IF
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #50
		SelectWeaponAbility(SLOT_WEAPON,0)
		Attack(NearestEnemyOf(Myself))
		Continue()
	RESPONSE #50
		SelectWeaponAbility(SLOT_WEAPON,1)
		Attack(NearestEnemyOf(Myself))
		Continue()
END


