IF
	OnCreation()
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
END

IF
	Global("Mission","GLOBAL",1)
THEN
    RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM01")
END

IF
	PartyHasItem("lhMIS1d")
	PartyHasItem("lhMIS1c")
	PartyHasItem("lhMIS1e")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS1a")
		TakePartyItemAll("lhMIS1b")
		TakePartyItemAll("lhMIS1d")
		TakePartyItemAll("lhMIS1c")
		TakePartyItemAll("lhMIS1e")
		AddXPObject(Player1,25000)
		AddXPObject(Player2,25000)
		AddXPObject(Player3,25000)
		AddXPObject(Player4,25000)
		AddXPObject(Player5,25000)
		AddXPObject(Player6,25000)
END

IF
	PartyHasItem("lhMIS1d")
THEN
	RESPONSE #100
		DisplayString(Player1,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS1a")
		TakePartyItemAll("lhMIS1b")
		TakePartyItemAll("lhMIS1d")
		AddXPObject(Player1,10000)
		AddXPObject(Player2,10000)
		AddXPObject(Player3,10000)
		AddXPObject(Player4,10000)
		AddXPObject(Player5,10000)
		AddXPObject(Player6,10000)
END

IF
	PartyHasItem("lhMIS1c")
THEN
	RESPONSE #100
		DisplayString(Player1,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS1a")
		TakePartyItemAll("lhMIS1b")
		TakePartyItemAll("lhMIS1c")
		AddXPObject(Player1,5000)
		AddXPObject(Player2,5000)
		AddXPObject(Player3,5000)
		AddXPObject(Player4,5000)
		AddXPObject(Player5,5000)
		AddXPObject(Player6,5000)
END

IF
	PartyHasItem("lhMIS1e")
THEN
	RESPONSE #100
		DisplayString(Player1,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS1a")
		TakePartyItemAll("lhMIS1b")
		TakePartyItemAll("lhMIS1e")
		AddXPObject(Player1,5000)
		AddXPObject(Player2,5000)
		AddXPObject(Player3,5000)
		AddXPObject(Player4,5000)
		AddXPObject(Player5,5000)
		AddXPObject(Player6,5000)
END

IF
	Global("Mission","GLOBAL",2)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM02")
END

IF
	Global("Mission","GLOBAL",3)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM03")
END

IF
	PartyHasItem("lhMIS3d")
	PartyHasItem("lhMIS3e")
	PartyHasItem("lhMIS3f")
	PartyHasItem("lhMIS3g")
THEN
	RESPONSE #100
		DisplayString(Player1,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS3a")
		TakePartyItemAll("lhMIS3b")
		TakePartyItemAll("lhMIS3c")
		TakePartyItemAll("lhMIS3d")
		TakePartyItemAll("lhMIS3e")
		TakePartyItemAll("lhMIS3f")
		TakePartyItemAll("lhMIS3g")
		AddXPObject(Player1,70000)
		AddXPObject(Player2,70000)
		AddXPObject(Player3,70000)
		AddXPObject(Player4,70000)
		AddXPObject(Player5,70000)
		AddXPObject(Player6,70000)
END

IF
	PartyHasItem("lhMIS3d")
THEN
	RESPONSE #100
		DisplayString(Player1,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS3a")
		TakePartyItemAll("lhMIS3b")
		TakePartyItemAll("lhMIS3c")
		TakePartyItemAll("lhMIS3d")
		AddXPObject(Player1,10000)
		AddXPObject(Player2,10000)
		AddXPObject(Player3,10000)
		AddXPObject(Player4,10000)
		AddXPObject(Player5,10000)
		AddXPObject(Player6,10000)
END

IF
	PartyHasItem("lhMIS3e")
THEN
	RESPONSE #100
		DisplayString(Player1,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS3a")
		TakePartyItemAll("lhMIS3b")
		TakePartyItemAll("lhMIS3c")
		TakePartyItemAll("lhMIS3e")
		AddXPObject(Player1,20000)
		AddXPObject(Player2,20000)
		AddXPObject(Player3,20000)
		AddXPObject(Player4,20000)
		AddXPObject(Player5,20000)
		AddXPObject(Player6,20000)
END

IF
	PartyHasItem("lhMIS3f")
THEN
	RESPONSE #100
		DisplayString(Player1,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS3a")
		TakePartyItemAll("lhMIS3b")
		TakePartyItemAll("lhMIS3c")
		TakePartyItemAll("lhMIS3f")
		AddXPObject(Player1,10000)
		AddXPObject(Player2,10000)
		AddXPObject(Player3,10000)
		AddXPObject(Player4,10000)
		AddXPObject(Player5,10000)
		AddXPObject(Player6,10000)
END

IF
	PartyHasItem("lhMIS3g")
THEN
	RESPONSE #100
		DisplayString(Player1,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS3a")
		TakePartyItemAll("lhMIS3b")
		TakePartyItemAll("lhMIS3c")
		TakePartyItemAll("lhMIS3g")
		AddXPObject(Player1,10000)
		AddXPObject(Player2,10000)
		AddXPObject(Player3,10000)
		AddXPObject(Player4,10000)
		AddXPObject(Player5,10000)
		AddXPObject(Player6,10000)
END

IF
	Global("Mission","GLOBAL",4)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM04")
END

IF
	Global("ChgBak","GLOBAL",0)
THEN
	RESPONSE #100
		SetGlobal("ChgBak","GLOBAL",1)
		ActionOverride(Player1,ApplySpell(Myself,UNDER_NORM))
		ActionOverride(Player2,ApplySpell(Myself,UNDER_NORM))
		ActionOverride(Player3,ApplySpell(Myself,UNDER_NORM))
		ActionOverride(Player4,ApplySpell(Myself,UNDER_NORM))
		ActionOverride(Player5,ApplySpell(Myself,UNDER_NORM))
		ActionOverride(Player6,ApplySpell(Myself,UNDER_NORM))
END

IF
	PartyHasItem("lhMIS4c")
THEN
	RESPONSE #100
		DisplayString(Player1,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS4a")
		TakePartyItemAll("lhMIS4b")
		TakePartyItemAll("lhMIS4c")
		AddXPObject(Player1,100000)
		AddXPObject(Player2,100000)
		AddXPObject(Player3,100000)
		AddXPObject(Player4,100000)
		AddXPObject(Player5,100000)
		AddXPObject(Player6,100000)
END

IF
	Global("Mission","GLOBAL",5)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SetGlobal("Evade","GLOBAL",1)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM05")
END

IF
	PartyHasItem("lhMIS5c")
	Global("Evade","GLOBAL",1)
THEN
	RESPONSE #100
		DisplayString(Player1,4968) // Stealth
		SetGlobal("Evade","GLOBAL",0)
		AddXPObject(Player1,50000)
		AddXPObject(Player2,50000)
		AddXPObject(Player3,50000)
		AddXPObject(Player4,50000)
		AddXPObject(Player5,50000)
		AddXPObject(Player6,50000)
END

IF
	PartyHasItem("lhMIS5c")
THEN
	RESPONSE #100
		DisplayString(Player1,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS5a")
		TakePartyItemAll("lhMIS5b")
		TakePartyItemAll("lhMIS5c")
		AddXPObject(Player1,50000)
		AddXPObject(Player2,50000)
		AddXPObject(Player3,50000)
		AddXPObject(Player4,50000)
		AddXPObject(Player5,50000)
		AddXPObject(Player6,50000)
END

IF
	Global("Mission","GLOBAL",6)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM06")
END

IF
	Global("FatLady1","GLOBAL",1)
THEN
	RESPONSE #100
		Wait(3)
		SetGlobal("FatLady1","GLOBAL",2)
		CreateCreatureObject("lhVIL4a",Player1,0,0,0)
END

IF
	Global("Mission","GLOBAL",7)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM07")
END

IF
	Global("Sniped","GLOBAL",1)
THEN
	RESPONSE #100
		DisplayString(Player1,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS7a")
		TakePartyItemAll("lhMIS7b")
		TakePartyItemAll("lhMIS7c")
		TakePartyItemAll("lhRIF1")
		AddXPObject(Player1,50000)
		AddXPObject(Player2,50000)
		AddXPObject(Player3,50000)
		AddXPObject(Player4,50000)
		AddXPObject(Player5,50000)
		AddXPObject(Player6,50000)
		SetGlobal("Sniped","GLOBAL",0)
END

IF
	Global("Mission","GLOBAL",8)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM08")
END

IF
	Global("Mission","GLOBAL",9)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM09")
END

IF
	PartyHasItem("lhMIS9c")
	PartyHasItem("lhMIS9d")
	PartyHasItem("lhMIS9e")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS9a")
		TakePartyItemAll("lhMIS9b")
		TakePartyItemAll("lhMIS9c")
		TakePartyItemAll("lhMIS9d")
		TakePartyItemAll("lhMIS9e")
		AddXPObject(Player1,100000)
		AddXPObject(Player2,100000)
		AddXPObject(Player3,100000)
		AddXPObject(Player4,100000)
		AddXPObject(Player5,100000)
		AddXPObject(Player6,100000)
END

IF
	PartyHasItem("lhMIS9c")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS9a")
		TakePartyItemAll("lhMIS9b")
		TakePartyItemAll("lhMIS9c")
		AddXPObject(Player1,30000)
		AddXPObject(Player2,30000)
		AddXPObject(Player3,30000)
		AddXPObject(Player4,30000)
		AddXPObject(Player5,30000)
		AddXPObject(Player6,30000)
END

IF
	PartyHasItem("lhMIS9d")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS9a")
		TakePartyItemAll("lhMIS9b")
		TakePartyItemAll("lhMIS9d")
		AddXPObject(Player1,20000)
		AddXPObject(Player2,20000)
		AddXPObject(Player3,20000)
		AddXPObject(Player4,20000)
		AddXPObject(Player5,20000)
		AddXPObject(Player6,20000)
END

IF
	PartyHasItem("lhMIS9e")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS9a")
		TakePartyItemAll("lhMIS9b")
		TakePartyItemAll("lhMIS9e")
		AddXPObject(Player1,20000)
		AddXPObject(Player2,20000)
		AddXPObject(Player3,20000)
		AddXPObject(Player4,20000)
		AddXPObject(Player5,20000)
		AddXPObject(Player6,20000)
END

IF
	Global("Mission","GLOBAL",10)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM10")
END

IF
	PartyHasItem("lhMIS10c")
	PartyHasItem("lhMIS10d")
	PartyHasItem("lhMIS10e")
	PartyHasItem("lhMIS10f")
	PartyHasItem("lhMIS10g")
	PartyHasItem("lhMIS10h")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS10a")
		TakePartyItemAll("lhMIS10b")
		TakePartyItemAll("lhMIS10c")
		TakePartyItemAll("lhMIS10d")
		TakePartyItemAll("lhMIS10e")
		TakePartyItemAll("lhMIS10f")
		TakePartyItemAll("lhMIS10g")
		TakePartyItemAll("lhMIS10h")
		AddXPObject(Player1,150000)
		AddXPObject(Player2,150000)
		AddXPObject(Player3,150000)
		AddXPObject(Player4,150000)
		AddXPObject(Player5,150000)
		AddXPObject(Player6,150000)
END

IF
	PartyHasItem("lhMIS10c")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS10a")
		TakePartyItemAll("lhMIS10b")
		TakePartyItemAll("lhMIS10c")
		AddXPObject(Player1,30000)
		AddXPObject(Player2,30000)
		AddXPObject(Player3,30000)
		AddXPObject(Player4,30000)
		AddXPObject(Player5,30000)
		AddXPObject(Player6,30000)
END

IF
	PartyHasItem("lhMIS10d")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS10a")
		TakePartyItemAll("lhMIS10b")
		TakePartyItemAll("lhMIS10d")
		AddXPObject(Player1,20000)
		AddXPObject(Player2,20000)
		AddXPObject(Player3,20000)
		AddXPObject(Player4,20000)
		AddXPObject(Player5,20000)
		AddXPObject(Player6,20000)
END

IF
	PartyHasItem("lhMIS10e")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS10a")
		TakePartyItemAll("lhMIS10b")
		TakePartyItemAll("lhMIS10e")
		AddXPObject(Player1,20000)
		AddXPObject(Player2,20000)
		AddXPObject(Player3,20000)
		AddXPObject(Player4,20000)
		AddXPObject(Player5,20000)
		AddXPObject(Player6,20000)
END

IF
	PartyHasItem("lhMIS10f")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS10a")
		TakePartyItemAll("lhMIS10b")
		TakePartyItemAll("lhMIS10f")
		AddXPObject(Player1,10000)
		AddXPObject(Player2,10000)
		AddXPObject(Player3,10000)
		AddXPObject(Player4,10000)
		AddXPObject(Player5,10000)
		AddXPObject(Player6,10000)
END

IF
	PartyHasItem("lhMIS10g")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS10a")
		TakePartyItemAll("lhMIS10b")
		TakePartyItemAll("lhMIS10g")
		AddXPObject(Player1,10000)
		AddXPObject(Player2,10000)
		AddXPObject(Player3,10000)
		AddXPObject(Player4,10000)
		AddXPObject(Player5,10000)
		AddXPObject(Player6,10000)
END

IF
	PartyHasItem("lhMIS10h")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS10a")
		TakePartyItemAll("lhMIS10b")
		TakePartyItemAll("lhMIS10h")
		AddXPObject(Player1,10000)
		AddXPObject(Player2,10000)
		AddXPObject(Player3,10000)
		AddXPObject(Player4,10000)
		AddXPObject(Player5,10000)
		AddXPObject(Player6,10000)
END

IF
	Global("Mission","GLOBAL",11)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM11")
END

IF
	PartyHasItem("lhMIS11c")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS11a")
		TakePartyItemAll("lhMIS11b")
		TakePartyItemAll("lhMIS11c")
		AddXPObject(Player1,50000)
		AddXPObject(Player2,50000)
		AddXPObject(Player3,50000)
		AddXPObject(Player4,50000)
		AddXPObject(Player5,50000)
		AddXPObject(Player6,50000)
END

IF
	PartyHasItem("lhMIS11d")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS11a")
		TakePartyItemAll("lhMIS11b")
		TakePartyItemAll("lhMIS11d")
		AddXPObject(Player1,50000)
		AddXPObject(Player2,50000)
		AddXPObject(Player3,50000)
		AddXPObject(Player4,50000)
		AddXPObject(Player5,50000)
		AddXPObject(Player6,50000)
END

IF
	Global("Mission","GLOBAL",12)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM12")
END

IF
	PartyHasItem("lhMIS12c")
THEN
	RESPONSE #100
		DisplayString(Myself,17577) // The Party Has Lost An Item
		TakePartyItemAll("lhMIS12a")
		TakePartyItemAll("lhMIS12b")
		TakePartyItemAll("lhMIS12c")
		AddXPObject(Player1,100000)
		AddXPObject(Player2,100000)
		AddXPObject(Player3,100000)
		AddXPObject(Player4,100000)
		AddXPObject(Player5,100000)
		AddXPObject(Player6,100000)
END

IF
	Global("Mission","GLOBAL",13)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM13")
END

IF
	Global("Mission","GLOBAL",90)
	Global("Bliss2","GLOBAL",0)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		ClearAllActions()
		CreateCreatureObject("lhGRL4",Player1,0,0,0)
END

IF
	Global("Mission","GLOBAL",90)
	Global("Bliss2","GLOBAL",3)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",90)
		SetGlobal("Bliss2","GLOBAL",90)
		ClearAllActions()
		CreateCreatureObject("lhGRL90",Player1,0,0,0)
END

IF
	Global("Mission","GLOBAL",90)
	Global("Bliss3","GLOBAL",1)
THEN
	RESPONSE #100
		SetGlobal("Mission","GLOBAL",0)
		SetGlobal("Bliss3","GLOBAL",0)
		SaveGame(0)
		ClearAllActions()
		MultiPlayerSync()
		DayNight(NOON)
		FadeToColor([20.0],0)
		DisplayStringHead(Player1,10027) // Okay, let's go.
		StartCutSceneMode()
		StartCutScene("lhCUTM90")
END
