IF
	Global("BansheeMap3","GLOBAL",0)
THEN
	RESPONSE #100
		Weather(RAIN)
	RESPONSE #100
		TriggerActivation("DoorNort",FALSE)
		TriggerActivation("DoorEast",FALSE)
		TriggerActivation("DoorS001",TRUE)
		TriggerActivation("DoorS002",TRUE)
		TriggerActivation("DoorS003",TRUE)
		TriggerActivation("DoorS004",TRUE)
		TriggerActivation("DoorS005",TRUE)
		TriggerActivation("DoorS006",TRUE)
		TriggerActivation("DoorS007",TRUE)
		TriggerActivation("DoorS008",TRUE)
		TriggerActivation("DoorWest",FALSE)
		SetGlobal("BansheeMap3","GLOBAL",1)
END


IF
	Global("BansheeTime","GLOBAL",1)
	Time(MIDNIGHT)
THEN
	RESPONSE #100
		DayNight(DAWN_START)
		SetGlobal("BansheeTime","GLOBAL",2)
END

IF
	Global("BansheeTime","GLOBAL",1)
	Time(DUSK_END)
THEN
	RESPONSE #100
		DayNight(MIDNIGHT)
		SetGlobal("BansheeTime","GLOBAL",2)
END

IF
	Global("BansheeTime","GLOBAL",1)
	Time(DUSK_START)
THEN
	RESPONSE #100
		DayNight(DUSK_END)
		SetGlobal("BansheeTime","GLOBAL",2)
END

IF
	Global("BansheeTime","GLOBAL",1)
	Time(NOON)
THEN
	RESPONSE #100
		DayNight(DUSK_START)
		SetGlobal("BansheeTime","GLOBAL",2)
END

IF
	Global("BansheeTime","GLOBAL",1)
	Time(DAWN_END)
THEN
	RESPONSE #100
		DayNight(NOON)
		SetGlobal("BansheeTime","GLOBAL",2)
END

IF
	Global("BansheeTime","GLOBAL",1)
	Time(DAWN_START)
THEN
	RESPONSE #100
		DayNight(DAWN_END)
		SetGlobal("BansheeTime","GLOBAL",2)
END

IF
	!Exists("BANSHEE")
	!Dead("BANSHEE")
	TimeOfDay(NIGHT)
THEN
	RESPONSE #50
		CreateCreature("BANSHEE",[1172.1196],0)
	RESPONSE #50
		CreateCreature("BANSHEE",[2440.3000],0)
END

IF
	Exists("BANSHEE")
	!Dead("BANSHEE")
	!TimeOfDay(NIGHT)
THEN
	RESPONSE #100
		ActionOverride("BANSHEE",EscapeArea())
END

IF
	Dead("BANSHEE")
THEN
	RESPONSE #100
		SetGlobal("BansheeDead","GLOBAL",1)
END
