BACKUP ~ZELINK\backup~
AUTHOR ~Smiling Imp: MBONE911@excite.com~
BEGIN ~ZELINK mod for BG2:SoA & ToB~

COPY ~ZELINK\CRE\ZLINK1.cre~ ~override\ZLINK1.cre~
SAY NAME1 ~Link~
SAY NAME2 ~Link~
SAY INITIAL_MEETING ~~ 
  SAY MORALE ~~ 
  SAY HAPPY ~~ 
  SAY UNHAPPY_ANNOYED ~~ [LINK13]
  SAY UNHAPPY_SERIOUS ~~ [LINK14]
  SAY UNHAPPY_BREAKING ~~
  SAY LEADER ~~ [linkb]
  SAY TIRED ~~ [linkc]
  SAY BORED ~~ [linkd]
  SAY BATTLE_CRY1 ~~ [linka]
  SAY BATTLE_CRY2 ~~ [link8]
  SAY BATTLE_CRY3 ~~ [link9] 
  SAY BATTLE_CRY4 ~~ [link10]
  SAY BATTLE_CRY5 ~~ [link11]
  SAY DAMAGE ~~ [linkl]
  SAY DYING ~~ [linkm]
  SAY HURT ~~ [linke]  
  SAY AREA_FOREST ~~ [linkn]
  SAY AREA_CITY ~~ [linko]
  SAY AREA_DUNGEON ~~ [linkp]
  SAY AREA_DAY ~~ [linkq]
  SAY AREA_NIGHT ~~ [linkr] 
  SAY SELECT_COMMON1  ~~ [linkf]
  SAY SELECT_COMMON2 ~~ [linkg]
  SAY SELECT_COMMON3 ~~ [linkH]
  SAY SELECT_COMMON4 ~~[link_]
  SAY SELECT_COMMON5 ~~ [link0] 
  SAY SELECT_COMMON6 ~~ [linkf]
  SAY SELECT_ACTION1 ~~ [linki] 
  SAY SELECT_ACTION2 ~~ [linkj]  
  SAY SELECT_ACTION3 ~~ [link15] 
  SAY SELECT_ACTION4  ~~ [links]
  SAY SELECT_ACTION5 ~~ [linkt]
  SAY SELECT_ACTION6 ~~ [linku] 
  SAY SELECT_ACTION7 ~~ [linkv]
  SAY SELECT_RARE1 ~~ [linkx]
  SAY SELECT_RARE2 ~~ [linky]
  SAY CRITICAL_HIT ~~ [linkz]
  SAY CRITICAL_MISS ~~ [link1]
  SAY TARGET_IMMUNE ~~ [link2]
  SAY INVENTORY_FULL ~~ [link3]
  SAY PICKED_POCKET ~~ [link4]
  SAY HIDDEN_IN_SHADOWS ~~ [link5] 
  SAY SPELL_DISRUPTED ~~ [link6]
  SAY SET_A_TRAP ~~ [link7]
  SAY REACT_TO_DIE_GENERAL ~~ [linkm]
  SAY INTERACTION3 ~~ 
  SAY COMPLIMENT1 ~~
SAY BIO ~Link was born to Arn and Medilia in the country of Calatia. They moved to Hyrule shortly after his birth when Arn found a well paying post as a guard in Hyrule Town. A few months later, a war erupted, and Arn was seriously injured in the battle, leaving him partially crippled. Medilia, fearing that the bloody war would never stop, brought her child to the Kokiri Village, believing it the best way save her child from the violence. Raised behind the magical protection of the Lost Woods, young Link was able to live a peaceful life. 
	His life changed though, when one day when a fairy named Navi arrived at his house with a summons from the Great Deku Tree. He sent Link on a mission to collect three Spiritual Stones. After collecting them, Link traveled to the Temple of Time and opened the Door of Time with the Stones and the Ocarina of Time. After pulling the Master Sword from it's resting stone, he was teleported centuries back in time. He found himself in a bed, awoken shortly after a telepathic message from Princess Zelda, who tells him that she is locked in the dungeon of Hyrule Castle. After looking around the room and noticing that the Master Sword is no where to be seen, a large man, walks through the door. He strangley recognizes Link, identifying himself as his uncle. He tells Link he is going to rescue Zelda and instructs him to remain in bed. Link ignores him though, and set out for Hyrule Castle as well. Trudging through the rain, he found a secret entrance to an underground passage, which led to the castle courtyard, where he found his uncle seriously wounded. His uncle tells Link to rescue Princess Zelda, giving him a sword and shield, and teaches him the ancient sword spin technique that has been passed down through the generations of Link's family. 
	After rescuing Zelda from her cell, she guides to a secret passage in the throne room that leads to a sewer and later a small sanctuary outside the castle walls. Link was told by the sage there to visit the house of Sahasrahla, the wise man known to reside in Kakariko Village. After finding Sahasrahla, the wise man tells Link that only by retrieving the Pendants of Courage, Power, and Wisdom, and taking them to the Lost Woods to draw the Master Sword from its pedestal could he travel back to his own time. After surpassing many trials and puzzles in the the three palaces, Link carried the three pendants to the resting place of the Master Sword in the Lost Woods, and was brought back to his own time. 
	He awoke in the Temple of Light by the sage Rauru and learned that during his absence the land had been ravaged by an evil wizard named Ganondorf. Rauro tells him that the power of the seven sages could imprison Ganondorf in the Sacred Realm, however, they must be awoken from their slumber. Link then returns to Hyrule and meets the mysterious Sheik, who guides Link to five temples, where he revives the power of the the sages. After awakening five sages, Sheik is revealed to be Princess Zelda, the Sage of Time. After she gave Link the magical Light Arrows, Ganondorf trapped Zelda in a magical crystal and took her to his tower. The remaining six sages help Link enter the tower, where he battled and defeated Ganondorf, thereby freeing Zelda. After leading her through a collapsing castle, Link was confronted by Ganondorf once again, only this time, he reveals his true form, an evil demon named Ganon. After fighting and defeating Ganon without his sword, with the aid of Zelda's light magic, he delivered the final blow that defeated Ganon. The seven sages then trapped Ganon's soul in the Sacred Realm. Still in possesion of the Triforce of Power though, Ganon vowed to take revenge. Since that time Link has used the power of the magic sword to time travel to different eras in Hyrule's history to fight evil and crusade for justice, wherever and whenever he can.~

COPY ~ZELINK/portraits~ ~portraits~
COPY ~ZELINK/portraits~ ~override~

COPY ~ZELINK/sounds~ ~Sounds~
COPY ~ZELINK/sounds~ ~override~
COPY ~ZELINK/BAM~ ~Override~



COPY ~ZELINK/ITEMS/ZLINK5.itm~ ~Override/ZLINK5.itm~
SAY NAME1 ~Ocarina~
SAY NAME2 ~Ocarina~
SAY UNIDENTIFIED_DESC ~Ocarina of Time~
SAY DESC ~Ocarina of Time

This magical ocarina casts spells when different songs are played on it. It once belonged to Princess Zelda and was given to Link to use during his quests.

Special: Can be used to slow enemies
Can haste the party.~











COPY ~ZELINK/ITEMS/ZLINK19.itm~ ~OVERRIDE/ZLINK19.itm~
SAY NAME1 ~Jawbone~
SAY NAME2 ~Jawbone of an Ass~
SAY UNIDENTIFIED_DESC ~Jawbone

This appears to be nothing more than the jawbone of an animal, perhaps a donkey or mule.  In a pinch this could be used as a primtive club.....

Statistics

Per Club~
SAY DESC ~Jawbone of an Ass

This is the jawbone that the legendary warrior-priest Samson used to kill an army of 1000 Phillistines. 

STATISTICS:

Damage:  1D6 +3
THAC0:  +3
Damage type:  crushing
Weight: 3
Speed Factor: 2
Proficiency Type: Blunt Weapons
Type:  1-handed
Not Usable By:
 Mage
Special:  Upon equipping weapon character is hasted per 3d lvl mage spell and blurred as per the 2nd level mage spell
+4 Strength~


COPY ~ZELINK/ITEMS/ZLINK16.itm~ ~OVERRIDE/ZLINK16.itm~
SAY NAME1 ~Magical Stopwatch~
SAY NAME2 ~Magical Stopwatch~
SAY UNIDENTIFIED_DESC ~Magical Stopwatch~
SAY DESC ~Magical Stopwatch

This magical trinket is said to be able to manipulate the flow of time so that every enemy on the screen is frozen in place, and is unable to attack.~




COPY ~ZELINK/ITEMS/ZLINK17.itm~ ~OVERRIDE/ZLINK17.itm~
SAY NAME1 ~Deku Nut~
SAY NAME2 ~Deku Nut~
SAY UNIDENTIFIED_DESC ~Deku Nut~
SAY DESC ~Deku Nut

When thrown, Deku Nuts release a blinding flash that stuns most regular enemies.~


COPY ~ZELINK/ITEMS/ZLINK10.itm~ ~OVERRIDE/ZLINK10.itm~
SAY NAME1 ~Crom's Shield~
SAY NAME2 ~Crom's Shield~
SAY UNIDENTIFIED_DESC ~Large Shield


STATISTICS:

Armor Class Bonus: 1
Special:  +1 vs. Missile Weapons
Weight: 15
Not Usable By:
 Bard
 Druid
 Mage
 Thief~
SAY DESC ~Crom's Shield

Crom, the Hyborian Moutain God of Steel forged this shield from some ancient iron from the spine of the world. Strangely enough, this shield feels unusually light for its size.

STATISTICS:

Armor Class Bonus: 3
Special:  +1 vs. Missile Weapons
Weight: 2
Not Usable By:
 Bard~



COPY ~ZELINK/ITEMS/ZLINK9.itm~ ~OVERRIDE/ZLINK9.itm~
SAY NAME1 ~Erdrick's Armor~
SAY NAME2 ~Erdrick's Armor~
SAY UNIDENTIFIED_DESC ~Erdrick's Armor~
SAY DESC ~Erdrick's Armor

This is the armor of the legendary Dragon Warrior, Erdrick. The armor was lost for a few centuries, until a descendant of the Dragon Warrior arose to save the world from the Dragon Lord. When visiting the town of Cantlin, the new Dragon Warrior received information from a man named Wynn, who told him of his his relative who used to own a shop in Hauksness and had Erdrick's Armor. 

Thus the Dragon Warrior set off, and searched the ruins of the destroyed town for the shop. The shop was guarded by an evil chaos Axe Knight, but the Dragon Warrior easily defeated the vile creature, went into the back of the shop and was rewarded with the mystical breastplate, Erdrick's Armor.~




COPY ~ZELINK/ITEMS/ZLINK8.itm~ ~OVERRIDE/ZLINK8.itm~
SAY NAME1 ~Hyper Armor~
SAY NAME2 ~Hyper Armor~
SAY UNIDENTIFIED_DESC ~Plate Mail Armor~
SAY DESC ~Hyper Armor

This golden armor was stolen from the royal family of Willner by the evil wizard-devil Rubas. The magic of the armor is mysterious but tempting enough that countless have lost their lives trying to retrieve it from the Deadly Towers.~

COPY ~ZELINK/ITEMS/ZLINK7.itm~ ~OVERRIDE/ZLINK7.itm~
SAY NAME1 ~Plate Mail~
SAY NAME2 ~Green Dragon Scale Armor~
SAY UNIDENTIFIED_DESC ~Plate Mail~
SAY DESC ~Green Dragon Scale Armor

Created from green dragon scales and trimmed with adamantine, this armor provides a formidable defense. Although expensive, the armor's abilities have saved the lives of many lucky adventurers who will now where nothing else..~




COPY ~ZELINK/ITEMS/ZLINK20.itm~ ~OVERRIDE/ZLINK20.itm~
SAY NAME1 ~Fixed Dice~
SAY NAME2 ~Fixed Dice~
SAY UNIDENTIFIED_DESC ~Dice~
SAY DESC ~Fixed Dice

These magical dice were stolen by Sleezenose from a group of demons in a casino he visited in the netherworlds. They are both a blessing and a curse, although how much so depends on how well you roll.~


COPY ~ZELINK/ITEMS/ZLINK11.itm~ ~OVERRIDE/ZLINK11.itm~			
SAY NAME1 ~Woodsman's Hat~
SAY NAME2 ~Woodman's Hat~
SAY UNIDENTIFIED_DESC ~Woodman's Hat~
SAY DESC ~Woodman's Hat

These kind of hats are the favored type of woodsman. Some say that it increases the wearers concentration, thus giving them better aim. Others say they just look neat.~


COPY ~ZELINK/ITEMS/ZLINK12.itm~ ~OVERRIDE/ZLINK12.itm~
SAY NAME1 ~Arrows~
SAY NAME2 ~Cupid's Diamond Tipped Love Arrows~
SAY UNIDENTIFIED_DESC ~Arrows~
SAY DESC ~Cupid's Diamond Tipped Love Arrows

Forged by the Goddess Aphrodite for her beloved son Cupid. These arrows charm a person upon hit.

STATISTICS:

Damage:  1D6+2
THACO:  +2
Damage type:  missile (piercing)
Weight: 0
Launcher:  Bow
Not Usable By:
 Cleric
 Druid~





COPY ~ZELINK/ITEMS/ZLINK18.itm~ ~OVERRIDE/ZLINK18.itm~
SAY NAME1 ~Gremlin's Armor~
SAY NAME2 ~Gremlin's Armor~
SAY UNIDENTIFIED_DESC ~Gremlin's Armor~
SAY DESC ~Gremlin's Armor

Found after battle with Gold Batboon, a demon ironsmith created this grotesque piece of armor after skinng a Gremlin. It is the most cursed item in all the multiverses, but it also has it's benefits.~


COPY ~ZELINK/ITEMS/ZLINK14.itm~ ~OVERRIDE/ZLINK14.itm~
SAY NAME1 ~Belt of Speed~
SAY NAME2 ~Belt of Speed~
SAY UNIDENTIFIED_DESC ~Belt of Speed~
SAY DESC ~Belt of Speed

These belts are made by the Quickling women of the Belt Guild. Like most Quickling items, they are top quality and make the user move faster. 

STATISTICS:

Increases player movement.~



COPY ~ZELINK/ITEMS/ZLINK13.itm~ ~OVERRIDE/ZLINK13.itm~
SAY NAME1 ~Pegasus Boots~
SAY NAME2 ~Pegasus Boots~
SAY UNIDENTIFIED_DESC ~Pegasus Boots~
SAY DESC ~Pegasus Boots

Adorned with silver wings this pair of boots allows the user to sprint at high speeds. 

STATISTICS:

Armor Class Bonus:  +1
Special:  Increased Speed
+1 To Dexterity While Equipped~



COPY ~ZELINK/ITEMS/ZLINK15.itm~ ~OVERRIDE/ZLINK15.itm~
SAY NAME1 ~Wizard Hat~
SAY NAME2 ~Wizard Hat~
SAY UNIDENTIFIED_DESC ~Wizard Hat~
SAY DESC ~Wizard Hat

These are the hats that are favored by most wizards. Most people think it makes the wearer look wiser but interestingly enough it gives no wisdom bonus. 

Armor Class Bonus: +1
Special:
Bonus spell for levels 3-7
Special:  Protects Against Critical Hits
          +1 Bonus to Players Charisma        
Weight: 1
Only Usable By:
 Bards
 Mages (Single, Multi and Duel)~



COPY ~ZELINK/ITEMS/ZLINK3.itm~ ~OVERRIDE/ZLINK3.itm~
SAY NAME1 ~Triforce of Courage~
SAY NAME2 ~Triforce of Courage~
SAY UNIDENTIFIED_DESC ~Triforce of Courage~
SAY DESC ~Triforce of Courage

Sometimes known as the lost Triforce, it's existence was forgotten until Link defeated Ganon and was made the Triforce Keeper by the three Golden Goddesses.~



COPY ~ZELINK/ITEMS/ZLINK4.itm~ ~OVERRIDE/ZLINK4.itm~
SAY NAME1 ~Triforce of Wisdom~
SAY NAME2 ~Triforce of Wisdom~
SAY UNIDENTIFIED_DESC ~Triforce of Wisdom~
SAY DESC ~Triforce of Wisdom

The Triforce of Wisdom has always been in the possesion of the royal family of Hyrule. Ganon once tried to steal it from Princess Zelda so he split it into pieces and hid them in ancient temples for safekeeping. After Link defeated Ganon, it was returned to North Castle.~




COPY ~ZELINK/ITEMS/ZLINK6.itm~ ~OVERRIDE/ZLINK6.itm~
SAY NAME1 ~Triforce of Power~
SAY NAME2 ~Triforce of Power~
SAY UNIDENTIFIED_DESC ~Triforce of Power~
SAY DESC ~Triforce of Power

The Triforce of Power, also known as the corrupter of souls, is the most powerful of the Triforces. However, one that weilds power without wisdom and courage will be driven insane and become cursed.~





COPY ~ZELINK/ITEMS/ZLINK2.itm~ ~OVERRIDE~
SAY NAME1 ~Boomerang~
SAY NAME2 ~Boomerang~
SAY UNIDENTIFIED_DESC ~Magical Boomerang~
SAY DESC ~Magical Boomerang

This boomerang always returns to the person that threw it. When it hits an enemy, it stuns them for a brief period of time.~



COPY ~ZELINK/Items/ZLINK1.itm~ ~OVERRIDE/ZLINK1.itm~
SAY NAME1 ~Sword~
SAY NAME2 ~Master Sword~
SAY UNIDENTIFIED_DESC ~Bastard Sword~
SAY DESC ~The Master Sword, Bastard Sword +4

  Also known as the "The Blade of Evil's Bane",  the Master Sword has the power to "repel evil", which enables it to overcome powerful dark magic and evil beings. It was forged by the Sages of Hyrule by order of the three goddesses just before the Imprisoning War.
  The blade cross-section is hexagonal with no fuller. On the flats of the blade near the hilt is a Triforce symbol, etched into the steel in gold. It has a blue and purple curved crossguard in the shape of a pair of wings with a small yellow jewel where it meets the hilt. The hilt is padded red with a non-ornate blue pommel.
  The sword can only be wielded by a descendant of the Knights of Hyrule. In fact, only a Hylian Elf who carries their bloodline is capable of fighting with this weapon.
  Pulled from an altar hidden deep within the Lost Woods by the Sages led by Sahasrahla, it was moved to an even more protected hiding place; deep within the vaults and dungeons of the Temple of Time until another one worthy of its powers could be found.
  Indeed, no evil can stand its sight nor stain its sharp blade; darkness scurries from its touch and even the most powerful of daemons with the blackest of hearts can be struck with it. Because of its magical ability to repel evil, the sword also allows its wielder to face untold evils without fear of them or their powers.
  The sword also doubles as a key to the Sacred Realm, and can be used to time-travel

STATISTICS:

Equipped Effects:
  Immunity to Fear, Horror & a Failure of Morale
  Protection from Evil
  +2 AC bonus
  +2 to all Saving Throws

Combat Effects:
  Dispells Magic on any successful strike
  +6 damage vs. undead, shapeshifters, & all extra-planar beings (demons, planetars, etc.) & to chaotic evil opponents
  Can shoot blasts of magical energy for 1d4 damage
THACO:  +4 bonus
Damage:  2D4+4
Damage type: slashing
Weight: 3
Speed Factor: 2
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 12 Strength & 16 Dexterity
Only Usable By:
 Elves & Half-Elves Fighters (or some derivasion there-of) of Lawful or Neutral Allignment~ 





COPY ~ZELINK/ITEMS/ZLINK21.itm~ ~OVERRIDE~
SAY NAME1 ~Excalibanana~
SAY NAME2 ~Excalibanana~
SAY UNIDENTIFIED_DESC ~Excalibanana~
SAY DESC ~Excalibanana

This yellow-hued sword is legendary among the native people of Frosgard. They claim that it was the weapon used by Eric the Unready, who it seemed was never prepared for battle. It is supposed to have surfaced from a lake when Eric cried out, "Yoohoo!". It is said that whoever wields this weapon wonders why they bought it in the first place.~






COPY ~ZELINK/ITEMS/ZLINK22.itm~ ~OVERRIDE~
SAY NAME1 ~Cloak~
SAY NAME2 ~Lucifer's Wings~
SAY UNIDENTIFIED_DESC ~Cloak~
SAY DESC ~Lucifer's Wings

After Lucifer was expelled from heaven by the Arcangel Michael, his angelic wings became corrupted, turning into the symbol of ultimate evil.~




COPY ~ZELINK\CRE\ZLINK4.cre~ ~override\ZLINK4.cre~
SAY NAME1 ~Impa~
SAY NAME2 ~Impa~
SAY INITIAL_MEETING ~~ [linkr]
SAY SELECT_COMMON1  ~~ 
  SAY SELECT_COMMON2 ~~ 
  SAY SELECT_COMMON3 ~~ 
  SAY SELECT_COMMON4 ~~ 
  SAY SELECT_COMMON5 ~~ 
  SAY SELECT_COMMON6 ~~ 

COPY ~ZELINK\CRE\ZLINK3.cre~ ~override\ZLINK3.cre~
SAY NAME1 ~Great Moblin~
SAY NAME2 ~Great Moblin~
SAY INITIAL_MEETING ~~ [Moblin1]
SAY BATTLE_CRY1 ~~ [Moblin1]
  SAY BATTLE_CRY2 ~~ [Moblin1]
  SAY BATTLE_CRY3 ~~ [Moblin1] 
  SAY BATTLE_CRY4 ~~ [Moblin1]
SAY BATTLE_CRY5 ~~ [Moblin1]
SAY DAMAGE ~~ [Moblin2]
  SAY DYING ~~ [Moblin2]
  SAY HURT ~~ [Moblin2]  
SAY CRITICAL_HIT ~~ [Moblin1]


COPY ~ZELINK\CRE\ZLINK2.cre~ ~override\ZLINK2.cre~
SAY NAME1 ~Great Moblin~
SAY NAME2 ~Great Moblin~
SAY INITIAL_MEETING ~~ [Moblin1]
SAY BATTLE_CRY1 ~~ [Moblin1]
  SAY BATTLE_CRY2 ~~ [Moblin1]
  SAY BATTLE_CRY3 ~~ [Moblin1] 
  SAY BATTLE_CRY4 ~~ [Moblin1]
SAY BATTLE_CRY5 ~~ [Moblin1]
SAY DAMAGE ~~ [Moblin2]
  SAY DYING ~~ [Moblin2]
  SAY HURT ~~ [Moblin2]
SAY CRITICAL_HIT ~~ [Moblin1]





COPY ~ZELINK\CRE\ZLINK5.cre~ ~override\ZLINK5.cre~
SAY NAME1 ~Stalfos Knight~
SAY NAME2 ~Stalfos Knight~
SAY DAMAGE ~~ [Stalfos2]
  SAY DYING ~~ [Stalfos1]
  SAY HURT ~~ [Stalfos1]  



COPY ~ZELINK\CRE\ZLINK6.cre~ ~override\ZLINK6.cre~
SAY NAME1 ~Gibdo~
SAY NAME2 ~Gibdo~
SAY INITIAL_MEETING ~~ [GIBDO1]
SAY BATTLE_CRY1 ~~ [GIBDO1]
  SAY BATTLE_CRY2 ~~ [GIBDO1]
  SAY BATTLE_CRY3 ~~ [GIBDO1] 
  SAY BATTLE_CRY4 ~~ [GIBDO1]
SAY BATTLE_CRY5 ~~ [GIBDO1]
SAY DAMAGE ~~ [GIBDO3]    
SAY DYING ~~ 
SAY HURT ~~ [GIBDO3]
SAY CRITICAL_HIT ~~ [GIBDO1]


COPY ~ZELINK\CRE\ZLINK8.cre~ ~override\ZLINK8.cre~
SAY NAME1 ~Geldarm~
SAY NAME2 ~Geldarm~



COPY ~ZELINK\CRE\ZLINK11.cre~ ~override\ZLINK11.cre~
SAY NAME1 ~Sleezenose~
SAY NAME2 ~Sleezenose~
SAY INITIAL_MEETING ~~ [SLEEZE1]
SAY SELECT_COMMON1  ~~ [SLEEZE1]
  SAY SELECT_COMMON2 ~~ [SLEEZE1]
  SAY SELECT_COMMON3 ~~ [SLEEZE1]
  SAY SELECT_COMMON4 ~~ [SLEEZE1]
  SAY SELECT_COMMON5 ~~ [SLEEZE1] 
  SAY SELECT_COMMON6 ~~ [SLEEZE1]
COPY ~ZELINK\STORES\ZLINK1.sto~ ~override\ZLINK1.sto~
SAY NAME2 ~Bargain Emporium~



COPY ~ZELINK\CRE\ZLINK12.cre~ ~override\ZLINK12.cre~
SAY NAME1 ~Dark Link~ 
SAY NAME2 ~Dark Link~
SAY INITIAL_MEETING ~~ 
  SAY MORALE ~~ 
  SAY HAPPY ~~ 
  SAY UNHAPPY_ANNOYED ~~ 
  SAY UNHAPPY_SERIOUS ~~ 
  SAY UNHAPPY_BREAKING ~~
  SAY LEADER ~~ 
  SAY TIRED ~~ 
  SAY BORED ~~ 
  SAY BATTLE_CRY1 ~~ 
  SAY BATTLE_CRY2 ~~ 
  SAY BATTLE_CRY3 ~~ 
  SAY BATTLE_CRY4 ~~ 
  SAY BATTLE_CRY5 ~~ 
  SAY DAMAGE ~~ [linkl]
  SAY DYING ~~ [linkm]
  SAY HURT ~~ [linke]  
  SAY AREA_FOREST ~~ 
  SAY AREA_CITY ~~ 
  SAY AREA_DUNGEON ~~ 
  SAY AREA_DAY ~~ 
  SAY AREA_NIGHT ~~ 
  SAY SELECT_COMMON1  ~~ 
  SAY SELECT_COMMON2 ~~ 
  SAY SELECT_COMMON3 ~~ 
  SAY SELECT_COMMON4 ~~
  SAY SELECT_COMMON5 ~~ 
  SAY SELECT_COMMON6 ~~ 
  SAY SELECT_ACTION1 ~~ 
  SAY SELECT_ACTION2 ~~ 
  SAY SELECT_ACTION3 ~~  
  SAY SELECT_ACTION4  ~~ 
  SAY SELECT_ACTION5 ~~ 
  SAY SELECT_ACTION6 ~~ 
  SAY SELECT_ACTION7 ~~ 
  SAY SELECT_RARE1 ~~ 
  SAY SELECT_RARE2 ~~ 
  SAY CRITICAL_HIT ~~ 
  SAY CRITICAL_MISS ~~ 
  SAY TARGET_IMMUNE ~~ 
  SAY INVENTORY_FULL ~~ 
  SAY PICKED_POCKET ~~ 
  SAY HIDDEN_IN_SHADOWS ~~  
  SAY SPELL_DISRUPTED ~~
  SAY SET_A_TRAP ~~ 




COPY ~ZELINK\CRE\ZLINK14.cre~ ~override\ZLINK14.cre~
SAY NAME1 ~Dark Link~
SAY NAME2 ~Dark Link~
SAY INITIAL_MEETING ~~ 
  SAY MORALE ~~ 
  SAY HAPPY ~~ 
  SAY UNHAPPY_ANNOYED ~~ 
  SAY UNHAPPY_SERIOUS ~~ 
  SAY UNHAPPY_BREAKING ~~
  SAY LEADER ~~ 
  SAY TIRED ~~ 
  SAY BORED ~~ 
  SAY BATTLE_CRY1 ~~ 
  SAY BATTLE_CRY2 ~~ 
  SAY BATTLE_CRY3 ~~ 
  SAY BATTLE_CRY4 ~~ 
  SAY BATTLE_CRY5 ~~ 
  SAY DAMAGE ~~ [linkl]
  SAY DYING ~~ [linkm]
  SAY HURT ~~ [linke]  
  SAY AREA_FOREST ~~ 
  SAY AREA_CITY ~~ 
  SAY AREA_DUNGEON ~~ 
  SAY AREA_DAY ~~ 
  SAY AREA_NIGHT ~~ 
  SAY SELECT_COMMON1  ~~ 
  SAY SELECT_COMMON2 ~~ 
  SAY SELECT_COMMON3 ~~ 
  SAY SELECT_COMMON4 ~~
  SAY SELECT_COMMON5 ~~ 
  SAY SELECT_COMMON6 ~~ 
  SAY SELECT_ACTION1 ~~ 
  SAY SELECT_ACTION2 ~~ 
  SAY SELECT_ACTION3 ~~  
  SAY SELECT_ACTION4  ~~ 
  SAY SELECT_ACTION5 ~~ 
  SAY SELECT_ACTION6 ~~ 
  SAY SELECT_ACTION7 ~~ 
  SAY SELECT_RARE1 ~~ 
  SAY SELECT_RARE2 ~~ 
  SAY CRITICAL_HIT ~~ 
  SAY CRITICAL_MISS ~~ 
  SAY TARGET_IMMUNE ~~ 
  SAY INVENTORY_FULL ~~ 
  SAY PICKED_POCKET ~~ 
  SAY HIDDEN_IN_SHADOWS ~~  
  SAY SPELL_DISRUPTED ~~
  SAY SET_A_TRAP ~~

COPY ~ZELINK\CRE\ZLINK9.cre~ ~override\ZLINK9.cre~
SAY NAME1 ~Prince Myer~
SAY NAME2 ~Prince Myer~


COPY ~ZELINK\CRE\ZLINK7.cre~ ~override\ZLINK7.cre~
SAY NAME1 ~Zelda~
SAY NAME2 ~Zelda~
SAY INITIAL_MEETING ~~ [zelda11]
  SAY MORALE ~~ 
  SAY HAPPY ~~ 
  SAY UNHAPPY_ANNOYED ~~ 
  SAY UNHAPPY_SERIOUS ~~ 
  SAY UNHAPPY_BREAKING ~~ [Zeldax]
  SAY LEADER ~~ 
  SAY TIRED ~~ [ZeldaC]
  SAY BORED ~~ [ZeldaD]
  SAY BATTLE_CRY1 ~~ [ZeldaA]
  SAY BATTLE_CRY2 ~~ [Zelda8]
  SAY BATTLE_CRY3 ~~ [Zelda9] 
  SAY BATTLE_CRY4 ~~ [ZeldaA]
  SAY BATTLE_CRY5 ~~ 
  SAY DAMAGE ~~ [ZeldaL]
  SAY DYING ~~ [ZeldaM]
  SAY HURT ~~ [ZeldaE]  
  SAY AREA_FOREST ~~ 
  SAY AREA_CITY ~~ 
  SAY AREA_DUNGEON ~~ [ZeldaP]
  SAY AREA_DAY ~~ [Zeldaq]
  SAY AREA_NIGHT ~~ [Zeldar] 
  SAY SELECT_COMMON1  ~~ [Zeldaf]
  SAY SELECT_COMMON2 ~~ 
  SAY SELECT_COMMON3 ~~ 
  SAY SELECT_COMMON4 ~~[Zeldax]
  SAY SELECT_COMMON5 ~~ [Zelday] 
  SAY SELECT_COMMON6 ~~ [Zelda0]
  SAY SELECT_ACTION1 ~~ [ZeldaI] 
  SAY SELECT_ACTION2 ~~ [ZeldaJ]  
  SAY SELECT_ACTION3 ~~ [ZeldaK] 
  SAY SELECT_ACTION4  ~~ [Zeldas]
  SAY SELECT_ACTION5 ~~ [Zeldat]
  SAY SELECT_ACTION6 ~~ [Zeldau] 
  SAY SELECT_ACTION7 ~~ [Zeldav] 
  SAY SELECT_RARE1 ~~ [Zeldax]
  SAY SELECT_RARE2 ~~ [Zelday]
  SAY CRITICAL_HIT ~~ [ZeldaZ]
  SAY CRITICAL_MISS ~~ 
  SAY TARGET_IMMUNE ~~ [Zelda2]
  SAY INVENTORY_FULL ~~ 
  SAY PICKED_POCKET ~~ [Zelda4]
  SAY HIDDEN_IN_SHADOWS ~~ [Zelda4] 
  SAY SPELL_DISRUPTED ~~ [Zelda6]
  SAY SET_A_TRAP ~~ 
SAY BIO ~~

COPY ~ZELINK\CRE\ZLINK10.cre~ ~override\ZLINK10.cre~
SAY NAME1 ~Ganon~
SAY NAME2 ~Ganon~
SAY INITIAL_MEETING ~~ [ganon1]
SAY MORALE ~~ 
  SAY HAPPY ~~ 
  SAY UNHAPPY_ANNOYED ~~ 
  SAY UNHAPPY_SERIOUS ~~ 
  SAY UNHAPPY_BREAKING ~~
  SAY LEADER ~~ 
  SAY TIRED ~~ 
  SAY BORED ~~ 
  SAY BATTLE_CRY1 ~~ [ganon3]
  SAY BATTLE_CRY2 ~~ [ganon3]
  SAY BATTLE_CRY3 ~~ [ganon3]
  SAY BATTLE_CRY4 ~~ [ganon3]
  SAY BATTLE_CRY5 ~~ [ganon3]
  SAY DAMAGE ~~ [ganon3]
  SAY DYING ~~ [ganon2]
  SAY HURT ~~ 
  SAY AREA_FOREST ~~ 
  SAY AREA_CITY ~~ 
  SAY AREA_DUNGEON ~~ 
  SAY AREA_DAY ~~ 
  SAY AREA_NIGHT ~~ 
  SAY SELECT_COMMON1  ~~ 
  SAY SELECT_COMMON2 ~~ 
  SAY SELECT_COMMON3 ~~ 
  SAY SELECT_COMMON4 ~~
  SAY SELECT_COMMON5 ~~ 
  SAY SELECT_COMMON6 ~~ 
  SAY SELECT_ACTION1 ~~ 
  SAY SELECT_ACTION2 ~~ 
  SAY SELECT_ACTION3 ~~ 
  SAY SELECT_ACTION4  ~~ 
  SAY SELECT_ACTION5 ~~ 
  SAY SELECT_ACTION6 ~~
  SAY SELECT_ACTION7 ~~ 
  SAY SELECT_RARE1 ~~ 
  SAY SELECT_RARE2 ~~ 
  SAY CRITICAL_HIT ~~ [ganon3]
  SAY CRITICAL_MISS ~~ [ganon3]
  SAY TARGET_IMMUNE ~~ [ganon3]
  SAY INVENTORY_FULL ~~ 
  SAY PICKED_POCKET ~~ 
  SAY HIDDEN_IN_SHADOWS ~~  
  SAY SPELL_DISRUPTED ~~ [ganon3]
  SAY SET_A_TRAP ~~ 


COPY ~ZELINK\CRE\ZLINK13.cre~ ~override\ZLINK13.cre~
SAY NAME1 ~King Harkinian~
SAY NAME2 ~King Harkinian~



COPY ~ZELINK/Items/ZLINKF.itm~ ~OVERRIDE/ZLINKF.itm~
SAY NAME1 ~Navi the Fairy~
SAY NAME2 ~Navi the Fairy~
SAY UNIDENTIFIED_DESC ~Navi the Fairy~
SAY DESC ~Navi the Fairy

Because Link was not a real Kokiri and did not have a fairy of his own, Navi was summoned by the Great Deku Tree to accompany him on his quest to save Hyrule. She is a skilled healer and a trusted companion.~ 

APPEND ~ItemDial.2da~ ~ZLINKF    5689    ZLINKF~


COPY ~ZELINK/Items/ZLINKF2.itm~ ~OVERRIDE/ZLINKF2.itm~
SAY NAME1 ~Miff the Fairy~
SAY NAME2 ~Miff the Fairy~
SAY UNIDENTIFIED_DESC ~Miff the Fairy~
SAY DESC ~Miff the Fairy

Miff is a cheerful blonde-haired fairy who accompanies Zelda on her adventures. Her father King Oberon, sent her to North Castle in Hyrule in order to watch over her troublesome sister Spryte. Miff is skilled magical healer that once saved a boy named Rus from a deadly snake bite. She has a crush on Link, even though she usually treats him with contempt.~ 

APPEND ~ItemDial.2da~ ~ZLINKF2    5689    ZLINKF2~



COPY ~ZELINK/Items/ZLINK23.itm~ ~OVERRIDE/ZLINK23.itm~
SAY NAME1 ~Armor~
SAY NAME2 ~Slime Armor~
SAY UNIDENTIFIED_DESC ~Armor~
SAY DESC ~Slime Armor

This suit of armor allows the person wearing it to polymorh into a slime with some slippery abilities. It also provides good defense and absorbs a great deal of damage.~ 


COPY ~ZELINK/Items/ZLINK24.itm~ ~OVERRIDE/ZLINK24.itm~
SAY NAME1 ~Heart Container~
SAY NAME2 ~Heart Container~
SAY UNIDENTIFIED_DESC ~Heart Container~
SAY DESC ~Heart Container

Created by the ancient medicine women that live off the coast of Hyrule, this mystical item adds 12 HP to the users overall max HP.~ 



COPY ~ZELINK/Items/ZLINK25.itm~ ~OVERRIDE/ZLINK25.itm~
SAY NAME1 ~Belt~
SAY NAME2 ~Golden Girdle of Gaea ~
SAY UNIDENTIFIED_DESC ~Belt~
SAY DESC ~Golden Girdle of Gaea 

when the Themyscirian Amazons were created by the Olympian gods, they assigned Hippolyta and Antiope to rule as co-queens to the new nation. They gave each of the Amazon queens a Golden Girdle of Gaea, which were made from the original girdle belonging to the Earth goddess. The belts provided the two queens with enhanced strength and heightened their other abilities.

Eventually the demi-god Heracles was successful in stealing Hippolyta's belt at the urging of his half-brother Ares. After denouncing the Olympian gods for perceived false judgement, Antiope gave Hippolyta her girdle and left the Amazon nation with a group of faithful Amazons. They later retrieved Hippolyta's stolen belt from Theseus, one of Hercules' companions, and kept it as an heirloom until it was lost for good later on.

STATISTICS:

Strength set to 25
Weight:  2
Not usable by:~



COPY ~ZELINK/Items/ZLINK26.itm~ ~OVERRIDE/ZLINK26.itm~
SAY NAME1 ~Full Plate Mail~
SAY NAME2 ~Ghost Plate Mail~
SAY UNIDENTIFIED_DESC ~Full plate armor is the best armor a warrior can buy, both in appearance and protection.  The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail.  

STATISTICS:

Armor Class: 1
Weight: 70
Not Usable By:
 Bard
 Druid
 Mage
 Thief~
SAY DESC ~Ghost Plate Mail

This armor is forged by wizards that can that bend the shadows of phantoms into sheets of armor. 

STATISTICS:

Armour Class: 0
Weight: 70
Not Usable By:
 Fighter
 Ranger
 Thief~


COPY ~ZELINK/Items/ZLINK27.itm~ ~OVERRIDE/ZLINK27.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Braniac's Sword~
SAY UNIDENTIFIED_DESC ~These swords are usually referred to as doubled-edged swords, war swords, or military swords.  In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era.  Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches.  In the latter case, the blade is known to take up 40 inches of the total length.  Most long swords have a double-edged blade and a sharp point at the tip.  Despite the tip, the long sword is designed for slashing, not thrusting. 

STATISTICS:

Damage:  1D8
Damage type:  slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage~
SAY DESC ~Braniac's Sword

This is the weapon used by Groo the barbarian. The sword seems light as a feather, and is able to be wielded with extreme ease.  However when picked up the sword transmits a strange feeling to the base of the skull.  

STATISTICS:

Damage:  1D8
THAC0:  +6 Bonus
Damage type:  slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage~



COPY ~ZELINK/Items/ZLINK28.itm~ ~OVERRIDE/ZLINK28.itm~
SAY NAME1 ~Battle Axe~
SAY NAME2 ~Brainbiter~
SAY UNIDENTIFIED_DESC ~The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end.  Battle axes are also called broad axes. 

STATISTICS:

Damage:  1D8
Damage type:  slashing
Weight: 7
Speed Factor: 7
Proficiency Type: Axe
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
SAY DESC ~Brainbiter
This is the favorite weapon of The Horned God, Slaine. He used it to slay the Drune Lords of the evil formorians. 

STATISTICS:

Damage:  1D12 +3 (+5 vs. Undead)
THACO:  +3 bonus (+5 vs. Undead)
Damage type:  slashing
Weight: 3
Speed Factor: 2
Proficiency Type: Axe
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~

COPY ~ZELINK/Items/ZLINK29.itm~ ~OVERRIDE/ZLINK29.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Ring of Regeneration~
SAY UNIDENTIFIED_DESC ~A ring is a small band of precious metal that is used as jewelry.  Some rare rings have had enchantments placed upon them that confer various magical abilities.  These rings are highly sought after, especially by those of the adventuring profession.~
SAY DESC ~Ring of Regeneration

STATISTICS:

Special:  The wearer regenerates 2 hit points per round~



COPY ~ZELINK/Items/ZLINK30.itm~ ~OVERRIDE/ZLINK30.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Dragon Skull Helmet~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Dragon Skull Helmet

Created from the skull of the rare Green Dragon, these skullcaps provide great defense and look intimidating.

STATISTICS:
Armor Class: +2 bonus
Strength:  +2 bonus
Special:  
      +25% Magic Resistance
      +40% Fire Resistance
      Protects Against Critical Hits
Weight: 2

Not Usable By:
Mage
Bard
Thief~

COPY ~ZELINK/Items/ZLINK31.itm~ ~OVERRIDE/ZLINK31.itm~
SAY NAME1 ~Bow~
SAY NAME2 ~Robin Hood's Bow~
SAY UNIDENTIFIED_DESC ~Long Bow~
SAY DESC ~Robin Hood's Bow

Robin Of Locksley or Robin Hood as he was better known, was a legendary hero known for "robbing the rich to give to the poor" while fighting against injustice and tyranny with his band of Merry Men. He was a master archer and won several tournaments and fair ladies by using this bow. It is of exceptional quality, made with an ancient yew and is of such quality that it never needs to be restrung or tightened, even after getting wet. The draw of the bow is feather light for extreme accuracy and speed.

STATISTICS:

THACO: +3
Damage: +2 
Weight: 2
Speed Factor: 5
Proficiency Type: Bow Weapons
Type:  2-handed
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~


COPY ~ZELINK/Items/ZLINK32.itm~ ~OVERRIDE/ZLINK32.itm~
SAY NAME1 ~Arrow~
SAY NAME2 ~Medusa Arrows~
SAY UNIDENTIFIED_DESC ~Arrows~
SAY DESC ~Medusa Arrows

These arrows were used by the Gorgon Medusa as revenge for the curse Athena put upon her. These arrows inflict the same petrification effect on foes that Medusa's gaze once did.

STATISTICS:

THACO: +3
Damage: 1d6+3 
Weight: 0
Speed Factor: 0
Proficiency Type: Bow Weapons~


COPY ~ZELINK/Items/ZLINK33.itm~ ~OVERRIDE/ZLINK33.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Caliburn~
SAY UNIDENTIFIED_DESC ~Long Sword

This sword gives off a strong aura of good.~
SAY DESC ~Caliburn

Given to Arthur by the Lady in the Lake in return for a favor to be named later, Caliburn, or as it is more commonly known in chronicle circles, Excalibur, is the magical sword which gave Arthur the power to unite the kingdoms. Its origins are as misty as the location of Avalon, but it is clear that the weapon was forged by some supernatural being in order to assist worthy kings in defending justice. 

Damage: 1d8 +5
Type: slashing
Speed Factor: 2
Proficiency: long sword
Special: 10% of death of target with a save vs. death at -4.
Usuable: 
lawful good fighters, rangers and paladins with a minimum of 18 strength.~

COPY ~ZELINK/Items/ZLINK34.itm~ ~OVERRIDE/ZLINK34.itm~
SAY NAME1 ~Pandora's Box~
SAY NAME2 ~Pandora's Box~
SAY UNIDENTIFIED_DESC ~Pandora's Box~
SAY DESC ~Pandora's Box

This jeweled box contains enough evil inside of it, that opening it could send all reality crashing down. Not suitable for children.~

COPY ~ZELINK\CRE\ZLINK15.cre~ ~override\ZLINK15.cre~
SAY NAME1 ~Malon~
SAY NAME2 ~Malon~
SAY INITIAL_MEETING ~~ [zmalon]
SAY SELECT_COMMON1  ~~ [zmalon]
SAY SELECT_COMMON2 ~~ [zmalon]
  SAY SELECT_COMMON3 ~~ [zmalon]
  SAY SELECT_COMMON4 ~~ [zmalon]
  SAY SELECT_COMMON5 ~~ [zmalon]
  SAY SELECT_COMMON6 ~~ [zmalon]

COPY ~ZELINK/Items/ZLINK35.itm~ ~OVERRIDE/ZLINK35.itm~
SAY NAME1 ~Lon Lon Milk~
SAY NAME2 ~Lon Lon Milk~
SAY UNIDENTIFIED_DESC ~Lon Lon Milk

Milk, it does a body good.~
SAY DESC ~Lon Lon MIlk

Lon Lon Milk is a delicious drink with nutritious healing properties produced by cows from Hyrule's Lon Lon Ranch. It helas 75HP of damage, cures poison, and removes level drain. Milk, it does a body good.~


COPY ~ZELINK\CRE\ZLINK16.cre~ ~override\ZLINK16.cre~
SAY NAME1 ~Talon~
SAY NAME2 ~Talon~
SAY INITIAL_MEETING ~~ [TALONZ1]
SAY SELECT_COMMON1  ~~ [TALONZ1]
SAY SELECT_COMMON2 ~~ [TALONZ1]
  SAY SELECT_COMMON3 ~~ [TALONZ1]
  SAY SELECT_COMMON4 ~~ [TALONZ1]
  SAY SELECT_COMMON5 ~~ [TALONZ1]
  SAY SELECT_COMMON6 ~~ [TALONZ1]

COPY ~ZELINK/Items/ZLINK36.itm~ ~OVERRIDE/ZLINK36.itm~
SAY NAME1 ~Green Destiny~
SAY NAME2 ~Green Destiny~
SAY UNIDENTIFIED_DESC ~Katana
The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process, that is more art form than anything else.  This blade is an important facet of Kara-Tur culture.  To touch or wield a samurai's katana is to insult the samurai and to incite his wrath.  For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or  the gaijin has murdered a samurai.~
SAY DESC ~Green Destiny

The metal that the Green Destiny is forged of remains a mystery, though it is rumored to be made of a fallen meteorite. It is said that any warrior that wields it is undefeatable.~


COPY ~ZELINK/Items/ZLINK37.itm~ ~OVERRIDE/ZLINK37.itm~
SAY NAME1 ~Kappa Shield~
SAY NAME2 ~Kappa Shield~
SAY UNIDENTIFIED_DESC ~Kappa Shield

This shield was crafted from the tough exoskeleton of a Kappa. Naturally tough, it has been cured and reinforced by skilled duergar craftsmen. It looks and functions like a tower shield crafted from wood and metal, though it weighs much less.

STATISTICS:

Armor Class Bonus: 2
Special:  +1 vs. Missile Weapons
Resistance Bonus: +15% Fire Resistance
Weight: 5
Not Usable By:
Bard
Mage
Thief~
SAY DESC ~Kappa Shield

This shield was crafted from the exoskeleton of Kappa. Naturally tough, it has been cured and reinforced by skilled Oni craftsmen. It looks and functions like a tower shield crafted from wood and metal, though it weighs much less.

STATISTICS:

Armor Class Bonus: 2
Special:  +1 vs. Missile Weapons
Resistance Bonus: +15% Fire Resistance
Weight: 5
Not Usable By:
Bard
Mage
Thief~


COPY ~ZELINK/ITEMS/ZLINK38.itm~ ~Override/ZLINK38.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Draupnir~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Draupnir

Forged by the dwarven brothers Brokkr and Eitri, Draupnir is a golden arm ring possessed by Odin. The ring was placed by Odin on the funeral pyre of his son Baldr. The ring was subsequently retrieved by Hermoor and was offered as a gift by Freyr's servant Skírnir in the wooing of Geror. The ring is a source of endless wealth.~

COPY ~ZELINK\CRE\ZLINK17.cre~ ~override\ZLINK17.cre~
SAY NAME1 ~Happy Mask Salesman~
SAY NAME2 ~Happy Mask Salesman~
SAY INITIAL_MEETING ~~ [ZLINHMS]



COPY ~ZELINK/ITEMS/ZLINK39.itm~ ~Override/ZLINK39.itm~
SAY NAME1 ~Troll Mask~
SAY NAME2 ~Troll Mask~
SAY UNIDENTIFIED_DESC ~Troll Mask~
SAY DESC ~Troll Mask

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~


COPY ~ZELINK/ITEMS/ZLINK40.itm~ ~Override/ZLINK40.itm~
SAY NAME1 ~Sheikah Lyre~
SAY NAME2 ~Sheikah Lyre~
SAY UNIDENTIFIED_DESC ~Sheikah Lyre~
SAY DESC ~Sheikah Lyre

This Lyre is used by the Sheikah desert people of Hyrule to cast spells. The spell effects and power vary depending on how musically inclined the person playing it is.~

COPY ~ZELINK/ITEMS/ZLINK41.itm~ ~Override/ZLINK41.itm~
SAY NAME1 ~Leopard Mask~
SAY NAME2 ~Leopard Mask~
SAY UNIDENTIFIED_DESC ~Leopard Mask~
SAY DESC ~Leopard Mask

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~

COPY ~ZELINK/ITEMS/ZLINK42.itm~ ~Override/ZLINK42.itm~
SAY NAME1 ~Wolf Mask~
SAY NAME2 ~Wolf Mask~
SAY UNIDENTIFIED_DESC ~Wolf MasK~
SAY DESC ~Wolf Mask

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~

COPY ~ZELINK/ITEMS/ZLINK43.itm~ ~Override/ZLINK43.itm~
SAY NAME1 ~Belt~
SAY NAME2 ~Belt of Hermaphroditus~
SAY UNIDENTIFIED_DESC ~Belt~
SAY DESC ~Belt of Hermaphroditus
 
Created by Hermaphroditus the child of Aphrodite and Hermes, it was intended as a way to hide his shame.~

COPY ~ZELINK/ITEMS/ZLINK44.itm~ ~Override/ZLINK44.itm~
SAY NAME1 ~Cow Mask~
SAY NAME2 ~Cow Mask~
SAY UNIDENTIFIED_DESC ~Cow Mask~
SAY DESC ~Cow Mask

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~

COPY ~ZELINK\STORES\ZLINK2.sto~ ~override\ZLINK2.sto~
SAY NAME2 ~General Store~
COPY ~ZELINK\STORES\ZLINK3.sto~ ~override\ZLINK3.sto~
SAY NAME2 ~Happy Mask Shop~

COPY ~ZELINK/ITEMS/ZLINK45.itm~ ~Override/ZLINK45.itm~
SAY NAME1 ~Eagle Mask~
SAY NAME2 ~Eagle Mask~
SAY UNIDENTIFIED_DESC ~Eagle Mask~
SAY DESC ~Eagle Mask

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.

STATISTICS:

Special:  Wearer polymorphs into an eagle.~

COPY ~ZELINK/ITEMS/ZLINK46.itm~ ~Override/ZLINK46.itm~
SAY NAME1 ~Mask~
SAY NAME2 ~Burial Mask of Ramses the Great~
SAY UNIDENTIFIED_DESC ~Mask~
SAY DESC ~Burial Mask of Ramses the Great

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~


COPY ~ZELINK/ITEMS/ZLINK47.itm~ ~Override/ZLINK47.itm~
SAY NAME1 ~Bunny Hood~
SAY NAME2 ~Bunny Hood~
SAY UNIDENTIFIED_DESC ~Bunny Hood~
SAY DESC ~Bunny Hood

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~

COPY ~ZELINK\CRE\ZLINK18.cre~ ~override\ZLINK18.cre~
SAY NAME1 ~Bagu~
SAY NAME2 ~Bagu~

COPY ~ZELINK\CRE\ZLINK19.cre~ ~override\ZLINK19.cre~
SAY NAME1 ~Error~
SAY NAME2 ~Error~


COPY ~ZELINK\CRE\ZLINK20.cre~ ~override\ZLINK20.cre~
SAY NAME1 ~Sahasrahla~
SAY NAME2 ~Sahasrahla~


COPY ~ZELINK\CRE\ZLINK21.cre~ ~override\ZLINK21.cre~
SAY NAME1 ~Mido~
SAY NAME2 ~Mido~


COPY ~ZELINK/ITEMS/ZLINK48.itm~ ~Override/ZLINK48.itm~
SAY NAME1 ~Green Fairy~
SAY NAME2 ~Green Fairy~
SAY UNIDENTIFIED_DESC ~Green Fairy

A special drink. Don't drink and quest.~
SAY DESC ~Green Fairy

A special drink that is made by the fairies of Kokiri Forest. Don't drink and quest.~


COPY ~ZELINK/ITEMS/ZLINK49.itm~ ~Override/ZLINK49.itm~
SAY NAME1 ~Goblin Mask~
SAY NAME2 ~Goblin Mask~
SAY UNIDENTIFIED_DESC ~Goblin Mask~
SAY DESC ~Goblin Mask

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~

COPY ~ZELINK/ITEMS/ZLINK50.itm~ ~Override/ZLINK50.itm~
SAY NAME1 ~Bull Mask~
SAY NAME2 ~Bull Mask~
SAY UNIDENTIFIED_DESC ~Bull Mask~
SAY DESC ~Bull Mask

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~

COPY ~ZELINK/ITEMS/ZLINK51.itm~ ~Override/ZLINK51.itm~
SAY NAME1 ~Power Bracelet~
SAY NAME2 ~Power Bracelet~
SAY UNIDENTIFIED_DESC ~Power Bracelet~
SAY DESC ~Power Bracelet

The Power Bracelet is an item that increases the users strength to almost super-human ability. For centuries The bracelet was hidden underneath an Armos Statue somewhere in Hyrule.~

COPY ~ZELINK/ITEMS/ZLINK52.itm~ ~Override/ZLINK52.itm~
SAY NAME1 ~Minish Cap~
SAY NAME2 ~Minish Cap~
SAY UNIDENTIFIED_DESC ~Minish Cap~
SAY DESC ~Minish Cap

This hat was created by the renowned Minish craftsman Ezlo and was suppossed to be used to cure all the ills of the world, but has been abused by the will of evil people.~


COPY ~ZELINK/ITEMS/ZLINK53.itm~ ~Override/ZLINK53.itm~
SAY NAME1 ~Kobold Arrows~
SAY NAME2 ~Kobold Arrows~
SAY UNIDENTIFIED_DESC ~Kobold Arrows~
SAY DESC ~Kobold Arrows

Created by a long forgotten wizard named Moltar, legend has it, he created these arrows in a fit, tired of constantly having his lair robbed by greedy adventurers. These arrows summon a Kobold to attack an enemy that is hit with an arrow.~
COPY ~ZELINK/ZLINK1.eff~ ~Override/ZLINK1.eff~



COPY ~ZELINK/ITEMS/ZLINK54.itm~ ~Override/ZLINK54.itm~
SAY NAME1 ~Shield of Achilles~
SAY NAME2 ~Shield of Achilles~
SAY UNIDENTIFIED_DESC ~Shield of Achilles~
SAY DESC ~Shield of Achilles

This is the shield that Achilles used in his fight with Hector. It was forged by the god Hephaestus at the request of Achilles'mother, the Nereid Thetis.


Homer gives a detailed description of the imagery that decorates the new shield.

-The Earth, sky and sea, the sun, the moon and the constellations

-"Two beautiful cities full of people": in one a wedding and a law case are taking place the other city is besieged by one feuding army and the shield shows an ambush and a battle. 

-A field being ploughed for the third time

-A king's estate where the harvest is being reaped

-A vineyard with grape pickers

-A "herd of straight-horned cattle"; the lead bull has been attacked by a pair of savage lions which the herdsmen and their dogs are trying to beat off

-A picture of a sheep farm

-A dancing-floor where young men and women are dancing

-The great stream of Ocean 

STATISTICS:

Armor Class Bonus: 2
Special:  +4 Against Missles
Weight: 2
Requires: 12 Strength
Not Usable By:
 Bard
 Druid
 Mage
 Thief~

COPY ~ZELINK/ITEMS/ZLINK55.itm~ ~Override/ZLINK55.itm~
SAY NAME1 ~Wand of Gamelon~
SAY NAME2 ~Wand of Gamelon~
SAY UNIDENTIFIED_DESC ~Wand of Gamelon~
SAY DESC ~Wand of Gamelon

This relic was created by powerful Genies from the land of Gamelon. Legend has it, that they cleared the existing landscape with the wand's power and created a new civilization in the wake of the destruction.~


COPY ~ZELINK/ITEMS/ZLINK56.itm~ ~Override/ZLINK56.itm~
SAY NAME1 ~Lon Lon Steak~
SAY NAME2 ~Lon Lon Steak~
SAY UNIDENTIFIED_DESC ~Lon Lon Steak~
SAY DESC ~Lon Lon Steak

These are a Chef Bear special. They cures a small amount of HP and taste great.~

COPY ~ZELINK/ITEMS/ZLINK57.itm~ ~Override/ZLINK57.itm~
SAY NAME1 ~Hylian Grapes~
SAY NAME2 ~Hylian Grapes~
SAY UNIDENTIFIED_DESC ~Hylian Grapes~
SAY DESC ~Hylian Grapes

These grapes are grown using beans purchased from the Bean Seller sitting near the Zora's River. They cure both disease and poison.~

COPY ~ZELINK/ITEMS/ZLINK58.itm~ ~Override/ZLINK58.itm~
SAY NAME1 ~Four-Leaf Clover~
SAY NAME2 ~Four-Leaf Clover~
SAY UNIDENTIFIED_DESC ~Four-Leaf Clover~
SAY DESC ~Four-Leaf Clover

The four-leaf clover is an uncommon variation of the common, three-leaved clover. According to tradition, they bring good luck to their finders, especially if found accidentally. It has been estimated that there are approximately 10,000 three-leaf clovers for every four-leaf clover.~


COPY ~ZELINK/ITEMS/ZLINK59.itm~ ~Override/ZLINK59.itm~
SAY NAME1 ~Shield of Hermes~
SAY NAME2 ~Shield of Hermes~
SAY UNIDENTIFIED_DESC ~Shield of Hermes~
SAY DESC ~Shield of Hermes

This magical shield has healing powers. It gives regenration to the person who equips it, and can cast Mass Cure three times a day.

STATISTICS:

Armor Class Bonus: 2
Weight: 2
Requires: 12 Strength
Not Usable By:
 Bard
 Druid
 Mage
 Thief~

COPY ~ZELINK/ITEMS/ZLINK60.itm~ ~Override/ZLINK60.itm~
SAY NAME1 ~Gladiator Splint Armor~
SAY NAME2 ~Gladiator Splint Armor~
SAY UNIDENTIFIED_DESC ~Banded Gladiator Armor~
SAY DESC ~Banded Gladiator Armor

This handsome shirt is banded Mail Armour Shirt trimmed in leather at the arms and throat and has removable studs for attachments. The butted rings are blackened. One size fits most. 

STATISTICS:

Armor Class: 1
Weight: 20
Special: Gives extra protection against slashing, missle and piercing weapons. Also gives a +2 Dexterity bonus.

Not Usable By:
 Bard
 Druid
 Mage
 Thief~

COPY ~ZELINK/ITEMS/ZLINK61.itm~ ~Override/ZLINK61.itm~
SAY NAME1 ~Mask of Shadows~
SAY NAME2 ~Mask of Shadows~
SAY UNIDENTIFIED_DESC ~Mask of Shadows~
SAY DESC ~Mask of Shadows

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~


COPY ~ZELINK/ITEMS/ZLINK62.itm~ ~Override/ZLINK62.itm~
SAY NAME1 ~William Tell's Crossbow~
SAY NAME2 ~William Tell's Crossbow~
SAY UNIDENTIFIED_DESC ~William Tell's Crossbow~
SAY DESC ~William Tell's Crossbow

William Tell was known as an expert marksman with the crossbow. The ruling monarchy raised a pole in the village's central square, and hung a hat on top of it, demanding that all the local townsfolk bow before the hat. When Tell passed by the hat without bowing to it, he was arrested. He received the punishment of being forced to shoot an apple off the head of his son, Walter, or else both would be executed. Tell had been promised freedom if he successfully shot the apple. He split the fruit with a single bolt from his crossbow, without mishap.~

COPY ~ZELINK/ITEMS/ZLINK63.itm~ ~Override/ZLINK63.itm~
SAY NAME1 ~Athena's Warhammer~
SAY NAME2 ~Athena's Warhammer~
SAY UNIDENTIFIED_DESC ~War Hammer

Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand.  Maces and flails are two previous examples of this - the war hammer is another.  The horseman's war hammer is a descendant of the Lucerne hammer.  It is made entirely of steel, with rondels protecting and strengthening the grip.  Rondels are small disks of metal, often shaped into decorative designs.  The shaft is about 18 inches long.'

STATISTICS:

Damage:  1D4 + 1
Damage type:  crushing
Weight: 6
Speed Factor: 4
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Not Usable By:
 Druid
 Mage 
 Thief~
SAY DESC ~Athena's Warhammer

The Goddess Athena became bored with her monotonous life in Olympus and desired exciting adventures. One day she opened the Door Which Should Not Be Opened in the basement of Castle Victory, and fell into another world called Fantasy World which was dominated by an evil emperor Dante. This is the hammer she used to vanquish him.

STATISTICS:

Melee:
Damage:  2D4 + 4, +10 Electrical Damage
THACO Bonus:  4
Damage type:  crushing
Special: +2 Strength bonus while equipped
Maximum HP Bonus of 5 HP While Equipped
Weight: 4
Speed Factor: 1
Proficiency Type: War Hammer
Type:  1-handed
Requires: 9 Strength
Not Usable By:
 Druid
 Mage 
 Thief~

COPY ~ZELINK/ITEMS/ZLINK64.itm~ ~Override/ZLINK64.itm~
SAY NAME1 ~Pet Slime~
SAY NAME2 ~Pet Slime~
SAY UNIDENTIFIED_DESC ~Pet Slime~
SAY DESC ~Pet Slime

This is a pocket Slime that will fit in any container. It hardly eats a thing and cleans after itself. The perfect gift for the adventurer that owns everything.~

COPY ~ZELINK/ITEMS/ZLINK65.itm~ ~Override/ZLINK65.itm~
SAY NAME1 ~Rygar's Diskarmor~
SAY NAME2 ~Rygar's Diskarmor~
SAY UNIDENTIFIED_DESC ~Rygar's Diskarmor~
SAY DESC ~Rygar's Diskarmor

Resembling a shield with spikes attached to its sides, the Diskarmor is swung on a chain so that Rygar can hit enemies from far away. The Diskarmor has more than 30 different moves, and can be used to do everything from throw an enemy into another enemy for a two-in-one kill or act as a pseudo-grappling hook for traveling across gaps~

COPY ~ZELINK/ITEMS/ZLINK66.itm~ ~Override/ZLINK66.itm~
SAY NAME1 ~Demon Sword~
SAY NAME2 ~Demon Sword~
SAY UNIDENTIFIED_DESC ~Demon Sword~
SAY DESC ~Demon Sword

The legend goes that an evil demon ruled over the world and its inhabitants. However, a man named Victar, who came from a small village, had found a sword that could destroy the demon. The blade had previously been split up into pieces, though, and Victar had to travel through three worlds to get back the three missing pieces to restore the sword to defeat the demon. This is the fully completed version of the weapon.

Special: Causes miscast magic or horror on successful hits.~

COPY ~ZELINK/ITEMS/ZLINK67.itm~ ~Override/ZLINK67.itm~
SAY NAME1 ~Golden Axe of of Yuria~
SAY NAME2 ~Golden Axe of of Yuria~
SAY UNIDENTIFIED_DESC ~Golden Axe of of Yuria

The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end.  Battle axes are also called broad axes. 

STATISTICS:

Damage:  1D8
Damage type:  slashing
Weight: 7
Speed Factor: 7
Proficiency Type: Axe
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
SAY DESC ~Golden Axe of of Yuria

This axe is the magical emblem of the people of Yuria. It was stolen by Death Adder, who planned to destroy both the axe and the royal family unless the people of Yuria accepted him as their ruler.
The people were saved by three heroes, a battle axe-wielding dwarf named Gilius Thunderhead, a long-sword-wielding amazon named Tyris Flare, and a male barbarian named Ax Battler. 

The heroes first saved the inhabitants of the ransacked Turtle Village, which was situated on the shell of a giant turtle. They rode the turtle across the sea, and then flew to castle on the back of a giant eagle. Once at the castle they battled Death Adder, who was wielding the Golden Axe. At the end of the battle Death Adder was knocked down and was killed by his own weapon. The King and his daughter were freed from their captivity and the people were once again safe from tyranny. This is that legedary axe.

STATISTICS:

THAC0: +2 bonus
Damage:  1D8 +2
Damage type:  slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type:  1-handed
Requires: 17 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~

COPY ~ZELINK/ITEMS/ZLINK68.itm~ ~Override/ZLINK68.itm~
SAY NAME1 ~Iron Sword of Kuros~
SAY NAME2 ~Iron Sword of Kuros~
SAY UNIDENTIFIED_DESC ~Iron Sword of Kuros~
SAY DESC ~Iron Sword of Kuros

Long ago in the distant Kingdom of Elrond, an evil wizard named Malkil kidanapped eight maidens including the kingdom's princess. However the legendary hero Kuros, saved the maidens and defeated Malkil. The evil wizard vowed revenge, and shortly after his defeat, he took control of the four elementals of the world, wind, water, fire and earth, and began to wreak havoc upon the kingdom. The kigdom became a dark place. It was then that Kuros found the four pieces of the legendary Iron Sword and reassembled the blade. With it he defeated Malkil in an epic final battle on Icefire Mountain and restored peace in the kingdom of Elrond.

SPECIAL: 
slays elementals on contact (save vs. death at -6 or be destroyed.)~

COPY ~ZELINK/ITEMS/ZLINK69.itm~ ~Override/ZLINK69.itm~
SAY NAME1 ~Hyper Helmet~
SAY NAME2 ~Hyper Helmet~
SAY UNIDENTIFIED_DESC ~Hyper Helmet~
SAY DESC ~Hyper Helmet


STATISTICS:

Armor Class Bonus:  2
Special:
    Protects Against Critical Hits
    Cures Poison
    Give +1 to Strength
    Increases Player Movement Rate
Weight: 2
Not Usable By:
Mage
Bard
Thief~

COPY ~ZELINK/ITEMS/ZLINK70.itm~ ~Override/ZLINK70.itm~
SAY NAME1 ~Photanium Armor~
SAY NAME2 ~Photanium Armor~
SAY UNIDENTIFIED_DESC ~Photanium Armor~
SAY DESC ~Photanium Armor

Forged from Photanium, a metal only found in Wildspace, this armor provides fantastic defense. Althoguh it is very costly, warriors that buy this armor very rarely have to purchase armor ever again.~

COPY ~ZELINK/ITEMS/ZLINK71.itm~ ~Override/ZLINK71.itm~
SAY NAME1 ~Trickster's Staff~
SAY NAME2 ~Trickster's Staff~
SAY UNIDENTIFIED_DESC ~Trickster's Staff~
SAY DESC ~Trickster's Staff

The vulgar but sacred Trickster assumes many forms.  He can be Old-Man Coyote among the Crow tribes, Raven in northwestern lore, or, more generically, "The Tricky One". He has has the ability of the transformer. In some stories he is a handsome young man, in others he is an animal. This is the staff that once belonged to the Trickster. He used it to cause mischief and misery upon anyone that crossed his path.

STATISTICS:

THAC0: +1 bonus
Damage:  1D4 +1
Damage type:  blunt
Weight: 4
Speed Factor: 4
Proficiency Type: Quarterstaff
Type:  2-handed~

COPY ~ZELINK/ITEMS/ZLINK72.itm~ ~Override/ZLINK72.itm~
SAY NAME1 ~Power Sword of Eternia~
SAY NAME2 ~Power Sword of Eternia~
SAY UNIDENTIFIED_DESC ~Power Sword of Eternia~
SAY DESC ~Power Sword of Eternia

Sometimes also referred to as the Sword of Power, the Sword of Grayskull, or King Grayskull's Sword of Power. The sword was once split in two halves and were hidden: one at Eternia's "highest point", the other beneath its "hardest rock". The "highest point" turns out to be the top of Stratos's mountain, while the "hardest rock" is the rock where He-Man built his home. It was then stored in Castle Grayskull until the day it was claimed by Prince Adam. This sword contained the very essence of King Grayskull's noble attributes and strengths, and allows its wielder to call upon those same gifts.~


COPY ~ZELINK/ITEMS/ZLINK73.itm~ ~Override/ZLINK73.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Ring of Dwarven Bone~
SAY UNIDENTIFIED_DESC ~Ring

A ring is a small band of precious metal that is used as jewelry.  Some rare rings have had enchantments placed upon them that confer various magical abilities.  These rings are highly sought after, especially by those of the adventuring profession.~
SAY DESC ~Ring of Dwarven Bone

These rings are commonly found among one of the more twisted orcish clans in the north.  Orc shamans would gather dwarven remains, take some bone, and carve a ring out of it.  They then enchanted it with darker magics that would grant its wearer a boon of strength.

STATISTICS:
Strength: +1
Not Usable By:
 Good Characters~

COPY ~ZELINK/ITEMS/ZLINK74.itm~ ~Override/ZLINK74.itm~
SAY NAME1 ~Arrows~
SAY NAME2 ~Arrows of Slumber~
SAY UNIDENTIFIED_DESC ~Sleep~
SAY DESC ~Arrows of Slumber
  

These arrows are created by Pixies. They usually use them to put people to sleep before stealing shiny things from them. Adventurers have found them useful as well.

STATISTICS:

Damage:  1D6
Damage type:  missile (piercing)
Special:  Sleep unless save vs. death
Weight: 0
Launcher:  Bow
Not usable by:
 Cleric
 Druid
 Mage~

COPY ~ZELINK/ITEMS/ZLINK75.itm~ ~Override/ZLINK75.itm~
SAY NAME1 ~Arrows~
SAY NAME2 ~Arrows of Freezing~
SAY UNIDENTIFIED_DESC ~Arrows~
SAY DESC ~Arrows of Freezing

These arrows are given to heroes by the Queen of Fairies residing in the fountain at the center of the Mother & Child Island.

STATISTICS:

Damage:  1D6
Damage type:  missile (piercing)
Special:  1D6 cold damage (no save)
 Freezes (Holds) person for 6 rounds 
Weight: 0
Launcher:  Bow
Not usable by:
 Cleric
 Druid
 Mage~

COPY ~ZELINK/ITEMS/ZLINK76.itm~ ~Override/ZLINK76.itm~
SAY NAME1 ~Manticore Pike~
SAY NAME2 ~Manticore Pike~
SAY UNIDENTIFIED_DESC ~Manticore Pike~
SAY DESC ~Manticore Pike

These weapons are crafted by bored Giants who enjoy pulling the stingers out of Manticores.  

STATISTICS:

Damage:  1D8 +5
THACO:  +5 bonus
Poison Damage:  18 points per round
 Up to a total of 27 damage
Damage type:  piercing
Weight: 5
Speed Factor: 3
Proficiency Type: Spear 
Type:  2-handed
Usable Only By:
 Elven Rangers~


COPY ~ZELINK/ITEMS/ZLINK77.itm~ ~Override/ZLINK77.itm~
SAY NAME1 ~Arkista's Ring~
SAY NAME2 ~Arkista's Ring~
SAY UNIDENTIFIED_DESC ~Arkista's Ring~
SAY DESC ~Arkista's Ring

The Elven ring of Arkista was stolen by the evil Shogun, who has cast the entire Elven Kingdom into darkness. The only hope for the Elves was Christine, their most famous warrior. Equipped with only a bow, she traveled through a hundred and twenty five different levels, defeated Shogun and retrieved the ring. The powers of the ring remain mysterious, but it a symbol of freedom for the Elven Kingdom.~


COPY ~ZELINK/ITEMS/ZLINK78.itm~ ~Override/ZLINK78.itm~
SAY NAME1 ~Telescope~
SAY NAME2 ~Magic Telescope~
SAY UNIDENTIFIED_DESC ~This telescope is made of pure gold and encrusted in valuable metals and alloys. Supposedly used to see far and distant planets, these are highly prized by mages who study the sphere of Astrology. This telescope however is much different than other ordinary ones as it has been enchanted.~
SAY DESC ~Magic Telescope:
While the physics behind a telescope have been well-known for some time, the glass-grinding skills required to actually construct one are still quite specialized. The lenses of this telescope are finely made, and its collapsible tubing has obviously been crafted by a master well-versed in the delicate art of jewel-setting and metalwork. This telescope has been imbued with magical properties.

STATISTICS:
Saving Throws: +1 Bonus
Armor Class: +1 Bonus
Thaco: +1 bonus
Weilder Can cast:
Clairvoyance.
Usable Only By
Mage (single,dual,multi-class)
Neutral & Good Aligned.~

COPY ~ZELINK/ITEMS/ZLINK79.itm~ ~Override/ZLINK79.itm~
SAY NAME1 ~Plate Mail Armor~
SAY NAME2 ~Kappa Plate Armor~
SAY UNIDENTIFIED_DESC ~Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin.  Similar in construction to bronze plate mail, true plate mail comprises of chain and leather. 

STATISTICS:

Armor Class: 3
Weight: 35
Requires: 6 Strength
Not Usable By:
Mage
Thief
Bard~
SAY DESC ~Kappa Plate Armor 

The hard plates that protect Kappas are reasonably easy to craft into humanoid armor. This dark suit of armor was fashioned into plate mail by dueregar smiths. The dark dwarves, skilled in handling umber hulk exoskeletons, cured and reinforced the armor.   

STATISTICS:

Armour Class: 0
Weight: 35
Not Usable By:
Mage
Thief
Bard~

COPY ~ZELINK/ITEMS/ZLINK80.itm~ ~Override/ZLINK80.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Ring of Speed Casting~
SAY UNIDENTIFIED_DESC ~A ring is a small band of precious metal that is used as jewelry.  Some rare rings have had enchantments placed upon them that confer various magical abilities.  These rings are highly sought after, especially by those of the adventuring profession.~
SAY DESC ~Ring of Speed Casting 

This speed casting rings was created to help wizards cast spells faster than they normally would be able to.

STATISTICS:

Spells: Increases speed by 3

Only Usuable By:
 Mage
 Sorcerer~


COPY ~ZELINK/ITEMS/ZLINK81.itm~ ~Override/ZLINK81.itm~
SAY NAME1 ~Draconian Spear~
SAY NAME2 ~Draconian Spear~
SAY UNIDENTIFIED_DESC ~Draconian Spear~
SAY DESC ~Draconian Spear

These weapons are the favored weaponry of Draconian warriors. Many brave heroes have met their demise at the end of one of these.~

COPY ~ZELINK/ITEMS/ZLINK82.itm~ ~Override/ZLINK82.itm~
SAY NAME1 ~Halberd of Stupidity~
SAY NAME2 ~Halberd of Stupidity~
SAY UNIDENTIFIED_DESC ~Halberd~
SAY DESC ~Halberd of Stupidity

This magical halberd is made out of materials hand chosen by the finest craftsmen and mages and has been given the magical ability to cause confusion.

STATISTICS:

Damage:  1D12 + 2
Special: Confuses on hit
THACO:  +4
Damage type: Piercing
Weight: 4
Speed Factor: 3
Proficiency Type: Halberd
Type:  2-handed
Not Usable By:~

COPY ~ZELINK/ITEMS/ZLINK83.itm~ ~Override/ZLINK83.itm~
SAY NAME1 ~Ass Stabber~
SAY NAME2 ~Ass Stabber~
SAY UNIDENTIFIED_DESC ~Ass Stabber~
SAY DESC ~Ass Stabber

This weapon was created by a frustrated thief named Alvin who was tired of losing gold betting on the galdiator games. He thus had this weapon forged for him by the wizard Moltar and used it to come up in the end.~



COPY ~ZELINK/ITEMS/ZLINK84.itm~ ~Override/ZLINK84.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Crystalis~
SAY UNIDENTIFIED_DESC ~These swords are usually referred to as doubled-edged swords, war swords, or military swords.  In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era.  Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches.  In the latter case, the blade is known to take up 40 inches of the total length.  Most long swords have a double-edged blade and a sharp point at the tip.  Despite the tip, the long sword is designed for slashing, not thrusting. 

STATISTICS:

Damage:  1D8
Damage type:  slashing
Weight: 3
Speed Factor: 5
Proficiency Type: Long Sword
Type:  1-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage~
SAY DESC ~Crystalis

With the help of a girl named Mesia, and assisted by the four sages, Zebu, Tornel, Asina, and Kensu, the legendary nameless hero took the four elemental Swords of Wind, Fire, Water, and Thunder and combined them to forge the Crystalis in order to fight against the tyrannical Draygonia Empire. With the weapon in hand, the hero vanquished Draygonia's Finest Four, General Kelbesque, Sabera the Witch, Mado the Warrior, and Karmine the Wizard, and then traveled to a desert pyramid and confronted Emperor Draygon himself. After defeating the villian, the hero entered the "Floating Tower" and defeated it's mechanical mind, disabling the tower and allowing humanity another chance.

STATISTICS:

Damage:  1D12+4
Special: 20% chance of +3 fire, electricity, acid, poison or cold damage
THACO:  +5
Weight: 3
Speed Factor: 3
Proficiency Type: Long Sword
Type:  1-handed
Requires: 14 Strength~

COPY ~ZELINK/ITEMS/ZLINK85.itm~ ~Override/ZLINK85.itm~
SAY NAME1 ~Katana~
SAY NAME2 ~Muramasa's 10,000 Cold Nights~
SAY UNIDENTIFIED_DESC ~Katana~
SAY DESC ~Muramasa's 10,000 Cold Nights

Legend tells of a test where an ancient swordsmith named Muramasa challenged his master, Masamune, to see who could make a finer sword. They both worked tirelessly and eventually, both swords were finished. Muramasa's sword, the Juuchi Yosamu (10,000 Cold Nights) cut everything was rumored to be able to cut anything that passed its way.


STATISTICS:

Damage:  1D12 + 3
THACO:  +4 bonus
Damage type:  slashing
Weight: 2
Speed Factor: 1
Special Abilities:
50% chance of 1d4 of cold damage on each hit.~

COPY ~ZELINK/ITEMS/ZLINK86.itm~ ~Override/ZLINK86.itm~
SAY NAME1 ~Durendal~
SAY NAME2 ~Durendal~
SAY UNIDENTIFIED_DESC ~Durendal~
SAY DESC ~Durendal

Also known as the "Stone-Master" and the "durable scimitar/scythe", it once belonged to Hector of Troy, and was given to Charlemagne's paladin, Count Roland by Malagigi. This sword is said to contain within its golden hilt one tooth of Saint Peter, the blood of Saint Basil, the hair of Saint Denis, and a piece of the raiment of the Blessed Virgin Mary. Count Roland attempts to destroy the sword to prevent it from being captured by the ambushing Saracens but Durendal proves indestructible, so he hides it beneath his body along with the oliphant, the horn used to alert Charlemagne.


STATISTICS:

Damage:  1D8 + 2
THACO:  +2 bonus
Damage type:  slashing
Weight: 2
Speed Factor: 1
Special Abilities:
 Protection from evil 10' radius
 50% Magic Resistance
 The user will be blessed while equipped
 +2 strength 
Proficiency Type: Large Sword
Type:  1-handed~

COPY ~ZELINK/ITEMS/ZLINK87.itm~ ~Override/ZLINK87.itm~
SAY NAME1 ~Spine Cleaver~
SAY NAME2 ~Spine Cleaver~
SAY UNIDENTIFIED_DESC ~Spine Cleaver~
SAY DESC ~Spine Cleaver

Long ago during the Battle of Uhud, the great hero, Ali, used this sword to smite Amr ibn Abdawud, whose strength was often compared to that of a thousand men. Ali killed him with one powerful blow, cutting Amr ibn Abdawud, his helmet and his shield in two halves.

STATISTICS:

Damage:  1D12 + 2
THACO:  +2 bonus
Damage type:  slashing
Weight: 2
Speed Factor: 0
Special Abilities:
Improved Backstab modifier
Chance to knock weapon out of an enemies hand
AC bonus vs piercing weapons
Chance to stun opponent~

COPY ~ZELINK/ITEMS/ZLINK88.itm~ ~Override/ZLINK88.itm~
SAY NAME1 ~Biggoron's Sword~
SAY NAME2 ~Biggoron's Sword~
SAY UNIDENTIFIED_DESC ~Biggoron's Sword~
SAY DESC ~Biggoron's Sword

The Biggoron's Sword is an enormous blade crafted by the immense Biggoron. The blade is much longer than the Master Sword, and it must always be wielded with two hands.~

COPY ~ZELINK/ITEMS/ZLINK89.itm~ ~Override/ZLINK89.itm~
SAY NAME1 ~Armor of Achilles~
SAY NAME2 ~Armor of Achilles~
SAY UNIDENTIFIED_DESC ~Armor of Achilles~
SAY DESC ~Armor of Achilles

Created by Hephaestus, this armor is said to be impenetrable and grants the wearer Free Action.~

COPY ~ZELINK/ITEMS/ZLINK90.itm~ ~Override/ZLINK90.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Helmet of Hades~
SAY UNIDENTIFIED_DESC ~This class of open-face helmet, made of reinforced leather or metal, covers most of the head, save the face and neck.  These helmets commonly provide protection for the nose.  

STATISTICS:

Armor Class Bonus:  None
Special:  Protects Against Critical Hits
Weight: 2
Not Usable By:
Mage
Bard~
SAY DESC ~Helmet of Hades

This helmet was the gift that the underworld god, Hades, gave to Perseus to help the warrior defeat the Gorgon. When worn, is turns you invinsible. 

STATISTICS:

Armor Class Bonus:  +1
THAC0:  +10
Special:  Protects Against Critical Hits
+1 To Constitution While Equipped
Wearer is invisible while this item is equipped.
Weight: 2
Not Usable By:
 Mage
 Bard
 Thief~

COPY ~ZELINK/ITEMS/ZLINK91.itm~ ~Override/ZLINK91.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Shield of Lancelot~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Shield of Lancelot

Given to him by the Lady of the Lake, it instantly cured him of tiredness and gave him the strength of three men~

COPY ~ZELINK/ITEMS/ZLINK92.itm~ ~Override/ZLINK92.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Aegis Shield~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Aegis Shield

The aegis, as stated in the Iliad, is the shield of Pallas Athena or Zeus, which according to Homer was fashioned by Hephaestus. Athena lent the Aegis to the legendary hero Perseus, to battle the dreaded Medusa. A Gorgon with steely scales and snakes for hair, Medusa was so frightening to behold that those who viewed her directly turned to stone. Perseus slew Medusa by watching her reflection in the Aegis’ polished surface. Forever after, the shield also became adorned with four snakes in place of the gold tassels, representing fear, flight, force and pursuit, again enhancing the shield’s mystic impenetrable powers.

STATISTICS:

Armor Class Bonus:  +4
Special:

The Aegis protects against Stone, Poison, Silence and Stun.

Reduces magic damage and improves your Magic Resistance Modifier.~

COPY ~ZELINK/ITEMS/ZLINK93.itm~ ~Override/ZLINK93.itm~
SAY NAME1 ~Quarterstaff~
SAY NAME2 ~Staff of the Monkey King~
SAY UNIDENTIFIED_DESC ~Quarterstaff~
SAY DESC ~Staff of the Monkey King

The "Ruyi Jingu Bang", literally meaning "As-you-will Golden-bound Cudgel" is the name of this magical weapon, once wielded by the powerful Monkey King, Sun Wukong. Also named the 'Monkey King Bar', it shrinks and grows, changing sizes when used during battle and temporarily stuns opponents.

STATISTICS:

Damage:  1D6 + 2
THACO:  +2
Damage type:  crushing
Weight: 4
Speed Factor: 2
Proficiency Type: Quarterstaff
Type:  2-handed
Requires: 5 Strength~

COPY ~ZELINK\CRE\ZLINK22.cre~ ~override\ZLINK22.cre~
SAY NAME1 ~Anju~
SAY NAME2 ~Anju~
SAY INITIAL_MEETING ~~ [Zanju]
SAY SELECT_COMMON1  ~~ [Zanju]
SAY SELECT_COMMON2 ~~ [Zanju]
  SAY SELECT_COMMON3 ~~ [Zanju]
  SAY SELECT_COMMON4 ~~ [Zanju]
  SAY SELECT_COMMON5 ~~ [Zanju]
  SAY SELECT_COMMON6 ~~ [Zanju]

COPY ~ZELINK\CRE\ZLINK23.cre~ ~override\ZLINK23.cre~
SAY NAME1 ~Mayor Dotour~
SAY NAME2 ~Mayor Dotour~
SAY INITIAL_MEETING ~~ [ZLINKMS]
SAY SELECT_COMMON1  ~~ [ZLINKMS]
SAY SELECT_COMMON2 ~~ [ZLINKMS]
  SAY SELECT_COMMON3 ~~ [ZLINKMS]
  SAY SELECT_COMMON4 ~~ [ZLINKMS]
  SAY SELECT_COMMON5 ~~ [ZLINKMS]
  SAY SELECT_COMMON6 ~~ [ZLINKMS]




COPY ~ZELINK\CRE\ZLINK24.cre~ ~override\ZLINK24.cre~
SAY NAME1 ~Madame Aroma~
SAY NAME2 ~Madame Aroma~

COPY ~ZELINK\CRE\ZLINK25.cre~ ~override\ZLINK25.cre~
SAY NAME1 ~Judo Rosa~
SAY NAME2 ~Judo Rosa~

COPY ~ZELINK\CRE\ZLINK26.cre~ ~override\ZLINK26.cre~
SAY NAME1 ~Marilla Rosa~
SAY NAME2 ~Marilla Rosa~

COPY ~ZELINK/ITEMS/ZLINK94.itm~ ~OVERRIDE/ZLINK94.itm~
SAY NAME1 ~The Slicer~
SAY NAME2 ~The Slicer~
SAY UNIDENTIFIED_DESC ~The Slicer~
SAY DESC ~The Slicer

The warriors that saved Dilmun from the tryanny of the Empire of Phoebus found this weapons in the darkness past purgatory and used it to lead them to salvation. 

STATISTICS:

Special: Anyone cut by the blade will also take extra bleeding damage
Damage:  1D6 + 2
THACO:  +4
Damage type:  slash
Weight: 2
Speed Factor: 1
Proficiency Type: large sword
Type:  1-handed
Requires: 10 Strength~

COPY ~ZELINK\CRE\ZLINK27.cre~ ~override\ZLINK27.cre~
SAY NAME1 ~Kafei~
SAY NAME2 ~Kafei~
SAY INITIAL_MEETING ~~ [Zkafei]
SAY SELECT_COMMON1  ~~ [Zkafei]
  SAY SELECT_COMMON2 ~~ [Zkafei]
  SAY SELECT_COMMON3 ~~ [Zkafei]
  SAY SELECT_COMMON4 ~~ [Zkafei]
  SAY SELECT_COMMON5 ~~ [Zkafei]
  SAY SELECT_COMMON6 ~~ [Zkafei]




COPY ~ZELINK\CRE\ZLINK28.cre~ ~override\ZLINK28.cre~
SAY NAME1 ~Vaati~
SAY NAME2 ~Vaati~



COPY ~ZELINK\CRE\ZLINK29.cre~ ~override\ZLINK29.cre~
SAY NAME1 ~Ezlo~
SAY NAME2 ~Ezlo~

COPY ~ZELINK/ITEMS/ZLINK95.itm~ ~OVERRIDE/ZLINK95.itm~
SAY NAME1 ~Funny Looking Hat~
SAY NAME2 ~Funny Looking Hat~
SAY UNIDENTIFIED_DESC ~Funny Looking Hat~
SAY DESC ~Funny Looking Hat~

APPEND ~ItemDial.2da~ ~ZLINK95    5689    ZLINK95~

COPY ~ZELINK/ITEMS/ZLINK96.itm~ ~OVERRIDE/ZLINK96.itm~
SAY NAME1 ~Xiphos~
SAY NAME2 ~Xiphos~
SAY UNIDENTIFIED_DESC ~Xiphos~
SAY DESC ~Xiphos

The Xiphos is a double-edged, single-hand sword that has a leaf shaped design that lends itself to both cutting and thrusting.

STATISTICS:

Damage:  1D6 + 2
THACO:  +2
Damage type:  piercing/slash
Weight: 2
Speed Factor: 2
Proficiency Type: Short sword
Type:  1-handed
Requires: 5 Strength~

COPY ~ZELINK\CRE\ZLINK30.cre~ ~override\ZLINK30.cre~
SAY NAME1 ~Anju's Mother~
SAY NAME2 ~Anju's Mother~

COPY ~ZELINK\STORES\ZLINK4.sto~ ~override\ZLINK4.sto~
SAY NAME2 ~Stock Pot Inn~

COPY ~ZELINK\CRE\ZLINK31.cre~ ~override\ZLINK31.cre~
SAY NAME1 ~Crazy Tracy~
SAY NAME2 ~Crazy Tracy~
SAY INITIAL_MEETING ~~ 
SAY SELECT_COMMON1  ~~ 
  SAY SELECT_COMMON2 ~~ 
  SAY SELECT_COMMON3 ~~ 
  SAY SELECT_COMMON4 ~~ 
  SAY SELECT_COMMON5 ~~ 
  SAY SELECT_COMMON6 ~~ 



COPY ~ZELINK\STORES\ZLINK5.sto~ ~override\ZLINK5.sto~
SAY NAME2 ~Crazy Tracy's Health Spa~

COPY ~ZELINK\CRE\ZLINK32.cre~ ~override\ZLINK32.cre~
SAY NAME1 ~Fado~
SAY NAME2 ~Fado~

COPY ~ZELINK\CRE\ZLINK33.cre~ ~override\ZLINK33.cre~
SAY NAME1 ~Telma~
SAY NAME2 ~Telma~

COPY ~ZELINK\STORES\ZLINK6.sto~ ~override\ZLINK6.sto~
SAY NAME2 ~Telma's Bar~

COPY ~ZELINK\CRE\ZLINK34.cre~ ~override\ZLINK34.cre~
SAY NAME1 ~Louise~
SAY NAME2 ~Louise~

COPY ~ZELINK\CRE\ZLINK35.cre~ ~override\ZLINK35.cre~
SAY NAME1 ~Tingle~
SAY NAME2 ~Tingle~



COPY ~ZELINK\CRE\ZLINK36.cre~ ~override\ZLINK36.cre~
SAY NAME1 ~Salvatore~
SAY NAME2 ~Salvatore~ 
SAY INITIAL_MEETING ~~ [ZGAME1]
SAY SELECT_COMMON1  ~~ [ZGAME1]
  SAY SELECT_COMMON2 ~~ [ZGAME1]
  SAY SELECT_COMMON3 ~~ [ZGAME1]
  SAY SELECT_COMMON4 ~~ [ZGAME1]
  SAY SELECT_COMMON5 ~~ [ZGAME1]
  SAY SELECT_COMMON6 ~~ [ZGAME1]

COPY ~ZELINK\CRE\ZLINK37.cre~ ~override\ZLINK37.cre~
SAY NAME1 ~Nabooru~
SAY NAME2 ~Nabooru~

COPY ~ZELINK\CRE\ZLINK38.cre~ ~override\ZLINK38.cre~
SAY NAME1 ~Epona~
SAY NAME2 ~Epona~

COPY ~ZELINK\CRE\ZLINK39.cre~ ~override\ZLINK39.cre~
SAY NAME1 ~Beer Guy~
SAY NAME2 ~Beer Guy~

COPY ~ZELINK\CRE\ZLINK40.cre~ ~override\ZLINK40.cre~
SAY NAME1 ~Morshu~
SAY NAME2 ~Morshu~
SAY INITIAL_MEETING ~~ [MORSHU1]
  SAY SELECT_COMMON2 ~~ [MORSHU1]
  SAY SELECT_COMMON3 ~~ [MORSHU1]
  SAY SELECT_COMMON4 ~~ [MORSHU1]
  SAY SELECT_COMMON5 ~~ [MORSHU1]
  SAY SELECT_COMMON6 ~~ [MORSHU1]


COPY ~ZELINK\STORES\ZLINK7.sto~ ~override\ZLINK7.sto~
SAY NAME2 ~Morshu's Dollar Store~

COPY ~ZELINK\CRE\ZLINK41.cre~ ~override\ZLINK41.cre~
SAY NAME1 ~Doof~
SAY NAME2 ~Doof~


COPY ~ZELINK\CRE\ZLINK42.cre~ ~override\ZLINK42.cre~
SAY NAME1 ~Ingo~
SAY NAME2 ~Ingo~
SAY INITIAL_MEETING ~~ [ZLINK99]
SAY SELECT_COMMON1  ~~ [ZLINK99]
  SAY SELECT_COMMON2 ~~ [ZLINK99]
  SAY SELECT_COMMON3 ~~ [ZLINK99]
  SAY SELECT_COMMON4 ~~ [ZLINK99]
  SAY SELECT_COMMON5 ~~ [ZLINK99]
  SAY SELECT_COMMON6 ~~ [ZLINK99]








COPY ~ZELINK\CRE\ZLINK43.cre~ ~override\ZLINK43.cre~
SAY NAME1 ~Charlie Tuna~
SAY NAME2 ~Charlie Tuna~

COPY ~ZELINK\CRE\ZLINK44.cre~ ~override\ZLINK44.cre~
SAY NAME1 ~Lounge Lizard Larry~
SAY NAME2 ~Lounge Lizard Larry~



COPY ~ZELINK\CRE\ZLINK47.cre~ ~override\ZLINK47.cre~
SAY NAME1 ~Helper Golem~
SAY NAME2 ~Helper Golem~

COPY ~ZELINK\CRE\ZLINK48.cre~ ~override\ZLINK48.cre~
SAY NAME1 ~Veran~
SAY NAME2 ~Veran~

COPY ~ZELINK\CRE\ZLINK49.cre~ ~override\ZLINK49.cre~
SAY NAME1 ~Mila~
SAY NAME2 ~Mila~

COPY ~ZELINK\CRE\ZLINK50.cre~ ~override\ZLINK50.cre~
SAY NAME1 ~Mila's Father~
SAY NAME2 ~Mila's Father~

COPY ~ZELINK\CRE\ZLINK51.cre~ ~override\ZLINK51.cre~
SAY NAME1 ~Veran~
SAY NAME2 ~Veran~

COPY ~ZELINK\CRE\ZLINK52.cre~ ~override\ZLINK52.cre~
SAY NAME1 ~Vaati~
SAY NAME2 ~Vaati~

COPY ~ZELINK\CRE\ZLINK53.cre~ ~override\ZLINK53.cre~
SAY NAME1 ~Midna~
SAY NAME2 ~Midna~
SAY INITIAL_MEETING ~~ [Midna1]
SAY SELECT_COMMON1  ~~ [Midna1]
  SAY SELECT_COMMON2 ~~ [Midna1]
  SAY SELECT_COMMON3 ~~ [Midna1]
  SAY SELECT_COMMON4 ~~ [Midna1]
  SAY SELECT_COMMON5 ~~ [Midna1]
  SAY SELECT_COMMON6 ~~ [Midna1]

COPY ~ZELINK\CRE\ZLINK54.cre~ ~override\ZLINK54.cre~
SAY NAME1 ~Midna~
SAY NAME2 ~Midna~
SAY INITIAL_MEETING ~~ [Midna2]
SAY SELECT_COMMON1  ~~ 
  SAY SELECT_COMMON2 ~~ [Midna2]
  SAY SELECT_COMMON3 ~~ 
  SAY SELECT_COMMON4 ~~ [Midna2]
  SAY SELECT_COMMON5 ~~ 
  SAY SELECT_COMMON6 ~~ [Midna2]


COPY ~ZELINK\CRE\ZLINK55.cre~ ~override\ZLINK55.cre~
SAY NAME1 ~Zant~
SAY NAME2 ~Zant~

COPY ~ZELINK\CRE\ZLINK56.cre~ ~override\ZLINK56.cre~
SAY NAME1 ~Saria~
SAY NAME2 ~Saria~



COPY ~ZELINK\CRE\ZLINK57.cre~ ~override\ZLINK57.cre~
SAY NAME1 ~Majora~
SAY NAME2 ~Majora~

COPY ~ZELINK\CRE\ZLINK58.cre~ ~override\ZLINK58.cre~
SAY NAME1 ~Postman~
SAY NAME2 ~Postman~
COPY ~ZELINK\STORES\ZLINK8.sto~ ~override\ZLINK8.sto~
SAY NAME2 ~Post Office~

COPY ~ZELINK\CRE\ZLINK59.cre~ ~override\ZLINK59.cre~
SAY NAME1 ~General Onox~
SAY NAME2 ~General Onox~
SAY INITIAL_MEETING ~~ 
  SAY MORALE ~~ 
  SAY HAPPY ~~ 
  SAY UNHAPPY_ANNOYED ~~ 
  SAY UNHAPPY_SERIOUS ~~ 
  SAY UNHAPPY_BREAKING ~~
  SAY LEADER ~~ 
  SAY TIRED ~~ 
  SAY BORED ~~ 
  SAY BATTLE_CRY1 ~~ 
  SAY BATTLE_CRY2 ~~ 
  SAY BATTLE_CRY3 ~~ 
  SAY BATTLE_CRY4 ~~ 
  SAY BATTLE_CRY5 ~~ 
  SAY DAMAGE ~~ 
  SAY DYING ~~ 
  SAY HURT ~~   
  SAY AREA_FOREST ~~ 
  SAY AREA_CITY ~~ 
  SAY AREA_DUNGEON ~~ 
  SAY AREA_DAY ~~ 
  SAY AREA_NIGHT ~~ 
  SAY SELECT_COMMON1  ~~ 
  SAY SELECT_COMMON2 ~~ 
  SAY SELECT_COMMON3 ~~ 
  SAY SELECT_COMMON4 ~~
  SAY SELECT_COMMON5 ~~ 
  SAY SELECT_COMMON6 ~~ 
  SAY SELECT_ACTION1 ~~ 
  SAY SELECT_ACTION2 ~~ 
  SAY SELECT_ACTION3 ~~  
  SAY SELECT_ACTION4  ~~ 
  SAY SELECT_ACTION5 ~~ 
  SAY SELECT_ACTION6 ~~ 
  SAY SELECT_ACTION7 ~~ 
  SAY SELECT_RARE1 ~~ 
  SAY SELECT_RARE2 ~~ 
  SAY CRITICAL_HIT ~~ 
  SAY CRITICAL_MISS ~~ 
  SAY TARGET_IMMUNE ~~ 
  SAY INVENTORY_FULL ~~ 
  SAY PICKED_POCKET ~~ 
  SAY HIDDEN_IN_SHADOWS ~~  
  SAY SPELL_DISRUPTED ~~
  SAY SET_A_TRAP ~~

COPY ~ZELINK\CRE\ZLINK60.cre~ ~override\ZLINK60.cre~
SAY NAME1 ~General Onox~
SAY NAME2 ~General Onox~
SAY INITIAL_MEETING ~~ 
  SAY MORALE ~~ 
  SAY HAPPY ~~ 
  SAY UNHAPPY_ANNOYED ~~ 
  SAY UNHAPPY_SERIOUS ~~ 
  SAY UNHAPPY_BREAKING ~~
  SAY LEADER ~~ 
  SAY TIRED ~~ 
  SAY BORED ~~ 
  SAY BATTLE_CRY1 ~~ 
  SAY BATTLE_CRY2 ~~ 
  SAY BATTLE_CRY3 ~~ 
  SAY BATTLE_CRY4 ~~ 
  SAY BATTLE_CRY5 ~~ 
  SAY DAMAGE ~~ 
  SAY DYING ~~ 
  SAY HURT ~~   
  SAY AREA_FOREST ~~ 
  SAY AREA_CITY ~~ 
  SAY AREA_DUNGEON ~~ 
  SAY AREA_DAY ~~ 
  SAY AREA_NIGHT ~~ 
  SAY SELECT_COMMON1  ~~ 
  SAY SELECT_COMMON2 ~~ 
  SAY SELECT_COMMON3 ~~ 
  SAY SELECT_COMMON4 ~~
  SAY SELECT_COMMON5 ~~ 
  SAY SELECT_COMMON6 ~~ 
  SAY SELECT_ACTION1 ~~ 
  SAY SELECT_ACTION2 ~~ 
  SAY SELECT_ACTION3 ~~  
  SAY SELECT_ACTION4  ~~ 
  SAY SELECT_ACTION5 ~~ 
  SAY SELECT_ACTION6 ~~ 
  SAY SELECT_ACTION7 ~~ 
  SAY SELECT_RARE1 ~~ 
  SAY SELECT_RARE2 ~~ 
  SAY CRITICAL_HIT ~~ 
  SAY CRITICAL_MISS ~~ 
  SAY TARGET_IMMUNE ~~ 
  SAY INVENTORY_FULL ~~ 
  SAY PICKED_POCKET ~~ 
  SAY HIDDEN_IN_SHADOWS ~~  
  SAY SPELL_DISRUPTED ~~
  SAY SET_A_TRAP ~~

COPY ~ZELINK/ITEMS/ZLINK97.itm~ ~OVERRIDE/ZLINK97.itm~
SAY NAME1 ~Cat of Nine Tails~
SAY NAME2 ~Cat of Nine Tails~
SAY UNIDENTIFIED_DESC ~Cat of Nine Tails~
SAY DESC ~Cat of Nine Tails

STATISTICS:

Damage:  1D6 + 4
THACO:  +2
Damage type:  slash
Weight: 5
Speed Factor: 1
Proficiency Type: Flail, Morningstar
Type:  1-handed
Requires: 5 Strength~

COPY ~ZELINK/ITEMS/ZLINK98.itm~ ~OVERRIDE/ZLINK98.itm~
SAY NAME1 ~Vampire Killer Whip~
SAY NAME2 ~Vampire Killer Whip~
SAY UNIDENTIFIED_DESC ~Vampire Killer Whip~
SAY DESC ~Vampire Killer Whip

This is the legendary whip of the Belmont Clan that has been used to slay countless undead fiends. Legend has it that the arch-mage vampire Dracula was destroyed by this very weapon. It can also deafen opponents when the whip is cracked.

STATISTICS:

Damage:  1D8 + 4
THACO:  +4
Damage type:  slash
Weight: 2
Speed Factor: 1
Proficiency Type: Flail, Morningstar
Type:  1-handed
Requires: 4 Strength~

COPY ~ZELINK/ITEMS/ZLINK99.itm~ ~OVERRIDE/ZLINK99.itm~
SAY NAME1 ~Bone Club~
SAY NAME2 ~Bone Club~
SAY UNIDENTIFIED_DESC ~Bone Club~
SAY DESC ~Bone Club

This is perhaps the most primitive weapon there could be. It is simple to use and inexpensive. Usually made from the bones of animals.~

COPY ~ZELINK/ITEMS/ZLIN100.itm~ ~OVERRIDE/ZLIN100.itm~
SAY NAME1 ~Resplendent Crusader Ring Armor~
SAY NAME2 ~Resplendent Crusader Ring Armor~
SAY UNIDENTIFIED_DESC ~Resplendent Crusader Ring Armor~
SAY DESC ~Resplendent Crusader Ring Armor

This was the type of armor used by the warrior-clerics that conquered the Holy Land. Each suit must be blessed by a high level cleric for thirty consecutive days.~


COPY ~ZELINK/ITEMS/ZLIN101.itm~ ~OVERRIDE/ZLIN101.itm~
SAY NAME1 ~Elf Nike~
SAY NAME2 ~Elf Nike~
SAY UNIDENTIFIED_DESC ~Elf Nike~
SAY DESC ~Elf Nike

These enchanted sneakers were a gift to all elves that the Goddess Nike gave in return for the golden apple they presented her with.

STATISTICS:

Special:
+100% Stealth Bonus
Learn Spell 'Knock'~

COPY ~ZELINK/ITEMS/ZLIN102.itm~ ~OVERRIDE/ZLIN102.itm~
SAY NAME1 ~Golden Nunchaku~
SAY NAME2 ~Golden Nunchaku~
SAY UNIDENTIFIED_DESC ~Golden Nunchaku~
SAY DESC ~Golden Nunchaku

The popular belief is that the nunchaku was originally a short flail used to thresh rice or soybeans. Peasant farmers were forbidden conventional weaponry such as arrows or blades so they improvised using only what they had available.

STATISTICS:

Damage:  1D6 + 4
THACO:  +6
Damage type:  blunt
Weight: 1
Speed Factor: 1
Proficiency Type: Flail, Morningstar
Type:  1-handed
Requires: 4 Strength
14 Dexterity~

COPY ~ZELINK/ITEMS/ZLIN103.itm~ ~OVERRIDE/ZLIN103.itm~
SAY NAME1 ~Runebound Crusader Armor~
SAY NAME2 ~Runebound Crusader Armor~
SAY UNIDENTIFIED_DESC ~Runebound Crusader Armor~
SAY DESC ~Runebound Crusader Armor

This was the type of armor used by the crusaders of the second crusade to the Holy Land. 

STATISTICS:

Armor Class: -2
Weight: 40
Requires: 15 Strength~

COPY ~ZELINK/ITEMS/ZLIN104.itm~ ~OVERRIDE/ZLIN104.itm~
SAY NAME1 ~Wizard Mana Potion~
SAY NAME2 ~Wizard Mana Potion~
SAY UNIDENTIFIED_DESC ~Wizard Mana Potion~
SAY DESC ~Wizard Mana Potion

Spiritual mana potion that replenishes wizard spells. Expensive but useful, especially when you are somewhere where you can't rest and find yourself out of spells.~


COPY ~ZELINK/ITEMS/ZLIN105.itm~ ~OVERRIDE/ZLIN105.itm~
SAY NAME1 ~Cleric Mana Potion~
SAY NAME2 ~Cleric Mana Potion~
SAY UNIDENTIFIED_DESC ~Cleric Mana Potion~
SAY DESC ~Cleric Mana Potion

Spiritual mana potion that replenishes cleric spells. Expensive but useful, especially when you are somewhere where you can't rest and find yourself out of spells.~

COPY ~ZELINK/ITEMS/ZLIN106.itm~ ~OVERRIDE/ZLIN106.itm~
SAY NAME1 ~Rainbow Swirl Potion~
SAY NAME2 ~Rainbow Swirl Potion~
SAY UNIDENTIFIED_DESC ~Rainbow Swirl Potion~
SAY DESC ~Rainbow Swirl Potion

Once consumed, this potion will cause a surge of energy to travel through the body, changing the drinker's alignment to chaotic good.~

COPY ~ZELINK/ITEMS/ZLIN107.itm~ ~OVERRIDE/ZLIN107.itm~
SAY NAME1 ~Devil's Blood~
SAY NAME2 ~Devil's Blood~
SAY UNIDENTIFIED_DESC ~Devil's Blood~
SAY DESC ~Devil's Blood

Once consumed, this potion will cause a surge of energy to travel through the body, changing the drinker's alignment to chaotic evil.~


COPY ~ZELINK/ITEMS/ZLIN109.itm~ ~OVERRIDE/ZLIN109.itm~
SAY NAME1 ~Hyper Gauntlets~
SAY NAME2 ~Hyper Gauntlets~
SAY UNIDENTIFIED_DESC ~Hyper Gauntlets~
SAY DESC ~Hyper Gauntlets

Special:
Extra damage modifier
Movement modifier
Attacks per round modifier
Armor class modifier
THACO modifier~

COPY ~ZELINK/ITEMS/ZLIN108.itm~ ~OVERRIDE/ZLIN108.itm~
SAY NAME1 ~Photanium Gauntlets~
SAY NAME2 ~Photanium Gauntlets~
SAY UNIDENTIFIED_DESC ~Photanium Gauntlets~
SAY DESC ~Photanium Gauntlets

These guantlets are made from Photanium, an extremely rare metal that is only found in Wildspace.

Special:
 +2 Armor class bonus~


COPY ~ZELINK/ITEMS/ZLIN110.itm~ ~OVERRIDE/ZLIN110.itm~
SAY NAME1 ~Frosty's Crown~
SAY NAME2 ~Frosty's Crown~
SAY UNIDENTIFIED_DESC ~Frosty's Crown~
SAY DESC ~Frosty's Crown

This is all that is left of Frosty the Snowman after he was caught outdoors in the summer. His magical powers are useful. The only drawback it that until next winter when he grows his body back he has been cursing up a storm. Luckily most of his ramblings are so graphic that they have to be censored.~

COPY ~ZELINK/ITEMS/ZLIN111.itm~ ~OVERRIDE/ZLIN111.itm~
SAY NAME1 ~Cutlass~
SAY NAME2 ~Cutlass~
SAY UNIDENTIFIED_DESC ~Cutlass~
SAY DESC ~Cutlass

The primary weapon for a pirate, because it is constructed from a composite lightweight metal, the cutlass can be used in a chain series of combo attacks 

STATISTICS:

Damage:  1D4
Damage type:  piercing/slash
Weight: 1
Speed Factor: 0
Proficiency Type: short sword
Type:  1-handed
Requires: 4 Strength
12 Dexterity
Special:
Three extra attacks per round while equipped.~

COPY ~ZELINK/ITEMS/ZLIN112.itm~ ~OVERRIDE/ZLIN112.itm~
SAY NAME1 ~Silver Sword~
SAY NAME2 ~Silver Sword~
SAY UNIDENTIFIED_DESC ~Silver Sword~
SAY DESC ~Silver Sword

This sword is forged from the smelting of silver and steel. It is softer than swords made of pure steel, but it comes in handy against creatures that are weak to silver.

STATISTICS:

Damage:  1D6
Damage type:  piercing/slash
Weight: 3
Speed Factor: 3
Proficiency Type: short sword
Type:  1-handed
Requires: 5 Strength~

COPY ~ZELINK/ITEMS/ZLIN113.itm~ ~OVERRIDE/ZLIN113.itm~
SAY NAME1 ~Runestone of Rabbit Summoning~
SAY NAME2 ~Runestone of Rabbit Summoning~
SAY UNIDENTIFIED_DESC ~Runestone of Rabbit Summoning~
SAY DESC ~Runestone of Rabbit Summoning

This runestone was created by ancient Druids with fairy magic. It is rumored to be the real reason why rabbits multiply so quickly.~

COPY ~ZELINK/ITEMS/ZLIN114.itm~ ~OVERRIDE/ZLIN114.itm~
SAY NAME1 ~Gladiator Helmet~
SAY NAME2 ~Gladiator Helmet~
SAY UNIDENTIFIED_DESC ~Gladiator Helmet~
SAY DESC ~Gladiator Helmet

This Thracian Gladiator Helmet is constructed of sturdy 18 gauge mild carbon steel. It will never rust and does not need to be oiled. 

Special:
+1 Armor class bonus
Save vs Death modifier~

COPY ~ZELINK/ITEMS/ZLIN115.itm~ ~OVERRIDE/ZLIN115.itm~
SAY NAME1 ~Kanabo~
SAY NAME2 ~Kanabo~
SAY UNIDENTIFIED_DESC ~Kanabo~
SAY DESC ~Kanabo

The kanabo is an iron or steel club constructed out of heavy oak wood, and covered with some form of metal from the end to the middle, with metal studs along the metal-shod end.

STATISTICS:

Damage:  1D12
Damage type:  blunt
Weight: 10
Speed Factor: 7
Proficiency Type: mace
Type:  1-handed
Requires: 10 Strength~

COPY ~ZELINK/ITEMS/ZLIN116.itm~ ~OVERRIDE/ZLIN116.itm~
SAY NAME1 ~Mithral Dwarven Helmet~
SAY NAME2 ~Mithral Dwarven Helmet~
SAY UNIDENTIFIED_DESC ~Mithral Dwarven Helmet~
SAY DESC ~Mithral Dwarven Helmet

These helmets are created for wealthy Dwarven nobles that enjoy a good battle.

Special:
+2 Armor class bonus
Increases resistances to many things
Weight: 3~

COPY ~ZELINK/ITEMS/ZLIN117.itm~ ~OVERRIDE/ZLIN117.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Geen Dragon Scale Shield~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Green Dragon Scale Shield

These shields are made from scales of Green Dragons. They offer good protection and are light weight.

Special:
+2 Armor class bonus
Makes the wielder immune to poison
Weight: 5~

COPY ~ZELINK/ITEMS/ZLIN118.itm~ ~OVERRIDE/ZLIN118.itm~
SAY NAME1 ~Raven's Armor~
SAY NAME2 ~Raven's Armor~
SAY UNIDENTIFIED_DESC ~Raven's Armor~
SAY DESC ~Raven's Armor

This is the armor of the Trickster Raven. legends says that he made this armor for Coyote to fight the vapires that plagued the rivers of the Old World.~

COPY ~ZELINK/ITEMS/ZLIN119.itm~ ~OVERRIDE/ZLIN119.itm~
SAY NAME1 ~Carrot Sword~
SAY NAME2 ~Carrot Sword~
SAY UNIDENTIFIED_DESC ~Carrot sword~
SAY DESC ~Carrot Sword

These enchanted weapons are created by gnomes that have too much free time on thier hands. They are okay in battle but superb to have at a picnic.~


COPY ~ZELINK/ITEMS/ZLIN120.itm~ ~OVERRIDE/ZLIN120.itm~
SAY NAME1 ~Boots~
SAY NAME2 ~Hyper Boots~
SAY UNIDENTIFIED_DESC ~Boots~
SAY DESC ~Hyper Boots

Theses boots will make the user travel a bit faster. Made by a wizard craftsman for the purpose of making the journey up and down the Deadly Towers a bit easier.~

COPY ~ZELINK/ITEMS/ZLIN121.itm~ ~OVERRIDE/ZLIN121.itm~
SAY NAME1 ~Commerative Imprisoning War Stamp~
SAY NAME2 ~Commerative Imprisoning War Stamp~
SAY UNIDENTIFIED_DESC ~Commerative Imprisoning War Stamp~
SAY DESC ~Commerative Imprisoning War Stamp

This is the standard stamp use at the post office. It used to be cheaper, but it seems to go up in price every few years.~

COPY ~ZELINK/ITEMS/ZLIN122.itm~ ~OVERRIDE/ZLIN122.itm~
SAY NAME1 ~Rare White Rose~
SAY NAME2 ~Rare White Rose~
SAY UNIDENTIFIED_DESC ~Rare White Rose~
SAY DESC ~Rare White Rose

These are the roses from the The Queen of Heart's garden that the three cards did not get to paint red after they they planted white roses by mistake.~

COPY ~ZELINK/ITEMS/ZLIN123.itm~ ~OVERRIDE/ZLIN123.itm~
SAY NAME1 ~Promise Ring~
SAY NAME2 ~Promise Ring~
SAY UNIDENTIFIED_DESC ~Promise Ring~
SAY DESC ~Promise Ring

This is the kind of ring that someone ready to devote eternal love would give to thier significant other.~

COPY ~ZELINK/ITEMS/ZLIN124.itm~ ~OVERRIDE/ZLIN124.itm~
SAY NAME1 ~Kafei's Letter~
SAY NAME2 ~Kafei's Letter~
SAY UNIDENTIFIED_DESC ~Kafei's Letter~
SAY DESC ~Kafei's Letter

Kafei's Letter. You try not to read it but your curiosity gets the best of you. It's seems to be some kind of poetry, not very good in your opinion.~

COPY ~ZELINK/ITEMS/ZLIN125.itm~ ~OVERRIDE/ZLIN125.itm~
SAY NAME1 ~Buckler~
SAY NAME2 ~Ancile~
SAY UNIDENTIFIED_DESC ~Buckler~
SAY DESC ~Ancile

The Ancile is the legendary buckler shield of the god Mars, said to have fallen from heaven. After is fell, a voice was heard which declared that whoever owned this shield would be should be the master the world.

STATISTICS:

Armor Class Bonus:  3
Special:  
Weight:  2
Requires: 4 Strength
Unusable By:
 Mage~

COPY ~ZELINK/ITEMS/ZLIN126.itm~ ~OVERRIDE/ZLIN126.itm~
SAY NAME1 ~Psycho Armor~
SAY NAME2 ~Psycho Armor~
SAY UNIDENTIFIED_DESC ~Psycho Armor~
SAY DESC ~Psycho Armor

This is a magical suit of Armor that was left behind the by four wise sages to be used in the fight against the the tyrannical Draygonia Empire. 

STATISTICS:

Armor Class: -1
Weight: 7
Requires: 8 Strength
Not Usable By:
 Druid 
 Mage 
 Thief~

COPY ~ZELINK/ITEMS/ZLIN127.itm~ ~OVERRIDE/ZLIN127.itm~
SAY NAME1 ~The Elementalist Costume~
SAY NAME2 ~The Elementalist Costume~
SAY UNIDENTIFIED_DESC ~The Elementalist Costume~
SAY DESC ~The Elementalist Costume

These technique to make these outfits was disscovered by accident when a group of alchemist was trying to find a way to spin cotton into gold. 

STATISTICS:

Armor Class:  0
Speacial: protection from fire/ice/lightning, extra spells, casting time is quickened,
+2 Wisdom, Saving Throw bonuses, Magic Resistance increased, Magic Damage Resistance Modified 
Weight:  4
Only usable by:
Mage (single, dual, & multi-class)~


COPY ~ZELINK/ITEMS/ZLIN128.itm~ ~OVERRIDE/ZLIN128.itm~
SAY NAME1 ~Enchanted Jester's Hat~
SAY NAME2 ~Enchanted Jester's Hat~
SAY UNIDENTIFIED_DESC ~Enchanted Jester's Hat~
SAY DESC ~Enchanted Jester's Hat

Also known as a magical fool's hat, these enchanted hats were created by the Wizard Moltar at the request of several jesters in fear of losing their jobs and lives. They are usually bright colored and sometimes have bells on them.~


COPY ~ZELINK/ITEMS/ZLIN129.itm~ ~OVERRIDE/ZLIN129.itm~
SAY NAME1 ~Snake Dagger of Entangling~
SAY NAME2 ~Snake Dagger of Entangling~
SAY UNIDENTIFIED_DESC ~Snake Dagger of Entangling~
SAY DESC ~Snake Dagger of Entangling

This magical dagger is the standard weapon of the archmages of Set. It has the chance to both entangle and poison anyone who is struck with it.

STATISTICS:

THAC0: +4 bonus
Damage:  1D4 +2
Damage type:  piercing
Weight: 1
Speed Factor: 0 
Proficiency Type: Dagger
Type:  1-handed
Require: 3 Strength
Not Usable By:
 Cleric~

COPY ~ZELINK/ITEMS/ZLIN130.itm~ ~OVERRIDE/ZLIN130.itm~
SAY NAME1 ~Cloak~
SAY NAME2 ~Caswallawn's Veil of Illusion~
SAY UNIDENTIFIED_DESC ~Cloak~
SAY DESC ~Caswallawn's Veil of Illusion

A veil of invisibility that Caswallawn son of Beli wore when he made an assault on Carawdawc his nephew; whom he did not harm directly, but Carawdawc died from grief at the sight of six men being slain around him, with nothing but the sword visibly performing this deed.

This magical item is also known as Arthur's mantle, as it once owned by the famous king, Arthur Pendragon. The mantle was the last of the thirteen treasures of Britannia. 

STATISTICS:

Armor Class:  +1 bonus
Saving Throw:  +1 bonus
Weight:  3~

COPY ~ZELINK/ITEMS/ZLIN131.itm~ ~OVERRIDE/ZLIN131.itm~
SAY NAME1 ~Staff~
SAY NAME2 ~Moses' Rod~
SAY UNIDENTIFIED_DESC ~Staff~
SAY DESC ~Moses' Rod

It has been told that Moses used his magical staff and touched the young Gaedel Glas when he was struck by a venomous snake, thus curing him.

STATISTICS

Special: 
Cure: 3 - 18 +3 hit points, Disease and Poison
AC: +2 bonus
THAC0: +2 bonus
Damage:  1D6 +2
Damage type:  blunt
Weight: 3
Speed Factor: 3
Proficiency Type: Quarterstaff
Type:  2-handed
Requires: 5 Strength
Not Usable By:
 Thief
 Fighter
 Mage~

COPY ~ZELINK/ZLINK01.spl~ ~OVERRIDE/ZLINk01.spl~
SAY NAME1 ~Retaliate~     
SAY UNIDENTIFIED_DESC ~Retaliate~
COPY ~ZELINK/ITEMS/ZLIN132.itm~ ~OVERRIDE/ZLIN132.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~The Retaliator~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~The Retaliator

Fragarach, known as 'The Answerer' or 'The Retaliator', was the sword of Manannan mac Lir and Lugh Lamfada. Forged by the gods, Manannan wielded it as his weapon before passing it on to Lugh.

STATISTICS

Special: The sword will retaliatee and cause damage to any attacker that scores a hit on the wielder
THAC0: +4 bonus
Damage:  1D8 +4
Damage type:  Slash
Weight: 4
Speed Factor: 2
Proficiency Type: Largesword
Requires: 12 Strength~

COPY ~ZELINK/ITEMS/ZLIN133.itm~ ~OVERRIDE/ZLIN133.itm~
SAY NAME1 ~War Hammer~
SAY NAME2 ~Mjolnir~
SAY UNIDENTIFIED_DESC ~War Hammer~
SAY DESC ~Mjolnir

Mjolnir is the hammer of Thor. Although often called "The Hammer of the Gods" and for good reason, its name actually means "crusher," referring to its pulverizing effect. It was crafted by a dwarven blacksmith named
Eitri at the bequest of Loki and presented to the gods as a gift.

Special: The sword will retaliatee and cause damage to any attacker that scores a hit on the wielder
THAC0: +5 bonus
Damage:  1D8 +5
Damage type:  blunt
Weight: 3
Speed Factor: 2
Proficiency Type: Warhammer
Requires: 18 Strength~

COPY ~ZELINK/ITEMS/ZLIN134.itm~ ~OVERRIDE/ZLIN134.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Dyrnwyn~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Dyrnwyn

The Dyrnwyn, also known as the "White-Hilt", was the powerful sword belonging to Rhydderch 'the generous' Hael. When drawn by a worthy or well-born man, the entire blade would blaze with fire.

STATISTICS

Special:Does extra fire damage and increases the fire resistance of the wielder
THAC0: +4 bonus
Damage:  1D8 +2
Damage type:  Slash
Weight: 4
Speed Factor: 2~


COPY ~ZELINK/ITEMS/ZLIN135.itm~ ~OVERRIDE/ZLIN135.itm~
SAY NAME1 ~Club~
SAY NAME2 ~Ogre Club~
SAY UNIDENTIFIED_DESC ~Club



STATISTICS:

Damage:  1D6
Damage type:  crushing
Weight: 3
Speed Factor: 7
Proficiency Type:Club
Type:  1-handed
Requires: 5 Strength
Not Usable By:
 Mage~
SAY DESC ~Ogre Club

The Ogre Club is a common weapon for an Ogre. Clubs are stout, hardwood sticks, narrow at the grip and wider at the end.  This simple weapon has been used since mankind first began using tools.  Anyone can find a good stout piece of wood and swing it; hence the club's widespread use.

STATISTICS

THAC0: +1 bonus
Damage:  1D12 +2
Damage type:  blunt
Weight: 10
Speed Factor: 7~

COPY ~ZELINK/ITEMS/ZLIN136.itm~ ~OVERRIDE/ZLIN136.itm~
SAY NAME1 ~Hat~
SAY NAME2 ~Merlin's Hat~
SAY UNIDENTIFIED_DESC ~Hat~
SAY DESC ~Merlin's Hat

This is the hat of the legendary wizard, Merlin. Legend has it that he would sometimes dissapear into it to escape the pressures of the royal court.

STATISTICS

Special:
+1 AC bonus
+4 Intelligence bonus
+4 Wisdom bonus
Bonus spells at several levels
Resistance to several spells
Increased magic resistance
Increased Fire resistance
Increased Cold resistance
Increased Electrical resistance
Spell casting time modifier~

COPY ~ZELINK/ITEMS/ZLIN137.itm~ ~OVERRIDE/ZLIN137.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Lancelot's Ring~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Lancelot's Ring

Lancelot had a ring given to him by the Lady of the Lake which would resist magic and dispel illusions. It allowed him to successfully cross the Sword Bridge at Gorre. On the other side of the bridge were two huge lions that promised to make short work of anyone who attempted to cross, but the ring revealed them to be nothing more than illusions.~

COPY ~ZELINK/ITEMS/ZLIN138.itm~ ~OVERRIDE/ZLIN138.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Abisme's Enchanted Shield~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Abisme's Enchanted Shield

In the Song of Roland, the saracen Abisme had an enchanted shield "wonderfully arrayed" with precious stones such as topaz, amethyst, and carbuncle, given to him by the Devil. Its powers remain mysterious.~

COPY ~ZELINK/ITEMS/ZLIN139.itm~ ~OVERRIDE/ZLIN139.itm~
SAY NAME1 ~Cloak~
SAY NAME2 ~Hide of the Nemean Lion~
SAY UNIDENTIFIED_DESC ~Cloak~
SAY DESC ~Hide of the Nemean Lion

The Nemean Lion was the offspring of Typhon and Echidna. It was a vicious beast with an impenetrable hide that ravaged the countryside around Nemea. King Eurystheus ordered Heracles to slay the beast and return with its hide as the first of twelve labors.
Heracles stalked the creature well into the afternoon, until he finally came upon it unnoticed. He fired two arrows at the beast, but the impenetrable hide turned them away harmlessly. The lion charged Heracles, who struck it in the head with his mighty olive-wood club. The club shattered, but the blow managed to daze the lion long enough for him to grab the lion by the throat and choke the life out of it.
Nothing in Heracles' possession was strong enough to skin the hide, so he used the Nemean Lion's own claws. He wore the hide as a cloak, which granted him the same protection as its previous owner.~

COPY ~ZELINK/ITEMS/ZLIN140.itm~ ~OVERRIDE/ZLIN140.itm~
SAY NAME1 ~Dagger~
SAY NAME2 ~Athame Keris~
SAY UNIDENTIFIED_DESC ~Dagger~
SAY DESC ~Athame Keris

An athame keris is a ceremonial dagger, one of several magical tools used in neopagan religions and other Witchcraft traditions. The creation is a long and complicated Magical ritual which involves the blending of the metal with magickal ingredients and the invoking of a powerful jinn/khodam spirit into the keris Blade. What gives the keris its power is the genie( Also known as Khodam or Jinn) that resides in it. The genie, or jinn, is a magickal spirit that normally exists in a parallel dimension. The performance of complex rituals can draw one across the threshold and encourage it to make its home in a magically prepared object. After the athame keris has been created, the spirit is continually fed, so it gradually grows more powerful. They are often passed down from generation to generation.~

COPY ~ZELINK/ITEMS/ZLIN141.itm~ ~OVERRIDE/ZLIN141.itm~
SAY NAME1 ~Card~
SAY NAME2 ~Membership Card~
SAY UNIDENTIFIED_DESC ~Card~
SAY DESC ~Membership Card

Hylian Express Gold Card.. Don't leave home without it.~

COPY ~ZELINK\CRE\ZLINK61.cre~ ~override\ZLINK61.cre~
SAY NAME1 ~Kotake~
SAY NAME2 ~Kotake~
SAY INITIAL_MEETING ~~ [ZKOTAKE]
SAY SELECT_COMMON1  ~~ [ZKOTAKE]
  SAY SELECT_COMMON2 ~~ [ZKOTAKE]
  SAY SELECT_COMMON3 ~~ [ZKOTAKE]
  SAY SELECT_COMMON4 ~~ [ZKOTAKE]
  SAY SELECT_COMMON5 ~~ [ZKOTAKE]
  SAY SELECT_COMMON6 ~~ [ZKOTAKE]

COPY ~ZELINK\STORES\ZLINK9.sto~ ~override\ZLINK9.sto~
SAY NAME2 ~Gerudo Shop~

COPY ~ZELINK\CRE\ZLINK62.cre~ ~override\ZLINK62.cre~
SAY NAME1 ~Koume~
SAY NAME2 ~Koume~




COPY ~ZELINK/ITEMS/ZLIN142.itm~ ~OVERRIDE/ZLIN142.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Joyeuse~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Joyeuse

Created and given to him by an angel, the Joyeuse was Charlemagne's personal sword. The name translates as "joyful". Some legends claim that it was forged to contain the Lance of Longinus within its pommel—others state it was supposedly smithed from the same materials as Roland's Durendal and Ogier's Curtana.

STATISTICS

THAC0: +3 bonus
Damage:  1D8+2
Damage type:  Slash
Weight: 3
Speed Factor: 2
Special:
+1 strength bonus
+1 constitution bonus
+2 Intelligence bonus
Blessed while equipped
Immune to disease while equipped
Removes curses~

COPY ~ZELINK/ITEMS/ZLIN143.itm~ ~OVERRIDE/ZLIN143.itm~
SAY NAME1 ~Flail~
SAY NAME2 ~Alberich's Heavy Scourge of Gold~
SAY UNIDENTIFIED_DESC ~Flail~
SAY DESC ~Alberich's Heavy Scourge of Gold

A seven-knobbed seven-thonged scourge, each one set with a heavy golden ball. It was this scourge with which Alberich shattered Siegfried's shield, after not recognizing him as the master of the Nibelung treasures.~

COPY ~ZELINK/ITEMS/ZLIN144.itm~ ~OVERRIDE/ZLIN144.itm~
SAY NAME1 ~Leggings~
SAY NAME2 ~Dragon Bone Greaves~
SAY UNIDENTIFIED_DESC ~Leggings~
SAY DESC ~Dragon Bone Greaves

These Greaves provide extra protection around the legs. They are hand carved from dragon bone and stapled together with rings of adamantium.

STATISTICS:

Armor Class:  +2 bonus
Saving Throw Bonuses
Weight:  5~

COPY ~ZELINK/ITEMS/ZLIN145.itm~ ~OVERRIDE/ZLIN145.itm~
SAY NAME1 ~Armor~
SAY NAME2 ~Raiden's Armor~
SAY UNIDENTIFIED_DESC ~Armor~
SAY DESC ~Raiden's Armor

Raiden or "Raijin" as he is also known, is a god of thunder and lightning. When he took an avatar form to compete in the Mortal Kombat tournament on the Earth Realm, he wore this armor.

STATISTICS:

Armor Class: 0
Weight: 7
Special: Provides electrical resistance
Summons lightning at will~

COPY ~ZELINK/ITEMS/ZLIN146.itm~ ~OVERRIDE/ZLIN146.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Pridwen~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Pridwen

King Arthur's impervious diamond shield that can give off a holy blinding light. On the inner side there is a painted likeness of he Blessed Mary, Mother of God.

STATISTICS:

Armor Class:  +3 bonus
Saving Throw Bonuses
Weight:  5~

COPY ~ZELINK/ITEMS/ZLIN147.itm~ ~OVERRIDE/ZLIN147.itm~
SAY NAME1 ~Scimitar~
SAY NAME2 ~Azoth Sword~
SAY UNIDENTIFIED_DESC ~Scimitar~
SAY DESC ~Azoth Sword

Paracelsus's sword labeled "Azoth," the name of the a demon/imp held trapped in the crystal pommel.


STATISTICS

THAC0: +4 bonus
Damage:  1D8+2
Damage type:  Piercing/Magic
Weight: 2
Speed Factor: 1
Special:
Summons the demon Azoth when the pommel is rubbed.~

COPY ~ZELINK/ITEMS/ZLIN148.itm~ ~OVERRIDE/ZLIN148.itm~
SAY NAME1 ~Shuriken~
SAY NAME2 ~Enchanted Shuriken~
SAY UNIDENTIFIED_DESC ~Shuriken~
SAY DESC ~Enchanted Shuriken

Shuriken means, "sword hidden in the hand", they are also commonly known as "death stars", "throwing stars" or "ninja stars". They are sharpened hand-held blades made from a variety of everyday items such as needles, nails, and knives, as well as coins, washers, and other flat plates of metal.~

COPY ~ZELINK/ITEMS/ZLIN149.itm~ ~OVERRIDE/ZLIN149.itm~
SAY NAME1 ~Pipe~
SAY NAME2 ~Pipe of the Pied Piper~
SAY UNIDENTIFIED_DESC ~Pipe~
SAY DESC ~Pipe of the Pied Piper

while the town of Hamelin was suffering from a rat infestation, a man dressed in pied clothing appeared, claiming to be a rat-catcher. He promised the townsmen a solution for their problem with the rats. The townsmen in turn promised to pay him for the removal of the rats. The man accepted, and thus played a musical pipe to lure the rats with a song into a river, where all of them drowned. Despite his success, the people reneged on their promise and refused to pay the rat-catcher. The man left the town angrily, but returned some time later, seeking revenge.

One day while the inhabitants were in church, he played his pipe yet again, this time attracting the children of Hamelin. One hundred and thirty boys and girls followed him out of the town, where they were lured into a cave and never seen again. 

Special:
Summons rats
Casts Charm~

COPY ~ZELINK/ITEMS/ZLIN150.itm~ ~OVERRIDE/ZLIN150.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Hylian Mirror Shield~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Hylian Mirror Shield

This special shield has a reflective surface that allows the user to reflect sunlight and certain magical attacks.~

COPY ~ZELINK/ITEMS/ZLIN151.itm~ ~OVERRIDE/ZLIN151.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Hylian Shield~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Hylian Shield

The Hylian Shield is an adult-sized shield, made of metal which can deflect many attacks. The front bears the crest of the Hyrulean Royal Family, along with an image of the Triforce.~

COPY ~ZELINK/ITEMS/ZLIN152.itm~ ~OVERRIDE/ZLIN152.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Blessed Dwarf Armor of Might~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~Blessed Dwarf Armor of Might

These suits of armor are usually made for Dwarven nobles that can afford such luxuries. They provide good protection, but because they are made by per request, they may not fit everyone.~

COPY ~ZELINK/ITEMS/ZLIN153.itm~ ~OVERRIDE/ZLIN153.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Balmung~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Balmung

A magical sword, the Balmung was made by Wayland the Smith. Odin stabbed the Branstock tree, an oak tree in the Volsung palace, with Balmung. Odin then said that he who could pull the sword from the tree is destined to win in battle. Nine of the Volsung princes tried to take the sword, but only the youngest ever got it out. His name was Sigmund. Odin destroyed Balmung in battle but it was reassembled and Siegfried later used it against Fafnir. After it was reforged, it could cleave an anvil in twain.~

COPY ~ZELINK/ITEMS/ZLIN154.itm~ ~OVERRIDE/ZLIN154.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Aladdin's Ring~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Aladdin's Ring

This is the magic ring that the famous thief Aladdin used to summon the Genie. He later lost it and it was found by King Solomon to gain wisdom and powers. It is claimed that the demon Sakhr deceived one of Solomon's sisters into giving him the ring. Sakhr then ruled in his stead for forty years, while Solomon wandered the country in poverty. However eventually Sakhr threw the ring into the sea, where it was swallowed by a fish, caught by a fisherman, and served to Solomon. Solomon used the power of the ring to turn back time and used the knowledge he had gained to make him the wisest of all kings~

COPY ~ZELINK/ITEMS/ZLIN155.itm~ ~OVERRIDE/ZLIN155.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Enchanted Tiara~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Enchanted Tiara

These tiaras are made by Don Mahone and the Water Flying Cloth guild of Tuhn with the use of Dew's Yarn and a Magic Loom.~

COPY ~ZELINK/ITEMS/ZLIN156.itm~ ~OVERRIDE/ZLIN156.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Green Power Ring~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Green Power Ring

Created by the Guardians of the Universe, the magic of the power ring is fueled by the willpower of its wearer.~

COPY ~ZELINK/ITEMS/ZLIN157.itm~ ~OVERRIDE/ZLIN157.itm~
SAY NAME1 ~Armor~
SAY NAME2 ~Aaron's Breastplate of Righteousness~
SAY UNIDENTIFIED_DESC ~Armor~
SAY DESC ~Aaron's Breastplate of Righteousness

Also known as the "breastplate of judgment", it is adorned with three by four rows of precious gems inscribed with the names of the twelve tribes.~

COPY ~ZELINK/ITEMS/ZLIN158.itm~ ~OVERRIDE/ZLIN158.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Aqua Sword~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Aqua Sword

These weapons are the primary weapon used by high ranking soldiers of the Atlantean Army.~

COPY ~ZELINK/ITEMS/ZLIN159.itm~ ~OVERRIDE/ZLIN159.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Elite Mage Plate Armor~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~Elite Mage Plate Armor

This Plate Armor was made specifically to not interfere with the casting of magic spells while also providing maximum protection. It also increases the speed in which the user can cast spells.~

COPY ~ZELINK/ITEMS/ZLIN160.itm~ ~OVERRIDE/ZLIN160.itm~
SAY NAME1 ~Stuffed Gleeyore~
SAY NAME2 ~Stuffed Gleeyore~
SAY UNIDENTIFIED_DESC ~Stuffed Gleeyore~
SAY DESC ~Stuffed Gleeyore

This stuffed donkey would make a nice gift for some lucky child.~

COPY ~ZELINK/ITEMS/ZLIN161.itm~ ~OVERRIDE/ZLIN161.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Blue Knight's Plate Armor~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~Blue Knight's Plate Armor

This is the armor worn the the infamous Blue Knight. He gave it to Sir Gareth, a Knight of the Round, after Gareth defeated him in battle. It was fashioned by a dwarven smith to look like blue dragon scales and from a distance one can hardly tell the difference.~

COPY ~ZELINK/ITEMS/ZLIN162.itm~ ~OVERRIDE/ZLIN162.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Centurion Helmet~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Centurion Helmet

These helmets are worn by the Leader of a hundred man platoon.~

COPY ~ZELINK/ITEMS/ZLIN163.itm~ ~OVERRIDE/ZLIN163.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Helmet of Julius Caesar~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Helmet of Julius Caesar

This is the helmet worn by Julius Caesar as he crossed over the Rubicon.~

COPY ~ZELINK/ITEMS/ZLIN164.itm~ ~OVERRIDE/ZLIN164.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Helmet of Leonidas~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Helmet of Leonidas

This is the helmet that the Spartan King, Leonidas wore in battle at the Battle of Thermopylae. This is the battle where 300 Spartans stood their ground against Xerses' army of over two million.~

COPY ~ZELINK/ITEMS/ZLIN165.itm~ ~OVERRIDE/ZLIN165.itm~
SAY NAME1 ~Bracers~
SAY NAME2 ~Quickling Bracers~
SAY UNIDENTIFIED_DESC ~Bracers~
SAY DESC ~Quickling Bracers

These magical bracers are forgerd by Quicklings. Each one is enchanted with special powers.~

COPY ~ZELINK/ITEMS/ZLIN166.itm~ ~OVERRIDE/ZLIN166.itm~
SAY NAME1 ~Wand~
SAY NAME2 ~Dumbledore's Wand~
SAY UNIDENTIFIED_DESC ~Wand~
SAY DESC ~Dumbledore's Wand

This magical wand once belonged to the famous wizard Albus Percival Wulfric Brian Dumbledore the founder and leader of the "Order of the Phoenix".~

COPY ~ZELINK/ITEMS/ZLIN167.itm~ ~OVERRIDE/ZLIN167.itm~
SAY NAME1 ~Plate Mail~
SAY NAME2 ~Behemoth Plate~
SAY UNIDENTIFIED_DESC ~Plate mail~
SAY DESC ~Behemoth Plate

This suit of armor is made from the hide of a slain behemoth. Because of this, it is painstakingly difficult to get a hold of, not to mention expensive to buy.~

COPY ~ZELINK/ITEMS/ZLIN168.itm~ ~OVERRIDE/ZLIN168.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Ring of Quickness~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Ring of Quickness

These rings are produced ny a rogue element in the Quickling community that refuse to pay dues to the other trade guilds.~

COPY ~ZELINK/ITEMS/ZLIN169.itm~ ~OVERRIDE/ZLIN169.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Ring of Slytherin~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Ring of Slytherin

These rings given to fourth year students of the house of Slytherin at Hogwarts School of Witchcraft and Wizardry. It gives the ability to summon large snakes.~


COPY ~ZELINK/ITEMS/ZLIN170.itm~ ~OVERRIDE/ZLIN170.itm~
SAY NAME1 ~Boots~
SAY NAME2 ~Wyvern Boots~
SAY UNIDENTIFIED_DESC ~Boots~
SAY DESC ~Wyvern Boots

These boots are carved from leftover wyvern hide, usually what is not used when making armor, shield or helmets.~

COPY ~ZELINK/ITEMS/ZLIN171.itm~ ~OVERRIDE/ZLIN171.itm~
SAY NAME1 ~Chain Mail~
SAY NAME2 ~Phoenix Armor~
SAY UNIDENTIFIED_DESC ~Chain Mail~
SAY DESC ~Phoenix Armor

Phoneix Armor is a suit of armor that was given only to the bravest samurai warriors by the gods of Pan Gu.~

COPY ~ZELINK/ITEMS/ZLIN172.itm~ ~OVERRIDE/ZLIN172.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Magical Gingerbread Shield~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Magical Gingerbread Shield

Tired of being chased by the fox because of his deliciousness, the Gingerbread Man had his good friend the Muffin Man of Drury Lane make this shield for protection.~

COPY ~ZELINK/ITEMS/ZLIN173.itm~ ~OVERRIDE/ZLIN173.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Powerstar~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Powerstar

Long ago, the Powerstar was divided into two pieces by some force. One piece is the Star Sword, the other is the Power Sword. Each sword is powerful enough on its own, but when combined they create a sword with few equals.~


COPY ~ZELINK\CRE\ZLINK63.cre~ ~override\ZLINK63.cre~
SAY NAME1 ~Mikau~
SAY NAME2 ~Mikau~

COPY ~ZELINK\CRE\ZLINK64.cre~ ~override\ZLINK64.cre~
SAY NAME1 ~River Zora~
SAY NAME2 ~River Zora~

COPY ~ZELINK/ITEMS/ZLIN174.itm~ ~OVERRIDE/ZLIN174.itm~
SAY NAME1 ~Zora Eggs~
SAY NAME2 ~Zora Eggs~
SAY UNIDENTIFIED_DESC ~Zora Eggs~
SAY DESC ~Zora Eggs

These are Lulu's missing Zora eggs!~

COPY ~ZELINK\CRE\ZLINK65.cre~ ~override\ZLINK65.cre~
SAY NAME1 ~Lulu~
SAY NAME2 ~Lulu~

COPY ~ZELINK\CRE\ZLINK66.cre~ ~override\ZLINK66.cre~
SAY NAME1 ~Princess Ruto~
SAY NAME2 ~Princess Ruto~

COPY ~ZELINK/ITEMS/ZLIN175.itm~ ~OVERRIDE/ZLIN175.itm~
SAY NAME1 ~Katana~
SAY NAME2 ~Katana of Juan Sánchez Villa-Lobos Ramírez~
SAY UNIDENTIFIED_DESC ~Katana~
SAY DESC ~Katana of Juan Sánchez Villa-Lobos Ramírez

This sword has a sculptured ivory handle with dragon head pommel, sculptured cast metal dragon head guard, and includes a black aluminum scabbard. It was once the property of Juan Sánchez Villa-Lobos Ramírez, and was used by both Connor and Duncan MacLeod.~

COPY ~ZELINK/ITEMS/ZLIN176.itm~ ~OVERRIDE/ZLIN176.itm~
SAY NAME1 ~Potion~
SAY NAME2 ~Potion of Power~
SAY UNIDENTIFIED_DESC ~Potion~
SAY DESC ~Potion of Power

With this potion you can create a warp zone to the sacred realm.~

COPY ~ZELINK/ITEMS/ZLIN177.itm~ ~OVERRIDE/ZLIN177.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Wygar~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~Wygar

Also known as the Armor of Justice, this is the armor worn by King Arthur.~

COPY ~ZELINK/ITEMS/ZLIN178.itm~ ~OVERRIDE/ZLIN178.itm~
SAY NAME1 ~Amulet~
SAY NAME2 ~Amulet of Ra~
SAY UNIDENTIFIED_DESC ~Amulet~
SAY DESC ~Amulet of Ra

This is Amulet is blessed by the Amon-Ra and was won by the Sun God when he took a human avatar.~

COPY ~ZELINK/ITEMS/ZLIN179.itm~ ~OVERRIDE/ZLIN179.itm~
SAY NAME1 ~Amulet~
SAY NAME2 ~Azure Dragonstone Amulet~
SAY UNIDENTIFIED_DESC ~Amulet~
SAY DESC ~Azure Dragonstone Amulet

These amulets are made from meteorite rock found in blue dragon caves.~


COPY ~ZELINK\CRE\ZLINK67.cre~ ~override\ZLINK67.cre~
SAY NAME1 ~River Zora~
SAY NAME2 ~River Zora~

COPY ~ZELINK\CRE\ZLINK68.cre~ ~override\ZLINK68.cre~
SAY NAME1 ~Barkle~
SAY NAME2 ~Barkle~

COPY ~ZELINK\CRE\ZLINK69.cre~ ~override\ZLINK69.cre~
SAY NAME1 ~Friendly Goriya~
SAY NAME2 ~Friendly Goriya~
SAY INITIAL_MEETING ~~ [moblin1]
SAY SELECT_COMMON1  ~~ [moblin1]



COPY ~ZELINK/ITEMS/ZLIN180.itm~ ~OVERRIDE/ZLIN180.itm~
SAY NAME1 ~Mace~
SAY NAME2 ~Quickling Mace~
SAY UNIDENTIFIED_DESC ~Mace~
SAY DESC ~Quickling Mace

These maces make the person using it move faster.~

COPY ~ZELINK/ITEMS/ZLIN181.itm~ ~OVERRIDE/ZLIN181.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Diamond Shield~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Diamond shield

This is the shield that Kuros used on IceFire Mountain to protect himself from the elemental guardians. It~

COPY ~ZELINK/ITEMS/ZLIN182.itm~ ~OVERRIDE/ZLIN182.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Enchanted Traveler's Ring~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Enchanted Traveler's Ring

These rings are made for the adventurer on the go that has no time to waste sitting around and memorising spells.~

COPY ~ZELINK/ITEMS/ZLIN183.itm~ ~OVERRIDE/ZLIN183.itm~
SAY NAME1 ~Leather Armor~
SAY NAME2 ~Ranger Elite Drakescale Vest~
SAY UNIDENTIFIED_DESC ~Leather Armor~
SAY DESC ~Ranger Elite Drakescale Vest

Northern trappers get paid huge sums of gold for a well preserved DraKe hide. These vests are widely used by the Rangers of the Northern Eternal Lands.~

COPY ~ZELINK/ITEMS/ZLIN184.itm~ ~OVERRIDE/ZLIN184.itm~
SAY NAME1 ~Leather Armor~
SAY NAME2 ~Vampire Garb~
SAY UNIDENTIFIED_DESC ~Leather Armor~
SAY DESC ~Vampire Garb

This enchanted vest will giver the user the powers of the nosferatu without the major drawbacks. These vests are highly sought after by theives in the black market.~

COPY ~ZELINK/ITEMS/ZLIN185.itm~ ~OVERRIDE/ZLIN185.itm~
SAY NAME1 ~Mask~
SAY NAME2 ~Tiki Mask~
SAY UNIDENTIFIED_DESC ~Mask~
SAY DESC ~Tiki Mask

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.

This magical masks makes the person that wear it immune to all forms of mental attacks.~

COPY ~ZELINK/ITEMS/ZLIN186.itm~ ~OVERRIDE/ZLIN186.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Triple-Bladed Sly Sword~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Triple-Bladed Sly Sword

The Sly Sword is a unique weapon. It is, by all appearances, an over-wrought sword with a large central blade, ornate quillions, and two smaller outer blades. However, it's appearance is deceiving. By using compressed air, it can fire two of the blades and impale opponents at a distance. Each of the peripheral blades can be "fired" with the same range as a crossbow bolt, into seperate targets.~

COPY ~ZELINK/ITEMS/ZLIN187.itm~ ~OVERRIDE/ZLIN187.itm~
SAY NAME1 ~Box of Mushrooms~
SAY NAME2 ~Box of Mushrooms~
SAY UNIDENTIFIED_DESC ~Box of Mushrooms~
SAY DESC ~Box of Mushrooms

This is a box of mushrooms. They smell aweful and you could only imagine that they would taste even worse~

COPY ~ZELINK/ITEMS/ZLIN188.itm~ ~OVERRIDE/ZLIN188.itm~
SAY NAME1 ~Scroll~
SAY NAME2 ~Dimension Door~
SAY UNIDENTIFIED_DESC ~Scroll~
SAY DESC ~Dimension Door

Dimension Door (Alteration) 
Level: 4
Range: 0
Duration: Instant 
Casting Time: 1
Area of Effect: The caster
Saving Throw: None 

This spell transports the caster to any place within the visual range of the caster.  When the spell is cast, a dimensional portal opens up in front of the caster, which he immediately steps through.  Upon passing through the portal, the caster finds himself at his chosen destination.~

COPY ~ZELINK/ITEMS/ZLIN189.itm~ ~OVERRIDE/ZLIN189.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Magi Ring of Defense~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Magi Ring of Defense

This magical ring casts both Minor Globe of Invulnerability and Protection from Normal Missles three times a day.~


COPY ~ZELINK/ITEMS/ZLIN190.itm~ ~OVERRIDE/ZLIN190.itm~
SAY NAME1 ~Amulet~
SAY NAME2 ~Amulet of Vampire Wolf Summoning~
SAY UNIDENTIFIED_DESC ~Box of Mushrooms~
SAY DESC ~Amulet of Vampire Wolf Summoning


The amulet of vampire wolf summoning increases in power with use. Thus if there is one person in your party it will only be able to summon one vampire wolf, but with a full party it will be able to summon more.~

COPY ~ZELINK/ITEMS/ZLIN191.itm~ ~OVERRIDE/ZLIN191.itm~
SAY NAME1 ~Cloak~
SAY NAME2 ~Dragon Scale Cloak~
SAY UNIDENTIFIED_DESC ~Cloak~
SAY DESC ~Dragon Scale Cloak

The scales of a dragon have been woven into the cloak, creating formidable protection from normal weapon,  as well as fire, cold, and electricity elements. In addition, powerful magical enchantments have been cast on this cloak to help protect the wearer from many of the dangerous Dragon attacks.

STATISTICS

Special: Wearer is immune to the effects of Wing Buffet by dragons
Bonuses: Sets fire, cold and electrical resistance to 25%
Armor Class: +1 bonus
Saving Throw vs. Breath: +6 bonus
Weight: 2~

COPY ~ZELINK/ITEMS/ZLIN192.itm~ ~OVERRIDE/ZLIN192.itm~
SAY NAME1 ~Scimitar~
SAY NAME2 ~Vorpal Sword~
SAY UNIDENTIFIED_DESC ~Scimitar~
SAY DESC ~Vorpal Sword

This swords is capable of beheading the Jabberwock and sometimes other creatures. 

    "One, two! One, two! And through and through
    The vorpal blade went snicker-snack!
    He left it dead, and with its head
    He went galumphing back." 

Lewis Carroll

STATISTICS

THAC0: +4 bonus
Damage:  1D8+4
Damage type:  Slash
Weight: 4
Speed Factor: 1
Special: Decapitate enemies.~

COPY ~ZELINK/ITEMS/ZLIN193.itm~ ~OVERRIDE/ZLIN193.itm~
SAY NAME1 ~Two handed Sword~
SAY NAME2 ~Enchanted Spadona~
SAY UNIDENTIFIED_DESC ~Two Handed Sword~
SAY DESC ~Enchanted Spadona

The terms "hand-and-a-half sword" is often used to refer to these weapons. All parts of the sword are used for offensive purposes, including the pommel and crossguard.

STATISTICS:

Damage:  1D10 +3
Special:+1 Strength and Constitution
THACO:  +3 bonus
Damage type:  slashing
Weight: 12
Speed Factor: 9
Proficiency Type: Large Sword
Type:  2-handed
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~

COPY ~ZELINK\CRE\ZLINK70.cre~ ~override\ZLINK70.cre~
SAY NAME1 ~Syrup~
SAY NAME2 ~Syrup~

COPY ~ZELINK\STORES\ZLINK10.sto~ ~override\ZLINK10.sto~
SAY NAME2 ~Syrup's Shop~

COPY ~ZELINK\CRE\ZLINK71.cre~ ~override\ZLINK71.cre~
SAY NAME1 ~Maple~
SAY NAME2 ~Maple~

COPY ~ZELINK/ITEMS/ZLIN194.itm~ ~OVERRIDE/ZLIN194.itm~
SAY NAME1 ~Dagger~
SAY NAME2 ~Vampire Soul Stealer~
SAY UNIDENTIFIED_DESC ~Dagger~
SAY DESC ~Vampire Soul Stealer

STATISTICS:

Special:
 Drains 10 life and 1 level from victim per hit and transfers life to attacker, this will not heal beond max hit points.

While Equiped:
 Imunity to level drain
 +1 Attack per round
 +15% Magic resist

THACO: +4 Bonus
Damage:  1D6 + 4
Damage type:  piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type:  1-handed
Requires: 3 Strength

Not Usable By:
 Cleric~

COPY ~ZELINK/ITEMS/ZLIN195.itm~ ~OVERRIDE/ZLIN195.itm~
SAY NAME1 ~Maple's Letter~
SAY NAME2 ~Maple's Letter~
SAY UNIDENTIFIED_DESC ~Maple's Letter~
SAY DESC ~Maple's Letter~

COPY ~ZELINK/ITEMS/ZLIN196.itm~ ~OVERRIDE/ZLIN196.itm~
SAY NAME1 ~Bracers~
SAY NAME2 ~Caller Bracers~
SAY UNIDENTIFIED_DESC ~Bracers~
SAY DESC ~Caller Bracers~

COPY ~ZELINK/ITEMS/ZLIN197.itm~ ~OVERRIDE/ZLIN197.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Sword of the Lich King~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Sword of the Lich King

Nagash was a priest in the courts of the land of Nehekara, and after learning Dark Magic from prisoner Dark Elves, developed his own twisted form of Magic which he termed Necromancy. This magic gave him the power to command the dead, and ultimately he cast a powerful spell from his tower, with the intent of raising all the dead of Nehekhara, thus creating a titanic army of mindless Undead. This was the unholy weapon that the Lich King forged for himself to use in battle. 

STATISTICS:

Can summon a Zombie
Drains 1 level from target
Hits as +5
THACO:  +3 bonus
Damage:  1D6 +3
Damage type piercing
Weight: 3 
Speed Factor: 0
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
Non-evil characters~

COPY ~ZELINK/ITEMS/ZLIN198.itm~ ~OVERRIDE/ZLIN198.itm~
SAY NAME1 ~Shirt~
SAY NAME2 ~White Mage Mithral Shirt~
SAY UNIDENTIFIED_DESC ~Shirt~
SAY DESC ~White Mage Mithral Shirt~

COPY ~ZELINK/ITEMS/ZLIN199.itm~ ~OVERRIDE/ZLIN199.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Centaur Helmet~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Centaur Helmet~


COPY ~ZELINK/ITEMS/ZLIN200.itm~ ~OVERRIDE/ZLIN200.itm~
SAY NAME1 ~Mask~
SAY NAME2 ~Majora's Mask~
SAY UNIDENTIFIED_DESC ~Mask~
SAY DESC ~Majora's Mask

This ancient mask was created by a long dead culture to honor a long dead deity. Although the powers of the mask are significant, it is said that it brings misfortune to the loved ones of the person wearing it.~

COPY ~ZELINK\CRE\ZLINK72.cre~ ~override\ZLINK72.cre~
SAY NAME1 ~Skull Kid~
SAY NAME2 ~Skull Kid~

COPY ~ZELINK\CRE\ZLINK73.cre~ ~override\ZLINK73.cre~
SAY NAME1 ~Majora's Revenge~
SAY NAME2 ~Majora's Revenge~

COPY ~ZELINK\CRE\ZLINK74.cre~ ~override\ZLINK74.cre~
SAY NAME1 ~Goriya~
SAY NAME2 ~Goriya~
SAY INITIAL_MEETING ~~ [Moblin1]
SAY BATTLE_CRY1 ~~ [Moblin1]
  SAY BATTLE_CRY2 ~~ [Moblin1]
  SAY BATTLE_CRY3 ~~ [Moblin1] 
  SAY BATTLE_CRY4 ~~ [Moblin1]
SAY BATTLE_CRY5 ~~ [Moblin1]
SAY DAMAGE ~~ [Moblin2]
  SAY DYING ~~ [Moblin2]
  SAY HURT ~~ [Moblin2]  
SAY CRITICAL_HIT ~~ [Moblin1]
SAY CRITICAL_MISS ~~ [Moblin3]

COPY ~ZELINK\CRE\ZLINK75.cre~ ~override\ZLINK75.cre~
SAY NAME1 ~Pierre the Traveling Scarecrow~
SAY NAME2 ~Pierre the Traveling Scarecrow~

COPY ~ZELINK\CRE\ZLINK76.cre~ ~override\ZLINK76.cre~
SAY NAME1 ~Kaepora Gaebora~
SAY NAME2 ~Kaepora Gaebora~
SAY INITIAL_MEETING ~~ [zowl]
SAY SELECT_COMMON1  ~~ [zowl]
SAY SELECT_COMMON2 ~~ [zowl]
  SAY SELECT_COMMON3 ~~ [zowl]
  SAY SELECT_COMMON4 ~~ [zowl]
  SAY SELECT_COMMON5 ~~ [zowl]
  SAY SELECT_COMMON6 ~~ [zowl]


COPY ~ZELINK/ITEMS/ZLIN201.itm~ ~OVERRIDE/ZLIN201.itm~
SAY NAME1 ~Leiomano~
SAY NAME2 ~Leiomano~
SAY UNIDENTIFIED_DESC ~Leiomano~
SAY DESC ~Leiomano

This weapon uses wood, cord, and shark teeth. Shark teeth fastened in place with a twine of sorts. And while shark teeth are great for ripping up soft flesh, they would not survive an impact with a hard place, much less the leather thong or twine holding it in place. The teeth are aligned just right so that any blow from this, glancing, pulling, cleaving, etc would almost certainly draw blood. And while it might not be as effective as a sword, you better believe that a battle with combatants taking repeated hits from this would get torn to shreds and bleed to death.

And if you take into account that the heavy wooden head could probably deliver pretty hefty blows all by itself, even without the benefit of shark teeth, you can see how this would make for a very effective melee weapon.

STATISTICS:

THACO:  +3 bonus
Damage:  1D6 +3
Damage type piercing
Weight: 3 
Speed Factor: 4
Type:  1-handed
Requires: 5 Strength
5 Dexterity~

COPY ~ZELINK/ITEMS/ZLIN202.itm~ ~OVERRIDE/ZLIN202.itm~
SAY NAME1 ~Mere Pounamu~
SAY NAME2 ~Mere Pounamu~
SAY UNIDENTIFIED_DESC ~Mere Pounamu~
SAY DESC ~Mere Pounamu

A mere is a short club normally made of a heavy hardwood or stone, such as jade. Shaped like a short paddle and broad and flat at the striking end and with a maximum of two or three grooves on the handle end which also had a hole to allow a wrist-cord to be attached. Due to its hardness, the greenstone mere was always ground much more thinly than those of whalebone or stone and when held against the light, the thin edges have a translucent glow, making a beautiful and also fearsome weapon. Of all the short weapons made of wood stone or bone, the mere pounamu was held in the highest regard. Ancient mere were often carved from the prized inanga variety of jade. Mere vary in length but are generally around 30 cm (12 inches) in length. Mere have two almost flat sides and a rounded, sharpened top. hese were symbols of chieftainship and passed down as valuable heirlooms. Traditionally individual mere are named, and each is said to possess a spirit of its own.

A warrior would use the club in either hand, wielding it like a cleaver with a slicing motion to strike at an adversary's head or neck. When not in use, the mere was carried tucked into the folds of the user's belt, safe yet always at hand.

STATISTICS:
Special: Can kill with a single blow and sometimes knocks enemies unconscious
THACO:  +1 bonus
Damage:  1D6 +1
Damage type piercing
Weight: 3 
Speed Factor: 4
Type:  1-handed
Requires: 5 Strength~

COPY ~ZELINK/ITEMS/ZLIN203.itm~ ~OVERRIDE/ZLIN203.itm~
SAY NAME1 ~Macuahuitl~
SAY NAME2 ~Macuahuitl~
SAY UNIDENTIFIED_DESC ~Macuahuitl~
SAY DESC ~Macuahuitl

The "hungry-wood", is essentially a wooden sword with sharp prismatic obsidian blades embedded into its sides. A blow from such a weapon was reputedly capable of decapitating a horse. Although it is sometimes referred to as a sword or club, but it lacks a true equivalent.

The macuahuitl was 3 to 4 feet (0.91 to 1.2 m) long, and three inches (80 mm) broad, with a groove along either edge, into which sharp-edged pieces of flint or obsidian were inserted, and firmly fixed with some adhesive compound. The rows of obsidian blades were sometimes discontinuous, leaving gaps along the side while at other times the rows were set close together and formed a single edge. The design of the macuahuitl allowed the warrior to injure the opponent with the obsidian blades while the blunt top could be used to render an individual unconscious for easy capture and later sacrifice.

The macuahuitl also has some drawbacks. It takes more time to lift and swing a club than it does to thrust with a sword. More space is needed as well, 

STATISTICS:
Special: Can kill with a single blow and sometimes knocks enemies unconscious
THACO:  +1 bonus
Damage:  1D8 +2
Damage type piercing
Weight: 7 
Speed Factor: 7
Type:  1-handed
Requires: 10 Strength~

COPY ~ZELINK/ITEMS/ZLIN204.itm~ ~OVERRIDE/ZLIN204.itm~
SAY NAME1 ~Tepoztopilli~
SAY NAME2 ~Tepoztopilli~
SAY UNIDENTIFIED_DESC ~Tepoztopilli~
SAY DESC ~Tepoztopilli

The tepoztopilli was a pole-arm, roughly the height of a man, with a broad wooden head about twice the length of the users' palm or shorter, edged with razor-sharp obsidian blades which were deeply set in grooves carved into the head, and cemented in place with bitumen or plant resin as an adhesive. This made the weapon vaguely similar to the macuahuitl or "macana", however it had a much smaller cutting edge and a longer handle. This gave the weapon a superior reach, but blows had to be more carefully executed. Halfway between a halberd and a spear, the tepoztopilli was equally useful for slashing and thrusting. 

STATISTICS:
THACO:  +3 bonus
Damage:  1D10 +2
Damage type piercing
Weight: 7 
Speed Factor: 9
Type:  1-handed
Requires: 5 Strength~

COPY ~ZELINK\CRE\ZLINK77.cre~ ~override\ZLINK77.cre~
SAY NAME1 ~Rope~
SAY NAME2 ~Rope~

COPY ~ZELINK\CRE\ZLINK78.cre~ ~override\ZLINK78.cre~
SAY NAME1 ~Iron Knuckle~
SAY NAME2 ~Iron Knuckle~

COPY ~ZELINK/ITEMS/ZLIN205.itm~ ~OVERRIDE/ZLIN205.itm~
SAY NAME1 ~Vegetable Sword~
SAY NAME2 ~Vegetable Sword~
SAY UNIDENTIFIED_DESC ~Vegetable Sword~
SAY DESC ~Vegetable Sword

Magically created from a vegetable stalk. This weapon is only usable by dwarves, halfings and gnomes.

STATISTICS:
Special: One extra attack per round while equipped
THACO:  +4 bonus
Damage:  1D4 +4
Damage type piercing
Weight: 1 
Speed Factor: 0
Type:  1-handed~

COPY ~ZELINK/ITEMS/ZLIN206.itm~ ~OVERRIDE/ZLIN206.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Warpstone Ring~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Warpstone Ring~

COPY ~ZELINK/ITEMS/ZLIN207.itm~ ~OVERRIDE/ZLIN207.itm~
SAY NAME1 ~Lasso~
SAY NAME2 ~Golden Lasso~
SAY UNIDENTIFIED_DESC ~Lasso~
SAY DESC ~Golden Lasso

This Golden Lasso once belonged to a famous warrior named Wonder Woman.~


COPY ~ZELINK/ITEMS/ZLIN208.itm~ ~OVERRIDE/ZLIN208.itm~
SAY NAME1 ~Halberd~
SAY NAME2 ~Nemesis of the Undead~
SAY UNIDENTIFIED_DESC ~Halberd~
SAY DESC ~Nemesis of the Undead

STATISTICS:
Special: Extra damage against undead creatures
THACO:  +4 bonus
Damage:  1D10 +2
Weight: 13 
Speed Factor: 7
Type:  2-handed~

COPY ~ZELINK/ITEMS/ZLIN209.itm~ ~OVERRIDE/ZLIN209.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Centurion Armor~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~Centurion Armor

STATISTICS:
Special: Provides resistance to electrical attacks and backstabbing.~

COPY ~ZELINK/ITEMS/ZLIN210.itm~ ~OVERRIDE/ZLIN210.itm~
SAY NAME1 ~Leather Armor~
SAY NAME2 ~Patched Wolf Leather Jerkin~
SAY UNIDENTIFIED_DESC ~Leather Armor~
SAY DESC ~Patched Wolf Leather Jerkin~

COPY ~ZELINK/ITEMS/ZLIN211.itm~ ~OVERRIDE/ZLIN211.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Paladin Protector~
SAY UNIDENTIFIED_DESC ~Plate Armor

Full plate armor is the best armor a warrior can buy, both in appearance and protection.  The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail.  

STATISTICS:

Armor Class: 1
Weight: 70
Requires: 15 Strength
Not Usable By:
 Bard
 Druid
 Mage
 Thief~

SAY DESC ~Paladin Protector

STATISTICS:

Armor Class: -1
Weight: 25
Requires: 15 Strength
Usable By: Paladins~

COPY ~ZELINK/ITEMS/ZLIN212.itm~ ~OVERRIDE/ZLIN212.itm~
SAY NAME1 ~Halberd~
SAY NAME2 ~Green Dragon Crescent Blade~
SAY UNIDENTIFIED_DESC ~Halberd~
SAY DESC ~Green Dragon Crescent Blade

It has gone by many names, the Green dragon saber, black moon dragon, blue dragon moon, cresent glaive, and was copied in the making of the Yellow Dragon. It is also sometimes referred to as the Frost Fair Blade, from the idea that during a battle in the snow, the blade continuously had blood on it. The blood froze and made a layer of frost on the blade. The story of the blade was that the moment the blade was going to be forged by a blacksmith, there was a rising wind and gathering clouds and then suddenly 1780 drops of blood dripped from the air and a green dragon passed by. The dragon was cut up and the body became part of the components for the weapn, making it magical.

Little else is known about the weapon's origin besides the fact that it started out as a basic great blade that belonged to a courageous warrior by the name of Guan Yu. No one is quite sure on how it ended up in the tomb or how it was acquired, but it is said to be infused with the bones of the spirit beast. Supposedly, whoever holds it can feel the power from the creature within their hands, and also the spiritual courage of Guan Yu raging through their entire bodies during battle. The piercing force of the Green Dragon Crescent Blade is devastating to even the largest of opponents. Big or small, all will feel its sting and be brought to their humblest of states. Many have made the mistake of letting the power of the weapon consume them to the point where they feel invincible. Its legend is eternal, mortal man is not.

STATISTICS:
SPECIAL: +1 Strength
Armor Class Bonus: 1
THACO:  +5 bonus
Damage:  1D10 +4
Weight: 12 
Speed Factor: 7
Type:  2-handed~


COPY ~ZELINK/ITEMS/ZLIN213.itm~ ~OVERRIDE/ZLIN213.itm~
SAY NAME1 ~Voulge~
SAY NAME2 ~Mithril Voulge~
SAY UNIDENTIFIED_DESC ~Voulge~
SAY DESC ~Mithril Voulge

STATISTICS:
THACO:  +3 bonus
Damage:  1D10 +2
Weight: 12 
Speed Factor: 7
Type:  2-handed~

COPY ~ZELINK/ITEMS/ZLIN214.itm~ ~OVERRIDE/ZLIN214.itm~
SAY NAME1 ~Robe~
SAY NAME2 ~Salamander Robe~
SAY UNIDENTIFIED_DESC ~Robe~
SAY DESC ~Salamander Robe~

COPY ~ZELINK/ITEMS/ZLIN215.itm~ ~OVERRIDE/ZLIN215.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Orc Battle Helmet~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Orc Battle Helmet~

COPY ~ZELINK\CRE\ZLINK79.cre~ ~override\ZLINK79.cre~
SAY NAME1 ~Daira~
SAY NAME2 ~Daira~

COPY ~ZELINK\CRE\ZLINK80.cre~ ~override\ZLINK80.cre~
SAY NAME1 ~Rubas~
SAY NAME2 ~Rubas~

COPY ~ZELINK/ITEMS/ZLIN216.itm~ ~OVERRIDE/ZLIN216.itm~
SAY NAME1 ~Gem~
SAY NAME2 ~Moon Pearl~
SAY UNIDENTIFIED_DESC ~Gem~
SAY DESC ~Moon Pearl~

COPY ~ZELINK/ITEMS/ZLIN217.itm~ ~OVERRIDE/ZLIN217.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Sabre-Toothed Tiger Skull Helmet~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Sabre-Toothed Tiger Skull Helmet

A huge skull that some weird shaman has turned into a savage relic, these skull helms are often used to intimidate those pasty-skinned city dwellers.

Special:
AC Bonus +1
Can cause horror three times a day~

COPY ~ZELINK/ITEMS/ZLIN218.itm~ ~OVERRIDE/ZLIN218.itm~
SAY NAME1 ~Belt~
SAY NAME2 ~Purple Dragon Belt~
SAY UNIDENTIFIED_DESC ~Belt~
SAY DESC ~Purple Dragon Belt

These belts are created by mages for the Purple Dragon Ninja Clan.

Special:
Magic damage resistance increased
Extra attack per round
Dexterity bonus
Electrical resistance
Provides slow regenertion
Causes the Blur magical effect on the user~

COPY ~ZELINK/ITEMS/ZLIN219.itm~ ~OVERRIDE/ZLIN219.itm~
SAY NAME1 ~Boots~
SAY NAME2 ~Boots of the Fox~
SAY UNIDENTIFIED_DESC ~Boots~
SAY DESC ~Boots of the Fox

Statistics:
Increases the wearer’s movement rate
+1 Bonus to Armor Class~

COPY ~ZELINK/ITEMS/ZLIN220.itm~ ~OVERRIDE/ZLIN220.itm~
SAY NAME1 ~Staff~
SAY NAME2 ~Ohnyalei~
SAY UNIDENTIFIED_DESC ~Staff~
SAY DESC ~Ohnyalei

The staff magical staff of Merlin, Ohnyalei, whose name means spirit and grace, also later belonged to an eagleboy named Scree, with the ability to change between human form and that of an eagle. The staff has seven runes; A butterfly for the power of Changing, a cracked stone, for Protecting, a sword, for naming, a dragon's tail, for Eliminating, an eye for Seeing and a star and circle for Leaping.~

COPY ~ZELINK/ITEMS/ZLIN221.itm~ ~OVERRIDE/ZLIN221.itm~
SAY NAME1 ~Crossbow~
SAY NAME2 ~Arbalest ~
SAY UNIDENTIFIED_DESC ~Crossbow~
SAY DESC ~Arbalest

Since an arbalest is much larger than a normal crossbow, and because of the greater tensile strength of steel, it delivers with greater force.~

COPY ~ZELINK\CRE\ZLINK81.cre~ ~override\ZLINK81.cre~
SAY NAME1 ~Pierre the Traveling Scarecrow~
SAY NAME2 ~Pierre the Traveling Scarecrow~


COPY ~ZELINK\CRE\ZLINK82.cre~ ~override\ZLINK82.cre~
SAY NAME1 ~Ilia~
SAY NAME2 ~Ilia~

COPY ~ZELINK\CRE\ZLINK83.cre~ ~override\ZLINK83.cre~
SAY NAME1 ~Marin~
SAY NAME2 ~Marin~

COPY ~ZELINK\CRE\ZLINK84.cre~ ~override\ZLINK84.cre~
SAY NAME1 ~Chef Bear~
SAY NAME2 ~Chef Bear~

COPY ~ZELINK\STORES\ZLINK11.sto~ ~override\ZLINK11.sto~
SAY NAME2 ~The Bear Pit~

COPY ~ZELINK\CRE\ZLINK85.cre~ ~override\ZLINK85.cre~
SAY NAME1 ~City Guard~
SAY NAME2 ~City Guard~

COPY ~ZELINK/ITEMS/ZLIN222.itm~ ~OVERRIDE/ZLIN222.itm~
SAY NAME1 ~Spear~
SAY NAME2 ~Gae Bulg~
SAY UNIDENTIFIED_DESC ~Spear~
SAY DESC ~Gae Bulg

The Gáe Bulg (also Gáe Bulga, Gáe Bolg, Gáe Bolga, , meaning "notched spear", "belly spear", "swelling spear", "bellows-dart", or possibly "lightning spear", was the spear of Cúchulainn. It was made from the bone of a sea monster, the Coinchenn, that had died while fighting another sea monster, the Curruid.~

COPY ~ZELINK/ITEMS/ZLIN223.itm~ ~OVERRIDE/ZLIN223.itm~
SAY NAME1 ~Trident~
SAY NAME2 ~Poseidon's Trident~
SAY UNIDENTIFIED_DESC ~Trident~
SAY DESC ~Poseidon's Trident

This is the magical trident of Poseidon the god of the sea and, as "Earth-Shaker," of earthquakes.~

COPY ~ZELINK/ITEMS/ZLIN224.itm~ ~OVERRIDE/ZLIN224.itm~
SAY NAME1 ~Spear~
SAY NAME2 ~DragonSlayer~
SAY UNIDENTIFIED_DESC ~Spear~
SAY DESC ~DragonSlayer

Also called the Sicarious Dracorum, it was created by Simon the blacksmith of Urland and enchanted by the young magical apprentice of Ulrich of Craggenmoor, Galen Bradwarden. It was broken in battle with the 400 year old androgynous dragon named Vermithrax Pejorative, "The Wyrm of Thrace", but was later repaired by Simon so it could be used against dragons once more.~

COPY ~ZELINK/ITEMS/ZLIN225.itm~ ~OVERRIDE/ZLIN225.itm~
SAY NAME1 ~Rabbit's Foot~
SAY NAME2 ~Rabbit's Foot~
SAY UNIDENTIFIED_DESC ~Rabbit's Foot~
SAY DESC ~Rabbit's Foot

Statistics:
+2 Luck Bonus~

COPY ~ZELINK/ITEMS/ZLIN226.itm~ ~OVERRIDE/ZLIN226.itm~
SAY NAME1 ~Amulet~
SAY NAME2 ~Amulet of Vitality~
SAY UNIDENTIFIED_DESC ~Amulet~
SAY DESC ~Amulet of Vitality

Statistics:
+10 Hit Points~

COPY ~ZELINK/ITEMS/ZLIN227.itm~ ~OVERRIDE/ZLIN227.itm~
SAY NAME1 ~Gauntlets~
SAY NAME2 ~Bracers of Freedom~
SAY UNIDENTIFIED_DESC ~Gauntlets~
SAY DESC ~Bracers of Freedom

A good mage was hired to reverse the curse on these Bracers of Binding.

Statistics:
+5 Extra Damage Modifier
+5 THACO~

COPY ~ZELINK/ITEMS/ZLIN228.itm~ ~OVERRIDE/ZLIN228.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Hrunting~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Hrunting


Hrunting was a magical sword given to Beowulf by Unferth.~

COPY ~ZELINK\CRE\ZLINK86.cre~ ~override\ZLINK86.cre~
SAY NAME1 ~Link's Uncle~
SAY NAME2 ~Link's Uncle~

COPY ~ZELINK\CRE\ZLINK87.cre~ ~override\ZLINK87.cre~
SAY NAME1 ~Aryll~
SAY NAME2 ~Aryll~

COPY ~ZELINK/ITEMS/ZLIN229.itm~ ~OVERRIDE/ZLIN229.itm~
SAY NAME1 ~Lance~
SAY NAME2 ~Enchanted Lance~
SAY UNIDENTIFIED_DESC ~Lance~
SAY DESC ~Enchanted Lance

STATISTICS:
THACO:  +2 bonus
Damage:  1D12 +1~

COPY ~ZELINK/ITEMS/ZLIN230.itm~ ~OVERRIDE/ZLIN230.itm~
SAY NAME1 ~Belt~
SAY NAME2 ~Belt of Protection~
SAY UNIDENTIFIED_DESC ~Belt~
SAY DESC ~Belt of Protection

STATISTICS:
+1 AC Bonus~

COPY ~ZELINK/ITEMS/ZLIN231.itm~ ~OVERRIDE/ZLIN231.itm~
SAY NAME1 ~Katana~
SAY NAME2 ~Soul Edge~
SAY UNIDENTIFIED_DESC ~Katana

The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process, that is more art form than anything else.  This blade is an important facet of Kara-Tur culture.  To touch or wield a samurai's katana is to insult the samurai and to incite his wrath.  For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or  the gaijin has murdered a samurai.

STATISTICS:

Damage:  1D10
Damage type:  slashing
Weight:  6
Speed Factor: 4
Proficiency Type: Katana
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage~
SAY DESC ~Soul Edge

Originally forged by human hands, at first Soul Edge was just an ordinary sword, but after being bathed in blood and hatred countless times, the sword turned into a demonic weapon and gained a wicked soul called Inferno. Those who grasp his hilt are unable to escape his curse, as his spirit invades the mind like a parasite and drives his wielder insane.

Soul Edge has a reputation for devouring souls. The weapon is also known to be a shape-shifter – which form he takes depends on his current owner.~

COPY ~ZELINK/ITEMS/ZLIN232.itm~ ~OVERRIDE/ZLIN232.itm~
SAY NAME1 ~Dagger~
SAY NAME2 ~Leprechaun Sword~
SAY UNIDENTIFIED_DESC ~Dagger~
SAY DESC ~Leprechaun Sword

Damage:  1D4+3
THACO Bonus: +3
Has a chance to confuse or polymorph opponent into squirrel with every hit
Does extra damage to Hobgoblins 

~
COPY ~ZELINK\CRE\ZLINK88.cre~ ~override\ZLINK88.cre~
SAY NAME1 ~Romani~
SAY NAME2 ~Romani~

COPY ~ZELINK\CRE\ZLINK89.cre~ ~override\ZLINK89.cre~
SAY NAME1 ~Beedle~
SAY NAME2 ~Beedle~
SAY INITIAL_MEETING ~~ [BEEDLE]
  SAY MORALE ~~ [BEEDLE]
  SAY HAPPY ~~ [BEEDLE]
  SAY UNHAPPY_ANNOYED ~~ 
  SAY UNHAPPY_SERIOUS ~~ 
  SAY UNHAPPY_BREAKING ~~
  SAY LEADER ~~ [BEEDLE]
  SAY TIRED ~~ 
  SAY BORED ~~ 
  SAY BATTLE_CRY1 ~~ [BEEDLE]
  SAY BATTLE_CRY2 ~~ 
  SAY BATTLE_CRY3 ~~ 
  SAY BATTLE_CRY4 ~~ 
  SAY BATTLE_CRY5 ~~ 
  SAY DAMAGE ~~ 
  SAY DYING ~~ 
  SAY HURT ~~ 
  SAY AREA_FOREST ~~ 
  SAY AREA_CITY ~~ 
  SAY AREA_DUNGEON ~~ 
  SAY AREA_DAY ~~ 
  SAY AREA_NIGHT ~~  
  SAY SELECT_COMMON1  ~~ [BEEDLE]
  SAY SELECT_COMMON2 ~~ [BEEDLE]
  SAY SELECT_COMMON3 ~~ [BEEDLE]
  SAY SELECT_COMMON4 ~~ [BEEDLE]
  SAY SELECT_COMMON5 ~~ [BEEDLE]
  SAY SELECT_COMMON6 ~~ [BEEDLE]
  SAY SELECT_ACTION1 ~~ [BEEDLE]
  SAY SELECT_ACTION2 ~~ [BEEDLE]
  SAY SELECT_ACTION3 ~~ [BEEDLE]
  SAY SELECT_ACTION4  ~~ [BEEDLE]
  SAY SELECT_ACTION5 ~~ [BEEDLE]
  SAY SELECT_ACTION6 ~~ [BEEDLE]
  SAY SELECT_ACTION7 ~~ [BEEDLE]
  SAY SELECT_RARE1 ~~ [BEEDLE]
  SAY SELECT_RARE2 ~~ [BEEDLE]
  SAY CRITICAL_HIT ~~ 
  SAY CRITICAL_MISS ~~ 
  SAY TARGET_IMMUNE ~~ 
  SAY INVENTORY_FULL ~~ 
  SAY PICKED_POCKET ~~ 
  SAY HIDDEN_IN_SHADOWS ~~  
  SAY SPELL_DISRUPTED ~~ 
  SAY SET_A_TRAP ~~ 



COPY ~ZELINK\STORES\ZLINK12.sto~ ~override\ZLINK12.sto~
SAY NAME2 ~Beedle's Ship Shop~

COPY ~ZELINK/ITEMS/ZLIN233.itm~ ~OVERRIDE/ZLIN233.itm~
SAY NAME1 ~Arrow~
SAY NAME2 ~Frog Venom Arrow~
SAY UNIDENTIFIED_DESC ~Arrow~
SAY DESC ~Frog Venom Arrow

These arrows are used by aboriginal tribes who use of the toxic secretions of the Poison dart frog to poison the arrowheads.~

COPY ~ZELINK/ITEMS/ZLIN234.itm~ ~OVERRIDE/ZLIN234.itm~
SAY NAME1 ~Amulet~
SAY NAME2 ~Blue Cat Amulet~
SAY UNIDENTIFIED_DESC ~Amulet~
SAY DESC ~Blue Cat Amulet

These Amulet's are blessed by the Goddess Bastet, the Cat Goddess. The priests of Bastet give them to assassins that pledge to carry out tasks in the name of the Cat Goddess.

STATISTICS:
Protects against backstab
+2 Dex Bonus
+1 Movement Modifier~

COPY ~ZELINK\CRE\ZLINK90.cre~ ~override\ZLINK90.cre~
SAY NAME1 ~Guru Guru~
SAY NAME2 ~Guru Guru~

COPY ~ZELINK\CRE\ZLINK91.cre~ ~override\ZLINK91.cre~
SAY NAME1 ~Dampe~
SAY NAME2 ~Dampe~
SAY INITIAL_MEETING ~~ 
  SAY MORALE ~~ 
  SAY HAPPY ~~ 
  SAY UNHAPPY_ANNOYED ~~ 
  SAY UNHAPPY_SERIOUS ~~ 
  SAY UNHAPPY_BREAKING ~~
  SAY LEADER ~~ 
  SAY TIRED ~~ 
  SAY BORED ~~ 
  SAY BATTLE_CRY1 ~~ 
  SAY BATTLE_CRY2 ~~ 
  SAY BATTLE_CRY3 ~~ 
  SAY BATTLE_CRY4 ~~ 
  SAY BATTLE_CRY5 ~~ 
  SAY DAMAGE ~~ 
  SAY DYING ~~ 
  SAY HURT ~~ 
  SAY AREA_FOREST ~~ 
  SAY AREA_CITY ~~ 
  SAY AREA_DUNGEON ~~ 
  SAY AREA_DAY ~~ 
  SAY AREA_NIGHT ~~  
  SAY SELECT_COMMON1  ~~ 
  SAY SELECT_COMMON2 ~~ 
  SAY SELECT_COMMON3 ~~ 
  SAY SELECT_COMMON4 ~~
  SAY SELECT_COMMON5 ~~ 
  SAY SELECT_COMMON6 ~~ 
  SAY SELECT_ACTION1 ~~ 
  SAY SELECT_ACTION2 ~~ 
  SAY SELECT_ACTION3 ~~ 
  SAY SELECT_ACTION4  ~~ 
  SAY SELECT_ACTION5 ~~ 
  SAY SELECT_ACTION6 ~~ 
  SAY SELECT_ACTION7 ~~ 
  SAY SELECT_RARE1 ~~ 
  SAY SELECT_RARE2 ~~ 
  SAY CRITICAL_HIT ~~ 
  SAY CRITICAL_MISS ~~ 
  SAY TARGET_IMMUNE ~~ 
  SAY INVENTORY_FULL ~~ 
  SAY PICKED_POCKET ~~ 
  SAY HIDDEN_IN_SHADOWS ~~  
  SAY SPELL_DISRUPTED ~~ 
  SAY SET_A_TRAP ~~ 



COPY ~ZELINK/ITEMS/ZLIN235.itm~ ~OVERRIDE/ZLIN235.itm~
SAY NAME1 ~Potion~
SAY NAME2 ~Potion of Squirrel Change~
SAY UNIDENTIFIED_DESC ~Potion~
SAY DESC ~Potion of Squirrel Change

Although this potion was originally created by Druids with good intentions, it has since been abused by thieves who use it to sneak inot people's houses.~

COPY ~ZELINK\CRE\ZLINK92.cre~ ~override\ZLINK92.cre~
SAY NAME1 ~Shadow Zelda~
SAY NAME2 ~Shadow Zelda~
  SAY BATTLE_CRY1 ~~ [Zelda9]
  SAY BATTLE_CRY2 ~~ [Zelda8]
  SAY BATTLE_CRY3 ~~ [Zelda9] 
  SAY BATTLE_CRY4 ~~ [Zelda8]
  SAY BATTLE_CRY5 ~~ [Zelda8]
  SAY DYING ~~ [ZeldaM]

COPY ~ZELINK/ITEMS/ZLIN236.itm~ ~OVERRIDE/ZLIN236.itm~
SAY NAME1 ~Bastard Sword~
SAY NAME2 ~Splendor~
SAY UNIDENTIFIED_DESC ~Bastard Sword~
SAY DESC ~Splendor~

COPY ~ZELINK/ITEMS/ZLIN237.itm~ ~OVERRIDE/ZLIN237.itm~
SAY NAME1 ~Throwing Axe~
SAY NAME2 ~Spirit Tomahawk~
SAY UNIDENTIFIED_DESC ~Throwing Axe~
SAY DESC ~Spirit Tomahawk

A tomahawk (also referred to as a hawk) is a type of axe resembling a hatchet with a straight shaft.Tomahawks were general purpose tools used as a hand-to-hand or a thrown weapon, much like the nzappa zap. It originally featured a stone head, but later iron or brass heads were used. ~

COPY ~ZELINK\CRE\ZLINK93.cre~ ~override\ZLINK93.cre~
SAY NAME1 ~Gleeok~
SAY NAME2 ~Gleeok~

COPY ~ZELINK/ITEMS/ZLIN238.itm~ ~OVERRIDE/ZLIN238.itm~
SAY NAME1 ~Bomb~
SAY NAME2 ~Bomb~
SAY UNIDENTIFIED_DESC ~Bomb~
SAY DESC ~Bomb~

COPY ~ZELINK/ITEMS/ZLIN239.itm~ ~OVERRIDE/ZLIN239.itm~
SAY NAME1 ~Hookshot~
SAY NAME2 ~Hookshot~
SAY UNIDENTIFIED_DESC ~Hookshot~
SAY DESC ~Hookshot~

COPY ~ZELINK\CRE\ZLINK94.cre~ ~override\ZLINK94.cre~
SAY NAME1 ~Master Stalfos~
SAY NAME2 ~Master Stalfos~

COPY ~ZELINK/ITEMS/ZLIN240.itm~ ~OVERRIDE/ZLIN240.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Barbarian Sword Of Rastan~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Barbarian Sword Of Rastan

This was the weapon in which the barbarian set cut off the head a dragon and returned it to the princess of the kingdom of Ceim.~

COPY ~ZELINK/ITEMS/ZLIN241.itm~ ~OVERRIDE/ZLIN241.itm~
SAY NAME1 ~Robe~
SAY NAME2 ~Santa's Jacket~
SAY UNIDENTIFIED_DESC ~Robe~
SAY DESC ~Santa's Jacket

Santa's jacket is trimmed with an ultra soft white faux rabbit fur and features a cleverly hidden front zipper with additional snap closures.~

COPY ~ZELINK/ITEMS/ZLIN242.itm~ ~OVERRIDE/ZLIN242.itm~
SAY NAME1 ~Mask~
SAY NAME2 ~Sheikah Ninja Hood~
SAY UNIDENTIFIED_DESC ~Ninja Hood~
SAY DESC ~Sheikah Ninja Hood~

COPY ~ZELINK/ITEMS/ZLIN243.itm~ ~OVERRIDE/ZLIN243.itm~
SAY NAME1 ~Dagger~
SAY NAME2 ~Dagger of Time~
SAY UNIDENTIFIED_DESC ~Dagger~
SAY DESC ~Dagger of Time

The Dagger of Time contains "charges" of the Sands of Time from the hourglass that enables the wielder to reverse, stop and slow time, as well as protect him/her from changes in the timeline or alteration by the Sands. 

The exact origin of The Dagger of Time is unknown, however, since the Sands of Time were created on the Island of Time it's likely the dagger was too. It was later stolen from the Island of Time by the Maharajah along with the Sands. The Dagger was placed in a glass case in the Mahajarah's treasury.~

COPY ~ZELINK\zelinkAudioInstall.bat~ ~zelinkAudioInstall.bat~
COPY ~ZELINK\zelinkaudiouninstall.bat~ ~zelinkaudiouninstall.bat~
AT_INTERACTIVE_EXIT ~zelinkAudioInstall.bat~
AT_INTERACTIVE_UNINSTALL ~zelinkAudioUninstall.bat~

COPY ~ZELINK/ITEMS/ZLIN244.itm~ ~OVERRIDE/ZLIN244.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Lion Sword~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Lion Sword

The majestic lion with teeth bared, ready to roar, is given by the King upon an individual's completion of a term as Champion, either by holding the position until the next Champion's Tournament or by ascending the throne during their tenure as champion. . A lion's head is on both sides of this cast metal guard hilt, with a twisted minaret pommel accented with roaring lion embelishments.

Special: 

3/per day the sword can blend the user with his surroundings so that he becomes invisible. Equipping this also makes you immune to fear.~

COPY ~ZELINK/ITEMS/ZLIN245.itm~ ~OVERRIDE/ZLIN245.itm~
SAY NAME1 ~Magical Golden Horseshoe~
SAY NAME2 ~Magical Golden Horseshoe~
SAY UNIDENTIFIED_DESC ~Magical Golden Horseshoe~
SAY DESC ~Magical Golden Horseshoe

A horseshoe is a U-shaped item made of metal or of modern synthetic materials, nailed or glued to the hooves of horses and some other draught animals. Like a shoe on a human, it is used to protect the animal's feet from wear and tear. Professional horseshoers, also called farriers or blacksmiths, attach horseshoes on the palmar surface of the hoof, usually by nailing through the insensitive hoof wall, which is anatomically similar to the human toenail, though much larger and thicker. 

Some horseshoes are crafted from magical elements and give small blessing to the people that wear them as amulets. Because the skill to make such fine items is rare, and components change a little in different regions, the magical benefits vary but such things are an art not science.~


COPY ~ZELINK/ITEMS/ZLIN246.itm~ ~OVERRIDE/ZLIN246.itm~
SAY NAME1 ~Bastard Sword~
SAY NAME2 ~Plasma Sword~
SAY UNIDENTIFIED_DESC ~Bastard Sword~
SAY DESC ~Plasma Sword

Plasma Swords or Energy swords, were an ancient development in weaponry by some forgotten civilization consisting of a plasma charged blade powered by a power cell in the hilt, with a pair of velmorite crystals used for focusing. It will incinerate most projectiles such as arrows or bolts just by being drawn close to them, making the user invulnerable to missle weapons.~

COPY ~ZELINK/ITEMS/ZLIN247.itm~ ~OVERRIDE/ZLIN247.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Xcalibur~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Xcalibur

Excalibur is the legendary sword of King Arthur, sometimes attributed with magical powers. The sword was forged in Avalon where they named it "Caledfwlch" as Caliburnus. Excalibur's blade is engraved with words on opposite sides. On one side were the words "take me up", and on the other side "cast me away"

There drew he forth the brand Excalibur,

    And o’er him, drawing it, the winter moon,
    Brightening the skirts of a long cloud, ran forth
    And sparkled keen with frost against the hilt:
    For all the haft twinkled with diamond sparks,
    Myriads of topaz-lights, and jacinth-work
    Of subtlest jewellery. 

Excalibur was given to Arthur by the Lady of the Lake sometime after he began to reign. She calls the sword "Excalibur, that is as to say as Cut-steel." She sometimes is a mythical figure - an ancient Welsh goddess of water, and sometimes she's referred to as a highpriestess of Avalon. In both cases she a Lady with great power. Her giving the sword of magic,  fashioned by an Avalonian elf smith, is her acceptance as Arthur as king. The sword and scabbard are enchanted: the scabbard protects the owner from being mortily wounded and the sword is supposed to be unbreakable.

Towards the end of his reign, during the troubled times of Medrod's rebellion, Excalibur was stolen by Arthur's wicked half-sister, Morgan le Fay. Though it was recovered, the scabbard was lost forever. Thus Arthur was mortally wounded at the Battle of Camlann. The King then instructed Bedwyr (or Girflet) to return Excalibur to the lake from whence it came. However, when questioned about the circumstances of its return, Bedwyr claimed to have seen nothing unusual. Arthur therefore knew that Bedwyr had kept Excalibur for himself and sent him back to the Lake once more. Hurling the sword into the misty waters this time, Bedwyr saw the mystic hand appear to catch Excalibur and draw it beneath the rippling waters for the last time.

STATISTICS:
THACO:  +10 bonus
Damage:  4D12 +20
Damage type:  Slash
Weight: 0
Speed Factor: 1
Proficiency Type: Long Sword
Type:  1-handed



















































Yes this is a cheap dwarven imitation of that sword that happens to be cursed~


COPY ~ZELINK/ITEMS/ZLIN248.itm~ ~OVERRIDE/ZLIN248.itm~
SAY NAME1 ~Fish Heads~
SAY NAME2 ~Fish Heads~
SAY UNIDENTIFIED_DESC ~Fish Heads~
SAY DESC ~Fish Heads

Fish heads, Fish heads, roly poly Fish heads, Fish heads, Fish heads, eat them up yum!~

COPY ~ZELINK/ITEMS/ZLIN249.itm~ ~OVERRIDE/ZLIN249.itm~
SAY NAME1 ~Green Tea~
SAY NAME2 ~Green Tea~
SAY UNIDENTIFIED_DESC ~Green tea~
SAY DESC ~Green Tea

Simplicity is always dynamic. Drinking green tea throughout the day has a positive impact on virtually every system in the body, including the cardiovascular; circulatory; respiratory; nervous; lymphatic; immune; urogenital; and musculoskelatal systems. Few substances can boast the broad-spectrum impact green tea has on our bodies and spirits.~


COPY ~ZELINK/ITEMS/ZLIN250.itm~ ~OVERRIDE/ZLIN250.itm~
SAY NAME1 ~Chain Mail~
SAY NAME2 ~Armor of the Green Knight~
SAY UNIDENTIFIED_DESC ~Chain Mail~
SAY DESC ~Armor of the Green Knight

Althoug legend mantains that the green Knight that challenged Sir Gawain did not wear armor which is true, that is to say he did not wear conventional armor. He wore this suit of armor created from differents fibers found throughout nature.~


COPY ~ZELINK/ITEMS/ZLIN251.itm~ ~OVERRIDE/ZLIN251.itm~
SAY NAME1 ~Loo Roll~
SAY NAME2 ~Loo Roll of Wisdom~
SAY UNIDENTIFIED_DESC ~Loo Roll~
SAY DESC ~Loo Roll of Wisdom~

COPY ~ZELINK/ITEMS/ZLIN252.itm~ ~OVERRIDE/ZLIN252.itm~
SAY NAME1 ~Chain Mail~
SAY NAME2 ~Battle Armor of Amon-Ra~
SAY UNIDENTIFIED_DESC ~Chain Mail~
SAY DESC ~Battle Armor of Amon-Ra

This is the green chain armor that the avatar of Amon-Ra wore when he became an avatar in human form.~

COPY ~ZELINK/ITEMS/ZLIN253.itm~ ~OVERRIDE/ZLIN253.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Sun Crown of Amon-Ra~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Sun Crown of Amon-Ra

This is the red Sun Crown worn by the a solar deity Amon-Ra when he became an avatar in human form.~


COPY ~ZELINK/ITEMS/ZLIN254.itm~ ~OVERRIDE/ZLIN254.itm~
SAY NAME1 ~Leather Armor~
SAY NAME2 ~Basilisk Skin Armor~
SAY UNIDENTIFIED_DESC ~Leather Armor~
SAY DESC ~Basilisk Skin Armor

Although this armor is very hard to come by and usually very expensive, however there are few things that offer more protection than the skin of a Basilisk.

Special:

Statistics: -3 AC
Reflects a few spells
grants immunities to certain attacks
grants immunity to poison~


COPY ~ZELINK/ITEMS/ZLIN255.itm~ ~OVERRIDE/ZLIN255.itm~
SAY NAME1 ~Katana~
SAY NAME2 ~Heaven's Will~
SAY UNIDENTIFIED_DESC ~Katana~
SAY DESC ~Heaven's Will

Heaven's Will was the mythical sword of the King Le Loi. According to legend, the sword possessed magical power, which supposedly made Le Loi grow very tall. When he used the sword it gave him the strength of a thousand men, and he often used to justify his rule.~

COPY ~ZELINK/ITEMS/ZLIN256.itm~ ~OVERRIDE/ZLIN256.itm~
SAY NAME1 ~Small Shield~
SAY NAME2 ~Shield of Sir Gawain~
SAY UNIDENTIFIED_DESC ~Small Shield~
SAY DESC ~Shield of Sir Gawain

This is the shiled used by Sir Gawain of the Knights of the Round Table. The pentangle on Gawain's shield is seen by many as signifying his perfection and power over evil and his eternal incorruptibility..~

COPY ~ZELINK/ITEMS/ZLIN257.itm~ ~OVERRIDE/ZLIN257.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Galatine~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Galatine

Also known as The Sword of the Valiant, this is the sword used used Sir Gawain when he battled the Green Knight.

STATISTICS:

THACO:  +4 bonus
Damage:  1D8 +1
Damage type:  slashing
Weight: 1
Speed Factor: 2
Proficiency Type: Long Sword
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage~

COPY ~ZELINK/ITEMS/ZLIN258.itm~ ~OVERRIDE/ZLIN258.itm~
SAY NAME1 ~Halberd~
SAY NAME2 ~Halberd of Phasing~
SAY UNIDENTIFIED_DESC ~Halberd~
SAY DESC ~Halberd of Phasing

STATISTICS:

Damage:  1D12 + 2
Special: Phases the person using it to rnadom locations
THACO:  +2
Damage type: Piercing
Weight: 4
Speed Factor: 3
Proficiency Type: Halberd
Type:  2-handed
Not Usable By:~

COPY ~ZELINK/ITEMS/ZLIN259.itm~ ~OVERRIDE/ZLIN259.itm~
SAY NAME1 ~Boots~
SAY NAME2 ~Paladin Healing Boots~
SAY UNIDENTIFIED_DESC ~Boots~
SAY DESC ~Paladin Healing Boots~

COPY ~ZELINK/ITEMS/ZLIN260.itm~ ~OVERRIDE/ZLIN260.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Monkian's Shield~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Monkian's Shield

This is the projectile-firing shield of the mutant Monkian of Plun-Darr.~

COPY ~ZELINK/ITEMS/ZLIN261.itm~ ~OVERRIDE/ZLIN261.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Sword of Omens~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Sword of Omens

The Sword of Omens contains the mystic Eye of Thundera and is Lion-O's primary weapon. By default, it takes the form of a dagger resting within the Claw Shield on Lion-O's hip, but it grows into a fully-fledged sword as Lion-O produces the Thundercat Signal by swinging it around, saying "Thunder... Thunder... Thunder... Thundercats! HOOOOOOO!".

STATISTICS:

Damage:  1D8 +3
THAC0: +3
Damage type: slashing
Weight: 1

Special: The sword can shoot energy beams and produce a protective force field.~


COPY ~ZELINK/ITEMS/ZLIN262.itm~ ~OVERRIDE/ZLIN262.itm~
SAY NAME1 ~Robe~
SAY NAME2 ~Dervish Elonian Robe~
SAY UNIDENTIFIED_DESC ~Robe~
SAY DESC ~Dervish Elonian Robe

STATISTICS:

Armor Class:  +1 vs. slashing weapons
Save vs. death:  +4 bonus
SPECIAL:
Dex Bonus: +1
Immunity to poison
Immunity to Backstab
Open Locks Modifier +25
Pick Pockets Modifier +25
Find Traps Modifier +25
Casting Speed Modifier: +1
Weight:  2~

COPY ~ZELINK/ITEMS/ZLIN263.itm~ ~OVERRIDE/ZLIN263.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Rapier of Inigo Montoya~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Rapier of Inigo Montoya

When Inigo Montoya's father, Domingo, was asked by a nobleman, with a six-fingered right hand, Count Rugen, to forge a sword to accommodate his unusual grip, Domingo poured his heart and soul into the project. When Rugen returned, he reneged on his promised price. Thus Domingo refused to sell him the sword, not as a matter of money, but because Rugen could not appreciate the great work of the sword. He proclaimed that the sword would now belong to Inigo. Angered, Rugen killed Domingo. Ten-year-old Inigo witnessed the crime and challenged Rugen to a fight, wherein Rugen easily disarmed Inigo, spared his life and allowed him to keep the sword, but scarred his face as a deterrent to further displays of bravery.

Devastated by the loss of his father, Inigo devoted his entire life to becoming a great swordsman in order to avenge his father. His training started when he was 12 years old and included tutelage under the most skilled and savage fencing masters of his time. After 10 years of training, Inigo had become the greatest swordsman of his generation, and the only living man to hold the rank of "wizard" (a fictional fencing rank above "master"). His original elaborate fantasies of revenge eventually evolved into a simple greeting: "Hello. My name is Inigo Montoya. You killed my father. Prepare to die." When he finally confronted Rugen, he repeated the line throughout the duel before at last avenging his father.

Special:
Protection against hold
Attack Speed Modifier: +1
Extra attack per round
Movement Modifer: +1~

COPY ~ZELINK/ITEMS/ZLIN264.itm~ ~OVERRIDE/ZLIN264.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Adamantine Long Sword +4~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Adamantine Long Sword +4

Long Sword +4
A sword of standardized enchantment, powerful though it is.  The great southern nations are said to have once had legions of their soldiers armed in such a fashion, a force that must have appeared truly imposing on the battlefield. The days of such extravagance are long past though.

STATISTICS:

THACO:  +4 bonus
Damage:  1D8 + 2
Damage type:  slashing
Weight: 2
Speed Factor: 3
Proficiency Type: Long sword
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~


COPY ~ZELINK/ITEMS/ZLIN265.itm~ ~OVERRIDE/ZLIN265.itm~
SAY NAME1 ~Scroll~
SAY NAME2 ~Scroll of Summoning~
SAY UNIDENTIFIED_DESC ~Scroll~
SAY DESC ~Scroll of Summoning~

COPY ~ZELINK/ITEMS/ZLIN266.itm~ ~OVERRIDE/ZLIN266.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Erdrick's Sword~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Erdrick's Sword

Other names for this sword include Sword of Erdrick and Sword of Kings. It was also used by his descendant to slay the Dragon Lord.~


COPY ~ZELINK/ITEMS/ZLIN267.itm~ ~OVERRIDE/ZLIN267.itm~
SAY NAME1 ~Large Shield~
SAY NAME2 ~Royal Mithril Large Shield +3~
SAY UNIDENTIFIED_DESC ~Large Shield~
SAY DESC ~Royal Mithril Large Shield +3:

This dwarven-made shield is supplemented by a permanent lightness spell, which makes the shield very easy to wield.

STATISTICS:

Armor Class Bonus: 4
Special: +1 vs. Missile Weapons
Weight: 10
Not Usable By:
 Bard
 Druid
 Mage
 Thief~

COPY ~ZELINK/ITEMS/ZLIN268.itm~ ~OVERRIDE/ZLIN268.itm~
SAY NAME1 ~Plate Mail~
SAY NAME2 ~Diamond Studded Armor~
SAY UNIDENTIFIED_DESC ~Plate Mail~
SAY DESC ~Diamond Studded Armor


STATISTICS:

Armor Class: -2
Bonus:  15% resistance to fire and acid 
100% resistance to electrical attacks
15% Magic Damage Resistance Modifier
Weight: 50~

COPY ~ZELINK/ITEMS/ZLIN269.itm~ ~OVERRIDE/ZLIN269.itm~
SAY NAME1 ~Katana~
SAY NAME2 ~Leonardo's Katana~
SAY UNIDENTIFIED_DESC ~Katana~
SAY DESC ~Leonardo's Katana

Although they are universally referred to as katana, these weapons are in fact Ninjato, also known as ninjaken or shinobigatana. The typical ninjato carried by a ninja would more likely have been a wakizashi short sword fitted with a katana-length handle and placed in a katana-length saya (scabbard)

STATISTICS:

THAC0: +4 bonus
Damage:  1D10 +2
Damage type:  slashing
Weight:  2
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage~ 

COPY ~ZELINK/ITEMS/ZLIN270.itm~ ~OVERRIDE/ZLIN270.itm~
SAY NAME1 ~Mask~
SAY NAME2 ~Lion Mask~
SAY UNIDENTIFIED_DESC ~Mask~
SAY DESC ~Lion Mask

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~

COPY ~ZELINK/ITEMS/ZLIN271.itm~ ~OVERRIDE/ZLIN271.itm~
SAY NAME1 ~Hood~
SAY NAME2 ~Bear Hood~
SAY UNIDENTIFIED_DESC ~Hood~
SAY DESC ~Bear Hood

All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~

COPY ~ZELINK/ITEMS/ZLIN272.itm~ ~OVERRIDE/ZLIN272.itm~
SAY NAME1 ~Axe~
SAY NAME2 ~Legendary Axe of Gogan~
SAY UNIDENTIFIED_DESC ~Axe

The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end.  Battle axes are also called broad axes. 

STATISTICS:

Damage:  1D8
Damage type:  slashing
Weight: 7
Speed Factor: 7
Proficiency Type: Axe
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
SAY DESC ~Legendary Axe of Gogan

This is the weapon that the warrior Gogan used in his battle with the half-beast evil cult ruler Jagu. After slaying Jagu, Gogan freed his kidnapped friend Flare and peace reigned in the Demon World for years.

STATISTICS:

THAC0: +4 bonus
Damage:  1D10 +2
Damage type:  slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Axe
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~

COPY ~ZELINK/ITEMS/ZLIN273.itm~ ~OVERRIDE/ZLIN273.itm~
SAY NAME1 ~Ninja-To~
SAY NAME2 ~Spinning Sword of Kid Niki~
SAY UNIDENTIFIED_DESC ~Ninja-To

The sword of the ninja, the ninja-to, is of lower quality than other Kara-Tur blades such as the katana.  The ninja-to is short with a straight blade, making it ideal for the subterfuge of the ninja.  The ninja-to is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai used.

STATISTICS

Damage:  1D8
Damage type:  slashing
Weight:  5
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage~
SAY DESC ~Spinning Sword of Kid Niki

This weapon has been passed down from generation to generation from the School of Chirin. Kid Niki used it to save Princess Margo from an evil wizard.

STATISTICS
Special: Gives the user the ability to perform offensive spins
THAC0: +4 bonus
Damage:  1D8 +2
Damage type:  slashing
Weight:  4
Speed Factor: 3
Proficiency Type: Scimitar/Wakishashi/Ninja-To
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage~


COPY ~ZELINK/ITEMS/ZLIN274.itm~ ~OVERRIDE/ZLIN274.itm~
SAY NAME1 ~Short Bow~
SAY NAME2 ~Kid Icarus' Bow~
SAY UNIDENTIFIED_DESC ~Short Bow

Short bows were the first to be developed, although they were not called such.  This is more of a default term that refers to anything which is not a long bow.  Short bow staves are about 5 feet long on the average.  As the years passed, attempts were made to increase bow ranges.  Bows were either given longer staves or flexibility was increased with no change to the length.  The former resulted in what is now called the long bow.  

STATISTICS:

Weight: 2
Speed Factor: 6
Proficiency Type: Short Bow
Type:  2-handed
Not Usable By:
 Druid
 Cleric
 Mage~
SAY DESC ~Kid Icarus' Bow

This is the bow used by Pit, also known as Kid Icarus, to defeat the Goddess of Darkness, Medusa, rescue Palutena, the Goddess of Light, and bring peace to Angel land.

STATISTICS:

THACO:  +4
Weight: 2
Speed Factor: 4
Proficiency Type: Short Bow
Type:  2-handed
Not Usable By:
 Druid
 Cleric
 Mage~

COPY ~ZELINK/ITEMS/ZLIN275.itm~ ~OVERRIDE/ZLIN275.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Tores~
SAY UNIDENTIFIED_DESC ~Long Sword

These swords are usually referred to as doubled-edged swords, war swords, or military swords.  In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era.  Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches.  In the latter case, the blade is known to take up 40 inches of the total length.  Most long swords have a double-edged blade and a sharp point at the tip.  Despite the tip, the long sword is designed for slashing, not thrusting. 

STATISTICS:

Damage:  1D8
Damage type:  slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Long Sword
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage
~
SAY DESC ~Tores

500 years ago, the Kingdom of Granville fought a terrible war with Darces the Dark Overlord. A great hero, the warrior "Magi", rose to challenge Darces. He owned six magical swords and a powerful suit of armor that was impervious to all but the most powerful of magic. Five of his six swords were Elemental blades, each created from the rarest metals on earth. The sixth blade, "Tores", used an even more powerful metal.

Using his powers, Magi defeated Darces, and exiled him to a far away land. After defeating Darces, Magi grew old and passed away.

Now, on a dark, stormy night in the Kingdom of Granville, Darces the Dark Overlord returns to the land.

According to an old saying,

    "When the shadowed veil returns to mask the midday sun
    The Fire of Serpents will rise again; Five shall become the One.
    The elements now heed his call, and hope is born alive;
    We will have our peace once more when One becomes the Five." 

STATISTICS:

THAC0: +1 bonus
Damage:  1D8 +1, + elemental damage
Damage type:  slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Long Sword
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage~


COPY ~ZELINK/ITEMS/ZLIN276.itm~ ~OVERRIDE/ZLIN276.itm~
SAY NAME1 ~Scimitar~
SAY NAME2 ~Sword of Rostam~
SAY UNIDENTIFIED_DESC ~Scimitar

The Scimitar is closely related to the saber, a single edged curved sword with protective hilt.  A Scimitar has a greater curve and is tapered to an elongated, sharp point. The origins of the scimitar are largely unknown, though they have proven popular in the southern region of the Forgotten Realms.

STATISTICS:

Damage:  1D8
Damage type:  Slashing
Weight:  4
Proficiency type: Scimitar/Wakizashi/Ninja-To
Speed Factor:  5
Type:  1-handed
Not usable by:
Mage
Cleric
Thief~
SAY DESC ~Sword of Rostam

It belonged to the hero Rostam and was used by him to slay a dragon and defeat "Div-e Sepid" the White Demon. It has been fabled that if a Raksasha is stuck with this sword it will die instantly.

STATISTICS:

Damage:  1D8 +3
THAC0: +3
Damage type: slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Combat Ability: Any human or demi-human, excluding elves, hit by the Sleeper must save vs. poison with a +4 bonus or fall asleep for 18 seconds.
Not Usable By:
 Cleric
 Mage
 Thief~


COPY ~ZELINK/ITEMS/ZLIN277.itm~ ~OVERRIDE/ZLIN277.itm~
SAY NAME1 ~Gloves~
SAY NAME2 ~Enchanted Gloves of Thieving~
SAY UNIDENTIFIED_DESC ~Gloves

Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm.~
SAY DESC ~Enchanted Gloves of Thieving

These magical gloves were created by a group of adventuring wizards that tired of having untrustworthy thieves in the party.~

COPY ~ZELINK/ITEMS/ZLIN278.itm~ ~OVERRIDE/ZLIN278.itm~
SAY NAME1 ~Two-Handed Sword~
SAY NAME2 ~B.F. Sword~
SAY UNIDENTIFIED_DESC ~Two-Handed Sword

The two-handed sword is a derivative of the long sword.  Weaponsmiths have always looked for ways to improve existing weapons.  In an effort to improve the long sword, the blade was lengthened.  Eventually, the handle had to be extended and two hands became necessary to properly swing the sword.  The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. 

STATISTICS:

Damage:  1D10
Damage type:  slashing
Weight: 15
Speed Factor: 10
Proficiency Type: Two Handed sword
Type:  2-handed
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~
SAY DESC ~B.F. Sword

"When big is just not quite big enough."

The B. F. Sword radically increases the damage of anyone strong enough to brandish this colossal blade in battle.

STATISTICS:

Damage:  1D25
THAC0: +1
Damage type:  slashing
Proficiency Type: Two Handed sword
Type:  2-handed
Speed Factor: 10
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~

COPY ~ZELINK/ITEMS/ZLIN279.itm~ ~OVERRIDE/ZLIN279.itm~
SAY NAME1 ~Katana~
SAY NAME2 ~Tender Hands of Masamune~
SAY UNIDENTIFIED_DESC ~Katana

The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process, that is more art form than anything else.  This blade is an important facet of Kara-Tur culture.  To touch or wield a samurai's katana is to insult the samurai and to incite his wrath.  For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or  the gaijin has murdered a samurai.

STATISTICS:

Damage:  1D10
Damage type:  slashing
Weight:  6
Speed Factor: 4
Proficiency Type: Katana
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage~
SAY DESC ~Tender Hands of Masamune

A legend tells of a test where Muramasa challenged his master, Masamune, to see who could make a finer sword. They both worked tirelessly and eventually, when both swords were finished, they decided to test the results. The contest was for each to suspend the blades in a small creek with the cutting edge facing the current. Muramasa's sword, the Juuchi Yosamu (10,000 Cold Nights) cut everything that passed its way; fish, leaves floating down the river, the very air which blew on it. Highly impressed with his pupil's work, Masamune lowered his sword, the Yawarakai-Te (Tender Hands), into the current and waited patiently. Not a leaf was cut, the fish swam right up to it, and the air hissed as it gently blew by the blade. After a while, Muramasa began to scoff at his master for his apparent lack of skill in the making of his sword. Smiling to himself, Masamune pulled up his sword, dried it, and sheathed it. All the while, Muramasa was heckling him for his sword's inability to cut anything. A monk, who had been watching the whole ordeal, walked over and bowed low to the two sword masters. He then began to explain what he had seen.

    "The first of the swords was by all accounts a fine sword, however it is a blood thirsty, evil blade, as it does not discriminate as to who or what it will cut. It may just as well be cutting down butterflies as severing heads. The second was by far the finer of the two, as it does not needlessly cut that which is innocent and undeserving." 

STATISTICS:

Damage:  1D10 +4
THAC0: +4
Damage type:  slashing
Proficiency Type: Katana
Speed Factor: 10
Weight: 3
Type:  1-handed
Combat Ability:

Casts Cure Medium Wounds on the weilder every time the weapon stikes an opponent.~


COPY ~ZELINK/ITEMS/ZLIN280.itm~ ~OVERRIDE/ZLIN280.itm~
SAY NAME1 ~Dagger~
SAY NAME2 ~The EverSpoon~
SAY UNIDENTIFIED_DESC ~Dagger

The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. 

STATISTICS:

Damage:  1D4 
Damage type:  piercing
Weight: 1
Speed Factor: 2 
Proficiency Type: Dagger
Type:  1-handed
Not Usable By:
 Cleric~
SAY DESC ~The EverSpoon

Also known as, "The Rusty spoon", it is the most holy relic that remains of the forgotten world of "Everspoon". It was an insane world where the mighty Spoonsingers, Spoon clerics and hearthy warriors fought against the clerics of the Spork n' fork. The most powerful members of the order of Spoonsingers included Diablorex, high master, Demigod, and wielder of the holy relic of the rusty spoon, Sliver, the high priest, Bonnie, the high Bard. They kept the EverSpoon from the clutches of evil for many years. Then one day a natural disaster destroyed the world of "Everspoon", sending it into the darkness of oblivion. Luckily the "The Rusty spoon" was saved/stolen from the temple before that happened and survived the the apocalyptic disaster.


STATISTICS:

Damage:  1D4 +4
THAC0: +4
Damage type:  piercing
Weight: 0
Speed Factor: 0 
Proficiency Type: Dagger
Type:  1-handed
Not Usable By:
 Cleric
Special:
???????????~


COPY ~ZELINK/ITEMS/ZLIN281.itm~ ~OVERRIDE/ZLIN281.itm~
SAY NAME1 ~Staff~
SAY NAME2 ~Blue Unicorn Staff~
SAY UNIDENTIFIED_DESC ~Staff

The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  High quality quarterstaves are made of stout oak and are shod with metal at both ends.  The quarterstaff must be wielded with both hands.  

STATISTICS:

Damage:  1D6
Damage type:  crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Staff
Type:  2-handed~
SAY DESC ~Blue Unicorn Staff

THAC0: +4 bonus
Damage:  1D6 +4
Damage type:  crushing
Weight: 2
Speed Factor: 1
Type:  2-handed
~

COPY ~ZELINK/ITEMS/ZLIN282.itm~ ~OVERRIDE/ZLIN282.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Zapper Beam Sword~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Zapper Beam Sword~

COPY ~ZELINK/ITEMS/ZLIN283.itm~ ~OVERRIDE/ZLIN283.itm~
SAY NAME1 ~Dagger~
SAY NAME2 ~Conan's Father's Sword~
SAY UNIDENTIFIED_DESC ~Dagger

The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. 

STATISTICS:

Damage:  1D4 
Damage type:  piercing
Weight: 1
Speed Factor: 2 
Proficiency Type: Dagger
Type:  1-handed
Not Usable By:
 Cleric~
SAY DESC ~Conan's Father's Sword

This is the sword that Conan used to avenge his mother and father's death by cutting off the head of Thulsa Doom. There is an etch along the blade that reads "Suffer no guilt yee who wield this in the name of Crom". The handle is leather wrapped and is embraced with a cast steel pommel and hilt. Although it can now only be used functionally as a dagger after it was broken in half by Conan's Atlantean Sword while Conan battled Rexor, the weapon is still teeming with the ancient aura of the mighty barbarian. 

STATISTICS:

THAC0: +4 bonus
Damage:  1D8 +2
Damage type:  slashing
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type:  1-handed
Special: 20 damage in 20 seconds of bleeding damage (save vs. death for none)~

COPY ~ZELINK/ITEMS/ZLIN284.itm~ ~OVERRIDE/ZLIN284.itm~
SAY NAME1 ~Belt~
SAY NAME2 ~Magician Belt~
SAY UNIDENTIFIED_DESC ~Belt

Girdles are generally similar to belts.  Unlike belts, girdles are not used to hold up pants and dungarees, but to carry pouches, scabbards, and the like.  

STATISTICS:

Weight:  2~
SAY DESC ~Magician Belt

Special:

Vocalize
Lowers spellcasting time by 5
Increases spells/round to 2
Preserve spellcasting ability
Reflected Image 1 time per day~

COPY ~ZELINK/ITEMS/ZLIN285.itm~ ~OVERRIDE/ZLIN285.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Blizzard Sword~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Blizzard Sword~

COPY ~ZELINK/ZLINK02.spl~ ~OVERRIDE/ZLINk02.spl~
SAY NAME1 ~Blizzard~     
SAY UNIDENTIFIED_DESC ~Blizzard~


COPY ~ZELINK/ITEMS/ZLIN286.itm~ ~OVERRIDE/ZLIN286.itm~
SAY NAME1 ~Leather Armor~
SAY NAME2 ~Blue Viper Mage Armor~
SAY UNIDENTIFIED_DESC ~Leather Armor

Studded leather armor has little in common with normal leather armor.  Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing.  The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place.  

STATISTICS:

Armor Class: 7
Weight: 25
Not Usable By:
 Mage~
SAY DESC ~Blue Viper Mage Armor

STATISTICS:

Penalties: -2 penalty to all saves vs. poison/paralyzation
Armor Class: 2~

COPY ~ZELINK/ITEMS/ZLIN287.itm~ ~OVERRIDE/ZLIN287.itm~
SAY NAME1 ~Spear~
SAY NAME2 ~Dragoon Spear of Kain Highwind~
SAY UNIDENTIFIED_DESC ~Spear

Among mankind's earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks that had been sharpened at one end. Upon mastering the use of metals, weaponsmiths forged spear heads from iron and steel, and began experimenting with different types of spear heads, thus leading to the development of certain types of polearms.

STATISTICS:

Damage: 1D6
Damage type: piercing
Weight: 5
Speed Factor: 6
Proficiency Type: Spear 
Type: 2-handed
Requires: 5 Strength
Not Usable By:
 Cleric
 Mage
 Thief
 Monk
 Beast Master~
SAY DESC ~Dragoon Spear of Kain Highwind

This is the weapon carried by the founder of the Dragoon Lancers, Kain Highwind, in the final battle against Zeromus.~


COPY ~ZELINK/ITEMS/ZLIN288.itm~ ~OVERRIDE/ZLIN288.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Gremlin Skull Helmet~
SAY UNIDENTIFIED_DESC ~Helmet

The sturdy, steel-banded helm is dented and scarred from heavy use. Dwarven runes are set into the metal above the brow.

STATISTICS:

Armor Class Bonus:  None
Special:  Protects Against Critical Hits
Weight: 2
Not Usable By:
Mage
Bard
Thief~
SAY DESC ~Gremlin Skull Helmet

These helmets are made from gremlin skulls.

Armor Class Bonus:  +1
Special:  Protects Against Critical Hits
Special:  Protects Against all forms of panic and boosts moral
Special:  Wearer is immune to charm
Weight: 2~

COPY ~ZELINK/ITEMS/ZLIN289.itm~ ~OVERRIDE/ZLIN289.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Slimer~
SAY UNIDENTIFIED_DESC ~Short Sword

The short sword is the first type of sword to come into existence.  In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger.  The term short sword does not exist in sword classifications.  However, it has come to be used to describe a double-edged blade about two feet in length.  The sword tip is usually pointed, ideal for thrusting.  

STATISTICS:

Damage:  1D6
Damage type:  piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Short Sword
Type:  1-handed
Not Usable By:
 Druid
 Cleric 
 Mage~
SAY DESC ~Slimer

Combat Ability: Shoots balls of slime that cause acid damge
Combat Ability: A creature hit by this sword must make a saving throw vs. spells at +3 or be slowed for 12 seconds
THAC0: +1 bonus
Damage:  1D6 + 2
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type:  1-handed
Not Usable By:
 Druid~


COPY ~ZELINK/ITEMS/ZLIN290.itm~ ~OVERRIDE/ZLIN290.itm~
SAY NAME1 ~Rupee~
SAY NAME2 ~Rupee~
SAY UNIDENTIFIED_DESC ~Rupee~
SAY DESC ~Rupee

Rupees are the unit of currency in the land of Hyrule, obtained primarily by defeating enemies, by cutting tall grasses or bushes, or from Treasure Chests, and used primarily to purchase items from shops. Rupees are otherwise identical gems of various colors, each color marking a specific denomination. The association between colors and values varies somewhat from game to game, but the standard has green Rupees being worth one Rupee, blue Rupees worth five, red Rupees worth 20, and purple Rupees worth 50.~

COPY ~ZELINK/ITEMS/ZLIN291.itm~ ~OVERRIDE/ZLIN291.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Gladiator Gladius of Maximus~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Gladiator Gladius of Maximus

"My name is Maximus Decimus Meridius, Commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next."

-Maximus Decimus Meridius, Gladiator.

Used by General Maximus Decimus Meridius during his time as a gladiator. The blade of the sword is  stainless steel double edged and contains twin blood grooves down the center. The handle is ivory with a golden medallion in the middle of the grip with a leather wrap and strapping. The ball pommel is beautifully decorated with golden leaves enclosing the dark wood.~


COPY ~ZELINK/ITEMS/ZLIN292.itm~ ~OVERRIDE/ZLIN292.itm~
SAY NAME1 ~Bastard Sword~
SAY NAME2 ~Blade of the Black Tiger~
SAY UNIDENTIFIED_DESC ~Bastard Sword

Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred.  The overall length of the bastard sword ranges between four feet and four feet ten inches.   

STATISTICS:

Damage:  2D4 
Damage type:  slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Bastard Sword
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
SAY DESC ~Blade of the Black Tiger

The forgotten Barabrian bought this weapon for many Zenny coins and used it to slay the three dragons that descended from the skies and plunged the kingdom into darkness. Although the name of that barbarian warrior has been forgotten over time, the deeds he managed while weilding this weapon have not.

STATISTICS:

THACO:  +3 bonus 
Damage:  2D4 + 2
Damage type:  slashing
Weight: 1
Speed Factor: 2
Proficiency Type: Bastard sword
Type:  1-handed~

COPY ~ZELINK/ITEMS/ZLIN293.itm~ ~OVERRIDE/ZLIN293.itm~
SAY NAME1 ~Katana~
SAY NAME2 ~Dragon Sword of Ryu Hayabusa~
SAY UNIDENTIFIED_DESC ~Katana

The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process, that is more art form than anything else.  This blade is an important facet of Kara-Tur culture.  To touch or wield a samurai's katana is to insult the samurai and to incite his wrath.  For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or  the gaijin has murdered a samurai.

STATISTICS:

Damage:  1D10
Damage type:  slashing
Weight:  6
Speed Factor: 4
Proficiency Type: Katana
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage~
SAY DESC ~Dragon Sword of Ryu Hayabusa

This is the weapon that Ryu Hayabusa avenged his father's death with by killing Jaquio and also his Demon god.

STATISTICS:

Combat Abilities: Each hit makes the target receive a cumulative 2 point penalty to their THAC0
Duration: 20 rounds
Combat Abilities: Extra attack per round
AC: +2 bonus against slashing weapons
THAC0: +2 bonus
Damage:  1D10 +2
Damage type:  slashing
Weight:  4
Speed Factor: 2
Proficiency Type: Katana
Type:  1-handed~



COPY ~ZELINK/ITEMS/ZLIN294.itm~ ~OVERRIDE/ZLIN294.itm~
SAY NAME1 ~Ninja-To~
SAY NAME2 ~Blade Runner Shinobi Sword~
SAY UNIDENTIFIED_DESC ~Ninja-To

The sword of the ninja, the ninja-to, is of lower quality than other Kara-Tur blades such as the katana.  The ninja-to is short with a straight blade, making it ideal for the subterfuge of the ninja.  The ninja-to is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai used.

STATISTICS

Damage:  1D8
Damage type:  slashing
Weight:  5
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage~
SAY DESC ~Blade Runner Shinobi Sword

The cut-throat chrome-look blade, made of 440 stainless steel with a sharpened edge and a serrated back edge, is balanced, stylish and truly unique with a jet black perforated handle. The sword has emphasized holes all through the handle for swiftness. The scabbard conceals a tanto dagger. Overall length is 40" long, the sword is 37.5" long, and the blade is 26" long, the dagger is 6.5" long.

STATISTICS

THAC0: +2 bonus
Damage:  1D8 +2
Damage type:  slashing
Weight:  2
Speed Factor: 2
Proficiency Type: Scimitar/Wakishashi/Ninja-To
Type:  1-handed~

COPY ~ZELINK/ITEMS/ZLIN295.itm~ ~OVERRIDE/ZLIN295.itm~
SAY NAME1 ~Quarterstaff~
SAY NAME2 ~Bo Staff of Donatello~
SAY UNIDENTIFIED_DESC ~Quarterstaff

The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length.  High quality quarterstaves are made of stout oak and are shod with metal at both ends.  The quarterstaff must be wielded with both hands.  

STATISTICS:

Damage:  1D6
Damage type:  crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Staff
Type:  2-handed~
SAY DESC ~Bo Staff of Donatello

STATISTICS:
Combat Abilities: Extra attack per round
AC: +2 bonus
THAC0: +3 bonus
Damage:  1D6 + 2
Weight: 4
Speed Factor: 1
Proficiency Type: Staff
Type: Two-handed~


COPY ~ZELINK\CRE\ZLINK95.cre~ ~override\ZLINK95.cre~
SAY NAME1 ~Vextar BackStabber~
SAY NAME2 ~Vextar BackStabber~ 

COPY ~ZELINK/ITEMS/ZLIN296.itm~ ~OVERRIDE/ZLIN296.itm~
SAY NAME1 ~Book~
SAY NAME2 ~Nabooru's Diary~
SAY UNIDENTIFIED_DESC ~Normal Book~
SAY DESC ~Nabooru's Diary

This is where the naughty Nabooru has written down all her dirty little secrets. There are several chapters at least and many graphic illustrations.~

COPY ~ZELINK\CRE\ZLINK96.cre~ ~override\ZLINK96.cre~
SAY NAME1 ~Slaandar~
SAY NAME2 ~Slaandar~


COPY ~ZELINK/ITEMS/ZLIN297.itm~ ~OVERRIDE/ZLIN297.itm~
SAY NAME1 ~Chain Mail~
SAY NAME2 ~Cuirass of the Pit Viper~
SAY UNIDENTIFIED_DESC ~Chain Mail

Chain mail is made of interlocking metal rings.  It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows.  

STATISTICS:

Armor Class: 5
Weight: 40
Requires: 8 Strength
Not Usable By:
 Druid 
 Mage 
 Thief~
SAY DESC ~Cuirass of the Pit Viper

STATISTICS:

Armor Class: -1
Weight: 10
Not Usable By:
 Monk
 Mage~

COPY ~ZELINK/ITEMS/ZLIN298.itm~ ~OVERRIDE/ZLIN298.itm~
SAY NAME1 ~Amulet~
SAY NAME2 ~Anubis Spirit Guards~
SAY UNIDENTIFIED_DESC ~Amulet

Amulets are usually magical devices that are commonly worn around the neck, suspended from a chain.  The type of chain that comes with an amulet generally increases the item's aesthetic value, not its magical properties.  Only one amulet can be dangled from the neck at a time.  ~
SAY DESC ~Anubis Spirit Guards

Amulets are usually magical devices that are commonly worn around the neck, suspended from a chain.  The type of chain that comes with an amulet generally increases the item's aesthetic value, not its magical properties.  Only one amulet can be dangled from the neck at a time.  

Spell Effect: protects against Level Drain.~

COPY ~ZELINK/ITEMS/ZLIN299.itm~ ~OVERRIDE/ZLIN299.itm~
SAY NAME1 ~Scimitar~
SAY NAME2 ~Tooth of the Fire Dragon~
SAY UNIDENTIFIED_DESC ~Scimitar

The long, curved, single-edged blade is characteristic of both the sabre and the scimitar, even though their origins lie in different parts of Faerun.  Where as the sabre was intented mainly for horsemen, mainly due to its versatility, the scimitar has a heavier oriental influence.  The "shamshir", as it was originally called, is larger, has a greater curve to it, and is tapered to an elongated, sharp point.  The effect of this is that it is slightly slower but tends to be more effective and deadly in combat.

STATISTICS:

Damage:  1D8
Damage type:  slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Cleric
 Mage
 Thief~
SAY DESC ~Tooth of the Fire Dragon

These weapons were created and used by the eastern nomad tribes of Central Mongo against the Empire of the Sun.

STATISTICS:

Special: Cures Silence
THACO BONUS: +2
Damge: 1d2
Extra Damage:  1D10
Damage type:  Fire Damage
Weight: 3
Speed Factor: 2
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed~

COPY ~ZELINK/ITEMS/ZLIN300.itm~ ~OVERRIDE/ZLIN300.itm~
SAY NAME1 ~Mask~
SAY NAME2 ~Mask of Truth~
SAY UNIDENTIFIED_DESC ~Mask~
SAY DESC ~Mask of Truth

Wearing this mask allows the user to see magical items as they truly are.



All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.~



COPY ~ZELINK/ITEMS/ZLIN301.itm~ ~OVERRIDE/ZLIN301.itm~
SAY NAME1 ~Mask~
SAY NAME2 ~Fierce Deity's Mask~
SAY UNIDENTIFIED_DESC ~Mask~
SAY DESC ~Fierce Deity's Mask

When obtained, it is suggested to be just as evil as Majora's Mask. Many believe that Fierce Deity is Majora's nemesis and that Majora gave Link the mask in order to defeat the hero as well as the spirit inhabiting the mask at the same time. 


All of the masks sold by the Happy Mask Salesman come with a stamp of approval and a warranty that clearly states that any mask broken while questing shall not be covered by the Happy Mask Salesman.

STATISTICS:

Armor Class Bonus:  1
Hit Point Max:  +5
Saving Throws:  +1 bonus
THACO:  +1 bonus
Special:  Protects Against Critical Hits
Electrical resistance:  +20%
Cold resistance:  +20%
Fire resistance:  +20%~


COPY ~ZELINK/ITEMS/ZLIN302.itm~ ~OVERRIDE/ZLIN302.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Lore Master Ring~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Lore Master Ring

STATISTICS:
Increases Lore to Identify by 100 points~


COPY ~ZELINK/ITEMS/ZLIN303.itm~ ~OVERRIDE/ZLIN303.itm~
SAY NAME1 ~Rapier~
SAY NAME2 ~Rapier of The Four Musketeers~
SAY UNIDENTIFIED_DESC ~Rapier~
SAY DESC ~Rapier of The Four Musketeers

These are the weapons used by the famed Four Musketeers, d'Artagnan, Athos, Porthos, and Aramis. The basket hilt on each weapon is ambidextrous and a very effective mix of both the cup-hilt and swept-hilt styles. The grip is wood wrapped with twisted wire, and the guard is plated with gleaming nickel silver.~

COPY ~ZELINK/ITEMS/ZLIN304.itm~ ~OVERRIDE/ZLIN304.itm~
SAY NAME1 ~Gloves~
SAY NAME2 ~Troll Gauntlets~
SAY UNIDENTIFIED_DESC ~Gloves~
SAY DESC ~Troll Gauntlets

STATISTICS:

Protects against stun
Protects against unconscious
Gives Regeneration~


COPY ~ZELINK/ITEMS/ZLIN305.itm~ ~OVERRIDE/ZLIN305.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Phantom Blade~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Phantom Blade~


COPY ~ZELINK/ITEMS/ZLIN306.itm~ ~OVERRIDE/ZLIN306.itm~
SAY NAME1 ~Long Bow~
SAY NAME2 ~Bow of Ullyses~
SAY UNIDENTIFIED_DESC ~Long Bow~
SAY DESC ~Bow of Ullyses

This was the bow which Ulysses left when he went for Troy. Legend has it that only Ulysses could draw his bow, and once shot an arrow through twelve rings. By this sign Penelope recognised her husband after an absence of twenty years. 

Ulysses' bow was also said to be prophetic. It belonged at one time to Eurytus of Echalia. “This bow of mine sang to me of present war ... `I have heard but once of such a weapon ... the bow of Odysseus,' said the queen.”~

COPY ~ZELINK/ITEMS/ZLIN307.itm~ ~OVERRIDE/ZLIN307.itm~
SAY NAME1 ~Gauntlets~
SAY NAME2 ~Rock Titan Gauntlets~
SAY UNIDENTIFIED_DESC ~Gauntlets~
SAY DESC ~Rock Titan Gauntlets~

COPY ~ZELINK/ITEMS/ZLIN308.itm~ ~OVERRIDE/ZLIN308.itm~
SAY NAME1 ~Amulet~
SAY NAME2 ~Aphrodite Amulet~
SAY UNIDENTIFIED_DESC ~Amulet~
SAY DESC ~Aphrodite Amulet~

COPY ~ZELINK/ITEMS/ZLIN309.itm~ ~OVERRIDE/ZLIN309.itm~
SAY NAME1 ~Cloak~
SAY NAME2 ~Shroud of the Sandman~
SAY UNIDENTIFIED_DESC ~Cloak~
SAY DESC ~Shroud of the Sandman~

COPY ~ZELINK/ITEMS/ZLIN310.itm~ ~OVERRIDE/ZLIN310.itm~
SAY NAME1 ~Lute~
SAY NAME2 ~Nymph Lute~
SAY UNIDENTIFIED_DESC ~Lute~
SAY DESC ~ Nymph Lute

Many a bard has used one of these to try and win the heart of a nymph.~


COPY ~ZELINK/ITEMS/ZLIN311.itm~ ~OVERRIDE/ZLIN311.itm~
SAY NAME1 ~Lute~
SAY NAME2 ~Lute of Extre Boredom~
SAY UNIDENTIFIED_DESC ~Lute~
SAY DESC ~Lute of Extreme Boredom~



COPY ~ZELINK/ITEMS/ZLIN312.itm~ ~OVERRIDE/ZLIN312.itm~
SAY NAME1 ~Butterfly~
SAY NAME2 ~Magical Butterfly~
SAY UNIDENTIFIED_DESC ~Butterfly~
SAY DESC ~Magical Butterfly~

COPY ~ZELINK/ITEMS/ZLIN313.itm~ ~OVERRIDE/ZLIN313.itm~
SAY NAME1 ~Short Sword ~
SAY NAME2 ~Lævateinn~
SAY UNIDENTIFIED_DESC ~~
SAY DESC ~Lævateinn

Also known as the "damage twig"~


COPY ~ZELINK/ITEMS/ZLIN314.itm~ ~OVERRIDE/ZLIN314.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Mistilteinn~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Mistilteinn 

Mistilteinn first belonged to Þráinn, who had been king in Valland before he retired in his burial mound with his wealth. When King Óláfr and his men, among whom Hrómundr Gripsson, learnt about that and found the barrow. Þráinn, who had become a draugr, the living dead, was sitting inside. No one but Hrómundr dared to enter. After a long and fierce fight, he defeated Þráinn and took his treasure, especially his sword, with which Þráinn had killed four hundred and twenty men, including King Semingr.

Hrómundr used Mistilteinn during the battle between Óláfr and two kings both named Haldingr. He killed Helgi inn frækni, the Valiant, who had slain his brothers. He then lost Mistilteinn in the water out of witchcraft. He deeply felt this loss but soon recovered his sword, which was found in the stomach of a pike.~


COPY ~ZELINK/ITEMS/ZLIN315.itm~ ~OVERRIDE/ZLIN315.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Arondight~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Arondight

Also known as The Christ-blade, Tanlladwyr and "Brightkiller", this was the sword used by Sir Lancelot's of the Round Table.~


COPY ~ZELINK/ITEMS/ZLIN316.itm~ ~OVERRIDE/ZLIN316.itm~
SAY NAME1 ~Long Bow~
SAY NAME2 ~HeartBow~
SAY UNIDENTIFIED_DESC ~LongBow~
SAY DESC ~HeartBow

This is the weapon that Toran of Malveel was given by his mentor.~

COPY ~ZELINK/ITEMS/ZLIN317.itm~ ~OVERRIDE/ZLIN317.itm~
SAY NAME1 ~Scale Armor~
SAY NAME2 ~Naga Scale Armor~
SAY UNIDENTIFIED_DESC ~Scale Armor~
SAY DESC ~Naga Scale Armor

An armor created by the scales of the Nagas. On close inspection you can see various large cuts across the scales.~

COPY ~ZELINK/ITEMS/ZLIN318.itm~ ~OVERRIDE/ZLIN318.itm~
SAY NAME1 ~Scale Armor~
SAY NAME2 ~Leviathan Scale Armor~
SAY UNIDENTIFIED_DESC ~Scale Armor~
SAY DESC ~Leviathan Scale Armor

Carapace of a slain Leviathan~

COPY ~ZELINK/ITEMS/ZLIN319.itm~ ~OVERRIDE/ZLIN319.itm~
SAY NAME1 ~Ring Mail~
SAY NAME2 ~Sparkling Mail~
SAY UNIDENTIFIED_DESC ~Ring Mail~
SAY DESC ~Sparkling Mail~

COPY ~ZELINK/ITEMS/ZLIN320.itm~ ~OVERRIDE/ZLIN320.itm~
SAY NAME1 ~Medium Shield~
SAY NAME2 ~Spellblocker Shield~
SAY UNIDENTIFIED_DESC ~Medium Shield~
SAY DESC ~Spellblocker Shield~

COPY ~ZELINK/ITEMS/ZLIN321.itm~ ~OVERRIDE/ZLIN321.itm~
SAY NAME1 ~Large Shield~
SAY NAME2 ~Shield of the Iron Turtle~
SAY UNIDENTIFIED_DESC ~Large Shield~
SAY DESC ~Shield of the Iron Turtle~

COPY ~ZELINK/ITEMS/ZLIN322.itm~ ~OVERRIDE/ZLIN322.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Barbed Armor~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~Barbed Armor

This magical armor is created from wood covered in resistant tree sap and magical thorns that prick anyone that attacks the user.~

COPY ~ZELINK/ITEMS/ZLIN323.itm~ ~OVERRIDE/ZLIN323.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Mystic Armor of Sosaria~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~Mystic Armor of Sosaria

It was found using the Gold Pick on the island east of Gray.~

COPY ~ZELINK/ITEMS/ZLIN324.itm~ ~OVERRIDE/ZLIN324.itm~
SAY NAME1 ~Boots~
SAY NAME2 ~Duck Boots~
SAY UNIDENTIFIED_DESC ~Boots~
SAY DESC ~Duck Boots

These were created by the Mother Goose Corporation in order to compete with the growing popularity of Elf Nike.~


COPY ~ZELINK/ITEMS/ZLIN325.itm~ ~OVERRIDE/ZLIN325.itm~
SAY NAME1 ~Javelin~
SAY NAME2 ~Balrog Javelin~
SAY UNIDENTIFIED_DESC ~Javelin~
SAY DESC ~Balrog Javelin~

COPY ~ZELINK/ITEMS/ZLIN326.itm~ ~OVERRIDE/ZLIN326.itm~
SAY NAME1 ~Two Handed Sword~
SAY NAME2 ~Sword of Azazel~
SAY UNIDENTIFIED_DESC ~Two Handed Sword~
SAY DESC ~Sword of Azazel

This is the sword used by the Azazel, the fallen Cherube.

STATISTICS:

Combat Abilities:
25% chance each hit that target must die.

THAC0: +4 bonus
Damage:  2D4 +3
Damage type:  slashing
Weight: 15
Speed Factor: 10
Proficiency Type: Two Handed sword
Type:  2-handed
Requires: 14 Strength
Not Usable By:
 Druid
 Cleric
 Mage 
 Thief~


COPY ~ZELINK/ITEMS/ZLIN327.itm~ ~OVERRIDE/ZLIN327.itm~
SAY NAME1 ~Scale Armor~
SAY NAME2 ~Ultra Dragon Scale~
SAY UNIDENTIFIED_DESC ~Scale Armor~
SAY DESC ~Ultra Dragon Scale

STATISTICS:

Armor Class: -2
Bonus: +50% Fire Resistance
Bonus: +50% Resistance to Acid
Bonus: +10% Resistance to missile attacks
Bonus: +3 bonus to all saves vs. paralyzation/poison
Magic Resistance:  20% bonus
Weight: 25
Requires: 8 Strength~


COPY ~ZELINK/ITEMS/ZLIN328.itm~ ~OVERRIDE/ZLIN328.itm~
SAY NAME1 ~Bastard Sword~
SAY NAME2 ~Sword of Truth~
SAY UNIDENTIFIED_DESC ~Bastard Sword~
SAY DESC ~Sword of Truth

The Sword of Truth is a sword that is carried by the Seeker of Truth. The sword has the power to cut through anything perceived as the enemy while not harming a friend. The only exception to this was a sword forged from 100 bloody tips of the armory of the Palace of the Prophets. The Sword of Truth draws on the rage of the one wielding it, but can be turned white and, when used with love and forgiveness, can slay even a friend. However, only the true Seeker can turn the blade of the Sword of Truth white.

In order to use the blade, the wielder must be able to release their anger. If they are not able to release their anger the sword will still work but the price may be their life. The Sword of Truth gives the Seeker a test of pain the first time the Seeker kills with the sword. After many years of usage, the sword wears the Seeker down and eventually turns the wielder into a shadow (or monster) of him/her former self. Only the true Seeker, the one who can turn the blade white, will not wear down in this fashion and remain as he/she is. 

  
Damage: 1d6 +4 Slashing Damage
Thac0 Bonus: +2
Special: 
  10 times a day Detect Evil.
  4d4 Magic Damage
  Does an extra 10  damage to ALL Evil.
Equipped Effects:
  33% Magic Resistance Bonus
  Immune to poison and disease.
  +3 to saving throws
  +5 to AC
  +1 attack per round.
Speed: 0
Weight: 5
Use: 2-Handed
Proficiency: Bastard Sword
Required Stats: 14 Strength, 16 Wis, 9 Int.
Usable By:
 Paladin
 Fighter
 Ranger
 Good Alignment~

COPY ~ZELINK/ITEMS/ZLIN329.itm~ ~OVERRIDE/ZLIN329.itm~
SAY NAME1 ~Large Shield~
SAY NAME2 ~Ochain~
SAY UNIDENTIFIED_DESC ~Large Shield~
SAY DESC ~Ochain

The shield with four gold borders that belonged to Conchobar mac Nessa, with which he used to sustain blows from Fergus' Caladbolg.~

COPY ~ZELINK/ITEMS/ZLIN330.itm~ ~OVERRIDE/ZLIN330.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Noble Mithril Helmet~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Noble Mithril Helmet

These tough helmets are made of mithril for rich noble lords who need the best protection.~

COPY ~ZELINK/ITEMS/ZLIN331.itm~ ~OVERRIDE/ZLIN331.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Diamond Helmet~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Diamond Helmet

These helmets came in handy when Kuros defeated the the elementals of IceFire Mountain.~

COPY ~ZELINK/ITEMS/ZLIN332.itm~ ~OVERRIDE/ZLIN332.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Demon Helmet~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Demon Helmet~

COPY ~ZELINK/ITEMS/ZLIN333.itm~ ~OVERRIDE/ZLIN333.itm~
SAY NAME1 ~Boots~
SAY NAME2 ~Ultra Mage-Thief Boots~
SAY UNIDENTIFIED_DESC ~Boots~
SAY DESC ~Ultra Mage-Thief Boots~

COPY ~ZELINK/ITEMS/ZLIN334.itm~ ~OVERRIDE/ZLIN334.itm~
SAY NAME1 ~Axe~
SAY NAME2 ~Minotaur Battle-Axe~
SAY UNIDENTIFIED_DESC ~Axe~
SAY DESC ~Minotaur Battle-Axe~

COPY ~ZELINK/ITEMS/ZLIN335.itm~ ~OVERRIDE/ZLIN335.itm~
SAY NAME1 ~Plate Mail Armor~
SAY NAME2 ~Defender of the Crown~
SAY UNIDENTIFIED_DESC ~Plate Mail Armor~
SAY DESC ~Defender of the Crown~


COPY ~ZELINK/ITEMS/ZLIN336.itm~ ~OVERRIDE/ZLIN336.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Golden Shield of the Lost Valley~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Golden Shield of the Lost Valley~

COPY ~ZELINK/ITEMS/ZLIN337.itm~ ~OVERRIDE/ZLIN337.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Tyrfing~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Tyrfing

Svafrlami  was the king of Gardariki, and Odin's grandson. He managed to trap the Dwarves  Dvalinn  and Durin when they had left the rock where they dwelt, and forced them to forge a sword with a golden hilt that would never miss a stroke, would never rust and would cut through stone and iron as easily as through clothes. The Dwarves made the sword, and it shone and gleamed like fire. However, in revenge they cursed it so that it would kill a man every time it was drawn and that it would be the cause of three great evils. They finally cursed it so that it would also kill Svafrlami himself. When Svafrlami heard the curses he tried to slay Dvalin, but the Dwarf disappeared into the rock and the sword was driven deep into it, though missing its victim. Svafrlami was killed by the berserker  Arngrim  who took the sword in his turn. After Arngrim, it was worn by Angantyr  and his eleven brothers. They were all slain at Samsø, by the champion Hjalmar, and his sworn brother Orvar-Odd; but Hjalmar, being wounded by Tyrfing, has only time to sing his death-song before he dies, and asks Orvar-Odd to bring his body to Ingeborg  at Uppsala. Angantyr's daughter, Hervor (by his wife Tofa) is brought up as a bond-maid, in ignorance of her parentage. When at last she learns it, she arms herself as a shieldmaiden, and goes to Munarvoe in Samsø, in quest of the dwarf-cursed weapon. She finds it and marries Hofund. They have two sons, Heidrek and Angantyr. Hervor secretly gave her son the sword Tyrfing. While Angantyr and Heidrek walked, Heidrek wanted to have a look at the sword. Since he had unsheathed it, the curse the Dwarves had put on the sword made Heidrek kill his brother Angantyr. Heidrek became king of the Goths. During a voyage, Heidrek camped at the Carpathians (Harvaða fjöllum, cf. Grimm's law). He was accompanied by eight mounted thralls, and when Heidrek slept at night, the thralls broke into his tent and took Tyrfing and slew Heidrek. This was the last one of Tyrfing's three evil deeds. Heidrek's son Angantyr  caught the thralls, killed them and reclaimed the magic sword, and the curse had ceased.~

COPY ~ZELINK/ITEMS/ZLIN338.itm~ ~OVERRIDE/ZLIN338.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~The Sword of Shannara~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~The Sword of Shannara

During the Second War of the Races, the sword was forged by Urprox Screl at the behest of Bremen. Rumored to be the finest smith in all the Southland, Screl put that to the test during the forging, and with aid from an Old World formula provided by the outcast Cogline and the magic of the Druid Bremen he managed to forge it. The Eilt Druin medallion was fused into the hilt, and the truth of Druids past was infused within the weapon. The sword's power confronts any who touch it with the absolute truth about themselves.~

COPY ~ZELINK/ITEMS/ZLIN339.itm~ ~OVERRIDE/ZLIN339.itm~
SAY NAME1 ~Two-Handed Sword~
SAY NAME2 ~The Black Sword~
SAY UNIDENTIFIED_DESC ~Two-Handed Sword~
SAY DESC ~The Black Sword

This weapon was made using the Forge of Virtue, created by the mage Erethian. The weapon, made of blackrock was one of the few that could hurt the dragon named Dracothraxus. After being trapping in a gem on the sword, a demon named Arcadion remembers Dracothraxus from a previous encounter and kills the dragon.

SPECIAL:
Creates a fire field~

COPY ~ZELINK/ITEMS/ZLIN340.itm~ ~OVERRIDE/ZLIN340.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Grayswandir~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Grayswandir

Grayswandir, also known as the Night Blade, is the sword of Corwin, one of the 'Nine Princes in Amber'. Its twin is Brand's Werewindle, the Day Sword. Both Grayswandir and Werewindle are inscribed with portions of the Pattern of Amber; this makes them particularly effective against creatures of Chaos. In addition, Grayswandir has one magical property that makes it particularly useful: Corwin can call it by creating a Shadow where he wills it to exist. Unlike a normal blade, Grayswandir can also harm apparitions, and allows Corwin to speak to the shades in Tir-na Nog'th.~

COPY ~ZELINK/ITEMS/ZLIN341.itm~ ~OVERRIDE/ZLIN341.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Werewindle~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Werewindle

Also known as the Day Sword, this is the weapon used by Bran, one of the 'Nine Princes in Amber'.~


COPY ~ZELINK/ITEMS/ZLIN342.itm~ ~OVERRIDE/ZLIN342.itm~
SAY NAME1 ~Short Bow~
SAY NAME2 ~Shiva Dhanush ~
SAY UNIDENTIFIED_DESC ~Short Bow~
SAY DESC ~Shiva Dhanush

This was the divine bow of Lord Shiva gifted to King Janaka by Sage Parashurama for safe-keeping while the sage performed penances. It was gifted to Parashurama by Shiva for being a great disciple.~


COPY ~ZELINK/ITEMS/ZLIN343.itm~ ~OVERRIDE/ZLIN343.itm~
SAY NAME1 ~Nunchuk~
SAY NAME2 ~Michelangelo's Nunchuk~
SAY UNIDENTIFIED_DESC ~Nunchuk~
SAY DESC ~Michelangelo's Nunchuk~


COPY ~ZELINK/ITEMS/ZLIN344.itm~ ~OVERRIDE/ZLIN344.itm~
SAY NAME1 ~Sai~
SAY NAME2 ~Raphael's Twin Sai~
SAY UNIDENTIFIED_DESC ~Raphael's Twin Sai~
SAY DESC ~Raphael's Twin Sai~

COPY ~ZELINK/ITEMS/ZLIN345.itm~ ~OVERRIDE/ZLIN345.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Sword of Paradise~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Sword of Paradise~

COPY ~ZELINK/ITEMS/ZLIN346.itm~ ~OVERRIDE/ZLIN346.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Sword of Delusion~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Sword of Delusion~

COPY ~ZELINK/ITEMS/ZLIN347.itm~ ~OVERRIDE/ZLIN347.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Eternal Sword~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Eternal Sword

The Eternal Sword is a legendary sword, capable of cleaving the fabric of time and space itself. The Eternal Sword was created by Origin, the King of Summon Spirits, at the request of Mithos Yggdrasill, who held a pact with him at the time. Mithos used the Eternal Sword to split the world in two halves, placing each world in separate dimensions tied to each other, via the mana links, in order to prevent the world's destruction. Because the sword was made specifically for Mithos, only those of elven blood can wield it. ~

COPY ~ZELINK/ITEMS/ZLIN348.itm~ ~OVERRIDE/ZLIN348.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Albion Sword of Robin Hood~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Albion Sword of Robin Hood

It was entrusted to Robin of Loxley by Herne the Hunter, with the words: "It is Albion. One of the Seven Swords of Wayland the Smith. Charged by him with the powers of light and darkness." Legend has it, that centuries before Robin Hood called this weapon his own, it belonged to the avatar of Beelzebub, Lord of the Flies.~


COPY ~ZELINK/ITEMS/ZLIN349.itm~ ~OVERRIDE/ZLIN349.itm~
SAY NAME1 ~Throwing Disc~
SAY NAME2 ~Xena's Chakram~
SAY UNIDENTIFIED_DESC ~Throwing Disc~
SAY DESC ~Xena's Chakram

Given to her by Ares, who stole it from the gods, this razor-sharp metal ring covered in custom gold and silver with several mother of pearl ornamental pieces fixed into the weapon, conveniently returns to its owner after being hurled at an enemy. The ring doesn’t have to be thrown, it can also serve as a very effective weapon for close range hand-to-hand combat as well. It is lethal at approximately 50 yards, and can cause significant damage at up to 100 yards. Xena could use it at great distances and often caused it to ricochet off surfaces, armours or helmets to incapacitate multiple enemies before returning it to her hand. One time she threw it in such a way that it spun in mid-air, and sawed through a nearby tree branch.~

COPY ~ZELINK/ITEMS/ZLIN350.itm~ ~OVERRIDE/ZLIN350.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Dragonslicer~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Dragonslicer

The Sword of Heroes, as Dragonslicer is known, is certainly one of the least-feared Swords... one of those least feared by humans, that is. To face Dragonslicer in combat is simply to face a Sword of exceptional quality yet no real magic. Its magic is very specialized, but it has a power rarely seen elsewhere in the world of the Swords -- the ability to slice dragon scales (and other parts) as if they were the hide (and flesh) of a much lesser, non-magical reptile -- and this, in addition to its other "talent", makes the wielder a natural for slaying dragons, but gives no edge when fending off anything else. These limitations to its usefulness keep Dragonslicer from being in great demand among the more power-hungry. If they can acquire it, so much the better, but what have kings and armies to fear from the Sword of Heroes? ~

COPY ~ZELINK/ITEMS/ZLIN351.itm~ ~OVERRIDE/ZLIN351.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Keyblade~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Keyblade

As the name implies, in combat, Keyblades are used in a manner similar to swords. Despite the fact that most possess no actual blade, Keyblades still make efficient combat weapons. The origins of the Keyblades is, thus far, unclear. The special qualities of the wielders are given vague explanation of the Keyblades' power, but none have shown where the Keyblades originated, how they are created, or what their original purpose might have been. One legend mentioned in Kingdom Hearts states that the Keyblade master saved the world, while another said he wrought chaos and destruction upon it. While these legends may appear to contradict themselves, it can be assumed that the Keyblade master chooses how to use the Keyblade, whether for good or evil. The Keyblades are known throughout the worlds as a unique and powerful weapons. In Atlantica, King Triton and Ursula both knew of the Keyblades and their powers. King Triton did not want Sora to seal the Keyhole because he thought that the Keyblade would send his world into chaos, while Ursula knew that it gave the ability for the one who wields it to travel around the worlds. All Keyblades shown have the same distinguishing features that are modeled after a key: a guard with a handle, a hilt and a blade with some type of a "sharp point" that gives it a cutting ability, which comes from the grooves and teeth of a real key.~

COPY ~ZELINK/ITEMS/ZLIN352.itm~ ~OVERRIDE/ZLIN352.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Althena's Sword~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Althena's Sword

Althena's Sword is a legendary item said to contain the essence of the Goddess Althena  herself. Whether this means that Althena actually used the sword as a weapon is unknown. Traditionally, the sword is wielded by the Dragonmaster, although the sword ceased to be used after the events of Silver Star Story. After the events thereof, Alex entrusted the blade to Nall and Nall was never able to find another person worthy of wielding the blade.~

COPY ~ZELINK/ITEMS/ZLIN353.itm~ ~OVERRIDE/ZLIN353.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Zodiac sword~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Zodiac sword

The Zodiac Sword is an incarnation of the Night Rune, one of the 27 true runes. It has power over beings of night. In the original Gensou Suikoden the Zodiac sword appears in the castle adjacent to Qlon temple in the western Senan area of the Scarlet Moon empire. It is located by Viktor in his attempt to destroy Neclord, who was presently terrorizing the Lorimar region, more specifically, the Warrior's Village. With the Zodiac Sword's help, Viktor removed the magic barrier that shielded Neclord from physical attacks and eventually ran him through. After this, Viktor continued using the Zodiac sword through the remainder of the Gate Rune War.~

COPY ~ZELINK/ITEMS/ZLIN354.itm~ ~OVERRIDE/ZLIN354.itm~
SAY NAME1 ~Shield~
SAY NAME2 ~Leviathan Scale Shield~
SAY UNIDENTIFIED_DESC ~Shield~
SAY DESC ~Leviathan Scale Shield~

COPY ~ZELINK/ITEMS/ZLIN355.itm~ ~OVERRIDE/ZLIN355.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Coinspinner~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Coinspinner

Coinspinner's verse in The Song of Swords describes its power as follows:

    Who holds Coinspinner knows good odds
    Whichever move he make.
    But the Sword of Chance, to please the gods
    Slips from him like a snake. ~


COPY ~ZELINK/ITEMS/ZLIN356.itm~ ~OVERRIDE/ZLIN356.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Sword of Wonders~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Sword of Wonders~

COPY ~ZELINK/ITEMS/ZLIN357.itm~ ~OVERRIDE/ZLIN357.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Illithid Mask~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Illithid Mask~

COPY ~ZELINK/ITEMS/ZLIN358.itm~ ~OVERRIDE/ZLIN358.itm~
SAY NAME1 ~Plate Mail Armor~
SAY NAME2 ~Runic Battle Garment~
SAY UNIDENTIFIED_DESC ~Plate Mail Armor~
SAY DESC ~Runic Battle Garment~

COPY ~ZELINK/ITEMS/ZLIN359.itm~ ~OVERRIDE/ZLIN359.itm~
SAY NAME1 ~Staff~
SAY NAME2 ~Skeletor's Staff~
SAY UNIDENTIFIED_DESC ~Staff~
SAY DESC ~Skeletor's Staff~

COPY ~ZELINK/ITEMS/ZLIN360.itm~ ~OVERRIDE/ZLIN360.itm~
SAY NAME1 ~Medium Shield~
SAY NAME2 ~Amethyst Aegis~
SAY UNIDENTIFIED_DESC ~Medium Shield~
SAY DESC ~Amethyst Aegis~

COPY ~ZELINK/ITEMS/ZLIN361.itm~ ~OVERRIDE/ZLIN361.itm~
SAY NAME1 ~Battle Axe~
SAY NAME2 ~Tengu Battle Axe~
SAY UNIDENTIFIED_DESC ~Battle Axe~
SAY DESC ~Tengu Battle Axe~


COPY ~ZELINK/ITEMS/ZLIN362.itm~ ~OVERRIDE/ZLIN362.itm~
SAY NAME1 ~Broadsword~
SAY NAME2 ~MacLeod Clan Broadsword~
SAY UNIDENTIFIED_DESC ~Broadsword~
SAY DESC ~MacLeod Clan Broadsword

This is the weapon that was once brandished by Connor MacLeod. It has a steel hilt with "Macleod" molded on it, a pommel and a crossguard highlighted with intricate carvings and the handle is made of rough leather and wrapped by a silver steel wire.~

COPY ~ZELINK/ITEMS/ZLIN363.itm~ ~OVERRIDE/ZLIN363.itm~
SAY NAME1 ~Plate Mail Armor~
SAY NAME2 ~Armor of Gaia~
SAY UNIDENTIFIED_DESC ~Plate Mail Armor~
SAY DESC ~Armor of Gaia

Was found in chest in weapon merchant's shop of Osterfair Castle.~

COPY ~ZELINK/ITEMS/ZLIN364.itm~ ~OVERRIDE/ZLIN364.itm~
SAY NAME1 ~Hammer~
SAY NAME2 ~Ukko's Hammer~
SAY UNIDENTIFIED_DESC ~Hammer~
SAY DESC ~Ukko's Hammer~

COPY ~ZELINK/ITEMS/ZLIN365.itm~ ~OVERRIDE/ZLIN365.itm~
SAY NAME1 ~Medusa's Head~
SAY NAME2 ~Medusa's Head~
SAY UNIDENTIFIED_DESC ~Medusa's Head~
SAY DESC ~Medusa's Head~


COPY ~ZELINK/ITEMS/ZLIN366.itm~ ~OVERRIDE/ZLIN366.itm~
SAY NAME1 ~Scale Armor~
SAY NAME2 ~Armor of the Courageous Demon~
SAY UNIDENTIFIED_DESC ~Scale Armor~
SAY DESC ~Armor of the Courageous Demon~


COPY ~ZELINK/ITEMS/ZLIN367.itm~ ~OVERRIDE/ZLIN367.itm~
SAY NAME1 ~Boots~
SAY NAME2 ~Boots shod from the Gospel~
SAY UNIDENTIFIED_DESC ~Boots~
SAY DESC ~Boots shod from the Gospel~

COPY ~ZELINK/ITEMS/ZLIN368.itm~ ~OVERRIDE/ZLIN368.itm~
SAY NAME1 ~Chain Armor~
SAY NAME2 ~Armor of Sir Tristan~
SAY UNIDENTIFIED_DESC ~Chain Armor~
SAY DESC ~Armor of Sir Tristan~

COPY ~ZELINK/ITEMS/ZLIN369.itm~ ~OVERRIDE/ZLIN369.itm~
SAY NAME1 ~Fuzzy Slippers~
SAY NAME2 ~Fuzzy Slippers~
SAY UNIDENTIFIED_DESC ~Fuzzy Slippers~
SAY DESC ~Fuzzy Slippers

They look kind of silly but might be helpful.~


COPY ~ZELINK/ITEMS/ZLIN370.itm~ ~OVERRIDE/ZLIN370.itm~
SAY NAME1 ~Wooden Shield~
SAY NAME2 ~Wooden Shield~
SAY UNIDENTIFIED_DESC ~Wooden Shield~
SAY DESC ~Wooden Shield~

COPY ~ZELINK/ITEMS/ZLIN371.itm~ ~OVERRIDE/ZLIN371.itm~
SAY NAME1 ~Metal Babble Armor~
SAY NAME2 ~Metal Babble Armor~
SAY UNIDENTIFIED_DESC ~Metal Babble Armor~
SAY DESC ~Metal Babble Armor

This suit of armor is made from liquid metal harnessed from Metal Babbles. The flexibility of the armor provides maximum protection without any restrictions to movement.~

COPY ~ZELINK\CRE\ZLINK97.cre~ ~override\ZLINK97.cre~
SAY NAME1 ~Big Jim~
SAY NAME2 ~Big Jim~

COPY ~ZELINK\CRE\ZLINK98.cre~ ~override\ZLINK98.cre~
SAY NAME1 ~Veran~
SAY NAME2 ~Veran~

COPY ~ZELINK/ITEMS/ZLIN372.itm~ ~OVERRIDE/ZLIN372.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Armor of the Titan~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~Armor of the Titan~


COPY ~ZELINK/ITEMS/ZLIN373.itm~ ~OVERRIDE/ZLIN373.itm~
SAY NAME1 ~Bracers~
SAY NAME2 ~Power Bracers~
SAY UNIDENTIFIED_DESC ~Bracers~
SAY DESC ~Power Bracers~

COPY ~ZELINK/ITEMS/ZLIN374.itm~ ~OVERRIDE/ZLIN374.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Gnoll-Buster~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Gnoll-Buster~

COPY ~ZELINK/ITEMS/ZLIN375.itm~ ~OVERRIDE/ZLIN375.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Blue Sword~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Blue Sword

The Blue Sword, also known as 'Gonturan', that once belonged to Lady Aerin.~



COPY ~ZELINK/ITEMS/ZLIN376.itm~ ~OVERRIDE/ZLIN376.itm~
SAY NAME1 ~Katana~
SAY NAME2 ~Grass Cutting Sword~
SAY UNIDENTIFIED_DESC ~Katana~
SAY DESC ~Grass Cutting Sword

The Grass Cutting Sword, Kusanagi-no-Tsurugi, also known as Ama-no-Murakumo-no-Tsurugi, "Sword of the Gathering Clouds of Heaven". This was the weapon the god Susanoo found inside the belly the Yamata-no-Orochi, the eight-headed serpent of Koshi. He later gave it the goddess, Amaterasu to settle an old grievance.~


COPY ~ZELINK/ITEMS/ZLIN377.itm~ ~OVERRIDE/ZLIN377.itm~
SAY NAME1 ~Scimitar~
SAY NAME2 ~Star-Rave~
SAY UNIDENTIFIED_DESC ~Scimitar~
SAY DESC ~Star-Rave

"The Holy (Star) Sword", the original tenth form of the Ten Commandments used by Shiba. Shiba used this sword to defeat the final Dark Bring or "Shadow Stone", Sinclaire, in the previous war. This act resulted in the Overdrive, a huge explosion which supposedly destroyed one-tenth of the world.~

COPY ~ZELINK/ITEMS/ZLIN378.itm~ ~OVERRIDE/ZLIN378.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Armor of Indoras~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~Armor of Indoras

This armor, which is bestowed upon the hero Rygar by the Indora gods themselves, can reduce the amount of damage that you take from an enemy. It will help you survive against the strongest of foes. ~

COPY ~ZELINK/ITEMS/ZLIN379.itm~ ~OVERRIDE/ZLIN379.itm~
SAY NAME1 ~Bastard Sword~
SAY NAME2 ~Dragon Buster Super Sword~
SAY UNIDENTIFIED_DESC ~Bastard Sword~
SAY DESC ~Dragon Buster Super Sword

The Super Sword doubled the strength of the hero, Clovis' attack. This is especially useful against room guardians and the dragon.~


COPY ~ZELINK/ITEMS/ZLIN380.itm~ ~OVERRIDE/ZLIN380.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Hydlide Sword~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Hydlide Sword~

COPY ~ZELINK/ITEMS/ZLIN381.itm~ ~OVERRIDE/ZLIN381.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Drasle's Slayer of Dragon King Keela~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Drasle's Slayer of Dragon King KeelaThe Dragon Slayer is the ultimate sword, and the only weapon capable of defeating the King Dragon entrapped in the painting. Only a descendant of the wizard who originally trapped the dragon in the painting can wield it and defeat the dragon once and for all. Roas was the descendant destined to perform this dangerous task. ~

COPY ~ZELINK/ITEMS/ZLIN382.itm~ ~OVERRIDE/ZLIN382.itm~
SAY NAME1 ~Axe~
SAY NAME2 ~Earthshaker~
SAY UNIDENTIFIED_DESC ~Axe~
SAY DESC ~Earthshaker

This axe is obviously of Dwarfish make, the iron head and haft inlaid with spiraling geometrical patterns of mithril runes. ~


COPY ~ZELINK/ITEMS/ZLIN383.itm~ ~OVERRIDE/ZLIN383.itm~
SAY NAME1 ~Katana~
SAY NAME2 ~Soul Caliber~
SAY UNIDENTIFIED_DESC ~Katana~
SAY DESC ~Soul Caliber

Soul Calibur is the spirit sword created to combat Soul Edge. Algol, the king that once wielded Soul Edge and lost his son because of the demonic sword, vowed to create a holy sword from the purified shards of Soul Edge that would oppose the evil sword, being its equal in strength and opposite in intent. Algol enlisted the help of the greatest sage in the land, who used purified fragments of the cursed sword to forge a new spirit sword, to be known as "Soul Calibur". After many failed attempts, the holy sword was born when Algol sacrificed himself to complete the ritual. However, the sword that was created was far from good due to Algol's thirst for power, and it was extremely similar in nature to Soul Edge. Nonetheless, the tribe that was tasked with guarding the sword slowly purified it to the point that it could be considered a holy weapon, while keeping dormant the dark soul that rested within the sword. The guardians lived in seclusion, passing the sword from generation to generation in secret. Whenever a warrior vowed to take on Soul Edge on his own, Soul Calibur appeared to prevent the cursed sword from causing any more damage. Soul Calibur finally appeared, somehow transformed into a different shape, as one of the Ling-Sheng Su Temple treasures.~



COPY ~ZELINK/ITEMS/ZLIN384.itm~ ~OVERRIDE/ZLIN384.itm~
SAY NAME1 ~Staff~
SAY NAME2 ~Staff of Nurgle~
SAY UNIDENTIFIED_DESC ~Staff~
SAY DESC ~Staff of Nurgle

Nurgle is the Chaos god of death and destruction, personified by stagnation, entropy, disease and decay. Nurgle is depicted as a large hulking figure covered in oozing sores and vivid marks of decay. His power is said to come from the mortal races' reaction to the inevitability of death and disease. This is his favorite staff.~

COPY ~ZELINK/ITEMS/ZLIN385.itm~ ~OVERRIDE/ZLIN385.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Ring of Blurring~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Ring of Blurring

When put on. this magical ring will blur the user, making him or her difficult to hit.~

COPY ~ZELINK/ITEMS/ZLIN386.itm~ ~OVERRIDE/ZLIN386.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Great Fairy's Sword~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Great Fairy's Sword

This magical sword is imbued with the Great Fairy of Kindness' power and has roses etched into the side of it. Whilst using it, the user regains health automatically over time.~


COPY ~ZELINK/ITEMS/ZLIN387.itm~ ~OVERRIDE/ZLIN387.itm~
SAY NAME1 ~Hydra Leather Armor~
SAY NAME2 ~Hydra Leather Armor~
SAY UNIDENTIFIED_DESC ~Leather Armor~
SAY DESC ~Hydra Leather Armor

This is the tanned leather hide of a hydra. While they are difficult to harness, the magical healing powers it bestows keeps these hides in high demand amongst risk takers.~

COPY ~ZELINK/ITEMS/ZLIN388.itm~ ~OVERRIDE/ZLIN388.itm~
SAY NAME1 ~Leather Armor~
SAY NAME2 ~Zombie Armor~
SAY UNIDENTIFIED_DESC ~Leather Armor~
SAY DESC ~Zombie Armor

These tanned leather hides are the ones used by Ju-Ju Zombies created by evil shamans.~

COPY ~ZELINK/ITEMS/ZLIN389.itm~ ~OVERRIDE/ZLIN389.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Magic Half Plate Armor~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~Magic Half Plate Armor

Grants magical bonuses while not wearing the user down with so much extra weight.~

COPY ~ZELINK/ITEMS/ZLIN390.itm~ ~OVERRIDE/ZLIN390.itm~
SAY NAME1 ~Leather Armor~
SAY NAME2 ~Shadow Dragon Ninja Armor~
SAY UNIDENTIFIED_DESC ~Leather Armor~
SAY DESC ~Shadow Dragon Ninja Armor

These suits of ninja armor are the ones used the the infamous 'Red Dragon' Ninja Society. They are notorious cutthroats who act an enforcers and smugglers.~

COPY ~ZELINK/ITEMS/ZLIN391.itm~ ~OVERRIDE/ZLIN391.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~bERsERKER dEMoN aRMOr~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~bERsERKER dEMoN aRMOr

These suits of armor are the same ones used by Demons of the Abyss when they conquer and enslave other worlds.~

COPY ~ZELINK/ITEMS/ZLIN392.itm~ ~OVERRIDE/ZLIN392.itm~
SAY NAME1 ~Ring Mail~
SAY NAME2 ~Vorpal Ring Mail~
SAY UNIDENTIFIED_DESC ~Ring Mail~
SAY DESC ~ Vorpal Ring Mail

Special:
Bless+2
Immunity to Backstab
THACO Bonus +1
Magic Damage Resistance~


COPY ~ZELINK/ITEMS/ZLIN393.itm~ ~OVERRIDE/ZLIN393.itm~
SAY NAME1 ~Boots~
SAY NAME2 ~Boots of the Templar~
SAY UNIDENTIFIED_DESC ~Boots~
SAY DESC ~Boots of the Templar

These are the boots worn by the legendary Knights of the Templar.

STATISTICS:

Armor Class bonus: +1 
Armor Class bonus: +5 vs. missile weapons
Weight:  2~



COPY ~ZELINK/ITEMS/ZLIN394.itm~ ~OVERRIDE/ZLIN394.itm~
SAY NAME1 ~Ring~
SAY NAME2 ~Templar Paladin Ring~
SAY UNIDENTIFIED_DESC ~Ring~
SAY DESC ~Templar Paladin Ring


STATISTICS:

Armor Class bonus: +1 ~

COPY ~ZELINK/ITEMS/ZLIN395.itm~ ~OVERRIDE/ZLIN395.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Elite Templar Helmet~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Elite Templar Helmet~


COPY ~ZELINK/ITEMS/ZLIN396.itm~ ~OVERRIDE/ZLIN396.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Helmet of Ogre Sadness~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Helmet of Ogre Sadness~


COPY ~ZELINK/ITEMS/ZLIN397.itm~ ~OVERRIDE/ZLIN397.itm~
SAY NAME1 ~Chain Armor~
SAY NAME2 ~Titanium Paragon Armor~
SAY UNIDENTIFIED_DESC ~Chain Armor~
SAY DESC ~Titanium Paragon Armor~

COPY ~ZELINK/ITEMS/ZLIN398.itm~ ~OVERRIDE/ZLIN398.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Corruptor's Cobra Sword~
SAY UNIDENTIFIED_DESC ~Long Sword~
SAY DESC ~Corruptor's Cobra Sword~

COPY ~ZELINK/ITEMS/ZLIN399.itm~ ~OVERRIDE/ZLIN399.itm~
SAY NAME1 ~Arrows~
SAY NAME2 ~Sectaur Arrows~
SAY UNIDENTIFIED_DESC ~Arrows~
SAY DESC ~Sectaur Arrows

Made by the Sectaurs, the all but forgotten insectoid Warriors of Symbion, these arrows are dipped in a rare nectar found only on the highest reaches of Mount Symbion that has the power to attract insects by the thousands.~

COPY ~ZELINK/ITEMS/ZLIN400.itm~ ~OVERRIDE/ZLIN400.itm~
SAY NAME1 ~Long Sword~
SAY NAME2 ~Conan's Atlantean Sword~
SAY UNIDENTIFIED_DESC ~Long sword~
SAY DESC ~Conan's Atlantean Sword

After being set free by his master, Conan discovered a sword that once belonged to an ancient Atlantean king in a tomb. The beauty of this sword is due to its roughness, its details, and its finishing and meticulous dedication to craftsmanship which are appreciated at the smelting and handle with the human skull, at the double head serpent at the bronze finished metal alloy cross guard, at the wrapped grip with a lubricated rustic rope, which enriches its majestic blade engraved with deep original runes.

Features:
Overall Length: 40 7/8'' Blade: 30 1/8''
Weight: 7.8 Lbs~


COPY ~ZELINK/ITEMS/ZLIN401.itm~ ~OVERRIDE/ZLIN401.itm~
SAY NAME1 ~Chain Armor~
SAY NAME2 ~Celestial Armor of Cold Energy~
SAY UNIDENTIFIED_DESC ~Chain Armor~
SAY DESC ~Celestial Armor of Cold Energy~

COPY ~ZELINK/ITEMS/ZLIN402.itm~ ~OVERRIDE/ZLIN402.itm~
SAY NAME1 ~Half Plate Armor~
SAY NAME2 ~Cuirass of Julius Caesar~
SAY UNIDENTIFIED_DESC ~Half Plate Armor~
SAY DESC ~Cuirass of Julius Caesar

Passed down through generations, this heirloom was given to the family by their protectress, the goddess Venus. Legend has it that it once belonged to Mars, the god of war, but he lost it to Venus in a game of chance.~

COPY ~ZELINK/ITEMS/ZLIN403.itm~ ~OVERRIDE/ZLIN403.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Silent Soul~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Silent Soul

This weapon was made by a jealous bard who wanted to silence his more talented rival. This short sword bestows a silence effect on any creature it touches, both wielder and victim.~


COPY ~ZELINK/ITEMS/ZLIN404.itm~ ~OVERRIDE/ZLIN404.itm~
SAY NAME1 ~Leather Armor~
SAY NAME2 ~Royal Leather Armor~
SAY UNIDENTIFIED_DESC ~Leather Armor~
SAY DESC ~Royal Leather Armor~



COPY ~ZELINK/ITEMS/ZLIN405.itm~ ~OVERRIDE/ZLIN405.itm~
SAY NAME1 ~Ring Mail Armor~
SAY NAME2 ~Resplendent Ring Mail Armor~
SAY UNIDENTIFIED_DESC ~Ring Mail Armor~
SAY DESC ~Resplendent Ring Mail Armor~

COPY ~ZELINK/ITEMS/ZLIN406.itm~ ~OVERRIDE/ZLIN406.itm~
SAY NAME1 ~Hawkmail~
SAY NAME2 ~Hawkmail~
SAY UNIDENTIFIED_DESC ~Hawkmail~
SAY DESC ~Hawkmail~

COPY ~ZELINK/ITEMS/ZLIN407.itm~ ~OVERRIDE/ZLIN407.itm~
SAY NAME1 ~Quilted Armor~
SAY NAME2 ~Quilted Armor~
SAY UNIDENTIFIED_DESC ~Quilted Armor~
SAY DESC ~Quilted Armor~


COPY ~ZELINK/ITEMS/ZLIN408.itm~ ~OVERRIDE/ZLIN408.itm~
SAY NAME1 ~Armor of Gloom~
SAY NAME2 ~Armor of Gloom~
SAY UNIDENTIFIED_DESC ~Armor of Gloom~
SAY DESC ~Armor of Gloom~

COPY ~ZELINK/ITEMS/ZLIN409.itm~ ~OVERRIDE/ZLIN409.itm~
SAY NAME1 ~Letter~
SAY NAME2 ~Secret Bombers Letter~
SAY UNIDENTIFIED_DESC ~Letter~
SAY DESC ~Secret Bombers Letter~

COPY ~ZELINK\CRE\ZLINK99.cre~ ~override\ZLINK99.cre~
SAY NAME1 ~King Moblin~
SAY NAME2 ~King Moblin~
SAY INITIAL_MEETING ~~ [Moblin1]
SAY BATTLE_CRY1 ~~ [Moblin1]
  SAY BATTLE_CRY2 ~~ [Moblin1]
  SAY BATTLE_CRY3 ~~ [Moblin1] 
  SAY BATTLE_CRY4 ~~ [Moblin1]
SAY BATTLE_CRY5 ~~ [Moblin1]
SAY DAMAGE ~~ [Moblin2]
  SAY DYING ~~ [Moblin2]
  SAY HURT ~~ [Moblin2]  
SAY CRITICAL_HIT ~~ [Moblin1]

COPY ~ZELINK/ITEMS/ZLIN410.itm~ ~OVERRIDE/ZLIN410.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Phynaxian Battle Helmet~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Phynaxian Battle Helmet~

COPY ~ZELINK/ITEMS/ZLIN411.itm~ ~OVERRIDE/ZLIN411.itm~
SAY NAME1 ~Short Sword~
SAY NAME2 ~Howling-Sword-of-Wind~
SAY UNIDENTIFIED_DESC ~Short Sword~
SAY DESC ~Howling-Sword-of-Wind~

COPY ~ZELINK/ITEMS/ZLIN412.itm~ ~OVERRIDE/ZLIN412.itm~
SAY NAME1 ~Plate Armor~
SAY NAME2 ~Armor of Sir Bors~
SAY UNIDENTIFIED_DESC ~Plate Armor~
SAY DESC ~Armor of Sir Bors

Sir Bors, who was the cousin of the legendary Sir Lancelot, was the only knight to survive the Quest for the Holy Grail and return to court. This was the cuirass he wore during that fateful crusade.~

COPY ~ZELINK/ITEMS/ZLIN413.itm~ ~OVERRIDE/ZLIN413.itm~
SAY NAME1 ~Helmet~
SAY NAME2 ~Winged Helmet of Hermes~
SAY UNIDENTIFIED_DESC ~Helmet~
SAY DESC ~Winged Helmet of Hermes

This is the golden helmet of Hemres, the messenger of the gods. It s also known as the Petassos.~

COPY ~ZELINK/ITEMS/ZLIN414.itm~ ~OVERRIDE/ZLIN414.itm~
SAY NAME1 ~Gloves~
SAY NAME2 ~Gloves of Spartacus~
SAY UNIDENTIFIED_DESC ~Gloves~
SAY DESC ~Gloves of Spartacus~

COPY ~ZELINK/ITEMS/ZLIN415.itm~ ~OVERRIDE/ZLIN415.itm~
SAY NAME1 ~Gloves~
SAY NAME2 ~Infinity Gauntlet~
SAY UNIDENTIFIED_DESC ~Gloves~
SAY DESC ~Infinity Gauntlet~
////////////////////////////























COPY ~ZELINK/AREA/AR001Z.are~ ~override~
COPY ~ZELINK/AREA/AR001ZHT.bmp~ ~override~
COPY ~ZELINK/AREA/AR001ZLM.bmp~ ~override~
COPY ~ZELINK/AREA/AR001ZSR.bmp~ ~override~
COPY ~ZELINK/AREA/AR001Z.tis~ ~override~
COPY ~ZELINK/AREA/AR001Z.MOS~ ~override~
COPY ~ZELINK/AREA/AR001Z.wed~ ~override~
COPY ~ZELINK/AREA/AR001Z.slh~ ~override~

COPY ~ZELINK/AREA/AR002Z.are~ ~override~
COPY ~ZELINK/AREA/AR002ZHT.bmp~ ~override~
COPY ~ZELINK/AREA/AR002ZLM.bmp~ ~override~
COPY ~ZELINK/AREA/AR002ZSR.bmp~ ~override~
COPY ~ZELINK/AREA/AR002Z.tis~ ~override~
COPY ~ZELINK/AREA/AR002Z.MOS~ ~override~
COPY ~ZELINK/AREA/AR002Z.wed~ ~override~
COPY ~ZELINK/AREA/AR002Z.slh~ ~override~

COPY ~ZELINK/AREA/AR003Z.are~ ~override~
COPY ~ZELINK/AREA/AR003ZHT.bmp~ ~override~
COPY ~ZELINK/AREA/AR003ZLM.bmp~ ~override~
COPY ~ZELINK/AREA/AR003ZSR.bmp~ ~override~
COPY ~ZELINK/AREA/AR003Z.tis~ ~override~
COPY ~ZELINK/AREA/AR003Z.MOS~ ~override~
COPY ~ZELINK/AREA/AR003Z.wed~ ~override~
COPY ~ZELINK/AREA/AR003Z.slh~ ~override~

COPY ~ZELINK/AREA/AR004Z.are~ ~override~
COPY ~ZELINK/AREA/AR004ZHT.bmp~ ~override~
COPY ~ZELINK/AREA/AR004ZLM.bmp~ ~override~
COPY ~ZELINK/AREA/AR004ZSR.bmp~ ~override~
COPY ~ZELINK/AREA/AR004Z.tis~ ~override~
COPY ~ZELINK/AREA/AR004Z.MOS~ ~override~
COPY ~ZELINK/AREA/AR004Z.wed~ ~override~
COPY ~ZELINK/AREA/AR004Z.slh~ ~override~

COPY ~ZELINK/AREA/AR005Z.are~ ~override~
COPY ~ZELINK/AREA/AR005ZHT.bmp~ ~override~
COPY ~ZELINK/AREA/AR005ZLM.bmp~ ~override~
COPY ~ZELINK/AREA/AR005ZSR.bmp~ ~override~
COPY ~ZELINK/AREA/AR005Z.tis~ ~override~
COPY ~ZELINK/AREA/AR005Z.MOS~ ~override~
COPY ~ZELINK/AREA/AR005Z.wed~ ~override~
COPY ~ZELINK/AREA/AR005Z.slh~ ~override~

COPY ~ZELINK/AREA/AR006Z.are~ ~override~
COPY ~ZELINK/AREA/AR006ZHT.bmp~ ~override~
COPY ~ZELINK/AREA/AR006ZLM.bmp~ ~override~
COPY ~ZELINK/AREA/AR006ZSR.bmp~ ~override~
COPY ~ZELINK/AREA/AR006Z.tis~ ~override~
COPY ~ZELINK/AREA/AR006Z.MOS~ ~override~
COPY ~ZELINK/AREA/AR006Z.wed~ ~override~
COPY ~ZELINK/AREA/AR006Z.slh~ ~override~

COPY ~ZELINK/AREA/AR007Z.are~ ~override~
COPY ~ZELINK/AREA/AR007ZHT.bmp~ ~override~
COPY ~ZELINK/AREA/AR007ZLM.bmp~ ~override~
COPY ~ZELINK/AREA/AR007ZSR.bmp~ ~override~
COPY ~ZELINK/AREA/AR007Z.tis~ ~override~
COPY ~ZELINK/AREA/AR007Z.MOS~ ~override~
COPY ~ZELINK/AREA/AR007Z.wed~ ~override~
COPY ~ZELINK/AREA/AR007Z.slh~ ~override~

COPY ~ZELINK/AREA/AR008Z.are~ ~override~
COPY ~ZELINK/AREA/AR008ZHT.bmp~ ~override~
COPY ~ZELINK/AREA/AR008ZLM.bmp~ ~override~
COPY ~ZELINK/AREA/AR008ZSR.bmp~ ~override~
COPY ~ZELINK/AREA/AR008Z.tis~ ~override~
COPY ~ZELINK/AREA/AR008Z.MOS~ ~override~
COPY ~ZELINK/AREA/AR008Z.wed~ ~override~
COPY ~ZELINK/AREA/AR008Z.slh~ ~override~

COPY ~ZELINK/AREA/AR009Z.are~ ~override~
COPY ~ZELINK/AREA/AR009ZHT.bmp~ ~override~
COPY ~ZELINK/AREA/AR009ZLM.bmp~ ~override~
COPY ~ZELINK/AREA/AR009ZSR.bmp~ ~override~
COPY ~ZELINK/AREA/AR009Z.tis~ ~override~
COPY ~ZELINK/AREA/AR009Z.MOS~ ~override~
COPY ~ZELINK/AREA/AR009Z.wed~ ~override~
COPY ~ZELINK/AREA/AR009Z.slh~ ~override~

COPY ~ZELINK/AREA/AR010Z.are~ ~override~
COPY ~ZELINK/AREA/AR010ZHT.bmp~ ~override~
COPY ~ZELINK/AREA/AR010ZLM.bmp~ ~override~
COPY ~ZELINK/AREA/AR010ZSR.bmp~ ~override~
COPY ~ZELINK/AREA/AR010Z.tis~ ~override~
COPY ~ZELINK/AREA/AR010Z.MOS~ ~override~
COPY ~ZELINK/AREA/AR010Z.wed~ ~override~
COPY ~ZELINK/AREA/AR010Z.slh~ ~override~


COPY ~ZELINK/AREA/AR000Z.are~ ~override~
COPY ~ZELINK/AREA/AR000ZHT.bmp~ ~override~
COPY ~ZELINK/AREA/AR000ZLM.bmp~ ~override~
COPY ~ZELINK/AREA/AR000ZSR.bmp~ ~override~
COPY ~ZELINK/AREA/AR000Z.tis~ ~override~
COPY ~ZELINK/AREA/AR000Z.MOS~ ~override~
COPY ~ZELINK/AREA/AR000Z.wed~ ~override~
COPY ~ZELINK/AREA/AR000Z.slh~ ~override~



COMPILE ~ZELINK\ZLINK.d~
COMPILE ~ZELINK\ZLINKJ.d~
COMPILE ~ZELINK\ZLZAB.d~
COMPILE ~ZELINK\BZLINK.d~
COMPILE ~ZELINK\ZLINK3.d~
COMPILE ~ZELINK\ZLINK4.d~
COMPILE ~ZELINK\ZMYER.d~
COMPILE ~ZELINK\ZLINK2.d~
COMPILE ~ZELINK\ZLINK5.d~
COMPILE ~ZELINK\ZLZA.d~
COMPILE ~ZELINK\ZLINK6.d~
COMPILE ~ZELINK\ZLINKF.d~
COMPILE ~ZELINK\ZLINKF2.d~
COMPILE ~ZELINK\ZLINK7.d~
COMPILE ~ZELINK\ZLINK8.d~
COMPILE ~ZELINK\ZLINK9.d~
COMPILE ~ZELINK\ZLINK10.d~
COMPILE ~ZELINK\ZLINK11.d~
COMPILE ~ZELINK\ZLINK12.d~
COMPILE ~ZELINK\ZLINK13.d~
COMPILE ~ZELINK\ZLINK14.d~
COMPILE ~ZELINK\ZLINK15.d~
COMPILE ~ZELINK\ZLINK16.d~
COMPILE ~ZELINK\ZLINK17.d~
COMPILE ~ZELINK\ZLINK18.d~
COMPILE ~ZELINK\ZLINK19.d~
COMPILE ~ZELINK\ZLINK20.d~
COMPILE ~ZELINK\ZLINK21.d~
COMPILE ~ZELINK\ZLINK95.d~
COMPILE ~ZELINK\ZLINK22.d~
COMPILE ~ZELINK\ZLINK23.d~
COMPILE ~ZELINK\ZLINK24.d~
COMPILE ~ZELINK\ZLINK25.d~
COMPILE ~ZELINK\ZLINK26.d~
COMPILE ~ZELINK\ZLINK27.d~
COMPILE ~ZELINK\ZLINK28.d~
COMPILE ~ZELINK\ZLINK29.d~
COMPILE ~ZELINK\ZLINK30.d~
COMPILE ~ZELINK\ZLINK31.d~
COMPILE ~ZELINK\ZLINK32.d~
COMPILE ~ZELINK\ZLINK33.d~
COMPILE ~ZELINK\ZLINK34.d~
COMPILE ~ZELINK\ZLINK35.d~
COMPILE ~ZELINK\ZLINK36.d~
COMPILE ~ZELINK\ZLINK37.d~
COMPILE ~ZELINK\ZLINK38.d~
COMPILE ~ZELINK\ZLINK39.d~
COMPILE ~ZELINK\ZLINK40.d~
COMPILE ~ZELINK\ZLINK1.baf~ 
COMPILE ~ZELINK\ZLINK2.baf~ 
COMPILE ~ZELINK\ZLINK41.d~
COMPILE ~ZELINK\ZLINK3.baf~ 
COMPILE ~ZELINK\ZLINK42.d~
COMPILE ~ZELINK\ZLINK43.d~
COMPILE ~ZELINK\ZLINK4.baf~ 
COMPILE ~ZELINK\ZLINK44.d~
COMPILE ~ZELINK\AR001Z.baf~
COMPILE ~ZELINK\ZLINK45.d~
COMPILE ~ZELINK\ZLINK46.d~
COMPILE ~ZELINK\ZLINK47.d~
COMPILE ~ZELINK\ZLINK48.d~
COMPILE ~ZELINK\ZLINK49.d~
COMPILE ~ZELINK\ZLINK50.d~
COMPILE ~ZELINK\ZLINK51.d~
COMPILE ~ZELINK\ZLINK52.d~
COMPILE ~ZELINK\ZLINK53.d~
COMPILE ~ZELINK\ZLINK54.d~
COMPILE ~ZELINK\ZLINK55.d~
COMPILE ~ZELINK\ZLINK56.d~
COMPILE ~ZELINK\ZLINK57.d~
COMPILE ~ZELINK\ZLINK5.baf~
COMPILE ~ZELINK\ZLINK58.d~
COMPILE ~ZELINK\AR002Z.baf~
COMPILE ~ZELINK\AR003Z.baf~
COMPILE ~ZELINK\zlink6.baf~
COMPILE ~ZELINK\AR0020.baf~
COMPILE ~ZELINK\AR005Z.baf~
COMPILE ~ZELINK\ZMYERB.d~
COMPILE ~ZELINK\ZLINK59.d~
COMPILE ~ZELINK\AR006Z.baf~
COMPILE ~ZELINK\ZLINK7.baf~
COMPILE ~ZELINK\AR008Z.baf~
COMPILE ~ZELINK\ZLINK60.d~
COMPILE ~ZELINK\AR009Z.baf~
COMPILE ~ZELINK\AR010Z.baf~
COMPILE ~ZELINK\ZLINK61.d~
COMPILE ~ZELINK\ZLINK62.d~
COMPILE ~ZELINK\ZLINK63.d~
COMPILE ~ZELINK\ZLINK64.d~
COMPILE ~ZELINK\ZLINK65.d~
COMPILE ~ZELINK\ZLINK66.d~
COMPILE ~ZELINK\ZLINK67.d~
COMPILE ~ZELINK\ZLINK68.d~
COMPILE ~ZELINK\ZLINK69.d~
COMPILE ~ZELINK\ZLINK70.d~
COMPILE ~ZELINK\ZLINK71.d~
COMPILE ~ZELINK\ZLINK72.d~
COMPILE ~ZELINK\ZLINK73.d~
COMPILE ~ZELINK\ZLINK74.d~
COMPILE ~ZELINK\ZLINK75.d~
COMPILE ~ZELINK\ZLINK76.d~
COMPILE ~ZELINK\ZLINK77.d~


EXTEND_TOP ~Ar0602.bcs~ ~ZELINK\AR0602.baf~
EXTEND_TOP ~Ar0603.bcs~ ~ZELINK\AR0603.baf~
EXTEND_TOP ~Ar0700.bcs~ ~ZELINK\AR0700.baf~
EXTEND_TOP ~Ar0404.bcs~ ~ZELINK\AR0404.baf~
EXTEND_TOP ~Ar2013.bcs~ ~ZELINK\AR2013.baf~
EXTEND_TOP ~Ar1008.bcs~ ~ZELINK\AR1008.baf~
EXTEND_TOP ~Ar1202.bcs~ ~ZELINK\AR1202.baf~
EXTEND_TOP ~Ar1401.bcs~ ~ZELINK\AR1401.baf~
EXTEND_TOP ~Ar0204.bcs~ ~ZELINK\AR0204.baf~
EXTEND_TOP ~Ar2800.bcs~ ~ZELINK\AR2800.baf~
EXTEND_TOP ~Ar1800.bcs~ ~ZELINK\AR1800.baf~
EXTEND_TOP ~Ar2200.bcs~ ~ZELINK\AR2200.baf~
EXTEND_TOP ~Ar2300.bcs~ ~ZELINK\AR2300.baf~
EXTEND_TOP ~Ar1700.bcs~ ~ZELINK\AR1700.baf~
EXTEND_TOP ~Ar0800.bcs~ ~ZELINK\AR0800.baf~
EXTEND_TOP ~Ar0801.bcs~ ~ZELINK\AR0801.baf~
EXTEND_TOP ~Ar0802.bcs~ ~ZELINK\AR0802.baf~
EXTEND_TOP ~AR0511.bcs~ ~ZELINK\AR0511.baf~
EXTEND_TOP ~AR1100.bcs~ ~ZELINK\AR1100.baf~
EXTEND_TOP ~AR0304.bcs~ ~ZELINK\AR0304.baf~
EXTEND_TOP ~Ar1600.bcs~ ~ZELINK\AR1600.baf~


APPEND ~pdialog.2da~
~ZLink ZLinkP ZLinkJ ZLinkD ZLin25P ZLin25J ZLin25D ZLink25~
UNLESS ~ZLink~

APPEND ~pdialog.2da~
~ZMYER ZMYERP ZMYERJ ZMYERD ZMYER25P ZMYER25J ZMYER25D ZMYER25~
UNLESS ~ZMYER~

APPEND ~pdialog.2da~
~ZLZA ZLZAP ZLZAJ ZLZAD ZLZA25P ZLZA25J ZLZA25D ZLZA25~
UNLESS ~ZLZA~


APPEND ~interdia.2da~
~ZLINK BZLINK ZLinB25~
UNLESS ~ZLINK~



APPEND ~interdia.2da~
~ZMYER ZMYERB ZMYEB25~
UNLESS ~ZMYER~


APPEND ~interdia.2da~
~ZLZA ZLZAB ZLZAB25~
UNLESS ~ZLZA~

//Giving Imoen a banter file if the Fixpack isn't installed

ACTION_IF NOT FILE_EXISTS_IN_GAME ~cdbehbla.pro~ //makes sure the fixpack isn't already installed
THEN BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~saradush.mve~ THEN BEGIN
  COPY_EXISTING ~interdia.2da~ ~override~
    SET_2DA_ENTRY 17 1 2 ~BIMOEN2~ // fixes ToB version
    BUT_ONLY_IF_IT_CHANGES
END ELSE BEGIN
  APPEND ~interdia.2da~ ~IMOEN       BIMOEN2~ // fixes SoA version
    UNLESS ~BIMOEN2~
END
END

APPEND ~STATE.IDS~ ~0x80101FEF CD_STATE_NOTVALID~
UNLESS ~CD_STATE_NOTVALID~


AT_INTERACTIVE_EXIT ~VIEW ZELINK/zelinkreadme.rtf~
///////////////////////////////////////


























//////////////////////////////////////////////////
BEGIN ~Install ToB Portion of the Mod~
REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~saradush.mve~ ~ToB Is Required to Install This Component~

COMPILE ~ZELINK/ZLINB25.d~


