@0    = ~Hello there <CHARNAME>. I see you have just finished with the illusion chamber, I don't know what was going in there but you seem to have broken it. These things break down all the time, don't worry the local illusionist has been called in to fix it. ~
@1    = ~What's going on?~
@2    = ~I wish I was a young person like you. I would love to get a piece of the action.~
@3    = ~These chambers are for recreational and training purposes. I think you were playing the "Shadows of Amn" module. How did it go?~
@4    = ~Erm...okay I suppose.~
@5    = ~Well, my highest score is 6,500,000 XP and I've had romances with all three of the female love interests! I also managed to 'alter' the chamber so that I had a romance with Nalia as well! Its tough work keeping all four of them happy at the same time. I may be old but I still have the charm. Bet you can't beat that. Anyway as you are new here I've been told to tell you where everything is.~
@6    = ~Very well.~
@7    = ~The first door down in this corridor leads to the second Illusion Chamber. The current module is a training exercise which you can attempt at any time and is a hostage situation in a haunted library. Help the hostages escape although I hear there are also several floors in the library where you have to deal with the undead...~
@8    = ~What about the other doors?~
@9    = ~The second door leads to the barracks where you will be staying and also to the third Illusion Chamber. This chamber has been set to the highest difficulty level, so don't go in until you are more capable. It will test your fighting prowess to the extreme. Although the monsters are "illusions" the items placed in these chambers are not, and are yours to keep if you find them. Be careful if you get killed, you will remain dead as the weapons are very real indeed! This is not a play school and we are not here to hold your hands.
 ~
@10   = ~Go on.~
@11   = ~The third door leads to Cromwell, our armourer. You will also find the resident storekeeper there too. Extra equipment can be purchased from the store and you can also sell any items you pick up in your travels. Make it a priority to visit them before and after your missions to get properly tooled up and to get rid of any unnecessary items that are weighing you down.~
@12   = ~Fine.~
@13   = ~The final door as you may already know leads to the basement exit and the stairs takes you up into the main part of the keep. Sir Glenn of Sheringham can be found upstairs. Remember to talk to him to receive information about your missions. Here are several scrolls he asked me to give to you.~
@14   = ~Thanks for your help.~
