1) AR9001SR fixed (unreachable travel region)


2) Items:

ADISEASE - invalid strref for 'Gulp!' string fixed
CLOAKSC  - usability fixed (no Wizardslayer)
NAMJI    - price reduced
           Regeneration equipping effect must bupass resistance
NTARROW1 - 'max in stack' changed from 9999 to 40
NTARROW2 - 'max in stack' changed from 9999 to 40
NTARROW4 - 'max in stack' changed from 9999 to 40
           damage amount (+1) fixed
           UNUSED ITEM
NTAXE01  - usability fixed
           additional damage amount fixed (1d3 - was 1d6)
NTBLUN03 - usability fixed
NTBLUN06,07 - magic effect fixed
NTBLUN07 - HP bonus amount fixed
           non-declared Bonus to AC effect removed
NTBOLT1  - 'max in stack' changed from 9999 to 40
NTBOW02  - STR requirement fixed (from 15 to 5)
           usability fixed
           Attack per Rnd bonus fixed
NTBOW03  - usability fixed
           Attack per Rnd bonus fixed
           equipping effects fixed
NTBOW04  - usability fixed
           Attack per Rnd bonus fixed

NTBULL01 - 'max in stack' changed from 9999 to 40
NTCHAN03 - strange usability...fixed
           Regeneration effect fixed
NTCHAN04 - usability fixed
NTCHAN05 - usability fixed
           1 color effect fixed
NTDAGG01 - usability fixed
NTDART1  - usability fixed
           'max in stack' changed from 9999 to 40
NTLEAT04 - effects optimized
NTLEAT05 - all equipping effects must Bypass resistance
NTMIOTPB - carried icon fixed

NTMIOTPB - optcode 186 doesn't mean 'Increased Critical Hit', but 'applying of DestroySelf()
           command on target'. So it's gonna be very powerful weapon!!! (left as it is)

NTMISC01-03 - 'max in stack' changed from 9999 to 40
NTMISC04 - spell learning ability fixed
NTPLAT01 - usability fixed
NTPOTN02 - effects should bypass resistance
NTPOTN04 - drunk effect time fixed
NTROBE01 - magical abilities fully rebuilt
NTROBE02 - effects should bypass resistance
NTSHLD01 - usability fixed
           carried icon
NTSHLD03 - usability fixed
           effects should bypass resistance
NTSPEAR1 - usability fixed
           slashing damage bonus fixed (was 6d1 instead of 1d6)
NTSTAFF1 - usability fixed
           proficiency fixed
           slashing damage bonus effect fixed
NTSTAFF2 - all magic effects fixed

NTSWD01  - bonuses vs Trolls rebuilt completely (2 .EFF added to the mod)
           Slashing damage (was piercing)
NTSWD02  - usability fixed
           proficiency fixed
NTSWD04  - DEX bonus fixed
           Melee ability fixed
NTSWD07  - damage amount fixed
NTSWD08  - Acid damage effect fixed

SCRLNT71 - usability fixed (no Diviner)
           'max in stack' changed from 9999 to 10
SCRLNT81 - usability fixed (no Enchanter)
           'max in stack' changed from 9999 to 10


3) Existing Creatures.
Patching DVs for all creatures must be done through WRITE_ASCII, not SAY (!).

4) New Creatures.

BTELITE  - soundset restored
NTBKNIGH - RING98A->RING98
NTDEMON  - ring and weapon fixed
Many small fixes...

5) Dialogues and scripts.
All invalid Pausing dialogue flags removed
Numerous incorrect triggers with DV usage fixed (were CRE names instead of DV)

NTINDFIG.DLG fully restored - modified DSotSC item names used.
NTHUMBAB.DLG fixed - there were wrong creature and wrong DV check.
































