IF
    Detect([PC])
    !Range(NearestEnemyOf(Myself),2)
THEN
    RESPONSE #100
        MoveToObject(NearestEnemyOf(Myself))
END

IF
    See(NearestEnemyOf(Myself))
    Range(NearestEnemyOf(Myself),2)
THEN
    RESPONSE #100
        CreateCreatureObjectOffset("lhALN2",Myself,[0.0])
        Kill(Myself)
END


