@1="all melee weapons"
@2="all missile weapons"
@3="all weapons"
@4="May use any weapon."
@5="May use these weapons: "
@6="any except "
@7="any fighting style"
@8="Begins Proficient (one slot) with all weapon classes."
@9="Begins Proficient (one slot) with these weapon classes: "
@11="May become Proficient (one slot) with any weapon class."
@12="May achieve Specialization (two slots) with any weapon class."
@13="May achieve Mastery (three slots) with any weapon class."
@14="May achieve High Mastery (four slots) with any weapon class."
@15="May achieve Grand Mastery (five slots) with any weapon class."
@21="May become Proficient (one slot) with these weapon classes: "
@22="May achieve Specialization (two slots) with these weapon classes: "
@23="May achieve Mastery (three slots) with these weapon classes: "
@24="May achieve High Mastery (four slots) with these weapon classes: "
@25="May achieve Grand Mastery (five slots) with these weapon classes: "
@26="May become Proficient (one slot) with "
@27="May achieve Specialization (two slots) with "
@28="May achieve Mastery (three slots) with "
@29="May achieve High Mastery (four slots) with "
@30="May achieve Grand Mastery (five slots) with "

@31="May become Proficient (one slot) with any melee weapon class."
@32="May achieve Specialization (two slots) with any melee weapon class."
@33="May achieve Mastery (three slots) with any melee weapon class."
@34="May achieve High Mastery (four slots) with any melee weapon class."
@35="May achieve Grand Mastery (five slots) with any melee weapon class."
@41="May become Proficient (one slot) with any missile weapon class."
@42="May achieve Specialization (two slots) with any missile weapon class."
@43="May achieve Mastery (three slots) with any missile weapon class."
@44="May achieve High Mastery (four slots) with any missile weapon class."
@45="May achieve Grand Mastery (five slots) with any missile weapon class."


@50="May not use these weapons: "
@51="May only become Proficient (one slot) with these weapon classes: "
@52="May only achieve Specialization (two slots) with these weapon classes: "
@53="May only achieve Mastery (three slots) with these weapon classes: "
@54="May only achieve High Mastery (four slots) with these weapon classes: "
@55="May only achieve Grand Mastery (five slots) with these weapon classes: " // not needed, of course!

@60="May not use any weapons." // quite a penalty!
@61="May only become Proficient (one slot) with any weapon class."
@62="May only achieve Specialization (two slots) with any weapon class."
@63="May only achieve Mastery (three slots) with any weapon class."
@64="May only achieve High Mastery (four slots) with any weapon class."
@65="May only achieve Grand Mastery (five slots) with any weapon class." // not needed, of course!

@70="May not use melee weapons." // probably not going to come up!
@71="May only become Proficient (one slot) with any melee weapon class."
@72="May only achieve Specialization (two slots) with any melee weapon class."
@73="May only achieve Mastery (three slots) with any melee weapon class."
@74="May only achieve High Mastery (four slots) with any melee weapon class."
@75="May only achieve Grand Mastery (five slots) with any melee weapon class." // not needed, of course!

@80="May not use ranged weapons (both missile and thrown)." // this is a slight risk, as we can't autodetect thrown weapons like daggers and axes!
@81="May only become Proficient (one slot) with any missile weapon class."
@82="May only achieve Specialization (two slots) with any missile weapon class."
@83="May only achieve Mastery (three slots) with any missile weapon class."
@84="May only achieve High Mastery (four slots) with any missile weapon class."
@85="May only achieve Grand Mastery (five slots) with any missile weapon class." // not needed, of course!

@100="May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style."
@101="May achieve Proficiency (one slot) in any fighting style."
@102="May achieve Specialization (two slots) in any fighting style."
@103="UNUSED_PLACEHOLDER"

@111="May achieve Proficiency (one slot) in "
@112="May achieve Specialization (two slots) in "
@113="May achieve Mastery (three slots) in "

@121="May achieve Proficiency (one slot) in these styles: "
@122="May achieve Specialization (two slots) in these styles: "
@123="UNUSED_PLACEHOLDER"


@131="Begins Proficient (one slot) with "
@132="Begins Specialized (two slots) with "
@133="Begin Proficient (one slot) with " // pluralized version of @131
@141="Begins Proficient (one slot) with these weapon classes: "
@142="Begins Specialized (two slots) with these weapon classes: "
@143="Begin Proficient (one slot) with these weapon classes: " // pluralized version of @141

@151="Begins Proficient (one slot) in "
@152="Begins Proficient (one slot) in these fighting styles: "
@153="Begin Proficient (one slot) in " // pluralized version of @151
@154="Begin Proficient (one slot) in these fighting styles: " // pluralized version of @152

@160="Weapon Use:"

// in the below, don't translate FIRST_LEVEL, INTERVAL and MAINCLASS

@168="Receives no additional weapon proficiencies to allocate at first level; receives one weapon proficiency to allocate at MAINCLASSlevel INTERVAL and another at every INTERVAL MAINCLASSlevels thereafter."

@170="Receives FIRST_LEVEL additional weapon proficiencies to allocate at first level, and another weapon proficiency to allocate at MAINCLASSlevel INTERVAL and every INTERVAL MAINCLASSlevels thereafter."
@171="Receives FIRST_LEVEL weapon proficiencies to allocate at first level, and another weapon proficiency to allocate at MAINCLASSlevel INTERVAL and every INTERVAL MAINCLASSlevels thereafter."
@172="Receives one additional weapon proficiency to allocate at first level, and another weapon proficiency to allocate at MAINCLASSlevel INTERVAL and every INTERVAL MAINCLASSlevels thereafter."
@173="Receives one weapon proficiency to allocate at first level, and another weapon proficiency to allocate at MAINCLASSlevel INTERVAL and every INTERVAL MAINCLASSlevels thereafter."

@180="Receives one extra weapon proficiency slot at first level."
@181="Receives PROF_NUMBER extra weapon proficiency slots at first level." // Don't translate PROF_NUMBER

// these strings are search terms in the class/kit descriptions and must match what's used in the in-game text
// these ones match IWD
@201="Proficient (one slot)"
@202="Specialization (two slots)"
@203="Mastery (three slots)"
@204="High Mastery (four slots)"
@205="Grand Mastery (five slots)"
@206="May only use the following weapons"
@207="May only use non-bladed"
@208="May not Specialize in ranged weapons"
@209="May not use ranged weapons"
@210="May only use weapons available to" // from Monk
@211="May not use these weapons" // from my own code
@212="May not use missile weapons" // from Kensai
@213="May only become Proficient (one slot) in any weapon class." // from Mage, Cleric, Thief
@214="May not place any slots in any fighting style." // from Mage
@215="May only become Proficient (one slot) in any fighting style." // from Cleric and Thief
@216="May only become Proficient (one slot) in any fighting style." // whatever string is used in the 'Favored Soul' description, 
@217="May Specialize (two slots) in any melee weapon available to Thieves." // from Swashbuckler
@218="May achieve Specialization (two stars) with any melee weapon." // from Bloodrager
@250="Advantages:"
@251="Disadvantages:"
@252="CLASS FEATURES:"

// this string is a search term in the race descriptions and must match what's used in the in-game text for races and subraces

@260="traits:"



// these ones match BG (if different)

@301=NO_DIFFERENCE
@302=NO_DIFFERENCE
@303=NO_DIFFERENCE
@304=NO_DIFFERENCE
@305=NO_DIFFERENCE
@306=NO_DIFFERENCE
@307=NO_DIFFERENCE
@308=NO_DIFFERENCE
@309=NO_DIFFERENCE
@310=NO_DIFFERENCE
@311=NO_DIFFERENCE
@312=NO_DIFFERENCE
@313=NO_DIFFERENCE
@314=NO_DIFFERENCE
@315=NO_DIFFERENCE
@316=NO_DIFFERENCE
@317=NO_DIFFERENCE
@318=NO_DIFFERENCE

@350=NO_DIFFERENCE
@351=NO_DIFFERENCE
@352=NO_DIFFERENCE

@360=NO_DIFFERENCE

// these ones match BG2 (if different)

@401=NO_DIFFERENCE
@402=NO_DIFFERENCE
@403=NO_DIFFERENCE
@404=NO_DIFFERENCE
@405=NO_DIFFERENCE
@406=NO_DIFFERENCE
@407=NO_DIFFERENCE
@408=NO_DIFFERENCE
@409=NO_DIFFERENCE
@410=NO_DIFFERENCE
@411=NO_DIFFERENCE
@412=NO_DIFFERENCE
@413=NO_DIFFERENCE
@414=NO_DIFFERENCE
@415=NO_DIFFERENCE
@416=NO_DIFFERENCE
@417=NO_DIFFERENCE
@418=NO_DIFFERENCE


@450=NO_DIFFERENCE
@451=NO_DIFFERENCE
@452=NO_DIFFERENCE

@460=NO_DIFFERENCE

// use these to swap out any lines in class descriptions that need to be swapped. Lines here should exactly match substrings of the vanilla description
// and are swapped for the line exactly 100 steps further along in the tra

@501="May wear any armor and use any weapon." // exactly matches IWD fighter
@502="NO_SWAP" // match BG fighter if different
@503="NO_SWAP"	// match BG2 fighter if different
@504="May achieve Specialization (two slots) in the weapon type favored by their deity." // must match string in line @4000 of kit.tra
@505="This character may Specialize in, but not Master, any weapon they can use." // ranger and FMC variant
@506=", though weapons are restricted to only those allowed by the Cleric's ethos"
@507=", though weapons are restricted to only those allowed by the Druid's ethos"
@508="May not use any metal weapons (for example: swords, halberds, war hammers, or morning stars)."
@509="May place 3 slots into Two-Weapon Style."
@510="NO_SWAP"




@601="May wear any armor."
@602="May wear any armor."
@603="May wear any armor."
@604="May achieve Specialization (three slots) in the weapon type favored by their deity."
@605=""
@606=""
@607=""
@608=""
@609=""

@701="FIGHTER/CLERIC: This character can use the abilities of a Fighter and a Cleric."
@702="FIGHTER/DRUID: This character can use the abilities of a Fighter and a Druid."
@703="FIGHTER/MAGE: This character can use the abilities of a Fighter and a Mage, though they cannot cast spells while wearing armor."
@704="FIGHTER/THIEF: This character can use the abilities of a Fighter and a Thief, though they cannot use their thieving skills while wearing more than studded leather armor."
@705="CLERIC/MAGE: This character can use the abilities of a Cleric and a Mage, though Mage spells cannot be cast while wearing armor."
@706="CLERIC/RANGER: This character can use the abilities of a Cleric and a Ranger."
@707="CLERIC/THIEF: This character can use the abilities of a Cleric and a Thief. Thieving skills cannot be used while wearing more than studded leather armor."
@708="MAGE/THIEF: This character can use the abilities of a Mage and a Thief, though Mage spells cannot be cast while wearing armor."
@709="FIGHTER/MAGE/CLERIC: This character can use the abilities of a Fighter, Mage, and Cleric, though they cannot cast Mage spells while wearing armor."
@710="FIGHTER/MAGE/THIEF: This character can use the abilities of a Fighter, Mage, and Thief, though they cannot use their thieving skills while wearing more than studded leather armor and cannot cast spells while wearing any armor."
@711="BARBARIAN/CLERIC: This character can use the abilities of a Barbarian and a Cleric."
@712="BARBARIAN/DRUID: This character can use the abilities of a Barbarian and a Druid."
@713="DRUID/MAGE: This character can use the abilities of a Druid and a Mage, though Mage spells cannot be cast while wearing armor."
@714="DRUID/RANGER: This character can use the abilities of a Druid and a Ranger."
@715="DRUID/THIEF: This character can use the abilities of a Druid and a Thief. Thieving skills cannot be used while wearing more than studded leather armor."

