IF
	OnCreation()
THEN
	RESPONSE #100
		EquipMostDamagingMelee()
		Continue()
END

IF
	Global("Feydoch","GLOBAL",1)
THEN
	RESPONSE #100
		Enemy()
		Continue()
END

IF
	AttackedBy([GOODCUTOFF],DEFAULT)
	Allegiance(Myself(Myself),NEUTRAL)
THEN
	RESPONSE #100
		Enemy()
		Continue()
END

IF
	See(NearestEnemyOf(Myself(Myself)))
THEN
	RESPONSE #100
		SelectWeaponAbility(SLOT_WEAPON,0)
		AttackOneRound(NearestEnemyOf(Myself(Myself)))
	RESPONSE #100
		SelectWeaponAbility(SLOT_WEAPON1,0)
		AttackOneRound(NearestEnemyOf(Myself(Myself)))
	RESPONSE #100
		SelectWeaponAbility(SLOT_WEAPON2,0)
		AttackOneRound(NearestEnemyOf(Myself(Myself)))
		Continue()
END

IF
	AttackedBy([ANYONE],DEFAULT)
THEN
	RESPONSE #100
		SelectWeaponAbility(SLOT_WEAPON,0)
		AttackOneRound(NearestEnemyOf(Myself(Myself)))
	RESPONSE #100
		SelectWeaponAbility(SLOT_WEAPON1,0)
		AttackOneRound(NearestEnemyOf(Myself(Myself)))
	RESPONSE #100
		SelectWeaponAbility(SLOT_WEAPON2,0)
		AttackOneRound(NearestEnemyOf(Myself(Myself)))
		Continue()
END

IF
	Allegiance(Myself(Myself),NEUTRAL)
THEN
	RESPONSE #100
		RandomWalk()
		Continue()
END


