TABLE OF CONTENTS
Installation
- Uninstallation
- Compatibility
- FAQs
- General Overview
- Spoilers
- Legal Matters
- Credits
- Version History
I. INSTALLATION
- Double-click the setup-darkhorizons.exe file and install to your main BG directory
- Once the install program has finished, it will launce the WeiDU installer program. Simply follow the on-screen
instructions in the new DOS window.
Though this mod is made using the WeiDU standard, and *should* be
compatible with all other WeiDU-based mods, there is always the possibility
for conflicts. We suggest you install this mod AFTER the official
patches, Baldurdash, and TeamBG mods. If you encounter any problems installing the mod, please our forums.
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II. UNINSTALLATION
Uninstalling is simple. Double-click the setup-darkhorizons.exe file and enter the
given commands for Uninstallation.
Afterwards, you may delete the following files:
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III. COMPATIBILITY
Dark Horizons should be compatible with most Weidu mods, there is
always a chance that incompatibilities will arise. This version works with Baldur's Gate Trilogy & Tutu versions of the game.
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IV. FAQS
Q: What do I need to use this MOD?
A: Dark Horizons requires Baldur's Gate with Tales of the Sword Coast
and the latest Bioware/Interplay patches. If you have the 3 CD
"Original Saga" you do not need the latest patch since that comes with
the latest patch already. We also strongly encourage the installation
of the Baldurdash Fixpack. This mod will also work with the Tutu and
BGT variations of the game.
Q: Is this mod quest or NPC mod?
A: Originally it was both but at the first release its just a quest
& encounters mod. The three new NPCs will be brought in at a later
version of this mod.
Q: So there are a lot of new encounters and quests?
A: There are many encounters in Dark Horizons. They range from cut
throat assassins to crazy druids. But not all encounters are hostile,
some of them may be beneficial to you if you help them out. There are
minor quests and the main quest that will lead you to those who are
responsible for sending these assassins after you.
Q: Rumor has it this mod now incorporates the BG1 Adventures and Forge mods. True?
A: True. The original authors were kind enough to add this into Dark Horizons.
Q: What is this Harder Enemies component?
A: This gives a few selected enemies in the game a boost in stats and/or some of the new items this mod has.
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V. GENERAL OVERVIEW
Dark Horizons is a WeiDU-based mod for Baldur's Gate with Tales of
the Sword Coast. This mod will have one major quest. An organization
has been contracted to seek you out and eliminate you by whatever means
necessary. Find out who they are before they take you out of play.
There will be multiple minor quests as well a few "Fed Ex" quests.
There are many new custom items added to this mod as well as new areas to explore. Remember Dark Horizons requires
the Tales of the Sword Coast expansion pack.
Optional Installs:
Level 40 Rules
This installs the level 40 rule set into the game. If you have
another rule set it is recommended that you do not install this. And I
believe it is no required if you are using BGT or Tutu conversion mods
since they use the BG2 game engine.
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VI. SPOILERS
Encounters and Quests spoilers.
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VII. LEGAL MATTERS
Dark Horizons is copyright © 2009-2010.
BALDUR'S GATE, BALDUR'S GATE : Tales of the Sword Coast: ©
1998, 1999 Bioware Corp. All Rights Reserved.
Dark Horizons is not developed, supported, or endorsed by BioWare or Interplay/Black
Isle.
All images and contents of this mod are copyright BioWare, Interplay/Black
Isle or Wizards of the Coast.
REDISTRIBUTION NOTE: Dark Horizons was created to be freely enjoyed by all Baldur's
Gate gamers. Dark Horizons, however, may not be sold, published,
compiled or redistributed in any form without the consent of its author.
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VIII. CREDITS
Many people are to be thanked for their support and contribution to this mod.
First and foremost, we'd like to thank Bioware and Black Isle for supplying
us with such an enjoyble PC game. We would also like to thank the Infinity
Engine community as a whole for their ongoing dedication and support of the
Baldur's Gate series.
Personal thank you to KenTeamBG and all of those old school tool
creators, custom item creators and those who provided their knowledge
at the old and only *real* TeamBG which started off at the old BGRealms
site. Without Ken and his dedication to this community in the early
days, mods such as this would not be possible.
Big thanks go to these following individuals for their assistance with Dark Horizons:
- Team Dark Raven and Magnus for supplying their mods; BG1 Adventure Pack and CoM Forge.
- Dark Raven for the Gullykin Quest.
- Scud for compatibility issues with BGT/BWP.
- 10th for find some issues.
- White Agnus for making a version for BGT (Baldur's Gate
Trilogy), Tutu and taking the time to traify the files for future
translations.
- Big thanks to the old school custom item creators.
- Lord Delekhan was the master at item creating.
- GMAN another great item creator.
- Doufas, Kylun, Roach, Trix, Suryiel, Graf Hohfels and many more of the old school "cutomizers".
- CúChoinneach, Roach, Grog, WoRm for giving us
Dark Side of the Sword Coast, which in turn inspired me to create Dark
Horizons.
- Lady Nightshade for giving us her awesome portrait site back in the old days.
- The friendly and knowledgeable members at the Chosen of Mystra.
Below are links to community-related sites:
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IX. VERSION HISTORY
Version 2.12 Release. November 29, 2015
CHANGES
- fixed a few sound issues in CMPAUL.tra and the tp2 file (thanks to Porfirion and cuttooth)
- updated Polish translation
- addition of voiceover for Polish language
- updated to WeiDU 238
Version 2.11 Release. January 21, 2015
CHANGES
- Added French translation, thanks to Sanctifer (of the d'Oghmatiques)
- traification of two dialogs
- updated italian and german translation for these new texts
- updated to WeiDU 237
Version 2.10 Release. October 26, 2013
CHANGES
- Renamed Nikita's dialog file.
BUGFIXES
- Renamed Nikita's dialog file. It conflicts with a similar named file from the BG2 Nikita Redux mod.
Version 2.09 Release. January 26, 2013
CHANGES
- Added Polish translation.
BUGFIXES
Version 2.08 Release. December 20, 2012
CHANGES
- Changed the description of the Sorcerer's Staff +3.
- Changed the description usability and the name of the Ring of Fire Shielding ring. Now called the Ring of the Druid.
BUGFIXES
- AR2300.baf did not have the code to spawn the cmmerc06.
- CMAMQ02.ITM error: Opcode (92) - Sets to 20
- Effect is supposed to 'INCREMENT' rather than 'SET % OF'
- CMAMUL04.ITM error: Opcode (92) - Sets to 10
- Effect is supposed to 'INCREMENT' rather than 'SET % OF'
- CMBRQ03.ITM error: Opcode (90) - Sets to 20
- Effect is supposed to 'INCREMENT' rather than 'SET % OF'
- CMDAQ04.ITM error: Effect #0 (opcode 84) has strange probabilities (64 and 0)
- Now properly gives +50% Cold resist as per description
- CMHELM03.ITM error: Effect #13 (opcode 35) has strange probabilities (0 and 0)
- Now properly gives a +1 save vs. poly (now targets self)
- CMS1H07.ITM
- Had wrong ability effect indexes
- CMS1H08.ITM error: Effect #3 (opcode 13) has strange probabilities (10 and 0)
- Moved 10% chance to KILL into Melee ability
- CMSTAF01.ITM
- Had wrong ability effect indexes
- CMSWQ15.ITM
- Had wrong ability effect indexes and counts (should have been 0)
- MA2SW01.ITM
- Strength Bonus applies on hit instead of being a global effect
- MAFORG09.ITM
- Extra APR bonus in ability header (should probably be deleted because there's a global APR effect already)
- CMHELM03.ITM error: Effect #13 (opcode 35) requires Saving Throws (Cool!
- Needed a Save vs. Wands
- CMSWQ14.ITM error: Effect #3 (opcode 40) requires Saving Throws
(1)!
- There's already a Slow Effect applied on-hit so the equipped effect
should be removed Smiley Also the on-hit Slow effect didn't allow a
Save vs. Spells as mentioned in description
- CMSWQ17.ITM error: Effect #7 (opcode 25) requires Saving Throws (4)!
- The Poison effect should probably moved into the Melee header as an on-hit effect
- CMS1H07.ITM
- did not apply the +10 HP bonus
- CMSTAF01.ITM
- Petrification has a 22% chance instead of the mentioned 25%
Version 2.07 Release. March 16, 2012
CHANGES
- Added Russian translation.
- Added German translation thanks to Toran and Gerri.
BUGFIXES
Version 2.06 Release. April 03, 2011
CHANGES
- Hardcoded CM0750 so it points directly to a BGT area (AR7700).
BUGFIXES
- Hardcoded CM0750 so it points directly to a BGT area (AR7700).
Version 2.05 Release. September 13, 2010
CHANGES
- Compatibility changes for BGT and BWP.
BUGFIXES
- Area CM0750 was patching to a Tutu area.
Version 2.04 Release. September 04, 2010
CHANGES
- Added ActionOverride("cmrwiz02",Enemy())
ActionOverride("cmrwiz03",Enemy()) to CMRWIZ01 dialog to make sure
everyone goes hostile.
- Added ActionOverride("cmdru06",Enemy()) to CMWENDEL dialog to make sure everyone goes hostile.
- Added ActionOverride("cmsec25",Enemy()) to CMSEC06 dialog to make sure everyone goes hostile.
- Added TakePartyItemNum("MISC01",1) DestroyItem("MISC01") to Magnus' dialog.
- Changed Lilian Darkwater proficiencies to long sword and bow.
- Full Plate Mail of Flame changed the fire resistance from 50 to 20.
- Ring of Conduction price changed to 16,500 from 12500.
- ------------------------------------
BUGFIXES
- Various, well most of the weapons did not have an Enchantment to hit. Now they do.
- MA1SW01 Scimitar +3, "Andarous' Fury" proficiency was as a long sword when it should be a scimitar.
- CMXBOW01 Light Crossbow +3 'Firetooth' didn't have any proficiency set. Now its a crossbow like it should be.
- CMSWQ08 Doufas' Sabre had an unknown weapon proficiency, set at proficiency short sword.
- MASWOR01 Cutlass +2 "Quintus D’ Sol" proficiency was
set at two-handed weapon style. Changed to
PROFICIENCYSCIMITARWAKISASHININJATO.
- MASWOR02 Handed Sword +2 "Rage" proficiency was set at two-handed weapon style. Changed to PROFICIENCYTWOHANDEDSWORD.
- Halabasher Dunshar didn't spawn due to the wrong creature name in the area script.
- Dark Horizon's dragon was using the same Global setting that DSotSC dragon did.
- Area CM3374 had an item in container1 that did not exist.
- Nemmerle's Chill cold resistance heading was in the wrong part of the item.
Version 2.03 Release. January 17, 2010
CHANGES
- Added Italian translation.
- Dumbed down the Sorceress Staff
- Dumbed down Ring of Fire Shielding
- Ring of Wizardly The First (formerly known as 1st thru 3rd) changed so you memorize only 2 level one spells.
- Ring of Archwizardry changed to memorize 3 level three spells.
- Full Plate Mail of Flame changed the fire resistance from 50 to 20.
- Bec de Corbyn price changed to 10,000 from 3000.
- Holy Flail of the Sun price bumped to 15,000 from 1500.
BUGFIXES
- CMSTAF01 Sorceress Staff had +4 in the heading when its a +3 weapon and it mistakenly was usuable by everyone but mages. Fixed.
- Ring of Fire Shielding had the effects in the wrong area of the item.
- Armor of the North only cost 7GP. Not any more.
- Helmet of the Dead only cost 1GP. Not any more.
Version 2.02 Release. October 9, 2009
CHANGES
BUGFIXES
- Icon BAMs were missing in CMAX04-05 and CMBULQ01
Version 2.01 Release. September 24, 2009
CHANGES
BUGFIXES
- Reevor quest in Candlekeep was broken because of the two additional rats that Dark Horizons added. They have been removed.
- Fix a mix up with the new stores at the Friendly Arm Inn. BGT
and BG versions of the game were using Tutu versions of the
stores/items.
Version 2.00 Release. July 20, 2009
CHANGES
- Tutu version thanks to White Agnus.
- Added the Red Wizard Encounter.
- Added the Elven Encounter.
- Added another group of bounty hunters.
- Added more characters, merchant caravan, to the Friendly Arm Inn. Which means new stores.
- Added Morninglord Guards around Beregost.
- Moved Magnus to a different area in Beregost. He's in that park by the spider house in Beregost.
- Added more custom gnolls to AR5100.
- CMSEC21 Lillian Darkwater changed her from using the Hellbearer sword to another sword.
- Removed the container scripts from the Oversight areas. No need for Flaming Fist personal to appear.
BUGFIXES
- Nik and Mikes swords were wrong. They were incorrectly assigned.
- Replace the Bullet of Detonation BAM file. The image was corrupted.
- Grammar, spelling errors and clean up in the TRA files.
- War Hammer +3 "Asgrim's Fate" did not have the droppable attribute checked.
- The Frozen North & Icestorm bows froze you as well as your target.
- Durlag Encounter didn't spawn correctly. Changed the conditions.
- Redid area CM3373 due to the file being corrupted.
-
- Ring of Conduction gave Acid protection and not Electrical like
it was suppose to. Plus the conditions were in the wrong part of the
item.
- Doufas' Sabre didn't have a saving throw against holding like it stated. Lowered the timing of the hold from 60 seconds to 30.
- The food items didn't have any text.
- Thorengrim Hammerfist didn't give you the wyvern helm because of a spelling mistake in his dialog.
- Thorengrim Hammerfist spelling error in his dialog when it
came to the Improved Balduran Helm. He wants a Lock of hair from
Kirinhale not a Bloodstone Gem. MISC20 vs MISC2O.
- Fixed broken scripts for the ghost under Ulcaster.
- Removed the Hellbearer Sword, it was badly corrupted.
- Dagger +2: 'The Shocker' had the incorrect resistance set.
Version 1.04 Release. July 4, 2009
CHANGES
BUGFIXES
- Missing mini map for area CM3370. This now includes it.
- Fixed CM3371 area. Some how some where it got corrupted. Even
way back in version 1.00 that I have it was corrupted. I am just
surprised it never crashed the game.
Version 1.03 Release. July 3, 2009
CHANGES
- Assigned small portraits to key NPCs. Viewable only in the BGT & Tutu versions.
- Made changes to CMSWQ13 sword.
- Used a GlobalGT for the Najara encounter.
BUGFIXES
- Fix CMSWQ13 sword causing crashes.
- Removed a left over entrance (from the game) which may have caused crashes if it was used. CM0753.
Version 1.02 Release. June 27, 2009
CHANGES
- Assigned the Shout script to the Duergar and Najara encounters.
- Removed Harder Enemies component.
BUGFIXES
- Fix a store clerk not showing up in the Temple of Bergost. It wasn't added into the mod install.
- Arrow of Slaying "Nature's Bane" was fixed.
- Fixed the Holy Flail of the Sun again. It was fixed before yet an older version was in the mod.
- Various corrupted BAM images fixed.
- Throwing Dagger +3 was labeled as ax for Item Type.
- Yarash's Dagger did not have the correct animation as a thrown weapon.
- Forgot to add the correct version of the Belt of Sune that was fixed in 1.00
Version 1.01 Release. May 24, 2009
CHANGES
BUGFIXES
Version 1.00 Release. April 26, 2009
CHANGES
- Toned down the assassins in AR2800. They were too powerful for a 1st-2nd level party.
- Moved the Najara encounter so it appears in Chapter 3.
- Toned down the "dragon" encounter. It was way too overkill.
- Altered Miranda and her druids creature files.
- Moved the dragon encounter away from spawn points.
- Moved Davenport's encounter so its not near a spawn point.
- Toned down the Section encounter.
- Added script file for area CM0751.
- Added script file for area CM0752.
- Toned down Oversight encounter.
BUGFIXES
- Fixed Holy Flail of the Sun so its only usable only by clerics and paladins.
- Fixed an error in Selene's dialog.
- Fixed dragon items so they are not droppable.
- Fixed a dialog error in Tristan and Isolde's dialogs.
- Fixed Kieran. He had a bow and a shield which of course caused the game to crash.
- Miranda and her druids turned hostile but didn't attack. They just stood there looking stupid.
- Staff of Nature wasn't flagged as a two-handed weapon.
- Wendell's druid encounter didn't spawn properly.
- Forgot the animation images and sounds for area CM3376. Game go crashy.
- Fixed endless spawns of a creature in AR3302.
- Fixed the Global in AR0700 to spawn Nik and Mike.
- Fixed dialog start with Jones.
- Fixed a couple of the Section guards, who happened to be frozen.
- Fixed dialog error with Nik. She didn't give you the scroll to get into Oversight. It had the wrong name.
- Fixed the Belt of Sune which lowered your Charisma to 1 when its suppose to increase it by one point.
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