IF
    HPLT(Myself,1)
    AreaCheck("AR0700")
THEN
    RESPONSE #100
        PlaySound("lhMIS12c")
        IncrementGlobal("Booing","AR0700",1)
END

IF
    Die()
    AreaCheck("AR0700")
THEN
    RESPONSE #100
        PlaySound("lhMIS12c")
        IncrementGlobal("Booing","AR0700",1)
END

IF
    See([PC])
THEN
    RESPONSE #100
        Enemy()
        AttackReevaluate(NearestEnemyOf(Myself),10)
END


