Italian

6.2 - 2025-07-13
-Italian version completed and revised, by improb@bile.
-Corrected text format errors in Italian version.
-"Serpents of Abathor": hostile dwarves should drop storehouse key fix (scripted sincerely more stable).
-"Serpents of Abathor": after hostile dwarves in Tavern are killed there should be journal entry.
-"Serpents of Abathor": dwarf who has pamphlet should vanish if quest is done. (Fixed missing script).
-"Serpents of Abathor": Contact of Zentharim should take the Gundmagtor and give the reward.
-"A Feast for the Gnolls": if PC never talked to Barin, remove journal entry after Aaron is found.
-"A Feast for the Gnolls": Aaron's ring is now tagged as a critical item.
-corrected syntax of item descriptions (German version).
-typo correction.

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VIII. Thanks

- White Agnus fr Rat und Tat, Inspiration und Konfiguration
- Gerri frs Testen und Bebildern
- Jastey fr groartige Hilfestellungen (was frde ich nur ohne deine Tagebucheintragsbeispiele machen)
- Leomar und Leonardo Watson fr ihre Arbeit am BWP
- Bloodtitan fr die englische bersetzung
- Arkie for the Russian translation (v5.0)
- deratiseur & jazira for the French translation, proofreading by tonton-thon
- Coland for the Italian translation
- huma628-design and yoshimo0417 for the Simplified Chinese translation
- Fridtjof und Hedian und allen anderen von www.rosenranken.org, die dem Questpack ein feines zu Hause bieten
- vorlast but not vorleast den motivierten und begeisterten Spielern des BWP, die das beste Spiel aller Zeiten am Leben erhalten
- Und zu guter Letzt meiner Lieblingsschweizerin Revianl, die jede einzelne Quest, jede Anspielung, jeden Gag und jede versteckte Kleinigkeit auf Herz und Nieren geprft und durchgewunken bzw. ausgebremst hat - Ohne jemals selbst ber Kerzenburg hinausgekommen zu sein.


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IX: Tools used

- WeiDU Vers. 2.10 - 2.38
- Near Infinity v1.32 - 1.36
- Shadowkeeper V2.1.4
- Crimson Editor v3.70
- Notepad ++ v6.7.8.2
- DLTCEP V7.1e - 7.6d
- iconv v1.9.2-1


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X: Final words

Since the first functional version of Breagar 13 months have passed (20 since starting my modding career). In this time I have learned a lot of tricks and techniques I would not have though possible when first I started out. Many ideas I had while playing Baldur's Gate are collected here and more are certain to follow. I am trying hard to learn area programming at the moment and will be sure to have something more to say about that in the future. 

And even though rewriting the same components over and over again can be grating at times, in the end this project is still a lot of fun. I know who I am doing this for: For you, fans and friends of Baldur's Gate! Have fun! And if you have comments, issues, ideas or maybe even a bit of praise, feel free to let me know. 


Good gaming! Buzzurk!

Moers, september 2009

Ascalon

=================================================================================Ascalon's Questpack is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Wizards of the Coast LLC.
This mod is also not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., Overhaul Games or Beamdog. All other trademarks and copyrights are property of their respective owners.
=================================================================================
