///////////////////////
//BALDUR'S GATE SECTION
///////////////////////

/*JOURNAL REMOVAL:
AMNSCENE.BCS: removes UNSOLVED
AR6526.BCS: The iron shortage. and Investigate the Iron Throne. entries
AR7225.BCS: Kill Sarevok. The new Duke. Scar's assassination. Re-investigate the Iron Throne. Investigate Duke Eltan's healer, Rashad. Endgame. Investigate the Flaming Fist headquarters. Price on my head. and The impending war. journal entries.
AR8603.BCS: Bandits! entries
ARAM00.BCS: top removes SOLVED, bottom removes INFO
*/

/*unused entries
from 310815+

stray used entries
311054
311060
311092
311183
311189
311199
311210
311238
311278
311297
311349
311431
320462
320522
320531
320539
320547
320548
330462
*/

//Find Phlydia's lost book.
//PHLYDI.DLG
/*UNSOLVED - @16002 - 0*/
@310000 = ~Find Phlydia's lost book.

Dear, absent-minded Phlydia has lost another of her books, "The History of Halruaa," this time. Last time she was at Candlekeep, she lost an entire four-volume set in the hay we keep for the cows.~
/*SOLVED   - @16534 - 2*/
@310001 = ~Find Phlydia's lost book.

Poor, absent-minded Phlydia gave me a gem for returning her lost book. Candlekeep, it seems, continues to defy all laws of economics: the more books it holds, the more valuable they become to those who read them. The greater the supply, the greater the demand... Bah, all this thinking is making my head hurt. Time to pawn this gem and get something useful for it.~
/*SOLVED   - @16535 - 3*/
@310002 = ~Find Phlydia's lost book.

In classic form, Phlydia almost seemed to have forgotten that she had sent me in search of her book in the first place. Oh well, I guess there's more to a favor than the reward at its end.~


//Get Firebead Elvenhair's Identify scroll.
//FIREB1.DLG
/*UNSOLVED - @16024 - 0*/
@310003 = ~Get Firebead Elvenhair's Identify scroll.

Firebead Elvenhair, an old mage who makes the occasional visit here from Beregost, has left a Identify scroll with Tethtoril, in the inner grounds.  I swear, without me to run its endless errands, this keep would crumble into the very dust from which it sprang.~
/*SOLVED   - @16526 - 2*/
@310004 = ~Get Firebead Elvenhair's Identify scroll.

Old Firebead was grateful for for my help. He cast a spell on me and said it would protect me from any evil I might meet tonight... I don't know what's out there beyond these walls but I guess I'll find out soon enough.~


//Find a Potion of Antidote for Dreppin.
//DREPPI.DLG
/*UNSOLVED - @16007 - 0*/
@310005 = ~Find a Potion of Antidote for Dreppin.

Nessa the Cow is feeling a bit under the weather today. Dreppin's asked me to get a potion of antidote from Hull, who's been posted to the gate this morning. It appears that Hull has been using them to avoid his morning hangovers...~
/*SOLVED   - @16525 - 2,3*/
@310006 = ~Find a Potion of Antidote for Dreppin.

Well, I found that potion for Dreppin's cow. I just hope it's what he thinks it is and not a potion of firebreath or something...~


//Clear a rat-infested storehouse.
//REEVOR.DLG
/*UNSOLVED - @15706 - 0*/
@310007 = ~Clear a rat-infested storehouse.

Reevor has once again pressed me into service in his storehouse. All reports suggest that our feline forces have turned traitor and that the rats are on the offensive. It appears that I am our last hope in the face of such an awesome display of power. Farewell, dear Journal... Farewell.~
/*SOLVED   - @16536 - 2*/
@310008 = ~Clear a rat-infested storehouse.

Mental Note: Don't join the armed forces. They never inform you of the full danger when you enter and they always pay you squat when you leave... Reevor gave me all of five gold pieces for putting my life on the line in there... Isn't there a Candlekeep People's Revolutionary Front I can join, somewhere???~


//Retrieve Hull's sword from the barracks.
//HULL.DLG
/*UNSOLVED - @15965 - 0*/
@310009 = ~Retrieve Hull's sword from the barracks.

Hull, one of the ever-present Watchers here in Candlekeep, forgot his sword in the barracks this morning. He has asked me to fetch the weapon from its resting place in the chest against the right wall.~
/*SOLVED   - @16529 - 1*/
@310010 = ~Retrieve Hull's sword from the barracks.

The Gatewarden sure must have been in a surly mood, today, because Hull paid a full 20 gp for that sword of his!~
/*SOLVED   - @16530 - 3*/
@310011 = ~Retrieve Hull's sword from the barracks.

Hull gave me 10 gp for bringing him his own dumb sword. I should have charged him extra for the tongue-lashing he gave me, though.~


//Fetch a quarrel of crossbow bolts for Fuller.
//FULLER.DLG
/*UNSOLVED - @16019 - 3*/
@310012 = ~Fetch a quarrel of crossbow bolts for Fuller.

Fuller's recovering from last night's mead-fest in the barracks. After a little pestering, he agreed to give me a little bit of change if I fetch a quarrel of crossbow bolts from the innkeeper, Winthrop.~
/*SOLVED   - @16527 - 5*/
@310013 = ~Fetch a quarrel of crossbow bolts for Fuller.

Fuller was in a generous mood, today. After I fetched the bolts from Winthrop, he gave me his dad's old dagger. It killed a hobgoblin in a single blow, once... if Fuller isn't just pulling my leg again, that is.~
/*SOLVED   - @16528 - 6*/
@310014 = ~Fetch a quarrel of crossbow bolts for Fuller.

Fuller gave me a lousy 10 gold for running his errands. I bet I'd get at least 15 for being an errand runner in Baldur's Gate!~


//Find Joias Flamedance Ring.
//JOIA.DLG
/*UNSOLVED - @11904 - 4*/
@310015 = ~Find Joias Flamedance Ring.

I am to return a ring to Joia in the Friendly Arm Inn. It is a flamedance ring, and was stolen by some hobgoblins just north of the inn.~
/*SOLVED   - @17052 - 7*/
@310016 = ~Find Joias Flamedance Ring.

I returned a flamedance ring to Joia in the Friendly Arm Inn. She was very appreciative, even if she had no gold to give me.~


//Find Unshey's Girdle of Piercing.
//UNSHEY.DLG
/*UNSOLVED - @15723 - 1*/
@310017 = ~Find Unshey's Girdle of Piercing.

According to a dwarven cleric by the name of Unshey, a rogue ogre with a belt fetish is making a name for himself just south of the Friendly Arm Inn. As Unshey claims to be an author, maybe she'd give me a copy of her book if I can get her girdle of piercing back...~
/*SOLVED   - @16537 - 4*/
@310018 = ~Find Unshey's Girdle of Piercing.

Unshey isn't the most charismatic person I've ever met. She gave me 70 gold pieces for returning her girdle but only after informing me that 60 of those were to go towards my bathing fund.~
/*SOLVED   - @16538 - 5*/
@310019 = ~Find Unshey's Girdle of Piercing.

One dead ogre equals 95 gold pieces. Unshey claims to be a writer but it sure is hard to argue with her math.~
/*SOLVED   - @16539 - 6*/
@310020 = ~Find Unshey's Girdle of Piercing.

It appears that one of the girdles in that ogre's fetish collection was, how can I phrase it... one of gender transformation? Unshey was not unsympathetic to this, ahem, rather unfortunate turn of events, however. In an effort to make amends she has offered us a copy of her book, entitled "High Cleric Unshey's Practical Guide to Bodily Health".~


//Spiders, boots, and wine.
//LANDRI.DLG, AR6803.BAF (erases entries)
/*UNSOLVED - @15700 - 0*/
@310021 = ~Spiders, boots, and wine.

Landrin, a gnome at the Friendly Arm Inn, appears to think I am her lowly errand runner. Apparently too lazy to walk down the stairs and purchase one from the barkeep, she insists that I fetch her precious wine bottle from the cellar of her house in Beregost... To be honest, at 75 gp, the thought is almost tempting. The house, should I ever seek it out, lies just west of the Jovial Juggler Inn in Beregost. She said something about stepping on spiders and her husband's old boots, but I didn't listen too intently.~
/*UNSOLVED - @15699 - 1*/
@310022 = ~Spiders, boots, and wine.

Landrin, a gnome at the Friendly Arm Inn, has apparently fled her home due to a recent spider infestation in her cellar. The house, she informs me, lies just west of the Jovial Juggler Inn in Beregost. Much as I would rather not have them in my pack, she insists on seeing the bodies of the spiders before I am to receive any payment. She hinted at an extra bit of reward if I bring her husband's old boots and her bottle of wine as well.~
/*UNSOLVED - @15701 - 2*/
@310023 = ~Spiders, boots, and wine.

Landrin, a gnome at the Friendly Arm Inn, has apparently fled her home due to a recent spider infestation in her cellar. The house, she informs me, lies just west of the Jovial Juggler Inn in Beregost. Her husband's boots, apparently of some small import to her, can be found therein and I am to present them to her before I claim my reward. She might give something extra for her bottle of wine and one of the spider bodies as well.~
/*SOLVED   - @16531 - 3*/
@310024 = ~Spiders, boots, and wine.

75 gold for Landrin's wine, must have been a good vintage...or vicious home-brew.~
/*SOLVED   - @16532 - 4*/
@310025 = ~Spiders, boots, and wine.

Landrin has paid a pretty penny for the body of the biggest spider in her house. 100 gold pieces and, to be honest, I earned every piece.~
/*SOLVED   - @16533 - 5*/
@310026 = ~Spiders, boots, and wine.

120 pieces of hard gold currency for an old pair of boots. A good deal by any measure, despite the creatures guarding them.~


//A family of zombies.
//KELDDA.DLG - removes entries
/*SOLVED   - @10250 - 1*/
@310027 = ~A family of zombies.

I have been well rewarded for dispatching the foul Bassilus. No doubt this 5000 gold shall come in quite handy.~
/*UNSOLVED - @10718 - 8*/
@310028 = ~A family of zombies.

While we were in the temple east of Beregost Kelddath Ormlyr told us that there is a price on the head of a man named Bassilus.  We will be entitled to a large reward if we can eliminate Bassilus and bring back his holy symbol as proof of the deed.~
//BASSIL.DLG
/*UNSOLVED - @6550 - 3,4*/
@310324 = ~A family of zombies.

The evil priest Bassilus seems to be insane.  He believes that the undead that he controls are the living members of his family.  He also believes that I am his parent.~
/*UNSOLVED - @6551 - 14*/
@310325 = ~A family of zombies.

When I charmed Bassilus I learned that he is from Zhentil Keep.  It would seem that his family was slaughtered when the city was destroyed.  This event caused him to lose his mind.~
//FOOTY.DLG
/*UNSOLVED - @19284 - 1,2*/
@310368 = ~A family of zombies.

Poor, young Footy is as tragically mad as everyone else in this dreadful place. He has been watching the foul Bassillus, trying to spot his own family amongst the animated corpses, laughing at their antics as he does so... Guilt and innocence are so malleable in this affair. All I know is that I cannot bear to let this depravity continue any longer.~
//TOWNCR.DLG
/*UNSOLVED - @7262 - 0*/
@310543 = ~A family of zombies.

We have heard of a bounty of 5000 gold upon the head of a man named Bassilus.  Kelddath Ormlyr will give us the reward.  Kelddath can be found in the temple of Lathander just east of Beregost.~
//FTOWBE.DLG
/*UNSOLVED - @7252 - 0*/
//MTOWBE.DLG
/*UNSOLVED - @7252 - 1*/
//MTOWBEZ.DLG
/*UNSOLVED - @7252 - 16*/
@310561 = ~A family of zombies.

The townsfolk of Beregost talk of a 'monster' named Bassilus, who has murdered many innocent folk.~
//RBEREG.DLG
/*UNSOLVED - @16353 - 22*/
@310571 = ~A family of zombies.

I heard in Beregost that a reward is currently being offered for the head of Bassilus, a priest that apparently controls undead.~


//Find Gurke's famous cloak.
//GURKE.DLG
/*UNSOLVED - @15794 - 1*/
@310029 = ~Find Gurke's famous cloak.

Gurke, a crusty old dwarf in Beregost, has had his supposedly famous cloak stolen from him by a batch of tasloi in the Cloakwood. After our brief encounter, I have come to the conclusion that I'd do almost anything to rid him of that sour mood!~
/*SOLVED   - @16669 - 3*/
@310030 = ~Find Gurke's famous cloak.

The return of Gurke's cloak seems to have lightened his disposition, somewhat, at least. What is more, his purse is 280 gp lighter for it, too. Not bad for a few days of work, if I may say so myself.~
/*SOLVED   - @16670 - 4*/
@310031 = ~Find Gurke's famous cloak.

I have traveled to the Cloakwood, returned with Gurke's cloak, and all for naught! It does appear that his misadventures have turned him into a minor folk hero here in Beregost. People toss coins at his feet to hear his embellished prattle but I swear I shall have none of it. Fie on him and the cloak he left with me, too!~


//A deed for an old friend.
//FIREBE.DLG
/*UNSOLVED - @15730 - 1*/
@310032 = ~A deed for an old friend.

I have met an old friend in Beregost! Firebead Elvenhair, an elderly mage who visited the library at Candlekeep on occasion, has asked me to check out the stores in the area and purchase a copy of "The History of the Fateful Coin" for him, should I ever set eyes on it. Confining as its walls could be, there are days when I miss Candlekeep with every bone and every ounce of flesh in my body. This, I guess, is just going to be one of those days...~
/*SOLVED   - new - 2,3*/
@310033 = ~A deed for an old friend.

Firebead Elvenhair has given me another book in exchange for "The History of the Fateful Coin". He says it is a touch darker than what I gave him.  I guess I will find out if I really enjoy it when I read it.  I hope I see him again one day.  He has always been a great friend...~


//Zhurlong's boots.
//ZHURLO.DLG
/*UNSOLVED - @15724 - 1,2*/
@310034 = ~Zhurlong's boots.

A pesky thief named Zhurlong has been pickpocketing me every time I try to get a word in edgewise but I'd rather not cause a scene. He did mention losing some boots to hobgoblins in the badlands south of the city, though. I get the sense, somehow, that returning those boots to him may be the only way to make peace and have my goods returned.  He can be found in the Burning Wizard tavern at Beregost.~
/*SOLVED   - @14828 - 4*/
@310035 = ~Zhurlong's boots.

Well, Zhurlong is making progress in our ongoing joint therapy sessions. He has confessed his kleptomanic tendencies and has even gone so far as to return the gold that he has stolen from me thus far. Most surprising, however, has been his offer of 100 gp above and beyond what was actually due. Sadly, he referred to it as a down payment on my pocket... Nevertheless, with time, I still hold out hope that he might be cured.~


//A stampede of half-ogres.
//BJORNI.DLG
/*UNSOLVED - @15795 - 1*/
@310036 = ~A stampede of half-ogres.

Bjornin, a paladin currently healing from his wounds in Beregost's Jovial Juggler Inn, has asked me to uproot a band of half-ogres. According to his report, they have been fortifying themselves in the mountains south-southwest of town.~
/*SOLVED   - @16668 - 3*/
@310037 = ~A stampede of half-ogres.

The half-ogres may have battered his body but Bjornin's heart remains the purest gold. In his gratitude, he has granted us a fine and well-weighted shield. Something tells me that there might even be some magic about it.~


//An ankheg fortune.
//TAEROM.DLG
/*JOURNAL   - @5835 - 1*/
@310038 = ~An ankheg fortune.

Today I sold that anhkeg shell I found for 500 gold!  It's a fortune!~
/*JOURNAL - @5834 - 3*/
@310039 = ~An ankheg fortune.

Taerom "Thunderhammer" has offered to buy the Anhkeg shell I found for 500 gold!  I have but a tenday to make up my mind.  Beyond that the shell will spoil.~
/*JOURNAL - @5837 - 7,8*/
@310040 = ~An ankheg fortune.

Taerom is making a suit of plate out of my anhkeg shell.  It will be ready within a tenday.~
/*JOURNAL - @5836 - 10,11*/
@310041 = ~An ankheg fortune.

Taerom "Thunderhammer" has offered to make plate of my anhkeg shell.  It will cost 4000 gold to make, and he mentioned that he heard there was a reward for 5000 gold on the head of a criminal named Bassilus.~
/*JOURNAL - new - 9*/
@310042 = ~An ankheg fortune.

Today, Taerom "Thunderhammer" has completed an ankheg plate.  It is a marvellous piece of handiwork and I cannot wait to put it to good use.~


//To mug a bard, or to mug a mug.
//SILKE.DLG
/*UNSOLVED - @7164 - 4*/
@310043 = ~To mug a bard, or to mug a mug.

We have been hired by a woman named Silke to protect her from some thugs hired out by a man named Feldepost.~
/*SOLVED   - new - 8*/
@310044 = ~To mug a bard, or to mug a mug.

We were been hired by a woman named Silke to protect her from some thugs hired out by a man named Feldepost.  It turns out that Silke is really an evil mage who intended to kill a group of messengers for their wares.  She won't be troubling anyone anymore.~
/*SOLVED   - new - 10*/
@310045 = ~To mug a bard, or to mug a mug.

I have helped Silke dispatch of a group of ruffians who tried to trick me into believing that they were simpleton merchants.  I was not going to fall for that ploy and removed them quickly.~


//Find news from Mirianne's husband.
//MIRIAN.DLG
/*UNSOLVED - @15725 - 0*/
@310046 = ~Find news from Mirianne's husband.

I was moved by the pleas of Mirianne of Beregost, today. Her husband, Roe, had to make a trip south to Amn and she is understandably worried for his safety. I have sworn to keep my eyes open for any news of relevance I might encounter in my journeys down that road.~
/*SOLVED   - @16671 - 1*/
@310048 = ~Find news from Mirianne's husband.

I have completed the task that a nameless halfling messenger, now dead and mourned, started deep in the heart of Amn. Mirianne has received her husband's letter by my hand and I am glad to hear that it bears good tidings of his safety. I am humbled by her offer of a simple ring to keep me safe. Be it magic or superstition, I know not, but I will wear it, at least, to remember her by.~


//Retrieve Perdue's sword.
//PERDUE.DLG
/*UNSOLVED - @7701 - 7*/
@310049 = ~Retrieve Perdue's sword.

Feeling somewhat sheepish after treating him so poorly, I have agreed to retrieve the sword of poor Perdue the halfling from a band of gnolls apparently lurking in the plains west of Beregost, close to the High Hedge.~
/*UNSOLVED - @15705 - 8*/
@310050 = ~Retrieve Perdue's sword.

Against my better judgement, I have agreed to find and return the sword stolen from Perdue the halfling. If his directions are correct, I should find it amidst a band of gnolls apparently lurking in the hills west of the Friendly Arm Inn, very close to the High Hedge wizard home.~
/*SOLVED   - @16672 - 14*/
@310051 = ~Retrieve Perdue's sword.

I have received 50 gp and Perdue's grudging thanks for the return of his short sword but little else. In retrospect, I shouldn't be surprised as he has been a pest and a nuisance from the start. Ah well, I knew his price was low when I went into it.~


//The son of Entar Silvershield.
//KAGAIN.DLG
/*UNSOLVED - @7044 - 7*/
@310052 = ~The son of Entar Silvershield.

We've joined up with Kagain, a dwarf who wants to find a missing noble.  The missing noble is the son of Entar Silvershield, and so he's really desperate to find the kid.~
//KAGAIJ.DLG
/*SOLVED   - @7045 - 5*/
@310053 = ~The son of Entar Silvershield.

Entar Silvershield's son was killed.~


//In want of bandit scalps.
//VAI.DLG
/*UNSOLVED - @19471 - 2,3,4*/
@310054 = ~In want of bandit scalps.

Officer Jessa Vai of the Flaming Fist is marooned in Beregost with her contingent. In her desperation to return to Baldur's Gate, she's offered me 50 gp for every bandit scalp I can bring her. She'll be waiting for me at the Jovial Juggler Inn.~
/*SOLVED   - new - 6*/
@311054 = ~In want of bandit scalps.

We had a good business on selling bandit scalps to officer Jessa Vai of the Flaming Fist but she has received an order from Baldur's Gate headquarters to return there to make a report an a matter of eliminating bandits threat. Could she open a tanner or a taxidermist business after all?~
//CHLOE.DLG
/*UNSOLVED - @11546 - 4*/
@310336 = ~In want of bandit scalps.

A girl named Chloe told us that someone named officer Vai is waiting to speak with us in the Jovial Juggler in Beregost.~


//The curse on Captain Brage.
//NALIN.DLG
/*UNSOLVED - @5083 - 1*/
@310055 = ~The curse on Captain Brage.

Nalin at the Temple of Helm in Nashkel seems to think that Brage might be under the influence of some evil force.  If I return him to them, he might not be killed for his crimes.~
/*SOLVED   - @16554 - 4*/
@310056 = ~The curse on Captain Brage.

I have returned Brage to Nashkel, but to the temple of Helm instead of the garrison.  Hopefully he can atone for his deeds, and receive the help that he needs.~
//NALIN.DLG
/*SOLVED   - new - 2*/
//OUBLEK.DLG
/*SOLVED   - new - 3*/
@310057 = ~The curse on Captain Brage.

The business with the Nashkel Captain of the guard was certainly a tragic and confusing story.  For better or worse, Brage has been dealt with.~
//BRAGE.DLG
/*UNSOLVED - @5743 - 1,5*/
@310058 = ~The curse on Captain Brage.

I have had to kill the berserking Brage, and I need but return his body to Nashkel for my reward.  To the garrison or to the temple, I must decide which.~
/*UNSOLVED - @5742 - 3,4*/
@310059 = ~The curse on Captain Brage.

I have captured the supposedly murderous Brage.  Now I need but return him to the garrison or the temple in Nashkel.  If he is delivered to the garrison he will surely be killed, but I know not what the temple intends.~
//AMNIS.DLG
/*UNSOLVED - @5817 - 0*/
@310302 = ~The curse on Captain Brage.

Brage, the Captain of the guard in Nashkel, apparently changed greatly since acquiring his new sword.~
/*UNSOLVED - @5818 - 1*/
@310303 = ~The curse on Captain Brage.

There is a large reward for the head of Brage!  His former comrades seem unwilling to try and collect however.~
/*UNSOLVED - @5819 - 2*/
@310304 = ~The curse on Captain Brage.

A large force of men from Nashkel went to reclaim Brage.  None have returned in a week since.~
/*UNSOLVED - @5820 - 3*/
@310305 = ~The curse on Captain Brage.

Brage was popular and well liked.  His recent behavior is obviously puzzling.~
/*UNSOLVED - @5821 - 4*/
@310306 = ~The curse on Captain Brage.

Some believe Brage to be under an evil enchantment.  It's certainly possible.~
/*UNSOLVED - @5825 - 11*/
@310308 = ~The curse on Captain Brage.

Even if Captain Brage were to be captured alive, he would most assuredly be put to death for his crimes.~
//VOLO.DLG
/*UNSOLVED - @5776 - 0,1*/
@310551 = ~The curse on Captain Brage.

Rumor from Volo: I hear that Commander Brage, of the Amnish guard, has been missing for some weeks now, following a strange alteration in his behavior.  Where once he was a well thought-of  family man, he turned to senseless mayhem, effecting a rampage the likes of which I have never heard.  His fellow soldiers noted nothing out of sorts that could trigger such a transformation, but one notable item seems relevant.  If not for the iron shortage it would have gone unnoticed but, prior to his mad rage, the commander procured a new sword.  The importance of this information, I have no way of verifying.~
//FTOWNA.DLG
/*UNSOLVED - @5813 - 5*/
@310563 = ~The curse on Captain Brage.

The Captain of the Guard in Nashkel has apparently commited a number of violent murders.  It's as though his whole personality has changed.~
//MTOWNA.DLG
/*UNSOLVED - @5810 - 5*/
@310570 = ~The curse on Captain Brage.

The guards in Nashkel have been unable to locate their mad Captain Brage.~


//Prism, the emerald thief.
//OUBLEK.DLG
/*UNSOLVED - @20694 - 27,28*/
@310060 = ~Prism, the emerald thief.

A local artist named Prism has stolen some emeralds.  There is a large reward for the return of the gems.~
/*SOLVED   - @16566 - 4*/
@310061 = ~Prism, the emerald thief.

Prism's story was a sad tale indeed.  A shame it could not have had a better ending.  Ah well, I profit in the end.  300 gold bounty for the emeralds he stole.~
//PNASHK.DLG
/*UNSOLVED - @5826 - 0*/
@310489 = ~Prism, the emerald thief.

A Nashkel sculptor by the name of Prism is the talk of the town.  Intensely driven they say.  He has not been seen for nigh unto a month.~
/*UNSOLVED - @5827 - 1*/
@310490 = ~Prism, the emerald thief.

A trip to Evereska has changed young Prism somehow.~
/*UNSOLVED - @5828 - 2*/
@310491 = ~Prism, the emerald thief.

Prism is extremely prolific, as though he carves at unnatural speeds.~
//FTOWNA.DLG
/*UNSOLVED - @5812 - 3*/
@310572 = ~Prism, the emerald thief.

A Nashkel sculptor has apparently absconded with a large amount of an investors money.  I shall keep a lookout, and perhaps there will be a reward for his retrieval.~
//OUBLEK.DLG
/*SOLVED - new - 30*/
@310806 = ~Prism, the emerald thief.

Prism's story was a sad tale indeed.  A shame it could not have had a better ending.  Ah well, I profit in the end.  150 gold bounty for the emeralds he stole.~
//PRISM.DLG
/*UNSOLVED - @16568 - 7 (KD - reactivated)*/
@311060 = ~Prism, the emerald thief.

Prism's story was a sad tale indeed.  A shame it could not have had a better ending.  At least he completed what he felt he must.  A happy result, of a sort.~


//Rescue Dynaheir from the gnoll stronghold.
//MINSC.DLG
/*UNSOLVED - @4323 - 5*/
@310062 = ~Rescue Dynaheir from the gnoll stronghold.

I have agreed to help Minsc rescue his friend.  She is held captive at a gnoll stronghold, far west of Nashkel.~
//aMINSCJ.DLG
/*UNSOLVED - @4344 - 252*/
@310063 = ~Rescue Dynaheir from the gnoll stronghold.

Minsc is getting impatient, I must go to rescue his friend soon. He previously said that she was being held at a gnoll encampment to the west of Nashkel.~
//DYNAHE.DLG
/*SOLVED   - @16560 - 5*/
@310064 = ~Rescue Dynaheir from the gnoll stronghold.

I have rescued a mage by the name of Dynaheir, just as Minsc requested.  Perhaps we might have traveled together a while, but I saw no need.~
/*SOLVED   - @16561 - 6,32*/
@310065 = ~Rescue Dynaheir from the gnoll stronghold.

I have rescued a mage by the name of Dynaheir, just as Minsc requested.  They will both be valuable assets to my group, I am sure.~
//INGOT.DLG
/*UNSOLVED - @19272 - 1*/
@310380 = ~Rescue Dynaheir from the gnoll stronghold.

A woman is being held captive in the gnoll fortress to the west! It seems likely that she is still alive as her captors apparently banished the gnoll, Ingot, upon well-founded suspicions that he might eat her.~


//Meddling mages.
//aEDWIN.DLG
/*SOLVED   - @4355 - 86*/
@320522 = ~Meddling mages.

I have met a man named Edwin near Nashkel, who hates Dynaheir for some reason.  I shall have to be wary of him.~
//aEDWIN.DLG
/*SOLVED   - @16562 - 91*/
//aEDWIN.DLG
/*SOLVED   - @16562 - 97*/
@320531 = ~Meddling mages.

I have severed my alliance with Edwin, as I do not wish his kind of influence within my party.~
//aEDWIN.DLG
/*SOLVED   - @16563 - 96*/
//aEDWINJ.DLG
/*SOLVED   - @16563 - 211*/
//aEDWINP.DLG
/*SOLVED   - @16563 - 192*/
@320539 = ~Meddling mages.

Dynaheir is dead, as Edwin wished her to be.  Success of a sort, I suppose.~

//aEDWIN.DLG
/*SOLVED - @4356 - 79,80,81*/
@320547 = ~Meddling mages.

I have met a man named Edwin near Nashkel, and I refused his deal to kill someone named Dynaheir.  I shall have to be on the lookout for both of them.~
//aEDWIN.DLG
/*UNSOLVED - @4352 - 82*/
@320548 = ~Meddling mages.

I have agreed to kill a witch named Dynaheir for Edwin, for a price yet to be determined.  She is somewhere to the west of Nashkel, in a gnoll stronghold.~


//Investigate the Nashkel mines.
//BERRUN.DLG
/*UNSOLVED - @19432 - 8,11,12,13,19*/
@310066 = ~Investigate the Nashkel mines.

The Mayor of Nashkel, Berrun Ghastkill, has asked for my help. I am to go to the mines southeast of Nashkel, and find out why the miners have been going missing. Something has also been tainting the ore, causing items made from it to be easily broken. Finding out what is down there is the first step in slowing the effects of the iron shortage.~
/*SOLVED   - @19438 - 15*/
@310067 = ~Investigate the Nashkel mines.

I successfully cleared the Nashkel mines, and was rewarded handsomely for my efforts. 900 gold from Berrun Ghastkill, and the thanks of the entire town. Iron will slowly filter back to the coast now, though transporting it is still a treacherous business. The bandits on the roads will have to be dealt with.~
//MULAHE.DLG
/*UNSOLVED - @7087 - 7*/
@310068 = ~Investigate the Nashkel mines.

When we charmed Mulahey, he told us that his kobolds had contaminated most of the iron in the mine, and had killed several miners.~


//EMERSO.DLG
/*UNSOLVED - @5802 - 0*/
@310074 = ~Investigate the Nashkel mines.

Emerson has allowed me to search the Nashkel mine.  He does not know what lies below though.~
/*UNSOLVED - @5801 - 1*/
@310075 = ~Investigate the Nashkel mines.

Emerson has given me a day to conduct a search of the Nashkel mine.  I doubt he would turn the guards on me though.  There are apparently more dangerous things to worry about down there.~
/*UNSOLVED - @16558 - 4*/
@310076 = ~Investigate the Nashkel mines.

I charmed the foreman of the Nashkel mine.  He claimed there were "dog-like" creatures causing trouble below.~
//DILOK.DLG
/*UNSOLVED - @10932 - 1*/
//KYLEE.DLG
/*UNSOLVED - @10932 - 0*/
@310079 = ~Investigate the Nashkel mines.

Other adventurers have apparently tried to clear out the mines, with little success.~
//KYLEE.DLG
/*UNSOLVED - @10934 - 2*/
@310080 = ~Investigate the Nashkel mines.

Kobolds are what have been killing the miners, though they seldom work alone.~
//AMNIS.DLG
/*UNSOLVED - @5823 - 7*/
@310307 = ~Investigate the Nashkel mines.

The problem in the Nashkel mine goes unchecked, as guards are needed to combat a rash of banditry in the north.~
//AMNIS3.DLG
/*UNSOLVED - @6535 - 1*/
@310309 = ~Investigate the Nashkel mines.

The guards at the mine entrance told me that I have to see a man named Emerson before they let me into the mines.~
/*UNSOLVED - @6536 - 2*/
//AMNIS4.DLG
/*UNSOLVED - @6536 - 1*/
@310310 = ~Investigate the Nashkel mines.

When I charmed the guard, he told me that 'dog people' were attacking miners in the lower levels.~
//BOB.DLG
/*UNSOLVED - @10928 - 2,3*/
@310331 = ~Investigate the Nashkel mines.

A dragon in the mines? It cannot be. These miners are a panicky lot.~
/*UNSOLVED - @10929 - 4*/
//MINERN.DLG
/*UNSOLVED - @10929 - 5*/
@310332 = ~Investigate the Nashkel mines.

The mine is barely shipping any ore at all, what with the shortage of people.~
//DILOK.DLG
/*UNSOLVED - @10930 - 2*/
//CORY.DLG
/*UNSOLVED - @10930 - 2*/
@310337 = ~Investigate the Nashkel mines.

Something is killing the miners in the Nashkel mines.~
/*UNSOLVED - @10931 - 4*/
//GORD.DLG
/*UNSOLVED - @10931 - 1*/
//MARVIN.DLG
/*UNSOLVED - @10931 - 2*/
//RUFFIE.DLG
/*UNSOLVED - @10931 - 1,2*/
@310338 = ~Investigate the Nashkel mines.

The miners talk of evil creatures in the lower levels.~
//EMERS2.DLG
/*UNSOLVED - @10140 - 0*/
@310361 = ~Investigate the Nashkel mines.

Emerson seemed quite happy about being able to get back to work, though there is still the problem of bandits attacking caravans. Oh, he also said to go see the mayor for a reward.~
//MINERN.DLG
/*UNSOLVED - @10935 - 3*/
@310464 = ~Investigate the Nashkel mines.

"Dog-headed Imps" are said to roam the lower levels of the Nashkel mine.~
/*UNSOLVED - @10936 - 7,8,11*/
@310465 = ~Investigate the Nashkel mines.

The ore itself is tainted in the lower levels of the Nashkel mine. People don't know what is causing it.~
/*UNSOLVED - @10937 - 9*/
@310466 = ~Investigate the Nashkel mines.

There are apparently "dogs with swords" in the lower levels? They are starting to sound familiar.~
//CHILNA.DLG
/*UNSOLVED - @5807 - 1*/
//FTOWNA.DLG
/*UNSOLVED - @5807 - 1*/
//MTOWNA.DLG
/*UNSOLVED - @5807 - 1*/
@310559 = ~Investigate the Nashkel mines.

Something is killing men in the mines.  The Amnish guards are unable to stop it.~
//FTOWNA.DLG
/*UNSOLVED - @5808 - 0*/
//MTOWNA.DLG
/*UNSOLVED - @5808 - 0*/
@310562 = ~Investigate the Nashkel mines.

People are afraid of the mines, but they are not sure what is there.~


//Find Joseph in the mines.
//BGFTOWN2.DLG
/*UNSOLVED - @6610 - 3*/
@310069 = ~Find Joseph in the mines.

We told a young woman in Nashkel that we'd try to find her husband who had disappeared into the city's adjoining mines.  His name is Joseph, and he wears a greenstone ring.~
/*UNSOLVED - @6609 - 2*/
@310556 = ~Find Joseph in the mines.

A woman told us that her husband disappeared in the Nashkel mines.~
/*SOLVED   - new - 7*/
@310070 = ~Find Joseph in the mines.

I found Joseph's ring in the mines, but I kept it as payment for the deed.  The wife was not very happy, but you can't get something from nothing.~
/*SOLVED   - new - 8*/
@310071 = ~Find Joseph in the mines.

I found Joseph's ring in the mines and gave it to his wife.  Her gratefulness towards me still rings in my head.  I can only hope that she finds solitude with that ring as memory of her beloved husband.  May he rest in peace...~


//Return Kylee's dagger.
//DINK.DLG
/*UNSOLVED - @10933 - 1*/
@310077 = ~Return Kylee's dagger.

I am to return a dagger to Kylee, a miner in the lower levels of the Nashkel mine.~
//KYLEE.DLG
/*SOLVED   - new - 1*/
@310078 = ~Return Kylee's dagger.

I returned the dagger Dink gave me to Kylee.~


//Find Farmer Brun's son, Nathan.
//FARMBR.DLG
/*UNSOLVED - @5831 - 4*/
@310081 = ~Find Farmer Brun's son, Nathan.

An old man was begging for help on his farm north of the Friendly Arm.  Something about his son disappearing.  'Twas not worth my time.~
/*UNSOLVED - @5832 - 6*/
@310082 = ~Find Farmer Brun's son, Nathan.

I was north of the Friendly Arm when a farmer named Brun asked me to help find his son Nathan.  He is worried that bandits may have waylaid the boy.  I shall start looking to the west of their farm, as Brun said he saw some strange tracks in that direction.~
/*UNSOLVED   - @20710 - 9*/
@310083 = ~Find Farmer Brun's son, Nathan.

We delivered the body of Brun's son to him. He was quite distraught. Perhaps there is more we could do...but I'm not sure what.~
/*SOLVED   - @20711 - 10*/
@310084 = ~Find Farmer Brun's son, Nathan.

We gave Farmer Brun some gold, though we didn't want him to think it was charity. He's a very proud man.~
//WILTON.DLG
/*UNSOLVED - @5833 - 0*/
@310554 = ~Find Farmer Brun's son, Nathan.

A man named Wilton gave me a reward for helping that old farmer, Brun.  What goes around, comes around I guess.~


//Manage the ankheg population.
//GERDE.DLG
/*UNSOLVED - @15696 - 0*/
@310085 = ~Manage the ankheg population.

I am assisting the ranger, Gerde, in her attempt to manage the ankheg population on the plains south of Baldur's Gate. From where I stand at her side, I can see them swarming, coming to the surface roughly fifty yards to the east. On Gerde's instructions, however, I am not to exceed my quota of ten kills.~
/*SOLVED   - new - 1*/
@310086 = ~Manage the ankheg population.

Gerde gave me 75 gp for my efforts in helping her manage the ankheg population in the region.  Good money for a small task, really.~
//FENTEN.DLG
/*UNSOLVED - @15751 - 1*/
@310234 = ~Manage the ankheg population.

In west Baldur's Gate, a sturdy old dwarf by the name of Fenten informed me that there have been some troubles with ankhegs south of the city, across the river. I'm to find a woman named Gerde for further instructions.~
/*UNSOLVED - @15752 - 2*/
@310235 = ~Manage the ankheg population.

In west Baldur's Gate, a sturdy old dwarf by the name of Fenten has promised to buy some ankheg scales off me. Apparently there's a swarm of them to the south of the city, across the river.  I'm to find a woman named Gerde for further instructions.~


//The priestess of Umberlee.
//SONNER.DLG
/*UNSOLVED - @6279 - 5*/
//TELMAN.DLG
/*UNSOLVED - @6279 - 2*/
@310087 = ~The priestess of Umberlee.

I have agreed to aid the fishermen north of the Friendly Arm by getting rid of a priestess of Umberlee.  They claim she has harassed and killed a number of them.  She lives just east of the bridge to Baldur's Gate.~
//SONNER.DLG
/*SOLVED - @6283 - 7,9,13*/
//TELMAN.DLG
/*SOLVED - @6283 - 2*/
@310088 = ~The priestess of Umberlee.

I have refused to aid the Fishermen north of the Friendly Arm Inn.  They claimed that a priestess of Umberlee was harassing them, but I do not trust them.~
//SONNER.DLG
/*UNSOLVED - @6405 - 14*/
@310089 = ~The priestess of Umberlee.

The fishermen seek the guidance of the god Talos!  Surely this lends extra weight to Tenya's story, as Talos is a deity of mindless destruction.  The child shall take priority in this matter.~
/*UNSOLVED - @6403 - 14*/
@310090 = ~The priestess of Umberlee.

The fishermen are aligned with the god Talos!  It's a dark god of destruction, though whether he is worse than Umberlee I do not know.  It is of little concern.  I shall go the path that pays the best.~
/*SOLVED - @6404 - 14*/
@310091 = ~The priestess of Umberlee.

Talos, the god of destruction, is behind the actions of the fishermen!  Umberlee is behind the young priestess Tenya!  I cannot see a way to avoid displeasing one, and I do not truly wish the favor of the other.  I will have nothing more to do with them.~
/*UNSOLVED - @6406 - 17*/
@310092 = ~The priestess of Umberlee.

I have retrieved the bowl sought by the SeaQueen, though at the cost of displeasing these followers of Talos.  It will certainly be worth the joy I bring to that troubled child.~
/*UNSOLVED - @6282 - 19*/
//TELMAN.DLG
/*UNSOLVED - @6282 - 3*/
@310093 = ~The priestess of Umberlee.

This is odd.  Though the fishermen north of the Friendly Arm claimed to be poor, they were most eager to increase the value of their offer.~
//TENYA.DLG
/*UNSOLVED - @6286 - 5*/
@310094 = ~The priestess of Umberlee.

The "priestess" I was sent to kill is no more than a child of 12.  She says the fishermen who hired me killed her mother.  I shall go confront them on her behalf.~
/*SOLVED - @6285 - 5,8*/
@310095 = ~The priestess of Umberlee.

The "priestess" of Umberlee is no more than a child.  She claims the fishermen killed her mother.  I do not trust either side in this matter.~
/*UNSOLVED - @6288 - 5,8*/
@310096 = ~The priestess of Umberlee.

A wily creature, this priestess of Umberlee.  She tried to fool me wearing the guise of a child, but I saw through it and killed her!  She babbled something about the fishermen killing her mother, but it was naught but a trick, I am sure.~
/*UNSOLVED - @6329 - 8*/
@310097 = ~The priestess of Umberlee.

I returned to Tenya without having carried out her wishes.  She no longer seems quite the meek child. I feel it's best not to keep her waiting.~
/*SOLVED - @6330 - 10,11*/
@310098 = ~The priestess of Umberlee.

I have been promised a future reward for my role in vanquishing the fishermen aligned with Talos.  Strange though, I do not feel as though I have helped a child, so much as I have been the pawn of a spiteful god.  Deities are not to be trifled with...they trifle back.~
/*SOLVED - @6331 - 13*/
@310099 = ~The priestess of Umberlee.

I have refused to aid Tenya in her fanatical search for vengeance, though it appears she no longer wishes my help.  I fear for the safety of all concerned, but I trust none of them.~
//SONNER.DLG
/*UNSOLVED - new - 18*/
@311092 = ~The priestess of Umberlee.

A little Umberlee priestess is dead now. I wonder if I could hope now to get some divine help from Talos in the near future... as well as fresh fish each dinner....~


//Ankheg catastrophe.
//QUINN.DLG
/*UNSOLVED - @15743 - 1*/
@310100 = ~Ankheg catastrophe.

A young gnome by the name of Quinn informs me that some ankhegs have been causing chaos upriver from Baldur's Gate, along the east bank, just north of the witch Tenya's home. His friend Nestor has already met his fate in their midst and Quinn has asked me to return there in the hopes of finding something for the burial... To be honest, I don't expect there'll be too much of Nester left... But the boy is grieving so I will do as asked.  Quinn can be found in the north west section of the city.~
/*SOLVED - new - 2*/
@310101 = ~Ankheg catastrophe.

Quinn was quite pleased to receive Nestor's dagger.  I guess that will serve him as a reminder of Nestor's bravery.  Long live Nestor.~


//Hunting the druids.
//ALDETH.DLG
/*UNSOLVED - @6496 - 0,1*/
@310102 = ~Hunting the druids.

I have agreed to help Aldeth Sashenstar, a noble from Baldur's Gate, to fight off a band of savages.~
/*SOLVED - new - 7*/
@310104 = ~Hunting the druids.

I avenged the death of Elban, one of Aldeth's dear friends, by helping Aldeth dispatch of a band of savages.  They are now free to hunt as they please.  Aldeth also mentioned that I should visit him at the Merchant's League located in the southwest of Baldur's Gate if I had the time.~
//SENIYA.DLG
/*SOLVED - new - 2,6*/
@310103 = ~Hunting the druids.

I sided with the druids on the protection of the Cloakwood wildlife and slew Aldeth Sashenstar.  I suspected Aldeth and his band may have hunted shapechanged druids, and it was right that the druids could have their revenge.~


//Find Chelak.
//TIBER.DLG
/*UNSOLVED - @11664 - 3*/
@310105 = ~Find Chelak.

We encountered a man named Tiber in the Cloakwood and told him that we'd try to find his brother Chelak.  According to Tiber, his brother entered the Cloakwood in an attempt to destroy a spider infestation.~
/*SOLVED - new - 4*/
@310106 = ~Find Chelak.

Tiber was very bitter when I returned the body of Chelak to him.  Poor Chelak, it was suicide to take on a nest of spiders.  As for Tiber, there is not much I can do but to empathize with him.~


//The 'kidnapping' of Skie.
//ELDOTH.DLG
/*UNSOLVED - @6596 - 5*/
@310107 = ~The 'kidnapping' of Skie.

We've agreed to help out Eldoth with an extortion plan.  He wants us to kidnap a young girl named Skie who happens to be the daughter of Grand Duke Entar Silvershield.  Eldoth has told us that she wants to escape home, and would be a willing partner in the scheme.  Once we had her, Eldoth would blackmail Entar for money.~
//SKIE.DLG
/*SOLVED - new - 8*/
@310108 = ~The 'kidnapping' of Skie.

I helped Eldoth rescue Skie, but she seems to weak as an adventurer to assist me with my mission, so I let them go.~
/*SOLVED - new - 7*/
@310109 = ~The 'kidnapping' of Skie.

I helped Eldoth rescue Skie.  She certainly was eager to join our party, but I'm not sure how she would be able to handle the situation that I am in.  I guess I will give her a chance and let her try.~
//ELDOTJ.DLG
/*SOLVED - new - 1*/
@310110 = ~The 'kidnapping' of Skie.

I took Eldoth to the northwest of Baldur's Gate where the estate was located, but I was not sure of the plan anymore.  Eldoth has left the party to do the 'rescue' mission himself.~
/*SOLVED - new - 6*/
@310111 = ~The 'kidnapping' of Skie.

It looks like I took to long to help Eldoth 'rescue' Skie.  He simply called us stupid and walked away.  However, I have other thoughts about who to call stupid, or suicide.~


//Investigate the Seven Suns compound.
//SCAR.DLG
/*UNSOLVED - @20515 - 7*/
@310112 = ~Investigate the Seven Suns compound.

Scar has hired us to investigate strange goings on in the Seven Suns compound in the south west section of the city.~
/*UNSOLVED - @7028 - 10*/
@310113 = ~Investigate the Seven Suns compound.

Scar told us that he would double our wage if we destroy the doppleganger infestation Suns compound.~
/*SOLVED - new - 9*/
@310116 = ~Investigate the Seven Suns compound.

I reported to Scar that I did not find out anything peculiar about the Seven Suns compound.  He seems to be more preoccupied with the Iron Throne, however.~
/*SOLVED - new - 10*/
@310117 = ~Investigate the Seven Suns compound.

I reported to Scar about a doppleganger that has infiltrated the Seven Suns compound, but I didn't want to investigate it further.  Scar seems to be more preoccupied with the Iron Throne, however.~
/*SOLVED - new - 15*/
@310118 = ~Investigate the Seven Suns compound.

I told Scar that the dopplegangers were too overwhelming for us to dispatch.  He seemed to understand and will be sending a group of Flaming Fist to do the job.~
/*SOLVED - new - 13,16*/
@310115 = ~Investigate the Seven Suns compound.

I cleared out the infestation of dopplegangers in the Seven Suns compound, and got a handsome reward from Scar.  He seems to want us to do something else for him.~
/*SOLVED - new - 17*/
@310119 = ~Investigate the Seven Suns compound.

I reported to Scar that I cleaned out the doppleganger infestation, but the business would decline because Jhasso was killed.  Scar did not pay us but is willing to hire us again.~
//JHASSO.DLG
/*UNSOLVED - @7039 - 6*/
@310114 = ~Investigate the Seven Suns compound.

We've learned from Jhasso that a group of shapeshifting creatures has taken over the Seven Suns consortium.~
//DOPPSE.DLG
/*UNSOLVED - @6588 - 1,2*/
@310349 = ~Investigate the Seven Suns compound.

From what I've heard, the Seven Suns estate is obviously inhabited by monsters that can assume human form.~
/*UNSOLVED - @6589 - 3  (KD - reactivated dialogue state)*/
@311349 = ~Investigate the Seven Suns compound.

The leader of the Seven Suns is imprisoned in the basement level of the Seven Suns.~
//DOPPSM.DLG
/*UNSOLVED - @6587 - 3,5*/
@310356 = ~Investigate the Seven Suns compound.

The merchants of the Seven Suns seem to be frightened about something.  Obviously something is not quite right.~


//Investigate the mysterious disappearance of citizens.
//SCAR.DLG
/*UNSOLVED - @7145 - 30*/
@310120 = ~Investigate the mysterious disappearance of citizens.

We have agreed to explore the sewers on the eastern side of the city.  People have been disappearing, and it's our job to find out why.~
/*SOLVED - new - 36*/
@310121 = ~Investigate the mysterious disappearance of citizens.

I reported to Scar that I was unable to find any clues about the disappearances.  He was rather angry at us and has threatened to assign someone else with the task.  I think I will leave him to it.~
/*SOLVED - new - 33*/
@310122 = ~Investigate the mysterious disappearance of citizens.

I reported to Scar that an ogre mage was behind the disappearances.  Unfortunately, a ruby ring belonging to the Sashenstar family was never to be found.~
/*SOLVED - new - 34*/
@310123 = ~Investigate the mysterious disappearance of citizens.

I reported to Scar that an ogre mage was behind the disappearances, and returned a ruby ring that belonged to the Sashenstar family.~
/*SOLVED - new - 35*/
@310124 = ~Investigate the mysterious disappearance of citizens.

I reported to Scar that an ogre mage was behind the disappearances, and that I have slain the creature.  He should not be troubling the citizens anymore.~


//Investigate the Iron Throne.  ****************************************************************************************
//SCAR.DLG
/*UNSOLVED - @20513 - 1,3*/
@310125 = ~Investigate the Iron Throne.

Scar told us that if we ever had any trouble that we could meet him just outside of the Flaming Fist compound in the south west portion of the city. He seemed to hope we were the ones who helped out in Nashkel. Perhaps I should tell him...~
/*UNSOLVED - @10649 - 9,28,33,34,35,37,38*/
@310126 = ~Investigate the Iron Throne.

Scar is waiting outside of the Flaming Fist barracks.  He wants to discuss the suspicions he has about the Iron Throne.~
//DELTAN.DLG
/*UNSOLVED - @6591 - 6*/
@310127 = ~Investigate the Iron Throne.

We have agreed to go on a mission for Duke Eltan.  We are to infiltrate the Iron Throne headquarters, here in Baldur's Gate.~
/*UNSOLVED - @6592 - 10,11*/
@310128 = ~Investigate the Iron Throne.

The Duke has told us to go to Candlekeep.  He thinks that we can gather important information from the Iron Throne leaders.  He has given us a valuable book;  we must give this book to the Keeper of the Portal at Candlekeep, otherwise we'll never be allowed to enter.~
//DRATAN.DLG
/*UNSOLVED - @20256 - 5,6*/
@310129 = ~Investigate the Iron Throne.

Something is rotten in the Iron Throne tower, something that is cancerous and malignant and... and growing. Dra'tan, one of the tower guards, has informed me of something most dire. It seems that the Throne has been inviting their competitors in the Seven Suns and the Merchants' Consortium to the tower's fifth floor and then doing something horrible to them. Are they being turned into zombies of a sort, are they being poisoned with a powerful drug, are they being replaced somehow? I don't know. Regardless, the implications are staggering and, to be honest, terrifying... I must steel myself and continue my ascent, however, for I know not what else to do...~
//EMITAR.DLG
/*UNSOLVED - @20311 - 2*/
@310130 = ~Investigate the Iron Throne.

A chance encounter with the Grand Duke's chief negotiator, Emissary Tar, has filled in a few gaps in the mystery. The Merchants' Consortium and the Seven Suns have temporary surrendered their mines to the Iron Throne, supposedly in support of the coming war effort. I doubt, however, that the surrender is as temporary as the Throne would have us believe... or as voluntary. I can only hope that Emissary Tar keeps her wits about her and does not fall prey to whatever it is that has befallen the Iron Throne's competitors.~
//DESTUS.DLG
/*UNSOLVED - @20365 - 0*/
@310131 = ~Investigate the Iron Throne.

It seems the Iron Throne is negotiating a treaty with the city's Grand Dukes. Is this simple treaty the key to ending all the unrest of the past season or is it just another link in the long chain of motivations? Will money satisfy the Throne's greed or is there something more behind it all? I have so many questions and, while I feel so close to finding answers, I somehow doubt that they will be quite as fulfilling as I hope...~
//THALDO.DLG
/*UNSOLVED - @7236 - 2*/
@310132 = ~Investigate the Iron Throne.

When we threatened Thaldorn, he told us that Reiltar and Brunos, his business partners, were at Candlekeep.~
/*UNSOLVED - @6569 - 5*/
@310133 = ~Investigate the Iron Throne.

When we charmed Thaldorn we learned a lot of information about the Iron Throne.  They want to become the pre-eminent trading cartel along the Sword Coast.  To do this, they have been using a misinformation campaign to raise tensions between the nations of Baldur's Gate and Amn.  They have disrupted the flow of iron into Baldur's Gate by sabotaging the Nashkel mines, and using the Chill and Black Talons to cut off all trade along the Sword Coast.  The only iron source in the Sword Coast will be the Iron Throne base in Cloakwood.  With Baldur's Gate anticipating a war with Amn, they will be forced to go to the Iron Throne for the most precious of war time materials.  When this occurs, the Iron Throne will be able to make any demands that they wish.~
//ULRAUN.DLG
/*UNSOLVED - @9750 - 6*/
@310134 = ~Investigate the Iron Throne.

Someone has gone to a lot of trouble to ensure that Ulraunt thinks we murdered the leaders of the Iron Throne.  Who would want the Iron Throne leaders dead...other than us, that is?~
//KOVERA.DLG
/*UNSOLVED - @20469 - 5,6*/
@310135 = ~Investigate the Iron Throne.

Koveras has suggested that I kill the leaders of the Iron Throne, while they're here at Candlekeep.  The thought of bringing violence to such a place makes me queasy, but perhaps it's something that needs to be done.  I wish Gorion was here to guide me.~
//BRUNO.DLG
/*UNSOLVED - @6567 - 2*/
@310136 = ~Investigate the Iron Throne.

When we charmed Bruno we learned a lot of information about the Iron Throne.  They want to become the pre-eminent trading cartel along the Sword Coast.  To do this, they have been using a misinformation campaign to raise tensions between the nations of Baldur's Gate and Amn.  They have disrupted the flow of iron into Baldur's Gate by sabotaging the Nashkel mines, and using the Chill and Black Talons to cut off all trade along the Sword Coast.  The only iron source in the Sword Coast will be the Iron Throne base in Cloakwood.  With Baldur's Gate anticipating a war with Amn, they will be forced to go to the Iron Throne for the most precious of war time materials.  When this occurs, the Iron Throne will be able to make any demands that they wish.~
//RIELTA.DLG
/*UNSOLVED - @6568 - 3*/
@310137 = ~Investigate the Iron Throne.

When we charmed Rieltar we learned a lot of information about the Iron Throne.  They want to become the pre-eminent trading cartel along the Sword Coast.  To do this, they have been using a misinformation campaign to raise tensions between the nations of Baldur's Gate and Amn.  They have disrupted the flow of iron into Baldur's Gate by sabotaging the Nashkel mines, and using the Chill and Black Talons to cut off all trade along the Sword Coast.  The only iron source in the Sword Coast will be the Iron Throne base in Cloakwood.  With Baldur's Gate anticipating a war with Amn, they will be forced to go to the Iron Throne for the most precious of war time materials.  When this occurs, the Iron Throne will be able to make any demands that they wish.~
//PRAT.DLG
/*UNSOLVED - @7747 - 4*/
@310138 = ~Investigate the Iron Throne.

Sarevok framed us for the murders of Rieltar and Brunos.  He had a group of dopplegangers assume our forms and murder the Iron Throne leaders.~
//DIARMID.DLG
/*UNSOLVED - @11660 - 1,5,6*/
@310139 = ~Investigate the Iron Throne.

I met Diarmid outside of the Candlekeep crypts and he mistook my group for that of a cohort of his named Prat. He spilled the beans and revealed that it was Sarevok's plan to have me accused of the murders of the Iron Throne leaders, whether I could be goaded into the act or not. Dopplegangers were to impersonate me and ensure I would be blamed. With my party wanted by the law and Brunos and the others dead, Sarevok thinks he stands unopposed. He has returned to Baldur's Gate and plans to take control of the city somehow, likely using his leverage as the new head of the Iron Throne, so I should probably check their base out again. His end goal seems to be war with Amn, but his reasons are still not clear to me.~
//SAREVO.DLG
/*UNSOLVED - @7127 - 4*/
@310140 = ~Investigate the Iron Throne.

I met a man named Koveras.  He claimed to be a friend of Gorion.~
//HUSAM.DLG
/*UNSOLVED - @7018 - 2*/
@310172 = ~Investigate the Iron Throne.

We met a man named Husam who claims to have worked with the Iron Throne.  When we talked with him he seemed to be a harmless drunk.~
/*UNSOLVED - @7020 - 4,17*/
@310173 = ~Investigate the Iron Throne.

The drunk named Husam told us that the leaders of the Iron Throne were Brunos, Thaldorn and Reiltar.~
/*UNSOLVED - @7021 - 5,12,13*/
@310174 = ~Investigate the Iron Throne.

The drunk named Husam told us that the Iron Throne leaders had gone to Candlekeep; for what purpose we do not know.~
/*UNSOLVED - @7022 - 6,14,16*/
@310175 = ~Investigate the Iron Throne.

Husam told us that there was a secret passage from the home of Krammach Arkhstaff to the Iron Throne base.~
/*UNSOLVED - @7023 - 8,9*/
@310176 = ~Investigate the Iron Throne.

Husam told us that we can find him at the Elfsong tavern.  Though he is a blubbering drunk, he seems to know a great deal.~
/*UNSOLVED - @7025 - 25*/
@310177 = ~Investigate the Iron Throne.

We have learned that the drunk Husam has been putting up an act all this time.  He is actually a member of the Shadow Thieves.  The Shadow Thieves are concerned at how the nations of Amn and Baldur's Gate have been maneuvered close to a war.~
//HARBOR.DLG
/*UNSOLVED - @7738 - 2*/
@310282 = ~Investigate the Iron Throne.

According to the Harbormaster, the Iron Throne has been shipping iron into the city via its merchant fleet.~
/*UNSOLVED - @7737 - 12*/
@310283 = ~Investigate the Iron Throne.

When we charmed the Harbormaster, he told us that there were quite a few Iron Throne merchant ships coming into port these past few weeks.  He thinks that the ships were carrying iron.~
//ENTILL.DLG
/*UNSOLVED - @9932 - 10,11*/
@310284 = ~Investigate the Iron Throne.

An old gent named Entillis Fulsom seems well-acquainted with my ongoing investigations into the Iron Throne. He has recommended to me the assistance of Scar and Duke Eltan, two men associated with the honorable Flaming Fist Mercenaries, here in Baldur's Gate... It seems that he is acting with Elminster. While I still cannot grasp their interest in me, I cannot doubt the goodness of their intentions.~
//KOLVAR.DLG
/*UNSOLVED - @416 - 3*/
@310285 = ~Investigate the Iron Throne.

Kolvar tells us that the Zhents aren't too pleased at their name being misused by the Iron Throne.~
//BENDAL.DLG
/*UNSOLVED - @10002 - 2,3*/
@310326 = ~Investigate the Iron Throne.

Bendalis, an old friend of mine, says that there are strange things happening in Candlekeep. He specifically mentioned "un-merchant-like merchants," and a visiting sage named Koveras that arrived separately but seems keenly interested in the others.~
/*UNSOLVED - @10003 - 4,5*/
@310327 = ~Investigate the Iron Throne.

Bendalis says that there is something odd about the recently arrived Koveras, and that Shistal has been acting strangely as of late.~
//CHANTE2.DLG
/*UNSOLVED - @20453 - 3*/
@310335 = ~Investigate the Iron Throne.

The Chanter tells me that the men from the Iron Throne are on the third floor of the Central Keep, meeting with two others from the Knights of the Shield. About what, I cannot fathom but I suspect my path lies in their direction nonetheless. The Chanter also mentioned another stranger, a man named Koveras, studying the prophecies of Alaundo where they are kept on the second floor. Who's to say whether or not he is connected to this mystery? All the same, it is no doubt wise to be aware of his presence here.~
//DIVINE.DLG
/*UNSOLVED - @7237 - 2*/
@310344 = ~Investigate the Iron Throne.

The seer told us that the leader of the Iron Throne was Reiltar Costak.~
/*UNSOLVED - @7238 - 3*/
@310345 = ~Investigate the Iron Throne.

The seer told us that the leader of the Iron Throne was Sarevok Costak.~
//ENTAR.DLG
/*UNSOLVED - @6598 - 1*/
@310362 = ~Investigate the Iron Throne.

When we charmed Entar Silvershield he told us quite a bit.  He said that the Iron Throne had recently set up in Baldur's Gate and was offering to sell iron to the city.  The Grand Dukes are worried about an invasion from Amn, and are thus taking the Iron Throne's offer seriously, despite some reservations about their intentions.~
//FELDAN.DLG
/*UNSOLVED - @9997 - 4,6*/
@310363 = ~Investigate the Iron Throne.

I ran into old Feldane, one of the monks who has lived at Candlekeep since before I can remember. He said that there are suspicious visitors staying at the keep, and that they are making use of the meeting rooms. He suspects that several of them are from the Iron Throne, while the remainder are from the Knights of the Shield. Apparently they are negotiating for control of various regions in the Sword Coast. In his opinion neither of these groups is entirely respectable, though they have done nothing wrong while here.~
//IRONM4.DLG
/*UNSOLVED - @7683 - 6*/
@310381 = ~Investigate the Iron Throne.

When we threatened one of the Iron Throne merchants, he told us that his leaders were at Candlekeep.~
/*UNSOLVED - @7684 - 8*/
@310382 = ~Investigate the Iron Throne.

The offices of the Iron Throne leaders are on the fifth floor of the building.~
/*UNSOLVED - @7686 - 11*/
@310383 = ~Investigate the Iron Throne.

A charmed merchant told us that the leaders of the Iron Throne were at Candlekeep.~
//IRONME.DLG
/*UNSOLVED - @7037 - 2*/
@310384 = ~Investigate the Iron Throne.

One of the Iron Throne leaders is right now on the fourth floor of the Iron Throne citadel.~
/*UNSOLVED - @7036 - 3*/
@310385 = ~Investigate the Iron Throne.

An Iron Throne merchant told us that Brunos and Reiltar, two of the leaders of the company, have traveled to Candlekeep.~
//KARAN.DLG
/*UNSOLVED - @16555 - 3,4*/
@310397 = ~Investigate the Iron Throne.

Karan, my old tutor, has told me something most interesting: Koveras seems quite well-acquainted with the prophecies of Alaundo the Seer. So well, in fact, that he can recite them with his eyes closed. It may be worth my while to take some of those well-worn tomes off their shelves near where Karan and I spoke. Koveras himself must still be in the building as I have not seen anyone of his description leave. Whoever he may be, I do not intend to let him avoid me like this forever.~
//RBALDU.DLG
/*UNSOLVED - @16331 - 9*/
@310503 = ~Investigate the Iron Throne.

The Iron Throne is quite powerful in Baldur's Gate, even though they only arrived there recently. Something may be disrupting the Merchant's League and reducing its ability to compete.~
/*UNSOLVED - @16336 - 15*/
@310508 = ~Investigate the Iron Throne.

The Seven Suns has been making foolish business decisions as of late, allowing the Iron Throne to increase their own power.~
//READ3.DLG
/*UNSOLVED - @7111 - 2*/
@310520 = ~Investigate the Iron Throne.

A reader in Candlekeep told me that the leaders of the Iron Throne met every day with mysterious people on the third floor.~
//STEPHA.DLG
/*UNSOLVED - @10102 - 4,6*/
@310532 = ~Investigate the Iron Throne.

After defeating the mage Davaeorn I questioned his sniveling apprentice Stephan Re'Cap. He confirmed much of what I already knew: The Iron Throne is the organization behind the iron crisis, though I think the name is just a coincidence. Mulahey was to destroy the effectiveness of the Nashkel mine, while bandits stopped incoming caravans. The perceived threat of the shortage likely inflamed fears and exaggerated the problem.

The Iron Throne was going to try and look like the saviors of the day, riding in with their stores of iron to equip the troops or something like that. With the bandit raids and the rumors about Amn, the Iron Throne figured that the Dukes of Baldur's Gate would think they needed arms and ore quickly in case of Amnish attack. They figured they could get exorbitant prices, or better yet, sanctions against competitors and an easing of trade laws for themselves only. A quick way to install themselves as an underground power on the coast while maintaining a veneer of respectability as a merchant consortium, unless they got caught, of course.

The three regional leaders of the Iron Throne placed Davaeorn in charge of the mine. Stephan also said that Davaeorn was getting orders from someone else too, and that he complained about it a lot, but he never said a name. The main building for the Iron Throne is apparently in Baldur's Gate, somewhere in the south west of the city.~
//TRIADO.DLG
/*UNSOLVED - @20214 - 3*/
@310546 = ~Investigate the Iron Throne.

The Iron Throne tower is apparently no place for the faint of heart. A very distraught merchant by the name of Triadore nearly bowled me over on his reckless charge for the exit. Luckily I was uninjured and the impact slowed him enough that I could lure him into a frantic (and expensive) conversation. According to his hurried testimony, the tower's fifth floor is home to a small fanatical sect of some sort, acolytes of someone named Sarevok. It is becoming more and more apparent that there is more behind the Iron Throne than simple greed. Some secret agenda is afoot and, for the life of me, I must discover it.~
//MAREK.DLG
/*UNSOLVED - @7081 - 3*/
@310591 = ~Investigate the Iron Throne.

Two assassins working for the Iron Throne have threatened us.  Their names are Marek and Lothander, and they have warned us to back away from the Iron Throne.~
//NOBLBA.DLG
/*UNSOLVED - @7091 - 0*/
//NOBWBA.DLG
/*UNSOLVED - @7091 - 0*/
@310594 = ~Investigate the Iron Throne.

One of the sons of the Iron Throne's leaders seems to be quite popular.  The son's name is Sarevok.~


//Find the scroll of wisdom.
//FAHRIN.DLG
/*UNSOLVED - @15719 - 1*/
@310141 = ~Find the scroll of wisdom.

Fahrington, a strange druid in the Wood of Sharp Teeth, has had his scroll of wisdom stolen by an east-bound tasloi. I felt sorry for the poor man as he does seem to be in desperate need of it.~
/*UNSOLVED - @15720 - 2*/
@310142 = ~Find the scroll of wisdom.

Fahrington, a strange druid in the Wood of Sharp Teeth, has had his scroll of wisdom stolen. He appears to know the area well and suspects that it has fallen into the claws of an ettercap to the east.~
/*SOLVED - new - 4*/
@310143 = ~Find the scroll of wisdom.

I found the scroll of wisdom for Fahrington, but he bid me keep it.  I wonder what kind of 'karmic' eseence the words of the scroll really contain.~


//Rescue Drienne's cat.
//DRIENN.DLG
/*UNSOLVED - @15709 - 1*/
@310144 = ~Rescue Drienne's cat.

Through her tears, the dear child Drienne has asked me to rescue her cat from the waterfall.  Although I haven't the heart to tell her so, I fear the worst.~
/*SOLVED - @16540 - 2*/
@310145 = ~Rescue Drienne's cat.

Okay, this is getting ridiculous! Little Drienne claims that I have killed her cat, Pixie! What am I supposed to do, bring her a gibberling, instead?!?~
/*SOLVED - @16542 - 3*/
@310146 = ~Rescue Drienne's cat.

Nothing like giving a little girl a dead cat and then taking the last of her allowance in exchange... 23 gp... I am such a creep...~
/*SOLVED - @16543 - 4*/
@310147 = ~Rescue Drienne's cat.

From the sound of it, this isn't the first time Drienne's cat has died... Nine lives, my arse. Give me my own personal necromancer and I'll do the same! She has given me one of her father's scrolls, however. Whatever it is, it should prove interesting.~


//Protect the tree of the Dryad of the Cloudpeaks.
//DRYAD.DLG
/*UNSOLVED - @5014 - 3,11,12*/
@310148 = ~Protect the tree of the Dryad of the Cloudpeaks.

While traveling the Cloudpeaks I met a Dryad.  She asked that I help protect her tree.  How could I refuse such a request?~
/*SOLVED - @5017 - 4,8,10*/
@310149 = ~Protect the tree of the Dryad of the Cloudpeaks.

I have angered a Dryad near the Cloudpeaks, and have been warned out of "her" wood.  It's of little concern.  She also directed me to look into a wolf cave just to the south, where a treasure cache hidden.~
/*SOLVED - @16557 - 6,7*/
@310150 = ~Protect the tree of the Dryad of the Cloudpeaks.

I have curried the favor of a Dryad in the Cloudpeak mountains. Pleasing such nature spirits will bring me no end of luck.~


//Dog-gone.
//ALBERT.DLG
/*UNSOLVED - @6508 - 4*/
@310151 = ~Dog-gone.

I have met a child named Albert, who wished me to find his dog.  I have no time for such paltry pursuits.~
/*UNSOLVED - @6507 - 5*/
@310152 = ~Dog-gone.

I met a child named Albert outside of Nashkel.  He requested that I find his little Rufie dog for him.  He had such an innocent demeanor, how could I refuse?  He gave me a chew-toy to entice the little fellah with.~
/*SOLVED - @6509 - 7*/
@310153 = ~Dog-gone.

I um...rescued "little" Rufie and returned him to the...child...named Albert.  I do not wish to know where they went.  With luck I will never find out.~
/*SOLVED - @6510 - 8*/
@310154 = ~Dog-gone.

I killed the missing "dog" named Rufie, and have made an enemy of its owner.  I really do not wish to know where "little" Albert was from, and I hope to never meet him again.  I hope...~


//Flaming Fist deserter.
//FLAM4.DLG
/*UNSOLVED - @6613 - 3,7*/
@310155 = ~Flaming Fist deserter.

A Flaming Fist soldier told us that there was a reward out for a man who deserted his unit.  The reward is for 50 gold, and the man's name is Samuel.~
/*SOLVED - new - 12*/
@310157 = ~Flaming Fist deserter.

I turned Samuel in to the Flaming Fist soldier, and got a paltry 50 gold for it.  Hell, might buy me a sword...~
//LENA.DLG
/*UNSOLVED - @7074 - 5*/
@310156 = ~Flaming Fist deserter.

We have promised the woman Lena that we will take Samuel to the Temple of Wisdom at the Friendly Arm Inn.~
//GELLAN.DLG
/*SOLVED - new - 2*/
@310158 = ~Flaming Fist deserter.

It turns out that it was Lena who encouraged Samuel to desert the Flaming Fist.  Nevertheless, I hope that Gellana can do something to bring that poor man back to shape.~
/*SOLVED - new - 3*/
@310159 = ~Flaming Fist deserter.

I brought Samuel to Gellana as Lena had asked, but Samuel had passed out to the point of no return.  What a waste of life.~


//Steal Algernon's cloak.
//PHEIRK.DLG
/*UNSOLVED - @15742 - 1*/
@310160 = ~Steal Algernon's cloak.

Pheirkas, a dwarven fighter in Baldur's Gate, has asked me to undertake what I can only call a covert mission. Staying at Feldepost's Inn in Beregost is the apparently obese Algernon. Kept on his person is a cloak that Pheirkas is interested in, shall we say, acquiring... The risk is great but the reward, I'm sure, is handsome.  Pheirkas can be found in the north west section of the city.~
/*SOLVED - new - 3,4*/
@310161 = ~Steal Algernon's cloak.

How do you put it?  I 'retrieved' Algernon's cloak for Pheirkas and was compensated accordingly...~


//Twin matters.
//GERVIS.DLG
/*UNSOLVED - @15786 - 1*/
@310162 = ~Twin matters.

Old Gervisse, who claims to be watching over a pair of young twins in Baldur's Gate, has asked me to seek out and kill a dangerous druid named Voltine. She is apparently polymorphing herself in an attempt to slip past Gervisse's nightly defenses and abduct the twins. There is something that still disturbs me about all of this but I'm not sure what...~
/*SOLVED - new - 2*/
@310166 = ~Twin matters.

I decided that it was Voltine who looked shifty and disposed of him for Gervisse.  For some reason I don't think that solved the problem...~
//LAERTA.DLG
/*UNSOLVED - @15785 - 0*/
@310163 = ~Twin matters.

The young twins, Laerta and Louise, claim that a 'bogeyman' watches them through their window every night. Now, I don't believe in bogeymen but I've seen enough in my travels to believe that there's something out there and I don't like the sound of it...~
//VOLTIN.DLG
/*UNSOLVED - @15787 - 1*/
@310164 = ~Twin matters.

In the midst of rather... unfortunate circumstances, I have learned from Voltine, a shape-changing druid, that this city suffers from an old Peeping Tom named Gervisse. As my encounter with Voltine got off to a bad start, it may be in my best interest to deal with Gervisse and thus return me to the druid's good graces.~
/*SOLVED - new - 3*/
@310165 = ~Twin matters.

Well, I got on the good side of the druid Voltine alright.  He gave me a Wand of Polymorphing for disposing of Gervisse.~


//Balduran's items.
//DEGROD.DLG
/*UNSOLVED - @10414 - 5*/
@310167 = ~Balduran's items.

We're to do a service for a wizard named Degrodel.  He wants us to find the helm of Balduran.  It can be found on the petrified bodies of a group of adventurers.  The bodies are currently in the possesion of an art dealer who lives in an estate just west of the fair grounds.  We can find Degrodel in an estate in the north west part of the town.~
/*SOLVED - new - 7*/
@310171 = ~Balduran's items.

The wizard Degrodel is a nasty one.  Despite paying me his 'kingly' sum, he beset his magical guards on me.  I probably should have put the helm to good use.~
//VAIL.DLG
/*UNSOLVED - @10620 - 4*/
@310168 = ~Balduran's items.

The elf Vail has given me a scroll apparently giving the location of the Helm of Balduran. I tire of these paltry riddles.~
/*UNSOLVED - @10592 - 7*/
@310169 = ~Balduran's items.

The elf Vail has told us that he gave the cloak of Balduran to a consort of his in the Undercellars. Quenash is her name.~
//QUENAS.DLG
/*UNSOLVED - @10627 - 8*/
@310170 = ~Balduran's items.

Quenash has given me the Cloak of Balduran, but had very little information about the location of the Helm. She said Vail did mention it once, and her exact words were that "he could not have found a better location to hide both the cloak and the helm, and that the building was practically named for the purpose, but that he would let me (Quenash) keep the cloak because he did not want both items in such a public place."~


//History of the Unicorn Run.
//RINNIE.DLG
/*UNSOLVED - @15747 - 1*/
@310178 = ~History of the Unicorn Run.

Rinnie, a bard and balladeer here in Baldur's Gate, has asked me to bring her a history of the Unicorn Run, should I ever encounter one in my travels.  Rinnie can be found in one of the houses located beside the palace.~
/*SOLVED - new - 3,6*/
@310179 = ~History of the Unicorn Run.

I found a book on the history of the Unicorn Run for Rinnie.~


//Ghorak the Diseased.
//GHORAK.DLG
/*UNSOLVED - @15777 - 2*/
@310180 = ~Ghorak the Diseased.

Upon attempting to cure Ghorak the Diseased in the slums of Baldur's Gate, he has asked a dark favor of me. Behind a painting at the Three Old Kegs lies the skull of his brother Kereph. I am to present it to Agnasia in The Lady's Hall, where perhaps I will learn more of this sorry tale.~
//AGNASI.DLG
/*SOLVED - new - 0*/
@310181 = ~Ghorak the Diseased.

I apparently returned the skull of a long-dead priest by the name of Kereph to Agnasia.  Ghorak should be cured of his affliction, so I might be able to pay him a friendly visit some time.~


//For the beauty.
//HANNAH.DLG
/*UNSOLVED - @19286 - 3*/
@310564 = ~For the beauty.

A woman by the name of Lady Hannah informs me that Ragefast the Mage has enslaved a nymph within his quarters, in the northwest corner of the city. I will find him and listen to his defence but, rest assured, I will not give him the benefit of the doubt in a travesty such as this!~
//RAMAZI.DLG
/*UNSOLVED - @6571 - 9*/
@310182 = ~For the beauty.

We have agreed to obtain a nymph currently in the possession of a mage named Ragefast.  The mage Ramazith has hired us, and desires the Nymph for reasons unknown to us.  We are to meet Ramazith at his home when we have the nymph.  Ragefast's home is located just north east of the Hall of Wonders.~
/*UNSOLVED - @6572 - 18*/
@310183 = ~For the beauty.

Ramazith plans to use the nymph Abela as spell components for many of his spells.~
//ABELA.DLG
/*UNSOLVED - @6570 - 8*/
//RAGEFA.DLG
/*UNSOLVED - @6570 - 3*/
@310184 = ~For the beauty.

Ragefast thinks that Ramazith has evil plans in store for the nymph named Abela.~
//ABELA.DLG
/*SOLVED - new - 4,7*/
@310185 = ~For the beauty.

Both Ragefast and I have released the nymph Abela to her home.  I am convinced the Ramazith can only do worse than what Ragefast has done.  I probably should not visit Ramazith again unless I want to taste his wrath.~
/*SOLVED - new - 13*/
@311183 = ~For the beauty.

I have finally decided to release Abela the nymph. Ragefast and Ramazith appeared to have malicious intentions, so I've killed them both.~
//RAMAZI.DLG
/*SOLVED - new - 15*/
@310186 = ~For the beauty.

I have delivered the nymph Abela to Ramazith as asked.  It was a very grave decision I made, but I'm not sure whether I can make amends for this.~


//Intrigue with a cat.
//PETRIN.DLG
/*UNSOLVED - @15744 - 1*/
@310187 = ~Intrigue with a cat.

Petrine, one of Baldur's Gate's countless orphans, has lost the one thing she still holds dear in life: her cat, Angel. It is difficult not to feel a deep pity for the sweet girl... but she doesn't want my pity, only my help. According to Petrine, Angel has likely returned to the house of her uncle Bheren, from whose place she has fled and is reluctant to return.  If I could find the cat's ring, I would probably make Petrine a very happy girl.~
//BHEREN.DLG
/*UNSOLVED - @15745 - 0*/
@310188 = ~Intrigue with a cat.

I visited Bheren of Baldur's Gate in his house today. He appears upset with a cat that is loitering about and he mentioned someone named Petrine.~
/*UNSOLVED - @15746 - 1*/
@310189 = ~Intrigue with a cat.

I visited Bheren of Baldur's Gate in his house today. He has offered me the proverbial cloak off his back in exchange for the death of a rather bothersome cat...~
/*SOLVED - new - 3*/
@311189 = ~Intrigue with a cat.

It's done. I killed that nasty cat. I suppose Bheren will think twice next time before asking me to do something, because next time I will demand a REAL payment for such a deed.~
/*SOLVED - new - 2*/
@310474 = ~Intrigue with a cat.

It's done.  I killed that nasty cat, and Bheren let a magical cloak out of the bag.  Yippee!~
//PETRIN.DLG
/*SOLVED - new - 3*/
@310190 = ~Intrigue with a cat.

I found the Angel Skin ring that Petrine wanted.  She was very grateful.~
/*SOLVED - new - 6*/
@310191 = ~Intrigue with a cat.

I killed the cat...ahem... Pathetic girl is crying... What a waste....~


//Evil deeds go punished.
//BELLAM.DLG
/*JOURNAL - @15783 - 4*/
@310192 = ~Evil deeds go punished.

Bellamy, a decidedly mysterious halfling bard, has warned me to steer clear of a paladin lurking behind one of the dockside taverns here in Baldur's Gate. His name is Phandalyn and, from the sound of it, my reputation has preceded me.~
//PHANDA.DLG
/*JOURNAL - @15776 - 0*/
@310193 = ~Evil deeds go punished.

My party has been attacked by Phandalyn, an over-vigilant paladin loitering in one of Baldur's Gate's many seedy taverns.  Mental note: when one depends on a party of evil, steer clear of musclebound paladins.~


//Yago's curse.
//BRIELB.DLG
/*UNSOLVED - @6563 - 1*/
@310194 = ~Yago's curse.

Our companion Coran used to the lover of a woman named Brielbara, a woman that happened to be married at the time.  He also has a daughter that he did not know about.~
/*UNSOLVED - @6564 - 2*/
@310195 = ~Yago's curse.

Brielbara's daughter was cursed by a man named Yago.  He did this to punish her for adultery.~
/*UNSOLVED - @6565 - 6*/
@310196 = ~Yago's curse.

We've accepted a quest from a woman named Brielbara.  She wants us to find a man named Yago.  Yago has cursed Briel's daughter to die, and we are to get the reverse of the spell from him.  We can find him at the Low Lantern.  We are to meet Brielbara at the Splurging Sturgeon when we are done.~
/*UNSOLVED - @20887 - 7*/
@310197 = ~Yago's curse.

Brielbara will be waiting at the Splurging Sturgeon inn.  She wants us to bring her Yago's spellbook.~
/*UNSOLVED - @6566 - 15*/
@310198 = ~Yago's curse.

When we charmed Brielbara we learned that her daughter had been cursed to die.  She had also heard many rumors about the Iron Throne, but nothing specific.~
/*SOLVED - new - 8*/
@310199 = ~Yago's curse.

I retrieved Yago's book of curses for Brielbara so that she could help her daughter.  She was thankful.~
/*SOLVED - new - 9*/
@311199 = ~Yago's curse.

I have no time for retrieving all those dusty books anymore... That's enough! Brielbara should take care of her daughter herself... Ouch... She's upset...and dead. Whatever... I'm not an errand runner anymore.~


//Kill Sarevok.
//LIIA.DLG
/*UNSOLVED - @20593 - 13*/
@310200 = ~Kill Sarevok.

Liia Jannath has told us that Sarevok has made his way to the Thieves' Guild.  It would probably be wise to track him down there.  After all that we have done to him, I am sure he will not let us continue to live in peace.~
//BELT.DLG
/*UNSOLVED - @20597 - 15*/
@310202 = ~Kill Sarevok.

Belt has divined that Sarevok teleported to the Theives' Guild.  He has suggested that we track him down and kill him.  I would have to agree that this is probably our only course of action.~
//TAMOKO.DLG
/*UNSOLVED - @11667 - 12*/
@310207 = ~Kill Sarevok.

I met Tamoko once again. She tried to coerce me into promising to spare Sarevok's life. It was a deal I would never make! Sarevok will die at my hand, and there is not a power above or below that will stop me!~
/*UNSOLVED - @11689 - 21*/
@310209 = ~Kill Sarevok.

I encountered that Tamoko wench yet again! This time she revealed herself as being truly within Sarevok's control, and would not let me pass. I had no other choice but to fight her! Sarevok is ahead. I shall deal with him and the rest of his followers soon enough!~
/*UNSOLVED - @11686 - 24*/
@310210 = ~Kill Sarevok.

I encountered Tamoko yet again, this time in the Undercity. She no longer wished to speak; she was there to fight me. Sarevok had abandoned her for speaking with me previously, and she claimed she had to restore his faith in her. I was unable to persuade her otherwise, though I did try. She saw no other choice for herself, and fought as well as she could. Sarevok awaits ahead with his most fanatical of followers. He has much to answer for!~
/*UNSOLVED - @11681 - 25*/
@311210 = ~Kill Sarevok.

I encountered Tamoko yet again, this time in the Undercity. She no longer wished to speak; she was there to fight me. Sarevok had abandoned her for speaking with me previously, and she claimed she had to restore his faith in her. I was unable to persuade her otherwise, though I did try. She saw no other choice for herself, and fought as well as she could. Sarevok awaits ahead with his most fanatical of followers. He has much to answer for!~
//CYTHAN.DLG
/*UNSOLVED - @11408 - 5*/
@310339 = ~Kill Sarevok.

When Cythandria surrendered she told us to find Sarevok at the Undercellars.  The Undercellars can be reached through the sewers.~
//VOLETA.DLG
/*UNSOLVED - @11735 - 7*/
@310549 = ~Kill Sarevok.

The thieves' maze was built long ago, and now serves as a decoy escape route to fool trespassers. It is maintained by undead and kept clean by jellies, likely enslaved by some long forgotten thief adept at magic. It leads to the Undercity, an old settlement that once stood where Baldur's Gate is now. Nothing but undead down there now, supposedly.~
//WINSKI.DLG
/*UNSOLVED - @11661 - 4,5*/
@310599 = ~Kill Sarevok.

I found Winski Perorate near the entrance to the Undercity. Apparently he was Sarevok's mentor, but he was cast aside because he dared to rescue Sarevok instead of killing the Grand Dukes as he was supposed to. Winski said he knew I would follow, because Sarevok and I are of the same blood; blood that is also divine. War with Amn was not Sarevok's true goal after all. It was the slaughter of the initial battles that he wished. He thought death on the appropriate scale would cause him to ascend, and he would assume the portfolio of the slain Bhaal. Perhaps he would have, but who can really say? If you have the arrogance of a god and can kill like a god, who's to say you are not a god? I must stop this before he flees to try his scheme anew. There is a temple in the Undercity where Sarevok waits to make his last stand against me. He will not be alone.~


//The new Duke.
//BELT.DLG
/*JOURNAL - @6554 - 4*/
@310201 = ~The new Duke.

Sarevok has been elected the new Grand Duke of Baldur's Gate.  This does not bode well for anyone.~
//BRENNA.DLG
/*JOURNAL - @9651 - 1,2*/
@310333 = ~The new Duke.

It seems Sarevok is vying for the title of Grand Duke. His connection to the Iron Throne has made him popular with the masses as many now equate the high quality of their iron with the surety of success in the coming war with Amn.~
//DHANIA.DLG
/*JOURNAL - @10010 - 5,6,7*/
@310342 = ~The new Duke.

Sarevok is apparently almost as damaging to the Iron Throne as I am. He is using their resources to fund his rise to power in Baldur's Gate. He has also installed one of his lackeys as the new commander of the Flaming Fist, replacing Scar, who died suddenly. His goal is likely to become a Grand Duke, though what he hopes to achieve once he has, no one knows. Most of the citizenry believe him to be a saint, and it would take solid proof to convince them otherwise.~
//FTOWBA.DLG
/*JOURNAL - @7250 - 3*/
//MTOWBA.DLG
/*JOURNAL - @7250 - 9*/
@310369 = ~The new Duke.

Sarevok seems to be a popular choice to replace the deceased Entar Silvershield.~
//FTOWBAZ.DLG
/*JOURNAL - @10131 - 0,1*/
@310371 = ~The new Duke.

Duke Entar Silvershield is dead. With Duke Eltan sick they'll likely move Sarevok in, mostly because he's got the resources of the Iron Throne and he is intent on "punishing" Amn.~
//NOBL12.DLG
/*JOURNAL - @8245 - 2*/
//NOBW5.DLG
/*JOURNAL - @8245 - 2*/
//NOBW6.DLG
/*JOURNAL - @8245 - 4*/
@310478 = ~The new Duke.

There are many rumors going about at the party.  Most people expect Sarevok to be the next Grand Duke.  They also think that his first act as Duke will be to declare war on Amn.~
//NOBLBAZ.DLG
/*JOURNAL - @10116 - 2*/
//NOBWBAZ.DLG
/*JOURNAL - @10116 - 10*/
@310480 = ~The new Duke.

The nobility is especially approving of Sarevok and Angelo Dosan being in control of the Flaming Fist. Sarevok has promised to restore order, and is using this stance to be appointed as a Grand Duke.~
//NOBLBAZ.DLG
/*JOURNAL - @10121 - 6*/
@310481 = ~The new Duke.

The whole city is on edge, and things are apparently really strange by the Iron Throne building. Sarevok has announced that he is assuming control of them, and he's going to use their resources to help reinforce the city against Amn. He's making a lot of friends, and will likely be nominated to replace the murdered Entar as Grand Duke.~
/*JOURNAL - @10122 - 8*/
@310482 = ~The new Duke.

Duke Entar Silvershield has been assassinated, and with Duke Eltan on his deathbed an election of sorts has been called. People feel they should not be without a full government in these dangerous times. Sarevok is apparently a frontrunner in this matter.~
/*JOURNAL - @10124 - 13*/
@310483 = ~The new Duke.

Sarevok is petitioning to be the newest Grand Duke, and who could possibly refuse him? He brings the resources of the fallen Iron Throne, and promises to prepare Baldur's Gate for war with Amn. No one seems to want to question him because he is instilling a sense of hope that has been lacking for a while. What he hopes to gain through causing a war, I do not know.~
//NOBWBAZ.DLG
/*JOURNAL - @10106 - 1,2,3*/
@310484 = ~The new Duke.

Grand Duke Entar Silvershield has been murdered!~
/*JOURNAL - @10107 - 4*/
@310485 = ~The new Duke.

Grand Duke Entar Silvershield has been murdered. Sarevok is poised to step in, and the people seem to welcome his leadership.~
//RBALDU.DLG
/*JOURNAL - @14927 - 1*/
@310493 = ~The new Duke.

Sarevok is very popular with the nobility, and that may win him the ducal seat in Baldur's Gate.~
/*JOURNAL - @16335 - 13*/
@310507 = ~The new Duke.

Duke Eltan is the most beloved and respected of the Grand Dukes of Baldur's Gate. His death would leave an immense hole in the leadership of the region.~
/*JOURNAL - @16338 - 17*/
@310510 = ~The new Duke.

With the leaders of the Iron Throne out of the way, Sarevok was free to assume the leadership. Now he is trying to fill the gap in Baldur's Gate left by Entar Silvershield's death. Coincidental deaths seem to follow his rise to power.~
//MTOWBA.DLG
/*JOURNAL - @7256 - 6,7,8*/
@310593 = ~The new Duke.

A man named Sarevok seems to be making quite the splash in Baldur's Gate.~
//TRALIT.DLG
/*JOURNAL - @10011 - 1,3,4*/
@310598 = ~The new Duke.

Sarevok is to be a Grand Duke, stepping in to replace Entar Silvershield, and he has the full support of the people. He has promised to restore order, and since he created the chaos I am sure he will be fairly successful. Some members of the Iron Throne would not be surprised if he was behind Entar's death. Likely the other Dukes are in similar peril. Sarevok seems bent on causing destruction, and the smallest diversion is crushed viciously. Is he pursuing war with Amn?? What good would this do anyone?~
//NOBLBA.DLG
/*JOURNAL - @7092*/
@310798 = ~The new Duke.

Several nobles have expressed their desire to vote for Sarevok in the coming election.~


//Scar's assassination.
//HUSAM2.DLG
/*JOURNAL - @24104 - 13*/
@310203 = ~Scar's assassination.

Husam wants us to kill two assassins named Slythe and Krystin.  They are in the employ of Sarevok, and we might find valuable information in their possession.  The two killers are staying at an underground brothel known as the Undercellars.~
//KOLVAR.DLG
/*JOURNAL - @7071 - 6,10*/
@310218 = ~Scar's assassination.

Kolvar tells us that Scar was assassinated while we were in Candlekeep, and that Duke Eltan lies dying of some mysterious disease.~
/*JOURNAL - @7072 - 7*/
@310219 = ~Scar's assassination.

Kolvar thinks that the Shadow Thieves killed Scar.~
//DILLAR.DLG
/*JOURNAL - @8302 - 7*/
//PROST5.DLG
/*JOURNAL - @8302 - 4*/
//PROST6.DLG
/*JOURNAL - @8302 - 2*/
//PROST7.DLG
/*JOURNAL - @8302 - 6*/
//PROST8.DLG
/*JOURNAL - @8302 - 3*/
@310343 = ~Scar's assassination.

While at the Undercellar, we were warned to avoid Slythe and Krystin.  Seems as if those two have put a scare into the denizens of this underground brothel.~
//IVANNE.DLG
/*JOURNAL - @9682 - 4*/
@310387 = ~Scar's assassination.

In his corner of the Blushing Mermaid Tavern, Ivanne charges 10 gold pieces for the chance to hear his morbid tale. Scar has been murdered in my absence, it seems, and should I ever wish to hear the details of his death, they like as not shall come from Ivanne's mouth. It would be good to return here when I have more time to listen.~
/*JOURNAL - @9683 - 5*/
@310388 = ~Scar's assassination.

I have listened to the tale of Ivanne, sole witness to Scar's death, save his killer. Judging by Ivanne's telling, Scar was lured to his horrific death by yet another doppelganger, no doubt in the hire of the Iron Throne, though Ivanne thought Angelo might have good cause. Scar's passing was mercifully brief, at least, though more for reasons of stealth than of compassion. Aye, I have seen so many of these foul mirrorkin of late but I pray I never become accustomed to their cursed, shifting faces. If I should get to the bottom of this murder, there are only two places I can think of searching -- the tower of the Iron Throne or the barracks of the Flaming Fist, where Duke Eltan is said to lie in sickly pallor. All else, it seems, is meaningless.~
//JHASSO.DLG
/*JOURNAL - @7042 - 16*/
@310392 = ~Scar's assassination.

Jhasso suggested that we investigate the Blushing Mermaid, as there might be clues there about the murder of Scar.~
//SUGAR.DLG
/*JOURNAL - @9665 - 2,3*/
@310533 = ~Scar's assassination.

Sugar, one of the ladies of the night about these parts, tells me that Scar is dead. He was a good man and I almost curse myself for having left his side but I suppose I had other tasks more pressing. Sugar directed me to a certain Ivanne in the Blushing Mermaid, who claims to have been witness to the dirty deed. Perhaps I should pay him a visit.~


//Re-investigate the Iron Throne.
//DELTHY.DLG
/*UNSOLVED - @6583 - 8*/
@310204 = ~Re-investigate the Iron Throne.

Delthyr has suggested that we break into the Iron Throne's citadel to discover what they have been up to.~
//ADDY.DLG
/*UNSOLVED - @9647 - 1,2*/
@310300 = ~Re-investigate the Iron Throne.

It is good to know that not everyone in this city has fallen in love with the hardliner, Sarevok. Frightened by the prospect of the looming war, a noblewoman by the name of Addy has begged me to re-investigate the Iron Throne tower in the hopes that I might find something there to stem this maddened tide.~
//FTOWBAZ.DLG
/*UNSOLVED - @10129 - 3,5*/
//MTOWBAZ.DLG
/*UNSOLVED - @10129 - 10*/
@310372 = ~Re-investigate the Iron Throne.

Something is wrong in the Iron Throne building. People say that they are apparently acting strangely. More dopplegangers perhaps? I hope not.~
//HERSCH.DLG
/*UNSOLVED - @10104 - 2,3*/
@310379 = ~Re-investigate the Iron Throne.

The iron shortage wanes, but merchants are still without wares. It is the Iron Throne's instability which has prolonged the strife in the city, and that is why other merchants blame them. They were major importers, and without their help it will take much longer to reassure people that all is well. Since Sarevok has assumed control they have ceased most business transactions and frozen most of their assets. The fact that he is crippling a large merchant house seems inconsequential to him. He is disinterested, and seems likely to sacrifice it to fund the re-arming of Baldur's Gate, and thus his bid to become a Grand Duke. I cannot imagine sane businessmen following such directives. Something is very odd at the Iron Throne building indeed.~
//KAELLA.DLG
/*UNSOLVED - @10105 - 3*/
@310395 = ~Re-investigate the Iron Throne.

Sarevok has secured himself as leader of the Iron Throne, and is in the process of all but destroying its mercantile credibility by practically sacking it. Something strange is going on at that Iron Throne building. Their previous leadership may have been killed, but those members remaining would still never let such treatment come to pass. Not willingly, anyway.~
//KALESS.DLG
/*UNSOLVED - @10009 - 2,4,5,6*/
@310396 = ~Re-investigate the Iron Throne.

I have met Kalessia, an emissary supposedly from a far off headquarters of the Iron Throne. She seemed surprised that Sarevok had taken control of this regional base. He is thought of as an upstart who does not have the interests of the Iron Throne at heart.~
//MTOWBAZ.DLG
/*UNSOLVED - @10128 - 8*/
@310473 = ~Re-investigate the Iron Throne.

Sarevok did something to the members of the Iron Throne that are left, something strange.~
//PANGWA.DLG
/*UNSOLVED - @10004 - 1*/
@310487 = ~Re-investigate the Iron Throne.

Sarevok has assumed command of the Iron Throne in the wake of their leaders' deaths.~
/*UNSOLVED - @10005 - 3,4*/
@310488 = ~Re-investigate the Iron Throne.

Sarevok has assumed control of the Iron Throne in the wake of their leaders' deaths. He seems disinterested in them, though, and is making decisions that will undoubtedly ruin the whole organization. He was also apparently ruling from the sidelines for some time now, and used the iron shortage to inflame tensions instead of as a moneymaking opportunity. Whatever his motives, they are certainly not intended to benefit the Iron Throne.~
//RBALDU.DLG
/*UNSOLVED - @16316 - 2*/
//RBEREG.DLG
/*UNSOLVED - @16316 - 1*/
//RFRIEN.DLG
/*UNSOLVED - @16316 - 1*/
@310494 = ~Re-investigate the Iron Throne.

Sarevok has assumed command of the Iron Throne.  I am still accused of the former leaders' murders, though it is thought I was an agent of Amn.  Someone is intent upon pushing the region into war.~
//RBALDU.DLG
/*UNSOLVED - @16317 - 3*/
@310495 = ~Re-investigate the Iron Throne.

There is something strange about the new home of the Iron Throne in the southwest of Baldur's Gate.~
//SORREL.DLG
/*UNSOLVED - @9704 - 3*/
@310531 = ~Re-investigate the Iron Throne.

Sorrel of the Flaming Fist has urged me to investigate the Iron Throne base once more and the Fist headquarters. I fear I was a bit brusque with him, however, and he left without giving me the reasons for such a request.~
//WIRTHI.DLG
/*UNSOLVED - @10012 - 1,2*/
@310555 = ~Re-investigate the Iron Throne.

Some of the Iron Throne members think that I was the unwitting dupe of Sarevok, as were they. It would seem that he sacrificed their leaders just to discredit me, knowing that I was perhaps the only one that stood in his way. Of course he also became the leader of the Iron Throne himself, but he seems quite beyond needing them now. His coronation is imminent, and will take place at the Ducal Palace. I shall need concrete proof of his villainy if I am to confront him.~


//Investigate Duke Eltan's healer, Rashad.
//DELTHY.DLG
/*UNSOLVED - @6584 - 15*/
@310205 = ~Investigate Duke Eltan's healer, Rashad.

Delthyr has suggested that we investigate Rashad, Duke Eltan's healer.  Rashad leaves the Flaming Fist barracks every night, so we could follow him then.~
//TAMOKO.DLG
/*UNSOLVED - @7167 - 6,7*/
@310206 = ~Investigate Duke Eltan's healer, Rashad.

A mysterious woman named Tamoko has told me that Duke Eltan's healer is not to be trusted. Likely he is the cause of Eltan's sickness. She also spoke of me in a strange manner. She knows more than she is saying. I shall have to seek her out in the future. She said that she will be near the Flaming Fist headquarters if I wish to speak with her again.~
//DELTAN.DLG
/*SOLVED - @6593 - 12,13*/
@310217 = ~Investigate Duke Eltan's healer, Rashad.

We killed Rashad, who turned out to be a doppleganger.  He had been poisoning Grand Duke Eltan for days.~
//KOLVAR.DLG
/*UNSOLVED - @7073 - 8*/
@310220 = ~Investigate Duke Eltan's healer, Rashad.

Kolvar is suspicious as to why Rashad, Eltan's priest, hasn't healed the Grand Duke yet.~
//DIVINE.DLG
/*UNSOLVED - @7242 - 6*/
@310347 = ~Investigate Duke Eltan's healer, Rashad.

The seer tells us that the man who heals Eltan is the source of the problem.~
//KENT.DLG
/*UNSOLVED - @20542 - 4*/
@310398 = ~Investigate Duke Eltan's healer, Rashad.

Rashad, Eltan's healer, often visits the Undercellars, a seedy whore house accessible through the sewers of the city.~
//MTOWBAZ.DLG
/*UNSOLVED - @10125 - 0*/
@310469 = ~Investigate Duke Eltan's healer, Rashad.

Duke Eltan is on death's door. He's got a healer with him always, but he doesn't seem to be getting any better. Rashad is the healer's name, and even though he seems well intentioned he is also apparently kind of weird.~
@310538 = ~Investigate Duke Eltan's healer, Rashad.

A mysterious woman told us to investigate the man who is Eltan's healer.~
@310539 = ~Investigate Duke Eltan's healer, Rashad.

According to the mysterious woman, we should follow Eltan's healer.  He leaves the Flaming Fist stronghold at midnight, every night.~


//Endgame.
//TAMOKO.DLG
/*JOURNAL - @11668 - 18,19*/
@310208 = ~Endgame.

I have met Tamoko once again, and agreed to a promise she has requested. She has asked that I defeat Sarevok and crush his plans, but spare his life in the end. She would try to reclaim Sarevok the man, once Sarevok the would-be god is destroyed. In exchange for this she has confirmed my suspicions of Slythe and Kristen, the underlings of Sarevok that killed Duke Entar Silvershield, and indicated that they can be found at their base in the Undercellar. She has also directed me towards someone named Cythandria in the Iron throne base (who seems to be more her rival than mine). Tamoko has also given me much to think about. Sarevok and I are of the same blood; a god's blood. Sarevok thinks he was created to assume the mantle of the dead lord of murder Bhaal, ascending to godhood by causing slaughter on a god-like scale. Tamoko doubts such a thing can happen, claiming that a dead god would not create such children to effect his replacement, rather his resurrection. She seems to think that Sarevok's death will serve Bhaal more than a grand sacrifice in his name. Sarevok has made his beliefs known, but what am I to take from this? What will eventually become of me?~
//ALDETH.DLG
/*JOURNAL - @6534 - 23*/
@310211 = ~Endgame.

Aldeth Sashenstar betrayed us to the Flaming Fist!~
//DELTAN2.DLG
/*JOURNAL - @20666 - 0*/
@310216 = ~Endgame.

We must travel to the Undercellars and find Slythe and Krystin, two of Sarevok's assassins.  Eltan thinks that Sarevok may want to murder the Grand Dukes Belt and Liia.  We must make sure that this doesn't happen.  We're also to take Eltan to the Harbormaster's building which is located on the east side of the harbor.~
//JHASSO.DLG
/*JOURNAL - @7041 - 11*/
@310391 = ~Endgame.

Jhasso told us that Scar has been killed, and that Eltan is dying of a mysterious ailment.~
//MTOWBAZ.DLG
/*JOURNAL - @10127 - 5*/
@310471 = ~Endgame.

Duke Eltan, the leader of the Flaming Fist, is gravely ill; Scar, the second in command, is dead; and Grand Duke Entar Silvershield has been assassinated. People feel that they are under siege. The question to ask is, who could be behind it? Everyone says Amn, but some are not sure. Sarevok is my bet, but I need proof.~
/*JOURNAL - @10120 - 7*/
//NOBLBAZ.DLG
/*JOURNAL - @10127 - 5*/
@310472 = ~Endgame.

Scar was killed, possibly murdered, and Duke Eltan is still too sick to lead the Flaming Fist. Angelo Dosan has stepped up to take the roll, but he seems to be in the back pocket of Sarevok. Their association seems to be widely known, but Sarevok is so popular people do not seem to mind.~
//RBALDU.DLG
/*JOURNAL - @16318 - 4*/
@310496 = ~Endgame.

It is possible that the events involving Entar Silvershield, Eltan and Scar are linked somehow.  At least, that's the rumor about town.~
//SMUGGL.DLG
/*JOURNAL - @7166 - 12*/
@310528 = ~Endgame.

A smuggler we charmed told us that Duke Eltan is sick with some sort of disease, and that his second in command, Scar, is dead.~


//Investigate the Flaming Fist headquarters.
//ANGELO.DLG
/*UNSOLVED - @6537 - 0*/
@310212 = ~Investigate the Flaming Fist headquarters.

For some reason Duke Eltan is no longer the commander of the Flaming Fist.  A man named Angelo now claims that position.~
/*UNSOLVED - @6539 - 7*/
@310214 = ~Investigate the Flaming Fist headquarters.

It would seem that Shar-Teel is the daughter of commander Angelo Dosan.  He has released us because of this, though I fear that this will be the only time he does us a favor.  We will have to be careful not to be caught again.~
//BGNEB.DLG
/*UNSOLVED - @7088 - 3*/
@310215 = ~Investigate the Flaming Fist headquarters.

A criminal named Neb told us that Duke Eltan is sick with disease, and that Scar is dead.~
//ALANBL.DLG
/*UNSOLVED - @10103 - 7*/
@310301 = ~Investigate the Flaming Fist headquarters.

Baldur's Gate is nearly a jail in these times. The entire city is on edge, and every member of the Flaming Fist is out for blood. Scar, their second in command, was killed recently and Duke Entar Silvershield was assassinated. Angelo Dosan is now effectively in control of the Flaming Fist, though no one seems to trust him. He's got powerful friends though, and I hear that he takes orders straight from Sarevok. Duke Eltan, the real head of the Flaming Fist, is barely clinging to life. No one seems to be able to help him, even though he is attended around the clock by a healer named Rashad.  With Entar dead and Eltan ill, the other Dukes have called an emergency election. Sarevok is the frontrunner, and his stand against Amn is very popular. Confronting him directly will have to wait until I have concrete proof to present. No one would take my word over his. Perhaps I might have more luck investigating Angelo at the Flaming Fist headquarters.~
//FFHUNT.DLG
/*UNSOLVED - @11754 - 2*/
@310365 = ~Investigate the Flaming Fist headquarters.

I have surrendered myself to the Flaming Fist, and must go before Angelo Dosan for judgment. I doubt I shall be treated fairly by this Angelo, but I had little choice. If I were to fight the Flaming Fist I would surely be known as a murderer of guards. They are only following the orders of their new commander and are innocent of any wrongdoing, regardless of their attacks on me. If I am ever faced with the same unfortunate choice in the future, I had best entangle the guards somehow and make my escape without harming them. The fates would not look kindly on my killing innocents, regardless of their intent.~
/*UNSOLVED - @11753 - 5*/
@310366 = ~Investigate the Flaming Fist headquarters.

I have made the choice to fight the Flaming Fist, though it appears they are only following the command of this Angelo Dosan. It does not matter. If I kill one of them in my escape I shall be known as a murderer of guards. If they are only doing their job, then I shall be angering the fates as well. It would be best to entangle them somehow and run.~
//FLAMBG.DLG
/*SOLVED - @6933 - 5*/
@310367 = ~Investigate the Flaming Fist headquarters.

I tried to enter the Flaming Fist compound, but the guards accused me of murder.~
//JONAVI.DLG
/*UNSOLVED - @9648 - 2*/
@310393 = ~Investigate the Flaming Fist headquarters.

I have learned that Duke Eltan, Commander of the Flaming Fist, lies sick in bed at the Fist Compound, tended to by his cleric Rashad. A man named Angelo seems to be acting in his stead and, from all accounts, seems to be closely connected to Sarevok and the Flaming Fist. I find myself overwhelmed with a sense of unease about this all. Sick or not, perhaps Duke Eltan has some answers for me.~
/*UNSOLVED - @9649 - 3*/
@310394 = ~Investigate the Flaming FIst headquarters.

The Flaming Fist are gearing up for war and arming themselves with weapons forged from Iron Throne ore. A man named Angelo, with apparent ties to Sarevok, seems to be leading them. All of this leads me to the conclusion that it might be high time I paid a visit to the Flaming Fist barracks in the city.~
//REDEDG.DLG
/*UNSOLVED - @7120 - 1,3*/
@310521 = ~Investigate the Flaming Fist headquarters.

The Thieves' Guild has had a lot of troubles since Angelo became commander of the Flaming Fist.~
//SORREL.DLG
/*UNSOLVED - @9703 - 2*/
@310530 = ~Investigate the Flaming Fist headquarters.

Angelo is making a power grab within the Flaming Fist and may be responsible both for Duke Eltan's sickness and Scar's death. His reputed connections to the Iron Throne leave me more than suspicious. It's a question of where to turn -- shall I go back to the Iron Throne and continue my investigations there or should I seek out Duke Eltan at the Flaming Fist compound and test my suspicions regarding his disease?~
//MTOWBAZ.DLG
/*UNSOLVED - @10130 - 11*/
@310597 = ~Investigate the Flaming Fist headquarters.

Scar is dead, and his replacement Angelo is supposedly a puppet for Sarevok.~


//Price on my head.
//DIVINE.DLG
/*JOURNAL - @7243 - 7*/
@310348 = ~Price on my head.

The seer tells us that Sarevok Costak was the man who framed us for the murders at Candlekeep.~
//FFHUNT.DLG
/*JOURNAL - @11755 - 1*/
@310364 = ~Price on my head.

I charmed a member of the Flaming Fist and learned that their new commander Angelo has condemned me to death, though they think his motives are tainted. Likely the Flaming Fist will attack me in future as well, so I should refrain from killing them if at all possible. The public would only see me as a murderer of guards, and the fates would undoubtedly frown on my killing innocents, regardless of their intent to harm me.~
//FTOWBAZ.DLG
/*JOURNAL - @10108 - 6*/
//NOBLBAZ.DLG
/*JOURNAL - @10108 - 3,9*/
//NOBWBAZ.DLG
/*JOURNAL - @10108 - 5*/
@310373 = ~Price on my head.

I am still wanted for the murders of the Iron Throne leaders. The fact that I haven't been captured is adding to the tensions in Baldur's Gate.~
//RBALDU.DLG
/*JOURNAL - @16337 - 16*/
//RBEREG.DLG
/*JOURNAL - @16337 - 16*/
@310509 = ~Price on my head.

There is a bounty of 5000 gold on my head for the murders I am accused of. I should be wary of Bounty Hunters.~
//SMUGGL.DLG
/*JOURNAL - @7165 - 2,3*/
@310527 = ~Price on my head.

There are wanted posters of us, claiming we murdered the Iron Throne leaders in Candlekeep.~
//SORREL.DLG
/*JOURNAL - @9705 - 1*/
@310529 = ~Price on my head.

Word of my recent misadventures in Candlekeep appear to have reached Baldur's Gate. The Flaming Fist has placed a value on my head and I am sure more than one private mercenary has also taken interest. It would be wise to proceed with caution, I am sure.~


//The impending war.
//FTOWBA.DLG
/*JOURNAL - @7251 - 4*/
//RFRIEN.DLG
/*JOURNAL - @7251 - 3*/
//RNASHK.DLG
/*JOURNAL - @7251 - 3*/
@310370 = ~The impending war.

Tension seems to be building between Baldur's Gate and Amn.~
//FTOWBAZ.DLG
/*JOURNAL - @10123 - 7*/
//NOBLBAZ.DLG
/*JOURNAL - @10123 - 11,12*/
@310374 = ~The impending war.

War with Amn is all but certain, especially once Sarevok takes the helm.~
//GREGOR.DLG
/*JOURNAL - @10008 - 6,7*/
@310378 = ~The impending war.

I have met Gregor, the son of Brunos, one of the murdered Iron Throne leaders. He is positive that Sarevok orchestrated the whole assassination in order to assume control of the Iron Throne. Sarevok has apparently used the Throne's best plots to inflame the region, instead of to secure wealth and power. He now campaigns to become a Duke, on the premise that he will fight the chaos he himself created. What he hopes to accomplish once he is a Duke, no one seems to know. The region is perilously close to war though.~
//MTOWBAZ.DLG
/*JOURNAL - @10126 - 2,3*/
@310470 = ~The impending war.

Sarevok has sworn that he will stand firm against Amn, even pursuing war if that is what they wish. If he becomes a Grand Duke he will have all the influence he needs to launch an attack. People don't seem to realize that the only person confirming Amn's intentions is Sarevok himself.~
//NOBLBAZ.DLG
/*JOURNAL - @10119 - 1*/
@310479 = ~The impending war.

Duke Eltan slips closer to death's door and the government of Baldur's Gate is in shambles following Duke Entar Silvershield's death. Sarevok is stepping in proclaiming that he will make Amn pay. Amn denies they are behind the problems, but people are eager for a scapegoat.~
//NOBWBAZ.DLG
/*JOURNAL - @10109 - 6*/
@310486 = ~The impending war.

The nobility are especially welcoming of Sarevok and his hard stance against Amn.~
//RBALDU.DLG
/*JOURNAL - @14924 - 0*/
@310492 = ~The impending war.

Angelo, the new commander of the Fist, has been sending a lot of the Fist down south to Beregost.  People fear a war might be brewing.~
/*JOURNAL - @16320 - 6*/
//RBEREG.DLG
/*JOURNAL - @16320 - 3*/
//RFRIEN.DLG
/*JOURNAL - @16320 - 4*/
//RNASHK.DLG
/*JOURNAL - @16320 - 2*/
@310497 = ~The impending war.

Tensions are growing in the region due to the supposed threat from Amn, though the evidence I've seen is somewhat confused on the subject.~
//RBALDU.DLG
/*JOURNAL - @16329 - 7*/
@310498 = ~The impending war.

Rumors are spreading that Amn and the Zhentarim are in league together. There is only sketchy evidence to support this, however.~
/*JOURNAL - @16330 - 8*/
@310499 = ~The impending war.

People fear that the Shadow Thieves are scouting for an Amnish invasion, but these rumors are more numerous than any evidence supporting them.~
/*JOURNAL - @16332 - 10*/
@310504 = ~The impending war.

It is believed that Shadow Thieves from Amn killed Entar Silvershield. People fear this is the prelude to an invasion.~
//MTOWBE.DLG
/*JOURNAL - @7260 - 15,16*/
@310569 = ~The impending war.

There are some rumors in Beregost about hostilities between Amn and Baldur's Gate.~
//MTOWBA.DLG
/*JOURNAL - @7255 - 2,3,4*/
@310592 = ~The impending war.

The townsfolk of Baldur's Gate are paranoid of a possible war against Amn.~
//HECITO.DLG
/*UNSOLVED - @9694 - 1,2*/
@310803 = ~The impending war.

I have intercepted an Amnish messenger bearing tides of impending war. They are massing troops along their borders and have the arrogance of war about them. We are being manipulated to the edge of a great chasm, it appears, and I must right it before we tumble into the gaping, hellish depths before us!~


//Find an antidote for poison.
//LOTHAN.DLG
/*UNSOLVED - @7076 - 1*/
@310221 = ~Find an antidote for poison.

Lothander, an assassin in the employ of the Iron Throne, has told us that his partner has poisoned us.  Unless we help Lothander, he won't give us the antidote. We have one or two weeks to live if not cured.~
/*UNSOLVED - @7077 - 7*/
@310222 = ~Find an antidote for poison.

We have agreed to help Lothander escape his geas in exchange for the antidote.  We are to visit a diviner in the market place.~
/*UNSOLVED - @7078 - 11*/
@310223 = ~Find an antidote for poison.

Lothander has told us to meet him at the Blade and Stars when we have a cure for his curse.~
/*UNSOLVED - @7079 - 14,15*/
@310224 = ~Find an antidote for poison.

Lothander has given us half of the antidote.  He told us that the other half is possessed by Marek, who stays at the Blushing Mermaid.~
//MAREK.DLG
/*SOLVED - new - 4,5*/
@310225 = ~Find an antidote for poison.

Albeit in blackmailing fashion, Marek has cure me of his poison.  Their threat still remains against my involvement in matters of the Iron Throne.  I will be ready for them next time, and I will watch my drink too.~
//JALANT.DLG
/*UNSOLVED - @7038 - 6*/
@310236 = ~Find an antidote for poison.

We have agreed to find a holy book for Jalantha Mistmyr.  The book is located in the Temple of Tymora (the Lady's Hall).~
//DIVINE.DLG
/*UNSOLVED - @7239 - 4*/
@310346 = ~Find an antidote for poison.

The seer told us that Jalantha Mistmyr was the only one who could cancel the geas that afflicts Lothander.  Jalantha Mistmyr can be found at the Water Queen's house (the temple of Umberlee).~


//Shlimesh!
//LUSSEL.DLG
/*UNSOLVED - @15748 - 2*/
@310226 = ~Shlimesh!

I gafe 100 gold pieshesh to Lushelyn, my paaaaal atshuh Blushin' Mermaid, for shafe keepin'... Heh, hee... 'E shaysh dat dere'sh shlimes and oozshes shomewheresh inshuh tavern, here, and I can dubble them gold pieshesh jusht fer killin' them off... Ohhh, my brain hurtsh...~
/*SOLVED - new - 4*/
@310227 = ~Shlimesh!

No more drunk talk!  I got my 100 gold back plus 60 extra for helping him clear out those slimes and oozes.  If 60 gold was all he had, I guess he will sober up.~


//Rescue Tremain's son.
//TREMAI.DLG
/*UNSOLVED - @20727 - 8*/
@310228 = ~Rescue Tremain's son.

I have promised Tremain Belde'ar that I will rescue his son from the Temple of Umberlee close to the docks.  I can find Tremain in a house just north of the Hall of Wonders.~
//TENYA.DLG
/*UNSOLVED - @1827 - 19,21*/
//TENYA2.DLG
/*UNSOLVED - @1827 - 2,4*/
@310229 = ~Rescue Tremain's son.

I have retrieved the child's body from the Umberlee temple.  It was a stroke of luck that Tenya was there, though I feel no better about being used before.~
//TENYA.DLG
/*UNSOLVED - @6332 - 20,22*/
//TENYA2.DLG
/*UNSOLVED - @6332 - 3,5*/
@310230 = ~Rescue Tremain's son.

It is Tenya who rules at the temple of Umberlee (the Water Queen's House)!  Our past association has not softened her demeanor, and it does make me wonder how they would treat a stranger!~
//TENYA.DLG
/*UNSOLVED - @6355 - 24,27*/
@310231 = ~Rescue Tremain's son.

It is the child priestess Tenya who appears to reign in the temple of Umberlee (the Water Queen's House).  Our fleeting acquaintance did not benefit me however, and I do not think I should return.~
/*UNSOLVED - @6355 - 25,26*/
@310232 = ~Rescue Tremain's son.

It is the child priestess Tenya who appears to reign in the temple of Umberlee (the Water Queen's House).  I managed to appeal to her for the return of the child's body, but I do not think I should ask for any further favors.~
//VARCI.DLG
/*UNSOLVED - new - 11*/
@310233 = ~Rescue Tremain's son.

I returned the child to Tremain.  Looks like the naughty boy went scrounging in the Temple of Umberlee, but it doesn't look like he will live a better life with his strict father.  Varci was grateful and gave me some nice stuff.~


//Runaway Euric.
//NADIN.DLG
/*UNSOLVED - @15780 - 1*/
@310237 = ~Runaway Euric.

Nadine of Baldur's Gate has asked me to deliver a good luck talisman to her son. He has run away again and will likely be playing somewhere in one of Baldur's Gate's taverns.~
/*SOLVED - new - 3*/
@310238 = ~Runaway Euric.

I received a nice necklace from Nadine for giving the talisman to Euric.  I'll trust her saying that Euric will look after himself.~
//EURIC.DLG
/*UNSOLVED - new - 1*/
@311238 = ~Runaway Euric.

I delivered a good luck talisman to Euric.  He was not so grateful - every child wants his own freedom. Perhaps I should tell Nadine that everything is fine with her son...~


//Blood deeds.
//ORDULI.DLG
/*UNSOLVED - @15735 - 1*/
@310239 = ~Blood deeds.

The priest Ordulinian has passed on a strange warning regarding two necromancers engaged in a longstanding but petty feud. Their names are Arkion and Nemphre and I have been advised to steer clear of their meddling while in Baldur's Gate.~
/*UNSOLVED - @15736 - 2*/
@310240 = ~Blood deeds: Ordulinian.

Ordulinian has told me the tale of two of Baldur's Gate's greatest fools, necromancers and ex-lovers, Nemphre and Arkion. He appears to have grown tired of their endless feuding and has asked me to bring Arkion's bloodstone amulet and Nemphre's onyx ring to him so that it might be settled once and for all.  I can find Ordulinian at the Sorcerous Sundries.~
/*SOLVED - new - 4*/
@310244 = ~Blood deeds: Ordulinian.

I retrieved the bloodstone amulet of Arkion and Nemphre's onyx ring for Odulinian.  I get to keep them too, but most importantly, Arkion and Nemphre won't trouble each other anymore.~
//NEMPHR.DLG
/*UNSOLVED - @15733 - 1*/
@310241 = ~Blood deeds: Nemphre.

I have met a necromancer by the name of Nemphre here in Baldur's Gate... I must admit, I think I am in a bit over my head. She has asked me to obtain a Bloodstone Amulet from a man named Arkion and return it to her. The only trouble is, Arkion sounds like a rather powerful mage and I get the sense that he won't part with that amulet willingly... There is something about this city that scares me, somehow.  Nemphre can be found in a house just south of the Elfsong Tavern.~
/*UNSOLVED - @15734 - 2*/
@310242 = ~Blood deeds: Nemphre.

There is a woman in Baldur's Gate who has been gifted with the... succulent name of Nemphre... I must admit, I am torn between a certain sense of passion and a much less certain sense of foreboding. Arkion, an old lover of hers, has apparently kept an amulet of hers that she would like to have returned. Maybe if I could just talk to him...  I found Nemphre in a house just south of the Elfsong tavern.~
/*SOLVED - new - 4*/
@310246 = ~Blood deeds: Nemphre.

I retrived Arkion's bloodstone amulet for Nemphre.  She brushed me aside like I was just any other!  Still, I don't really want to tempt her.~
//ARKION.DLG
/*UNSOLVED - @15732 - 1*/
@310243 = ~Blood deeds: Arkion.

It appears that my reputation has preceded me in Baldur's Gate. A necromancer named Arkion is in need of corpses and has singled me out for the task. According to him, the sewers are the best place for this kind of task... I get the feeling that he and I are going to get along just fine...I can find him again in a house just south of the Elfsong tavern.~
/*SOLVED - new - 3,4*/
@310245 = ~Blood deeds: Arkion.

I brought up a wretched body from the sewers to give to Arkion.  I have no idea what he will do with it, nor do I want to know who that body belongs to.  Necromancers...~


//Thieving around.
//NARLEN.DLG
/*UNSOLVED - @9918 - 2*/
@310249 = ~Thieving around.

A thief named Narlen approached me in the Thieves' Guild. I think he had some sort deal for me, but I couldn't understand a word he said.~
/*UNSOLVED - @7144 - 8*/
@310250 = ~Thieving around.

A THIEF from my party is to meet Narlen Darkwalk by the Splurging Sturgeon inn. The rest of the party must wait out of sight, or Narlen will call the deal off. After we meet, we will go to the DeMallonblade household. He and his partner Rededge are going to go inside while I stand watch outside. If anything goes wrong I am to call the alarm and run. No one is to be hurt, especially no city guards. If all goes well we will meet back at the Thieves' Guild and plan another caper.~
/*SOLVED - @9920 - 11*/
@310251 = ~Thieving around.

Narlen and Rededge successfully got away with the gold from the DeMallonblade house, but I killed one of the city guard in our escape. The Flaming Fist will be extra watchful for the next few days, so Narlen has called off any future jobs. I've been fairly paid, but I don't think they like my style.~
/*SOLVED - @9921 - 12*/
@310252 = ~Thieving around.

I met Narlen back in the Thieves' Guild and he was none too pleased to see me. Rededge was killed by the city guards because I didn't call the alarm as I agreed to. Narlen asked for a rogue-duel as revenge, and his fellows threatened to join in if any other members of my party helped. Whatever the outcome, the worst of it is that I've made enemies among the Thieves' Guild. I'll have to watch my back from now on.~
/*SOLVED - @9926 - 16*/
@310253 = ~Thieving around.

I met Narlen and Rededge back at the Thieves' Guild after our run from the city guards. We successfully got away with the gold, but I don't wish to risk my neck in such a way again.~
/*UNSOLVED - @9927 - 17*/
@310254 = ~Thieving around.

I met Narlen and Rededge back at the Thieves' Guild after we successfully fled from the city guards. We got the gold we went for, and have set our sights higher for tonight. A jewel fence named Gantolandon is our target, and we are to meet by the Blade and Stars to sort out the deed.  We are to steal a rogue stone from the fence. Again, only a thief must be visible. All other party members must wait out of sight.~
/*UNSOLVED - @9928 - 19*/
@310255 = ~Thieving around.

On tonight's job with Narlen and Rededge, I will be on the inside to do the stealing. Rededge will keep watch outside, and Narlen will watch my back. We meet back at the Guild once the deed is done.~
/*SOLVED - @9930 - 23*/
@310256 = ~Thieving around.

I met Narlen back at the Thieves' Guild, but he was none too happy. We did not get the gems from Gantolandon, and this failure will likely cost me some respect among the thieves.~
/*SOLVED - @9931 - 24,25*/
@310257 = ~Thieving around.

I met Narlen back at the Thieves' Guild and he was understandably happy. We successfully stole the gems from Gantolandon, and have split this rich treasure between us. I get the feeling that I have proved myself worthy of their respect, and am considered one of their own. Certainly this will help me in the future.~
/*SOLVED - @9963 - 32*/
@310258 = ~Thieving around.

I met Narlen and Rededge back at the Thieves' Guild, and they were well pleased with my efforts. I was paid fairly, but I don't wish to take any more such risks. I think I proved my worth to them though.~


//A job for Alatos.
//NIKLOS.DLG
/*SOLVED - @9976 - 3*/
@310247 = ~A job for Alatos.

A youngster named Niklos approached me on the street and gave me 50 gold just to speak with his master. I declined.~
/*UNSOLVED - @9977 - 8*/
@310248 = ~A job for Alatos.

A youngster named Niklos gave me 50 gold to meet with his master. I am to follow him to a nondescript building, and use 'Fafhrd' as a password.~
//ALATOS.DLG
/*SOLVED - @9978 - 3*/
@310259 = ~A job for Alatos.

I was offered a job by Alatos Thuibuld of the Thieves' Guild. The windbag dared to threaten me, and I told him where to stick his offer. I've made a few new enemies, but I care not.~
/*SOLVED - @9979 - 8*/
@310260 = ~A job for Alatos.

Alatos Thuibuld, leader of the Thieves' Guild, offered me a job. I was attacked when I refused the deal. If that is how they treat their employees, I'm glad I turned them down.~
/*UNSOLVED - @9980 - 10*/
@310261 = ~A job for Alatos.

I have been hired by Alatos Thuibuld to do a bit of burglary. I am to sneak into Oberon's estate and steal several magical components from the three daughters of Shandalar. These components are the ingredients for creating a Halruaan flying ship, and the Halruaans want their secret preserved and the items stolen. Alatos suggested that I either 'persuade' the daughters to release the items, or spirit them out from under their noses. The items are as follows: a spellbook that outlines the rituals needed, a statuette of indeterminate origin, and a fragment of a powerful artifact. I am to return to the Thieves' Guild when the items are in my possession.~
//RESAR.DLG
/*SOLVED - @9982 - 0*/
@310262 = ~A job for Alatos.

I failed to bring back all of the skyship components for Alatos. The attempt is to be covered up so that there is no bad publicity. He had his Halruaan contact waiting for me, and I was sentenced to die for my failure.~
/*SOLVED - @9986 - 1,2*/
@310263 = ~A job for Alatos.

I successfully retrieved the skyship components for Alatos and Resar, his Halruaan contact. Unfortunately, they apparently want to keep the whole affair as secret as possible. This means that I have been deemed expendable. Likely this was planned from the start.~
//NARLEN.DLG
/*SOLVED - @9934 - 29*/
@310264 = ~A job for Alatos.

It would seem my escapades with Narlen and Rededge gained me more than a few gold coins or some gems. Because I proved myself as a fellow thief worthy of the guild, Narlen stepped in to save my skin when I was threatened. It seems Alatos originally hired me because I was expendable, and he knew Resar would kill whoever did the job. Narlen wouldn't stand for it, and killed Resar before I was in any danger. Alatos quickly agreed to spare me, lest he face a number of mutinous thieves. I have made some valuable friends through all of this.~
//ITHMEE.DLG
/*UNSOLVED - @7096 - 1*/
@310386 = ~A job for Alatos.

While I listened in on a conversation between Helshara and Ithmeera, I learned some valuable information.  There are three spell components needed to create the floating ship.  The sisters have divided the components between themselves; Helshara has a rock, Ithmeera a statue, and Delorna a spellbook.~


//Kill Cyrdemac.
//NOBW8.DLG
/*UNSOLVED - new - 6,11*/
@310265 = ~Kill Cyrdemac.

A distraught woman by the name of Areana has implored me to kill a man who has been spreading lies about her.  His name is Cyrdemac and he frequents the Elfsong Tavern.  Areana can be found in the Three Old Kegs located close to the Duchal Palace.~
/*SOLVED - new - 5*/
@310267 = ~Kill Cyrdemac.

I ended up declining the malign Areana's request for me to kill Cyrdemac.  Something is fishy here, and I don't want any part of it.~
/*SOLVED - new - 13*/
@310268 = ~Kill Cyrdemac.

I disposed of Cyrdemac and received my reward from Areana.  She seemed to want to get the business done, and I trust her not to put a price on my head for the deed, although I am interested in finding out her little secret.~
/*UNSOLVED - new - 14*/
@310269 = ~Kill Cyrdemac.

Well, it seems I have taken Cyrdemac's place all for my own little benefit.  The riches are all coming to me now to keep that little murder mystery a secret.  I need to come back and see Areana every tenday to collect my money.~
/*SOLVED - new - 22*/
@310270 = ~Kill Cyrdemac.

Areana has finally gotten a little smarter and hired a 'friend' to finish me off.  Nice try, lady.~
//CYDERM.DLG
/*UNSOLVED - new - 9*/
@310266 = ~Kill Cyrdemac.

When I charmed Cyrdemac, he told me that we was blackmailing a woman named Areana in order to stop him letting loose the fact that she had a lover in the Undercellar.  He suggested I tell her that he is dead and continue the blackmail for myself.~


//Steal a telescope.
//BREVLI.DLG
/*UNSOLVED - @7009 - 17*/
@310271 = ~Steal a telescope.

We have agreed to steal a 'telescope' for a gnome named Brevlik.  The telescope is located at the Hall of Wonders.  Brevlik will be waiting for us at the Elfsong.~
/*SOLVED - new - 18*/
@310272 = ~Steal a telescope.

Brevlik was quite bemused at the publicity surrounding the theft at the Hall of Wonders.  I can say that we have both gained, him the telescope, and me the nice reward for my efforts.~
/*SOLVED - new - 22*/
@310273 = ~Steal a telescope.

Brevlik was quite angry that I killed some guards during my endeavour around the Hall of Wonders.  The deal is off, so he says.~


//Investigate the Merchant Consortium's estate.
//ALDETH.DLG
/*UNSOLVED - @6501 - 13*/
@310274 = ~Investigate the Merchant Consortium's estate.

I have agreed to investigate the strange goings on within the Merchant Consortium's estate.  I do this at the behest of Aldeth Sashenstar.~
/*SOLVED - new - 27*/
@310279 = ~Investigate the Merchant Consortium's estate.

The estate was infested with dopplegangers!  I have now cleaned them out.  Aldeth Sashenstar has praised me for doing the job for him and is happy to welcome me into his estate if I am ever in trouble.  I may yet need it.~
//IRLENT.DLG
/*UNSOLVED - @7032 - 0*/
@310275 = ~Investigate the Merchant Consortium's estate.

Irlentree, one of the owners of the Merchant's Consortium, introduced himself to us.  He invited us to Aldeth's anniversary party on the third floor.~
//BRANDI.DLG
/*UNSOLVED - @6558 - 0,1,2*/
@310276 = ~Investigate the Merchant Consortium's estate.

A man named Brandilar commands the guards of the Merchant's Consortium.~
/*UNSOLVED - @6559 - 4,12*/
@310277 = ~Investigate the Merchant Consortium's estate.

Brandilar, the commander of the Merchant Consortium's guards, is suspicious of Zorl and Irlentree, two of the merchant leaders.~
/*UNSOLVED - @6560 - 6*/
@310278 = ~Investigate the Merchant Consortium's estate.

Brandilar wants us to report back to him if we find out anything suspicious about Zorl and Irlentree.~
/*UNSOLVED - new (KD) - 16*/
@311278 = ~Investigate the Merchant Consortium's estate.

We told Brandilar that we have eliminated every doppleganger encountered while we searching through the Merchant Consortium's estate. He suggested us to report back to Aldeth for a reward.~
//DEAGAN.DLG
/*UNSOLVED - @6579 - 4*/
@310340 = ~Investigate the Merchant Consortium's estate.

We have agreed to follow a man named Deagan to see his master in the Three Old Kegs inn.~
/*UNSOLVED - @6580 - 7*/
@310341 = ~Investigate the Merchant Consortium's estate.

When we charmed Deagan we learned that there have been many troubles at the Merchant Consortium estate.~
//MERLEA.DLG
/*UNSOLVED - @7700 - 2*/
@310399 = ~Investigate the Merchant Consortium's estate.

One of the merchants at the Consortium told us to investigate Zorl's office on the second floor.~


//Angel-skinned love.
//FERGUS.DLG
/*UNSOLVED - @15784 - 1*/
@310280 = ~Angel-skinned love.

Fergus, a Flaming Fist soldier, is in need of a ring for his love. I am sure that nothing but an angel skin ring will do.~
/*SOLVED - new - 3*/
@310281 = ~Angel-skinned love.

I found an Angel Skin Ring that I could give to Fergus.  He valued my choice and I now have a commendation to Scar, Second-in-Command of the Flaming Fist, from him.~


//Noralee's gauntlets.
//NORALE.DLG
/*UNSOLVED - @15740 - 1*/
@310286 = ~Noralee's gauntlets.

Noralee, a half-elven fighter in Baldur's Gate, has lost a new pair of gauntlets somewhere along the road between the warehouse where she works and the harbor.~
/*SOLVED - new - 3,4*/
@310287 = ~Noralee's gauntlets.

I found the pairs of gauntlets for Noralee -- it took me a bit of searching just to find them for her.  However, I did get my share for that work.~


//Sirine intrusion.
//CORDYR.DLG
/*UNSOLVED - @15775 - 1*/
@310288 = ~Sirine intrusion.

I met a friendly fisherman by the name of Cordyr in Baldur's Gate. Apparently two sirines have moved into his fishing grounds down south where the Cloud Peaks tumble into the sea.~
/*SOLVED - new - 3,4*/
@310289 = ~Sirine intrusion.

I have cleared the fishing area of the inruding sirines for Cordyr.  It was a difficult task but at least Cordyr can go back to his normal life again.~


//Lone basilisk.
//NADARI.DLG
/*UNSOLVED - @15779 - 1*/
@310290 = ~Lone basilisk.

A basilisk has escaped from the ship that was carrying it and is now petrifying everyone at a warehouse on the dock in Baldur's Gate. If I can successfully dispose of it, Nadarin ought to be very grateful!~
/*SOLVED - new - 3,4*/
@310291 = ~Lone basilisk.

Nadarin was very grateful...and rich too!  We were rewarded quite handsomely for getting rid of the escape basilisk.~


//Find a sphene gem.
//GAXIR.DLG
/*UNSOLVED - @15803 - 1,2*/
@310292 = ~Find a sphene gem.

His sentences overwrought with emphatic hesitations, G'Axir the Seer has informed me that my future is hemmed in darkness. His predictions are less than surprising... Even so, he has asked me to bring him a Sphene Gem that apparently lies within the harbor.  G'Axir can be found at the Blade and Stars.~
/*SOLVED - new - 4*/
@310293 = ~Find a sphene gem.

G'Axir appreciated me finding a sphene gem, but his dark tidings seem to trouble me more.  Apparently, there may be some kind of ancient 'undercity' which lies beneath Baldur's Gate where I must walk through the darkness to find the light.  Sounds like something straight out of a fantasy book!~


//Misty revelations.
//SHAELL.DLG
/*JOURNAL - new - 8*/
@310294 = ~Misty revelations.

I have met Shaella, one of the most mind-boggling priestesses that I will ever come to meet.  She claims to worship Leira, the Lady of Mists that apparently does not exist.  Somehow I get the feeling that to be able to make conversation with her, I have to speak the opposite of what I think.~
/*JOURNAL - @15791 - 11*/
@310295 = ~Misty revelations.

Shaella, a most interesting priestess of Leira, has sent me on a pilgrimage home to Candlekeep, wherein lies the Great Book of the Unknowing. To read from its pages, nay even to touch this Greatest of Books, blesses one with the ignorance that only it can grant. I will speak with her again once I have found it.~
/*JOURNAL - @15791 - 10,16*/
@310296 = ~Misty revelations.

Blessed with ignorance by touching the Great Book of the Unknowing, which doesn't exist but lies in ether, I rediscovered the false face of Elnaedra, the ignoramus of Shaella, priestess of Leira.  Oh hell, why does this have to rhyme??~


//Treasure trove.
//SAFANA.DLG
/*UNSOLVED - @16772 - 5*/
@310297 = ~Treasure trove.

We have agreed to help Safana recover a treasure in the talons of some type of monster.  She was most persuasive when requesting our help.  The treasure cove is located somewhere along the coast just south of Candlekeep.~
/*UNSOLVED - @24108 - 13*/
@311297 = ~Treasure trove.

We met a woman named Safana on our travels.  She wishes male adventurers to help her on a treasure finding mission of sorts.~
//SAFANAJ.DLG
/*SOLVED - new - 4*/
@310298 = ~Treasure trove.

We found the pirate treasure that Safana was looking for, but beyond helping her with the task, I found no reason to have her expertise (not) in my party.  Well, she seemed to take it on the chin.~
/*SOLVED - new - 5*/
@310299 = ~Treasure trove.

We found the pirate treasure that Safana was looking for, and have let her join the party.  I am certain she will make a fine addition.~


//Some trinket.
//ARCAND.DLG
/*UNSOLVED - @15760 - 2*/
@310311 = ~Some trinket.

I encountered an old sage who goes by the entirely justified name of Mad Arcand... Even through the froth of his insanity, some interesting clues have surfaced, however. He claims there is a ship along the shoreline containing something of value. He has asked, in his way, that I return this mysterious item to him, making sure not to use it in the interim... For all his apparent madness, however, I cannot help but be suspicious of this strange man.~
/*SOLVED - @16673 - 3*/
@310312 = ~Some trinket.

Oh Mad, Mad Arcand with your crumbling mind, your dizzying ditties are more cryptic than kind. But thanks for this bottle, whate'er it might be. Oh I'm tempted, so tempted to look in and see... but you've warned me against it and to your words I'll stay true, at least so long as I'm wanting to.~


//Wild worgs and peasants.
//ARDROU.DLG
/*UNSOLVED - @15801 - 0*/
@310313 = ~Wild worgs and peasants.

I cannot write long as I am faced with a pressing emergency: Worgs have surrounded an abandoned lighthouse to the west and poor Ardrouine's son is trapped within. ...May Tymora bless the peasants of this land for their lives are never easy.~
/*SOLVED - @16677 - 2*/
@310314 = ~Wild worgs and peasants.

I feel ashamed to take it but Ardrouine has thrust her last 60 gold pieces into my hands. At least her son is safe, though nightmares will surely keep him from that old abandoned lighthouse for years to come. Alas but there flees a child's innocence, shamed and broken by the Dark.~


//The iron shortage.
//MULAHE.DLG
/*JOURNAL - @10054 - 0*/
@310350 = ~The iron shortage.

We have encountered Mulahey, the self appointed master of the mines.  He is obviously the leader of the kobolds, and responsible for corrupting the iron ore.  He does not act on his own however.  Someone named Tazok gives Mulahey his orders.  It would probably be best if we hunted down this 'Tazok' so as to discover his role in the chaos that spreads along the Sword Coast.~
//FLAM4.DLG
/*JOURNAL - @6934 - 14*/
//FLAM5.DLG
/*JOURNAL - @6934 - 15*/
//FLAMBG.DLG
/*JOURNAL - @6934 - 6*/
//FLAMGG.DLG
/*JOURNAL - @6934 - 3*/
@310351 = ~The iron shortage.

I charmed a member of the Flaming Fist, and he told me that there were tensions between Baldur's Gate and the nation of Amn.  He also said that the Flaming Fist is desperately in need of iron.~
//AMNIS.DLG
/*JOURNAL - @5822 - 6*/
@310352 = ~The iron shortage.

The soldiers are rapidly wearing out their old weapons, and cannot re-equip because of the scarcity and price of iron forged tools and weapons.~
//BART2.DLG
/*JOURNAL - @5814 - 1*/
//FARM2.DLG
/*JOURNAL - @5814 - 1*/
@310353 = ~The iron shortage.

The iron shortage and sabotage is affecting all levels of commerce.  Prices are higher, availability is lower.  People are tense.~
//BEGGNA.DLG
/*JOURNAL - @6553 - 0*/
@310354 = ~The iron shortage.

I met a beggar who lost his business due to the iron shortage.  I would surmise that the iron shortage has hurt the businesses of many people along the Sword Coast.~
//BENTLY.DLG
/*JOURNAL - @6615 - 0*/
@310355 = ~The iron shortage.

Bentley, the owner of the Friendly Arm inn, told us that the iron trade has slowed greatly over the past few weeks.~
//RAIKEN.DLG
/*JOURNAL - @6427 - 2*/
//TEVEN.DLG
/*JOURNAL - @6427 - 2*/
@310402 = ~The iron shortage.

I have encountered a unit of the raiders that currently plague the coast.  Iron and gold were what they wished, but the iron was the main target of their mission.~
//MTOWNA.DLG
/*JOURNAL - @5809 - 2*/
@310475 = ~The iron shortage.

Items forged of iron become brittle and weak.  No one is sure why.~
//MYSMER.DLG
/*JOURNAL - @5062 - 3,4*/
@310476 = ~The iron shortage.

Today I have met a strange and very generous merchant in Nashkel.  VERY eager to aid me he was.  He also mentioned a problem with his iron items being brittle for some reason.~
/*JOURNAL - @5059 - 5*/
@310477 = ~The iron shortage.

I crossed the path of a strange merchant in Nashkel today.  Very eager to be generous.  Perhaps a touch too eager for my liking.  He also mentioned a problem with his iron items being quite brittle.~
//FTOWFR.DLG
/*JOURNAL - @7253 - 2*/
@310500 = ~The iron shortage.

The villagers at the Friendly Arm speak of the iron from Nashkel being as weak as tissue.~
//MTOWFR.DLG
/*JOURNAL - @7261 - 1,2*/
//RBEREG.DLG
/*JOURNAL - @7261 - 9*/
@310502 = ~The iron shortage.

Iron in this region seems to deteriorate for no known reason.~
//RBALDU.DLG
/*JOURNAL - @16333 - 11*/
//RBEREG.DLG
/*JOURNAL - @16333 - 5*/
//RCANDL.DLG
/*JOURNAL - @16333 - 1*/
//RFRIEN.DLG
/*JOURNAL - @16333 - 5*/
//RNASHK.DLG
/*JOURNAL - @16333 - 5*/
@310505 = ~The iron shortage.

Iron continues to be scarce, driving prices of tools and weapons ever higher.~
//RBALDU.DLG
/*JOURNAL - @16334 - 12*/
//RBEREG.DLG
/*JOURNAL - @16334 - 7*/
//RCANDL.DLG
/*JOURNAL - @16334 - 2*/
//RFRIEN.DLG
/*JOURNAL - @16334 - 6*/
@310506 = ~The iron shortage.

Iron from the Nashkel mines is nearly useless when smelted. People suspect that they are doing it intentionally, as part of some grandiose plot for Amn.~
//RBALDU.DLG
/*JOURNAL - @16339 - 18*/
//RBEREG.DLG
/*JOURNAL - @16339 - 20*/
@310511 = ~The iron shortage.

The Flaming Fist is in danger of losing its ability to protect the region. The condition of its weapons and armor is suffering, just as it is for everyone else.~
//RBEREG.DLG
/*JOURNAL - @16340 - 0,8*/
//RCANDL.DLG
/*JOURNAL - @16340 - 0,3*/
//RFRIEN.DLG
/*JOURNAL - @16340 - 0,7*/
//RNASHK.DLG
/*JOURNAL - @16340 - 4,6*/
@310512 = ~The iron shortage.

There are rumors of something disrupting operations in the Nashkel mines, contributing to the iron shortage.~
//RBEREG.DLG
/*JOURNAL - @16352 - 18*/
@310518 = ~The iron shortage.

Many people believe that Amn, the nation to the south, is behind the iron crisis.  Tensions are building both there and in Baldur's Gate.~
//RNASHK.DLG
/*JOURNAL - @16354 - 7*/
@310522 = ~The iron shortage.

Nashkel is being blamed for the condition of the iron it is mining, though they claim there is something else wrong.~
//VOLO.DLG
/*JOURNAL - @5775 - 0,1*/
@310550 = ~The iron shortage.

Rumor from Volo: The word is, that all across the expansive Sword Coast, from the Cloudpeaks to Baldur's Gate, an ore shortage is severely crippling local trade.  Bandits -purportedly both human AND demihuman- raid caravans, whilst ore reaching its destination becomes brittle and useless following smelting, strangely afflicted by an odd, iron-weakening  plague.  As though this were not cause for alarm in itself, production at the mine outside of Nashkel has fallen, with the substantially lower yields being blamed on nervous workers.  Mysterious disappearances of several miners have set the whole area on edge, where something must shift the balance to one side, or the other.~
//MTOWBE.DLG
/*JOURNAL - @7259 - 13,14*/
@310568 = ~The iron shortage.

There are many rumors around Beregost about the scarcity of iron.~
//FARM2.DLG
/*JOURNAL - @3698 - 0*/
@310804 = ~The iron shortage.

Iron goods are becoming extremely expensive.~


//The BEAR.
//JARED.DLG
/*UNSOLVED - @15789 - 0*/
@310389 = ~The BEAR.

I have just met Jared, a lone and frightened merchant, in the wilds of these mountains. He has just fled some bears who have apparently laid claim to the other side of this bridge...~
/*SOLVED - new - 2,3,4*/
@310390 = ~The BEAR.

Jared should be able to travel safely again after I got rid of his troublesome bear.  That was one most unnatural bear.~


//Bandits!.
//TRANZI.DLG
/*UNSOLVED - @11648 - 8*/
@310400 = ~Bandits!

Tranzig also said that Tazok is the captain of two groups of bandits.  Their camp moves often, but the current location is in the Wood of Sharp Teeth, far north of Beregost and northeast of the Friendly Arm Inn.  He said that he meets with Tazok at two places called Peldvale and Larswood.  These places are located just east of the Friendly Arm inn.~
//RAIKEN.DLG
/*UNSOLVED - @6438 - 10*/
//TEVEN.DLG
/*UNSOLVED - @6438 - 1,11*/
@310401 = ~Bandits!

I have encountered a portion of the bandits that currently plague the coast.  I fear it ended in conflict, and I shall have to find another method to locate their base.~
//RAIKEN.DLG
/*UNSOLVED - @6436 - 3*/
//TEVEN.DLG
/*UNSOLVED - @6436 - 3*/
@310403 = ~Bandits!

I have encountered the bandits that currently plague the coast.  They did not accept my bid to join them, and I must find another way to find their hide-out.~
//RAIKEN.DLG
/*UNSOLVED - @6439 - 5,9*/
//TEVEN.DLG
/*UNSOLVED - @6439 - 5,9*/
@310404 = ~Bandits!

I have managed to convince a group of bandits to let me join with them.  I foresee no problem in finding their base now.~
//RAIKEN.DLG
/*UNSOLVED - @6437 - 6*/
//TEVEN.DLG
/*UNSOLVED - @6437 - 6*/
@310405 = ~Bandits!

I have encountered the bandits that currently plague the coast. I let slip that I knew of Tazok, and was attacked for it.  I shall have to find another way to find their camp.~
//TEVEN.DLG
/*UNSOLVED - @6836 - 18*/
@310406 = ~Bandits!

When we charmed the bandit named Teven, we learned that he works for the Black Talon mercenaries.  The Black Talons have been raiding the Coast Way.  They have been ordered to target iron caravans.~
//RAIKEN.DLG
/*UNSOLVED - @6830 - 17*/
@310407 = ~Bandits!

Raiken, one of the commanders of the Black Talon mercenaries, has told us that his bandits have been raiding all of the iron caravans moving along the Coast Way.  He has also told us that his camp lies to the north, most likely in the Wood of Sharp Teeth.~
//ARDENO.DLG
/*UNSOLVED - @6469 - 4*/
@310408 = ~Bandits!

It would seem that the Chill were hired by Tazok at the request of the Iron Throne!  The rumors of a Zhentish threat would seem to be unfounded in the light of this information.~
//TAUGOS.DLG
/*UNSOLVED - @6468 - 1,2,4*/
@310807 = ~Bandits!

It would seem that the Black Talons were hired by Tazok at the request of the Iron Throne!  The rumors of a Zhentish threat would seem to be unfounded in the light of this information.~
//ENDER.DLG
/*UNSOLVED - @20113 - 6*/
@310409 = ~Bandits!

Things grow darker here, darker than I thought possible. In Tazok's tent, I came across a prisoner, Ender Sai. If he speaks true, and I suspect the documents he referred to in Tazok's chest will show he does, the bandits are being played as pawns by a power group called, tellingly enough, the Iron Throne. Tazok's orders are coming from some base of theirs within the Cloakwood and I have little doubt that it is there that I must journey next if I wish to peel back the next layer of this mystery. Something still seems very wrong in this. It haunts me, dancing endlessly along the periphery of my thoughts. What it is, however, I know not.~
/*UNSOLVED - @20115 - 13*/
@310808 = ~Bandits!

Things grow darker here, darker than I thought possible. In Tazok's tent, I came across a prisoner, Ender Sai. If he speaks true, and I suspect the documents he referred to in Tazok's chest will show he does, the bandits are being played as pawns by a power group called, tellingly enough, the Iron Throne. They meddle in the affairs of nations as if they were gods, pushing Amn and Baldur's Gate to the brink of war in order to line their pockets. They apparently maintain a base within the Cloakwood and I have little doubt that it is there that I must journey next if I wish to peel back the next layer of this mystery. Something still seems very wrong in this, however. It haunts me, dancing endlessly in the shadows, never coming into the light. What it is, however, I know not.~
//BGTAZOK.DLG
/*UNSOLVED - @6549 - 13,27*/
@310410 = ~Bandits!

Tazok is travelling to a mine site.  This mine site could be the home base of whoever controls the bandits.~
//BANDCT.DLG
/*UNSOLVED - @6542 - 8*/
//BANDIT.DLG
/*UNSOLVED - @6542 - 5*/
//BGTAZOK.DLG
/*UNSOLVED - @6542 - 29*/
@310411 = ~Bandits!

The low level grunts of the Black Talon mercenaries believe that they've been hired by the Zhentarim to stir up trouble along the Coast Way.~
//FALDOR.DLG
/*UNSOLVED - @11854 - 0*/
@310412 = ~Bandits!

A girl named Faldorn has told me that that the Iron Throne's base is located to the east.~
/*UNSOLVED - @6599 - 3,5*/
@310413 = ~Bandits!

We have agreed to help Faldorn against the people who have been polluting the Cloakwood forest.  These people, apparently agents of the Iron Throne, dwell in a fort to the east.~
//DAVAEO.DLG
/*UNSOLVED - @11722 - 0*/
@310414 = ~Bandits!

I have fought with Daveorn in the heart of the Cloakwood mines. He proved unhelpful himself, so I will have to examine his belongings to understand his true goals.~
/*UNSOLVED - @6578 - 2*/
@310415 = ~Bandits!

When we charmed Davaeorn, we learned a lot about the mines of Cloakwood.  He told us how to destroy the mines!  A magical plug exists on the first level of the mine.  If the plug were released, using a key owned by Davaeorn, we could flood the entire mine!  He told us that his key is in a chest in his bedroom.~
//KIVAN.DLG
/*UNSOLVED - @11817 - 8*/
@310416 = ~Bandits!

Kivan hunts after an ogre named Tazok.  He has told us that Tazok has killed someone close to him.~
//AMARAN.DLG
/*UNSOLVED - @11864 - 3*/
@310417 = ~Bandits!

The Iron Throne is to the east of the druid grove.~
//BANDCR.DLG
/*UNSOLVED - @6541 - 3*/
//BANDCT.DLG
/*UNSOLVED - @6541 - 3*/
@310418 = ~Bandits!

Someone named Tazok seems to be the commander of the bandits.~
//BANDIC.DLG
/*UNSOLVED - @6467 - 5*/
@310419 = ~Bandits!

The raider I captured was a simple man, but he did know where the main bandit base was located.  It's now marked on my map.~
//BANDIT.DLG
/*UNSOLVED - @6544 - 0*/
@310420 = ~Bandits!

It would seem that the bandit group called 'the Chill'  do not get along with the bandit group called 'the Black Talons'.~
/*UNSOLVED - @6545 - 1*/
@310421 = ~Bandits!

The hobgoblin called Ardenor Crush is rumored to be surrounded by strange magic.~
/*UNSOLVED - @6546 - 2*/
@310422 = ~Bandits!

Though Tazok does lead the bandits, I have heard rumors that he does have at least one superior.~
/*UNSOLVED - @6547 - 3*/
@310423 = ~Bandits!

I have heard rumors that Tazok gets his orders from the Zhentarim.  Of this I'm not so sure...~
//CATTAC.DLG
/*UNSOLVED - @6426 - 1,2,3,4*/
@310424 = ~Bandits!

I have encountered a demihuman group of bandits!  Iron and gold were what they wished.~
//DABRON.DLG
/*UNSOLVED - @6577 - 8*/
@310425 = ~Bandits!

When we charmed Dabron Sashenstar we learned that he suspects the organization known as the Iron Throne of foul play here in Baldur's Gate.~
//DRUID2.DLG
/*UNSOLVED - @6590 - 1*/
//DRUIDC.DLG
/*UNSOLVED - @6590 - 2,5*/
@310426 = ~Bandits!

The druids have told us that the Iron Throne has a base in the north east of Cloakwood.~
//HOBGO5.DLG
/*UNSOLVED - @7013 - 5*/
@310427 = ~Bandits!

A hobgoblin told us that he worked for a mercenary company known as the Chill.  The Chill has been raiding the Coast Way road.~
/*UNSOLVED - @7012 - 6*/
@310428 = ~Bandits!

A hobgoblin we charmed told us that he worked for a mercenary band known as the Chill.  According to him the Chill work for the Zhents.~
//IRON3.DLG
/*UNSOLVED - @7034 - 4*/
//IRON4.DLG
/*UNSOLVED - @7034 - 1*/
//IRON5.DLG
/*UNSOLVED - @7034 - 3*/
//IRON7.DLG
/*UNSOLVED - @7034 - 2*/
//IRON8.DLG
/*UNSOLVED - @7034 - 1*/
//IRON9.DLG
/*UNSOLVED - @7034 - 3*/
//IRON11.DLG
/*UNSOLVED - @7034 - 5*/
@310429 = ~Bandits!

An Iron Throne guard told us that we could find Davaeorn on the fourth floor of the Cloakwood mine.~
//IRON2.DLG
/*UNSOLVED - @7033 - 0,1*/
@310430 = ~Bandits!

One of the Iron Throne soldiers told us that the entrance to the mines was in the bailey to the east.~
//KNOTT.DLG
/*UNSOLVED - @20133 - 4*/
@310431 = ~Bandits!

Loyalty in this camp runs about as strong as the iron they're stealing. With a little 'encouragement,' I was able to get one of the bandits to disclose that Tazok's tent lies in the northeast part of the encampment. If I'm to learn anything in this infernal place, I can only hope it will be there.~
/*UNSOLVED - @20135 - 5*/
@311431 = ~Bandits!

Loyalty in this camp runs about as strong as the iron they're stealing. With a little 'encouragement,' I was able to get one of the bandits to disclose that Tazok's tent lies in the northeast part of the encampment. If I'm to learn anything in this infernal place, I can only hope it will be there.~
//MTBE8.DLG
/*UNSOLVED - @8140 - 0*/
@310467 = ~Bandits!

The bandit raids have really put a scare into the people of Beregost.~
//MTBE7.DLG
/*UNSOLVED - @8136 - 0,1*/
@310468 = ~Bandits!

Merchants are afraid to put to the roads because of all the bandit activity.~
//FTOWFR.DLG
/*UNSOLVED - @7254 - 4,5*/
@310501 = ~Bandits!

The villagers of the Friendly Arm speak of bandits who make the roads unsafe to travel.~
//RBEREG.DLG
/*UNSOLVED - @16344 - 4*/
@310513 = ~Bandits!

It is possible that the Bandits may use the woods to conceal their actions from the Flaming Fist.~
/*UNSOLVED - @16345 - 6*/
@310514 = ~Bandits!

People are angry that the Flaming Fist have been unable to stop the bandit attacks.  Travel has slowed greatly.~
/*UNSOLVED - @16347 - 12*/
@310515 = ~Bandits!

The Bandits that are raiding caravans are made up of humans AND hobgoblins.  Groups like that would not work together under normal circumstances.~
/*UNSOLVED - @16348 - 13*/
@310516 = ~Bandits!

A strange man named Tranzig makes frequent midnight trips out of Beregost. An odd occurence when so many cannot travel safely even during the day.~
/*UNSOLVED - @16350 - 15*/
@310517 = ~Bandits!

Bandits seem more interested in stealing iron than anything else, though they are not shy about relieving people of their gold as well.~
/*UNSOLVED - @3720 - 19*/
@310519 = ~Bandits!

Bandits are killing and robbing people who dare to travel the Coast Way.~
//TAKIYAH.DLG
/*UNSOLVED - @11855 - 4*/
@310534 = ~Bandits!

A druid named Takiyah has told me to find Faldorn.  Faldorn is on a crusade against a group that 'poisons' the forest.  These people dwell to the east.~
//TERSUS.DLG
/*UNSOLVED - @20170 - 5*/
@310541 = ~Bandits!

I've learned something interesting from a hobgoblin stockboy, though I'm not sure what it all might mean. The bandit camp is apparently composed of two separate groups: the predominantly hobgoblin Chill and Black Talon, the human faction. What could bring such different groups together, I don't yet know. Money is the obvious motivation, but how much and who's paying it? Whoever it is, they're obviously not short on coin.~
/*UNSOLVED - @20179 - 6*/
@310542 = ~Bandits!

I've learned something interesting from a hobgoblin stockboy in the bandit camp, today. He wasn't quite sure who was funding this whole operation but his guesses leaned towards either the Zhentarim or a new group, the Iron Throne. I don't know much about the latter, so I had best keep my eyes peeled and my ear to the ground. If I ever need leather armor, though, I know a hobgoblin stockboy who'd only be too eager to serve.~
//TRANZI.DLG
/*UNSOLVED - @11645 - 5*/
@310544 = ~Bandits!

I fought Tranzig in Feldepost's Inn in Beregost. I suspected that he was in league with the bandits and might know the locations of their camp. I thought he might be more forthcoming with information if I showed him I meant business.~
/*UNSOLVED - @11647 - 7*/
@310545 = ~Bandits!

I pressured Tranzig and he said he was a messenger for the bandits. His job was to deliver messages between someone named Tazok and the now-deceased Mulahey.~
//BGTAZOK.DLG
/*UNSOLVED - @6548*/
@310747 = ~Bandits!

Tazok has allowed us to stay in the Bandit camp, but will be keeping a constant watch on us.~
//NIMBUL.DLG
/*JOURNAL - @7089*/
@310797 = ~Bandits!

When we charmed Nimbul he told us stories about being hired out by a 'house of iron'.  He was sent to kill us because this 'house of iron' feared us for some reason.~
//TRAVEL.DLG
/*UNSOLVED - @7944*/
@310800 = ~Bandits!

A traveler just out of Baldur's Gate has told us that the Coast Way is a dangerous road to travel.  Bandits assault all who travel its length.~


//A talking chicken.
//KISSIQ.DLG
/*UNSOLVED - @19277 - 1*/
@310451 = ~A talking chicken.

Today I met the madman, Kissiq. He seems quite obsessed and disturbed by his supposed encounter with a talking chicken. While I doubt his sanity, I find the lure of such adventure rather hard to suppress. He claimed that the chicken lay to the east of him, should I ever choose to investigate this further.~
//MELICA.DLG
/*UNSOLVED - @5728 - 16*/
@310452 = ~A talking chicken.

I have met an unfortunate wizard in the shape of a chicken.  I am to take him to see Thalantyr, just to the west of Beregost.~
/*SOLVED - @19364 - 25*/
@310574 = ~A talking chicken.

Thalantyr has successfully transformed Melicamp.  Hopefully the young mage has learned his lesson.~
//THALAN.DLG
/*UNSOLVED - @10669 - 25*/
@310453 = ~A talking chicken.

I must bring a skull back to Thalantyr, so he can try to restore Melicamp to a human form.~
/*SOLVED - @10670 - 28*/
@310454 = ~A talking chicken.

I brought a skull back to Thalantyr as he requested, but his attempt to restore Melicamp was unfortunately a failure. Apparently the young man's body could not stand the shock of transformation again. Thalantyr said there was nothing we could have done to have changed the outcome, it was simply a matter of luck. Magic remains an uncertain force, and care must be taken in its use.~
/*SOLVED - @10671 - 32*/
@310455 = ~A talking chicken.

I brought a skull back to Thalantyr as he requested, and his attempt to restore Melicamp was a success. The young man's body withstood the strain of transformation again, and he seems eager to learn from his mistakes.  Thalantyr cautioned that a tragic ending was just as likely, and that care should always be taken in the use of magic, no matter how benign it seems.~
/*SOLVED - new*/
@310805 = ~A talking chicken.

I have taken Melicamp the chicken to Thalantyr at High Hedge.  I do not wish to see how the poor wizard turns out, not because I hold anything against him.  Rather, Thalantyr's rather insulting demeanour leaves me no choice.~

//Ambushed! And ambushed!
//KRYLA.DLG
/*UNSOLVED - @23543 - 2*/
@310456 = ~Ambushed! And ambushed!

I have met a woman who claims that someone named Jondal has been ambushed by wolf-men and killed. I will give chase and see that justice is served!~
/*SOLVED - @23545 - 4*/
@310457 = ~Ambushed! And ambushed!

An ambush! The woman tricked me into an ambush with her sorry tale! She is one of them!~


//Gibber some gibberlings.
//LAUREL.DLG
/*UNSOLVED - @15708 - 3*/
@310458 = ~Gibber some gibberlings.

At the invitation of a paladin by the name of Laurel, I am to assist in this region's ongoing battle against the gibberling hordes.~
/*SOLVED - @16544 - 7*/
@310459 = ~Gibber some gibberlings.

Laurel has introduced us to the most fascinating sport of gibberling hunting. We'll have to rest up and re-arm but I dare say we shall visit her again.~
/*UNSOLVED - @15707 - 8*/
@310460 = ~Gibber some gibberlings.

At the invitation of a paladin by the name of Laurel, I am to assist in this region's ongoing battle against the gibberling hordes.  At her suggestion, I will prepare as much fire magic as possible, as it is said the beasts fear flames above all else.~


//Flood the Cloakwood mines.
//MINEC2.DLG
/*UNSOLVED - @7084 - 1,2*/
//MINEC4.DLG
/*UNSOLVED - @7084 - 2*/
@310461 = ~Flood the Cloakwood mines.

An enslaved miner has told us that there's a way to destroy the Iron Throne mine in the Cloakwood.  An obsidian plug blocks the flow of an underground river.  If the plug were released, the water would flood the entire mine.  Only the master of the mines has the key to the plug.~
//MINEC2.DLG
/*SOLVED - @10944 - 10*/
@310462 = ~Flood the Cloakwood mines.

I have flooded the mines of Cloakwood, killing anyone who remained in its depths.  My party and I barely escaped the onrushing waters, but now that we're safe, I am comfortable in the knowledge that I have dealt a great blow to the Iron Throne.~
//MINEC3.DLG
/*UNSOLVED - @7085 - 2*/
@310463 = ~Flood the Cloakwood mines.

A miner told us that the leader of the mines lives on the fourth level of the mine.~
//YESLIC.DLG
/*UNSOLVED - @7264 - 2,3,4*/
@310590 = ~Flood the Cloakwood mines.

The dwarf Yeslick has told us a great deal about the Cloakwood mines.  He and his clan used to work in the mines, but they dug into an underground river.  In the ensuing flood, most of Yeslick's clan died.  Yeslick later met the man known as Rieltar, an important figure in the Iron Throne.  With Yeslick's help Reiltar reopened the mines for the Iron Throne.  Yeslick tells us that a mage called Davaeorn runs the mines from the fourth level.  If we were to get a key from him we could flood the entire mine site.~
//SLAVFREE.DLG
/*SOLVED - @20632 - 0*/
@320462 = ~Flood the Cloakwood mines.

I have flooded the Iron Throne mines in Cloakwood.  Before opening the magical plug, I helped the innocent slave miners to freedom.  Hopefully the destruction of such a valuable resource will be a serious setback to whatever the Iron Throne has planned.~
/*SOLVED - @20633 - 1*/
@330462 = ~Flood the Cloakwood mines.

I have flooded the Iron Throne mines in Cloakwood.  Many of the slave miners drowned in the flood, but they were a necessary sacrifice.  Hopefully the destruction of such a valuable resource will be a serious setback to whatever the Iron Throne has planned.~


//An ogre problem.
//SARHED.DLG
/*UNSOLVED - @15788 - 2*/
@310523 = ~An ogre problem.

Sarhedra, a rather muddled dwarven fighter, has warned me of an ogre encampment to the south...~
/*SOLVED - @16676 - 4*/
@310524 = ~An ogre problem.

I killed the ogres that Sarhedra mentioned. Upon reporting this to her, however, she got so flustered trying to think of something more I could do for her that she forgot to give me my reward. Ah well, a few dead ogres is reward enough, I suppose.~


//A petrified fighter.
//TAMAH.DLG
/*SOLVED - @10915 - 4*/
@310535 = ~A petrified fighter.

I rescued a fighter that had allowed herself to be petrified by a basilisk. I demanded proper payment from the fool and she has given me her house. It is next to a lake just south of Beregost. She has no idea how long it has been deserted.~
/*SOLVED - @10917 - 5*/
@310536 = ~A petrified fighter.

I rescued a young fighter that had fallen before a basilisk. Her gratitude was reward enough.~
/*SOLVED - @10919 - 6*/
@310537 = ~A petrified fighter.

I rescued a young fool that had fallen victim to a basilisk. I suppose her gratitude is payment enough.~



//Investigate Ulcaster ruins.
//ULCAST.DLG
/*UNSOLVED - @11880 - 4*/
@310547 = ~Investigate Ulcaster ruins.

Apparently the ghost of Ulcaster himself haunts the ruins of his doomed school. I don't know what he seeks exactly, but he did mention that simply returning a few tomes would restore some hope to him. His words seemed to suggest that there are books in the rubble below. I will keep an eye out for them.~
/*SOLVED - @11882 - 5*/
@310548 = ~Investigate Ulcaster ruins.

I retrieved a book from the ruins of the Ulcaster School, and it seemed to restore some clarity to the specter of Ulcaster himself. He still haunts this place, but he is perhaps a little closer to letting go.~
//MTOWBE.DLG
/*UNSOLVED - @7258 - 10*/
@310567 = ~Investigate Ulcaster ruins.

We've heard rumors of an ancient mage school with all sorts of treasures.~


//A zombie infestation.
//WENRIC.DLG
/*UNSOLVED - @15721 - 1*/
@310552 = ~A zombie infestation.

A zombie infestation has been terrorizing the few settlers unlucky enough to own land by the river. An old farmer by the name of Wenric has counted twenty of them and will pay me an impressive 150 gp if I can get rid of every last one.~
/*SOLVED - new - 2*/
@310553 = ~A zombie infestation.

I slew twenty zombies ploughing around in Wenric's farm.  I don't know where they came from, but they shouldn't trouble him again.~


//A missing ghostly knight.
//BGKNIGHT.DLG
/*UNSOLVED - @20621 - 0*/
@310557 = ~A missing ghostly knight.

Some odd ghostly knights in the Firewine said something about not being able to leave until "all are one." Perhaps one of their number went missing ages ago?~
/*SOLVED - new - 1*/
@310558 = ~A missing ghostly knight.

I returned the ancient armor from the undead knight to his friends.  They mentioned about him being a traitor, and now that they are gathered together again, they are finally free.  Rest in peace?~


//Livestock raids from Nashkel mines?
//HULRIK.DLG
/*SOLVED - @15728 - 1*/
@310565 = ~Livestock raids from Nashkel mines?

I may very well be the first adventurer in the Realms to have learned something useful by saving a cow. Hulrik, her owner, informs me that xvarts and kobolds appear to be using the Nashkel mines as a base. For what, only Oghma knows but I get the sense that the pesky critters are not alone down there...~
/*SOLVED - @15729 - 2*/
@310566 = ~Livestock raids from Nashkel mines?

It appears that xvarts have been making regular raids on the livestock around Nashkel. They must be operating from a base nearby but where, exactly, I cannot be sure.  The Nashkel mines, perhaps?~


//In want of winter wolf pelts.
//SHOPKN.DLG
/*UNSOLVED - @7122 - 0*/
@310573 = ~In want of winter wolf pelts.

The Merchant of Nashkel has promised us gold if we were to bring back a winter wolf pelt.~


//Archaeological dig.
//CHARLE.DLG
/*UNSOLVED - new - 15*/
@310575 = ~Archaeological dig.

I met an inspiring excavator by the name of Charleston Nib far west of Nashkel.  He and his team have discovered an underground settlement of an ancient primitive people, and are close to entering one of the inner chambers of the site.  However, they have been at the mercy of bandits who have have not stolen anything, but have attempted to sabotage the expedition and have even resorted to kidnapping.  I have agreed to keep watch and protect these intellectual folk from such attacks.  Hopefully, if these diggers make a breakthrough, I may find something rather unique for my efforts.~
/*SOLVED - new - 3,9,10,11,12*/
@310576 = ~Archaeological dig.

I found an excavation site far west of Nashkel being explored by Charleston Nib.  I was not interested in such boring history.~
/*SOLVED - new - 21*/
@310577 = ~Archaeological dig.

It seems that the excavation has made a rather tragic turn.  Apparently, a cursed idol in the inner chamber caused madness in the diggers and I had no choice but to defend myself.  Charleston Nib's days are probably over with this predicament.  The tomb will be forever sealed and will not be disturbed again, so I hope...~


//Squelch the archaeological dig.
//GALLOR.DLG
/*SOLVED - new - 2*/
@310578 = ~Squelch the archaeological dig.

Gallor, a member of the excavation team, was rather unhappy about the charitable efforts of Charleston Nib and wanted me to steal whatever magical treasure was found in the site and dispose of Charleston Nib's entire team.  I will not take part in such innocent bloodshed.~
/*UNSOLVED - new - 6,7*/
@310579 = ~Squelch the archaeological dig.

I have been promised riches to rid of Charleston Nib's entire team and to recover some magical treasure from the excavation site far west of Nashkel.  I am not to attack the excavation team until after they have breached the inner sanctum.  Gallor will be just outside the entrance to the excavation site after I am finished.~
/*SOLVED - new - 9*/
@310580 = ~Squelch the archaeological dig.

Charleston Nibs' archaeological adventures shall be sung by birds as a tragic tale where relentless attacks by bandits left his team for dead, never to be found again.  More sentimental is the profit I gain from 'writing' such an exciting story.~


//Investigate the Firewine ruins.
//HALFGU.DLG
/*UNSOLVED - @6996 - 0*/
@310581 = ~Investigate the Firewine ruins.

The Firewine bridge is all that is left of an elven trading town that was destroyed over two hundred years ago.~
/*UNSOLVED - @6997 - 5*/
@310582 = ~Investigate the Firewine ruins.

There are kobolds in Gullykin, but they seem more organized than is typical of their race.~
//FARMBE.DLG
/*UNSOLVED - @6607 - 4*/
@310583 = ~Investigate the Firewine ruins.

According to a farmer we talked with, the Firewine Bridge ruin hides a lot of treasure.~
//GANDOL.DLG
/*UNSOLVED - @6969 - 5*/
@310584 = ~Investigate the Firewine ruins.

Gandolar Luckyfoot has told us that there is a secret path to the Firewine bridge ruins in one of the halfling burrows of Gullykin.~
/*UNSOLVED - @6973 - 13*/
@310585 = ~Investigate the Firewine ruins.

There are kobolds in the Firewine ruins.~
/*UNSOLVED - new - 11*/
@310586 = ~Investigate the Firewine ruins.

A halfling from Gullykin by the name of Gandolar has asked us to clear the kobold threat from the Firewine ruins.  I should be careful, because all sorts of mysterious things could be awakened from rest.~
/*SOLVED - new - 23*/
@310587 = ~Investigate the Firewine ruins.

News seems to spread faster than a bird can fly through the halfling village!  My clearing of the kobold encampment in the Firewine ruins has left a happy little village and 250 gold in my purse.~
//HUNTER.DLG
/*UNSOLVED - @7014 - 5*/
@310588 = ~Investigate the Firewine ruins.

A hunter we met suggested that we search out the Firewine bridge ruins for adventure.~


//Wyvern hunt.
//KELDDA.DLG
/*SOLVED - new - 6*/
@310589 = ~Wyvern hunt.

I have remarkably slain a wyvern...no, a couple of wyverns...in a cave in the Cloakwood.  The mayor of Beregost at the Temple of Lathander rewarded me handsomely for my feat.~
//CORAN.DLG, xCORAN.DLG
/*UNSOLVED - @6574 - 44*/
@202510 = ~Wyvern hunt.

We have decided to join up with an elf named Coran in hunting down a wyvern.  There has been a substantial reward offered for the head of the beast.  We can collect the award just east of Beregost at the temple of Lathander.  That is where the mayor of Beregost is to be found, as he is also the head of the temple.~


//Skie's ransom.
//ELDOTJ.DLG
/*UNSOLVED - new - 10*/
@310595 = ~Skie's ransom.

Following successfully executing Eldoth's plan to 'rescue' Skie from Entar Silvershield's estate, Eldoth, Skie, and I are to meet a man named Elkart at the Blade and Stars every two days to collect ransom money.  It seems Skie's father is worried about her, but I see a happy couple brought about by Skie's independence, no matter how much her family disapproves.  Nevertheless, the money will help our cause.~
//ELKART.DLG
/*SOLVED - new - 2*/
@310596 = ~Skie's ransom.

It seems that Eldoth's continued persistence on collecting ransom money from a contact of the Entar Silvershield estate her gone sour.  We have been beset by the Flaming Fist and could do naught but battle our way out of this trap.~


///////////////
//TOTSC SECTION
///////////////

//Retrieve Hurgan's dagger.
//HURGAN.DLG
/*UNSOLVED - @22910 - 2*/
@310600 = ~Retrieve Hurgan's dagger.

A dwarf named Hurgan Stoneblade has an employment opportunity for us if we wish to hear about it. He is staying at the inn of Ulgoth's Beard.~
/*UNSOLVED - @22911 - 12*/
@310601 = ~Retrieve Hurgan's dagger.

We have been asked to retrieve an enchanted dagger from Durlag's Tower called 'soultaker' by Hurgan Stoneblade. The dagger is a family heirloom that he wishes us to return to him in Ulgoth's Beard. The Tower is rumored to be heavily trapped.~
/*UNSOLVED - @22914 - 17*/
@310602 = ~Retrieve Hurgan's dagger.

Hurgan hadn't told us everything when he sent us to retrieve the dagger. It appears that the dagger contains the soul of an evil demon that killed Hurgan's grandfather. The people that ambushed us are members of the cult that worships the beast. Hurgan believes that they wish to bring the demon back to life within their house in Ulgoth's Beard. Hurgan would like us to stop them.~
//CULT3.DLG
/*UNSOLVED - @23500 - 2*/
@310603 = ~Retrieve Hurgan's dagger.

I was attacked after returning from Durlag's Tower. They wished a dagger I had found, and when I would not turn it over, they attacked and stole it. I shall have to look into this.~
/*UNSOLVED - @23498 - 3*/
@310604 = ~Retrieve Hurgan's dagger.

Odd...someone I had never met approached me after I returned from the tower. They demanded the dagger I took from Durlag's death chamber. I gave him the item as requested though he seemed none too grateful. What he wanted with such a trinket, I do not know.~
//ARU002.BAF
/*SOLVED - new*/
@310605 = ~Retrieve Hurgan's dagger.

I was too late in stopping the cultists from summoning the evil demon, so there was no option but to slay it before it wreaked havoc within Ulgoth's Beard and beyond.  The battle was quite difficult, I must admit...whenever I thought he was dead, he took the souls of his worshippers and fed it into his own lifeforce.  When I am done with my other quests in Ulgoth's Beard I should report this to the messenger.~


//Find Therella's son, Dalton, in Durlag's Tower.
//THEREL.DLG
/*UNSOLVED - @22952 - 6*/
@310606 = ~Find Therella's son, Dalton, in Durlag's Tower.

In Ulgoth's Beard, a woman named Therella has asked us to look for her errant son in Durlag's Tower.~
/*SOLVED - new - 15,16*/
@310610 = ~Find Therella's son, Dalton, in Durlag's Tower.

I found Therella's son, but he died horribly.  There was not much I could do about it.~
//BAYARD.DLG
/*UNSOLVED - @24115 - 10*/
@310607 = ~Find Therella's son, Dalton, in Durlag's Tower.

One of Bayard's comrades was the lad named Dalton that I have come to rescue. Bayard thinks the boy is in over his head, but it is his head to do with what he pleases.~
//DALTON.DLG
/*SOLVED - @23509 - 0,1*/
@310608 = ~Find Therella's son, Dalton, in Durlag's Tower.

I have rescued a young man from the very clutches of this place. He will live, but not without some lasting effects, I am sure. He had to kill his own double, and came very close to death himself. He is young...he will survive.~
/*SOLVED - @23508 - 0,1*/
@310609 = ~Find Therella's son, Dalton, in Durlag's Tower.

I have found and rescued her son as Therella wished. His fellows are dead, but he will live.~


//Investigate Durlag's Tower.
//FTOWUB.DLG
/*UNSOLVED - @23526 - 0,7*/
//MTOWUB.DLG
/*UNSOLVED - @23526 - 1,8,14*/
@310611 = ~Investigate Durlag's Tower.

Someone named Ike is giving tours of Durlag's Tower. I would assume that they only take people through rooms that has been cleared of traps. Perhaps I should ask someone who has taken the tour. There is a man named Fenrus who has done so. I can find him near the docks.~
//FENRUS.DLG
/*UNSOLVED - @23525 - 4,5*/
@310612 = ~Investigate Durlag's Tower.

I met some fop named Fenrus Boulon. His babble was not worth my time.~
/*UNSOLVED - @22941 - 11*/
@310613 = ~Investigate Durlag's Tower.

Fenrus Boulon has told us that Durlag's Tower was built by a famous dwarven hero name Durlag Trollkiller. The wealth that he amassed was coveted by a group of mindflayers, who used dopplegangers to kill and replace Durlag's family. The hero killed the beasts but was driven mad in the process. He entrapped the Tower and disappeared within its depths.~
//IKE.DLG
/*UNSOLVED - @23531 - 5,6*/
@310614 = ~Investigate Durlag's Tower.

I met a blustering lout offering tours to Durlag's Tower. Seems he aims to make a tourist attraction out of the deathtrap. I decided not to take him up on his offer, but he will be available if I change my mind.~
/*UNSOLVED - @23532 - 7*/
@310615 = ~Investigate Durlag's Tower.

I met a hukster by the name of Ike who was offering tours of Durlag's Tower. Seems the venerable deathtrap has become a bit of a tourist attraction. I agreed to the tour, so I should meet Ike by the tower as soon as possible. I'm sure it will be safe. They wouldn't walk people through if there was still a danger.~
//IKE2.DLG
/*UNSOLVED - @23533 - 2*/
@310616 = ~Investigate Durlag's Tower.

The tower, and labyrinth below, was built ages ago by the dwarven hero Durlag "Thunderaxe," for no less worthy a purpose than to be a home for him and his kin. His enormous fortune occupied entire rooms, rumored waist-deep on a man. The wealth Durlag accumulated was to be the backbone of his clan.~
/*UNSOLVED - @23534 - 3*/
@310617 = ~Investigate Durlag's Tower.

The stories of Durlag's opulence spread across the land, and the most unsavory of creatures sought to make the tower theirs.  All of Durlag's kin and friends were replaced by dopplegangers, and he found himself killing the visages of those that he cared most, just to save himself. In the end he drove the invaders from his home, and vowed that none would dare the same again!~
/*UNSOLVED - @23535 - 4*/
@310618 = ~Investigate Durlag's Tower.

Durlag installed magical locks on the entrances to his inner sanctum, requiring ward tokens to pass. Some apparently still exist, but are likely expensive and rare.~
/*UNSOLVED - @23536 - 5*/
@310619 = ~Investigate Durlag's Tower.

Those that passed the wards were confronted with the fruits of the paranoia that consumed Durlag.  He had traps crafted for every inch of floor and wall, and nary a step could be taken without triggering a horrendous effect.~
/*UNSOLVED - @23537 - 10,16*/
@310620 = ~Investigate Durlag's Tower.

I have agreed to try and use Ike's ward token and explore some of the lower rooms of Durlag's Tower. He seems to think that I am up to the challenge, and I agree...~
//BAYARD.DLG
/*UNSOLVED - @24114 - 12*/
@310621 = ~Investigate Durlag's Tower.

I had just begun exploring Durlag's Tower when I met a man by the name of Bayard. He seemed calm, though this place had frightened him and he was choosing to leave. Apparently his party are still within, having decided to go on without him. He wished them well, but would not follow. The traps and 'tests' left by Durlag are beyond his ability, or so he seemed to think. Some are extremely lethal, offering no second chance to a trespasser. This place is not meant to hinder, but to kill. He is also afraid of the creature that has taken up residence here. It is apparently a 'Demon Knight,' some type of fell servant from the lower planes that is supposedly extremely powerful. Bayard feels that attacking such a creature directly is tantamount to suicide. Perhaps his fear will serve him well, but I must go onward. I shall keep an eye out for these 'ward stones' that he mentioned as well. They must be keys of a sort.~
//CLAIRD.DLG
/*UNSOLVED - @23337 - 21*/
@310622 = ~Investigate Durlag's Tower.

I met some waif cowering in the depths of Durlag's Tower. She was a member of another party of adventurers, but they were apparently wiped out by whatever is down here. I have heard "Demonknight" bandied about, but if such a creature exists I am sure I will dispatch it without too much difficulty.~
/*UNSOLVED - @23338 - 23*/
@310623 = ~Investigate Durlag's Tower.

I met a woman in the lower portion of Durlag's Tower. She was apparently part of another group of adventurers that were all wiped out. She says it was a Demonknight that killed them; a hellishly powerful form of undead. She also said it employed a strange magic to defeat her friends: something involving a "Mirror of Opposition," or a related type of device. It created duplicates of the party and they were forced to kill themselves. Appropriate I suppose, what with the way Durlag's Tower originally fell. She suggested that I try to turn the mirror on the Demonknight itself, though this would assuredly expose the rest of the room as well. The creature may be too powerful to assault directly, so I will give this much thought.~
/*UNSOLVED - @23339 - 26*/
@310624 = ~Investigate Durlag's Tower.

I met a woman in the lower portion of Durlag's Tower. She was apparently part of another group of adventurers that were all wiped out. She says it was a Demonknight that killed them; a hellishly powerful form of undead. She also said it employed a strange magic to defeat her friends: something involving a "Mirror of Opposition," or a related type of device. It created duplicates of the party and they were forced to kill themselves. Appropriate I suppose, what with the way Durlag's Tower originally fell. She suggested that I try to turn the mirror on the Demonknight itself, though this would assuredly expose the rest of the room as well. I think I will fare better with a direct assault. She seemed to think otherwise.~
/*SOLVED - @23341 - 24*/
@310637 = ~Investigate Durlag's Tower.

Clair seemed rather amazed that I defeated the demonknight. Perhaps so was I. A pity her friends could not be saved. A harsh lesson about knowing your boundaries.  When I finish my other quests in Ulgoth's Beard, I should report my victory to the messenger.~
/*SOLVED - @23340 - 25*/
@310638 = ~Investigate Durlag's Tower.

Clair seemed rather amazed that I defeated the demonknight, and perhaps so was I. She was also happy that at least one of her friends made it out alive. A small thing in the face of so much death, but we take our victories where we can.  When I finish my other quests in Ulgoth's Beard, I should report my victory to the messenger.~
//DEATH1.DLG
/*UNSOLVED - @23225 - 0*/
@310625 = ~Investigate Durlag's Tower.

Some hellish creature has apparently taken control of Durlag's Tower! It was a skeletal figure in armor, and it cast fireballs as though they were second nature. It was very powerful, whatever it was.~
//DURLAGT.DLG
/*UNSOLVED - @23458 - 1,2,3*/
@310626 = ~Investigate Durlag's Tower.

I have encountered a phantom...perhaps of Durlag himself. It said that the true spirit of Durlag passed long ago, but his hatred and fear that built the tower still maintains it. It said I must understand two of the 'paths' that led to this place. After that, 'the way' will become clear. It seems to want something as well. It said there was a new evil here, something not a part of the tower that must be expelled. I don't fancy being this creature's lackey, but I may have no choice...unless I just leave.~
/*UNSOLVED - @23459 - 4*/
@310627 = ~Investigate Durlag's Tower.

I must seek direction and understand the three paths in order to 'return' and progress.~
/*UNSOLVED - @23461 - 5*/
@310628 = ~Investigate Durlag's Tower.

That phantom of Durlag says I have not yet understood the paths I need to.~
//GALKEN.DLG
/*UNSOLVED - @23529 - 5*/
@310629 = ~Investigate Durlag's Tower.

I met some roustabout named Galken. He said he had something for sale, but I'll wager it's just a bunch of garbage. Seemed like a bit of a scoundrel to me.~
/*UNSOLVED - @23530 - 11*/
@310630 = ~Investigate Durlag's Tower.

I bought a ward token from that scoundrel Galken, and I should have guessed there would be strings attached. He said it truly is a key for some door or another deep in the tower, but the former owner might be looking for it too. With my luck he stole it from Durlag himself, or some other powerful being.~
//GRAEL.DLG
/*UNSOLVED - @23371 - 1,2,3*/
@310631 = ~Investigate Durlag's Tower.

I encountered a ghoul of great power, named Grael. He offered a warning about something called a Tanar'ri, and the horrible 'death-gaze' it wields. A 'gaze that is not a gaze.' Sounds more insidious than even the gaze of the basilisk. I wonder if the traditional precautions will even function against it? I shall keep this in mind, though I doubt I will meet such a creature. It has been ages since Grael's battle took place.~
//AVARICE.DLG
/*UNSOLVED - @23781 - 0*/
@310632 = ~Investigate Durlag's Tower: Riddle - Avarice.

Some strange apparition appeared to me.
This is what it had to say:

I am the warrior's curse
I steal his future
I mar his past
The more he has, the less it seems
He becomes a slave
Of glittering things
Yet I hunger - Feed me that which glitters beyond all else.

I must pass these four warders to descend to the lower level. I assume that one of them will have the wardstone required to operate this lift that they are guarding. What glittering thing could this warder wish of me? Gold? A gem? I must solve this riddle to pass.~
//FEAR.DLG
/*UNSOLVED - @23524 - 0*/
@310633 = ~Investigate Durlag's Tower: Riddle - Fear.

Some strange apparition appeared to me.
This is what it had to say:

I am the warriors bane
I live in the darkness of his soul
I bring him to his knees,
Trembling and weeping
Unable to lift a hand in his own defense
Yet I sleep - Awaken me.

I must pass these four warders to descend to the lower level. I assume that one of them will have the wardstone required to operate this lift that they are guarding. What will awaken this warder? Perhaps  a loud noise like a drum or a gong. Perhaps something else. I must solve this riddle to pass.~
//LOVE.DLG
/*UNSOLVED - @23549 - 1*/
@310634 = ~Investigate Durlag's Tower: Riddle - Love.

Some strange apparition appeared to me.
This is what it had to say:

I am the warriors madness
I curse him with trust and respect
I slow the blade in its course
By stealing his passion for blood
And offering a softer emotion in return
Yet I thirst for more - Give me the sweet crimson drink of laughter and passion.

I must pass these four warders to descend to the lower level. I assume that one of them will have the wardstone required to operate this lift that they are guarding. What does this warder thirst for? What drink is commonly associated with passion and where on this level would it make sense to find or make such a drink? I must solve this riddle to pass.~
/*SOLVED - @24051 - 2*/
@310636 = ~Investigate Durlag's Tower: Riddles.

I have finally completed the riddles of the four Warders. This last one, Love, must carry the wardstone in its possession. With the stone, the lift will operate and take to the lower levels.~
//PRIDE.DLG
/*UNSOLVED - @20867 - 1*/
@310635 = ~Investigate Durlag's Tower: Riddle - Pride.

Some strange apparition appeared to me.
This is what it had to say:

I am the warriors fate
I raise him above his brethren
I amplify his deeds
He becomes scornful, where once he had respect
He becomes a giant, where once he was a man.
Yet I lack the proper honor - Raise me up in glory
Through the chronicles of my deeds, pride shall be honored
Through the passing of knowledge my sword shall display my glory
Then you shall know that I am well pleased

I must pass these four warders to descend to the lower level. I assume that one of them will have the wardstone required to operate this lift that they are guarding. What would honor this warder?  What will cause his sword, his Pride, to show his glory. He mentions chronicles of deeds. Obviously I must find and read these chronicles. The trick is in finding them. What could Durlag have intended with this puzzle? I must solve it to pass.~
//DURSWORD.DLG
/*SOLVED - @24094 - 0*/
@310639 = ~Investigate Durlag's Tower.

It seems that by causing the sword to glow I have completed some sort of task.~


//Mendas and Balduran's expedition.
//FTOWUB.DLG
/*UNSOLVED - @23527 - 2*/
@310640 = ~Mendas and Balduran's expedition.

There is another new face in town besides mine. A man named Mendas moved in just recently. He's apparently not all that friendly.~
//MTOWUB.DLG
/*UNSOLVED - @23558 - 3,6*/
@310641 = ~Mendas and Balduran's expedition.

The townsfolk are not fond of Mendas, a scholar considered a bit of a snob.~
/*UNSOLVED - @23560 - 9*/
@310642 = ~Mendas and Balduran's expedition.

There is someone else new in town, from Waterdeep apparently. He keeps to himself though.~
/*UNSOLVED - @23559 - 4*/
@310643 = ~Mendas and Balduran's expedition.

I hear rumors that the remnants of Balduran's last expedition have been found, but I think tales of his return to rule may be a touch overly optimistic. It has been several hundred years since his disappearance, after all.~
//MENDA1.DLG
/*UNSOLVED - @23553 - 7,23,24*/
@310644 = ~Mendas and Balduran's expedition.

Some old dodder named Mendas wanted to hire me for some errand. He'll wait 'till I'm ready, and he'll like it.~
/*UNSOLVED - @22947 - 11*/
@310645 = ~Obtain the sea charts.

Mendas has sent us to the Counting House of the Merchant League in Baldur's Gate. We are to 'obtain' the sea charts for him.  The Counting House should be located in the north eastern quadrant of the city.~
/*UNSOLVED - @22946 - 13*/
@310646 = ~Mendas and Balduran's expedition.

We have agreed to travel the Trackless Sea for Mendas and fetch the log book from Balduran's final voyage for him. Mendas will hire a boat and meet us at the docks in Ulgoth's Beard.~
/*UNSOLVED - @22945 - 22*/
@310647 = ~Mendas and Balduran's expedition.

A scholar named Mendas has offered us employment. He lives near the docks in Ulgoth's Beard.~
//MENDA2.DLG
/*UNSOLVED - @22948 - 0*/
@310648 = ~Mendas and Balduran's expedition.

The scholar Mendas has hired a boat for our use and copied the sea charts for the journey. He awaits our arrival at the docks of Ulgoth's Beard.~
//IERES.DLG
/*UNSOLVED - @23517 - 1*/
@310649 = ~Obtain the sea charts.

I may have located the sea charts, but I need to appease Captain Tollar Kieres before I can get a good look around. He wants some swill from a man named De'Tranion. He can be found at the Blushing Mermaid tavern in Baldur's Gate.~
/*SOLVED - @23518 - 2,7*/
@310652 = ~Obtain the sea charts.

I outwitted old Captain Tollar Kieres, though I can't say it was all that difficult. Spends a lot more time in a bottle than on the seas, I'll wager.~
/*SOLVED - @23519 - 3,4*/
@310653 = ~Obtain the sea charts.

I tried to talk my way past Captain Tollar Kieres so I could find those blasted sea charts, but he would have none of it. Ahh well, either sneaking or fighting I'll leave no witnesses.~
//DETRAN.DLG
/*UNSOLVED - @23512 - 5,10*/
@310650 = ~Obtain the sea charts.

I have acquired a bottle of questionable swill for Captain Kieres, but it cost me 900 gold to settle his tab. He had better be cooperative when I get back to him.~
/*UNSOLVED - @23513 - 7*/
@310651 = ~Obtain the sea charts.

I have found where to acquire a bottle of swill for Captain Kieres, but I will have to pay his outstanding tab in order to get it. 900 gold is a bit steep for the privilege.~
//BGCALAHA.DLG
/*UNSOLVED - @23497 - 9*/
@310654 = ~Mendas and Balduran's expedition.

Mendas came to Ulgoth's Beard last season. He claims to be from Waterdeep, but Calahan knows other people there and they lack the same accent. He must be from somewhere else, at least originally.~
/*UNSOLVED - @22917 - 13*/
@310655 = ~Mendas and Balduran's expedition.

A salty sea-dog by the name of Calahan tells us that Mendas, the scholar from Waterdeep, keeps to himself and is away several days a month on business.~
//DUSHAI.DLG
/*UNSOLVED - @22930 - 5*/
@310663 = ~Mendas and Balduran's expedition.

A gnomish woman named Dushai claims to have knowledge of Balduran's final voyage. She will share it with us for a 'research fee'.~
/*UNSOLVED - @22931 - 11*/
@310664 = ~Mendas and Balduran's expedition.

The gnome Dushai tells us that Balduran sailed for Anchorome and never returned. No on knows exactly what his final fate was. However, it is odd that he did not return to the city that he founded and loved.~
//MENDA4.DLG
/*SOLVED - @23410 - 3,5*/
@310675 = ~Mendas and Balduran's expedition.

The mystery of this island has become clear. Mendas/Selaad sent us to the island on the false pretenses of retrieving evidence from what was believed to be Balduran's shipwreck. It was indeed the adventurer's ship, though his personal fate yet remains a mystery. Balduran's crew were infected with lycanthropy sometime during that fateful voyage. The ship was beached and wrecked leaving the two strains of lycanthropes, werwolves and wolfweres to fight amongst themselves for survival. The more organized werewolves built the village that we recently shipwrecked near on our own fateful voyage. The chaotic wolfweres took residence in the ruins of Balduran's ship and both packs survived in uneasy co-existence since then. Mendas/Selaad eventually took the risk of sailing for the mainland. Somehow he made it and, upon discovering that someone had finally found the island, made up a plausible tale and had us first steal the sea charts, and later travel to the island to put them in his werewolf mate's hands. She had us kill the wolfwere's and then infected the party with lycanthropy, intending us to join the pack or die fighting. We killed her, took the charts and sailed home to finally discover the truth of Mendas' duplicity. Fate seems to enjoy toying with me.~


//Stranded on an island!
//ARW000.BAF
/*UNSOLVED - new*/
@310656 = ~Stranded on an island!

That storm was beyond any natural phenomenon I have seen before!  Even more strange is the fact that only my party survived, or so it seems.  Some magic must be at work here, though I do not know who or what is behind it.  One thing I do know is that I am stranded on this mysterious island with apparently gentle folk, and that the aching pain in my head is nowhere near subsiding.  I should ask around to locate the wreckage of Balduran's ship, and ultimately, the logbook for Mendas, that is, if this island is the one that I was looking for.  After that, only the Gods know how I will be getting back to Ulgoth's Beard.~
//SOLIA1.DLG
/*UNSOLVED - @23563 - 2*/
@310657 = ~Stranded on an island!

I have met a young child, obviously this island in not uninhabited. Other storm-stranded sailors perhaps? This girl seems young for such a journey though.~
//EVALT.DLG
/*UNSOLVED - @23515 - 0*/
//FARTHI.DLG
/*UNSOLVED - @23515 - 0*/
//GATEWERE.DLG
/*UNSOLVED - @23515 - 0*/
//JORIN.DLG
/*UNSOLVED - @23515 - 0*/
//LAHL.DLG
/*UNSOLVED - @23515 - 0*/
@310658 = ~Stranded on an island!

The villagers here all suggest that I talk to their headwoman before wandering about.~
//TALOUN.DLG
/*UNSOLVED - @22951 - 4*/
@310665 = ~Stranded on an island!

Taloun has warned us to trust no one on the island. He seems to be serious.~
/*UNSOLVED - @22949 - 8*/
@310666 = ~Stranded on an island!

After meeting a former sailor from Amn in the island village, he explained to us that Balduran's crew was attacked by savage wolfweres and holed up here where the village now stands. They believe that Balduran and his guide Dradeel died at the ship. He goes on to say the the the husband of the headwoman has attempted to make it to the mainland and return to rescue his clan. He has not returned.~
//KAISH.DLG
/*UNSOLVED - @23348 - 29*/
@310670 = ~Stranded on an island!

Werewolves! They are all werewolves! And I have been infected! They were aboard Balduran's ship when they turned, and the crew scuttled the ship rather than fight. They have lived here for hundreds of years, but now they must fall before me!~
/*UNSOLVED - @23349 - 33*/
@310671 = ~Stranded on an island!

Werewolves! They descended from the original crew of Balduran's ship, but they are all werewolves. That's why their ship was scuttled in the first place! They infected me with lycanthropy as a 'gift,' so that I might 'belong' with them. I'm sure we could have resolved things, but other members of their village would not have it. I must fight my way through them now, and escape as best I can.~
/*SOLVED - @23350 - 35*/
@310672 = ~Stranded on an island!

I have reluctantly fought with Kaishas. She seemed to think there was no other way. She mentioned they might have a second chance if Selaad returned one day. He was their missing chieftain, if I remember correctly.~
/*SOLVED - @23351 - 36*/
@310673 = ~Stranded on an island!

I have exterminated Kaishas and as many of her kind as I could find. I shall have to keep an eye out however, as she mentioned someone named Selaad that may still be at large.~
/*SOLVED - @23352 - 37*/
@310674 = ~Stranded on an island!

I offered her a chance to live, but Kaishas insisted on fighting to the last. She mentioned that her people might have a second chance if Selaad returned, so I shall keep watch for him as well.~
//EVALT.DLG
/*UNSOLVED - @23520 - 4,7*/
@310681 = ~Stranded on an island!

I met a villager by the name of Evalt, but I don't think I left a very good impression. Bah! He and his fellows are of no concern.~
//MARALE2.DLG
/*UNSOLVED - @23552 - 1,2*/
@310694 = ~Stranded on an island!

Maralee has told me of a secret way to get off the island. In the chieftain's hut there is a hidden door that leads to 'their homes below the ground.' There is apparently an exit that leads to a ship they have built.~
//DELAINY1.DLG
/*UNSOLVED - @23395 - 2*/
//DURLYLE1.DLG
/*UNSOLVED - @23395 - 2*/
@310695 = ~Stranded on an island!

I've been told I should talk to someone named Kaishas, and she will make sure I am not thought a threat by the villagers.~
//DELAINY1.DLG
/*UNSOLVED - @23404 - 29,44*/
//DURLYLE1.DLG
/*UNSOLVED - @23404 - 29,44*/
@310700 = ~Stranded on an island!

The villagers came to this place long ago, after being marooned. They were from the far west, and someone called 'the explorers' brought them. There was a great storm that their elders said 'could have come from within,' or somesuch. Their people were to be cast out -they were probably thought of as ballast- and they fought. They survived and made a home here.~
//DELAINY1.DLG
/*UNSOLVED - @23407 - 30,32,45,47*/
//DURLYLE1.DLG
/*UNSOLVED - @23407 - 30,32,45,47*/
@310701 = ~Stranded on an island!

Balduran was one of the explorers that brought them to this place. He apparently tried to scuttle the ship they were on, rather than let them go. They do not know what happened to him after that, and they don't care.~
//DELAINY1.DLG
/*UNSOLVED - @23409 - 30,31,45,46*/
//DURLYLE1.DLG
/*UNSOLVED - @23409 - 30,31,45,46*/
@310702 = ~Stranded on an island!

Apparently no villager left alive knows exactly what happened on the ship that brought them here. They were bound, and now they are free.~
//DELAINY1.DLG
/*UNSOLVED - @23411 - 31,32,46,47*/
//DURLYLE1.DLG
/*UNSOLVED - @23411 - 31,32,46,47*/
@310703 = ~Stranded on an island!

They haven't indicated exactly what they mean when they say 'they belong.' Outsiders do not belong, and they do. Probably some sort of ritual to become a citizen.~


//Rid the island of 'the beasts'.
//KAISH.DLG
/*UNSOLVED - @23347 - 17*/
@310659 = ~Rid the island of 'the beasts'.

I spoke with the current leader of the village, Kaishas Gan, and she asked me to help rid the island of "the beasts." I refused, though I may have to reconsider if I want any help leaving this place.~
/*UNSOLVED - @23346 - 18*/
@310660 = ~Rid the island of 'the beasts'.

I have agreed to help Kaishas Gan rid this isle of the "beasts," a group of monsters have apparently been harassing her village for years. They are beyond the village wall, and she said their leader's name is Karoug. More wolf than man, I think she said.~
//JORIN.DLG
/*UNSOLVED - @23538 - 5,6*/
@310661 = ~Rid the island of 'the beasts'.

I met what appeared to be one of the village's protectors, a man named Jorin. He was quite gruff, and wanted little to do with me. He didn't seem to have much confidence in my abilities.~
/*UNSOLVED - @22942 - 7*/
@310662 = ~Rid the island of 'the beasts'.

The war leader of the island village has said that the lycanthropes that we hunt can only be injured by enchanted weapons or silver.~
//MEYM.DLG
/*UNSOLVED - @23555 - 4,9,12,14*/
@310667 = ~Rid the island of 'the beasts'.

I have met Meym, a member of the beasts that have plagued this isle. He gave the impression that Kaishas and her people were not so different from he and his. We shall see.~
/*UNSOLVED - @23557 - 6,10,13,15*/
@310668 = ~Rid the island of 'the beasts'.

I have been attacked by Meym, one of the so-called beasts that plague this isle. He seemed to think that Kaishas was no less trouble than his own ilk, and that I was foolish to help her. We shall see.~
//KAROUGH.DLG
/*SOLVED - @24121 - 2,4,7,9,12,13*/
@310669 = ~Rid the island of 'the beasts'.

Speaking with this lout Karoug has proven ineffective, and combat is the only recourse. It seems to be all he understands. So be it. Likely the island will be better off without him. It shall be my favor to the other inhabitants.~
//FARTHI.DLG
/*UNSOLVED - @23523 - 10,11*/
@310687 = ~Rid the island of 'the beasts'.

Farthing seemed quite happy that I killed Karoug and his lot. She seemed quite calm about it, though I don't know how she could be so accustomed to violence living this peaceful place.~


//Monster rout.
//PALIN.DLG
/*UNSOLVED - @23561 - 1*/
@310676 = ~Monster rout.

Villainy is afoot! I have agreed to help a young man rout some 'monsters' before they can do any harm. He leads the way as I write!~
/*SOLVED - @23562 - 2,5,6*/
@310677 = ~Monster rout.

Ambushed! These creatures are cagey opponents!~


//Find Dradeel's spellbook.
//DRADEE.DLG
/*UNSOLVED - @22920 - 16,25*/
@310678 = ~Find Dradeel's spellbook.

We have met an elven mage who seems to be a bit insane. He claims to be Balduran's friend and navigator on the hero's final voyage. He also claims that this island is infected by lycanthropes. Dradeel asked us to retrieve his spell book from the wreck of Balduran's ship. The book is said to lie in a chest near Balduran's cabin.~
/*UNSOLVED - @22923 - 16*/
@310679 = ~Find Dradeel's spellbook.

We have met an elven mage who seems to be a bit insane. He claims to be Balduran's friend and navigator on the hero's final voyage. He also claims that this island is infected by lycanthropes.~
/*SOLVED - @24077 - 30*/
@310680 = ~Find Dradeel's spellbook.

Upon returning his spellbook to him, the mad elven mage, Dradeel, promptly left without so much as a thank you. Ungrateful swine! I do wonder where he's gone on this accursed island.~


//Find Evalt's brother.
//EVALT.DLG
/*UNSOLVED - @22934 - 8*/
@310682 = ~Find Evalt's brother.

Evalt, a fisherman descendant of Balduran's crew, tells us that his brother was kidnapped by a 'blue witch'. He asks that we look for his brother when we are on the north half of the island.~
/*UNSOLVED - @23306 - 9*/
@310683 = ~Find Evalt's brother.

The village fisherman, Evalt, has asked us to find his brother, Evan. Evan has followed the song of a 'blue witch' to the west side of the island.~
/*SOLVED - @23521 - 10*/
@310684 = ~Find Evalt's brother.

I had the unfortunate duty to tell Evalt that his brother had died. I was able to retrieve the body, but nothing more could I do.~


//Find Farthing's dolly.
//FARTHI.DLG
/*UNSOLVED - @22940 - 2,14*/
@310685 = ~Find Farthing's dolly.

We have agreed to retrieve Farthing's dolly should we come across it on the island. She has allowed us to play with the doll on the way back.~
/*SOLVED - @23522 - 9,12*/
@310686 = ~Find Farthing's dolly.

I retrieved Farthing's dolly for her. She seemed quite happy about it.~


//Avenge Lahl's wife.
//LAHL.DLG
/*UNSOLVED - @23546 - 4*/
@310688 = ~Avenge Lahl's wife.

I met an old farmer in the village. His name was Lahl, and he asked that I kill some of the beasts outside the village to avenge his wife. Such toil is his job, not mine.~
/*UNSOLVED - @23547 - 5,7*/
@310689 = ~Avenge Lahl's wife.

An old farmer named Lahl asked that I kill some of the beasts outside the village to avenge his wife. It is the least I can do. Perhaps I can also arrange for these people to be able to go beyond their wall once again.~
/*SOLVED - @23548 - 8*/
@310690 = ~Avenge Lahl's wife.

Lahl was grateful for my defeat of Karoug. I have made a lot of friends here. He said I would make a good addition to the village.~


//Rescue Maralee's child.
//MARALE.DLG
/*SOLVED - @23550 - 3,4*/
@310691 = ~Rescue Maralee's child.

A young mother had some story about her child missing from the village. She thinks the creatures outside have taken it. I could not be bothered to help.~
/*UNSOLVED - @22943 - 8*/
@310692 = ~Rescue Maralee's child.

We have met a woman named Maralee in the island village. Her child has been kidnapped by the wolf creatures on the island. She has asked us to rescue the child.~
/*SOLVED - @23551 - 12*/
@310693 = ~Rescue Maralee's child.

Young Maralee has her child back, and I have another friend here. Hopefully they will be careful in the future.~


//Some errands for Delainy.
//DELAINY1.DLG
/*SOLVED - @23396 - 6,11*/
@310696 = ~Some errands for Delainy.

I met some wench named Delainy. She seemed to have some errand she wanted me to run, but I do not have the time.~
/*UNSOLVED - @23398 - 12*/
@310697 = ~Recover the village symbol, a cloak.

I have met the village historian, a woman by the name of Delainy. She seemed rather nice, actually. I have agreed to help her with a small problem she was having. It seems that an important symbol for her village, a cloak, blew away from the chieftain's hut in the recent storm. It is probably outside the walls, so I shall have to watch out for the 'beasts' that the locals keep mentioning. I shall have to ask Delainy to tell me more about her people when I get back. I'm sure she won't mind.~
/*UNSOLVED - @23400 - 13*/
@310698 = ~Recover the village symbol, a cloak.

I have met the village historian, a woman by the name of Delainy. I found her company tedious, but I have agreed to help her with a small problem she was having. It seems that an important symbol for her village, a cloak, blew away from the chieftain's hut in the recent storm. It is probably outside the walls, so I shall have to watch out for the 'beasts' that the locals keep mentioning. Hopefully this will not take too much time.~
/*SOLVED - @23402 - 25,28*/
@310699 = ~Recover the village symbol, a cloak.

I returned the village cloak to that Delainy person. She was grateful enough, though I think she doesn't like me all that much.~
/*SOLVED - @23412 - 38,42*/
@310704 = ~Some errands for Delainy.

I seem to have made Delainy mad at me, though I think she is just touchy and unused to my kind of person. She said I was more animal than civilized, and that their pack was strong without me. As if I would want to stay here with them anyway. Delainly had a nice manner though. Ahh well, plenty of fish in the sea.~
/*SOLVED - @23442 - 49,53,56,57*/
@310705 = ~Some errands for Delainy.

I rather enjoyed talking to Delainy. She seemed...to like me. I call her friend with no hesitation.~
/*SOLVED - @23444 - 50*/
@310706 = ~Some errands for Delainy.

I think I have disappointed Delainy somehow. Foolish girl, perhaps she thought I was interested in her. She seemed nice enough, but I will not stay here longer than I have to.~
/*UNSOLVED - @23446 - 52*/
@310707 = ~Fetch some flowers for Delainy.

I have agreed to fetch some flowers for Delainy. 'Tis hardly what I would call work. I might have brought them to her anyway. I think I am growing rather fond of the woman. She's not put off by me being an 'outsider.' The flowers she wishes grow outside the wall, so I will search there for them.~
/*SOLVED - @23481 - 61,64*/
@310708 = ~Fetch some flowers for Delainy.

I delivered flowers to Delainy with a smile, and she rewarded me with a kiss. Despite her affections, Delainy was quite rattled that I asked her to accompany me elsewhere. Not so much because I asked, but because she considered it. Different worlds, as the cliched poets say. She will remain my friend among strangers.~
/*SOLVED - @23483 - 62*/
@310709 = ~Fetch some flowers for Delainy.

I played that naive Delainy like a cheap viola. To think that she had intentions other than business. Now she knows how we do things on the mainland.~
/*SOLVED - @23485 - 63*/
@310710 = ~Fetch some flowers for Delainy.

I thought that Delainy was interested in more than friendship, but she seems a little shy. Maybe I should take her away from here and show her the sights on the mainland. She is rather nice...~
//DELAINY2.DLG
/*SOLVED - @23489 - 0*/
@310711 = ~Some errands for Delainy.

I knew that Delainy woman was trouble! She turned on me just like everyone else!~
/*SOLVED - @23487 - 1*/
@310712 = ~Some errands for Delainy.

It seems Delainy felt strongly for me after all. She is willing to help me escape her people, and has offered to show me a secret rout to safety. I knew she would prove special. A pity we did not meet elsewhere...~
/*SOLVED - @23491 - 2*/
@310713 = ~Some errands for Delainy.

Delainy led me to a secret path from the chieftain's hut. There is a ship that the werewolves have built, but they needed the seacharts to safely escape. The secret door is in the north of the hut. It was always there, but was magically sealed. Kaishas has gone through, so now it is accessible. Delainy has stayed behind to fight for me. She has proven a friend and ally...I wish...~



//Some errands for Durlyle.
//DURLYLE1.DLG
/*SOLVED - @23397 - 6,11*/
@310714 = ~Some errands for Durlyle.

I met some fool named Durlyle. He seemed to have some errand he wanted me to run, but I do not have the time.~
/*UNSOLVED - @23399 - 12*/
@310715 = ~Recover the village symbol, a cloak.

I have met the village historian, a man by the name of Durlyle. He seemed rather nice, actually. I have agreed to help him with a small problem he was having. It seems that an important symbol for his village, a cloak, blew away from the chieftain's hut in the recent storm. It is probably outside the walls, so I shall have to watch out for the 'beasts' that the locals keep mentioning. I shall have to ask Durlyle to tell me more about his people when I get back. I'm sure he won't mind.~
/*UNSOLVED - @23401 - 13*/
@310716 = ~Recover the village symbol, a cloak.

I have met the village historian, a man by the name of Durlyle. I found his company tedious, but I have agreed to help him with a small problem he was having. It seems that an important symbol for his village, a cloak, blew away from the chieftain's hut in the recent storm. It is probably outside the walls, so I shall have to watch out for the 'beasts' that the locals keep mentioning. Hopefully this will not take too much time.~
/*SOLVED - @23403 - 25,28*/
@310717 = ~Recover the village symbol, a cloak.

I returned the village cloak to that Durlyle person. He was grateful enough, though I think he doesn't like me all that much.~
/*UNSOLVED - @23424 - 38,42*/
@310718 = ~Some errands for Durlyle.

I seem to have made Durlyle mad at me, though I think he is just touchy and unused to my kind of person. He said I was more animal than civilized, and that their pack was strong without me. As if I would want to stay here with them anyway. Durlyle had a nice manner though. Ahh well, plenty of fish in the sea.~
/*SOLVED - @23443 - 49,53,56,57*/
@310719 = ~Some errands for Durlyle.

I rather enjoyed talking to Durlyle. He seemed...to like me. I call him friend with no hesitation.~
/*SOLVED - @23445 - 50*/
@310720 = ~Some errands for Durlyle.

I think I have disappointed Durlyle somehow. Foolish boy, perhaps he thought I was interested in him. He seemed nice enough, but I will not stay here longer than I have to.~
/*UNSOLVED - @23447 - 52*/
@310721 = ~Fetch some flowers for Durlyle.

I have agreed to fetch some flowers for Durlyle. 'Tis hardly what I would call work. I might have brought them to him anyway. I think I am growing rather fond of the man. He's not put off by me being an 'outsider.' The flowers he wishes grow outside the wall, so I will search there for them.~
/*SOLVED - @23482 - 61,64*/
@310722 = ~Fetch some flowers for Durlyle.

I delivered flowers to Durlyle with a smile, and he rewarded me with a kiss. Despite his affections, Durlyle was quite rattled that I asked him to accompany me elsewhere. Not so much because I asked, but because he considered it. Different worlds, as the cliched poets say. He will remain my friend among strangers.~
/*SOLVED - @23484 - 62*/
@310723 = ~Fetch some flowers for Durlyle.

I played that naive Durlyle like a cheap viola. To think that he had intentions other than business. Now he knows how we do things on the mainland.~
/*SOLVED - @23486 - 63*/
@310724 = ~Fetch some flowers for Durlyle.

I thought that Durlyle was interested in more than friendship, but he seems a little shy. Maybe I should take him away from here and show him the sights on the mainland. He is rather nice...~
//DURLYLE2.DLG
/*SOLVED - @23490 - 0*/
@310725 = ~Some errands for Durlyle.

I knew that Durlyle person was trouble! He turned on me just like everyone else!~
/*SOLVED - @23488 - 1*/
@310726 = ~Some errands for Durlyle.

It seems Durlyle felt strongly for me after all. He is willing to help me escape his people, and has offered to show me a secret rout to safety. I knew he would prove special. A pity we did not meet elsewhere...~
/*SOLVED - @23492 - 2*/
@310727 = ~Some errands for Durlyle.

Durlyle led me to a secret path from the chieftain's hut. There is a ship that the werewolves have built, but they needed the seacharts to safely escape. The secret door is in the north of the hut. It was always there, but was magically sealed. Kaishas has gone through, so now it is accessible. Durlyle has stayed behind to fight for me. He has proven a friend and ally...I wish...~


//Dessthieftannien...whatever...
//DELSVIR.DLG
/*UNSOLVED - @23507 - 7*/
@310728 = ~Dessthieftannien...whatever...

I met an annoying gnome named Delsvirftanyon. Seems he wants out of the curio business, and wanted to sell the lot of his junk to me. I have no room for extra trappings.~
/*UNSOLVED - @23506 - 9*/
@310729 = ~Dessthieftannien...whatever...

A gnome named Delsvirftanyon offered me the contents of his entire store. Seems he wants out of the business. I refused. His asking price was too expensive.~
/*UNSOLVED - @23503 - 10*/
@310730 = ~Dessthieftannien...whatever...

I have bought Delsvirftanyon's entire stock, if only to get him to shut up. Hopefully there will be a few useful items in the jumble.~
/*UNSOLVED - @23504 - 11*/
@310731 = ~Dessthieftannien...whatever...

Some annoying gnome offered me the entire stock of his store, but I have no need of such encumbrances.~
/*UNSOLVED - @23505 - 14*/
@310732 = ~Dessthieftannien...whatever...

I met a loud little gnome, but was dismissed without notice. I don't think he liked me.~


//Retrieve Shandalar's cloak.
//SHANDAL2.DLG
/*UNSOLVED - new*/
@310793 = ~Retrieve Shandalar's cloak.

It seems that my dealings with the Thieves' Guild have no gone unnoticed: Shandalar, who had three daughters protecting components of a skyship, has lured me into punishment for their deaths.  He has teleported me to a mysterious, but chilly, island, in the middle of a desolate ocean!  Shandalar mentioned a cloak that I had to find.  Such a piece of clothing might be the key out of this accursed place.  I will have to keep my eyes peeled for it.~
/*UNSOLVED - new*/
@310809 = ~Retrieve Shandalar's cloak.

I have been unwillingly forced into a task for an impolite mage at the centre of Ulgoth's Beard.  The twit has sent me off to a barren, icy island to find a ragged cloak of his.  It is probably his mistake to grant me passage back, with a wardstone he gave me, as I am tempted to stuff the head of a mace into his mouth when I return to him.~
/*UNSOLVED - new*/
@310810 = ~Retrieve Shandalar's cloak.

I have accepted an apparently simple task of retrieving a cloak for Shandalar, a mage I encountered at Ulgoth's Beard.  Apparently simple, but bedazzling, I find myself on some strange secluded reef in the middle of an icy ocean!  That trickster has imprisoned me on this eyesore, as I am sure he said something about release, but I am relieved that I am in possession of a wardstone that will effect it.  I should find this cloak quickly - it is getting very cold indeed.~
/*SOLVED - new*/
@310811 = ~Retrieve Shandalar's cloak.

I am glad to see the back of Shandalar's incantations, and his cloak as well.  The icy prison that I was transported to was no place for strangers on a little errand.  I should be careful of conspicuous mages standing out in the open from now on.~
/*SOLVED - new*/
@310812 = ~Retrieve Shandalar's cloak.

That dastardly man of a mage escaped me before I could reap my own reward for the useless adventure he sent me to!  The last thing I shall do is to heed his  criticism of my manner.  Regardless, I am glad to see the back of him, his cloak, and that icy prison.~
/*SOLVED - new*/
@310813 = ~Retrieve Shandalar's cloak.

I retrieved Shandalar's cloak from what seemed to be an icy prison.  I certainly do not want to go back there again, as it sends chills down my spine.  I should count myself lucky that he gave me a wardstone to find my way back to Ulgoth's Beard.  I would not want to encounter him in the future, lest he enact further punishment for the death of his daughters.  I am glad to see the back of him, his cloak, and that icy prison.~


////////////////////
//NON-QUEST SECTION
///////////////////

//AMNIS, BART2, CHILNA, RBEREG, RFRIEN, RNASHK
/*JOURNAL - @5815*/
@310750 = ~Nashkel festival.

There is a festival east of Nashkel.  Many people are gathering there.~


//AMNIS.DLG
/*JOURNAL - @5824*/
@310751 = ~Rewards and bounties in Nashkel.

Rewards and bounties are collectable with Oublek, just outside of the garrison in Nashkel.~


//BARDOL.DLG
/*JOURNAL - @10269*/
@310752 = ~Trouble in Nashkel.

Apparently the iron coming out of the Nashkel mine is "rotten," and there are "demons" in the lower levels. As well, a member of the guard named Brage went on a murderous rampage and is still loose. Nashkel is a troubled city indeed.~


//BART2.DLG
/*JOURNAL - @5816*/
@310753 = ~Oddities west of Nashkel.

The bartender spoke of Ogres and madmen to the west of Nashkel.~


//BENTLY.DLG
/*JOURNAL - @6616*/
@310754 = ~Trouble down South?

Bentley told us that there has been some sort of trouble in the south.  Perhaps we should go to Nashkel?~


//BRATHL.DLG
/*JOURNAL - @6999*/
@310755 = ~The Great Hall of Wonder.

The Hall of Wonder, and the High Hall of Wonder are joined together by a stone bridge.~
/*JOURNAL - @7000*/
@310756 = ~A telescope!

There is an artifact called a 'telescope' within the Hall of Wonders.~
/*JOURNAL - @7001*/
@310757 = ~Hall of Wonders security.

The Hall of Wonders and its sister building are protected by wards and guards.~
/*JOURNAL - @7002*/
@310758 = ~Hall of Wonders opening hours.

The Hall of Wonders is open only from dawn till dusk.~
/*JOURNAL - @7003*/
@310759 = ~Tighter security at the Hall of Wonders.

Brathlen was quite upset when we told him that we knew some of the wards were not working.  No doubt there will be more guards on duty at the Hall of Wonders from now on.~
/*JOURNAL - @7004*/
@310760 = ~Security broken at the Hall of Wonders.

When we charmed Brathlen he told us that the guardian wards of the High Hall of Wonders were not working.~


//CHANTE2.DLG
/*JOURNAL - @20452*/
@310761 = ~Secret crypts beneath Candlekeep!

I always knew that this home of mine held deep secrets and now, by the Chanter's grace, one of these has been revealed to me. He tells me that the very rock below this Keep is perforated by crypts wherein lie what remains of Alaundo the Seer and who knows what else. How to enter these crypts, I do not know and how to survive their traps, I know even less. The Chanter has begged me not to enter them, on my step-father's honor... I can only obey -- unless fate dictates otherwise.~


//DABRON.DLG
/*JOURNAL - @1415*/
@310762 = ~Meeting Aldeth's brother.

I met the brother of the man I killed in Cloakwood, Aldeth I think his name was.  Hmmm, guess family ties run deep.~


//DIVINE.DLG
/*JOURNAL - @7240*/
@310763 = ~How rich is Entar?

According to the seer, Entar Silvershield is the richest man in Baldur's Gate.~


//DUN.DLG
/*JOURNAL - @19285*/
@310764 = ~Reason to suspect merchant groups in Baldur's Gate.

I met Dun the ex-merchant in the city streets, today. He has the most interesting suspicions about the Seven Suns and the Merchants' Consortium, two mercantile groups here in Baldur's Gate. He is apparently quite in their debt financially but, for some unknown reason, they have stopped pressuring him for repayment. Indeed, they seem almost frightened whenever he approaches them and tries to catch their eye... As of yet, I cannot fathom the relevance of this to my investigation. Still, this whole affair has been motivated by greed, business, and money from the start. If merchant groups in the largest city in the region are acting suspicious, I had best take note...~


//ENTILL.DLG
/*JOURNAL - @9738*/
@310765 = ~Evil ways.

I have been beset by the weak and petty forces of good. My true father, it seems, followed the dark path as I do. Ha, then, I am strengthened by the knowledge that I am my father's child.~
/*JOURNAL - @9739*/
@310766 = ~Harper-be-gone!

Beset by a Harper today. Made short work of him.~
/*JOURNAL - @9870*/
@310767 = ~Khalid and Jaheira are Harpers!

It appears my dear friends Khalid and Jaheira are with the Harpers. I am honored and more than a little frightened to find that I warrant such attention. One of their compatriots, a kindly old gent named Entillis Fulsom, seems well-acquainted with my ongoing investigations into the Iron Throne. He has recommended to me the assistance of Scar and Duke Eltan, two men associated with the honorable Flaming Fist Mercenaries, here in Baldur's Gate... Harpers, yet... Sigh, why doesn't anyone ever tell me these things?~


//FARMBE.DLG
/*UNSOLVED - @6602 - 0*/
@310560 = ~Anxious farmer tells a tale.

A farmer told us that he has had cattle go missing on him.  He figures it must be bandits.~

//FARMBE.DLG
/*JOURNAL - @6603 - 1*/
@310768 = ~Anxious farmer tells a tale.

A farmer told us that he has seen something moving about close to his home. He doesn't know what it was though.~

/*JOURNAL - @6605*/
@310814 = ~Anxious farmer tells a tale.

A farmer near Beregost told us that some of his hired help had run away during the night.  Of course they might not have gone by their own power...~

/*JOURNAL - @6606*/
@310769 = ~Innocent farmer tells a tale.

A farmer told us about an accident at sea, where a dozen men lost their lives when their boat was swamped.  The Water Queen Umberlee's work, I wonder?~
/*JOURNAL - @6608*/
@310770 = ~Holding a farmer's father is unfortunate.

We were told a story by a farmer we came across.  He told us that his uncle had once been possessed by some evil spirit.  They managed to free him by casting a hold person spell upon the unfortunate man.~


//FLAM2.DLG
/*JOURNAL - @6937*/
@310771 = ~Flaming Fist hunting a drow elf.

When I charmed a member of the Flaming Fist, he explained that his unit was hunting after a drow elf who had murdered a family.~


//JEB.DLG
/*JOURNAL - @15790*/
@310772 = ~Old farmers whining about chickens.

It appears that I have wormed my way into some inter-farmer politics here in the fields just south of the River Chionthar. Old Jeb tells me that his neighbour, Old Man Hendrick, has fed some item of value to one of his chickens, lacking, I suppose, any better hiding place... The lure of this strange tale is admittedly a hard one to resist. If nothing else, I suspect I will at least nose around Hendrick's farm a bit as it lies just west of here.~


//JHASSO.DLG
/*JOURNAL - @7040*/
@310773 = ~I am suspected by locals.

Rumors are flying about town that we're Amnish spies.~


//MERCH2, MERCHA
/*JOURNAL - @7082*/
@310774 = ~To sum up our situation...

When I charmed a merchant, he said some vague things about iron shortages, bandits and war.~


//MTOWBE.DLG
/*JOURNAL - @7257*/
@310775 = ~Dopplegangers?

We've heard a rumor about people dissolving into slime.~


//PERMID.DLG
/*JOURNAL - @19283*/
@310777 = ~A perplexing problem from a preplexing thief.

It seems I have accidentally altered the course of future history by stumbling upon the thief, Permidion Stark, as he was planning, in his words, 'the greatest heist of all time.' His will and concentration broken, he has left me here to ponder the situation... A powerful mage apparently lives nearby, guarded by horrid flesh-beasts. Stark claimed they were too tough to kill but that there might be a way to lure them away from the action. Ah well, I can cross that bridge when I come to it.~


//POE.DLG
/*JOURNAL - @11883*/
@310778 = ~Another boring bard's tale.

I encountered a wandering bard that spewed forth the most painful poem I have ever encountered. Some tripe about knights in a dungeon and a missing thief.~
/*JOURNAL - @11884*/
@310779 = ~My meetings with a bard.

I encountered a bard near the Firewine Bridge ruins that told a rousing tale of a group of swordsmen. The song was not too clear on the details, but I gather one of the swordsmen's number betrayed them, and their spirits will not rest until they are reunited with the traitor. Such a fanciful tale.~


//RBALDU, RBEREG, RFRIEN
/*JOURNAL - @16319*/
@310780 = ~Fame around the Sword Coast.

Tales of my actions are spreading, though I'm not sure I like the term "mercenaries."~


//RBEREG.DLG
/*JOURNAL - @16346*/
@310781 = ~Large insect near Beregost.

There may be some sort of large insect causing problems for the farmers around Beregost.~
/*JOURNAL - @16349*/
@310782 = ~Nashkel festival.

There is a festival in Nashkel, though it may suffer some poor attendance due to the problems in the region.~
/*JOURNAL - @16351*/
@310783 = ~Uneasy locals around Beregost.

Members of the Flaming Fist have been transferred to Beregost.  Their presence is apparently little comfort to the locals.~


//TETHDO.DLG
/*JOURNAL - @7235*/
@310784 = ~Father's items.

Gorion has left some items for me in his chambers.~


//BRANWE.DLG
/*JOURNAL - @6562*/
@310785 = ~A woman set in stone.

When we charmed Branwen we learned that she had been a prisoner in stone for many weeks, after she had confronted an adventuring group that was preying on merchants. A mage named Tranzig was the one that entrapped her.~


//FALDOR.DLG
/*JOURNAL - @6600*/
@310786 = ~The Shadow druids.

When we charmed Faldorn, she told us that she was a member of the Shadow druids, a sect of druids that believes in the destruction of human civilization.~


//GARRIC.DLG
/*JOURNAL - @6942*/
@310787 = ~Garrick the bard.

We charmed a man named Garrick.  From his description of himself, we'd have to assume that he was a bard.~


//JAHEIR.DLG
/*JOURNAL - @3424*/
@310788 = ~I must head to Nashkel.

Jaheira and Khalid would have me accompany them to Nashkel.~


//XZAR.DLG
/*JOURNAL - @3422*/
@310789 = ~I must head to Nashkel.

Xzar and Montaron wish me to travel to Nashkel.~


//A sequel?
//CENTEO.DLG
/*JOURNAL - @6573*/
@310334 = ~A sequel?

When we charmed the huge bloated creature that called herself Centeol, we were told an interesting story.  It seems she was cursed to her current shape by a powerful mage called Jon Icarus.  We don't know what any of this has to do with the adventure we're on right now, but you never can know. Perhaps it will come in useful in a sequel.~


//A fortunate meeting with Drizzt Do'Urden.
//DRIZZT.DLG
/*JOURNAL - @11771 - 5*/
@310357 = ~A fortunate meeting with Drizzt Do'Urden.

While exploring the coast I met a strange looking elf by the name of Drizzt Do'Urden. He asked for my help in killing some gnolls, but it was not worth my effort. He seemed capable enough anyway, and I have no time to be making friends.~

/*JOURNAL - @11772 - 7*/
@310358 = ~A fortunate meeting with Drizzt Do'Urden.

Today I met Drizzt Do'Urden, and helped him rout some gnolls that were causing him trouble. He was grateful enough, and offered some advice regarding the bandits in the area. He said the hobgoblin bandits resembled the Chill, and that the human bandits fought like the Black Talons,  both of which are mercenary groups. He suggested I insinuate their ranks instead of fighting them directly, and I shall look into this if the opportunity arises.~

/*JOURNAL - @11773 - 8*/
@310359 = ~A fortunate meeting with Drizzt Do'Urden.

Today I met Drizzt Do'Urden, and helped him rout some gnolls that were causing him trouble. He was grateful enough, and offered some advice regarding the bandits in the area. He suggested that I insinuate into their ranks instead of fighting them directly. I shall look into this should the opportunity occur.~

/*JOURNAL - @11774 - 9*/
@310360 = ~A fortunate meeting with Drizzt Do'Urden.

Today I met Drizzt Do'Urden, and helped him rout some gnolls that were causing him trouble. He was grateful enough, though he declined my request that he join with me. It's just as well; I do not think I would last long against the villains that would likely follow soon. He did offer some advice, though. Despite his skill with blades he said that I should try to pit my wits against my enemies instead of fighting them directly. I shall keep that in mind.~

/*JOURNAL - @11775 - 10*/
@310315 = ~A fortunate meeting with Drizzt Do'Urden.

Drizzt was quite the pleasant fellow, though I should probably think otherwise if I were ever on the wrong side of his blades.~
/*JOURNAL - @11777 - 11*/
@310316 = ~A fortunate meeting with Drizzt Do'Urden.

That Drizzt seemed friendly enough, but I really didn't need the lecture. He sure talks a lot for someone who could kill anyone he wanted. Why does he bother?~
/*JOURNAL - @11776 - 12*/
@310317 = ~A fortunate meeting with Drizzt Do'Urden.

That Drizzt didn't seem so tough. I threatened him a little and he backed down...though he seemed quite calm about it. Probably scared...yeah, that's it...scared.~


//Assassins!
//BGCARBOS.DLG
/*JOURNAL - @17175 - 1,2,3*/
//BGSHANK.DLG
/*JOURNAL - @17175 - 1,2,3*/
@310318 = ~Assassins!

Someone wishes me dead!  Gorion is right to think we are no longer safe here, though I have no idea why someone would want to cause us harm.  The attempt on my life may have been laughable, but I fear there will be more threats to come.~
//GORION.DLG
/*JOURNAL - @16028*/
@310433 = ~Assassins!

My foster father Gorion is dead, killed while defending me from a mysterious armored man and his cohorts.  Someday I will have my vengeance upon this man, but for now it would be best to travel to the Friendly Arm Inn.  Gorion's last instructions were to go to the Friendly Arm Inn.  There,  I'm supposed to meet two people named Khalid and Jaheira.~


//An odd-looking wizard is following me around.
//ELMIN1.DLG
/*JOURNAL - @10055*/
@310319 = ~An odd-looking wizard is following me around.

I met a strange man on the road to the Friendly Arm Inn. He seemed interested in me, though I don't know why. He was a little...odd.~
//ELMIN2.DLG
/*JOURNAL - @10056*/
@310320 = ~An odd-looking wizard is following me around.

I met that strange man again, though he now identifies himself as Elminster! All who walk the Realms know of this man, though what he should find of interest in me I do not know. He said that the bandits I seek make a habit of travelling in the northeast. Again I must wonder why my concerns are worth his attention.~
//ELMIN3.DLG
/*JOURNAL - @10062*/
@310321 = ~An odd-looking wizard is following me around.

Once again I have run into Elminster, and once again he expressed an interest in my well being that I find puzzling. He seemed to suggest that my most vengeful enemies would be as close as my own heart, though what he meant I do not know. How could anyone know; who knows the mind of Elminster?~
/*JOURNAL - @10065*/
@310322 = ~An odd-looking wizard is following me around.

Once again I have run into Elminster, and once again he expressed an interest in my well being that I find puzzling. He said something about powerful enemies I am making within myself, but I do not think I understand. He speaks in riddles. He DID confirm what I already knew: that the masters behind the bandits likely have a base in the Cloakwood forest.~
//ELMIN5.DLG
/*JOURNAL - @10066*/
@310323 = ~An odd-looking wizard is following me around.

Again Elminster has made an appearance, and again he has presented a riddle I have not the time to puzzle over. Something about my nature and how I must be cautious. Bah, only my enemies need worry about my actions.~
/*JOURNAL - @10074*/
@310432 = ~An odd-looking wizard is following me around.

Again Elminster has made an appearance, though he was a little more forthcoming with information this time. He apparently knew Gorion well, and thought him a good man to care for me. He also spoke of bad blood, and a taint that will consume me if care is not taken. What this means, I am not sure. I will heed his warning, though I have little time to dwell on it. He did give me some names though, of people he feels are trustworthy: Scar of the Flaming Fist and Duke Eltan. I suppose I can believe them if Elminster himself does so recommend.~


//Find Jaheira and Khalid in times of need.
//GORION.DLG
/*JOURNAL - @16541*/
@310434 = ~Find Jaheira and Khalid in times of need.

Gorion said that if we were ever separated I could make my way to the Friendly Arm Inn.  There I should find friends of his named Khalid and Jaheira.~


//Good ol' Imoen!
//IMOEN.DLG
/*JOURNAL - @10041*/
@310435 = ~Good ol' Imoen!

My old friend Imoen pestered me today.  She has a strange way of showing her affection for me, and sometimes she can be quite annoying.  Still, she's a nice girl, and I'm glad to know her.~


//Pity for Marl.
//MARL.DLG
/*JOURNAL - @11821*/
@310436 = ~Pity for Marl.

A man named Marl tried to pick a fight with me at the Feldepost Inn, but I was able to calm him down.  Marl lost a son named Kennair Nethalin.~


//Yes another assassin.
//MOLKAR.DLG
/*JOURNAL - @11872*/
@310437 = ~Yet another assassin.

A man named Molkar tried to kill me this day.  He didn't tell me who his masters were, but he did know my name.~


//Bargain at Nashkel carnival.
//MYSMER.DLG
/*JOURNAL - @16548*/
@310438 = ~Bargain at Nashkel carnival.

A merchant sold me a potion of strength at the Nashkel fair for only 50 gold!  Such a bargain!~
/*JOURNAL - @16549*/
@310439 = ~Bargain at Nashkel carnival.

A merchant sold me a potion of intelligence at the Nashkel fair for only 50 gold!  Cheap at twice the price!~


//Assassins abound.
//NIMBUL.DLG
/*JOURNAL - @16550*/
@310440 = ~Assassins abound.

Someone was hired to kill me and my companions, but I simply don't know why anyone would wish me dead!~


//Oublek's mistake.
//OUBLEK.DLG
/*JOURNAL - @16564*/
@310441 = ~Oublek's mistake.

A man in Nashkel named Oublek mistook me for a bounty hunter named Greywolf.  I cost myself a little gold, but prevented him from making an expensive mistake.  Only good things can come of it.~
/*JOURNAL - @16567*/
@310442 = ~Oubleks' mistake backfires.

I have received no payment for my actions as a bounty hunter.  The quick 200 I made from Oublek's mistake has now cost me a tidy sum.~
/*JOURNAL - @5000 - 2*/
@310213 = ~Oublek's mistake.

Some stooge in Nashkel has mistaken me for a man named Greywolf.  A foolish mistake that was very profitable for me.~

//More assassin attacks.
//TARNES.DLG
/*JOURNAL - @11690*/
@310443 = ~More assassin attacks.

I was at the Friendly Arm Inn and someone tried to kill me! He was apparently a bounty hunter! Why do these attacks continue?~



//Rumor from Volo.
//VOLO.DLG
/*JOURNAL - @8534*/
@310444 = ~Rumor from Volo.

Many a story have I collected from across this great realm, though sometimes I am at a loss whether to believe them or not, due to their extraordinary circumstance.  Such a tale is this, wherein lies the story of a band of hearty adventurers moving amidst the shadows of the land, effecting change where it is needed.  I was enjoying the simple fare of the celebrations in Nashkel, when the strangest news hit the town.  It would seem the mines, long plagued by unexplained deaths, had been inundated by a horde of ill mannered kobolds, under the direction of a rather unscrupulous and hygienically suspect cleric of Cyric.  Dispatching the villain with appropriate brevity, the heroes freed the mine, and are the sole reason for the trickle of iron finally winding its way to the Gate now.  None seem to recall their names, but the consensus agrees they were great of stature, and cut an impressive figure across the plains.~
/*JOURNAL - @8535*/
@310445 = ~Rumor from Volo.

Stranger tales I have told, but none are as fresh in my mind as this one, which is also fresh from the happening as well!  It would seem that the orchestrators of the ever vexing iron shortage supplied themselves and their allies with ore mined from a secret location, and while the coast was in turmoil they built quite the powerbase at the aforementioned mine.  A group of heroes, for they can only be called such, lay siege to the encampment and ultimately flooded out the evil conspirators in a rushing torrent of water and justice, though not before securing the release of some several dozen enslaved workers.  A serious blow, I am sure, to whatever fiendish plot is brewing in our fair land.~
/*JOURNAL - @8536*/
@310446 = ~Rumor from Volo.

Stranger tales I have told, but none are as fresh in my mind as this one, which is also fresh from the happening as well!  It would seem that the orchestrators of the ever vexing iron shortage supplied themselves and their allies with ore mined from a secret location, and while the coast was in turmoil they built quite the powerbase at the aforementioned mine.  A mysterious group of battle-veteran strangers, for I hesitate to call them heroes, lay siege to the encampment and ultimately flooded out the evil conspirators in a rushing torrent of water and justice,  though every slave to the man was lost in the drenching.  'Twould seem they didn't wish to encumber themselves, though I imagine the weight of those dead souls must be nigh unto horrific.  The question to pose then, is whether the devil you know is better than the devil you don't.  We shall wait and see what comes of this.~
/*JOURNAL - @8537*/
@310447 = ~Rumor from Volo.

Some tales defy all logic or explanation when posed to the sane mind, and it is a story just so that I give to you now.  Much of it is already known, due to the celebrity of those involved, though many may find it truly shocking how deep the seeds of destruction were sown.  Beloved Sarevok, a man among men, set to all but rule the coast, was actually a core architect of the very iron shortage that so unraveled the economy of the land, and had a hand in the poisoning of Duke Eltan that directly led to his rise to power.  We were but seconds away from the first step down that path when from the shadows again stepped the unknown group of my previous tales.  None can say definitively what happened next, though it is certain that Sarevok was pursued to the very bottom of the undercity, and from there he did not return.  I'll wager many would just as soon have seen him chased to the 9th plane itself, as he hurt many of the folk of the land, both direct and indirect.~


//Volo has left me this tab!
//VOLOSE.DLG
/*JOURNAL - @16574*/
@310448 = ~Volo has left me his tab!

That Volo appears to be more rogue than mage.  He made a hasty exit, leaving me saddled with his tab.~


//A priest set in stone.
//BRANWE.DLG
/*JOURNAL - @11887 - 1*/
@310072 = ~A priest set in stone.

I rescued a priest that had been turned to stone, but I did not let her join with us.~
/*JOURNAL - @11886 - 2,3*/
@310073 = ~A priest set in stone.

I have rescued a priest named Branwen. She was apparently turned to stone by a mage named Tranzig, so I should be wary of him in the future.~


//Why is Shistal acting strange?
//SHISTA.DLG
/*JOURNAL - @10000 - 1*/
@310525 = ~Why is Shistal acting strange?

Shistal gave me a cold welcome back. He seemed preoccupied, and almost did not recognize me. Very strange, but I let him go on his way.~
//SHISTA.DLG
/*JOURNAL - @10001 - 8*/
@310526 = ~Why is Shistal acting strange?

Shistal was not Shistal! I mean...Shistal, one of the monks that I knew and lived by, was replaced by a Doppleganger! I talked the imposter into revealing himself, but there are likely more of them around. How will I know who is a friend and who is an enemy?~


//Rescue of Xan in the Nashkel mines.
//XAN.DLG
/*JOURNAL - @16551*/
@310328 = ~Rescue of Xan in the Nashkel mines.

I rescued an elf named Xan from the mines in Nashkel.  Quite a despondent fellow, actually.  He was investigating the problems in the region just as I am.  We probably could have worked together, but I did not like his manner.~
/*JOURNAL - @16552*/
@310329 = ~Rescue of Xan in the Nashkel mines.

I rescued an elf named Xan from the mines in Nashkel.  Quite a despondent fellow, actually.  He was investigating the problems in the region just as I am, so I accepted his offer to join with me.~
/*JOURNAL - @16553*/
@310330 = ~Rescue of Xan in the Nashkel mines.

While in the Nashkel mines, I rescued an elf named Xan. When charmed he revealed that there is some sort of mercantile organization known as the Iron Throne that has been trying to cause turmoil along the Sword Coast.  To what end, he could not say.~


//Chapter journal entries
//CH1CUT04.BCS
/*JOURNAL - @16190*/
@310733 = ~Chapter Two: Isolation

You awake with the realization that you have not been having some horrible dream.  Ambushed, you saw Gorion cut down before your eyes, and even his powerful magic could not stop the onslaught. It was his wish that you flee, but that does not remove the feeling of helplessness that now overwhelms you.

"Hand over your ward," the armored fiend had said. He was after you and you alone, but why?  If only Gorion had given some clue, but now you are alone and lost. Candlekeep is near, but you will find no quarter there. The readers pay for their serenity with rather draconian entry rules, and without Gorion's influence their doors will remain closed.~
//AR3700.BCS, AR3800.BCS
/*JOURNAL - @15836*/
@310734 = ~Chapter Three: Trouble in Nashkel

With your hurried flight from Candlekeep barely behind you, the troubles facing the Sword Coast seem an unfamiliar blur to your fractured nerves.  Gorion would not have you sit idle, however, and perhaps investigating local concerns will shed some light on your own predicament.  How the iron shortage or the trouble in the Nashkel mines could possibly be linked to you, you have no idea.~
//AR4405.BCS
/*JOURNAL - @15837*/
@310735 = ~Chapter Four: Bandits and the Iron Shortage

It is certain that the death of Mulahey will relieve the fears of the terrorized folk of Nashkel, but you remain uneasy.  While the half-orc may indeed have caused the evils that befell the mine, the shortage of iron is too widespread to be his doing alone.  His letters confirm your suspicions, and though they give little indication as to where his cohorts are hiding, they may have links to the bandits that currently plague the Coast Way.~
//AR8701.BCS
/*JOURNAL - @15838*/
@310736 = ~Chapter Five: To the Cloakwood

Mulahey and Tazok have proven to be nothing more than puppets; the true master of this unfolding mystery continues to elude you.  One thing is certain; someone has taken a very personal interest in seeking your death, though why, you are not sure.  Your search for answers continues, and the foreboding Cloakwood forest is your next target.~
//AR8603.BCS
/*JOURNAL - @15839*/
@310737 = ~Chapter Six: To Baldur's Gate

You have dealt a great blow to the organization known as the Iron Throne; a defeat that you are certain will not be ignored.  Now you must travel to the great city of Baldur's Gate, where you are certain to find the truth behind the strange plot that plagues the citizens of the Sword Coast.~
//DELTAN.DLG
/*JOURNAL - @15840*/
@310738 = ~Chapter Seven: Return to Candlekeep

Your journey has come full circle.  Duke Eltan has asked that you travel back to Candlekeep, where you must spy upon the leaders of the Iron Throne.  While it troubles you that such evil men now make use of the great library, and you wish the circumstances of your visit would be different, it will still be a pleasure to return to your former home.~
//AR6526.BCS
/*JOURNAL - @15841*/
@310739 = ~Chapter Eight: Endgame

Life continues to be quite the challenge.  You have been accused of murdering the Iron Throne leaders, and the Flaming Fist will undoubtedly hound your every step because of it.  Despite all of this, you must return to the city of Baldur's Gate, the very lair of your accusers.  You must find and expose the one who is responsible for your predicament; you must find Sarevok.~


//A meeting with Cadderly.
//CADDER.DLG
/*JOURNAL - @9991*/
@310375 = ~A meeting with Cadderly.

I met an odd fellow by the name of Cadderly today. He said I looked familiar, but I am sure I have never met him. I think I'm sure of it, at least.~
/*JOURNAL - @9992*/
@310376 = ~A meeting with Cadderly.

I met another visitor to Candlekeep today, one that apparently knew Gorion. Cadderly was his name, though I did not have much time to speak with him.~
/*JOURNAL - @9996*/
@310377= ~A meeting with Cadderly.

I met an old friend of Gorion's today. Cadderly was his name, and he recognized me from his previous visits to Candlekeep. He does not appear to be much older than I am, but he seems possessed of an understanding that defies his years. I wish I had the time to speak with him further.~


//Items in Gorion's old room.
//PIATO.DLG
/*JOURNAL - @9998*/
@310449 = ~Items in Gorion's old room.

Piato greeted me warmly, and welcomed me back to Candlekeep. He also said there may be some items left for me in Gorion's old room.~
/*JOURNAL - @9999*/
@310450 = ~Items in Gorion's old room.

I ran into that Piato fool. He said that there were a few items in Gorion's old room for me.~


//Delthyr, the Harper.
//DELTHY.DLG
/*JOURNAL - @6581*/
@310740 = ~Delthyr, the Harper.

We met a man named Delthyr.  He says that he represents the Harpers.~
/*JOURNAL - @6582*/
@310741 = ~Delthyr, the Harper.

The Harper called Delthyr told us about what has been happening in Baldur's Gate.  He told us that Duke Eltan is deathly ill, and that his second in command, Scar, has been assassinated.  We are wanted by the Flaming Fist for the murder of the Iron Throne leader, and Sarevok, the new Iron Throne leader, has put a price on our heads.  He also told us that tensions are very high between Baldur's Gate and Amn.  Some people are predicting a war between the two.~
/*JOURNAL - @6586*/
@310742 = ~Delthyr, the Harper.

When we charmed Delthyr, he told us that the Harpers think that I am the offspring of the dead god Bhaal!  This information is most unsettling.~


//Dradeel's story.
//DRADEE.DLG
/*JOURNAL - @22924*/
@310047 = ~Dradeel's story.

The mad elf, Dradeel, says that Balduran's crew stopped here to replenish their supplies as they returned from a disastrous voyage to Anchorome. Some of the crew members had been cursed with lycanthropy and attacked the others. Dradeel managed to escape and has been holed up in an ancient hut ever since.~


//Balduran's ship has been found.
//FTOWUB.DLG
/*JOURNAL - @23528*/
@310540 = ~Balduran's ship has been found.

I hear rumors that someone has located Balduran's ship. He was the founder of Baldur's Gate, and an explorer of great note. No mention of where the ship is located though.~


//Reminiscent apparition in Durlag's Tower.
//KIEL.DLG
/*JOURNAL - @23540*/
@310776 = ~Reminiscent apparition in Durlag's Tower.

I have seen a strange apparition. It looked to be one of Durlag's own kin at the very moment they discovered the doppelganger incursion. This 'Kiel' accused a doppelganger of wearing his face and helm. Such powerful emotions to replay the event even to this day. ~


//Parda's suspicions in Candlekeep.
//PARDA.DLG
/*JOURNAL - @20371*/
@310743 = ~Parda's suspicions in Candlekeep.

I always suspected that Old Reader Parda had something of the sixth sense about him and now I know it to be true. He has found within him the very knowledge that it has taken me far over a month of travel to acquire -- that something very wrong is happening here. Throughout the Sword Coast and in Baldur's Gate, especially. But right now, as I scribble this, I know as well as he that whatever it is that is so wrong is presently lurking here in Candlekeep and befouling the place with its very presence! I must unroot it and scorch the vicious weed before it spreads.~


//Dopplegangers have infiltrated Candlekeep!
//POGHM9.DLG
/*JOURNAL - @20367*/
@310744 = ~Dopplegangers have infiltrated Candlekeep!

I can barely write this for my trembling. Doppelgangers have infiltrated Candlekeep, have infiltrated my home, my childhood. I feel dirty, coated in a thin film of horror that I know I will never be able to wash off... It came in the form of one of the older priests, I forget his name. But that's not what's important -- where there's one, there's many. It's a question of whom else they've claimed... and how long before they come for me. The one said something about a plan -- I am to be framed for the murder of Rieltar, head of the Iron Throne's operations on the Sword Coast. He must be here, then, somewhere in the Central Keep. I know not how much time I have to find him but I doubt it will be long. Fie, enough of this foul pen! I must be off!~


//Crazy Tiax.
//TIAX.DLG
/*JOURNAL - @4371*/
@310745 = ~Crazy Tiax.

I have met and joined with a gnome named Tiax.  I am to help him rule the world (though I quite think he is off his rocker).~


//Little Quayle.
//BGQUALE.DLG
/*JOURNAL - @5830*/
@310746 = ~Little Quayle.

I have met a man named Quayle near Baldur's Gate who requested he be allowed to join my party.  It was the bum's rush I gave him, as he seemed a touch too smarmy for my liking.~


//section already present
//DABRON.DLG
/*JOURNAL - @6576*/
@310748 = ~Meeting Aldeth's brother.

Dabron Sashenstar, the brother of a man we killed, tried to kill us.~


//Occupants residing in the Wood of Sharp Teeth.
//FARM5.DLG
/*JOURNAL - @6601*/
@310749 = ~Occupants residing in the Wood of Sharp Teeth.

A farmer who we met in the Wood of Sharp Teeth has told us that someone has been dumping waste in the forest.~


//Rules of Candlekeep library.
//GATEWA.DLG
/*JOURNAL - @6943 - unused*/
@310790 = ~Rules of Candlekeep library.

The Gatewarden of Candlekeep explained the rules of the library.  I am not to take books from the rooms they are in, and I am only allowed to stay for 10 days.~


//Wanted for murder!
//GATEWA.DLG
/*JOURNAL - @6945*/
@310791 = ~Wanted for murder!

I have been accused of murdering Brunos, Rieltar and Thaldorn.~


//Marl's story.
//MARL.DLG
/*JOURNAL - @6552*/
@310792 = ~Marl's story.

When I charmed Marl, I learned that his son used to be an adventurer, and that he died in battle with monsters.~


//Our sentence.
//SHARTE.DLG
/*JOURNAL - @6538*/
@310794 = ~Our sentence.

Angelo has sentenced us to die by hanging.~


//Sanctuary at the Temple of Umberlee.
//TENYA.DLG
/*JOURNAL - @6356* - unused*/
@310795 = ~Sanctuary at the Temple of Umberlee.

The Temple of Umberlee, the Water Queen's House, has extended me sanctuary if required.  I do not know which is more unnerving; that they have offered, or that I might need it.~



//A noble hunter.
//NHUNTC.DLG
/*JOURNAL - @7090*/
@310796 = ~A noble hunter.

When we charmed the noble hunter, he told us a story about druids killing his friend.~


//State of the Thieves' Guild.
//SILENC.DLG
/*JOURNAL - @7123*/
@310799 = ~State of the Thieves' Guild.

Lately, the Flaming Fist has come down hard on the Thieves' Guild.~


//The undercellars.
//HOUSG4.DLG
/*JOURNAL - @8730*/
@310801 = ~The Undercellars.

I have entered the Undercellars which can be found through the sewers beneath Baldur's Gate.~


//Wizard school to the east of Beregost.
//MTBE2.DLG
/*JOURNAL - @8058*/
@310802 = ~Wizard school to the east of Beregost.

We charmed a man named Berden. He told us that there was an abandoned wizard school to the east, and that there was much treasure to be found there.~
