IF
    See([GOODCUTOFF])
    See([NEUTRAL.0.HUMAN.INNOCENT])
THEN
    RESPONSE #100
        DisplayStringHead(Myself,55161) // That's it!  Die!!
        Wait(3)
        EquipMostDamagingMelee()
        ChangeEnemyAlly([NEUTRAL.0.HUMAN.INNOCENT],GOODBUTBLUE)
        Attack([GOODBUTBLUE.0.HUMAN.INNOCENT])
END

IF
    See([GOODCUTOFF])
THEN
    RESPONSE #100
        DisplayStringHead(Myself,55161) // That's it!  Die!!
        Wait(3)
        EquipMostDamagingMelee()
        Attack(NearestEnemyOf(Myself))
END


