IF
	General(Myself,UNDEAD)
	Race(Myself,GHOUL)
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		ApplySpell(Myself,HOLY_WATER)
END

IF
	General(Myself,UNDEAD)
	Race(Myself,SKELETON)
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		ApplySpell(Myself,HOLY_WATER)
END

IF
	General(Myself,UNDEAD)
	Race(Myself,DEMONIC)
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		ApplySpell(Myself,HOLY_WATER)
END

IF
	General(Myself,UNDEAD)
	Class(Myself,TANARI)
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		ApplySpell(Myself,HOLY_WATER)
END

IF
	General(Myself,UNDEAD)
	Class(Myself,GHOUL_REVEANT)
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		ApplySpell(Myself,HOLY_WATER)
END

IF
	General(Myself,UNDEAD)
	Class(Myself,GHOUL_GHAST)
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		ApplySpell(Myself,HOLY_WATER)
END

IF
	General(Myself,UNDEAD)
	Class(Myself,SKELETON_WARRIOR)
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		ApplySpell(Myself,HOLY_WATER)
END

IF
	General(Myself,UNDEAD)
	Class(Myself,SKELETON_BANEGUARD)
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		ApplySpell(Myself,HOLY_WATER)
END

IF
	General(Myself,UNDEAD)
	Class(Myself,WOLF_VAMPIRIC)
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		ApplySpell(Myself,HOLY_WATER)
END

IF
	General(Myself,UNDEAD)
	Class(Myself,DEATHKNIGHT)
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		ApplySpell(Myself,HOLY_WATER)
END


