IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player1)  // 
    MoveViewPoint([1051.1062],10)
    Wait(2)
    CreateVisualEffect("SPGFLSH1",[1051.1062])
    SmallWait(3)
    CreateCreature("finsarev",[1051.1062],0)  // ~Sarevok~
    Wait(2)
    ActionOverride("finsarev",StartDialogNoSet(Player1))
END

