BEGIN 1XAEONB


/////////// BANTERS

CHAIN
IF ~InParty("Minsc")
See("Minsc")
!StateCheck("Minsc",STATE_SLEEPING)
Global("MinscAeonTalk","LOCALS",0)~ THEN 1XAEONB InterestedAeon01
~Minsc... I want to ask you about something... It's fine with you, isn't it?~
DO ~SetGlobal("MinscAeonTalk","LOCALS",1)~
== BMINSC
~There is no disagreement on my side, Aeon! Boo is curious about your question, too, right Boo? *squeak* (the hamster turns to stare at Aeon.)~
== 1XAEONB
~Minsc, as I have heard... you were travelling with a woman, weren't you? Was she only your companion?~
== BMINSC
~Dynaheir... She... No, for Boo's sake! She was only a friend! We were traveling for a long time, but our relations were simply... Boo should not be listening to such things, not at his age! He liked Dynaheir very much!~
== 1XAEONB
~Only a friend, aye? I know what you are thinking about now. A warrior from such place as Rashemen, can not be without heart. I think...~
== BMINSC
~Silence! Boo is still here! Boo, smile! It wasn't your fault that Dynaheir died... OK... It is true that I...~
== 1XAEONB
~...Wanted to be with this Dynaheir? Oh, I think 'tis the time to move on...~
== BMINSC
~Wait! I wanted to say that she has been only a comp...~
== 1XAEONB
~Companion?~
== BMINSC
~Oh... (He stared to blush.)~
== 1XAEONB
~Ok, I sorry. I only wanted to chat with you for a while. My words were only to cheer you up, big one... Let's go.~
EXIT


CHAIN
IF ~InParty("Minsc")
See("Minsc")
!StateCheck("Minsc",STATE_SLEEPING)
Global("MinscAeonTalk","LOCALS",1)~ THEN 1XAEONB InterestedAeon02
~I want to say sorry, Minsc. Our last talk... It was only a joke.~
DO ~SetGlobal("MinscAeonTalk","LOCALS",2)~
== BMINSC
~Aeon, my little friend! I am not angry! You should not worry about this.~
== 1XAEONB
~I am glad you are not... (Aeon pauses, pale as a ghost.)~
== BMINSC
~What's wrong...? Aeon...?~
== 1XAEONB
~Sorry, 'tis only... eh... I do not feel well... But I am used to this...~
== BMINSC
~If I can help any way... Just say, our friendly thief!~
== 1XAEONB
~Heh... Thank you... 'Tis very kind.~
== BMINSC
~I have an idea! Pet Boo!~
== 1XAEONB
~(Aeon takes the hamster, who immediately begins sniffing for food. Aeon looks into his little black eyes and smiles.) Thank you, Minsc. (Aeon returns Boo.)~
EXIT


CHAIN
IF ~InParty("Minsc")
See("Minsc")
!StateCheck("Minsc",STATE_SLEEPING)
Global("MinscAeonTalk","LOCALS",2)~ THEN 1XAEONB InterestedAeon03
~How are you, big one? I want to say sorry for...~
DO ~SetGlobal("MinscAeonTalk","LOCALS",3)~
== BMINSC
~Maybe Minsc is not the most inteligent person in the world, and Boo is not the psionic, but we both can see there is something with you... The question is, how are *you*, little friend?~
== 1XAEONB
~I'm... I am... fine...~
== BMINSC
~Hmm? You can trust me! Boo won't tell anybody too, right Boo? *squeak*~
== 1XAEONB
~I... I can't tell you, my friend. I have some secrets... I do not wish to tell anybody... please...~
== BMINSC
~If you say so! I will keep an eye on you! I won't let anything happen to you! Boo will also behold you, right Boo?~
== 1XAEONB
~Thank you.~
EXIT


CHAIN
IF ~InParty("HaerDalis")
See("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)
Global("HaerdaAeonTalk","LOCALS",0)~ THEN 1XAEONB DalisFriend01
~Haer'Dalis, my noble bard. Where are you from?~
DO ~SetGlobal("HaerdaAeonTalk","LOCALS",1)~
== BHAERDA
~I am from Sigil, my crane. Why do you ask?~
== 1XAEONB
~There is no reason. You look interesting... a tiefling... How do people usually react when you appear?~
== BHAERDA
~Hmm, 'tis a strange question. Maids love me and their beloved's look at me with eyes full of envy. Sometimes I am welcome, and sometimes not. ~
== 1XAEONB
~Thank you for your answer. I am glad people accept you. Who do I travel with? Heh, you are truly interesting. I think that <CHARNAME> also thinks like that. Now we must move onward. We will talk later, Haer'Dalis.~
EXIT



CHAIN
IF ~InParty("HaerDalis")
See("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)
Global("HaerdaAeonTalk","LOCALS",1)~ THEN 1XAEONB DalisFriend02
~Hey, Haer'Dalis, what would you say for a duel?~
DO ~SetGlobal("HaerdaAeonTalk","LOCALS",2)~
== BHAERDA
~A duel, aye? Do you thing about friendly duel between skilled adventurers or a duel with use of some "fair" gambits?~
== 1XAEONB
~(Smiles.)~
== BHAERDA
~As I thought. Prepare, hawk! (The blade charges, with Chaos and Entropy at the ready.)~
== 1XAEONB
~(Aeon smiles again. He draws his twin blades, prepared to duel.)~
== BHAERDA
~Nice try, hawk! Try this! (Haer'Dalis strikes with both blades. Aeon tries to avoid the swords when Chaos reflects the weapons of the thief.)~
== 1XAEONB
~(Aeon, using the gap in sword's defense, grasps the Blades neck and lands a punch to the side of his throat. Then Entropy bites into his neck.)~
== BHAERDA
~(The duel ends with both friends smiling.) A wonderful fight, my brave hawk! I can see that you are well trained. Those avoiding steps and the fire in your eyes... Aye, a nice fighting style.~
== 1XAEONB
~We are equal in fight. Your fighting style is also... good, Haer'Dalis.~
== BHAERDA
~Thank you. Let us go back to <CHARNAME> and others.~
EXIT



CHAIN
IF ~InParty("HaerDalis")
See("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)
Global("HaerdaAeonTalk","LOCALS",2)~ THEN 1XAEONB DalisFriend03
~Beauty sweetest, garden of roses by rain touch'd.
Aroma of sense, heart hurt'd by thorns.
Hath thee seen macabre?
Song! Canst thee hear its drops?
Symphony; Velvet skin of grass of sacred yard.
Secret untold, ruby hidden in his love.~
DO ~SetGlobal("HaerdaAeonTalk","LOCALS",3)~
== 1xAEONB
~Lonely spirit on th' cliff, clos'd eyes on its face.
His hair dark as a lie; condamn'd on th'shore.
Tear falls into th' sea; shard of ice in his chest.
Love or lust, truth or bluf?
Yet is this life or th' touch of death?
Pale is his skin, heartbeat sounds but dead is he.~
== 1xAEONB
~Th' body spiralling to th' sea is...
To abyss cold, hollow, rul'd by nightmares.
Silence! Canst thee hear its screams?
Overture with forbidden tune, sad as winters dream.
Hath thou sens'd it?
Th' deaths whisper...~
== BHAERDA
~Aye, a great poem.~
== 1XAEONB
~The way I feel is not simple, friend.~
== BHAERDA
~I understand, my hawk. 'Tis hard to define emotions like love, friendship or brotherhood. Creatures of every race looks for love and also feels emotions like hate or sadness. We are not so different like usually is said, hawk. Yet we are simple birds!~
== 1XAEONB
~Aye... Maybe you understand me because of your heritage or simply because you also write about emotions.~
== BHAERDA
~We are both poets. Now lets move. We should not become as stones.~
== 1XAEONB
~(Aeon smiles.)~
EXIT


CHAIN
IF ~InParty("HaerDalis")
See("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)
Global("HaerdaAeonTalk","LOCALS",3)~ THEN 1XAEONB DalisFriend04
~I am curious. What is the place you are from like? It is the city of Sigil on the other Sphere right, Haer'dalis? Is the town ruled by the Lady of Pain I read about?~
DO ~SetGlobal("HaerdaAeonTalk","LOCALS",4)~
== BHAERDA
~Aye, friend! You are speaking of the right place, my bird! It is also called The Town of Gates. There are many hidden portals in it, activated by key - an object, melody, word or person. For some, it is a labyrinth. Aye, but, I enjoyed that place!~
== 1XAEONB
~Is it possible to live in a place like this? From your description, I know it is a bit of a chaotic place. What kind of people can be met in this Sigil? Are there any humans? It's a place that is hard for me to imagine..~
== BHAERDA
~Ah, many a being may be found in there! Human, demons, Fey'ri, devils, modrons, creatures you probably have never seen! It is like a box of not connected items you treasure. Well, but include some corps, intrigues, madness and mysteries which will never see this world!~
== 1XAEONB
~Well, I think that is a place worth seeing! It's probably totally different from Faerun, but still interesting. Will you ever go back there, 'Dalis?~
== BHAERDA
~Who knows? I don't know what path Entropy and Chaos will show me, who I will meet in upcoming days and how much longer I will live! Ah, life is one big surprise, isn't it?~
== 1XAEONB
~I think you are right... But I am not sure If everyone likes surprises.~
== BHAERDA
~But sure is one thing - we both like surprises! Do not even deny, my friend. I think I know you quite well.~
EXIT


CHAIN
IF ~InParty("HaerDalis")
See("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)
Global("HaerdaAeonTalk","LOCALS",4)~ THEN 1XAEONB DalisFriend05
~'Tis perfect moment to have a drink! What wouldst you say for some wine, Haer'Dalis? (Aeon gives bard a dark green bottle with some dark liquid inside. You feel a sweet aroma of grapes and strawberries - it's a sweet, well-known in Athkatla red wine.)~
DO ~SetGlobal("HaerdaAeonTalk","LOCALS",5)~
== BHAERDA
~Aye, a drink you say... Ha! Why not! (The blade takes the bottle, taking a sip. A smile lights his face and the blade takes another sip before passing it back.)~
== 1XAEONB
~Ah, I see you like it, 'Dalis! It is wine from the Five Flagons. I think it is called Sune's Kiss. I enjoyed it's taste, so I decided to take one bottle with me. (Aeon takes a sip.)~
== BHAERDA
~I know, my friend! It's why I smile. (Haer'Dalis smiles widely.)~
EXIT


CHAIN
IF ~InParty("HaerDalis")
See("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)
Global("HaerdaAeonTalk","LOCALS",5)~ THEN 1XAEONB DalisFriend06
~I have to say, I do enjoy your presence, Haer'Dalis. We are similiar in some ways. We both adore poems, we enjoy surprises and we do like the same wine! I am glad you joined <CHARNAME>. You are a kind of friend for me.~
DO ~SetGlobal("HaerdaAeonTalk","LOCALS",6)~
== BHAERDA
~I also enjoy the present situation, yet we don't know when this will change, my hawk. As I said once, life is a surprise and the nature of it may change our lives in one moment, so be prepared for changes. Soon we may not travel together.~
== 1XAEONB
~Yet it may surprise you and maybe we will travel for a year from now, but does it really matter? I think people should live by the moment and presence. This is my credo.~
== BHAERDA
~If you were from my home I am sure you would be a fine Doomguard, Aeon. You have many similar thoughs, you would understand Doomguard's credo well. I am surprised that you are like that... but it's probably how youth is in Faerun.~
== 1XAEONB
~Probably, Dalis. I think you may be right.~
EXIT


CHAIN
IF ~InParty("HaerDalis")
See("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)
Global("HaerdaAeonTalk","LOCALS",6)~ THEN 1XAEONB DalisFriend07
~"For whom th' silver coin on sky glitters,"~
DO ~SetGlobal("HaerdaAeonTalk","LOCALS",7)~
== BHAERDA
~"For whom the poets will write a song."~
== 1XAEONB
~"For this single night, drown'd th' laughs"~
== BHAERDA
~"For beauty will sing those bards!"~
EXIT

CHAIN
IF ~InParty("Aerie")
See("Aerie")
!StateCheck("Aerie",STATE_SLEEPING)
Global("AerieAeonTalk","LOCALS",0)~ THEN 1XAEONB AerieTalk01
~(It seems that Aerie has been watching Aeon for some time. A sudden burst of courage allows her to approach.)~
DO ~SetGlobal("AerieAeonTalk","LOCALS",1)~
== BAERIE
~You are so closed, Aeon. I have watched you for some time and... and I think you are a very sad person. Maybe you try to hide something in your heart. Is everything alright, Aeon? T-tell me if you are not...~
== 1XAEONB
~....in the mood for talks? Well, you are right - I'm not in the mood right now. It surprises me that you decided to talk with me. We didn't talk in the past. To be honest, I probably don't even like you, Aerie.~
== BAERIE
~But... but you don't even know me... How can you say that you don't like me when you haven't even talk to me for half a minute, Aeon? It's not fair.~
== 1XAEONB
~I was also watching you, Aerie. You seem to be so melancholic all the time because your wings were cut off. An by the way, you don't have to know drow to hate them, aye?~
== BAERIE
~But it's not like that! It's something very different... I...~
== 1XAEONB
~Well, I'm not like you. I would give a drow a chance. It was an example of your thinking, Aerie. It's not that I don't like you because of your race, gender or something. I don't like your egocentrism. Aye, you were hurt in the past, but leave this behind.~
== BAERIE
~You... you are not fair, Aeon. I... I think we should go now. I shouldn't have started this...~
EXIT


CHAIN
IF ~InParty("Aerie")
See("Aerie")
!StateCheck("Aerie",STATE_SLEEPING)
Global("AerieAeonTalk","LOCALS",1)~ THEN 1XAEONB AerieTalk02
~I think I should apologize to you, avariel... I don't like you, but... I think I told you that in the wrong way. My words were too... strong. Maybe one day we will talk a bit... Now I simply know that your way of thinking isn't something I like, but you are still strong enough to change. If you want to, of course.~
DO ~SetGlobal("AerieAeonTalk","LOCALS",2)~
== BAERIE
~I don't know, Aeon. I am who I am... I spent most of my life in circus, I don't know my family, my uncle Quayle was almost killed in the circus... This life is different from my life in circus with uncle Quayle...~
== 1XAEONB
~You shouldn't worry and think so much, Aerie. Don't act as a lost child, alone in the woods. You have some power, yet you behave as you were without a strong will. Find some self-confidence in your soul.~
== BAERIE
~I don't think I know how to do it...~
== 1XAEONB
~Bullshit! Everyone knows how. You just have to think a bit. Realize who you are! An avarial who may use arcane spells and who believes in your gods. Don't act 'a poor little daisty, crushed by the storm.' Become a rose... Find your own strong nature, girl!~
== BAERIE
~I... I will think about it, Aeon. I think it needs some time.~
EXIT


CHAIN
IF ~InParty("Aerie")
See("Aerie")
!StateCheck("Aerie",STATE_SLEEPING)
Global("AerieAeonTalk","LOCALS",2)~ THEN 1XAEONB AerieTalk03
~I think that you are angry, Aerie... I really think that your type of person is not... is... simply we would not be friends... we are too... eh... Like flame and water. Like life and death. I just think you still haven't changed. Please, don't look at me like that, ok?~
DO ~SetGlobal("AerieAeonTalk","LOCALS",3)~
== BAERIE
~I think you are wrong, Aeon. Maybe we are too similar... Maybe you want to change me because you would like to change yourself?~
== 1XAEONB
~(Aeon stays silent for a few seconds.) Well, I think you have changed a bit, Aerie. I... I don't want to change. I wanted to talk with you in a serious and true fashion. You seem to be angry with me.~
== BAERIE
~I... I'm not... We should be going, Aeon.~
EXIT


CHAIN
IF ~InParty("Anomen")
See("Anomen")
!StateCheck("Anomen",STATE_SLEEPING)
Global("AnomenAeonTalk","LOCALS",0)~ THEN 1XAEONB AnomenTalk01
~Anomen, I do not understand people who live only for honor, fame, pride... You serve your god, you want to join The Radiant Heart, you are proud of your noble family... isn't this a bit... foolish? ~
DO ~SetGlobal("AnomenAeonTalk","LOCALS",1)~
== BANOMEN
~I live for my faith and to serve! It is the noble way of life. Yes, I am proud, but proud not because of my strength but of who I am. The Radiant Heart provides me a family.~
== 1XAEONB
~But what about emotions, friendship, brotherhood and love? Is it nothing to you?~
== BANOMEN
~I am to serve and to show the power of faith. Honor is very important too. However, The Radiant Heart, as I said, is type of family. Members are like brothers for me. It IS a brotherhood, Aeon, but you probably wouldn't understand it, thief. ~
== 1XAEONB
~So, you think that other emotions are foolish? And beloved of your heart? And the name of the Radiant Heart... It's not only about brotherhood... You should do more than 'fight against evil creatures', but aslo work as a charity organization. Why not try to learn the idea of honor in the Slums? Why do you not try to help those who are not from noble families? You listen to your emotions, not just the law.~
== BANOMEN
~I... You are foolish. I tolerate emotions and... I... We are not able to help everyone in every place... We are clerics and paladins, not gods! I think we should stop this now. This conversation is pointless.~
EXIT


CHAIN
IF ~InParty("Anomen")
See("Anomen")
!StateCheck("Anomen",STATE_SLEEPING)
Global("AnomenAeonTalk","LOCALS",1)~ THEN 1XAEONB AnomenTalk02
~Did you think a little bit about what I said to you, Anomen?~
DO ~SetGlobal("AnomenAeonTalk","LOCALS",2)~
== BANOMEN
~Yes... I think there is a truth in your words, Aeon.~
== 1XAEONB
~Aye, there is. ' Th' words of truth, thy track willst be elighten, thy life willst change for e'er '.~
== BANOMEN
~I will try to listen to my heart, not only my mind. Gods are to be believed in and to teach how to love. And I should have realized this a long time ago. The Radiant Heart is not just a name, it is also a symbol.~
== 1XAEONB
~Aye, and this is what I wanted to teach you, Anomen.~
== BANOMEN
~Thank you, Aeon. I will not forget about your words.~
EXIT


CHAIN
IF ~InParty("Cernd")
See("Cernd")
!StateCheck("Cernd",STATE_SLEEPING)
Global("CerndAeonTalk","LOCALS",0)~ THEN 1XAEONB CerndTalk01
~Cernd, as a druid you love all wood creatures. All animals and plants. But tell me, what do you think about other people?~
DO ~SetGlobal("CerndAeonTalk","LOCALS",1)~
== BCERND
~Indeed, I feel great sympathy for nature. I love it, but the human race... I accept them because I am one of them, but they also harm the Great Mother. Balance suffers because of the damage done by city, woods are cut without being replanted as cities expand... I am afraid one day they maybe the greatest threat against nature.~
== 1XAEONB
~People also want to survive. Hmm, on the other hand, I do know what you mean, Cernd. They love comfort, even if it means that they have to sacrifice their nature. They forget that forests, mountains and lakes aren't money supply their food.~
== BCERND
~You are right, friend. People should think before they destroy. It will cause their own destruction. I don't want that, but I also don't believe that they will change. I think they are to focused on their own life and comfort.~
== 1XAEONB
~And who are you in this?~
== BCERND
~I am human, but also druid. I am the protector of nature, the servant of Balance. And I will be like this forever. It is what I believe in.~
EXIT


CHAIN
IF ~InParty("Cernd")
See("Cernd")
!StateCheck("Cernd",STATE_SLEEPING)
Global("CerndAeonTalk","LOCALS",1)~ THEN 1XAEONB CerndTalk02
~I sometimes miss the times of youth, when as a child I could play on the hills covered in green... I felt so good then. I think I like to be surrounded by nature.~
DO ~SetGlobal("CerndAeonTalk","LOCALS",2)~
== BCERND
~Everyone has a child inside. Everyone is connected with nature. Some people simply forget what they once were and leave this part under the clay of their everyday life.~
== 1XAEONB
~Aye... I miss my childhood... I would like to lay on the grass and look up into the sky again, without any problems, without any fights.~
== BCERND
~I know what you mean. Do not lose hope. You haven't lost that part about which I told you a few seconds ago. You should protect this piece of yourself.~
== 1XAEONB
~Thank you, Cernd.~
== 1XAEONB
~Come, we should go.~
== BCERND
~Yes, you are right. (Cernd puts a little stone in Aeon's hand and starts to walk.)~ 
EXIT


CHAIN
IF ~InParty("Cernd")
See("Cernd")
!StateCheck("Cernd",STATE_SLEEPING)
Global("CerndAeonTalk","LOCALS",2)~ THEN 1XAEONB CerndTalk03
~Cernd, I have to say it is much easier to find an 'inner' balance when you are near. I would like to thank you because of that. I am also glad you don't treat me as I were stupid child.~
DO ~SetGlobal("CerndAeonTalk","LOCALS",3)~
== BCERND
~So I also thank you. Words like these make me feel happier, more hopeful. Because of that, I think I may believe more in people than before. If you understand, there must be more people who understand.~
== 1XAEONB
~I can't remember my father well, but I think he was similar to you. He did like to have fun, drink and laugh, but a part of him was like you. I think he also liked nature.~
== BCERND
~Thank you. I am a druid, I will also help to find peace in nature. Not only this around us, but also in our, your, minds. I am glad I was able to make you feel better.~
== 1XAEONB
~Thank you again, Cernd.~
== BCERND
~And I thank you, Aeon. Maybe... maybe one day I will drink wine with you. Well, wine if made from grapes and grapes are part of nature... I don't know a reason why I shouldn't give it a try.~ 
EXIT


CHAIN
IF ~InParty("Edwin")
See("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)
Global("EdwinAeonTalk","LOCALS",0)~ THEN 1XAEONB EdwinTalk01
~I have never seen such a skilled, smart...~
DO ~SetGlobal("EdwinAeonTalk","LOCALS",1)~
== BEDWIN
~...intelligent and powerful mage, you wanted to say, yes? (you monkey with brain made of chalk!)~
== 1XAEONB
~...arrogant, proud and hollow...~
== BEDWIN
~YOU COMMON...MONKEY! How dare you! I am the JEWEL OF THAY! Red Wizard and the most intelligent member of this flea-circus. (Also the only man in this party...) ~
== 1XAEONB
~Edwin, I made you lose control over yourself so easly? Aye, now I am proud. Now you can see how weak you are? ' Thy power canst now stop th' madness. Madness which enter'd th' spoul of thee '. I - simple thief - made something like that with your brain...~
== 1XAEONB
~Think about this in future.~
== BEDWIN
~You think you won, but do not be so happy, monkey. I am better in everything for sure. You are a bug...~
EXIT


CHAIN
IF ~InParty("Edwin")
See("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)
Global("EdwinAeonTalk","LOCALS",1)~ THEN 1XAEONB EdwinTalk02
~(The air tingles with energy. Aeon turns just as a magic missile whistles past his ear.)~
DO ~SetGlobal("EdwinAeonTalk","LOCALS",2)~
== BEDWIN
~...missed... what was I supposed to say...? Whoops?~
== 1XAEONB
~Watch out, mage. You do not wish me to hurt you. You may be in <CHARNAME>'s party, but you do not get to kill me! Try once more and you will feel this dagger under my robe! ...You know what I mean. The only man in this party, aye?~
== BEDWIN
~You make me sick! This was a warning. Laugh once more and the necromancers will be studying your dead. Oh, and who lost control over himself this time?~
== 1XAEONB
~And whose scroll is in my hand now?~
== BEDWIN
~Give me that, you worm! NOW!~
== 1XAEONB
~Here you go!~
== BEDWIN
~Oh, thank you... And who's boots are on fire?~
== 1XAEONB
~Ouch! You...!~
== BEDWIN
~...are the best? I know, I know. Now shut up.~
EXIT


CHAIN
IF ~InParty("Edwin")
See("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)
Global("EdwinAeonTalk","LOCALS",2)~ THEN 1XAEONB EdwinTalk03
~What do you want, Edwin...?~
DO ~SetGlobal("EdwinAeonTalk","LOCALS",3)~
== BEDWIN
~I can feel your look upon me! Stop staring at me! ~
== 1XAEONB
~You are mad, wizard...~
== BEDWIN
~Eh... In my dreams I am casting fireball into your mouth... Oh, how I wish this was true! Now monkey, get out of my way!~
== 1XAEONB
~You are truly mad...~
== BEDWIN
~Yes. Oh, or that dream in which I put my wand in your eye... Or the one in which I summoned an ogre while you were sleeping...~
== 1XAEONB
~Edwin...?~
== BEDWIN
~Oh, I know, and this in which...~
== 1XAEONB
~Edwin...?!~
== BEDWIN
~Ah... Only dreams... Let's move on... (Stupid ape...)~
EXIT


CHAIN
IF ~InParty("Edwin")
See("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)
Global("EdwinAeonTalk","LOCALS",3)~ THEN 1XAEONB EdwinTalk04
~Edwin...~
DO ~SetGlobal("EdwinAeonTalk","LOCALS",4)~
== BEDWIN
~What, monkey? ~
== 1XAEONB
~I hate you...~
== BEDWIN
~I hate you too, monkey...~
== 1XAEONB
~I...~
== BEDWIN
~yes...?~
== 1XAEONB
~...hope you will die soon...~
== BEDWIN
~I hope that you will too...~
== 1XAEONB
~Dreams...~
== BEDWIN
~Ah... I agree...monkey...~
EXIT


CHAIN
IF ~InParty("Edwin")
See("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)
Global("EdwinAeonTalk","LOCALS",4)~ THEN 1XAEONB EdwinTalk05
~(The air is tingling with familiar energy again. Jumping aside, a dagger flies through the air. Again the magic missile whistles through the air and the dagger almost hits the ear of its target.)~
DO ~SetGlobal("EdwinAeonTalk","LOCALS",5)~
== BEDWIN
~Ouch! You idiot! Do this one more time and I won't miss! ~
== 1XAEONB
~I will not miss either, "friend". 'Everdark is thye eye, by which though look upon me."~
== BEDWIN
~Shut up, monkey. Such as you, should not be near one as such as I!~
== 1XAEONB
~Do not be so smart, Red Wizard! Do you not recongize this lock of hair?~
== BEDWIN
~When did you...?!~
== 1XAEONB
~Aye, you recongize it! Next time, will I cut something else off? Something more dear perhaps? Or maybe you do not want to wake up with such worries? I can make sure you will never wake up!~
== BEDWIN
~Silence or...! (The air in Edwin's hands begins to hum as magic energy gathers.~
== 1XAEONB
~I will try to forgive you, mage...~
== BEDWIN
~And I won't forget you...~
EXIT


CHAIN
IF ~InParty("Edwin")
See("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)
Global("EdwinAeonTalk","LOCALS",5)~ THEN 1XAEONB EdwinTalk06
~(A dagger sings through the air and lands under Edwin's foot. The Red Wizard jumps aside.)~
DO ~SetGlobal("EdwinAeonTalk","LOCALS",6)~
== BEDWIN
~I warned you, thief! (This time the magic missile hits home, knocking the young thief to the ground.)~
== 1XAEONB
~I... (Aeon passes out, a hand on his heart.)~
== BEDWIN
~(A glance at the ground reveals a dead snake lying at the mage's feet. Aeon's dagger only adds to Edwin's confusion.) Aeon... Someone heal this foolish monkey! Now!~
== 1XAEONB
~I... I am alright... Just this ache...~
== BEDWIN
~I warned... I...~
== 1XAEONB
~Nevermind... ~
EXIT


CHAIN
IF ~InParty("Edwin")
See("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)
Global("EdwinAeonTalk","LOCALS",6)~ THEN 1XAEONB EdwinTalk07
~(Aeon is gingerly touching the burn mark from the magic missile as Edwin approaches.)~
DO ~SetGlobal("EdwinAeonTalk","LOCALS",7)~
== BEDWIN
~Monkey... Aeon... I... (damn these idiotic words!) I wanted to....apologize. But, I...~
== 1XAEONB
~I know, Edwin... Just... ouch!~
== BEDWIN
~Let me see that! My great power was too great it appears. (Edwin carefully prods the burn, considering the problem.) We must purchase a regeneration potion. It helps with things like this.~
== 1XAEONB
~Edwin, are you feeling well? It is unusual that you...~
== BEDWIN
~Shut up! You saved me. I owe you my help, nothing else! (stupid chimp...)~
== 1XAEONB
~If you say so...~
EXIT


CHAIN
IF ~InParty("Edwin")
See("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)
Global("EdwinAeonTalk","LOCALS",7)~ THEN 1XAEONB EdwinTalk08
~The wound looks better. Thank you, Edwin.~
DO ~SetGlobal("EdwinAeonTalk","LOCALS",8)~
== BEDWIN
~Do not be so full of 'joy and love', chimp. I helped you because you helped me, but it does not mean that I like you. (It wasn't as if this was my fault...)~
== 1XAEONB
~I... ouch... (Aeon clutches his chest.)~
== BEDWIN
~You fool! Are you injured? Healer! Hey, monkey...?~
== 1XAEONB
~Joke.... So, you really worry for me... Heh, heh...~
== BEDWIN
~I-I am not! And do not act like that, you... you... YOU...!~
== 1XAEONB
~Friend...? oh, I meant fiend? Aye. ' As thou wish. '~
EXIT



CHAIN
IF ~InParty("Imoen2")
See("Imoen2")
!StateCheck("Imoen2",STATE_SLEEPING)
Global("ImoenAeonTalk","LOCALS",0)~ THEN 1XAEONB ImoenTalk01
~I am glad that I may speak with you at last. As <CHARNAME> said, you are a smart and joyful person. Now I truly see that you really are! I hope Irenicus did nothing horrible to you. Since <CHARNAME> is your friend, I feel it my privilege and duty to protect you!~
DO ~SetGlobal("ImoenAeonTalk","LOCALS",1)~
== BIMOEN2
~Did <CHARNAME> really say something like that?! Wow, talk about strange! Really? About a prankster like me? (Imoen winks joyfully.) //I'd put a break in here before Irenicus, give the player a chance to adjust to the mood.// Irenicus... It was strange. He was like a demon, but... still, a part of him was different. And his determination, it's hard to say what he really wants.~
== 1XAEONB
~<CHARNAME> indeed spoke well of you. And of Irenicus, we can only guess what he is about and still we have no answers! But we shouldn't think about it, now that you are rejoined with <CHARNAME>. 'Thee art a sister, thee art th' star that used to shine and yet thine glow return'd.'~
== BIMOEN2
~Oh, a poet! But I shouldn't be surprise. <CHARNAME> travelst with the most strange people! Well, now we can see <PRO_HESHE> travels with the young poet with sympathies towards Myth Drannor and other elven ruins! (Imoen smiles brightly.)~
== 1XAEONB
~Ha! It is good to know something of <CHARNAME>'s former helpers! A group of interesting individuals to be sure! And, aye, I am a poet. Do you like poetry, little lady?~
== BIMOEN2
~Little lady? Ya sure are funny! I don't think there is a huge age difference between us. I am not a specialist of poetry, but I think "thee art" good at it. You speak fluently, ya are full of grace... You should be a bard! And ya are partly mage and partly thief. You're a truly interesting person, Aeon.~
== 1XAEONB
~Thank you, Imoen. We should continue. Look, <CHARNAME> probably wants to move on. As usual! Come on, little one!~
EXIT


CHAIN
IF ~InParty("Imoen2")
See("Imoen2")
!StateCheck("Imoen2",STATE_SLEEPING)
Global("ImoenAeonTalk","LOCALS",1)~ THEN 1XAEONB ImoenTalk02
~What is that beautiful aroma? Imoen...~
DO ~SetGlobal("ImoenAeonTalk","LOCALS",2)~
== BIMOEN2
~I like the smell of roses and cherry blossoms, so when I only have a chance, I make a decoction from them. Then I use them as a perfume. Once I made an extra phial and I forgot about it. Now I found it and used the decoction I really missed. Gosh, I haven't had time for that since my life in Candlekeep!~
== 1XAEONB
~You are very unusual... but in a good way! I am pleasently surprised by your skills and ideas, little one. I would like to you my homeland. The ruin near Myth Drannor. I was born there, but I have also seen Neverwinter, Icewind Dale, Thay. I have been a great many place!~
== BIMOEN2
~I'm impressed too, Aeon! I would like to see your homeland. And you know, what? I like ya! You're a lot of fun, full of life! Unlike Xan, what a stiff!~
== 1XAEONB
~Aye, and I like you, little one. ' Thy smile sunshine is, little rose. '~
== BIMOEN2
~Heh, c'mon! We should join the others. (Imoen winks.)~
== 1XAEONB
~Aye!~
EXIT


CHAIN
IF ~InParty("Imoen2")
See("Imoen2")
!StateCheck("Imoen2",STATE_SLEEPING)
Global("ImoenAeonTalk","LOCALS",2)~ THEN 1XAEONB ImoenTalk03
~I think this day will bring us luck! I can feel that!~
DO ~SetGlobal("ImoenAeonTalk","LOCALS",3)~
== BIMOEN2
~I think it may be true, Aeon! (Imoen smiles, running ahead, then spinning to look into the sky with a joyful expression.)~
EXIT


CHAIN
IF ~InParty("Imoen2")
See("Imoen2")
!StateCheck("Imoen2",STATE_SLEEPING)
Global("ImoenAeonTalk","LOCALS",3)~ THEN 1XAEONB ImoenTalk04
~Imoen, what would you do, if I told you I am dying? I'm not, but sometimes I am curious to see if there is anyone who missed me.~
DO ~SetGlobal("ImoenAeonTalk","LOCALS",4)~
== BIMOEN2
~Wh-what...? Don't even joke about that! You're so young! You shouldn't even think like that!~
== 1XAEONB
~But...~
== BIMOEN2
~Stop that! You can't say something like that, Aeon! You want to hurt me and your companions?! You helped <CHARNAME> a lot! I'm sure <PRO_HESHE> would miss you!~
== 1XAEONB
~I do apologize, little one... I...I probably read too many poems and dramas. Heh, you're right, I shouldn't ask such questions. Something like that may hurt, people. I am sorry, Imoen.~
== BIMOEN2
~I don't think I want to talk with you now, Aeon. I'm your friend and companion. Words like that... It's not appropriate! You should know that as a poet! I don't enjoy looking at my friends who... (Imoen closes her mouth before she finishes the sentence.) I'll talk to you later.~
== 1XAEONB
~Imoen, please...~
== BIMOEN2
~Aeon, not now. I told you. We shouldn't talk right now...~
== 1XAEONB
~But...~
== BIMOEN2
~(Imoen turns away and starts to walk.)~
EXIT


CHAIN
IF ~InParty("Imoen2")
See("Imoen2")
!StateCheck("Imoen2",STATE_SLEEPING)
Global("ImoenAeonTalk","LOCALS",4)~ THEN 1XAEONB ImoenTalk05
~Imoen...~
DO ~SetGlobal("ImoenAeonTalk","LOCALS",5)~
== BIMOEN2
~Aeon, please... What said made painful memories come back. I am your friend. I used to be in captivity. When I was younger, I had to leave Candlekeep, my only home, I have no one... Do you really think I want to lose all my friends? There are times I miss my former life in Candlekeep. Those times were more peaceful.~
== 1XAEONB
~I am sorry, Imoen. I wish your life was more pleasent. Know that I am your now and I will be in the future, little one. Please believe this to be true. (Aeon's expression is serious. Imoen smiles and presses a kiss your cheek.)~
== BIMOEN2
~So take this little gift and think next time, ok? Now smile a bit or I will tickle you as Alore would do that!~
== 1XAEONB
~Well, feel free to tickle me, Imoen!~
== BIMOEN2
~What an unexpected sense of humor and self-confidence! To be honest, I prefer that, Aeon!~
EXIT


CHAIN
IF ~InParty("Imoen2")
See("Imoen2")
!StateCheck("Imoen2",STATE_SLEEPING)
Global("ImoenAeonTalk","LOCALS",5)~ THEN 1XAEONB ImoenTalk06
~Imoen, You said that you miss the times of Candlekeep. What were you doing there? Did you have any friends? Were you studing?~
DO ~SetGlobal("ImoenAeonTalk","LOCALS",6)~
== BIMOEN2
~I studied a lot! Gorion knew all my tricks. When I wanted to hide, he knew where to find my almost every time! But I had some friends and <CHARNAME>, of course. I enjoyed the stories told by my friend, Winthrop. He was like a part of the family.~
== 1XAEONB
~I understand. I am pleased you lived life like that. Even if you don't know your parents, you remember the good moments from Candlekeep. Perhaps you will tell me one of Winthrop's stories one day, hm?~
== BIMOEN2
~Why not? Maybe the one about the goblin wizard who fell in love with an elven lady! Ha, that was a funny one! Or maybe about the soup made of hedgehogs... A strange one, but interesting!~
== 1XAEONB
~I don't doubt it! They sound fun! This Winthrop must have been an interesting person.~
== BIMOEN2
~He sure was! He's the funniest person I have ever met!~
EXIT


CHAIN
IF ~InParty("Imoen2")
See("Imoen2")
!StateCheck("Imoen2",STATE_SLEEPING)
Global("ImoenAeonTalk","LOCALS",6)~ THEN 1XAEONB ImoenTalk07
~(Aeon watches Imoen. Having hit it off, they have become kind of friends. Suddenly, Imoen's skeleton, which she uses to open locks, falls to the ground. Aeon scoops it up and gives it back to Imoen.)~
DO ~SetGlobal("ImoenAeonTalk","LOCALS",7)~
== BIMOEN2
~Thank you, Aeon! How kind of you!~
== 1XAEONB
~Well, you are a lady! I have to be nice to you! And I think I like my role. Your smile makes me feel more comfortable in this group and you are of my age... Well, maybe with little difference...~
== BIMOEN2
~Hey, you want me to blush?! You're not making fun of me, are you, Aeon?~
== 1XAEONB
~Of course not! I would never make fun of you, Imoen! (Aeon winks.)~
== BIMOEN2
~(Imoen laughs.) You sure know how to cheer me up, you little thief!~
EXIT


CHAIN
IF ~InParty("Jaheira")
See("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)
Global("JahAeonTalk","LOCALS",0)~ THEN 1XAEONB JahTalk01
~' Thee art the cherry blossom,
Thee art left in here.
Art there any who would come...?
Who would sit in this mire. '~
DO ~SetGlobal("JahAeonTalk","LOCALS",1)~
== BJAHEIR
~Aeon, are those words yours? Please tell me. I... Aeon, are you listening to me?!~
== 1XAEONB
~Ah, sorry, Jaheira! I was trying to remember something. Might you repeat the question, please?~
== BJAHEIR
~I asked about the part of poem you have said a moment ago. Were those words yours or was it a part of someone's poetry?~
== 1XAEONB
~It was a part of poem called "Forgotten Wood". Why?~
== BJAHEIR
~It's nothing. I... I think my husband said those words long ago, but... Nevermind. It is nothing important. Come, boy. We should move along. We shouldn't waste our and <CHARNAME>'s time.~
EXIT


CHAIN
IF ~InParty("Jaheira")
See("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)
Global("JahAeonTalk","LOCALS",1)~ THEN 1XAEONB JahTalk02
~Jaheira, did you really love Khalid?~
DO ~SetGlobal("JahAeonTalk","LOCALS",2)~
== BJAHEIR
~I... Why do you ask, Aeon? It is none of your business, thief. You did not even know him. We met after he died. You have no need to ask about Khalid.~
== 1XAEONB
~Will you fall in love again? Do you know the answer?~
== BJAHEIR
~Stop this! Why do you ask such questions? You shouldn't... You shouldn't ask such questions! I have been in the party longer than you!~
== 1XAEONB
~So this is your answer...~
== BJAHEIR
~Leave me, Aeon. I am not interested in talking with you, bastard.~
EXIT

CHAIN
IF ~InParty("Jan")
See("Jan")
!StateCheck("Jan",STATE_SLEEPING)
Global("JanAeonTalk","LOCALS",0)~ THEN 1XAEONB JanTalk01
~Jan...?~
DO ~SetGlobal("JanAeonTalk","LOCALS",1)~
== BJAN
~Ah, yes, you are not sleeping! I was so silent that I thought you were day dreaming, or simply sleeping! You are not however! What was I... Oh, I know! Do you want to hear what I was focused on? It is something really amazing! Like a magical hat of my grand uncle Andotio! Ah, that was true magic. So, I was thinking of another magic, powerful, super intelligent...~
== BJAN
~...~
== BJAN
~But wait... Maybe it wasn't grand uncle Andotio! Maybe it was a hat of Auntie Garduria! I think Andotio only borrowed it from Garduria...~
== 1XAEONB
~Jan, please! Can you say just one word in what you are talking about? I know that you are gorgeous, gnome, but we have to move on and I am a bit curious. So... Please!~
== BJAN
~I can't say it in just one word. Or maybe... New. Cheesecake with turnip! Isn't it wonderful?! Ah, I can almost taste how sweet it will be! And it can be a dinner and a dessert! Two in one! Isn't it fantastic? I'll have to make it soon1 It's marvelous!~
== 1XAEONB
~It is... Insane little gnome...~
EXIT


CHAIN
IF ~InParty("Jan")
See("Jan")
!StateCheck("Jan",STATE_SLEEPING)
Global("JanAeonTalk","LOCALS",1)~ THEN 1XAEONB JanTalk02
~How is your cheescake going, Jan?~
DO ~SetGlobal("JanAeonTalk","LOCALS",2)~
== BJAN
~Gorgeous! I discovered that my cake with grant the eater a godlike intelligence! It reminds me of a history of uncle Gondermamper and his Magnificent Machine of Turnipastic Wisdom...~
== BJAN
~Wanna try my cake...?~
== BJAN
~Come on... Aeon? It is TURNIPASTIC!~
== BJAN
~Aeon...?~
== 1XAEONB
~(Aeon hides in shadow.)~
EXIT

CHAIN
IF ~InParty("Jan")
See("Jan")
!StateCheck("Jan",STATE_SLEEPING)
Global("JanAeonTalk","LOCALS",2)~ THEN 1XAEONB JanTalk03
~Jan, you speak of your family all the time... That has made me curious of one thing. How big is this family? I've heard about many Jansens...~
DO ~SetGlobal("JanAeonTalk","LOCALS",3)~
== BJAN
~Oh, the Jansen's are everywhere, my friend! Petunia, Gerhart... There is Barold Jansen in Baldur's Gate, Gurder Jansen in Neverwinter, Luna Jansen in Dekapolis, my cousin Kalarka Jansen moved to Rashemen... I hope she is alright! I thought that nights in Rashemen are very cold!~
== BJAN
~But she has probably had a chance to drink the fantastic Rashemenian tea and tried the new dishes of that land. I thinkg I would also like to try them! They may be delicious! I have heard of a steak in deep ginger sauce with some leaves of mint! I really think it may be interesting... Maybe one day Aunty Hunia will make that thing for me or I will simply make a visit to my cousin Kalarka...~
== BJAN
~I will bring her my turnip cheescake!~
== 1XAEONB
~I am sure that she will like it. If she survives it... I mean, if she's going to survive this fantastic taste! I am sure all Jansens will like it!~
== BJAN
~Oh, that's so kind of you, Aeon! But... but you didn't even taste it, did you?~
== 1XAEONB
~Oh, Jan, but I am not Jansen! I think my sense of taste isn't as good as the sense of taste of your family.~
EXIT


CHAIN
IF ~InParty("Keldorn")
See("Keldorn")
!StateCheck("Keldorn",STATE_SLEEPING)
Global("KeldornAeonTalk","LOCALS",0)~ THEN 1XAEONB KeldornTalk01
~Keldorn, why did you decide to join The Radiant Heart? When somebody wants to help those in need, he does not need to be part of any guild or organization. Look at me. I help others but I...~
DO ~SetGlobal("KeldornAeonTalk","LOCALS",1)~
== BKELDOR
~I wanted to help my brothers and sisters with other members of The Radiant Heart. I think you're a very sad person, Aeon. You have no family. You must be very lonely, noble thief. It is good that you joined this party. Your skills are impressive and they are serving <CHARNAME> quite well. I hope we will be able to become your family, Aeon. You need one.~
== 1XAEONB
~Do not tell me what I need, paladin. (Aeon remains silent for a moment, seemingly confused by Keldorn's words.) I... I think I will be able to take care of myself. I... I will...~
== BKELDOR
~Calm down, my friend. You do not to have deny this. You are not alone now. Remember this.~
== 1XAEONB
~I... I want to be alone now, Keldorn. (Aeon walks away, the confusion on his face clear to all.)~
EXIT

CHAIN
IF ~InParty("Keldorn")
See("Keldorn")
!StateCheck("Keldorn",STATE_SLEEPING)
Global("KeldornAeonTalk","LOCALS",1)~ THEN 1XAEONB KeldornTalk02
~Keldorn, look out! A zombie!~
DO ~SetGlobal("KeldornAeonTalk","LOCALS",2)~
== BKELDOR
~Take your swords! We are under attack!~
== 1XAEONB
~That was a joke, Kely. You should really do something about this behaviour. However... I wanted to thank thee about what you said the last time... I... I am used to being alone. I visited Myth Drannor alone, I traveled through many tombs alone... You must understand this.~
== BKELDOR
~I do understand, Aeon. But remember what I have said. You are not alone anymore. You are with friends.~
== 1XAEONB
~Yes... I... I think so... We... We should be going, Keldorn.~
EXIT

CHAIN
IF ~InParty("Korgan")
See("Korgan")
!StateCheck("Korgan",STATE_SLEEPING)
Global("KorganAeonTalk","LOCALS",0)~ THEN 1XAEONB KorganTalk01
~Hey down there! Stop playing with this weapon all the time! I am trying to concentrate on my poem!~
DO ~SetGlobal("KorganAeonTalk","LOCALS",1)~
== BKORGAN
~Bah, what a waste of time! You're the worst companion I've ever 'ad! Either hidin' or writin' poems all the blasted time!~
== 1XAEONB
~Without my help, traps would have cut your already short legs off, smelly gnome!~
== BKORGAN
~One more word, boy, and you'll lose yours! I am a dwarf1 It's your mother was a gnome!~
EXIT

CHAIN
IF ~InParty("Korgan")
See("Korgan")
!StateCheck("Korgan",STATE_SLEEPING)
Global("KorganAeonTalk","LOCALS",0)~ THEN 1XAEONB KorganTalk01
~What's that funny smell?~
DO ~SetGlobal("KorganAeonTalk","LOCALS",1)~
== BKORGAN
~Ha! It's my little warning to you, egg-sucker! Check your rucksack. Har, har. I think you will really like my gift for you!~
== 1XAEONB
~(Opening his rucksack, Aeon searches for something new, but finds nothing after a moment's search.) But there is nothing... Wait... Why is my whole bag wet...? Did you... Don't tell me you did it on my equipment...~
== BKORGAN
~O' course I did, ye bloody idiot! I thought that a *so* intelligent person like ye would know, this is the smell of urine! Haha! I wasn't in such a good mood for so long a time!~
== 1XAEONB
~You are disgusting, dwarf!~
EXIT

CHAIN
IF ~InParty("Mazzy")
See("Mazzy")
!StateCheck("Mazzy",STATE_SLEEPING)
Global("MazzyAeonTalk","LOCALS",0)~ THEN 1XAEONB MazzyTalk01
~Mazzy, you look tired. I can help you with this bag, if you want.~
DO ~SetGlobal("MazzyAeonTalk","LOCALS",1)~
== BMAZZY
~Thank you, poem writer. Why are you so... full of mercy? You do not have big muscles and I am a warrior, so you do not have to help me. I am Mazzy Fentan, proud woman of war. I know how to fight and I may carry my own equipment at the same time.~
== 1XAEONB
~Aye, you are, but you are also a female. //Really?// I simply wanted to help you, little one. I think women shouldn't have to carry everything on her own, so I would like to help you a bit.~
== BMAZZY
~I can still carry these things on my own. It's not a very heavy bag, so it's also not a big problem. But thank you.~
== 1XAEONB
~No problem. Alright then, let's move, Mazzy.~
== BMAZZY
~Yes, you are right. We should move, poem writer.~
EXIT

CHAIN
IF ~InParty("Mazzy")
See("Mazzy")
!StateCheck("Mazzy",STATE_SLEEPING)
Global("MazzyAeonTalk","LOCALS",1)~ THEN 1XAEONB MazzyTalk02
~(whistles a tune.)~
DO ~SetGlobal("MazzyAeonTalk","LOCALS",2)~
== BMAZZY
~Aeon! I know that melody! I didn't know someone else knew it! I haven't heard it since... since I was a child! My mother used to sing it to me!~
== 1XAEONB
~It is well known. I am glad that being a warrior has not changed you into a mindless killing machine. So you like the tune, yes? It probably reminds you of your youth, my friend.~
== BMAZZY
~Yes, it is one of my favorites.~
== BMAZZY
~Come! Let's catch up to the others! And thank you! It was a nice thing to hear this melody again, Aeon.~
EXIT

CHAIN
IF ~InParty("Mazzy")
See("Mazzy")
!StateCheck("Mazzy",STATE_SLEEPING)
Global("MazzyAeonTalk","LOCALS",2)~ THEN 1XAEONB MazzyTalk03
~(Aeon whistles a tune. The rhythm is quite mysterious.)~
DO ~SetGlobal("MazzyAeonTalk","LOCALS",3)~
== BMAZZY
~Mazzy looks at him. She seems sad, something that is uncommon for the little lady.~
END

CHAIN
IF ~InParty("Nalia")
See("Nalia")
!StateCheck("Nalia",STATE_SLEEPING)
Global("NaliaAeonTalk","LOCALS",0)~ THEN 1XAEONB NaliaTalk01
~Nalia, will you please stop talking about saving and helping people? It makes me sick!~
DO ~SetGlobal("NaliaAeonTalk","LOCALS",1)~
== BNALIA
~You are cruel, Aeon! I want to help those who need me! And I am not talking about... how did you call it? Oh, "saving and helping people". I also think about us. About you, me, <CHARNAME>...~
== 1XAEONB
~Yes, but speaking about helping is helping us in HELPING! Just listen to me. Does Drizzt, during his travels, run to every dark and humid cave, every castle and palace, screaming that he wants to help everyone? No, and he is a hero. So, please, stop acting like this.~
== BNALIA
~Bastard! I said - I am not talking about "helping and saving"!~
== 1XAEONB
~Aye, I know... Simply be less talkative. We will all be happier.~
EXIT

CHAIN
IF ~InParty("Nalia")
See("Nalia")
!StateCheck("Nalia",STATE_SLEEPING)
Global("NaliaAeonTalk","LOCALS",1)~ THEN 1XAEONB NaliaTalk02
~Nalia, what are you doing?~
DO ~SetGlobal("NaliaAeonTalk","LOCALS",2)~
== BNALIA
~I am simply... observing. Oh, how I wish I could steal the sun, moon and the stars... I would hide part of them and look at those pieces when I have problems. Ah, once this view appeared in my dream, you know?~
== 1XAEONB
~That was not... like you. Nalia, you are acting... strange, uncommon. Something happened?// I'd put a break in, like with Imoen and Irenicus, let the player catch up to the mood of the talk.//You are right. It would be something beautiful, but you used to talk about helping others, instead of talking about poetic dreams.~
== BNALIA
~Nothing happened, Aeon. I am not as silly as you think I am. Sometimes I am a kind of day dreamer. When I was in the Keep and there was nothing to do, I would think about such miracles. Of course, I would like to use thos miracles to help some poor people, yet I would also like to keep part of this magic for myself.~
== 1XAEONB
~Maybe you are a bit different than I thought. ' As th' stars shine, as th' lovelorn born, we art condamn'd. For now, for tomorrow, for th' day of life. '~
== BNALIA
~I really like those verses of yours, Aeon. Come. We should look for someone who we can help.~
EXIT

CHAIN
IF ~InParty("Nalia")
See("Nalia")
!StateCheck("Nalia",STATE_SLEEPING)
Global("NaliaAeonTalk","LOCALS",2)~ THEN 1XAEONB NaliaTalk03
~Nalia, what do you think about <CHARNAME>?~
DO ~SetGlobal("NaliaAeonTalk","LOCALS",3)~
== BNALIA
~What shound I think? Nothing special... we simply should help people more frequently.~
== 1XAEONB
~Nalia...~
== BNALIA
~I was just kidding! Aeon...~
== 1XAEONB
~...~
== BNALIA
~Look there! Don't you think we may help someone there?~
== 1XAEONB
~I hope this is a joke again...~
== BNALIA
~(Starts to laugh.)~
EXIT

CHAIN
IF ~InParty("Valygar")
See("Valygar")
!StateCheck("Valygar",STATE_SLEEPING)
Global("ValyAeonTalk","LOCALS",0)~ THEN 1XAEONB ValyTalk01
~You do not like Cowled Wizards, do you?~
DO ~SetGlobal("ValyAeonTalk","LOCALS",1)~
== BVALYGA
~Indeed, I do not. Are questions like this really necessary, Aeon? And the better word for this feeling is "hate". I *hate* both Cowled Wizards and their magic. I think in this situation, my hate of those two things is equal.~
== 1XAEONB
~I can stay silent, if you want. I simply think that you are a very interesting person, so I wanted to talk, to learn more. Do not be so impolite, hunter. Is there something else I shall not do? Well? I would like to know that before you will shout at me or something...~
== BVALYGA
~Do not irritate me. I am not a talkative person. I like you, but have you ever seen me in a state of happiness? I am not that kind of person. I am a stalker, I stay in silence, watch. I am different than you-You are a talkative, adventuring child.~
== 1XAEONB
~I don't like the way you speak of me, Valygar. It is unfair, but I am not here to change your mind. I hope that one day you will change a bit, you know? You shouldn't be so closed. We live in one world, which we can discuss together. I will tell you something - 'Th' moon smiles in his sadness too.'~
== BVALYGA
~Just let me walk in silence, Aeon. It is not the time for speech.~
EXIT

CHAIN
IF ~InParty("Valygar")
See("Valygar")
!StateCheck("Valygar",STATE_SLEEPING)
Global("ValyAeonTalk","LOCALS",1)~ THEN 1XAEONB ValyTalk02
~(Hiding in the shadows, Aeon sneaks near Valygar, close enough to whisper.) Hello, Valy... Did you miss me, honey?~
DO ~SetGlobal("ValyAeonTalk","LOCALS",2)~
== BVALYGA
~For the nine hells! Are you insane, Aeon?! Will you stop behaving like this?! That was... You should be focusing when being on the road! It was really, strange... And not in place.~
== 1XAEONB
~Aye, wasn't it? (He laughs.) And also funny, hunter. You should smile from time to time. I told you once, didn't I?~
== BVALYGA
~That thing was worse than... even than your magic...~
== 1XAEONB
~Oh honey! How could you! (Aeon grins at Valygar.)~
EXIT

CHAIN
IF ~InParty("Viconia")
See("Viconia")
!StateCheck("Viconia",STATE_SLEEPING)
Global("VicAeonTalk","LOCALS",0)~ THEN 1XAEONB VicTalk01
~(Aeon has been observing her every move for some time.)~
DO ~SetGlobal("VicAeonTalk","LOCALS",1)~
== BVICONI
~Do not stare at me, iblith! I can feel your eyes on my breasts. Do you not have better things to do? You humans are so pathetic and concentrated on only one thing. Sometimes I think you are animals than humanoids!~
== 1XAEONB
~Oh, my little dark lady, do not irritate so easily. I am simply looking at my companion. Viconia... (A cruel smile slides over his face.) I have to say that you are a very interesting person. And such a dark personality...~
== BVICONI
~Sarn, jaluk, or you shall not see the next day! I can also cut of your... little one. And probably that *little thing* won't be useful. As a woman, I would not enjoy such equipment, little thief.~
== 1XAEONB
~I warn you, Viconia. I am surprised that <CHARNAME> has decided to keep you so close. You presence will cause problems, I am sure of that.~
== BVICONI
~Oh, you so annoyed, iblith! You feel offended, yes? Ah, talking with you is such great fun. Surely bigger than your... tool.~
== 1XAEONB
~Insane... I am done with you.~
EXIT

CHAIN
IF ~InParty("Viconia")
See("Viconia")
!StateCheck("Viconia",STATE_SLEEPING)
Global("VicAeonTalk","LOCALS",1)~ THEN 1XAEONB VicTalk02
~Get away from me, woman! When you're close, I feel uncomfortable, Viconia. once I thought that the presence of a woman was always pleasent. Now I know I was wrong.~
DO ~SetGlobal("VicAeonTalk","LOCALS",2)~
== BVICONI
~Ah, what an intelligent offense. I know my own character well, Aeon, so words like that won't work. So do I, jaluk - I also feel uncomfortable. An iblith like you should not be in one group with me! Iblith always stinks. I hope <CHARNAME> will do something about that in the future. The near future.~
== 1XAEONB
~Oh, shut up, bitch. I do not think that all drow are evil. But you... you simply... Just stay away. You are not worth talking to.~
== BVICONI
~One day, you may not wake up, jaluk. One day... One beautiful day... (Viconia smiled cruelly.)~
== 1XAEONB
~Just... Stay away.~
EXIT

CHAIN
IF ~InParty("Viconia")
See("Viconia")
!StateCheck("Viconia",STATE_SLEEPING)
Global("VicAeonTalk","LOCALS",2)~ THEN 1XAEONB VicTalk03
~I said 'stay away'! Do not start this again, Viconia!~
DO ~SetGlobal("VicAeonTalk","LOCALS",3)~
== BVICONI
~Shout one more time...~
== 1XAEONB
~'...and I will make you feel good.' Viconia, stop this play...~
== BVICONI
~Get lost, iblith.~
EXIT

CHAIN
IF ~InParty("Yoshimo")
See("Yoshimo")
!StateCheck("Yoshimo",STATE_SLEEPING)
Global("YoshiAeonTalk","LOCALS",0)~ THEN 1XAEONB YoshiTalk01
~Yoshimo, you are master of traps, aren't you? You really know how to use them. I wish I was as good as you with them one day.~
DO ~SetGlobal("YoshiAeonTalk","LOCALS",1)~
== BYOSHIM
~You simply need some training, my friend. One day you will reach a perfection in those skills and yet you will be able to set even huge and complicated traps.~
== 1XAEONB
~Will you teach me a bit one day, Yoshimo? I think it is a chance for me I should not waste. It would be a great help for me and <CHARNAME>.~
== BYOSHIM
~One day I can try, Aeon. I think it shouldn't be a big problem for me and I am sure you are good enough thief to reach perfection very soon. Now we should go, Aeon. When we have some time I will try to show you a trick or two, my friend. I promise.~
== 1XAEONB
~Thank you, Yoshimo.~
== BYOSHIM
~You don't have to thank me, my friend. I will teach you with pleasure.~
EXIT

CHAIN
IF ~InParty("Yoshimo")
See("Yoshimo")
!StateCheck("Yoshimo",STATE_SLEEPING)
Global("YoshiAeonTalk","LOCALS",1)~ THEN 1XAEONB YoshiTalk02
~Will you teach me a bit now, Yoshimo? I think it's a good moment.~
DO ~SetGlobal("YoshiAeonTalk","LOCALS",2)~
== BYOSHIM
~Alright. (Yoshimo comes closer to Aeon and shows him his special snare. They speak quietly, so you are not able to hear their words. Aeon watchs carefully. He seems to be focused on Yoshimo's every single word. He studies the snares.)~
== 1XAEONB
~I think I understand this. Can you give me one set of those snares, Yoshimo? I till try to use them.~
== BYOSHIM
~Alright. Here, take this one. I think you will be able to use it well, Aeon. I believe in your skills, my friend.~
EXIT













