40th Level AD&D Rules for Baldur's Gate

Created by Banelord

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http://www.teambg.com

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These are the .2da files that had to be altered in order to make
30th level viable;

Backstab.2da (backstab multiplier for thieves, tables extended to 30)
HPprs.2da; HPwar.2da; HPwiz.2da; HProg.2da (Hit point tables for 
             classes, tables extended to 40)

Layhands.2da (Lay hands table for paladins, tables extended to 40 and
              incremented by two/level)
Lorebon.2da (Lore bonus granted/level, had to increment subjectively 
             based on the incrementation values prior to level 20 
             extended table to level 40)
Mxsplbrd.2da; Mxsplprs.2da; Mxsplwiz.2da; Mxsplran.2da; Mxsplpal.2da
            (maximum spells allowed/spell level based on level of 
             character, incremented by values dictated in TSR's 
             Skills & Powers High Level Campaigns and Forgotten Realms
             Demihuman Deities extended table to level 40)
Saveprs.2da; Savewiz.2da; Saverog.2da; Savewar.2da (saving throw 
             adjustment based on level of character, values for 
             bonuses due to high level terminate at level 20 to 21
             according to referrence sources extended table to 40)
Skillbrd.2da (Pick Pockets skill for bards, values terminate at 99% as
              per the rules for thieving abilities dictated in 
              resources extended table to 40)
Skillrng.2da (Stealth skill for rangers, values terminate at 99% as 
              dictated by resources, table extended to 40)
Thac0.2da (Thac0 adjustment/level for all classes, values obtained 
           from Demihuman Deities, table incremented to 40, negative
           values function as intended)
Wspatck.2da (The effect of weapon specialization on number of attacks/
             round, 0 means no extra attacks, -1 is 1/2 of an attack 
             added/rd the default value is 1, thus, a -1 value on a 
             given level means that 1 1/2 attacks/rd allowed which 
             converts to 3/2 in standard AD&D terms, this is also 
             what the value will be in the records screen, I'm unsure
             where the conversion takes place, the values are, 
             0 (1/rd); -1 (3/2rd); 1 (2/rd); -2 (5/2rd); 2 (3/rd) 
             -3 (7/2rd), tables extended to 40)
XPcap.2da (the experience cap dictated by the game, however, Godlike 
           obviously overrides this file through the .exe, but this 
           file nonetheless was changed in the interrest of 
           completeness. The old xp cap was at the top of the .2da file,
           89000, and the new caps were listed next to their respective 
           classes at a value of 161000, all of these values were set
           to 20000000)
XPlevel.2da (the amount of experience necessary to increase a character's
             level, these tables were extended to 40 after calculations
             were made to determine the incrementation value)
       

