Kit Mule kit

GitHub: https://github.com/D2-mods/Kit-Mule-kit-for-IE-games-


Info
- Installs a kit that learns every kit/class ability (including HLAs and mod-added ones)
- The ability table is built at install time and is based on your current install.
- usable with EEs and classic BG2

v1.0
- Added component: Recreate abilities table
- This lets you update kit abilities at any time (more info below)


Installs under 3 classes:
- Fighter
- Bard
- Druid

NOTE: Install time may take a little longer than a normal kit mod


config.ini
- set max level/column to check in kit tables (default = 20)
- enable or disable scanning clab, hla, or mod files
- enable or disable installing fighter, bard, or druid kits

The "level" setting will accept values from 1-50. Any other number will default to 20.
Previous errors caused by uneven column numbers should no longer occur.


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Component info:

1. Main component
	- Option 1: Use config file
	- Option 2: Use default settings (ignores config but does not undo edits)
2. Recreate abilities table
	- Can be reinstalled at any time (does not appear in weidu.log)
	- This component updates ONLY the abilities table of the kit(s)
	- It cannot change which kits are installed
	- If "Use config file" was chosen, this will use the current file in the mod folder

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Notes:
- mod made with Notepad++, WeiDU, and Near Infinity
- uses ADD_KIT_EX function by Argent77 (https://github.com/Argent77/A7-add_kit_ex)
- uses 2DA_MISSING_COLS function by K4thos (https://github.com/K4thos/IE-code-repository)
- LibIconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)

v1.2
- Fix for "Recreate abilities table" component (broke in the last update)

v1.1
- Added French translation by 11jo
- Each kit has a separate abilities table now

v1.0
- Added component: Recreate abilities table
	- This component can be reinstalled at any time after the main component is installed
	- It allows you to update the kit's abilities without needing to reinstall everything
	- It does not appear in weidu.log and can't be uninstalled (but doesn't need to be)
	- All mod files are removed from the override if the main component is uninstalled
- reorganized install folder files

v0.6
- config file: Level settings above 40 should no longer cause errors
- Note that this mod doesn't edit any existing 2da files during the scanning process (everything is done inlined)

v0.5
- added subcomponent: Use default settings (ignores config.ini but doesn't undo edits)

v0.4
- added options to disable scanning clab, hla, or mod files
- kit now has 100 in Set Traps skill at level 1
