			Baldur's Gate Mini Quests and Encounters
					Modification 
				for BGT, BG:EE, and EET
					by jastey 


Baldur's Gate Mini Quests and Encounters Modification (BGQE) is a mod for BGT, BG:EE, and EET, adding several small quests and encounters to the game. Vanilla BG1 without TotSC is no longer officially supported, but it should still work for it.

The duration of the game time added by this mod is approximately 30 to 60 minutes, depending on playing style.

Since Version 9, the Bjornin Extention is moved to the RE BG1 mod (Romantic Encouters for BG1). That is where it belonged all along.

Install this mod before bg1npc project. Otherwise, some reply options are gone. 

Since Version 30, the quest extensions by Brage's Redemption mod with additional hints and journal entries are now included in bgqe.
The mod "Brage's Redemption" (v10 and higher) requires bgqe's component "Brage's Sword" as a prerequirement before Brage can be taken into the party, i.e. if both mods are installed, BGQE has to be installed before Brage's Redemption.


DESCRIPTION

1. Slime Quest 
------
This quest is located in Beregost. If you pass one of the houses in the northwest, a woman dressed in red should approach you. There are some strange things going on in the house of her neighbor, and she wants your help.

This release revises the quest to meet known compatibility issues and adds a (more) evil quest solution. 


2. Family Treasure Quest 
------
This quest is also located in Beregost. If you go into another house in the northwest, you will meet a strange couple. They obviously have a serious problem, but haven't talked to each other for some time now. Although it seems that they aren't interested in talking to you either, it might just be that you can solve the riddle and ease their worries... or betray them and ruin the family completely.


3. Babysitting in Nashkel, including Carnival Encounter 
------
This quest occurs in Nashkel. Did you meet the desperate mother of two little children? She has something important to do, and is in great need of a trustworthy person who will watch over her children while she is away. So, fearless monster fighter, will you be ready for this challenge?

The babysitting is only available for paladin PCs or for non-evil aligned PC's with reputation higher than 12. Evil PCs can bully the mother away, which will lead to a follow-up.

At the Nashkel carnival, you can find Tina. The young woman is another tragic soul in need of some money... or so she says.


4. Monster in Nashkel 
------
Near the Manor House in Nashkel you can save little Arnim from a monster that's chasing him. He is staying with his parents in the Nashkel Inn. For such a heroic deed, the thankfulness of his parents should be all yours... shouldn't it?

The delivery man who mixed up the egg deliveries will be met later in the game. One of his customers is very, very unhappy about what he got and both will be delighted to see you. 

Note: The "stone" the delivery man gives the group is already spoiled (too warm). If the egg is handled or destroyed in any way, the original customer can no longer be met on the road.


5. Fallen Paladin in Baldur's Gate 
------
In the northern part of the city, in the temple of Helm, an evil fallen paladin is hiding. He slaughtered a little girl without hesitation... at least that's what the angry people in front of the temple are saying.


6. Undying Love in the Fishing Village 
------
The frightened woman in the left house tells you she is threatened by a monster hiding behind her house. Maybe you should go and take a look?


7. Lovesick Half-Orc 
------
On the road north of Nashkel, you meet Uguth. He is on his way to Baldur's Gate, to his beloved. Due to his appearance, being clearly descended from orcs, he has to overcome a special hindrance before he can take her into his arms.


8. Unexpected Help 
------
In the Candlekeep infirmary, glum Sir Trun seeks healing from his wounds. He was injured badly in a fight, but that doesn't seem to be his actual problem, as Linda, his fiancee who is staying in Candlekeep Inn, can tell you...
This quest is accessible both during the Prologue or after the return to Candlekeep. Note: Since most players finish this quest in the prologue, there are no NPC reactions for this quest.

Note: The "Extension of Bjornin Encounter" is moved to "bg1re: Romantic Encounters for BG1" where it belongs.


9. Many little paws 
------
Formerly meant as an Easter Egg quest I figured it makes sense to tell players it's actually there. Make sure you have Minsc in your party when talking to the vendor at the Nashkel Carnival. Everything else will develop from there - promise!

Spoiler:
The pet vendor will reappear after three ingame days at the 3rd level of the Friendly Arm Inn.


10. Drunk near Beregost Temple 
------
Inform the priests in Beregost Temple about the drunken wannabe Lich outside so they can keep an eye on his safety!


11. A Warm Place for Noober 
------
Approximately three days after the first Noober contact in Nashkel, your PC will witness an oxymoron: a Noober who cannot talk! Show mercy and find a kind soul ready to take him in and help him to cure his sickness - and also a place where, finally, Noober can put his talkativeness into good use, as well.


12. Brage's Sword (not for original BG1) 
------
This component gives the player the possibility to prove that Brage fell victim to an intrigue and save him from a death by the gallows - if the PC wants to. There is an evil quest option, of course.
Brage has to be brought to Nashkel alive. The mod also adds the possibility to bring him to Oublek (i.e. the Nashkel authorities) instead of to the temple. This was unfinished original game content. (For this possibility, please note the install order as mentioned below).

The quest about Brage's sword starts when talking to Oublek after bringing Brage to Nashkel alive.

Note: Since Version 30, the quest extensions by Brage's Redemption mod with additional hints and journal entries are now included in bgqe.
The mod "Brage's Redemption" (v10 and higher) requires bgqe's component "Brage's Sword" as a prerequirement before Brage can be taken into the party, i.e. if both mods are installed, BGQE has to be installed before Brage's Redemption.
BGQE should be installed before Brage's Redemption.
BGQE should be installed before BG1NPC Project or some of the added reply options to Brage and Borda will be lost.

The merchant Borda (original game content) plays a role in this quest. Originally, he can be met in the area with the Xvart village. Depending on quest status the PC can confront him here. If he was already met, there will be a second meeting.
Brage's cursed sword plays a role, as well. It has to be presented to Nalin at some point. After that, it is no longer needed for this mod (and can e.g. be used for Thalantyr's Item Upgrade Mod).
The quest can be solved completely before clearing the Nashkel mines but it can also be solved later.

***** Walkthrough *****
For the quickest way of solving the quest (especially before going into the mines), the walkthrough is as follows:

- On the map with the Xvart village, talk to the merchant Borda. For the quickest way, you can confront him and kill him to get the needed note and Brage's real sword. This is not necessary to solve the quest before the Nashkel mines, though.
- Go to Brage. If Borda is not killed, let Laryssa live to be able to solve the quest before clearing the Nashkel mines. Bring Brage to Nashkel alive (either to the temple or to Oublek does not matter)
- Talk to Oublek and receive the quest "Captain Brage's Guilt".
- Show the cursed two-handed sword to priest Nalin in Nashkel temple to prove it is cursed.
- If Borda was not killed yet, meet Laryssa outside the temple and receive a clue about a merchant at the Nashkel Carnival. He is located in the tent far south.
- Tell Oublek about the cursed sword.
- If Borda is still alive, go to the potions merchant at the Nashkel Carnival (far south tent) and confront him with the accusations until he tells where to meet Borda.
- Search for Borda. If not met yet, he will be in the area with the Xvart village. If already met there, go into the Lotus tent in the far west of the Carnival once. Upon leaving the tent, Borda will confront the group. Take the letter and the sword after defeating him.
- Give Oublek the letter to prove Brage's innocence.
- Talk to Oublek again to trigger the Brage's trial cutscene.
- After clearing his name, Brage will be inside the temple in Nashkel. Persuade him to take his real sword.
- After Brage took his sword and the PC left the temple once and returns, Nalin will address the PC that Brage wants to speak with them. Brage will ask to join and can be taken into the group.

Note: For the case that the merchant Borda was not killed upon the first meeting but Laryssa, Brage's cousin, was killed upon the first confrontation, the last needed quest clue will be found no sooner than Tazok's tent in the bandits' camp.


13. Legal Seachart Sources (not for original BG1) 
-------
This component adds two more possibilities to receive the sea charts for Mendas' trip to Balduran's island. Both ways will be installed. 
13.A by Lumorus: If the PC helped Aldeth Sashenstar in the Cloakwood as well inside the Merchants' League, Aldeth will be very interested in the research and Balduran's artefacts. He will enable access to the sea charts without the need to steal them or intoxicate the captain.
13.B CALABALD (= Calahan + Balduran's Island) by Shuv-Oohl: The sailor Calahan in Ulgoth's Beard wouldn't be a real sailor if he wouldn't have sea charts of his own. He won't part with them without an appropriate compensation, though... PCs with enough gold have now the possibility to go to Balduran's island before entering Baldur's Gate.


14. Additions to the House of the Lady and the Bitch Queen's Temple 
-------
This component extends the original game quest about priest Tremain's dead son and the scoll of dispel from the temple of Umberlee.
14.A Prevent Jalanthe from Making a Mistake, by Lumorus: The High Priest of the Water Queen requests a Book of Wisdom for the scroll of dispel. But would it really be a wise idea for her to rely on another god's help? The PC now can ask explicitly whether the priestess is sure that Umberlee would be pleased if the ceremony was done with the wisdom received by Tymora... 
14.B Tremain's Sellout: in the original game, Tremain asks the PC to retrieve his dead son from the temple of Umberlee, so he can revive him. The PC now has the possibility to bring the son to the temple, instead. 


15. A worried farmer (not for original BG1), by Lumorus and White Agnus
-------
In Beregost/Nashkel there are some rumors by a few farmers, so far one of them is addressed in this component: talk to a farmer in Beregost until he tells the PC about a creature making noises behind his house at night. He will then ask the PC to help him to get rid of it.


16. Bodies for a good cause, by Lumorus and White Agnus
-------
This mod plays in Baldur's Gate. Bring the corpses you find in the sewers to Sylar, a necromancer with a special research. This component is also good for PCs that care about the environment! :D


17. Finish Cordyr's Quest without killing Sil, by Lumorus
-------
This component expands on Cordyr's Quest twofold:
-The door to his house will be unlocked and all PCs no matter the reputation will get the quest to take care of the sirines who took over Cordyr's old fishing grounds.
-The conflict can be solved without having to kill Sil and the sirines.

This component is compatible with all changes to Sil and her sirines by bg1re and Lure of Sirine's Call.


18. Improved Borda (BGT, BG:EE, EET)
------
This component makes the fight with the merchant Borda more difficult. Changes are: wand of sleep (5 charges), potion of invisibility, Potion of power, and a custom mage script that makes use of the items. On the other hand: magic resistance reduced to 0%, removing of the script that lets him initiate dialogue.

These changes were part of the component "Brage's Sword" but are now an own component that can also be installed independently.

The component is compatible with component 12: "Brage's Sword".



INSTALLATION

Note: If you've previously installed the mod, remove it before extracting the new version. To do this, uninstall all previously installed components and delete the mod folder and executables. When installing or uninstalling, do not close the DOS window by clicking on the X button! Instead, press the Enter key when instructed to do so.


BGII:EE
If you use BG Enhanced Edition from GOG or Steam, you need to prepare your game before installing any mods:
Link: https://forums.beamdog.com/discussion/71305/mod-dlc-merger-merge-steam-gog-sod-dlc-or-custom-dlcs-with-the-main-game

(deprecated tool: 
https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1)

 
General (Windows, Mac OS X, and Linux)
Make sure you back up your game acordingly, just to be sure. 

Extract the contents of the mod archive to your game's main directory. 
NOTE: For BG:EE it is important that you istall the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.


Windows
On successful extraction, there should be an bgqe folder and a setup-bgqe.exe file in your game folder. To install, simply double-click setup-bgqe.exe and follow the instructions on screen.
Run setup-bgqe.exe in your game folder to reinstall, uninstall or otherwise change components.

Mac OS X
If properly extracted, you should have a bgqe folder, setup-bgqe, and setup-bgqe.command in your game's main directory folder. To install, simply double-click setup-bgqe.command and follow the instructions on screen.

Linux
Download the latest version of WeiDU for Linux from WeiDU.org and copy WeiDU and WeInstall to /usr/bin. Following that, open a terminal, cd to your BG installation directory, run 'tolower' and answer Y to both queries. You can avoid running the second option (linux.ini) if you have already ran it once in the same directory. If you are unsure, running tolower and choosing both options is the safe bet.
Run WeInstall setup-bgqe in your game folder to install the mod. Then run wine BGMain.exe and start playing.


NOTE: BG(II):EE are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update as even after reinstalling the mods, you might not be able to continue with your old savegames. 


If you have installation problems or encounter any bugs, please post your bug report in one of the forum threads given below.

Direkt links: 
English forum: https://www.gibberlings3.net/forums/forum/148-baldurs-gate-mini-quests-and-encounters/

German thread at Kerzenburgforum: https://baldurs-gate.de/index.php?threads/baldurs-gate-mini-quests-und-begegnungen-mod.36870/


COMPATIBILITY

Baldur's Gate Mini Quests and Encounters Mod is coded using WeiDU and does not overwrite any files. It should be compatible with most other (WeiDU) mods. 

BG1NPC Project: the component "Brage's Sword" from bgqe has to be installed before the BG1NPC Project or some reply options in Brage's original dialogue might not show.

Brage's Redemption: The component "Brage's Sword" is a prerequirement for the mod "Brage's Redemption". BGQE needs to be installed before Brage's Redemption.

bg1re: fully compatibility of all components (I'm putting this here because both mods change Sil's dialogue)

Lure of Sirine's Call: fully compatibility of all components (I'm putting this here because both mods change Sil's dialogue)


If you play it with the original BG, the mod is compatible with
-Echon's "Field of the Dead" (Version 1.07)

The mod should also be technically compatible with (this does not necessarily imply that the listed mods are all compatible with each other):
-BG1 Unfinished Business
-BG1 Adventure and CoM Forge
-BG1 Ajantis Expansion Mod
-bg1re BG1 Romantic Encounters
-Grey Clan Episode 1
-Herbs and Potions Add-In
-DSotSC (BGT/EET version)
-Lure of Sirine's Call
-NTotSC 
-Xan Friendship Mod




KNOWN ISSUES

-"Many little paws" I am also sometimes left with one or two hamsters after the boy supposedly takes them all, although which ones exactly differs each try. (I hope this will be fixed for v16)

-"Brage's Sword" (BG:EE / EET): after returning Brage to Nashkell, the journal entry "The Tale of Captain Brage(Finished)" will remain in the journal, but without any text attached to it. Obviously the journal system is not meant to remove titels even if the entries are removed. This is an engine problem. (MIght be fixed in EE v2.6.xx).

-"A Warm PLace for Noober" (BG1:TotSC): It can happen that Joseph's widow's mother will sleep on the floor, while a generic sleeping woman sleeps in the bed. Just imagine Joseph's widow to have a real great heart for needing souls.

-"Drunk near Beregost Temple" (BG1:TotSC): Polus the drunk still preforms his silly folk dance when you talk to him (falls down on the ground and gets up 15 or so times). 



+++++++++++++++Please do not translate below here ++++++++++++++++++++++++


CREDITS

I want to thank all who have helped me making this mod.

Have fun playing this quest mod!

-jastey


Annalena: alpha and beta testing, ideas for quest development / NPC-reactions, proof-reading of German translation

Angel: thank you for the hamster BAM (c#q10004.bam), item fixes and more for v21

arcanecoast.ru team: Russian translation

Aristo: Polish translation, proofreading (English, German)

Austin: proofreading (Russian)

berelinde: proofreading of English translation

Cahir: beta testing

Caillean: alpha and beta testing, ideas for quest developpment / NPC-reactions, proof-reading of German translation 

Chev: alpha and beta testing

Coland: heavy revision of Italian translation and translations of new component for v23

cujo: alpha and beta testing, ideas for quest developpment / NPC-reactions

d0lphin: Russian translation

davoker: Spanish translation

Drogan Di'Umptu: alpha and beta testing

ElGamerViejuno: Spanish translation

Elisabeth: proofreading (French)

Erg: beta testing

Gerri: alpha and beta testing

grogerson: alpha and beta testing, proofreading of English translation

hawkmoon: Russian translation

Hedian: alpha and beta testing, ideas for quest developpment / NPC-reactions

hook71: proofreading of English translation

İlhan Bilaloğlu: Turkish translation

ilot: Italian translation

Jakkus: Italian translation

Jazira: French translation

jojo678: Italian translation

Le Marquis: proofreading (French)

Lord Hagen (GIMT): Italian translation

Lumorus: author, alpha and beta testing, ideas for quest developpment

lzw104522773: Simplified Chinese translation

Melmoth: Spanish translation

Miloch: alpha and beta testing, ideas for quest developpment / NPC-reactions, proofreading of English translation

Pt: proof-reading of German translation

Shai Hulud: proofreader (German)

Shuv-Oohl: author

Sir Darian: alpha and beta testing

Stoneangel: Italian translation

StoneDog: proofreading of English translation

Twani: alpha and beta testing, ideas for quest developpment / NPC-reactions

White Agnus: author, alpha and beta testing

yoshimo0417: Simplified Chinese translation

yota13: Russian Translation

Zed Nocear: Coding of spell effect, alpha and beta testing, ideas for quest developpment / NPC-reactions, Polish translation

zenblack: alpha and beta testing, ideas for quest developpment / NPC-reactions


Translations:
-------------------

French translation: v23 completed by Jazira.
v22 completed by Jazira (proof readings by Le Marquis and Elisabeth).
v21 by Le Marquis (des d'Oghmatiques) and Jazira.
 
Russian translation: New component in v23 by yota13, proofreading by Austin.
v22 revised, corrected, and updated by d0lphin.
v20 completed by d0lphin.
v8 by hawkmoon & arcanecoast.ru team.

Italian translation: Heavy revision of Italian translation and translations of new component for v23 by Coland.
Updates v12 - 22 completed by ilot, mapnotes by jojo678.
Old translations of v12 by Stoneangel.
First translation of the slimequest by Jakkus & Lord Hagen (GIMT). 

Polish translation: Aristo and Zed Nocear

Spanish translation:
by Melmoth, revised and fixed by davoker (v26)
full revised by ElGamerViejuno (v27)
(v8) Excalibur (slime quest), Immortality (proofreading) 

Simplified Chinese:
by lzw104522773 (v27)
updated by yoshimo0417 (v28)

Turkish translation:
by İlhan Bilaloğlu (v29) 
Baldur Geçidi 2 Çeviri ekibine selam olsun!


-hosting-

CamDawg, cmorgan and G3 staff: Uploading to G3 site and actualisation of links

CamDawg, Mike1072, theacefes (G3); Hedian, Fridtjof (Rosenrankenforum); Sir Darian, Tim, and Vernochan (Kerzenburgforum): Hosting of the Mod.


TOOLS USED

Infinity Explorer			http://infexp.sourceforge.net
IESDP					https://gibberlings3.github.io/iesdp/index.htm
Near Infinity				https://forums.beamdog.com/discussion/30593/new-versions-of-nearinfinity-available/p1
WeiDU					https://github.com/WeiDUorg/weidu/releases/latest
 					(formerly: http://www.weidu.org)
BAM Workshop				http://wwww.teambg.eu/?page=tools&cat=32

CpConverter		http://sourceforge.net/projects/cp-converter/files/cp-converter/CpConverter%20V%200.1.5.0/
grepWin					http://tools.stefankueng.com/grepWin.html
WinMerge				http://winmerge.org/

Modding communities, tutorials and technical assistance:

The Gibberlings Three			https://www.gibberlings3.net/
Pocket Plane Group			http://pocketplane.net
Spellhold Studios			http://www.shsforums.net/
Kerzenburgforum (German)		https://baldurs-gate.de/index.php
The Black Wyrm's Lair			http://blackwyrmlair.net

Further Links:
DLC Merger 				https://forums.beamdog.com/discussion/71305/mod-dlc-merger-merge-steam-gog-sod-dlc-or-custom-dlcs-with-the-main-game


LEGAL INFORMATION

=============================================================================
The BG1 Quests and Encounters Mod for Baldur's Gate © 2007 jastey. 
This Mod is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This mod is not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., the Wizards of the Coast, Overhaul Games or Beamdog. All other trademarks and copyrights are property of their respective owners.
=============================================================================
=============================================================================
REDISTRIBUTION NOTE: The BG1 Mini-Quests and Encounters Mod was created to be freely enjoyed by all Baldur's Gate players and may not be sold.
MAINTENANCE NOTE: This mod accepts bug fixes, compatibility fixes, and translation updates from the community.
=============================================================================



HISTORY

Version 30:
-improvements (extentions) of Brage's Sword quest is now integrated here.
-new component: Improved Borda. Was part of "Brage's Sword" is now an own, optional component.
-removed workaround, BG:EE AR4300 has area script now ("Babysitting" quest).
-Brage's Sword quest: added XP to solved quest (after trial) and when giving him his sword.
-Mrs. Kenn from quest "Orklover" should not have items from Tom & Sarah (Babysitting quest).
-journal entry upon finding Brage's sword should not happen if Brage is dead.
-"Nashkel Monster": Removed bug where the hatching timer wouldn't start if egg was shown to Halbazzer or Thalantyr before meeting the mage on the road: timer for egg starts when it is handed to the group. If egg is treated or destroyed or hatches, the mage can no longer be met on the road.
-"Nashkel Monster": Reply option to destroy the egg added to Thalantyr's first dialogue so he doesn't have to be spoken to again.
-"Legal Seacharts": revised flow of dialogues and journal entries.
-(EE) "Legal Seacharts": door to Merchants' League should be unlocked if PC has signet ring.
-"Unexpected Help": Talking to Sir Trun should not lead to a NVLOR with priest of Oghma/Fuller; question about Sir Trun should only show once for priest of Oghma.
-German version: typo corrections, item description corrections.

Version 29:
-Turkish version added, by İlhan Bilaloğlu.
-"Babysitting Quest": Ruffian fighters should only drop one axe +2.
-Corrected charset_table entries for Fench, Italian, Polish, Spanish (fixed install error).
-Quest doors will be unlocked in EE, too (Cordyr's, Farmer's).

Version 28:
-Turkish version prepared, by İlhan Bilaloğlu. Need files in ANSI to unlock.
-updated Simplified Chinese version and adjust file construction, by yoshimo0417.
-loot corrections. In BGT and EET: RNDTRE04 => RNDTRE08; In BGEE and EET: AX1H03 (Battle Axe of Mauletar +2) => AX1H11 (Generic axe +2)
-typo corrections.
-bgqe is no longer officially supported for Tutu and oBG1 (w/oTotSC). The mod should be installable (not all components for oBG1). Install at own risk.

Version 27:
- simplified Chinese Version added, by lzw104522773.
- full revised Spanish translaion, by ElGamerViejuno.

Version 26.1:
- "Brage's Sword": Laryssa should spawn after showing the sword to Nalin if Borda is not dead, too.
- EET: Fixed item code for female bodies in wasylar.d (Sylar should also take female bodies in EET).
- (German version) proofreading of "Brage's Sword", by Shai Hulud

Version 26:
-Spanish version available again, by Melmoth, revised and fixed by davoker. 

Version 25.7:
-Reply Option in Lady's Hall about Tremain plotting to revive his son should no longer be available after it happened. Journal entry should be removed, added dialogue state should use original game reply options (via COPY_TRANS).
-Corrected dialogue transition in wasylar.d.
-Set Tooltip in WAGHOUL.CRE and WAFARM.CRE.

Version 25.6:
-"Brage's Sword": optimized Laryssa's spawning and added check whether she's dead; made check whether Borda was met in AR4700.are more stable; letter and sword should not be stealable from Borda.
-"Many Little Paws": no little hamsters should appear if not both hamsters are in Minsc's inventory.
-"Bodies for a good cause": Sylar should also accept female bodies.
-"Family Treasure Quest": at end, dialogue should not repeat completely if the family is spoken to again in case PC didn't have enough gold to buy necklace.

Version 25.5:
-"Many Little Paws" (EET): Minsc should start the quest.

Version 25.4:
-"Lovesick Half-Orc": Workaround for BG:EE removed because AR4300.are now has functioning area script assigned. Fixes bug of Ulguth not spawning.

Version 25.3:
-"Brage's Sword": Larissa should not spawn twice if Borda was found and killed before finding and rescuing Brage.

Version 25.2:
-fixed install error of "Nashkel Monster" for BG:EE (from v25.1).

Version 25.1:
-changed dialogue for appearing spider back into dialogue and egg should really be removed after spider hatches.
-named Polish readme in correct syntax.

Version 25:
-Italian setup.tra updated, by improbabile.
-patching of Sil to make removing of turning hostile more stable.
-changed dialogue for appearing spider into DisplayStringHead (egg should be removed after spider hatches).
-added globally unique LABELs to support Project Infinity.

Version 24.1:
-Polish setup.tra updated

Version 24:
-added Polish version, by Aristo and Zed Nocear.
-Slimequest: Eltolth should take his journal and not put it into inventory of interjecting NPCs.
-Unexpected Help: Linda should never be in tavern after meeting her outside.
-Warm Place for Noober: all journal entries should be inserted correctly in EE, all entries should be removed when quest is done.
-typo corrections (English, German).
-corrected entry for "Beregost_House08_L2" in cmpvars.tpa.
-Russian version now uses setup.tra out of English language folder.
-added check to forbid installation after EET_End.
-French version typo corrections and WEIDU prompts.

Version 23:
-new component added: "Finish Cordyr's Quest without killing Sil" by Lumorus, coding by jastey. Russian translation by yota13, proofreading by Austin. Italian translation by Coland. French translation by Jazira.
-"A Warm PLace for Noober": journal entry will reflect whether player knows about Joseph's death (new lines: Italian by Coland, Russian by Austin, French by Jazira, English and German by jastey)
-French translation finished by Jazira.
-Italian translation heavily revised and improved by Coland.
-Added Dynamic Install Order categories to support Project Infinity.

Version 22:
-French translation completed (translation: Jazira, proof reading: Le Marquis, Elisabeth)
-"Brage's Sword": will not be stuck in the trial scene for Tutu
-"Many Little Paws": vendor should not respawn at the Carnival, should not disappear after 12 days if PC hasn't spoken to him yet, should not be at FAI if hamster was given to boy.
-"Slimequest": Tulbor can only be asked about the effects of the antidote if the antidote is in the group's inventory.
-"Warm Place for Noober": shouldn't give doubled journal entry about Brage if talked to Nalin.
-"Legal Searchart Sources": Calahan should spawn always after talking to Mendas.
- "Unexpected Help": Sir Trun should have his shield in the inventory, not in the shield slot or the quick item slot.
-Added LABEL declarations to components.
-(English version) Typo corrections.
-(Russian version) Serious updates and corrections of the Russian translation from d0lphin.
-"Monster in Nashkel": mage who ordered the egg stone will no longer be there if egg is gone
-"Brage's Sword": english proof readings by Athies
-"Brage's Sword": Oublek should take Borda's Letter if shown as evidence.


Version 21:
-"Brage's Sword": removed "Attack([PC])" from Borda's dialogue, NVROL fixed if quest is done with letter from Tazok's tent
-"Nashkel Monster": changed to ActionOverride in mage ("C#Q04007.cre") dialogue so NPCs can interject without the need of passback line 
-"A Worried Farmer": now works in Tutu, too.
-"Slimequest": chances of fake antidote now are 1/2/2 for success/neutral ending/evil ending.
-item fixes by Angel:
--Unbaked and baked Spider Egg should now consistently not provide critical hit protection in both ToBEx-enchanced and EE engines. (Old BG2 without ToBEx does not have the required capability.) ("Nashkel Monster")
--Unbaked and baked Spider Egg should now properly prevent all strings, icons and animations related to the effects they protect against. ("Nashkel Monster")
--Merchant League Signature Ring's Luck effect will no longer stack with itself. ("Legal Seachart Sources")
--Merchant League Signature Ring's Charm Person effect will now properly affect only humanoids. ("Legal Seachart Sources")
-Compatibility code for BG1 added to Spider Egg ioun stones, by Angel.
-Be nice to Linux users: Keep all mod files lower case, by Angel.
-renamed order "install" to "readmes"
-compatibility notes and known issues added to readme
-bgqe.ini with mod info added
-added folder libiconv-1.9.2-1-src.7z with iconv licence info


Version 20:
-added updated full Russian translation by d0lphin
-Tulbor should (really!) give the cheap alternative after the PC bought it

Version 19:
-"Slimequest":  Tulbor should give the antidotes after the PC bought them; "neutral" ending gives solved quest entry now, too.
-"A warm place for Noober": added a general question to Joseph's wife to make it less awkward that the PC cannot ask about help for Noober if woman is spoken to first time - not to overwrite her first dialogue. This will lead to receiving the quest about her husband. If spoken to again, the Noober quest will proceed.
-typo fixes 
-added REQUIRE_PREDICATE GAME_IS just to make sure.
-added DESIGNATED numbers to components to detect Brage's Sword correctly
-"Brage's Sword" is now unified with the quest content of the mod "Brage's Redemption" and also detects the mod "Brage's Redemption" in case it is already installed.

Version 18:
-"A Warm Place for Noober": now gives 150 XP. Farmer Karp refers to her sister instead of a wife (English, German, French)
- (BG1:TotSC) "Many little paws" Minsc's hamster dialogue should not trigger a second time instead of kick-out dialogue
-renamed readmes to %LANGUAGE%.bgqe.txt
-update to WeiDU v246

Version 17: 
-journal entries no longer crash the game (Bug introduced in v16)
-description of component "Drunk near Beregost Temple" added to readme

Version 16:
-(BGT) all journal entries will be deleted upon transition to BGII

-"Many little Paws": quest was changed to make it less tedious:
--the vendor will spawn directly in FAI after scene at Nashkel carnival (before: after three days)
--the boy at Nashkel Carnival will also take the original hamster if the PC choses so
--the boy will remain at the carnival until the quest is finished and all little hamsters are given to him
--fix: boy should take all hamsters that are in inventory

-"Lovesick Half-Orc": the commoner talking about an orc attack won't be named as a female any more 

-"Babysitting Quest": some more safety tweaks to make sure all kids and toys leave with the mother 

-"Drunk near Beregost Temple": rephrased journal entry to make it clear the drunk stays in the area

-"A Warm Place for Noober": quests now closes in case Joseph's widow is dead, too; tweaked the widow's dialogue a litle in case PC visits for the first time after Noober is already recovered; quest journal entry will be removed in case PC visits for the first time after Noober is already recovered; (BG1:TotSC) Noober should respawn for original BG1 now, too.

-Mod won't install on Steam/GOG SoD if modmerge didn't run (not for Windows)

-moved all install-mrk files into the backup folder (except for utf-8 conversion)

-splitted game text and setup text into two separate tra files

-(English version) corrected the component's name to show the correct name upon installation ("Lovesick Half-Orc")

-changed script name assignment to make it consistent with other mods: %tutu_var%drunk.cre -> "drunk"; %tutu_var%oublek.cre -> "Oublek"; %tutu_scriptbg%FTOWN2%eet_var%.cre -> "%tutu_scriptbg%FTOWN2%eet_var%"

-g3_bgee_cpmvars.tpa corrected (Post dialogue Dynaheir, Jaheirs - not important for this mod)

Version 15:
	-("Many Little Paws") Fixed invisible hamster
	-("Slime Quest", "Many Little Paws") added map notes. French translation: Le Marquis, Italian: jojo678. 
	-(vanilla BG1+TotSC: "A Warm Place for Noober") now installs without warnings
	-removed all instances from %BGT_VAR% from Area scripts so the quests can proceed for EET in BGII
	-added direct EET-version

Version 14:
	-"quest items get dropped on the floor instead of quest characters taking them back"-bug solved for the Babysitting Quest
	-BGT, Tutu, BG:EE: "Warm Place for Noober": Asking the shopkeeper about a place for Noober is no longer prevented if the first dialogue happens with a winter wolf pelt in the inventory.
	-BAMs now compatible with bgee v2.x
	-update to WeiDU v240

Version 13:
	-"Warm Place for Noober": Talking to Nalin (priest) about Noober will now add the journal entry about Brage, too

Version 12:
	-Italian version completed by ilot
	-"Fallen Paladin": NPCs will not comment on the nanny if the PC did not talk to the fallen paladin yet

Version 11:
	-M"Family Quest": After solving the quest, Mrs. Dudley no longer has a necklace that can be pickpocketed
	-The wyvern head of the Nashkel monster now gets actually installed!
	-Fixed several instances (hopefully all), where party members would perform quest character's actions (like Take Gold, Escape Area etc.)
	-Family Quest: "Annie drops necklace" bug fixed

Version 10: 
	-new component: A Warm Place for Noober
	-"Beregost family quest": fixed bug where party NPCs would leave instead of the family members (evil path)
	-"Lovesick Half-Orc": Ulguth now comments on the PC being half-orc
	-"drunk near Beregost temple": Name changed to make the component compatible with Gavin
	-"Nashkel Monster": The head of the baby wyvern can now be shown to the guards
	-inserted HANDLE_CHARSETS 
	-changed names of the components to the actualy names instead of the "installing [component name]..." info from older versions [German & English versions].

Version 9.2: 
	-French translation completed by Le Marquis (des d'Oghmatiques)
	-Update to WeiDU v238

Version 9.1: 
	-Fixed install issues on Tutu because of using another mod's acronym in two file paths
	-BG: Fixed path of used tra-file for Minsc's aditional dialogue for the component "Many little paws"
	-OSX: Fixed the mod's archive so it actually contains the working .command file
	-Update to WeiDU v237

Version 9:
	-Addition of NPC reactions. 
	-Addition of one encounter and an easter egg quest
	-quest extention: Nashkel Monster
	-All quests are now separate install components
	-lib tpas corrected
	-Update to WeiDU v236

Version 8.1: Edit of French translation (Graoumf) and English translation (hook71)

Version 8: Added Polish translation by Zed Nocear.
	Corrected path name for dialogue (father in "Fallen paladin" quest; BG1 vanilla version was affected only). Updated WeiDU to v231.

Version 7: Added Russian translation by hawkmoon & arcanecoast.ru team
	   Updated WeiDU to v229.

Version 6: Added Italian translation by Stoneangel, with translation of the slimequest by Jakkus & Lord Hagen (GIMT).

Version 5: Added French translation by Le Marquis (des d'Oghmatiques)
	   Added missing area check OUTER_SPRINT definition to the tp2.
	   Corrected wrong item slot of one cre.

Version 4.1: Version 4 with updated readme.

Version 4: widow in the fishing vilage now really hands over her nacklase as a reward if agreed on beforehand; Bjornin text bug (Tutu and BGT versions) corrected.

Version 3: Quest items of slime quest no longer be pick-pockable from the vendor.
Added Linux version.

Version 2: Spanish version added. (only Windows version)

Version 1: English / German release of the mod. (Windows and Mac OS X)

Version 0.x: English / German public releases.

=============================================================================
Slime Quest:

CREDITS (only Slime Quest)

Rabain - proofreading of English version, coding of visual effect, general helpfulness!
Zed Nocear - Polish translation (http://zed_nocear.webpark.pl/)
weigo - BGT-compatibility!
Iogan (A.E.R.I.E.ru) - Russian translation and a lot of improvements, corrected items and scripts!
cujo - a lot of help with WeiDU-offsets!
Volly - correction of more spelling mistakes!
Jakkus & Lord Hagen of GIMT - Italian translation!
Excalibur - Spanish Translation!
weigo and Miloch - Thank you for the correction of the ambient error!


HISTORY (only Slime Quest)
version 1.7 - correction of the ambient error that was introduced by my crappy tp2 coding or Tutu
Version 1.6 - Spanish translation
Version 1.5 - Italian translation
Version 1.4 - Russian translation and many improvements and bugfixing
Version 1.3 - BGT compatibility
Version 1.2 - Polish translation
Version 1.1 - proofreading of English version, some small additions and bugfixing
Version 1.0 - original contest entry for September 2004, Black Wyrm Forums


