# Beyond the Law - Kova & Kiyone

A mod hosted at Spellhold Studios for Baldur's Gate II:ToB, Baldur's Gate Trilogy, Baldur's Gate II: Enhanced Edition and EET.

Author: Zyraen

Mod Website • Mod Forum • Download • GitHub •

## Overview

This mod introduces two joinable NPCs, Kova and Kiyone, to your game.

- Kova is a Chaotic Good Half-Elf mage/thief with an unsavoury background and good heart (or so he claims).
- Kiyone is a Lawful Good Half-Elf female, law-enforcing, impartial (or so she claims) archer.

They will only show up if:

- Your character is of either good or neutral alignment.
- Your character's reputation rises above 12 and you are still in Chapter 2.

This mod looks into proving one man's innocence against the odds, and highlights the unlikely yet strong bond formed between the two people, so different yet so much alike.
BTL also examines many of our concepts of good & evil, right & wrong, justice & forgiveness, courage & despair, means & ends, and most importantly, perhaps, what it means to really live, and to find a purpose in that, amidst this journey of self-discovery between these two NPCs.

What is/isn't in this release?

- Extensive quest involving the NPCs, from chapter 2 to 6, with roughly 7 separate parts.
- Interjections up until ToB (mod content will end after leaving Suldanessellar).
- Interjections have been done for ALL Major (and most Minor) quests that are not NPC-specific and non stronghold-related quests in SoA.
- Over 75 banters with 1205 lines (approx) with Bioware NPCs.
- Over 446 interjections with 975 lines (approx).
- Over 30 banters with over 650 lines (approx) between the 2 NPCs (these were the figures for the Beta, which are less than for the SoA Release).
- 3 banters for both Kova and Kiyone with the Player.
- Interjections for Watcher's Keep.
- Original sound set for Kiyone - also has FEMALE4 sound set voicing in an optional component.
- Original sound set for Kova.
- 2 BGMs for the banters.
- 2 extended BGMs for particular events in the mod.
- More than 4 cutscenes throughout the mod.
- No voiced lines just yet.
- Enhanced Statue of Riddles has been removed, as it has been included under Zyraen’s Miscellany Mod.

What kind of person would enjoy this mod?

You probably NEED to be this kind of person to ENJOY playing the mod to any extent, namely someone who

- likes a serious mod and not a joke mod.
- likes reading quite a bit to enjoy in-depth banters.
- enjoys observing character development in other characters, especially Bioware ones.
- enjoys some degree of combat OR doesn't rest much in the game.
- willing to make do with bugs showing up, especially when the mod was done and tested on a heavily modded version of ToB.

To get the most out of this mod, it is recommended that you try to have your party as full of Bioware NPCs as possible. In terms of banter quality, I would recommend the following NPCs for positions in your party, in no particular order of preference:

- Mazzy
- Keldorn
- Jaheira
- Valygar
- Minsc
- Viconia
- Anomen
- Aerie
- Imoen
- Yoshimo

➽ Visit the website or forum for all the latest updates.

## Compatibility

### Games supported

Beyond the Law is designed to work on the following Infinity Engine games:

- The original Baldur's Gate II, with the Throne of Bhaal (ToB) expansion. Make sure you have Throne of Bhaal patched to version 26498. Check the ReadMe files related to your patch in your game folder and the BioWare website if necessary.
- Baldur's Gate II: Enhanced Edition (BG2EE).
- The conversion projects based on ToB, Baldur's Gate Trilogy (BGT) and Enhanced Edition Trilogy (EET).

### Other Mods Compatibility

This mod is a WeiDU mod, and therefore should be compatible with all WeiDU mods. If you encounter any bugs, please report them on the forum!

### Installation Order

➽ Although it is not required for Beyond the Law to function properly, original games players are strongly recommended to also download and install the BG2 Fixpack before proceeding with the installation of this mod.

- Please install Beyond the Law after TobEx, BG2 Fixpack, and EET.
- Please install Beyond the Law before EET_End, and any final "biffing" routines.

## Installation

### Notes

If you've previously installed the mod, remove it before extracting the new version. To do this, run setup-btl.exe , un-install all previously installed components and delete the 📁 btl folder.

When installing or un-installing, do not close the DOS window by clicking on the X button! Instead, press the Enter key whenever instructed to do so.

Disable any antivirus or other memory-resident software before installing this or any other mod. Some (particularly avast and Norton!) have a tendency to report false positives with mod activity, resulting in failed installs.

You can extract files from the archive using 7zip, WinRAR, ZipGenius, or another file compression utility that handles .zip files.

### Enhanced Editions Note

The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old save games. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. It is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.

### Windows

Beyond the Law for Windows is distributed as an extractable compressed archive and includes a WeiDU installer.

Extract the contents of the mod to the folder of the game you wish to modify (the folder which contains the "CHITIN.KEY" file). On successful extraction, there should be a 📁 btl folder and a setup-btl.exe file in your game folder. To install, simply double-click setup-btl.exe and follow the instructions on screen.

Run setup-btl.exe in your game folder to reinstall, un-install or otherwise change components.

### Mac OS

Beyond the Law for Mac OS is distributed in the same compressed archive and includes a WeiDU installer.

First, extract the files of the archive into your game directory. On successful extraction, there should be a 📁 btl folder, setup-btl and setup-btl.command files in your game folder. To install, double-click setup-btl.command and follow the instructions on screen.

You can run setup-btl.command in your game folder to reinstall, un-install or otherwise the components settings.

### Linux

Beyond the Law for Linux is distributed in the same compressed archive and does not include a WeiDU installer.

Extract the contents of the mod to the folder of the game you wish to modify.

Download the latest Linux version of WeiDU and copy weidu, weinstall and tolower to /usr/bin. Then open a terminal and cd to your game installation directory.

Optional: run 'tolower' and answer 'Y' to both queries. You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either, if you've extracted only this mod since the last time you lowercased file names. If unsure, running tolower and choosing both options is the safe bet.

Run weinstall setup-btl in your game folder to install the mod. Then run wine bgmain.exe (or wine baldur.exe for EE games), and start playing.

### Note for Complete Un-installation

In addition to the methods above for removing individual components, you can completely un-install the mod using setup-btl --uninstall at the command line to remove all components without wading through prompts.

## Details

Kiyone will show up and speak to you when your reputation first hits 13 after the mod is installed, and if you are still in Chapter 2. From there Kova will show up.

### Statistics and Biographies

Portrait | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma
--- | --- | --- | --- | --- | --- | ---
|  | 15 | 17 | 11 | 14 | 15 | 12
Biography: When asked about her roots, Kiyone always brings up first her place within a cadre of rangers known as the Sentinels in the north, apparently a rather newly formed group. She recalls the group being a lot smaller when she was under their care, and how, under their instruction, she had become the top ranger in her cohort for her rather large batch. She has since served as a tracker, investigator and magistrate on various occasions, typically for more challenging cases. Her accounts almost never focus on her considerable combat prowess, but instead emphasise the importance of discernment and deduction in bringing to light the true nature of a case.
| 14 | 17 | 12 | 17 | 10 | 11
Biography: It is with an overly nonchalant tone that Kova speaks of his being brought up in the Shadow Thieves as a young street urchin, and becoming a proficient thief with a distinctive lack of pleasure for vices. He claims his intelligence allowed him to survive the intrigue without having to resort to knifing others, and books and equipment were generally what he spent his "income" on. He had leaped at a chance to join the Cowled Wizards as a mole so that he'd be out from among the lawless ways of the Thieves, but he became equally dissatisfied with Enforcer assignments and spent his time buried in magical libraries furthering his thirst for knowledge, in the hopes of finding some way to be rid of his current situation and his past.

### Characters overview

Kiyone is a top ranger from a group called the Sentinels, with a reputation for being an investigator, tracker, and a capable judge, and was sent South to assist Magistrate Bylanna in hunting down an elusive criminal known as Kova. As a person she is fixated on righteousness, truth and law, and is focused and pragmatic, and her view of emotions is that they only serve to ruin objective judgement and cloud the truth, though she does use them to encourage allies and to ensnare villains. Even as she seeks to uncover the truth behind the case, perhaps she will learn more than she ever wanted to about what she stands for and what it means to be alive.

Kova is a man wanted by many powerful organisations for a variety of crimes he claims he didn't commit, and comes across as cynical and sardonic, unwilling to open himself to others except through jibes of sorts, with a tendency to cautious unenthusiasm about adventuring heroics. He despises himself for being "good", especially as he has been far from it almost from birth, but deep down he hopes against hope that there is a way out, and that there is some truth in the world after all. These same feelings take him down a road he feels would certainly lead to his demise, and for that he despises them even the more.

### Quest

The quest is slated to run from chapter 2 to 6, and involves 7 separate parts, each with its own rewards, but interlinked nonetheless into a case that only goes to show more about the power play between the Shadow Thieves and the Cowled Wizards, the pliable nature of the law-enforcers in Athkatla and further insights into why certain things happened to certain NPCs, such as:

- How did Renal come to be informed of Mae'Var's designs?
- Why did Edwin want Rayic dead, and why was he in Mae'var's Guild?
- Why was Rayic protecting himself so extremely?
- Was Jermien building a golem simply to protect his daughter?

### Strings fixers / Sound files

Select the character and press "F" to invoke the strings fixer.

## Components

As of v2.0.0, the installer offers two main sub-components, letting the players decide which sound set for Kiyone they want to install.

[0-1] Beyond the Law - Kova & Kiyone (Main component)

[0] Beyond the Law with Kiyone original sound set
[1] Beyond the Law with alternate sound set for Kiyone (Female4)

➽ This is the main component that adds Kiyone and Kova to the game.

[2] Better balanced BTL items

➽ This optional component nerves Kova and Kiyone's equipment.

Their weapons and armor are arranged so that (once upgraded) they are among the best items you can give to them. This gives the player more reason to leave them on the NPCs, giving them a consistent look and feel throughout the game.

If you find them too powerful, please install this component, though that probably will mean their look and feel in the game will not be quite so consistent.

## Frequently Asked Questions

Q: Where can I find Kiyone or Kova?
A: You can't find her - she will show up and speak to you when your reputation first hits 13 after the mod is installed, and if you are still in Chapter 2. From there Kova will show up.

Q: Can I romance Kiyone or Kova?
A: No.

Q: Can I bring Kiyone along to Chapter 3 and further without bringing Kova along?
A: No. (or rather, it should not happen)

Q: Can I have Kova in the party without Kiyone?
A: No.

Q: After Kiyone joined me, I still can't find Kova on the map he is supposed to be on. Where is he?
A: He is fishing close to the middle of the far left side of the map.

Q: Can I have low reputation and still keep them?
A: No. They are scripted to leave your party once your reputation drops to a certain low level.

Q: Kiyone and/or Kova left my party suddenly for some reason. Can I get them back?
A: In general, they only will remain in the game IF they leave your party as a result of you asking them to leave. Otherwise they are permanently removed from the game and will not return.

Q: I think I messed up a segment of the BTL quest. Will I still be able to play the other parts?
A: Not entirely. While you can still experience Parts 1-4 in varying degrees, it is very probable you will miss Part 5 onwards.
Note that messing up Renal's quest against Mae'Var will also prevent you from finishing the quest properly. If you have other mods installed that allow you to side with Mae'Var, it is recommended that you do not side with him.

Q: I think their items are a bit too powerful for my taste. Why did you make them so?
A: Their weapons and armor are arranged so that (once upgraded) they are among the best items you can give to them. This gives the player more reason to leave them on the NPCs, giving them a consistent look and feel throughout the game.
If you find them too powerful, install the component "Better balanced BTL items", though that probably will mean their look and feel in the game will not be quite so consistent.

Q: Why aren't the lines in the mod voiced?
A: This sound set of Kiyone by Celosia is the only sound set that I felt suited Kiyone, but unfortunately since she sent me this sound set, Celosia has been un-contactable. Since none of Kiyone's lines are voiced, I did not voice any of Kova's lines either to make it consistent. I am still looking for a voice actress for Kiyone.

Q: Can I stop the thieves from coming after me?
A: No. You can however reduce the frequency of their attacks.

Q: Can I stop the wizards from coming after me?
A: Yes, but only for a time, and at a hefty price. Go to Corneil and find out.

Q: Can I stop the guards and knights from coming after me?
A: Yes, by finding and submitting new evidence to Bylanna's messenger. Try not to give anything directly to Bylanna.

Q: Must I hold on to all these scraps and stuff that I've found about the quest?
A: No. You can discard them in most cases.

Q: What if I don't want to go back to Brynnlaw after Spellhold?
A: It is *highly* recommended that you do.

Q: Can I change Kova / Kiyone's class/stats along the way using ShadowKeeper?
A: You can, but it isn't recommended. If you change Stats make sure the stats go Up and not Down, or they might not be able to use their own custom items. If you change their class, some later actions and bonuses in the beta and full Version may seem very strange, or fail to execute properly.

Q: Must I restart a new game if I install a newer version of BTL over this beta installation?
A: No. Unless you continued playing after you should have stopped, ie gave the Lanthorn to Elhan, you should not miss any mod content.

Q: Can I affect the interactions between Kiyone and Kova?
A: Yes, but only to a limited extent. The ultimate outcome between them though lies on how well their case is handled and how far their relationship has developed. If there is no conclusive closure to their case, then certain things will not happen between them.

Q: Why is it BTL but the folder is aD&L and the executables etc are prefixed "aD&L"?
A: aD&L was the original name I gave to it, representing 'Darkness & Light', a fanfic I wrote from which Kova and Kiyone are taken from. "a" is simply a prefix to put it at the front and top of my BG2 directory etc so I could easily edit/access it. I had been working on the mod for a while before I decided to call it Beyond The Law.
Note: Now it is setup-btl, though the folder is still aD&L.
⚠️ Note from the maintainers: as of v2.0.0, the top mod folder as been renamed to btl, for increasing compatibility with automatic installation tools...

Q: I've handled the quest well (I think) but nothing happens between them?
A: One possibility is that the quest was not handled well-enough.
The other possibility is that Kiyone and Kova have not developed their relationship fully BEFORE the conclusion of their case, and you probably just need to give them more time to each other before closing the case. If you are impatient, use of CLUAConsole:AdvanceRealTime(500000) is recommended.

## Credits

Author: Zyraen

☛ For support or questions, please visit the mod forum.

##### Special Acknowledgements to:

- Spellhold Studios team for hosting the mod (Forums).
- For giving me support and technical advice and helping out: Ghreyfain (tutorials), CamDawg, Andyr (thanks for your initial encouragement when I was totally new and totally needing it!), JCompton, SimDing0, Sillara and Nethrin (items), Revan (hosting / FTP), Dellaster.
- Plasmocat for the fantastic uber and totally wonderful work done on portraits! 🙂 She did a pretty and sweet original Kiyone pic that was later replaced, and she created of Kova's portrait from almost scratch!
- Kova voicing: Zyraen.
- Kiyone voicing: Thanks to Celosia. If only there was some way to still contact you...
- a NPC voicing: Thanks to Samara, previously Irenicus.
- Misc Friends / Support / Shown Interest / Would Be Testers: Silk aka Sionna, the Bigg (for WeiDU v203! Lifesaver!), SimDing0, LuckyOne, Kain, Regullus, Dellaster, CamDawg, Sir Kalthorine, Togashi Renshi, Moongaze, Dragonlord (of CoM), Ashalind, Januzska, Fantasy, Miss Sakaki, Isaac (sorry for keeping you waiting so long...), LarrytheArcher, Midia Eveill, Andyr, JCompton, SConrad, Aran (of #ppgmod, briefly), Jester, Glain (I still wonder how it would have been if you had voiced Kiyone 😉).
- ALL and ANY reviewers: Love you guys, thank you so much! 🙂
- All those who submitted/posted bug reports.
- And any others I may have missed out in a moment of rush-typing this... Thank you! 😉
- Soundtracks are extracts of themes from great movies and some other places 🙂 Do catch them. If copyright is exercised on them, I'll pull them, no trouble.

- kkrom1: extract from Forrest Gump Theme.
- kkrom2: extract from Meet Joe Black Theme.
- kktrialc: extract from Olympic Theme 1988.
- kkwed: extract from Freedom by Michael W Smith.

- Last but not least, Bioware and their team for making such a great game!

##### Programs/tools used in creation:

- WeiDU, by Wes Weimer, the bigg and Wisp.
- Near Infinity, by Jon Olav Hauglid, FredSRichardson, and Argent77.
- IESDP, maintained by igi and lynx.
- DLTCEP, by Avenger.
- Notepad++, by the Notepad++ team, Don Ho, and the spellcheck plug-in.
- WeiDU Notepad++ Highlighters , by Argent77.
- Infinity Auto Packager, by AL|EN.

##### Copyrights

Beyond the Law is not developed, supported, or endorsed by BioWare™ or Interplay/BlackIsle, Overhaul, Beamdog or the Wizards of the Coast. It was developed by Zyraen, based on material from the game Baldur's Gate II and its expansion.

All mod content is ©Zyraen.

Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal © TSR, Inc. The BioWare Infinity Engine is © BioWare Corp. All other trademarks and copyrights are property of their respective owners.

This mod was created to be freely enjoyed by all Baldur's Gate II players, and its content is free of rights. However, it should not be sold, published, compiled or redistributed in any form without the consent of its authors.

The modding community for the Infinity Engine has been going strong for more than 10 years now, and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work and players get the best, well-supported mods when we all work together.

There are two big ways to upset this harmony. One is to claim someone else's work as your own. The second is to host and redistribute a mod without permission from the author.

Be kind to your fellow players and modders. Don't do either.

## Version History

###### Version 2.0.0 (October 26, 2021)

- Added btl.ini metadata file (including Dynamic Install Syntax and global LABELS) to support AL|EN's "Project Infinity".
- Renamed Setup-BTL.tp2 -> btl.tp2 and moved it into mod top folder to support AL|EN's "Project Infinity".
- Replaced AUTHOR keyword with SUPPORT.
- Added VERSION flag.
- Added README command.
- Added Immutability concept.
- Replaced REQUIRE_FILE condition with REQUIRE_PREDICATE to avoid installing components in inaccurate games.
- Added components DESIGNATED numbers.
- Commented code as much as possible.
- Externalized tp2 code into specific components .tpa library for more comfortable readability and maintenance.
- Grouped original and vanilla sound sets for Kiyone into two main SUBCOMPONENTS.
- Included optional "Portraits for minor non-joinable BTL NPCs" component into main component as two portraits really don't deserve a dedicated component! 😉
- Added native BG2:EE and EET compatibility (thanks Austin and Gwendolyne!):

- Added WeiDU's built-in HANDLE_CHARSETS function to convert string entries for EE games.
- Rewrote sound sets installation procedure to use WeiDU's built-in HANDLE_AUDIO function.
- Added chapters continuity for EET games.
- Added ADD_JOURNAL entries.
- Removed items usability restriction flags in descriptions for EE games with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function.
- Added special item usability restrictions (EE games) with GW_ITEM_RESTRICT_USABILITY_EE WeiDU function.
- Provided accurate sized NPCs portraits for EE games, and renamed large portraits in epilogue files.

- Included all BWP Fixpack fixes:

- "start.baf": Hoppy's BGT compatibility fix start preventing Kiyone from showing up in the BG1 part meeting the alignment, rep requirements and chapter 2. Revamped by Gwendolyne for compatibility with EET and oBG2 games.
- "z#1002.baf": Lollorian's methodical OnCreation() removal from blocks that have a LOCALS/GLOBAL associated with them.
- "z#2801.baf": agb1's Face() -> FaceObject() conversion.
- "items.d": Lollorian's small typo fixes (also renamed "gthac.spl" to "z#gthac.spl").

- Appended tooltip.2da whenever relevant.
- Fixed items descriptions and typos.
- FSplit setup.tra files into separate thematic files for more comfortable readability.
- Completed mod traification.
- Re-formated, updated and renamed readme file to btl-readme-english.html, then moved it into new 📁 "readme" folder.
- Removed useless files and 📁 "backup" folder.
- Reorganized mod architecture tree: created folders to sort files according to their types.
- Lower cased files.
- Included Linux and Mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Updated OggDec to v1.9.7 and added sox v14.4.1 for Mac.
- Added archive libiconv-1.9.2-1-src.7z with iconv license info.
- Updated WeiDU installer to v247.
- Uploaded mod to official Spellhold Studios GitHub mirror account.

###### Version 1.35 (January 16, 2008)

- "InterJ.d": Fixed typo of ~=InParty.
- Banter Intervals between Kova and Kiyone reduced to slightly under 1/3 of previous interval.
- Minimum Banter Intervals shortened to negligible.
- Final Banter between the two of them being friends should not repeat anymore.
- Loading area for the Finale of BTL has been resolved.
- Updated WeiDU installer to v203.

###### Version 1.30 (Unknown)

##### ☛ Bugs Squished:

- Fixed crashes regarding Part 5 in the Bridge District.
- Removed Lonk interjection due to problems.
- Pursuit will no longer happen after Kova leaves the party.
- Knights will no longer have any chance of showing up after talking to Bylanna regarding her grace period.
- Fixed Visaj interjection bug.
- Fixed Rampah interjection bug.
- Fixed various typos / grammar errors.
- For BTL Part 7, there is a cutscene which Corneil initiates, but does not end off - he needs to be talked to again after the cutscene, in order to conclude the Quest. This does NOT happen if you create a new game of BTL.

##### ☛ New content:

- Added interjections from Elhan onwards, all the way to the end of SoA.
- Included marriage cutscenes.
- Proposal, Romance conclusion.
- Included Part 6, Finale of BTL quest.
- Included Part 7, optional portion of BTL quest.
- Included 4 Epilogues, 2 for Married and 2 for Unmarried, for after completing ToB.

##### ☛ Misc changes:

- Watcher's Keep Interjections now run in both SoA and ToB.
- Timers for encountering Shadow Thieves, Cowled Wizards are doubled in duration.
- Kova's weapon changed to a Wakizashi/Dagger instead of a Katana/Dagger, only in description.

###### Version 1.20 (Unknown)

##### ☛ Bugs Squished:

- Fixed non-completion of quest in Trademeet.
- Fixed a semi-permanently looping dialogue in Trademeet.
- Kova can now learn UAI.
- Prevented bonus XP being awarded midway if they join you when your XP is very low.
- Brynnlaw encounter should now work smoothly.
- Fixed Aran bug.
- Changed the position of a comment on reaching Brynnlaw.
- Ensured interjection for Skinner Murders does not result in double payment.
- Fixed Wellyn interjection.
- Fixed Mazzy Rescue mis-link.
- Kova now comments on Madam Nin without errors.
- Fixed Hendak end looping bug.
- Dayven will now appear as long as BTL is installed, though he will serve no purpose in-game if Kova and Kiyone are not in the party. If Dayven is already present, he will not show up.
- Valygar not joining Party after interjections.
- Fixed Item upgrades.
- Item upgrades component descriptions improved, typo fixed.
- Fixed mis-linked GOTO in Kova's 2nd PC Banter that causes a loop.
- Fixed Kiyone repeating a conversation regarding catching up with Irenicus after Spellhold.
- Fixed "No valid links" error after killing Torgaal.
- Fixed 2 male references to the PC.
- 2 Viconia Banters no longer repeat.
- Reduced 2 lines in Brega's dialogue that exceed 4 lines on 800x600.
- Bylanna's Messenger will now let you know if you've gathered enough evidence, and will leave the area properly after that.
- Bylanna's Messenger will now show up more than once.
- Bylanna's Messenger will now use female sound set.
- Kova not resting at times.
- Fixed Kova's 2nd banter no valid links.
- Fixed post-Madulf Interjection "TH" line by Kova.
- Fixed repeating experience bug for a small part of the quest.
- Fixed various typos and grammar errors.
- Fixed all the Armor for Kova and Kiyone, a problem caused by misreading NearInfinity fields.

##### ☛ New content:

- Underdark interjections.
- 2 more Imoen banters.
- 2 Korgan banters.
- 2 Cernd banters.
- 2 Underdark banters.
- 3 Forest banters.
- 6 more "Rest" banters, 3 with scripted scenes.
- Added a Warning before mid-game encounter.
- Arledrian, Gaelan and Myroven will show up at various times after leaving Underdark.
- Interjections for Elhan, Drizzt, and obtaining other allies to do battle against Bodhi.
- Interjections for Bodhi and after her death.

##### ☛ Misc changes:

- Prevented double Spellhold interjections.
- Kiyone now has a sound set.
- One of the NPCs now has a sound set for doing battle.
- Split another one of Brega's lines into two to shorten it.
- Government Pursuit is now harder, since it's fairly easy to avoid the pursuit altogether.
- Harpers now are consistently written with a capital H.
- Added an interjection in ValygarJ file so that it is not missed.
- Component provided to Fix Bioware (not BTL) Cowled Enforcer scripts to prevent them from attacking each other.
- More likely that there will not be missing enemies for the Spellhold encounter.
- Timer for probably the first banter with Kiyone asking Kova about where they are has been extended by 30 seconds.
- BTL Rest-Scenes now check that game dreams (like dreams of Irenicus, Imoen, Ellesime, Slayer) do not run, to ensure that they do NOT conflict.
- Removed interjection on entering Illithid lair in the sewers..
- To reduce probability of errors, changed all INTERJECT_COPY_TRANS in interj.d to INTERJECT_COPY_TRANS2.
- Removed Banter acceleration for Kova and Kiyone (since the content was being shown too fast, it seems).
- Redid the scripting for taking certain items from the party.
- Scripting now removes multiple copies of Kova / Kiyone's items (prevents UAI characters from using them).
- Made an interject regarding Lady Delcia unmissable.
- Player has more say in the NPC-releasing Encounter (as per Fraylor's review).
- Beyond a certain stage, Kova / Kiyone help each other when injured.
- Fighting too many Govt Pursuers now causes your reputation to decrease over time.
- More "Balanced" Equipment for Kova and Kiyone in an optional component for purists.
- Kova's high level weaponry (which probably none of you have seen, lol) have been powered down.
- Kova's scripted Hide In Shadows is now automatic, with no chance of failure AND voiceless. It is randomized, however, and has somewhat higher possibility of not happening, unlike previously where he keeps trying until he stealths successfully.

###### Version Alpha 1.10 (Unknown)

- Unknown.

###### Version 1.0 (April 25, 2007)

- Initial release.