# Talents of Faerun: Priest Spells by Sphere

These are the spheres of priestly magic used in Talents of Faerun. They are loosely based on AD&D 2nd Edition categories but have been significantly streamlined for better balance in the BG/IWD context.

The spheres used by core classes are:

- Blackguards: All, Combat, Divine, Evil, Necromantic, Protection
- Clerics: All, Charm, Combat, Divination, Divine, Evil, Good, Healing, Necromantic, Protection, Summoning, Wards
- Druids: All, Air, Animal, Divination, Earth, Fey, Fire, Healing, Moon, Plant, Protection, Sun, Water
- Paladins: All, Combat, Divine, Good, Healing, Protection
- Rangers: All, Animal, Plant, Healing
- Shamans: All, Air, Animal, Divination, Earth, Fire, Healing, Moon, Plant, Protection, Sun, Wards, Water

This does not actually change the available spells for clerics and druids; it slightly tweaks the other classes.

Speciality priests added or edited by ToF always get access to All, Divine, and Protection; virtually all also get Healing. Hopefully these spheres contain all the 'must-have' cleric spells, so that no speciality priest is unusable. Typically, one or two other cleric spheres are lost and replaced by druid spheres and/or wizard spells.

Spells added by other mods are categorised automatically. Those usable by clerics and druids are added to All. Those usable by clerics but not druids are added to Divine. Those usable by druids but not clerics are added to a new sphere, Nature, which is empty if you install ToF on an unmodded game; druids, rangers and shamans can use spells from the Nature sphere.

Spheres may be customized by editing the files in dw_talents/shared/sphere using a text editor.

## Air

- Call Lightning (3rd)
- Storm Shell (3rd)
- Zone of Sweet Air (3rd)
- Static Charge (4th)
- Whirlwind (6th)

## All

- Bless (1st)
- Curse (1st)
- Detect Evil (1st)
- Wondrous Recall (6th)

## Animal

- Alicorn Lance (2nd)
- Beast Claw (2nd)
- Charm Person or Mammal (2nd)
- Hold Animal (3rd)
- Summon Insects (3rd)
- Animal Summoning I (4th)
- Giant Insect (4th)
- Animal Rage (5th)
- Animal Summoning II (5th)
- Insect Plague (5th)
- Animal Summoning III (6th)
- Creeping Doom (7th)

## Charm

- Command (1st)
- Doom (1st)
- Hold Person (2nd)
- Miscast Magic (3rd)
- Rigid Thinking (3rd)
- Mental Domination (4th)
- Greater Command (5th)
- Confusion (7th)

## Combat

- Magical Stone (1st)
- Draw Upon Holy Might (2nd)
- Spiritual Hammer (2nd)
- Blood Rage (4th)
- Cloak of Fear (4th)
- Holy Power (4th)
- Champion's Strength (5th)
- Flame Strike (5th)
- Righteous Magic (5th)
- Righteous Wrath of the Faithful (5th)
- Blade Barrier (6th)
- Bolt of Glory (6th)
- Spiritual Wrath (6th)

## Divination

- Find Traps (2nd)
- Know Alignment (2nd)
- Invisibility Purge (3rd)
- Farsight (4th)
- True Seeing (5th)

## Divine

- Armor of Faith (1st)
- Sanctuary (1st)
- Aid (2nd)
- Chant (2nd)
- Exaltation (3rd)
- Prayer (3rd)
- Remove Curse (3rd)
- Remove Paralysis (3rd)
- Strength of One (3rd)
- Defensive Harmony (4th)
- Free Action (4th)
- Lesser Restoration (4th)
- Recitation (4th)
- Unfailing Endurance (4th)
- Chaotic Commands (5th)
- Magic Resistance (5th)
- Raise Dead (5th)
- Shield of Lathander (5th)
- Greater Restoration (7th)
- Greater Shield of Lathander (7th)
- Resurrection (7th)

## Earth

- Strength of Stone (1st)
- Star Metal Cudgel (4th)
- Iron Skins (5th)
- Spike Stones (5th)
- Conjure Earth Elemental (7th)
- Earthquake (7th)

## Evil

- Protection From Good (1st)
- Protection From Good 10' Radius (3rd)
- Unholy Blight (3rd)
- Cloud of Pestilence (4th)
- Poison (4th)
- Destruction (7th)
- Fiendish Warding (7th)
- Gate (7th)
- Unholy Word (7th)

## Fey

- Call Woodland Beings (4th)
- Pixie Dust (5th)
- Nature's Beauty (7th)

## Fire

- Flame Blade (2nd)
- Produce Fire (4th)
- Flame Strike (5th)
- Conjure Fire Elemental (6th)
- Fire Seeds (6th)
- Fire Storm (7th)

## Good

- Favor of Ilmater (3rd)
- Holy Smite (3rd)
- Holy Word (7th)
- Shield of the Archons (7th)

## Healing

- Cure Light Wounds (1st)
- Cure Moderate Wounds (2nd)
- Slow Poison (2nd)
- Cure Disease (3rd)
- Cure Medium Wounds (3rd)
- Favor of Ilmater (3rd)
- Cure Serious Wounds (4th)
- Neutralize Poison (4th)
- Cure Critical Wounds (5th)
- Mass Cure Light Wounds (5th)
- Heal (6th)
- Regeneration (7th)

## Moon

- Faerie Fire (1st)
- Moonblade (3rd)
- Wall of Moonlight (4th)

## Necromantic

- Cause Light Wounds (1st)
- Cause Moderate Wounds (2nd)
- Animate Dead (3rd)
- Cause Disease (3rd)
- Cause Medium Wounds (3rd)
- Circle of Bones (3rd)
- Cause Serious Wounds (4th)
- Cause Critical Wounds (5th)
- Mass Cause Light Wounds (5th)
- Slay Living (5th)
- Dolorous Decay (6th)
- Harm (6th)
- Energy Drain (7th)
- Finger of Death (7th)
- Wither (7th)

## Plant

- Entangle (1st)
- Shillelagh (1st)
- Barkskin (2nd)
- Goodberry (2nd)
- Mold Touch (3rd)
- Spike Growth (3rd)
- Thorn Spray (4th)
- Stalker (7th)

## Protection

- Protection From Evil (1st)
- Remove Fear (1st)
- Resist Acid and Corrosion (2nd)
- Resist Fire and Cold (2nd)
- Resist Fire/Cold (2nd)
- Dispel Magic (3rd)
- Protection From Fire (3rd)
- Death Ward (4th)
- Negative Plane Protection (4th)
- Protection From Evil, 10' Radius (4th)
- Protection from Lightning (4th)
- Entropy Shield (6th)
- Physical Mirror (6th)
- Impervious Sanctity of Mind (7th)

## Summoning

- Aerial Servant (6th)
- Conjure Animals (6th)

## Sun

- Faerie Fire (1st)
- Sunscorch (1st)
- False Dawn (6th)
- Sol's Searing Orb (6th)
- Sunray (7th)

## Wards

- Silence, 15' Radius (2nd)
- Glyph of Warding (3rd)
- Zone of Sweet Air (3rd)
- Repulse Undead (5th)
- Undead Ward (5th)
- Symbol, Death (7th)
- Symbol, Fear (7th)
- Symbol, Hopelessness (7th)
- Symbol, Pain (7th)
- Symbol, Stun (7th)

## Water

- Cloudburst (3rd)
- Smashing Wave (4th)
- Mist of Eldath (7th)