IF
    Die()
THEN
    RESPONSE #100
        CreateCreatureObjectOffset("lhALN3",Myself,[0.0])
        ReallyForceSpell(Myself,EDWIN_CHANGE_BACK)
        Kill(Myself)
END

IF
    !See([PC])
    AreaCheckObject("AR2200",Player1)
THEN
    RESPONSE #25
        Recoil()
    RESPONSE #50
        NoAction()
    RESPONSE #25
        DisplayStringHead(Myself,23777) // H-help!  Help me, please!
END

IF
    See([PC])
THEN
    RESPONSE #33
        DisplayStringHead(Myself,58534) // No!  No, someone, please!  SOMEONE HELP ME!!
        Recoil()
        Wait(1)
        Recoil()
        Recoil()
        Wait(2)
        Recoil()
        Recoil()
        Recoil()
        DisplayStringHead(Myself,61691) //  Aaah! Run!
        Wait(2)
        CreateCreatureObjectOffset("lhALN3",Myself,[0.0])
        ReallyForceSpell(Myself,EDWIN_CHANGE_BACK)
        Kill(Myself)
    RESPONSE #33
        DisplayStringHead(Myself,19778) // Save me!  Help me, please!
        Recoil()
        Wait(3)
        Recoil()
        Recoil()
        Wait(3)
        Recoil()
        Recoil()
        Recoil()
        DisplayStringHead(Myself,23674) // AAAAAHHHHH!
        Wait(4)
        CreateCreatureObjectOffset("lhALN3",Myself,[0.0])
        ReallyForceSpell(Myself,EDWIN_CHANGE_BACK)
        Kill(Myself)
    RESPONSE #33
        DisplayStringHead(Myself,23777) // H-help!  Help me, please!
        Recoil()
        Wait(5)
        Recoil()
        Recoil()
        Wait(5)
        Recoil()
        Recoil()
        Recoil()
        DisplayStringHead(Myself,31021) // AHHH!!  HELP ME!  HELP ME, PLEEEAAASE!!
        Wait(5)
        CreateCreatureObjectOffset("lhALN3",Myself,[0.0])
        ReallyForceSpell(Myself,EDWIN_CHANGE_BACK)
        Kill(Myself)
END


