cbisson's Familiar Pack
CBisson
Customized Objects For Baldur's Gate II: Shadows of Amn

These customized objects were created by me with the help of TeamBG.  Support their efforts by thanking them for all their hard work at deciphering the codes, the ways that the Infinity Engine operates and for their unofficial expansions of the Infinity CRPGs.  They don't get paid.
BACKUP YOUR ORIGINAL FILES!!!

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	For the past four or five months I have tried so hard to make a new spell which can summon stronger, more powerful familiars that do not actually override the installed ones.  I have tried using effects, spells, scripts, everything that I could think of.  And none of it worked.  I can't even figure out how the real spell (SPWI123) works, never mind what it does.  Perhaps some day I will have a breakthrough.  
	I think the problem- well, not problem but lack of use of, the Find Familiar spell is that the familiars are too valuable to have out in the open.  Well, one fireball and they could die.  That's a pain in the butt if you lose constitution and don't want to use the ultimate spell Time Redo (reload your save :-))  So I really think that the Familiars should be more powerful than they are because of the fact that Familiars cannot actually increase in level so once you get one, you are stuck with this weak, easily killed rabbit or cat.  So stuff him in the pack and forget about him.  Well, that's not particularly useful.
   	Until I or someone else figures out how the darn spell works, I'm publishing these.  They are only overrides, so there isn't much to the pack.  I really wish I could figure out how the spell Find Familiar works, because if I could, I have big plans for it.  Until then, suffer with these!
	By the way, I really like the Spotted Lion familiar.  I don't think I put him in my pack more than two or three times during the entire game, and he was USEFUL to the party, which is one reason for actually summoning a familiar.  So if you want to use any of these regardless of your alignment, just rename your choice to all the other creature files though you should know that the dialogs that familiars use ARE dependant on your alignment so unless you change the dialog, you could run into problems releasing the familiar from your pack.

For those interested, and to ease the viewing times of dialogs here's a breakdown of the creatures, their dialogs, and the stats.

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Lawful Good/Neutral Good:
Spotted Lion:  FAMPSD
	HP: 20 AC: 8
	DEX: 19 STR: 9 WIS: 17 CHR: 18
	CLERIC LIKE ABILITIES:  CURE MEDIUM WOUNDS, CHARM PERSON/ANIMAL, DETECT EVIL, KNOW 		ALIGNMENT
	-20% RESISTANCE TO MISSILE WEAPONS
	#ATTACKS: 0
	Dialog File:  FAMIL1

Lawful Neutral:
Panther:  FAMFER
	HP: 48 AC: 6
	DEX: 19
	THIEF LIKE ABILITIES:  MOVE SILENTLY: 100%, HIDE IN SHADOWS: 100%, TEN TIMES NORMAL 		SPEED, #ATTACKS: 2, DMG: 1D6 SLASHING.
	25% RESISTANCE TO FIRE/COLD, MAGIC FIRE/COLD
	IMMUNE TO POISON AND FATIGUE	
	Dialog File:  FAMIL3

Lawful Evil:
Panther: FAMIMP
	HP: 48 AC: 6
	DEX: 19
	THIEF LIKE ABILITIES:  MOVE SILENTLY: 100%, HIDE IN SHADOWS: 100%, TEN TIMES NORMAL 		SPEED, #ATTACKS: 2, DMG: 1D6 SLASHING.
	25% RESISTANCE TO FIRE/COLD, MAGIC FIRE/COLD
	IMMUNE TO POISON AND FATIGUE
	Dialog File: FAMIL2
	
Chaotic Good:
Brown Bear: FAMFAIR
	HP: 40 AC: 6
	STR: 18/00 DEX: 12 CON: 18
	IMMUNE TO FIRE/COLD 50% EACH
	FIGHTER LIKE ABILITIES:  THAC0 12, #ATTACKS: 3/ROUND, DMG: 2D6 SLASHING
	Dialog File: FAMIL1	

Chaotic Neutral:
Spotted Lion: 	FAMCAT
	HP: 52 AC: 3
	DEX: 19
	75% RESISTENCE TO COLD, 20% MAGIC COLD
	FIGHTER LIKE ABILITIES:  THAC0: 10, #ATTACKS: 3, DMG: 1D6 SLASHING
	THIEF LIKE ABILITIES:  MOVE SILENTLY: 100%, HIDE IN SHADOWS: 85%
	FIVE TIMES NORMAL SPEED
	Dialog File: FAMIL3

Chaotic Evil:
Winter Wolf: FAMQUAS
	HP: 45 AC: 5
	IMMUNE TO COLD, 100% MAGIC COLD: 100%
	FIGHTER LIKE ABILITIES: THAC0: 13, #ATTACKS: 1, DMG 3D4 PIERCING/2D4 PIERCING.
	HAS NORMAL WINTER WOLF BREATH AND MELEE WEAPON.
	Dialog File: FAMIL2	

Neutral:
Dryad: FAMRAB
	HP: 30 AC: 10
	INT 17, WIS: 17, CHR: 20
	25% MAGIC RESISTENCE
	MAGE-LIKE ABILITIES: 7 1ST, 4 2ND, 2 3RD
	CAN CHARM PERSON AT WILL
	IMMUNE TO CHARM, STUN, OR OTHER MIND EFFECTS
	Memorized Spells:  ARMOR, CHARM PERSON, FRIENDS, MAGIC MISSILE, DETECT INVISIBILITY, KNOW ALIGNMENT, LUCK, DIRE CHARM, HOLD PERSON
	HAS A MAGICAL BOW THAT REQUIRES NO AMMUNITION AND DOES 1D6 POINTS DMG
	Dialog File: FAMIL3

Neutral Evil:
Snake: FAMDUST
	HP: 20 AC: 0
	STR: 20, DEX: 19, CON: 12, INT 19
	THAC0: 20
	FIVE TIMES SLOWER SPEED
	MOVE SILENTLY: 50%
	IMMUNE TO POISON
	IMMUNE TO FIRE/COLD, MAGIC FIRE/COLD: 100%
	RESISTANCE TO CRUSHING WEAPONS: 50%
	FIGHTER LIKE ABILITIES: #ATTACKS: 1, DMG 1D4 WITH POISON WHICH IS INCURABLE.
	Dialog File: FAMIL2




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Thanks for using my objects.  If you have questions, comments, suggestions, problems, or praise, contact me:

cbisson
cbisson@mediaone.net



VERSION HISTORY

v1 - First release
v2 - WeiDU-version
v3 - Added Polish translation (thanks to Sir Aleksandrus)
v4 - Added Russian translation (thanks to Badgert & www.aerie-ru.info)

Version 5 (13 April 2008)
- Added German translation (thanks to Telperion)

Version 6 (10 April 2009)
- Corrected German translation
- Added VERSION flag
- Added WeiDU v210
