IF
    Die()
THEN
    RESPONSE #100
        PlaySound("lhMIS12a")
        SetGlobal("DragSav","AR0700",1)
        PlaySound("lhMIS12b")
END

IF
    HPLT(Myself,1)
THEN
    RESPONSE #100
        PlaySound("lhMIS12a")
        SetGlobal("DragSav","AR0700",1)
        PlaySound("lhMIS12b")
END

IF
    AttackedBy([PC],DEFAULT)
THEN
    RESPONSE #100
        PlaySound("lhMIS12a")
        Enemy()
        Wait(2)
        PlaySound("lhMIS12b")
END

IF
    See(NearestEnemyOf(Myself))
THEN
    RESPONSE #100
        EquipMostDamagingMelee()
        AttackReevaluate(NearestEnemyOf(Myself),20)
END

IF
    AttackedBy([GOODCUTOFF],DEFAULT)
    Allegiance(Myself,NEUTRAL)
THEN
    RESPONSE #100
        PlaySound("lhMIS12a")
        Enemy()
        PlaySound("lhMIS12b")
END


