IF
	RandomNum(19,1)
THEN
	RESPONSE #100
		CreateCreature("WELF3",[-1.-1],0) // Wood Elf Warrior 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,2)
THEN
	RESPONSE #100
		CreateCreature("WELF3",[-1.-1],0) // Wood Elf Warrior 
		CreateCreature("WELF4",[-1.-1],0) // Wood Elf Warrior 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,3)
THEN
	RESPONSE #100
		CreateCreature("WELF3",[-1.-1],0) // Wood Elf Warrior 
		CreateCreature("WELF1_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,4)
THEN
	RESPONSE #100
		CreateCreature("WELF2_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF3_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,5)
THEN
	RESPONSE #100
		CreateCreature("WELF4_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF3_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,6)
THEN
	RESPONSE #100
		CreateCreature("WELF1_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF2_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,7)
THEN
	RESPONSE #100
		CreateCreature("WELF2_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,8)
THEN
	RESPONSE #100
		CreateCreature("WELF3_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF4_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,9)
THEN
	RESPONSE #100
		CreateCreature("WELF1_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF3_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF4_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,10)
THEN
	RESPONSE #100
		CreateCreature("WELF1_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF4",[-1.-1],0) // Wood Elf Warrior 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,11)
THEN
	RESPONSE #100
		CreateCreature("WELF3_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF2_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF1_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,12)
THEN
	RESPONSE #100
		CreateCreature("WELF4_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF3_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF1_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,13)
THEN
	RESPONSE #100
		CreateCreature("WELF4",[-1.-1],0) // Wood Elf Warrior 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,14)
THEN
	RESPONSE #100
		CreateCreature("WELF4",[-1.-1],0) // Wood Elf Warrior 
		CreateCreature("WELF3",[-1.-1],0) // Wood Elf Warrior 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,15)
THEN
	RESPONSE #100
		CreateCreature("WELF4_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF3_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF3",[-1.-1],0) // Wood Elf Warrior 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,16)
THEN
	RESPONSE #100
		CreateCreature("WELF4_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF3_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF1_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,17)
THEN
	RESPONSE #100
		CreateCreature("WELF4_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF3_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF2_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,18)
THEN
	RESPONSE #100
		CreateCreature("WELF4_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF3_E",[-1.-1],0) // Wood Elf Elite 
		CreateCreature("WELF2_E",[-1.-1],0) // Wood Elf Elite 
		ChangeAIScript("Shout",OVERRIDE)
END

IF
	RandomNum(19,19)
THEN
	RESPONSE #100
		ChangeAIScript("Shout",OVERRIDE)
END


