@1=~This component has already been installed with another mod.~
@2=~Core Bugfixes~
@3=~Rebalanced Familiars~
@4=~Summoning Cap Removal~
@5=~Organised Journal Entries~
@6=~Interface Fixes~
@7=~BG2 Ammo Stacks~
@8=~TotSC is required for this component!~
@9=~Totemic Summons Rebalancing~
@10=~Restored BG1 Loadscreens~
@11 = ~Totemic Druid Spirit Summons are Balanced~
@12 = ~Walking Speeds~
@13 = ~This may take a few minutes.  Please be patient.~
@14 = ~Wild/War Dogs changed to look like Wolves/Dire Wolves~
@15 = ~Deprecated. Now in core bugfixes.~
@16 = ~Hooded unarmoured avatars and hooded bards~
@17 = ~Water De-Greenifier~
@18 = ~Deprecated. Now in Tutu itself.~
@19 = ~BG2 style world map [Requires new game to take effect]~
@20 = ~Remove Spells That Weren't In BG2~

@1001=~Gained Special Ability: Cure Light Wounds~
@1002=~Gained Special Ability: Larloch's Minor Drain~
@1003=~Gained Special Ability: Slow Poison~
@1004=~Gained Special Ability: Horror~
@1005=~Gained Special Ability: Draw Upon Holy Might~
@1006=~Gained Special Ability: Vampiric Touch~

@1101=~Welcome to the Tales of the Sword Coast! This is a series of adventures created in the spirit of the Advanced Dungeons and Dragons module system, and it has considerably expanded the Baldur's Gate world. For your convenience, your party is being transported to the newly created community of Ulgoth's Beard. You will find this quaint village to be a gateway to new adventures and dangers, though you will also be able to continue exploring the Sword Coast you already know.
In the context of the overall Baldur's Gate campaign, the events you are about to embark upon take place before the final confrontation with Sarevok, and use the saved game that was created just before you entered his hidden lair. Once you have completed the mission pack you may wish to return to the depths beneath the great city of Baldur's Gate to finish off your murderous half-brother once more, stronger and better equipped than you could have been before. Be careful however, for Sarevok may not be quite as you remember.~
@1102=~Adventures you have seen and dangers you have faced, and through them all you have emerged alive. Creatures both fell and familiar have opposed you, and yet you have persevered. With your acts come a closure, and these Tales of the Sword Coast are behind you. However, the world continues, and it awaits your further adventures.~

@1201=~White crystalline motes spray forth from the wand in a dense cluster towards the victim striking square in the chest with numbing force.  The temperature of the blast is deadly, and damage is 8d6 (treating all 1s rolled as 2s), with a save vs. wands for half.

STATISTICS:

Effect:  Ice Blast
Damage:  8D6 (save vs. wands for half)
Range:  100
Area:  1 creature
Usable by:
 Mage
 Bard~

@1301=~Weapon broken~

@1401=~[GORION 11] Let's hurry child!  The night can only get worse so we must find shelter soon.  Don't worry, I will explain everything as soon as there is time.~ [_GORIN11]
@1402=~Belch... Drink up.~
@1403=~... No...  my only son...  It is a black day.  He died for this farm, but I am too old to work it and too poor to hire someone else.  I've lost him AND the land.  At least now I know... Thank you for your help but... I wish to be alone now.~
@1404=~Well, look what I found; this is the body of Silvershield's son.  Guess I'm in a lot of trouble now.  With him dead, I'll be a wanted dwarf. From what I've gathered so far, all of you are after them damnable bandits.  Well, since my reputation is now mud how 'bout I help you gain revenge on those scum bags.~
@1405=~We don't want you around any more, so hit the road.~
@1406=~Entar Silvershield's son was killed.~
@1407=~Sure, we could use your skills.~
@1408=~Stupid chumps, your loss.~
@1409=~Heh, my reputation's probably calmed down by now, anyway. See ya around, ya lumps.~
@1410=~You've got hardy hides, folk. If you ever need a little more dwarven muscle around, you've got it.~
@1411=~I don't want to rush you mutton-heads, but I have a caravan to find!  Get a move on!~
@1412=~I'm getting nowhere with you useless chumps!  I'll find my lost caravan on my own, and yous can all just get bent!~
@1413=~I'm tired of looking fer the damn caravan.  We'll never find it among all the other dead caravans we've been coming across.  Let's just forget about it and keep to whatever you wanna do.~
@1414=~Someone disturbs me?!?  I have no time to talk with you <CHARNAME>.  Don't take it personally; I'm just a very busy man.~

@1501=~Find Familiar 
(Conjuration/Summoning)
Level: 1
Range: n/a
Duration: Special
Casting Time: 1 round
Area of Effect: 1 familiar
Saving Throw: Special

This spell enables the caster to attempt to summon a familiar to act as his aide and companion.  Familiars are typically small creatures.  A creature acting as a familiar can benefit a wizard, conveying its sensory powers to its master, conversing with him, and serving as a guard/scout/spy as well.  A wizard can have only one familiar at a time, and he has no control over what sort of creature answers the summoning, if any come at all.  
(Note:This spell may only be cast by the protagonist.)
The creature is always more intelligent than others of its type (typically by 2 or 3 Intelligence points), and its bond with the wizard confers upon it an exceptionally long life.
The wizard has an empathic link with the familiar and can issue it mental commands. 
The caster receives half the familiars total hit points as bonus hit points.  However the caster must take care to treat his familiar well, for if the familiar should die, the caster loses the bonus hit-points and half the familiar's hit-points again as damage.  Also when a familiar dies, the caster loses 1 point of constitution PERMANENTLY.

Example: A mage has 12 hit points and casts find familiar. The imp summoned has 12 hit points, so the caster gets a bonus of 6 hit points.  The caster now has 18 hit points.  If the familiar dies the caster loses those 6 hit points (putting him back at 12), 1 point of constitution permanently (which may cause additional hit point loss), and takes 6 damage.

Here is a list of the familiars that the player receives according to alignment:

LAWFUL GOOD, NEUTRAL GOOD:  Pseudo Dragon
Armor Class: -2
Hit Points: 12
Magic Resistance: 50%
Special abilities: 2 attacks per round at THACO: 13 for 1-3 damage.  Save or be rendered unconscious for 2 turns.

LAWFUL NEUTRAL:  Ferret
Armor Class: 0
Hit Points: 12
Magic Resistance: 50%
Special abilities:  Has 75% pick pockets ability, 40% Hide in Shadows/Move Silently, and 20% Detect Traps.

LAWFUL EVIL:  Imp
Armor Class: 2
Hit Points: 12
Magic Resistance: 25%
Special abilities:  Can cast the Polymorph self spell.

NEUTRAL:  Rabbit
Armor Class: -4
Hit Points:  12
Magic Resistance: 75%
Special abilities:  Has a 50% Detect Traps, and 30% Hide in Shadows/Move Silently.

NEUTRAL EVIL:  Dust Mephit
Armor Class: 6
Hit Points: 12
Magic Resistance: 10%
Special abilities:  Can cast glitter dust 2 times per day.

CHAOTIC GOOD:  Fairy Dragon
Armor Class: 4
Hit Points: 12
Magic Resistance: 32%
Special abilities:  Can cast mirror image and invisibility 10' radius.

CHAOTIC NEUTRAL:  Cat
Armor Class: 0
Hit Points: 12
Magic Resistance: 50%
Special abilities:  Has a 99% in Move Silently and Hide in Shadows.

CHAOTIC EVIL:  Quasit
Armor Class: 2
Hit Points: 12
Magic Resistance: 25%
Special abilities:  Can cast Horror and Blur.

Note: Each familiar has the Pick Pockets ability with varying degrees of proficiency.~

@1502=~This is your cat familiar, currently curled up and safe within your backpack.  The cat familiar is a master scout, able to move in the shadows with the ability of a master thief.  It is also difficult to hit in combat, and the magic of the spell has made this cat resistant to both physical and magical attacks.

Abilities:
Armor Class: 0
Hit Points: 12
Magic Resistance: 50%
Special abilities:  Has 99% in move silently and hide in shadows.~

@1503=~This is your familiar, a dust mephit currently safe within your backpack.  The dust mephit is not strong in combat, but it is slightly resistant to magical attack and has the ability to cast the spell 'glitterdust' twice per day to assist its master.

Abilities:
Armor Class: 6
Hit Points: 12
Magic Resistance: 10%
Special abilities:  Can cast 'Glassdust' 2 times/day.  Glitter dust 1 time/day.~

@1504=~This is your familiar, a fairy dragon, currently curled up and safe within your backpack.  The mischievous fairy dragon is fairly resistant to magic... and has the ability to both protect and obscure itself with illusionary magic of its own.

Abilities:
Armor Class: 4
Hit Points: 12
Magic Resistance: 32%
Special abilities:  Can cast Mirror Image and Invisibility 10' radius each 1/day.~

@1505=~This is your familiar, a ferret, currently curled up and safe in your backpack.  The ferret is an incredibly quick and agile animal, hard to hit and magical made resistant to both damage and spells.  The ferret's uncanny ability to get into almost anything unseen makes it a handy pickpocket.

Abilities:
Armor Class: 0
Hit Points: 12
Magic Resistance: 50%
Special abilities:  Has 75% pick pockets ability.  Has a 40% stealth ability.  He has detect traps 20%.~

@1506=~This is your familiar, an imp, currently grumpy yet safe within your backpack.  The imp is an unusual creature that is fairly quick and quite resistant to magical spells... and has the ability to cast its own spells on behalf of its master.

Abilities:
Armor Class: 2
Hit Points: 12
Magic Resistance: 25%
Special abilities:  Can cast the Polymorph spell.~

@1507=~This is your familiar, a pseudo-dragon, currently curled up and safe within your backpack.  The lizard-like creature is quite intelligent and fairly well-armored and quick... it does not do much damage in combat, but its magical claws are able to render some enemies unconscious.  It is also quite resistant to magical spells.  It can also cast blur.

Abilities:
Armor Class: -2
Hit Points: 12
Magic Resistance: 50%
Special abilities: 2 attacks per round at THACO: 13 for 1-3 damage.  Save or be rendered unconscious for 120 seconds.  It can also cast blur.~

@1508=~This is your familiar, a quasit, currently grumpy yet safe within your backpack.  The quasit is a small, infernal creature that is fairly quick and quite resistant to magical spells... and has the ability to cast its own spells on behalf of its master.

Abilities:
Armor Class: 2
Hit Points: 12
Magic Resistance: 25%
Special abilities:  Can cast Horror~

@1509= ~This is your familiar, a rabbit, currently curled up and safe within your backpack.  The rabbit might not be one's first choice for a familiar, but this creature is incredibly quick and difficult to hit in combat... and has been augumented by magic to become quite resistant to physical harm as well as spells.  The rabbit also has a keen nose for sniffing out traps on behalf of its master.

Abilities:
Armor Class: -4
Hit Points:  12
Resistance to fire, cold, electricity: 75%
Special abilities:  Has a 50% Detect Traps ability.  30% stealth ability.~

@1600 =~This wand will cause a pillar of flame to shoot out of the sky and strike the target of the invoker.  The flames will do 6D8 damage to the target (with 1s taken as 2s), unless the target makes a save vs. wands in which case it will take half.  The wand only has a certain amount of charges and will be destroyed when they are used.

STATISTICS:

Effect:  Flamestrike
Damage:  6D8 (save vs. wands for half)
Range:  120 ft
Area:  1 creature
Not usable by:
Fighter
Ranger
Paladin
Mage
Bard
Thief~

@1601 = ~Farmer~

@1701 = ~Chain mail is made of interlocking metal rings.  It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows.

STATISTICS:

Armor Class: 5
Weight: 40
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief~
@1702 = ~Chain mail is made of interlocking metal rings.  It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows.

STATISTICS:

Armor Class: 4
Weight: 20
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief~
@1703 = ~Chain mail is made of interlocking metal rings.  It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows.  

STATISTICS:

Armor Class: 5
Weight: 40
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief~
@1704 = ~Chain mail +2:  'Mail of the Dead'
A mage can make an extremely effective assassin, as Vorusta illustrated over 400 years ago.  He would create skeleton warriors equipped with this enchanted armor and a powerful blade, and give their circlet of power to the target as a friendly gift.  When the killing machine was through with its work, Vorusta retrieved the equipment and started the entire process over.  

STATISTICS:

Armor Class: 3
Weight: 10
Not Usable By:
Druid
Mage
Thief~
@1705 = ~Splint Mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail.  Since the human body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle.

STATISTICS:

Armor Class: 4
Weight: 40
Requires: 8 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1706 = ~Splint Mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail.  Since the human body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle.

STATISTICS:

Armor Class: 3
Weight: 20
Requires: 8 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1707 = ~Mithril Chain mail +4.  This is the personal armor of Drizzt, the famous dark elf ranger.  It was forged for him by his friend Bruenor.

STATISTICS:

Armor Class: 1
Weight: 7
Requires: 5 Strength
Not Usable By:
Druid
Mage
Thief~
@1708 = ~Studded leather armor has little in common with normal leather armor.  While leather armor is a hardened shell, studded leather armor is soft and supple with hundreds of metal rivets affixed.  The rivets are so close together that they form a flexible coating of hard metal that turns aside slashing and cutting attacks.  The soft leather backing is little more than a means of securing the rivets in place.  

STATISTICS:

Armor Class: 7
Weight: 25
Requires: 6 Strength
Not Usable By:
Mage~
@1709 = ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin.  Similar in construction to bronze plate mail, true plate mail comprises of chain and leather.

STATISTICS:

Armor Class: 3
Weight: 50
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1710 = ~A small shield is usually round and is carried on the forearm, gripped with the shield hand.  Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon.  

STATISTICS:

Armor Class Bonus: 1
Special:  No  Missile Weapon Protection
Weight: 3
Requires: 4 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1711 = ~A small shield is usually round and is carried on the forearm, gripped with the shield hand.  Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon.  

STATISTICS:

Armor Class Bonus: 2
Special:  No  Missile Weapon Protection
Weight: 3
Requires: 4 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1712 = ~A medium shield is carried in the same manner as a small shield.  Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield.  Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings.  A typical medieval shield resembles a triangle with one point facing downward.

STATISTICS:

Armor Class Bonus: 1
Weight: 7
Requires: 12 Strrength
Not Usable By:
Bard
Druid
Mage
Thief~
@1713 = ~Leather armor, despite the popular misconception, is not soft and supple like the leather used to make a ranger's boots or a druid's robe.  That kind of leather offers no better protection than common clothing.

STATISTICS:

Armor Class: 8
Weight: 15
Requires: 4 Strength
Not Usable By:
Mage~
@1714 = ~Leather armor, despite the popular misconception, is not soft and supple like the leather used to make a ranger's boots or a druid's robe.  That kind of leather offers no better protection than common clothing.  

STATISTICS:

Armor Class: 7
Weight: 10
Requires: 4 Strength
Not usable by:
Mage~
@1715 = ~Leather armor +2:  'Protector of the Second'

The Mist of Shadows were an elite group of elven rangers that roamed the Cormanthor wood, and were the bane of bandits and monsters alike.  This particular armor was worn by Indeera Lakhan, one of the group's most highly decorated officers, and second in command.  The suit is named for her, though how it came to part her company in unknown.

STATISTICS:

Armor Class: 6
Weight: 5
Requires: 4 Strength
Not Usable By:
Mage~
@1716 = ~Studded leather armor has little in common with normal leather armor.  While leather armor is a hardened shell, studded leather armor is soft and supple with hundreds of metal rivets affixed.  The rivets are so close together that they form a flexible coating of hard metal that turns aside slashing and cutting attacks.  The soft leather backing is little more than a means of securing the rivets in place.  

STATISTICS:

Armor Class: 6
Weight: 15
Requires: 6 Strength
Not Usable By:
Mage~
@1717 = ~This armor was the property of the famous rogue, Telbar.  How or why it left his possession is not known.

STATISTICS:

Armor Class: 5
Weight: 8
Requires: 6 Strength
Not Usable By:
Mage~
@1718 = ~Shadow armor is studded leather armor created for use by the Shadowmasters of Amn.  The Shadowmasters are of the highest order within the Shadow Thief hiearchy.  It is +3 studded leather armor that melds into shadows.

STATISTICS:

Armor Class: 4
Special:  +15% Hide in Shadows
Weight: 8
Requires: 6 Strength
Only Usable By:
Thief (single, multi and dual class)~
@1719 = ~This suit of leather armor is light and supple, and a pleasure to wear.

STATISTICS:

Armor Class: 8
Weight: 15
Requires: 4 Strength
Not Usable By:
Mage~
@1720 = ~Leather Armor +3:
Karajah was Calimshan's undisputed champion of pit fighting for a decade. Wearing only a thin leather armor and spiked gauntlets, he would pummel his foes to the ground, seemingly impervious to their blows. Eventually it was revealed that his armor was heavily enchanted at which point angry spectators threw him into the pit with a club-wielding ogre. The beast managed to break all of Karajah's bones while the armor remained as good as new.

STATISTICS:

Armor Class: 5
Weight: 4
Requires: 3 Strength
Not usable by:
Mage~
@1721 = ~Hide Armor is made from the thick hide of a very large animal (an elephant for example) or from many layers of normal leather from common animals, like cows.  Hide armor is far too bulky, inflexible and heavy to be used much in advanced human cultures.  Although, among the barbaric humanoid masses throughout the dark forests and misty jungles of the world, hide armor is common.  Even though it does offer more protection then leather armor, one must get by the offensive odour and shoddy appearance in order to wear it effectively.  Even though thieves can wear this armor, it has a negative effect on their abilities.

STATISTICS:

Armor Class: 6
Weight: 40
Requires: 9 Strength
Not Usable By:
Mage~
@1722 = ~Plate mail +1 : 'Fallorain's Plate'
Captain Fallorain, leader of Calimshan's 12th cavalry brigade, wore this enchanted armor for the last time during the Battle of the Spider Swamp.  There he lost his life and army trying to rid an unrecorded evil from the area.  

STATISTICS:

Armor Class: 2
Weight: 20
Requires: 11 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1723 = ~Full plate armor is the best armor a warrior can buy, both in appearance and protection.  The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail.  

STATISTICS:

Armor Class: 1
Weight: 70
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1724 = ~Full plate armor +1 :  'Plate of the Dark'

Dark Lord Hertious, undead Warlord of Bane, wore this piece of armor for over 500 years.  During this time he was rumored to dwell in a castle somewhere within the Earthfast Mountains.  How his armor moved to other lands without him is not certain, though the separation of the two was surely unpleasant.  

STATISTICS:

Armor Class: 0
Weight: 35
Requires: 14 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1725 = ~This plate mail has been expertly crafted for you by Taerom Fuiruim of Beregost. Sheathed in the chitinous scales of the ankheg, it provides a greater degree of protection than traditional plate mail and is not succeptible to rust. As any world-weary adventurer will tell you, however, the best appreciated aspect of ankheg mail is its light weight and low encumbrance. Monsters come and go but fatigue is a constant enemy.

STATISTICS:

Armor Class: 1
Weight: 25
Requires: 8 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1726 = ~A medium shield is carried in the same manner as a small shield.  Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield.  Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings.  A typical medieval shield resembles a triangle with one point facing downward.

STATISTICS:

Armor Class Bonus: 1
Weight: 7
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1727 = ~A medium shield is carried in the same manner as a small shield.  Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield.  Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings.  A typical medieval shield resembles a triangle with one point facing downward.

STATISTICS:

Armor Class Bonus: 2
Weight: 6
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1728 = ~The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user.  It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times.  Naturally, this precludes use of the shield hand for anything but holding the body shield in place.

STATISTICS:

Armor Class Bonus: 1
Special:  +1 vs. Missile Weapons
Weight: 15
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1729 = ~The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user.  It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times.  Naturally, this precludes use of the shield hand for anything but holding the body shield in place.

STATISTICS:

Armor Class Bonus: 2
Special:  +1 vs. Missile Weapons
Weight: 12
Requires: 14 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1730 = ~The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user.  It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times.  Naturally, this precludes use of the shield hand for anything but holding the body shield in place.

STATISTICS:

Armor Class Bonus: 1
Special:  +1 vs. Missile Weapons
Weight: 15
Not Usable By:
Bard
Druid
Mage
Thief~
@1731 = ~Large shield +1, +4 vs. missiles:  'Shield of the Falling Stars'

Ilmater himself enchanted this shield upon seeing a young squire's willingness to endure untold agony for the wellbeing of his mount.  During a fierce battle between a human cavalry division and a hobgoblin horde, the young man was sent for reinforcements.  He was beset by a cascade of arrows that nearly blocked out the sun, and he knew that even if he avoided the arrows himself, should his horse fall he would surely be doomed.  With his shield and body he positioned himself to take the brunt of the onslaught, and was mortally wounded for it.  His horse remained unscathed allowing for their escape, and his body was carried back to the nearest town, where he was resurrected from death.

STATISTICS:

Armor Class: +2 bonus, +5 vs. Missile Weapons
Weight: 12
Requires: 13 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1732 = ~A buckler, also known as a target shield, is a small round shield of wood or metal that fastens to the forearm.  Because of it's size it is light and can be worn with very little restriction to movement.

STATISTICS:

Armor Class Bonus:  1
Special:  No Missile/Piercing Attack Protection
Weight:  2
Requires: 4 Strength
Unusable By:
Mage~
@1733 = ~A large shield inlaid with a golden griffin.  This shield, also known as the kite or tower shield, is a massive metal shield reaching nearly from the chin to the toe of the user.  It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times.  Naturally, this precludes use of the shield hand for anything but holding the body shield in place.  Strangely enough, this shield feels unusually light for its size.

STATISTICS:

Armor Class Bonus: 1
Special:  +1 vs. Missile Weapons
Weight: 15
Requires: 15 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1734 = ~Large Shield +2:
This shield was commissioned from the finest dwarven smiths by Pellan of Tyr, a renowned paladin who was known for his unquestioning courage and total lack of common sense. Upon hearing that a red dragon was ravaging the countryside, Pellan mounted his horse and rode off to do battle. Pellan and his armor digested readily but the shield gave the dragon severe stomach cramps. He coughed it up and it lay in his treasure pile for several years until it was retrieved by Pellan's son, a paladin who knew when to sneak.
The superior craftmanship is supplemented by a permanent lightness spell, which makes the shield very easy to wield.

STATISTICS:

Armor Class Bonus: 3
Special:  +1 vs. Missile Weapons
Weight: 4
Not Usable By:
Bard
Druid
Mage
Thief~
@1735 = ~A small shield is usually round and is carried on the forearm, gripped with the shield hand.  Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon. 

STATISTICS:

Armor Class Bonus: 1
Special:  No  Missile Weapon Protection
Weight: 3
Requirs: 4 Strength
Not Usable By:
Bard
Druid
Mage
Thief~
@1736 = ~A chain mail tunic fashioned from some sort of bright metal.  It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows.
STATISTICS:

Armor Class: 5
Weight: 40
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief~
@1737 = ~Chain Mail +3:
This perfectly crafted chain mail is the standard armor of deep dwarf elite fighters. It is comprised of a mithral alloy and offers protection from all but the most determined attackers.

STATISTICS:

Armor Class: 2
Weight: 9
Requires: 6 Strength
Not Usable By:
Druid
Mage
Thief~
@1738 = ~Plate Mail +3 : 'The Practical Defense'
The travelling adventurer could ask for no better a suit of armor in all the land. Specially commissioned by Bolhur "Thunderaxe" at GREAT expense, this suit was his most prized, even if not his most ornate. Eminently practical, Bolhur demanded armor that would offer superior protection while hampering him in the least. By "hampering" he did not just mean in movement or weight: his ideal suit should be able to withstand the rigors of his wanderings with little maintenance. This is not to say that Bolhur "Thunderaxe" neglected his armors -to say as such would get your ears boxed- but the regime of spit and polish required for a "gentleman's" suit was beyond his caring. Save the tassels and gilding of Full Plate for kings and heads of state; a working dwarf cares more of utility than looks.

STATISTICS:

Armor Class: 0
Weight: 18
Requires: 11 Strength
Not Usable By:
Bard
Druid
Mage
Thief~

@1801=~You can play Baldur's Gate in 640 by 480 resolution, as well as 800 by 600 resolution.~
@1802=~Potions of Mirrored Eyes will protect your characters from gaze-based attacks.~
@1803=~Undead creatures are immune to a basilisk's gaze.~
@1804=~Magical weapons do not break.~
@1805=~The hides of some creatures are valuable and can be sold to the right buyer.~
@1806=~The shells of some creatures are valuable and can be forged into items with the right smith.~
@1807=~Remember that exploration may yield useful items or other advantages.~
@1808=~With a variety of ammo available, bows and other ranged weapons can be very versatile.~
@1809=~Potions can help protect characters against magic and magical effects.~
@1810=~The adventure does not need to end with Baldur's Gate. You can import your characters into Baldur's Gate II: Shadows of Amn and continue the adventure.~
@1811=~The city of Baldur's Gate is named after the hero Balduran.~
@1812=~Stone to Flesh scrolls can restore petrified characters.~
@1813=~Dispel magic will remove most harmful--and beneficial--magical effects from your characters.~
@1814=~The mage spell Knock can be used to open locked chests.~
@1815=~Priest spells such as Bless or Chant can make a great difference in tough battles for low-level parties.~
@1816=~Elixirs of Health combine the effects of Antodote and Healing Potions.~
@1817=~Protection scrolls can be very useful in combat.~
@1818=~Cursed items can be removed at temples or with a Remove Curse spell.~
@1819=~Read the descriptions of spells thoroughly, as they provide important information regarding a spell's effects.~
@1820=~Summoned monsters are bound to obey the commands of their summoner.~

@1900=~Inspired by your foster father's loving tales, you have always dreamt of living the life of an adventurer, travelling the land by your wits and talents alone.  The grounds of the keep were often the stage for many an imagined battle, much to the consternation of the monks that share your home.  Companions your age being somewhat of a rarity, you endured by playing every role yourself, a habit that has stayed with you as you enter into adulthood.  As Gorion used to advise you, "A little bit of everything makes a better soup."

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1901=~Inspired by your foster father's loving tales, you have always dreamt of living the life of an adventurer, travelling the land by your wits and talents alone.  The grounds of the keep were often the stage for many an imagined battle, much to the consternation of the monks that share your home.  Companions your age being somewhat of a rarity, you endured by playing every role yourself, a habit that has stayed with you as you enter into adulthood.  As Gorion used to advise you, "A little bit of everything makes a better soup."

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1902=~Inspired by your foster father's loving tales, you have always dreamt of living the life of an adventurer, travelling the land by your wits and talents alone.  The grounds of the keep were often the stage for many an imagined battle, much to the consternation of the monks that share your home.  Companions your age being somewhat of a rarity, you endured by playing every role yourself, a habit that has stayed with you as you enter into adulthood.  As Gorion used to advise you, "A little bit of everything makes a better soup."

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1903=~Inspired by your foster father's loving tales, you have always dreamt of living the life of an adventurer, travelling the land by your wits and talents alone.  The grounds of the keep were often the stage for many an imagined battle, much to the consternation of the monks that share your home.  Companions your age being somewhat of a rarity, you endured by playing every role yourself, a habit that has stayed with you as you enter into adulthood.  As Gorion used to advise you, "A little bit of everything makes a better soup."

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1904=~Inspired by your foster father's loving tales, you have always dreamt of living the life of an adventurer, travelling the land by your wits and talents alone.  The grounds of the keep were often the stage for many an imagined battle, much to the consternation of the monks that share your home.  Companions your age being somewhat of a rarity, you endured by playing every role yourself, a habit that has stayed with you as you enter into adulthood.  As Gorion used to advise you, "A little bit of everything makes a better soup."

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1905=~Inspired by your foster father's loving tales, you have always dreamt of living the life of an adventurer, travelling the land by your wits and talents alone.  The grounds of the keep were often the stage for many an imagined battle, much to the consternation of the monks that share your home.  Companions your age being somewhat of a rarity, you endured by playing every role yourself, a habit that has stayed with you as you enter into adulthood.  As Gorion used to advise you, "A little bit of everything makes a better soup."

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1906=~From a young age, you have excelled in athletic contests.  By the time you reached the age of fourteen, your thoughts, inspired by your foster father's tales of great heroes, had turned away from simple contests and to the thrill of battle against true foes.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a human from Silverymoon and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1907=~From a young age, you have excelled in athletic contests.  By the time you reached the age of fourteen, your thoughts, inspired by your foster father's tales of great heroes, had turned away from simple contests and to the thrill of battle against true foes.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1908=~From a young age, you have excelled in athletic contests.  By the time you reached the age of fourteen, your thoughts, inspired by your foster father's tales of great heroes, had turned away from simple contests and to the thrill of battle against true foes.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1909=~From a young age, you have excelled in athletic contests.  By the time you reached the age of fourteen, your thoughts, inspired by your foster father's tales of great heroes, had turned away from simple contests and to the thrill of battle against true foes.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1910=~From a young age, you have excelled in athletic contests.  By the time you reached the age of fourteen, your thoughts, inspired by your foster father's tales of great heroes, had turned away from simple contests and to the thrill of battle against true foes.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1911=~From a young age, you have excelled in athletic contests.  By the time you reached the age of fourteen, your thoughts, inspired by your foster father's tales of great heroes, had turned away from simple contests and to the thrill of battle against true foes.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1912=~From a young age, you have excelled in athletic contests.  By the time you reached the age of fourteen, your thoughts, inspired by your foster father's tales of great heroes, had turned away from simple contests and to the thrill of battle against true foes.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1913=~As a child, you discovered your inherent magical abilities, which your foster father encouraged you to develop.  You have pored over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman sorcerer.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a human from Silverymoon and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1914=~As a child, you discovered your inherent magical abilities, which your foster father encouraged you to develop.  You have pored over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman sorcerer.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1915=~As a child, you discovered your inherent magical abilities, which your foster father encouraged you to develop.  You have pored over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman sorcerer.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1916=~As a child, you discovered your inherent magical abilities, which your foster father encouraged you to develop.  You have pored over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman sorcerer.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1917=~As a child, you discovered your inherent magical abilities, which your foster father encouraged you to develop.  You have pored over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman sorcerer.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1918=~As a child, you discovered your inherent magical abilities, which your foster father encouraged you to develop.  You have pored over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman sorcerer.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1919=~As a child, you discovered your inherent magical abilities, which your foster father encouraged you to develop.  You have pored over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman sorcerer.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1920=~You were drawn at an early age to the self-discipline of the monks of Candlekeep.  However, inspired by your foster father's tales of adventure, you are not content with a cloistered life.  A retired warrior monk who dwells at Candlekeep has trained you in the abilities of his order.  You believe he has taught you everything you can learn without true battle experience, and you dream of setting out on the road, testing your skills against real foes.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a human from Silverymoon and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1921=~You were drawn at an early age to the self-discipline of the monks of Candlekeep.  However, inspired by your foster father's tales of adventure, you are not content with a cloistered life.  A retired warrior monk who dwells at Candlekeep has trained you in the abilities of his order.  You believe he has taught you everything you can learn without true battle experience, and you dream of setting out on the road, testing your skills against real foes.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1922=~You were drawn at an early age to the self-discipline of the monks of Candlekeep.  However, inspired by your foster father's tales of adventure, you are not content with a cloistered life.  A retired warrior monk who dwells at Candlekeep has trained you in the abilities of his order.  You believe he has taught you everything you can learn without true battle experience, and you dream of setting out on the road, testing your skills against real foes.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1923=~You were drawn at an early age to the self-discipline of the monks of Candlekeep.  However, inspired by your foster father's tales of adventure, you are not content with a cloistered life.  A retired warrior monk who dwells at Candlekeep has trained you in the abilities of his order.  You believe he has taught you everything you can learn without true battle experience, and you dream of setting out on the road, testing your skills against real foes.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1924=~You were drawn at an early age to the self-discipline of the monks of Candlekeep.  However, inspired by your foster father's tales of adventure, you are not content with a cloistered life.  A retired warrior monk who dwells at Candlekeep has trained you in the abilities of his order.  You believe he has taught you everything you can learn without true battle experience, and you dream of setting out on the road, testing your skills against real foes.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1925=~You were drawn at an early age to the self-discipline of the monks of Candlekeep.  However, inspired by your foster father's tales of adventure, you are not content with a cloistered life.  A retired warrior monk who dwells at Candlekeep has trained you in the abilities of his order.  You believe he has taught you everything you can learn without true battle experience, and you dream of setting out on the road, testing your skills against real foes.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1926=~You were drawn at an early age to the self-discipline of the monks of Candlekeep.  However, inspired by your foster father's tales of adventure, you are not content with a cloistered life.  A retired warrior monk who dwells at Candlekeep has trained you in the abilities of his order.  You believe he has taught you everything you can learn without true battle experience, and you dream of setting out on the road, testing your skills against real foes.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1927=~Drawn to the clamor of the forge at an early age, you have become quite skilled working for the monks of the keep, and have kept them supplied with whatever tools are occasionally required. Inspired by your foster father's tales of ironclad heroes, however, you know you would much rather swing a blade than a smithy's hammer.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a human from Silverymoon and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1928=~Drawn to the clamor of the forge at an early age, you have become quite skilled working for the monks of the keep, and have kept them supplied with whatever tools are occasionally required. Inspired by your foster father's tales of ironclad heroes, however, you know you would much rather swing a blade than a smithy's hammer.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1929=~Drawn to the clamor of the forge at an early age, you have become quite skilled working for the monks of the keep, and have kept them supplied with whatever tools are occasionally required. Inspired by your foster father's tales of ironclad heroes, however, you know you would much rather swing a blade than a smithy's hammer.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1930=~Drawn to the clamor of the forge at an early age, you have become quite skilled working for the monks of the keep, and have kept them supplied with whatever tools are occasionally required. Inspired by your foster father's tales of ironclad heroes, however, you know you would much rather swing a blade than a smithy's hammer.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1931=~Drawn to the clamor of the forge at an early age, you have become quite skilled working for the monks of the keep, and have kept them supplied with whatever tools are occasionally required. Inspired by your foster father's tales of ironclad heroes, however, you know you would much rather swing a blade than a smithy's hammer.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1932=~Drawn to the clamor of the forge at an early age, you have become quite skilled working for the monks of the keep, and have kept them supplied with whatever tools are occasionally required. Inspired by your foster father's tales of ironclad heroes, however, you know you would much rather swing a blade than a smithy's hammer.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1933=~Drawn to the clamor of the forge at an early age, you have become quite skilled working for the monks of the keep, and have kept them supplied with whatever tools are occasionally required. Inspired by your foster father's tales of ironclad heroes, however, you know you would much rather swing a blade than a smithy's hammer.  One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts.  You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1934=~Inspired by your foster father's knowledge of the magical arts, you have made especially productive use of your library home.  You have poured over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman wizard.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a human from Silverymoon and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1935=~Inspired by your foster father's knowledge of the magical arts, you have made especially productive use of your library home.  You have poured over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman wizard.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1936=~Inspired by your foster father's knowledge of the magical arts, you have made especially productive use of your library home.  You have poured over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman wizard.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1937=~Inspired by your foster father's knowledge of the magical arts, you have made especially productive use of your library home.  You have poured over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman wizard.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1938=~Inspired by your foster father's knowledge of the magical arts, you have made especially productive use of your library home.  You have poured over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman wizard.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1939=~Inspired by your foster father's knowledge of the magical arts, you have made especially productive use of your library home.  You have poured over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman wizard.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1940=~Inspired by your foster father's knowledge of the magical arts, you have made especially productive use of your library home.  You have poured over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can.  Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety.  You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman wizard.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1941=~Inspired by your foster father's colorful tales of rogues and scoundrels, you have spent your childhood yearning for intrigue.  On the stage of your imagination, the ambling, preoccupied monks of the keep have often played the secret lords of Waterdeep, their purses ripe targets for your nimble fingers.  On more than one occasion Gorion has asked you to very tactfully return a pen or an inkwell to the pocket from which it came.  The more valuable of the keep's treasures remain impenetrable to your wiles, but you have little desire to steal from your benefactors anyway; you long for more appropriate and accessible pickings.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a human from Silverymoon and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1942=~Inspired by your foster father's colorful tales of rogues and scoundrels, you have spent your childhood yearning for intrigue.  On the stage of your imagination, the ambling, preoccupied monks of the keep have often played the secret lords of Waterdeep, their purses ripe targets for your nimble fingers.  On more than one occasion Gorion has asked you to very tactfully return a pen or an inkwell to the pocket from which it came.  The more valuable of the keep's treasures remain impenetrable to your wiles, but you have little desire to steal from your benefactors anyway; you long for more appropriate and accessible pickings.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1943=~Inspired by your foster father's colorful tales of rogues and scoundrels, you have spent your childhood yearning for intrigue.  On the stage of your imagination, the ambling, preoccupied monks of the keep have often played the secret lords of Waterdeep, their purses ripe targets for your nimble fingers.  On more than one occasion Gorion has asked you to very tactfully return a pen or an inkwell to the pocket from which it came.  The more valuable of the keep's treasures remain impenetrable to your wiles, but you have little desire to steal from your benefactors anyway; you long for more appropriate and accessible pickings.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1944=~Inspired by your foster father's colorful tales of rogues and scoundrels, you have spent your childhood yearning for intrigue.  On the stage of your imagination, the ambling, preoccupied monks of the keep have often played the secret lords of Waterdeep, their purses ripe targets for your nimble fingers.  On more than one occasion Gorion has asked you to very tactfully return a pen or an inkwell to the pocket from which it came.  The more valuable of the keep's treasures remain impenetrable to your wiles, but you have little desire to steal from your benefactors anyway; you long for more appropriate and accessible pickings.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1945=~Inspired by your foster father's colorful tales of rogues and scoundrels, you have spent your childhood yearning for intrigue.  On the stage of your imagination, the ambling, preoccupied monks of the keep have often played the secret lords of Waterdeep, their purses ripe targets for your nimble fingers.  On more than one occasion Gorion has asked you to very tactfully return a pen or an inkwell to the pocket from which it came.  The more valuable of the keep's treasures remain impenetrable to your wiles, but you have little desire to steal from your benefactors anyway; you long for more appropriate and accessible pickings.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1946=~Inspired by your foster father's colorful tales of rogues and scoundrels, you have spent your childhood yearning for intrigue.  On the stage of your imagination, the ambling, preoccupied monks of the keep have often played the secret lords of Waterdeep, their purses ripe targets for your nimble fingers.  On more than one occasion Gorion has asked you to very tactfully return a pen or an inkwell to the pocket from which it came.  The more valuable of the keep's treasures remain impenetrable to your wiles, but you have little desire to steal from your benefactors anyway; you long for more appropriate and accessible pickings.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1947=~Inspired by your foster father's colorful tales of rogues and scoundrels, you have spent your childhood yearning for intrigue.  On the stage of your imagination, the ambling, preoccupied monks of the keep have often played the secret lords of Waterdeep, their purses ripe targets for your nimble fingers.  On more than one occasion Gorion has asked you to very tactfully return a pen or an inkwell to the pocket from which it came.  The more valuable of the keep's treasures remain impenetrable to your wiles, but you have little desire to steal from your benefactors anyway; you long for more appropriate and accessible pickings.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1948=~Long have you marveled at the tales read to you by your foster father, many gathered from the various holy books on the shelves of Candlekeep.  The strength and power of faith inspired you, but the petty squabbles of the gods only filled you with disdain.  From this you came to understand the monks with whom you share your home, and the nature of their nondenominational beliefs.  Joining in their studies you have come to think of yourself as one of the Avowed.  Some of the brethren, perhaps responding to Gorion's subtle urging, have graciously fielded your many questions and taught you much about the meaning and role of the priesthood.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a human from Silverymoon and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1949=~Long have you marveled at the tales read to you by your foster father, many gathered from the various holy books on the shelves of Candlekeep.  The strength and power of faith inspired you, but the petty squabbles of the gods only filled you with disdain.  From this you came to understand the monks with whom you share your home, and the nature of their nondenominational beliefs.  Joining in their studies you have come to think of yourself as one of the Avowed.  Some of the brethren, perhaps responding to Gorion's subtle urging, have graciously fielded your many questions and taught you much about the meaning and role of the priesthood.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1950=~Long have you marveled at the tales read to you by your foster father, many gathered from the various holy books on the shelves of Candlekeep.  The strength and power of faith inspired you, but the petty squabbles of the gods only filled you with disdain.  From this you came to understand the monks with whom you share your home, and the nature of their nondenominational beliefs.  Joining in their studies you have come to think of yourself as one of the Avowed.  Some of the brethren, perhaps responding to Gorion's subtle urging, have graciously fielded your many questions and taught you much about the meaning and role of the priesthood.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1951=~Long have you marveled at the tales read to you by your foster father, many gathered from the various holy books on the shelves of Candlekeep.  The strength and power of faith inspired you, but the petty squabbles of the gods only filled you with disdain.  From this you came to understand the monks with whom you share your home, and the nature of their nondenominational beliefs.  Joining in their studies you have come to think of yourself as one of the Avowed.  Some of the brethren, perhaps responding to Gorion's subtle urging, have graciously fielded your many questions and taught you much about the meaning and role of the priesthood.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1952=~Long have you marveled at the tales read to you by your foster father, many gathered from the various holy books on the shelves of Candlekeep.  The strength and power of faith inspired you, but the petty squabbles of the gods only filled you with disdain.  From this you came to understand the monks with whom you share your home, and the nature of their nondenominational beliefs.  Joining in their studies you have come to think of yourself as one of the Avowed.  Some of the brethren, perhaps responding to Gorion's subtle urging, have graciously fielded your many questions and taught you much about the meaning and role of the priesthood.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1953=~Long have you marveled at the tales read to you by your foster father, many gathered from the various holy books on the shelves of Candlekeep.  The strength and power of faith inspired you, but the petty squabbles of the gods only filled you with disdain.  From this you came to understand the monks with whom you share your home, and the nature of their nondenominational beliefs.  Joining in their studies you have come to think of yourself as one of the Avowed.  Some of the brethren, perhaps responding to Gorion's subtle urging, have graciously fielded your many questions and taught you much about the meaning and role of the priesthood.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1954=~Long have you marveled at the tales read to you by your foster father, many gathered from the various holy books on the shelves of Candlekeep.  The strength and power of faith inspired you, but the petty squabbles of the gods only filled you with disdain.  From this you came to understand the monks with whom you share your home, and the nature of their nondenominational beliefs.  Joining in their studies you have come to think of yourself as one of the Avowed.  Some of the brethren, perhaps responding to Gorion's subtle urging, have graciously fielded your many questions and taught you much about the meaning and role of the priesthood.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1955=~Set as they were against the sounds of the sea crashing against the rocks outside the keep, you have always been drawn to your foster father's tales of the unspoiled wilderness.  You have occasionally found exotic flowers pressed and long forgotten between the pages of tomes, and often spent long hours studying Nature's varied forms in some of the library's many journals.  It is your foremost wish that someday you will leave the sterile walls of Candlekeep, and worship the Earthmother in her own presence.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a human from Silverymoon and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1956=~Set as they were against the sounds of the sea crashing against the rocks outside the keep, you have always been drawn to your foster father's tales of the unspoiled wilderness.  You have occasionally found exotic flowers pressed and long forgotten between the pages of tomes, and often spent long hours studying Nature's varied forms in some of the library's many journals.  It is your foremost wish that someday you will leave the sterile walls of Candlekeep, and worship the Earthmother in her own presence.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1957=~Set as they were against the sounds of the sea crashing against the rocks outside the keep, you have always been drawn to your foster father's tales of the unspoiled wilderness.  You have occasionally found exotic flowers pressed and long forgotten between the pages of tomes, and often spent long hours studying Nature's varied forms in some of the library's many journals.  It is your foremost wish that someday you will leave the sterile walls of Candlekeep, and worship the Earthmother in her own presence.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1958=~Set as they were against the sounds of the sea crashing against the rocks outside the keep, you have always been drawn to your foster father's tales of the unspoiled wilderness.  You have occasionally found exotic flowers pressed and long forgotten between the pages of tomes, and often spent long hours studying Nature's varied forms in some of the library's many journals.  It is your foremost wish that someday you will leave the sterile walls of Candlekeep, and worship the Earthmother in her own presence.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1959=~Set as they were against the sounds of the sea crashing against the rocks outside the keep, you have always been drawn to your foster father's tales of the unspoiled wilderness.  You have occasionally found exotic flowers pressed and long forgotten between the pages of tomes, and often spent long hours studying Nature's varied forms in some of the library's many journals.  It is your foremost wish that someday you will leave the sterile walls of Candlekeep, and worship the Earthmother in her own presence.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1960=~Set as they were against the sounds of the sea crashing against the rocks outside the keep, you have always been drawn to your foster father's tales of the unspoiled wilderness.  You have occasionally found exotic flowers pressed and long forgotten between the pages of tomes, and often spent long hours studying Nature's varied forms in some of the library's many journals.  It is your foremost wish that someday you will leave the sterile walls of Candlekeep, and worship the Earthmother in her own presence.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1961=~Set as they were against the sounds of the sea crashing against the rocks outside the keep, you have always been drawn to your foster father's tales of the unspoiled wilderness.  You have occasionally found exotic flowers pressed and long forgotten between the pages of tomes, and often spent long hours studying Nature's varied forms in some of the library's many journals.  It is your foremost wish that someday you will leave the sterile walls of Candlekeep, and worship the Earthmother in her own presence.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1962=~You have long been enraptured by your foster father's countless tales, though not so much for the content as for the art of the telling.  Blessed by a world of books, you have surrounded yourself with the ancient legends and endless lore, and developed quite a skill for showmanship.  One of the cooks has become quite fond of you and, between recitations of often bawdy poems and songs, has provided you with somewhat haphazard voice instruction.  Gorion, in his kindness and wisdom, has been urging you to find another teacher before you ruin your voice for good. 

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a human from Silverymoon and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1963=~You have long been enraptured by your foster father's countless tales, though not so much for the content as for the art of the telling.  Blessed by a world of books, you have surrounded yourself with the ancient legends and endless lore, and developed quite a skill for showmanship.  One of the cooks has become quite fond of you and, between recitations of often bawdy poems and songs, has provided you with somewhat haphazard voice instruction.  Gorion, in his kindness and wisdom, has been urging you to find another teacher before you ruin your voice for good. 

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1964=~You have long been enraptured by your foster father's countless tales, though not so much for the content as for the art of the telling.  Blessed by a world of books, you have surrounded yourself with the ancient legends and endless lore, and developed quite a skill for showmanship.  One of the cooks has become quite fond of you and, between recitations of often bawdy poems and songs, has provided you with somewhat haphazard voice instruction.  Gorion, in his kindness and wisdom, has been urging you to find another teacher before you ruin your voice for good. 

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1965=~You have long been enraptured by your foster father's countless tales, though not so much for the content as for the art of the telling.  Blessed by a world of books, you have surrounded yourself with the ancient legends and endless lore, and developed quite a skill for showmanship.  One of the cooks has become quite fond of you and, between recitations of often bawdy poems and songs, has provided you with somewhat haphazard voice instruction.  Gorion, in his kindness and wisdom, has been urging you to find another teacher before you ruin your voice for good. 

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1966=~You have long been enraptured by your foster father's countless tales, though not so much for the content as for the art of the telling.  Blessed by a world of books, you have surrounded yourself with the ancient legends and endless lore, and developed quite a skill for showmanship.  One of the cooks has become quite fond of you and, between recitations of often bawdy poems and songs, has provided you with somewhat haphazard voice instruction.  Gorion, in his kindness and wisdom, has been urging you to find another teacher before you ruin your voice for good.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1967=~You have long been enraptured by your foster father's countless tales, though not so much for the content as for the art of the telling.  Blessed by a world of books, you have surrounded yourself with the ancient legends and endless lore, and developed quite a skill for showmanship.  One of the cooks has become quite fond of you and, between recitations of often bawdy poems and songs, has provided you with somewhat haphazard voice instruction.  Gorion, in his kindness and wisdom, has been urging you to find another teacher before you ruin your voice for good. 

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1968=~You have long been enraptured by your foster father's countless tales, though not so much for the content as for the art of the telling.  Blessed by a world of books, you have surrounded yourself with the ancient legends and endless lore, and developed quite a skill for showmanship.  One of the cooks has become quite fond of you and, between recitations of often bawdy poems and songs, has provided you with somewhat haphazard voice instruction.  Gorion, in his kindness and wisdom, has been urging you to find another teacher before you ruin your voice for good. 

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1969=~Inspired by your foster father's tales of chivalry and honor, from a young age you committed yourself to the pursuit of good and the punishment of evil.  Candlekeep is a world of many sacred and unspoken laws, and you have learned to uphold them all unquestionably. Your honesty and integrity have brought you to the attention of some of the keep's Great Readers, but as of yet none of them have had cause to call upon your services.  While the citadel sees the passage of the occasional ne'er-do-well, its regimented atmosphere rarely needs to be purged of evil. The peace of your surroundings should be comforting, but instead you find it stifling.  You know your true place is traveling the Realms, fighting evil wherever the need arises.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a human from Silverymoon and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1970=~Inspired by your foster father's tales of chivalry and honor, from a young age you committed yourself to the pursuit of good and the punishment of evil.  Candlekeep is a world of many sacred and unspoken laws, and you have learned to uphold them all unquestionably. Your honesty and integrity have brought you to the attention of some of the keep's Great Readers, but as of yet none of them have had cause to call upon your services.  While the citadel sees the passage of the occasional ne'er-do-well, its regimented atmosphere rarely needs to be purged of evil. The peace of your surroundings should be comforting, but instead you find it stifling.  You know your true place is traveling the Realms, fighting evil wherever the need arises.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1971=~Inspired by your foster father's tales of chivalry and honor, from a young age you committed yourself to the pursuit of good and the punishment of evil.  Candlekeep is a world of many sacred and unspoken laws, and you have learned to uphold them all unquestionably. Your honesty and integrity have brought you to the attention of some of the keep's Great Readers, but as of yet none of them have had cause to call upon your services.  While the citadel sees the passage of the occasional ne'er-do-well, its regimented atmosphere rarely needs to be purged of evil. The peace of your surroundings should be comforting, but instead you find it stifling.  You know your true place is traveling the Realms, fighting evil wherever the need arises.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1972=~Inspired by your foster father's tales of chivalry and honor, from a young age you committed yourself to the pursuit of good and the punishment of evil.  Candlekeep is a world of many sacred and unspoken laws, and you have learned to uphold them all unquestionably. Your honesty and integrity have brought you to the attention of some of the keep's Great Readers, but as of yet none of them have had cause to call upon your services.  While the citadel sees the passage of the occasional ne'er-do-well, its regimented atmosphere rarely needs to be purged of evil. The peace of your surroundings should be comforting, but instead you find it stifling.  You know your true place is traveling the Realms, fighting evil wherever the need arises.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1973=~Inspired by your foster father's tales of chivalry and honor, from a young age you committed yourself to the pursuit of good and the punishment of evil.  Candlekeep is a world of many sacred and unspoken laws, and you have learned to uphold them all unquestionably. Your honesty and integrity have brought you to the attention of some of the keep's Great Readers, but as of yet none of them have had cause to call upon your services.  While the citadel sees the passage of the occasional ne'er-do-well, its regimented atmosphere rarely needs to be purged of evil. The peace of your surroundings should be comforting, but instead you find it stifling.  You know your true place is traveling the Realms, fighting evil wherever the need arises.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1974=~Inspired by your foster father's tales of chivalry and honor, from a young age you committed yourself to the pursuit of good and the punishment of evil.  Candlekeep is a world of many sacred and unspoken laws, and you have learned to uphold them all unquestionably. Your honesty and integrity have brought you to the attention of some of the keep's Great Readers, but as of yet none of them have had cause to call upon your services.  While the citadel sees the passage of the occasional ne'er-do-well, its regimented atmosphere rarely needs to be purged of evil. The peace of your surroundings should be comforting, but instead you find it stifling.  You know your true place is traveling the Realms, fighting evil wherever the need arises.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1975=~Inspired by your foster father's tales of chivalry and honor, from a young age you committed yourself to the pursuit of good and the punishment of evil.  Candlekeep is a world of many sacred and unspoken laws, and you have learned to uphold them all unquestionably. Your honesty and integrity have brought you to the attention of some of the keep's Great Readers, but as of yet none of them have had cause to call upon your services.  While the citadel sees the passage of the occasional ne'er-do-well, its regimented atmosphere rarely needs to be purged of evil. The peace of your surroundings should be comforting, but instead you find it stifling.  You know your true place is traveling the Realms, fighting evil wherever the need arises.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1976=~Inspired by your foster father's tales of adventure amidst the barrens, hills, and forests of Faerun, you have learned to appreciate the power and challenges of the wilderness.  While you cannot remember ever venturing further than the outer walls of Candlekeep, you are a welcome and frequent visitor to its stables and pens.  Much of your time is also spent atop the great towers of the citadel, where birds often seek shelter from both predators and the chill of the ocean winds.  Still, you yearn to reach beyond, deep into the meadows and forests that you behold from your lofty perch.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a human from Silverymoon and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1977=~Inspired by your foster father's tales of adventure amidst the barrens, hills, and forests of Faerun, you have learned to appreciate the power and challenges of the wilderness.  While you cannot remember ever venturing further than the outer walls of Candlekeep, you are a welcome and frequent visitor to its stables and pens.  Much of your time is also spent atop the great towers of the citadel, where birds often seek shelter from both predators and the chill of the ocean winds.  Still, you yearn to reach beyond, deep into the meadows and forests that you behold from your lofty perch.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1978=~Inspired by your foster father's tales of adventure amidst the barrens, hills, and forests of Faerun, you have learned to appreciate the power and challenges of the wilderness.  While you cannot remember ever venturing further than the outer walls of Candlekeep, you are a welcome and frequent visitor to its stables and pens.  Much of your time is also spent atop the great towers of the citadel, where birds often seek shelter from both predators and the chill of the ocean winds.  Still, you yearn to reach beyond, deep into the meadows and forests that you behold from your lofty perch.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was an elf from the High Forest and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1979=~Inspired by your foster father's tales of adventure amidst the barrens, hills, and forests of Faerun, you have learned to appreciate the power and challenges of the wilderness.  While you cannot remember ever venturing further than the outer walls of Candlekeep, you are a welcome and frequent visitor to its stables and pens.  Much of your time is also spent atop the great towers of the citadel, where birds often seek shelter from both predators and the chill of the ocean winds.  Still, you yearn to reach beyond, deep into the meadows and forests that you behold from your lofty perch.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-elf from the courts of Ashabenford and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1980=~Inspired by your foster father's tales of adventure amidst the barrens, hills, and forests of Faerun, you have learned to appreciate the power and challenges of the wilderness.  While you cannot remember ever venturing further than the outer walls of Candlekeep, you are a welcome and frequent visitor to its stables and pens.  Much of your time is also spent atop the great towers of the citadel, where birds often seek shelter from both predators and the chill of the ocean winds.  Still, you yearn to reach beyond, deep into the meadows and forests that you behold from your lofty perch.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a halfling from Luiren and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1981=~Inspired by your foster father's tales of adventure amidst the barrens, hills, and forests of Faerun, you have learned to appreciate the power and challenges of the wilderness.  While you cannot remember ever venturing further than the outer walls of Candlekeep, you are a welcome and frequent visitor to its stables and pens.  Much of your time is also spent atop the great towers of the citadel, where birds often seek shelter from both predators and the chill of the ocean winds.  Still, you yearn to reach beyond, deep into the meadows and forests that you behold from your lofty perch.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a gnome from the Thunder Peaks region and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~
@1982=~Inspired by your foster father's tales of adventure amidst the barrens, hills, and forests of Faerun, you have learned to appreciate the power and challenges of the wilderness.  While you cannot remember ever venturing further than the outer walls of Candlekeep, you are a welcome and frequent visitor to its stables and pens.  Much of your time is also spent atop the great towers of the citadel, where birds often seek shelter from both predators and the chill of the ocean winds.  Still, you yearn to reach beyond, deep into the meadows and forests that you behold from your lofty perch.

You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep.  She was a half-orc from Amn and a friend of his for many seasons.  As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you.  Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own.  Of your father, you have learned nothing.~

@2000 = ~Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred.  The overall length of the bastard sword ranges between four feet and four feet ten inches.   

STATISTICS:

Damage:  2D4 
Damage type:  slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Bastard Sword
Type:  1-handed
Requires: 11 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2001 = ~Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred.  The overall length of the bastard sword ranges between four feet and four feet ten inches.   

STATISTICS:

Damage:  2D4
Damage type:  slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Bastard Sword
Type:  1-handed
Requires: 11 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2002 = ~Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred.  The overall length of the bastard sword ranges between four feet and four feet ten inches.   

STATISTICS:

Damage:  2D4 + 1
THACO:  +1 bonus
Damage type:  slashing
Weight:  9
Speed Factor: 7
Proficiency Type: Bastard Sword
Type:  1-handed
Requires: 11 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2003 = ~Bastard sword +1, +3 vs. shapeshifters:  'Kondar'
At a first glance, this sword appears much like any other.  In the presence of any shapeshifting creature however, the blade becomes warm as its power stirs.  Its namesake was the original owner of the weapon, and his tale, though mostly long forgotten, was wrought with treachery and deceit.  Rumors persist that he paid a fearsome price for this blade, but with it he revealed the true identities of those that sought to betray him.  Their names and crimes however, are long since lost to history.

STATISTICS:

Damage:  2D4 +1, +3 vs. Shape Shifters
THACO:  +1 bonus
Damage type:  slashing
Weight: 8
Speed Factor: 7
Proficiency Type: Bastard Sword
Type:  1-handed
Requires: 11 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2004 = ~These swords are usually referred to as doubled-edged swords, war swords, or military swords.  In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era.  Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches.  In the latter case, the blade is known to take up 40 inches of the total length.  Most long swords have a double-edged blade and a sharp point at the tip.  Despite the tip, the long sword is designed for slashing, not thrusting. 

STATISTICS:

Damage:  1D8
Damage type:  slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage~
@2005 = ~These swords are usually referred to as doubled-edged swords, war swords, or military swords.  In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era.  Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches.  In the latter case, the blade is known to take up 40 inches of the total length.  Most long swords have a double-edged blade and a sharp point at the tip.  Despite the tip, the long sword is designed for slashing, not thrusting.

STATISTICS:

Damage:  1D8
Damage type:  slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage~
@2006 = ~These swords are usually referred to as doubled-edged swords, war swords, or military swords.  In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era.  Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches.  In the latter case, the blade is known to take up 40 inches of the total length.  Most long swords have a double-edged blade and a sharp point at the tip.  Despite the tip, the long sword is designed for slashing, not thrusting. 

STATISTICS:

Damage:  1D8 +1
THACO:  +1 bonus
Damage type:  slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage~
@2007 = ~Long sword +2:  'Varscona'
Blades of this type were long used by Sharran priests during the sacrificial rites of "Feast of the Moon" ceremonies.  Legends say that, when she passed on, the remains of this sword's wielder were mummified and the blade was placed within her chest as a symbol of power.  In the first stage of a long forgotten ritual, she was to have been exhumed in a season, born again in some new form.  Unfortunately, cult wars killed the few that knew of her existence; her tomb became a prison where she was forgotten, and there she developed a rage that bordered on insanity.  Her grave was eventually found, but it was deserted and gave no indication of her whereabouts.  Some venture to say that her anger was so concentrated, she became one with the very blade of her weapon.  Regardless, after hundreds of years surrounded by constant hate, the sword harvested a power of its own.  It is now exceedingly deadly in combat.  

STATISTICS:

Damage:  1D8 +2
Special:  +1 Cold damage
THACO:  +2 bonus
Damage type:  slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage~
@2008 = ~Flame Tongue Sword : 'The Burning Earth'
There was a time before Neverwinter was warm and before the great Anauroch was dry...or so it is said. Few relics remain to prove such an age existed, and fewer still have an identifiable purpose. "The Burning Earth" seems straightforward enough -it burns a victim with magical fire, and a cryptic rune seems to suggest that the power comes from the ground itself- but whomever constructed it remains a mystery. It looks a perfectly serviceable weapon, but something in the balance or grip is...wrong. It strains the forearm a touch, and does not fit the hand just right. It doesn't seem to hurt a warrior's performance, aside from the nagging doubt that the blade was not made for him...or any other humanoid.

STATISTICS:

Damage:  1D8 +1
THACO:  +1 bonus
Special:
   +2 vs. Regenerating Creatures
   +3 vs. Cold-Using Creatures
   +4 vs. Undead
Damage type:  slashing
Weight: 4
Speed Factor: 3
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage~
@2009 = ~The short sword is the first type of sword to come into existence.  In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger.  The term short sword does not exist in sword classifications.  However, it has come to be used to describe a double-edged blade about two feet in length.  The sword tip is usually pointed, ideal for thrusting.  

STATISTICS:

Damage:  1D6
Damage type:  piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
 Druid
 Cleric 
 Mage~
@2010 = ~The short sword is the first type of sword to come into existence.  In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger.  The term short sword does not exist in sword classifications.  However, it has come to be used to describe a double-edged blade about two feet in length.  The sword tip is usually pointed, ideal for thrusting.

STATISTICS:

Damage:  1D6
Damage type:  piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
 Druid
 Cleric
 Mage~
@2011 = ~The short sword is the first type of sword to come into existence.  In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger.  The term short sword does not exist in sword classifications.  However, it has come to be used to describe a double-edged blade about two feet in length.  The sword tip is usually pointed, ideal for thrusting.  

STATISTICS:

Damage:  1D6 +1
THACO:  +1 bonus
Damage type:  piercing
Speed Factor: 2
Weight:  3
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
 Druid
 Cleric 
 Mage ~
@2012 = ~Short sword +2:  'The Whistling Sword'
Amidst the plains of the Eastern Shaar there lived a small human blacksmith, whose nearly dwarven height did not do his soul justice.  Though a skilled weaponsmith, his true gift was his ability to whistle a heartfelt song that could cause a grown man to cry like a newborn.  Only a reclusive mage shared and enjoyed time with the diminutive man, however, as others could only see his small size as a source of amusement.  Deaf to the smith's song because of their own prejudices, their ridicule slowly grew into cruel torment which eventually persuaded the light-hearted man to leave his home forever.  Before he left he forged this weapon as a gift for his one friend, who also enchanted it during the making.  Thus the blade sweetly whistles to its wielder when unsheathed.  It was not long after that the mage also deserted the small town in disgust, taking the sword with him on his journeys.

STATISTICS:

Damage:  1D6 +2
THACO:  +2 bonus
Damage type:  piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
 Druid
 Cleric
 Mage ~
@2013 = ~The short sword is the first type of sword to come into existence.  In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger.  The term short sword does not exist in sword classifications.  However, it has come to be used to describe a double-edged blade about two feet in length.  The sword tip is usually pointed, ideal for thrusting.  

STATISTICS:

Damage:  1D6
Damage type:  piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
 Druid
 Cleric 
 Mage ~
@2014 = ~Short sword of back stabbing:  'The Shadow's Blade'
The Shadow's Blade was created to be the perfect assassin's tool.  It is highly sought after by any who settle differences with a blade, and many that possess it do not do so for long.

STATISTICS:

Damage:  1D6 +3
THACO:  +3 bonus
Damage type piercing
Weight: 3 
Speed Factor: 0
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
 Druid
 Cleric 
 Mage ~
@2015 = ~The long, curved, single edged blade is characteristic of both the sabre and the scimitar, even though their origins lie in different part of Faerun.  Where as the sabre was intented mainly for horsemen, mainly due to its versatility, the scimitar has a heavier oriental influence.  The "shamshir", as it was originally called, is larger, has a greater curve to it, and is tapered to an elongated, sharp point.  The effect of this is that it is slightly slower but tends to be more effective and deadly in combat.

STATISTICS:

Damage:  1D8
Damage type:  slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Cleric
 Mage
 Thief~
@2016 = ~The long, curved, single edged blade is characteristic of both the sabre and the scimitar, even though their origins lie in different part of Faerun.  Where as the sabre was intented mainly for horsemen, mainly due to its versatility, the scimitar has a heavier oriental influence.  The "shamshir", as it was originally called, is larger, has a greater curve to it, and is tapered to an elongated, sharp point.  The effect of this is that it is slightly slower but tends to be more effective and deadly in combat.  This particular weapon has been enhanced magically to compliment the skill of the wielder.

STATISTICS:

THACO:  +1 bonus
Damage:  1D8 +1
Damage type:  slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Cleric
 Mage
 Thief~
@2017 = ~This is the magical scimitar +3, Frostbrand.  It is one of Drizzt's personal weapons.  

STATISTICS:

Damage:  1D8 + 3
THACO:  +3 bonus
Damage type:  Slashing
Weight:  4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 10 Strength
Type:  1-handed
Not usable by:
Mage
Cleric~
@2018 = ~This is the magical scimitar +5 Defender that bears the name "Twinkle."  It is one of the personal weapons of Drizzt.  Due to its magical nature, only those pure of heart can use it.

STATISTICS:

Damage:  1D8 + 3
THACO:  +3 bonus
Special:  +2  Armor Class bonus
Damage type:  Slashing
Weight:  4
Speed Factor:  2
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 10 Strength
Not usable by:
Evil or Neutral Alignment
Mage
Cleric~
@2019 = ~The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end.  Battle axes are also called broad axes. 

STATISTICS:

Damage:  1D8
Damage type:  slashing
Weight: 7
Speed Factor: 7
Proficiency Type: Axe
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
@2020 = ~The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end.  Battle axes are also called broad axes. 

STATISTICS:

Damage:  1D8 + 1
Damage type:  slashing
Weight: 7
Speed Factor: 6
Proficiency Type: Axe
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
@2021 = ~Battle axe +2:  'Battleaxe of Mauletar'
During the Tethyr civil war, the Battleaxe of Mauletar was in the possession of the house of Ossyind.  This noble family was betrayed while trying to flee the country, and Mauletar, lead guard and personal friend, took up the axe and sacrificed himself to buy enough time for his companions to flee.  His battle cry was favored by the gods, and was echoed across the lands as a symbol of devoted friendship and loyalty.  Thus, the magical axe was used to uphold these virtues, to be used against those who lacked honor and courage.

STATISTICS:

Damage:  1D8 +2
THACO:  +2 bonus
Damage type:  slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
@2022 = ~The hand axe or throwing axe is also known as a hatchet.  The axe blade has a sharp steel tip, counterbalanced by a pointed fluke.  The short handle has a point of the bottom and the head may have a spike on the top.  

STATISTICS:

Damage:  1D6 +1
Damage type:  missle (piercing)
Weight: 5
Speed Factor: 4
Proficiency Type: Axe
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
@2023 = ~The hand axe or throwing axe is also known as a hatchet.  The axe blade has a sharp steel tip, counterbalanced by a pointed fluke.  The short handle has a point of the bottom and the head may have a spike on the top.

STATISTICS:

Damage:  1D6 +1
Damage type:  missle (piercing)
Weight: 5
Speed Factor: 4
Proficiency Type: Axe
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
@2024 = ~This throwing axe has not only been finely balanced for use as a missile weapon but has also been the subject of significant magical enhancement. As a result, it is both more damaging and more accurate than any non-magical weapon of a similar style. 

STATISTICS:

Damage:  1D6 + 3
THACO:  +2
Damage type(melee):  slashing
Damage type(thrown):  missile (piercing)
Special:  Returns to users hand once thrown
Weight: 3
Speed Factor: 2
Proficiency Type: Axe
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
@2025 = ~Bala's Axe - Wizard Slayer:
Bala was a foul-tempered prince of a gully dwarf clan, which was enslaved by a cruel elven mage in Thesk. Though Bala managed to escape the more cowardly traits of his race he was even more filthy and obnoxious than the average gully dwarf. Sickened of his enslavement, Bala crept into the mage's lair and cracked the elf's skull open. Although rumor has it that it was the dwarf's stench that overcame the mage, it was, in fact, his enchanted axe that dispelled the elf's magical defenses. It is obvious from the poor workmanship that Bala himself crafted the axe. The mystery lies in where its power originates. After a lengthy career of mage-slaying, Bala died, never having revealed his secret to those who were willing to risk a lice infestation by approaching him. Some say that the axe was powered by Bala's intense hatred of wizards. The axe gives the owner the ability to dispel magic once a day.

STATISTICS:

Damage:  1D8
Damage type:  slashing

Special:  Miscast Magic affects victim on each successful hit
Miscast Magic:    Any spell casting creature that is affected by this spell has its casting ability severely disabled.  When the creature attempts to cast a spell it has an 80% chance of failure.  Creatures can save vs spells to avoid the affect, but do so at -2. 

Weight: 6
Speed Factor: 7
Proficiency Type: Axe
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
@2026 = ~Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end.  This simple weapon has been used since mankind first began using tools.  Anyone can find a good stout piece of wood and swing it; hence the club's widespread use.

STATISTICS:

Damage:  1D6
Damage type:  crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type:  1-handed
Requires: 5 Strength
Not Usable By:
 Mage~
@2027 = ~The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link.  The weapon was originally used as a tool for threshing grain.  

STATISTICS:

Damage:  1D6 +1
Damage type:  crushing
Weight: 15
Speed Factor: 7
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 13 Strength
Not Usable By:
 Druid
 Mage 
 Thief~
@2028 = ~The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link.  The weapon has been enhanced magically, effectively forming a bond between the weapon and its wielder.

STATISTICS:

Damage:  1D6 + 2
THACO:  +1
Damage type:  crushing
Weight: 13
Speed Factor: 6
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 13 Strength
Not Usable By:
 Druid
 Mage 
 Thief~
@2029 = ~The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end.  The head design varies; some being spiked, others flanged, and still others have pyramidal knobs.

STATISTICS:

Damage:  1D6 + 1
Damage type:  crushing
Weight: 8
Speed Factor: 7
Proficiency Type: Mace
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Mage
 Thief~
@2030 = ~The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end.  In this case, the head is pyrmidal and seems to glow with an inner blue light, as it sits atop a polished oak shaft.  

STATISTICS:

Damage:  1D6 + 2
THACO:  +1
Damage type:  crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Mage
 Thief~
@2031 = ~The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath.  Morning stars have an overall length of about four feet.  Some such weapons have a round, oval, or cylindrical shaped head studded with spikes.  Extending from most morning star heads, regardless of design, is a long point for thrusting.  

STATISTICS:

Damage:  2D4
Damage type:  crushing
Weight: 12
Speed Factor: 7
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 11 Strength
Not Usable By:
 Druid
 Mage 
 Thief~
@2032 = ~The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath.  Morning stars have an overall length of about four feet.  This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.  

STATISTICS:

Damage:  2D4 +1
THACO:  +1
Damage type:  crushing
Weight: 10
Speed Factor: 6
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 11 Strength
Not Usable By:
 Druid
 Mage 
 Thief~
@2033 = ~Kiel's Morningstar:
This is the morningstar of Kiel the Legion-Killer, first-born son of Durlag Trollkiller and Clan-prince of his father's ill-fated tower. He was wielding it in his final hour as he rushed to warn his father of the doppelgangers' infiltration of their Clan-home. It is said that the intensity of his rage in these final moments permanently imprinted itself upon the weapon. All who wield it are overcome with this battle anger whenever an enemy is sighted.

STATISTICS:

Damage:  2D4+3
THAC0: +3
Damage type:  crushing
Special:  This weapon is cursed and instills a berserker fury in its wielder
Weight: 10
Speed Factor: 4
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Mage 
 Thief~
@2034 = ~The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath.  Morning stars have an overall length of about four feet.  Some such weapons have a round, oval, or cylindrical shaped head studded with spikes.  Extending from most morning star heads, regardless of design, is a long point for thrusting.  

STATISTICS:

Damage:  2D4
Damage type:  crushing
Weight: 12
Speed Factor: 7
Proficiency Type: Flail/Morningstar
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Mage 
 Thief~
@2035 = ~Mace +2 : 'Krotan's Skullcrusher'
Even the hordes have their heroes, and while they are vilified in civilized company, their deeds are sometimes impressive nonetheless. Krotan was an exceptionally intelligent orc, as far as orcs go, who commanded an ever-shifting legion of ogres, orcs, hobgoblins, and other assorted beasties during the Year of the Lost Lady, 1241DR. It was in this year that a group of orc bandits allegedly kidnapped and killed a Tethyrian noblewoman, and the response from authorities was a genocidal slaughter of orcs throughout the south in her memory. Krotan mounted a defense that ensured his people were not entirely destroyed; though they were displaced. Krotan himself fell near the end of the conflict, and his head was mounted outside the graveyard where the young lady was buried. As a point of interest, orc's called this time the "Year of Pushing Too Far."

STATISTICS:

Damage:  1D6 + 3
THACO:  +2
Damage type:  crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Mage
 Thief~
@2036 = ~Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand.  Maces and flails are two previous examples of this - the war hammer is another.  The horseman's war hammer is the descendent of the Lucerne hammer.  It is made entirely of steel, with rondels protecting and strengthening the grip.  Rondels are small disks of metal, often shaped into decorative designs.  The shaft is about 18 inches long. 

STATISTICS:

Damage:  1D4 + 1
Damage type:  crushing
Weight: 6
Speed Factor: 4
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Not Usable By:
 Druid
 Mage 
 Thief~
@2037 = ~Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft.  It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.  

STATISTICS:

Damage:  1D4 + 2
THACO:  +1 bonus
Damage type:  crushing
Weight: 6
Speed Factor: 3
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Not Usable By:
 Druid
 Mage
 Thief~
@2038 = ~War hammer +2:  'Ashideena'
Lady Ashideena was a remarkable strategist who honed her skills against the orc armies in the Year of the Black Horde.  She met Dergat Wiltoon -the warrior that wielded this weapon- when he foiled an ambush led by the great orc Varstok, and soon after made him her Field Captain.  After serving at each other's side for the entirety of the war they fell in love and eventually married.  Historians report that Dergat named his warhammer after his bride to remind himself of the love he fought to protect.  What Lady Ashideena thought of this is unknown.

STATISTICS:

Damage:  1D4 +3  (+1 electrical)
THACO:  +2 bonus
Damage type:  crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Not Usable By:
 Druid
 Mage 
 Thief~
@2039 = ~War Hammer +1, +4 vs. giant humanoids:
The Knee-capper, or "The Capper", as it is affectionately known in dwarven circles, is rumored to have been forged by Clangeddin himself. He gave to a small clan of homeless dwarves that they might carve a place for themselves amongst the giants and ogres in their area. The hammer has been passed from hero to hero, occasionally finding its way into non-dwarven hands.

STATISTICS:

THACO:  +1 bonus   (+4)
Damage:  1D4 + 2  (+5)
Damage type:  crushing
Weight: 8
Speed Factor: 2
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Not Usable By:
 Druid
 Mage 
 Thief~
@2040 = ~Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand.  Maces and flails are two previous examples of this - the war hammer is another.  The horseman's war hammer is the descendent of the Lucerne hammer.  It is made entirely of steel, with rondels protecting and strengthening the grip.  Rondels are small disks of metal, often shaped into decorative designs.  The shaft is about 18 inches long.

STATISTICS:

Damage:  1D4 + 1
Damage type:  crushing
Weight: 6
Speed Factor: 4
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Not Usable By:
 Druid
 Mage
 Thief~
@2041 = ~The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. 

STATISTICS:

Damage:  1D4 
Damage type:  piercing
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
 Cleric~
@2042 = ~The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. 

STATISTICS:

Damage:  1D4 
Damage type:  piercing
Weight: 1
Speed Factor: 2 
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
 Cleric~
@2043 = ~The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. 

STATISTICS:

Damage:  1D4 + 1
THACO:  +1 bonus
Damage type:  piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
 Cleric~
@2044 = ~Dagger +2:  'Heart of the Golem'
There are no records of this weapon's creator; nevertheless, its existence can be traced back among thieves and murderers to before Dalereckoning.  Its blackened blade was apparently forged from the arcane metals of an iron golem, giving the weapon an appearance as dark as its history.

STATISTICS:

Damage:  1D4 + 2
THACO:  +2 bonus
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
 Cleric~
@2045 = ~Dagger +2, longtooth:  'Grave Binder'
Discovered relatively recently by adventurers in the south, the abilities of this weapon went unknown for several years.  Magical tomes eventually revealed its extensive history as an assassin's tool, and it was dubbed the Grave Binder.  It was stolen soon after.   

STATISTICS:

Damage:  1D6 +2
THACO:  +2 bonus
Damage type:  Piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
 Cleric~
@2046 = ~The typical throwing dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger.  Unlike a dagger, this one has a smaller handle and is balanced differently.

STATISTICS:

Damage:  1D4
Damage type:   missle (piercing)
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
 Cleric~
@2047 = ~The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger.

STATISTICS:

Damage:  1D4
Damage type:  piercing
Weight: 1
Speed Factor: 2 
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
 Cleric~
@2048 = ~This dagger weighs heavily in your hand, and is warm to the touch. Merely having it on your person makes you feel uneasy for some reason. The gem mounted in the hilt seems to have an inner light of some sort, though how it can have such illuminations and still be so deathly black at its core, you do not know.

Damage:  1D4 
Damage type:  piercing
Weight: 1
Speed Factor: 2 
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength
Not Usable By:
 Cleric~
@2049 = ~The two-handed sword is a derivative of the long sword.  Weaponsmiths have always looked for ways to improve existing weapons.  In an effort to improve the long sword, the blade was lengthened.  Eventually, the handle had to be extended and two hands became necessary to properly swing the sword.  The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. 

STATISTICS:

Damage:  1D10
Damage type:  slashing
Weight: 15
Speed Factor: 10
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
@2050 = ~The two-handed sword is a derivative of the long sword.  Weaponsmiths have always looked for ways to improve existing weapons.  In an effort to improve the long sword, the blade was lengthened.  Eventually, the handle had to be extended and two hands became necessary to properly swing the sword.  The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations.  This one is particularly good at its job as it has been enchanted with a few magical properties.

STATISTICS:

Damage:  1D10 +1
THACO:  +1 bonus
Damage type:  slashing
Weight: 12
Speed Factor: 9
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
@2051 = ~The two-handed sword is a derivative of the long sword.  Weaponsmiths have always looked for ways to improve existing weapons.  In an effort to improve the long sword, the blade was lengthened.  Eventually, the handle had to be extended and two hands became necessary to properly swing the sword.  The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations.

STATISTICS:

Damage:  1D10
Damage type:  slashing
Weight: 15
Speed Factor: 10
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
@2052 = ~This is a cursed sword which performs perfectly under every test, save the heat of battle.  Upon entering combat, the wielder will immediately go berserk, killing everything within reach until either calming down or falling unconcious.  A very powerful sword, but one must decide whether or not it is worth the risk.  Even once the battle-fury has ended, this sword can only be removed via an exorcism using a remove curse spell.

STATISTICS:

Damage:  1D10 +3
THACO:  +3 bonus
Damage type:  slashing
Special:
    Causes the wielder to go berserk
    Can only be removed with a 'remove curse' spell
Weight: 15
Speed Factor: 10
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
@2053 = ~Spider's Bane was originally forged by the dwarves of the Orothiar tribe in Cloakwood.  They created the blade to help foster good will between them and the Grand Dukes of Baldur's Gate.  Wielded by the Grand Dukes for about a century, the sword was eventually lost, ironically in a fight against ettercaps and spiders.  Who wields the blade is now unknown, but its recovery would aid greatly in fighting the current spider infestation that plagues the Cloakwood.

STATISTICS:

Damage:  1D10  +2
THACO:  +2 bonus
Special:  Free Action (while equipped) -  protects the wielder from any magics that effect movement such as hold and web.
Damage Type:  slashing
Weight:  10
Speed Factor:  8
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
Not usable by:
Druid
Cleric
Mage
Thief~
@2054 = ~Two-Handed Sword +3 : 'The World's Edge'
This is a legendary weapon of heroic proportions, especially among the far-northern tribes of barbarians. Champion after champion has wielded this blade against countless enemies, and the blood it has spilled could fill a small sea. History will not admit that such a blade could be forged and each consecutive owner seems to tie its origin to whatever creation myth they believe. The most grandiose of these tales is that of a great chieftain who sailed to the cliffs that supposedly bordered the world. There he reached into the void, and his will shaped the blade from nothing. Whatever the truth, in the right hands this sword is a fearsome thing. 

STATISTICS:

Damage:  1D10  +3
THACO:  +3 bonus
Damage Type:  slashing
Weight:  9
Speed Factor:  7
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
Not usable by:
Druid
Cleric
Mage
Thief~
@2055 = ~By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length.  The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design.  The fluke is sometimes replaced by a hook used to dismount cavalry.  A halberd can be best described as a cross between a spear and an axe.  

STATISTICS:

Damage:  1D10
Damage type:  piercing
Weight: 15
Speed Factor: 9
Proficiency Type: Halberd
Type:  2-handed
Requires: 13 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2056 = ~Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor.

STATISTICS:

Damage:  1D10 + 1
THACO:  +1 bonus
Damage type:  piercing
Weight: 14
Speed Factor: 8
Proficiency Type: Halberd
Type:  2-handed
Requires: 13 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2057 = ~Halberd +2:  'Suryris' Blade'
Suryris, a white minotaur who traveled the Orsraun mountains in Turmish, lived for nothing but the thrill of combat, and encouraged warriors to challenge him for his magical weapon: a powerful halberd.  Despite his aggressive nature, he was an honorable combatant and never slew opponents he could overpower.  Suryris met his superior only once, in a battle that lasted hours and had the minotaur often fearing defeat.  The contest ended when his opponent's sword broke, but Suryis knew he likely would have been bested had it continued.  He presented his weapon to the astonished man, who thereafter told of this noble creature to anyone who would listen.  

STATISTICS:

Damage:  1D10 + 2
THACO:  +2 bonus
Damage type:  piercing
Weight: 12
Speed Factor: 7
Proficiency Type: Halberd
Type:  2-handed
Requires: 13 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2058 = ~The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  High quality quarterstaves are made of stout oak and are shod with metal at both ends.  The quarterstaff must be wielded with both hands.  

STATISTICS:

Damage:  1D6
Damage type:  crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Staff
Type:  2-handed
Requires: 5 Strength
Not Usable By:~
@2059 = ~The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  High quality quarterstaves are made of stout oak and are shod with metal at both ends.  This one is particularly special as it has been imbued with magical properties.  

STATISTICS:

Damage:  1D6 + 1
THACO:  +1
Damage type:  crushing
Weight: 4
Speed Factor: 3
Proficiency Type: Staff
Type:  2-handed
Requires: 5 Strength
Not Usable By:~
@2060 = ~Staffs of Striking are made by the Gold Elves of Drelagara on Evermeet. The staffs have a life of their own and jump to attack in their bearer's hands. The elven craftsmen rarely sell them to other races but these powerful melee weapons do surface occasionally in Faerun.  However, each attack made with the staff uses a charge, hence causing it to consume itself when no charges remain.

STATISTICS:

Damage:  1D6 + 9
THACO:  +3 bonus
Damage type:  crushing
Weight: 4
Speed Factor: 1
Proficiency Type: Staff
Type:  2-handed
Requires: 5 Strength
Not Usable By:~
@2061 = ~The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  High quality quarterstaves are made of stout oak and are shod with metal at both ends.  The quarterstaff must be wielded with both hands.

STATISTICS:

Damage:  1D6
Damage type:  crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Staff
Type:  2-handed
Requires: 5 Strength
Not Usable By:~
@2062 = ~This clerical weapon appears to be a normal wooden staff of the type used when trekking in the wilderness. It gives off a very faint aura of alteration magic.  Upon identification of the command word, the staff takes on the attributes of a mace, which allow it to be wielded with one hand.  This was designed for both priests and druids.

STATISTICS:

THACO:  +2 bonus
Damage:  2D4 + 2
Weight: 4
Speed Factor: 2
Damage type:  Bludgeon
Proficiency Type: Staff
Type:  1-handed
Requires: 5 Strength
Not Usable By:
~
@2063 = ~The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  High quality quarterstaves are made of stout oak and are shod with metal at both ends.  The quarterstaff must be wielded with both hands.

STATISTICS:

Damage:  1D6
Damage type:  crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Staff
Type:  1-handed
Requires: 5 Strength
Not Usable By:~
@2064 = ~When this seemingly ordinary quarterstaff is examined magically, it has an aura of alteration. Upon command, a long sharp spear-blade will shoot forth from its upper end, making the staff into a spear.  This weapon was designed mainly for priests and wizards although it is usable by anybody.

STATISTICS:

THACO:  +2 bonus
Damage:  1D8 + 3
Damage type:  Piercing
Weight: 4
Speed Factor: 4
Proficiency Type: Staff
Type:  2-handed
Requires: 5 Strength
Not Usable By:~
@2065 = ~Staff +3 : 'Aule's Staff'
This finely crafted stave was among the spoils taken from the invaders of Durlag's Tower. It is very deadly in combat, and was apparently the property of a spellcaster that enjoyed standing on the frontlines. It appears to have a core of iron, yet it is comparable in weight to a normal weapon of its type. Part of the enchantment seems to come from the hide that strengthens the grip; leather no doubt made from a battle-ready creature of some sort. With the tastes and inclinations of the attackers of the Tower well documented, the hide could be almost anything...or anyone.

STATISTICS:

Damage:  1D6 + 3
THACO:  +3
Damage type:  crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Staff
Type:  2-handed
Requires: 5 Strength
Not Usable By:~
@2066 = ~The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher.

STATISTICS:

Damage:  1D3
Damage type:  missile (piercing)
Weight: 0
Speed Factor: 2
Proficiency Type: Dart
Type:  1-handed
Not Usable By:
 Cleric~
@2067 = ~The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. 

STATISTICS:

Damage:  1D3
Damage type:  missile (piercing)
Weight: 0
Speed Factor: 2
Proficiency Type: Dart
Type:  1-handed
Not Usable By:
 Cleric~
@2068 = ~The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. 

STATISTICS:

Damage:  1D3 +1
THACO:  +1 bonus
Damage type:  missile (piercing)
Weight: 0
Speed Factor: 1
Proficiency Type: Dart
Type:  1-handed
Not Usable By:
 Cleric~
@2069 = ~The dart of stunning looks like any other dart other then the fact that it seems to pulse slightly when held in the hand.  The true effects can be seen when one strikes an opponent and they fall to the ground stunned.

STATISTICS:

Damage:  1D3
Special:  Save vs. spell or be stunned for 7 rounds
Damage type:  missile (piercing)
Weight: 0
Speed Factor: 2
Proficiency Type: Dart
Type:  1-handed
Not Usable By:
 Cleric
~
@2070 = ~This dart is coated in a deadly poison that will immediately seap into the bloodstream if striking an opponent, with very deadly results.

STATISTICS:

Damage:  1D3
Poison:  20 damage in 20 seconds (save vs. death for none)
Damage type:  missile (piercing)
Weight: 0
Speed Factor: 2
Proficiency Type: Dart
Type:  1-handed
Not Usable By:
 Cleric~
@2071 = ~Composite bows are long bows or short bows whose staves are made from more than one type of material.  This gives greater flexibility, and thus better range.  These were developed after the normal long bow.  

STATISTICS:

Damage:  +2
To Hit Bonus:  +1
Weight: 10
Speed Factor: 7
Proficiency Type: Longbow
Type:  2-handed
Requires: 18 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief
 Bard~
@2072 = ~Composite bows are long bows or short bows whose staves are made from more than one type of material.  This gives greater flexibility, and thus better range.  These were developed after the normal long bow.

STATISTICS:

THACO:  +2
Damage:  +3
Weight: 9
Speed Factor: 6
Proficiency Type: Longbow
Type:  2-handed
Requires: 18 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief
 Bard~
@2073 = ~Composite bows are long bows or short bows whose staves are made from more than one type of material.  This gives greater flexibility, and thus better range.  These were developed after the normal long bow.  

STATISTICS:

Damage:  +2
To Hit Bonus:  +1
Weight: 10
Speed Factor: 7
Proficiency Type: Longbow
Type:  2-handed
Requires: 18 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Bard~
@2074 = ~The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet.  It has two advantages over the short bow: better range and hence, it is much more accurate.  

STATISTICS:

Damage:  
THACO:  +1
Weight: 3
Speed Factor: 7
Proficiency Type: Long Bow
Type:  2-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2075 = ~The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet.  Even though the longbow is slightly slower then the short bow, it has more range and is more accurate.  This one has been enhanced with magical properties, giving it an air of perfection.

STATISTICS:

THACO: +2
Damage:  +1
Weight: 3
Speed Factor: 6
Proficiency Type: Long Bow
Type:  2-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2076 = ~Long bow of marksmanship:  'The Dead Shot'
Driven by years of rivalry, the Dukes of Spandeliyon and Delthuntle decided to organize a private contest that would proclaim the better archer between them.  Both boasted the power of their magical bows, but that wasn't enough for Edwall Dest, Duke of Spandeliyon.  He arranged for the theft of his opponent's bow, and on the day of the contest he couldn't help gloat in his advantage.  The Duke of Delthuntle, known only as Raymond, demanded a demonstration of Edwall's skill on a scarecrow that he had placed.  Edwall Dest drew his longbow and released the arrow with determination, not stopping to think how uncannily the target resembled himself.  The missile split the large voodoo doll's head in twain, and at that moment Edwall's head did much the same. 

STATISTICS:

THACO: +3
Damage: +2 
Weight: 2
Speed Factor: 5
Proficiency Type: Long Bow
Type:  2-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2077 = ~Short bows were the first to be developed, although they were not called such.  This is more of a default term that refers to anything which is not a long bow.  Short bow staves are about 5 ' feet long on the average.  As the years passed, attempts were made to increase bow ranges.  Bows were either given longer staves or flexibility was increased with no change to the length.  The former resulted in what is now called the long bow.  

STATISTICS:

Damage: 
Weight: 2
Speed Factor: 6
Proficiency Type: Short Bow
Type:  2-handed
Requires: 3 Strength
Not Usable By:
 Druid
 Cleric
 Mage~
@2078 = ~Short bows were the first to be developed, although they were not called such.  This is more of a default term that refers to anything which is not a long bow.  Short bow staves are about 5 ' feet long on the average.  As the years passed, attempts were made to increase bow ranges.  Bows were either given longer staves or flexibility was increased with no change to the length.  The former resulted in what is now called the long bow.  

STATISTICS:

THACO:  +1
Damage:  +1
Weight: 2
Speed Factor: 5
Proficiency Type: Short Bow
Type:  2-handed
Requires: 3 Strength
Not Usable By:
 Druid
 Cleric
 Mage~
@2079 = ~Short bow, eagle bow:  'Protector of the Dryads'
In order to protect their community from an encroaching orc logging encampment, the hero Hannable the White was given this magnificent bow by the dryads of Gulthmere Forest.  A deadly confrontation followed when the loggers dared to try and cut down a great oak tree, nearly killing the dryad linked to it.  With the help of powerful forest animals Hannable slew entire bands of orcs before any more damage was inflicted upon the wood.  The orcs were forced to abandon their plans, lest they suffer the continued wrath of Hannable and the forest.  Needless to say, the hero who aided the grateful dryads lived happily . . . nay, VERY happily ever after!'

STATISTICS:

THAC0:  +2
Damage: +2
Weight: 2
Speed Factor: 4
Proficiency Type: Short Bow
Type:  2-handed
Requires: 3 Strength
Not Usable By:
 Druid
 Cleric
 Mage~
@2080 = ~A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller.  The bow is usually made of ash or yew.  The crossbow fires a quarrel (also called a bolt). 

STATISTICS:

Damage:  +2 (missile)
Weight: 14
Speed Factor: 10
Proficiency Type: Crossbow
Type:  2-handed
Requires: 12 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2081 = ~Heavy crossbow of accuracy:  'The Guide'
A favored siege weapon of King Shastir Longeve, crossbows of this type were designed for the systematic removal of defensive forces thought safe behind the battlements of castles.  Scant few of these weapons survive to this day, mainly due to the eventual annihilation of the king's forces by a coalition of subjugated lands.

STATISTICS:

Damage:  +2 (missile)
THACO:  +5 bonus
Weight: 10
Speed Factor: 7
Proficiency Type: Crossbow
Type:  2-handed
Requires: 12 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
~
@2082 = ~A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller.  The bow is usually made of ash or yew.  The crossbow fires a quarrel (also called a bolt). 

STATISTICS:

Weight: 7
Speed Factor: 5
Proficiency Type: Crossbow
Type:  2-handed
Requires: 8 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
~
@2083 = ~A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller.  The bow is usually made of ash or yew.  The crossbow fires a quarrel (also called a bolt). 

STATISTICS:

Damage:  +1 (missile)
THAC0:  +1 bonus
Weight: 6
Speed Factor: 4
Proficiency Type: Crossbow
Type:  2-handed
Requires: 8 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
~
@2084 = ~Light crossbow of speed:  'The Army Scythe'  

A short-lived outpost of humans in the Frozen Forest unearthed this weapon, and many others, from the ruins of an ancient settlement deep within that cold land.  Never knowing the names of their extinct benefactors, the colonists used these "tools" to carve a large territory for themselves, though in the end it was for naught.  Crushed by a superior number of Hobgoblins, these unfortunate souls have joined the ancients in their anonymity.  

STATISTICS:

Damage:  +1 (missile)
THACO:  +1 bonus
Special:  1 extra attack per round
Weight: 5
Speed Factor: 3
Proficiency Type: Crossbow
Type:  2-handed
Requires: 8 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@2085 = ~Slings have existed since the beginning of recorded history.  The basic sling consists of a leather or fabric strap with a pouch for holding the missile.  The weapon is held by both ends of the strap and twirled around the wielder's head.  When top speed is attained, the missile is launched by releasing one of the strap's ends.

STATISTICS:

Weight: 0
Speed Factor: 6
Proficiency Type: Sling
Type:  1-handed
Requires: 3 Strength
Not Usable By:
~
@2086 = ~Slings have existed since the beginning of recorded history.  The basic sling consists of a leather or fabric strap with a pouch for holding the missile, however this one has been imbued with a small magical enchantment.  The weapon is held by both ends of the strap and twirled around the wielder's head.  When top speed is attained, the missile is launched by releasing one of the strap's ends. 

STATISTICS:

Damage:  +1 (missile damage)
THACO:  +1
Weight: 0
Speed Factor: 5
Proficiency Type: Sling
Type:  1-handed
Requires: 3 Strength
Not Usable By:~
@2087 = ~Sling +3 : 'Arla's Dragonbane'
None know better than Halflings the value of a well-placed stone when confronting a larger foe. This particular weapon was the property of a young woman named Arla Surestep, one of the few small-folk that leave the hearth to seek adventure. Legend speaks of the diminutive Arla using this sling to place a well-sharpened pebble through the skull of a green dragon in mid-flight, though the same tale in another tavern places the stone squarely in the creature's hindquarters for more humorous than lethal effect. It would seem that Halflings prefer entertainment over accuracy when it comes to their history.

STATISTICS:

Damage:  +3 (missile damage)
THACO:  +3
Weight: 0
Speed Factor: 3
Proficiency Type: Sling
Type:  1-handed
Requires: 3 Strength
Not Usable By:~

@2100 = ~Carrion Crawler~
@2101 = ~Ettercap~
@2102 = ~Ghoul~
@2103 = ~Gibberling~
@2104 = ~Gnoll~
@2105 = ~Hobgoblin~
@2106 = ~Kobold~
@2107 = ~Ogre~
@2108 = ~Skeleton~
@2109 = ~Spider~
@2110 = ~Slime~
@2111 = ~Slime
'Slimes are remarkable beasts with no visible support within their gelatinous bodies, thus typically forming a featureless pool of goo which is able to shift shape at will. The acid touch of these creatures can vary from type to type, but all are deadly scavengers; what they lack in intelligence, they make up in resistance to many forms of attack. All slimes are asexual creatures, living only to feed and reproduce.~

@2200 = ~BG1 Summoning Spells~
@2201 = ~Monster Summoning I
(Conjuration/Summoning)
Level: 3
Range: 40 yards
Duration: 12 minutes (1 minute)
Casting Time: 4
Area of Effect: Special
Saving Throw: None
Within one round of casting this spell, the wizard magically conjures 8 HD worth of monsters. These appear within spell range and attack the caster's opponents, until the spell duration expires, or the monsters are slain. ~
@2202 = ~Monster Summoning III
(Conjuration/Summoning)
Level: 5
Range: 40 yards
Duration: 12 minutes (1 minute)
Casting Time: 5
Area of Effect: Special
Saving Throw: None
This spell is much like the 3rd-level monster summoning I spell, except that this spell summons 16 HD of monsters. These appear within spell range and attack the caster's opponents, until the spell duration expires, or the monsters are slain. ~
@2203 = ~Monster Summoning II
(Conjuration/Summoning)
Level: 4
Range: 40 yards
Duration: 12 minutes (1 minute)
Casting Time: 4
Area of Effect: Special
Saving Throw: None
This spell is much like the 3rd-level monster summoning I spell, except that this spell summons 12 HD of  monsters. These appear anywhere within the spell range and attack the caster's opponents, until the spell duration expires, or the monsters are slain. ~
@2204 = ~Animal Summoning  I
(Conjuration, Summoning)
Level: 4
Sphere: Animal, Summoning
Range: One exterior area
Duration: 24 minutes
Casting Time: 7
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster calls up to eight animals that have 4 Hit Dice or less, of whatever sort the caster names when the summoning is made. The type of animals that come depend on the surroundings of the caster at the time of the spell. ~
@2205 = ~Animal Summoning II
(Conjuration/Summoning)
Level: 5
Sphere: Animal, Summoning
Range: 60 yards/level
Duration: 24 minutes
Casting Time: 8
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster calls up to six animals that have 8 Hit Dice or less.  Only animals within range of the caster at the time the spell is cast will come. The animals summoned aid the caster by whatever means they possess, staying until the spell duration expires. Only normal or giant animals can be summoned; fantastic animals or monsters cannot be summoned by this spell (no chimerae, dragons, gorgons, manticores, etc.). ~
@2206 = ~Animate Dead (Necromancy)
Level: 5
Range: 10 yards
Duration: 8 hours
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell creates the lowest of the undead monsters, skeletons or zombies, usually from the bones or bodies of dead humans, demihumans, or humanoids. The spell causes these remains to become animated and obey the simple verbal commands of the caster, regardless of how they communicated in life. The skeletons or zombies can follow the caster, remain in an area and attack any creature (or just a specific type of creature) entering the place, etc. The undead remain animated until they are destroyed in combat, 8 hours pass, or are turned; the magic cannot be dispelled. The mage can animate one skeleton for each experience level he has attained. ~
@2207 = ~Animate Dead (Necromancy)
Level: 3
Sphere: Necromantic
Range: 10 yards
Duration: 8 hours
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell creates the lowest of the undead monsters, skeletons or zombies, usually from the bones or bodies of dead humans, demihumans, or humanoids. The spell causes these remains to become animated and obey the simple verbal commands of the caster, regardless of how they communicated in life. The skeletons or zombies can follow the caster, remain in an area and attack any creature (or just a specific type of creature) entering the place, etc. The undead remain animated until they are destroyed in combat, 8 hours pass, or are turned; the magic cannot be dispelled. The priest can animate one skeleton for each experience level he has attained. ~
@2208 = ~Skeleton~
@2209 = ~[SKELETON 03]~ [_skelt03]
@2210 = ~[SKELETON 05]~ [_skelt05]
@2211 = ~[SKELETON 06]~ [_skelt06]
@2212 = ~[SKELETON 07]~ [_skelt07]
@2213 = ~[SKELETON 08]~ [_skelt08]
@2214 = ~[SKELETON 09]~ [_skelt09]
@2215 = ~[SKELETON 01]~ [_skelt01]
@2216 = ~[SKELETON 02]~ [_skelt02]
