The Gorgon's Eye
V.4.8

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Mod Overview
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The Gorgon's Eye is a content mod for BG:EE and EET that adds an underground thieves den into the
town of Beregost. It contains new quests, characters, stores and items. The area can be accessed
immediately after leaving Candlekeep and is open to all players, excluding those with a lawful-good
alignment.

After enlisting in the Gorgon's Eye, you'll find yourself undertaking tasks that align with the
operations of a typical thieves guild. You'll be expected to engage in activities such as theft,
extortion, smuggling, and bounty hunting. However, it's worth noting that there are some satisfying
options for good and neutral-aligned players. If at any point you find the guild's ways aren't to
your liking, you have the option to switch allegiances and aid the City Watch in a raid against the
Gorgon's Eye.

The component "NPC Character Portraits" will let you choose how many characters you want to have
portraits.

The component "Add more pickpocketable items" will distribute random treasure to many generic npcs.
(Commoners, nobles, etc.)

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Version History
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Version 4.8:
-Fixed an issue in Liedel's dialog that caused a loop

Version 4.7:
-Added complete Simplified Chinese translation by Lzw104522773 and proofread by Esceen
-Fixed bug where Valera would respawn after finishing the quest "Shadows and Echoes"

Version 4.6:
-Added traified dialog (Thanks to JohnBob)
-Added Simplified Chinese translation by Lzw104522773 and proofread (still in progress) by Esceen
-Fixed bug in "Order of the Black Lotus" where the forced encounter would not activate
-Removed a missed forced time skip 
-Corrected various typos


Version 4.5:
-Fixed issue where Valera would not respawn after the first night in the quest "Shadows and Echoes"
-Fixed bug where Imoen's interjections would not work on EET
-Added new component to make NPC portraits optional
-Added Liedel as a joinable NPC
-Removed all instances of forced time skipping
-Changed bounty targets to not require killing them through dialog
-Better item descriptions
-Fixed typos

Version 4.4:
-Fixed quest resolution bug in "Diamond in the Rough" if you got caught but did not kill the guards
-Fixed quest resolution bug in "Shadows and Echoes" if you brought Valera back to the guild
-Fixed EET crash inside the Jovial Juggler during "Shrouded Alliances"
-Fixed a bug in Saradin's dialog that made his quest repeatable
-Fixed issues with Lord Varlind's bounty concerning reward and dialog options
-Fixed incorrect journal entry for "Shadows of Knowledge"
-Fixed double reward for completing Isla's bounty
-Fixed wrong dialog lines being used for Rhade and Zeda
-Removed hidden reputation loss when killing members of the City Watch
-Added more reputation loss during Ariosh's questline
-Fixed typos

Version 4.3:
-Hotfix for EET area crashing when leaving the black market

Version 4.2:
-Resolved .2da compatibility error with EET

Version 4.1:
-Fixed bug in Borland's quest that would prevent it from continuing
-Fixed bug in Karp's quest that would loop dialog
-Fixed the starting conditions needed for Soren's quest regarding Isla
-Added third set of riddles from Zeda
-Added missing portrait for Zhontac
-Blocked an unintentional dialog from Liedel after completing Isla's bounty
-Removed unintentional music file that triggered when talking to Liedel
-Merged Bombs and Thamuz quests to make less journal clutter
-Corrected interjection where Skie would say Garrick's line
-Corrected interjections from Garrick that would fire at the wrong time
-Corrected some uncaught typos

Version 4.0:
-Added new quests from Ariosh, Rigaldo and Liedel
-Added new elements to all of Rigaldo's previous quests
-Added new area "The Fighting Pits" accessed via Diomedes at the Gorgon's Eye
-Added new area "The Black Market" accessed via Thalia at the Baldur's Gate thieves guild
-Added new portraits to all characters
-Added City Watch officers throughout Beregost
-Added various new items
-Added NPC interjections
-Revised quest progression
-Revised all dialog
-Adjusted all quest rewards
-Adjusted "Bombs over Beregost" fight to play nicer with SCS
-Adjusted journal entries and item descriptions
-Nerfed various weapons
-Fixed Counterfeit Coin quest item
-Fixed "Thief's Compendium" books to grant correct bonuses
-Fixed missing icon for "Kerykeion: Medusa's Bite"

Version 3.3:
-Added pickpocket component
-Nerfed/upgraded some items
-Fixed EET item upgrades
-Fixed typos and dialog errors

Version 3.2:
-Fixed bug where Rhade would give infinite katanas
-Fixed bug where becoming guild master would block coin quest progress
-Fixed some typos

Version 3.1:
-Added new stores and items
-Minor fixes

Version 3.0:
-Added EET compatibility (Thanks to Graion Dilach)
-Added dialog traification (Thanks to JohnBob)
-Added 2 new quests
-Dialog improvements and bug fixes

Version 2: BETA
-Fixed a quest loop and some broken scripts
-Lots of minor dialog and quest improvements
-Made some enhancements to one of the final battles

Version 1: ALPHA
-Initial Release

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Acknowledgements
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This mod would not have been possible without DnD Detective's mod tutorial videos on YouTube. They
really helped me bridge the gap between knowing absolutely nothing about how to start a mod, to
being able to create working content.

I also want to give a special thanks to CamDawg and the entire G3 community, who answered and
provided reference for all my questions.

Music: Hayato Matsuo, Masaharu Iwata and Hitoshi Sakimoto
Liedel's Voice:

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Mentionable Tools
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BAMWorkshop
IESDP
NearInfinity
WeiDU
EEKeeper
ConTEXT
GIMP

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Legal
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This mod is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by
Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the
Coast LLC. This mod is also not developed, supported, or endorsed by BioWare, Black Isle Studios,
Interplay Entertainment Corp., Overhaul Games or Beamdog. All other trademarks and copyrights are
property of their respective owners.
