IF
	Global("Druid5","GLOBAL",0)
	See(NearestEnemyOf(Myself(Myself)))
THEN
	RESPONSE #100
		ForceSpell(NearestEnemyOf(Myself(Myself)),CLERIC_FAERIE_FIRE)
		SmallWait(5)
		ForceSpell(NearestEnemyOf(Myself(Myself)),CLERIC_SPARKS)
		SetGlobal("Druid5","GLOBAL",1)
END

IF
	Global("Druid5","GLOBAL",1)
	See(NearestEnemyOf(Myself(Myself)))
THEN
	RESPONSE #100
		ForceSpell(NearestEnemyOf(Myself(Myself)),CLERIC_FIRE_BOLT)
		SmallWait(5)
		ForceSpell(SecondNearestEnemyOf(Myself(Myself)),CLERIC_FIRE_BOLT)
		SetGlobal("Druid5","GLOBAL",2)
END

IF
	See(NearestEnemyOf(Myself(Myself)))
	Global("Druid5","GLOBAL",2)
THEN
	RESPONSE #100
		ForceSpell(NearestEnemyOf(Myself(Myself)),CLERIC_SPARKS)
	RESPONSE #100
		Wait(2)
		ForceSpell(SecondNearestEnemyOf(Myself(Myself)),CLERIC_CAUSE_DISEASE)
		SetGlobal("Druid5","GLOBAL",3)
END

IF
	See(NearestEnemyOf(Myself(Myself)))
	Global("Druid5","GLOBAL",3)
THEN
	RESPONSE #100
		ForceSpell(LeaderOf(NearestEnemyOf(Myself)),CLERIC_PAIN)
	RESPONSE #100
		ForceSpell(NearestEnemyOf(Myself(Myself)),CLERIC_CONFUSION)
		SetGlobal("Druid5","GLOBAL",4)
END

IF
	See(NearestEnemyOf(Myself(Myself)))
	Global("Druid5","GLOBAL",4)
THEN
	RESPONSE #100
		ForceSpell(StrongestOf(NearestEnemyOf(Myself)),CLERIC_FIRE_BOLT)
		SetGlobal("Druid5","GLOBAL",5)
END

IF
	See(NearestEnemyOf(Myself(Myself)))
	Global("Druid5","GLOBAL",5)
THEN
	RESPONSE #100
		ForceSpell(StrongestOf(NearestEnemyOf(Myself)),CLERIC_CAUSE_DISEASE)
		SetGlobal("Druid5","GLOBAL",6)
END

IF
	See(NearestEnemyOf(Myself(Myself)))
	Global("Druid5","GLOBAL",6)
THEN
	RESPONSE #100
		ForceSpell(MostDamagedOf(NearestEnemyOf(Myself)),CLERIC_CAUSE_DISEASE)
		SetGlobal("Druid5","GLOBAL",7)
END

IF
	See(NearestEnemyOf(Myself(Myself)))
	HPPercentLT(Myself(Myself),75)
THEN
	RESPONSE #100
		ForceSpell(Myself(Myself),CLERIC_HEAL)
		Continue()
END

IF
	See(NearestEnemyOf(Myself(Myself)))
	Global("Druid5","GLOBAL",7)
THEN
	RESPONSE #75
		EquipMostDamagingMelee()
		AttackOneRound(NearestEnemyOf(Myself(Myself)))
		AttackOneRound(NearestEnemyOf(Myself(Myself)))
		Continue()
	RESPONSE #25
		ForceSpell(NearestEnemyOf(Myself),CLERIC_SPARKS)
		Continue()
END

IF
	See(NearestEnemyOf(Myself(Myself)))
	NumCreatureGT(NearestEnemyOf(Myself),6)
THEN
	RESPONSE #100
		ForceSpell(NearestEnemyOf(Myself),CLERIC_CONFUSION)
		Continue()
END


