IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player1)  // 
    Wait(1)
    CreateVisualEffectObject("SPPOWWRD","finbodh")
    ActionOverride("finbodh",Enemy())
    ActionOverride("finbodh",FaceObject(Player1))
    ActionOverride("finbodh",PlaySound("BODHIX41"))
    Wait(1)
    ForceSpellRES("SPWI055","finbodh")  // ~Disintegrate~
    Wait(7)
    ActionOverride("finsol01",StartDialogNoSet(Player1))
    EndCutSceneMode()
END

