IF
    Global("Char0333","AR0333",0)
THEN
    RESPONSE #100
        SetGlobal("Char0333","AR0333",1)
        CreateCreature("lhCHAR10",[401.261],14)
        CreateCreature("lhCHAR11",[567.178],14)
        CreateCreature("lhCHAR12",[712.390],2)
        CreateCreature("lhCHAR13",[613.448],6)
        CreateCreature("lhCHAR14",[421.546],6)
END

IF
    OnCreation()
THEN
    RESPONSE #100
        SetGlobal("Mission","GLOBAL",0)
END

IF
    Global("Mission","GLOBAL",1)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM01")
END

IF
    Global("Mission","GLOBAL",2)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM02")
END

IF
    Global("Mission","GLOBAL",3)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM03")
END

IF
    Global("Mission","GLOBAL",4)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM04")
END

IF
    Global("ChgBak","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("ChgBak","GLOBAL",1)
        ActionOverride(Player1,ApplySpell(Myself,UNDER_NORM))
        ActionOverride(Player2,ApplySpell(Myself,UNDER_NORM))
        ActionOverride(Player3,ApplySpell(Myself,UNDER_NORM))
        ActionOverride(Player4,ApplySpell(Myself,UNDER_NORM))
        ActionOverride(Player5,ApplySpell(Myself,UNDER_NORM))
        ActionOverride(Player6,ApplySpell(Myself,UNDER_NORM))
END

IF
    Global("Mission","GLOBAL",5)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SetGlobal("Evade","GLOBAL",1)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM05")
END

IF
    Global("Mission","GLOBAL",6)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM06")
END

IF
    Global("Mission","GLOBAL",7)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM07")
END

IF
    Global("Mission","GLOBAL",8)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM08")
END

IF
    Global("Mission","GLOBAL",9)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM09")
END

IF
    Global("Mission","GLOBAL",10)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM10")
END

IF
    Global("Mission","GLOBAL",11)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM11")
END

IF
    Global("Mission","GLOBAL",12)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM12")
END

IF
    Global("Mission","GLOBAL",13)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM13")
END

IF
    Global("Mission","GLOBAL",90)
    Global("Bliss2","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("Mission","GLOBAL",0)
        ClearAllActions()
        CreateCreatureObject("lhGRL4",Player1,0,0,0)
END

IF
    Global("Mission","GLOBAL",90)
    Global("Bliss2","GLOBAL",3)
THEN
    RESPONSE #100
        SetGlobal("Mission","GLOBAL",90)
        SetGlobal("Bliss2","GLOBAL",90)
        ClearAllActions()
        CreateCreatureObject("lhGRL90",Player1,0,0,0)
END

IF
    Global("Mission","GLOBAL",90)
    Global("Bliss3","GLOBAL",1)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SetGlobal("Bliss3","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		DayNight(NOON)
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM90")
END
