// this is a copy of the tra file from Sword Coast Stratagems

@1="Create Boneguard"
@2="Create Boneguard
(Necromancy)

Level: 9
Range: 20 ft.
Duration: 8 rounds + 1 round/level
Casting Time: 9
Area of Effect: Special
Saving Throw: None
With the casting of this spell, the wizard calls forth 1d2 boneguards. These undead monstrosities appear within spell range and can be commanded to attack the caster's opponents until the spell duration expires or the monsters are destoyed."

@3 = "Conjure Earth Elemental
(Conjuration/Summoning)

Level: 6
Range: Visual range of the caster
Duration: 1 turn/level
Casting Time: 9
Area of Effect: Special
Saving Throw: None

Upon casting a Conjure Earth Elemental spell, the caster opens a special gate to the Elemental Plane of Earth, and an earth elemental is summoned in the vicinity of the caster. There is a 60% chance that a 12-Hit-Dice elemental appears, a 35% chance that a 16-Hit-Dice elemental appears, and a 5% chance that a 24-Hit-Dice elemental appears. The elemental will do the bidding of the caster until it is slain or the duration of the spell runs out. All of the commands given to the elemental are done telepathically, so there is no time lost due to miscommunication and no need to know the language of the summoned creature."
@4 = "Conjure Fire Elemental
(Conjuration/Summoning)

Level: 6
Range: Visual range of the caster
Duration: 1 turn/level
Casting Time: 9
Area of Effect: Special
Saving Throw: None

Upon casting a Conjure Fire Elemental spell, the caster opens a special gate to the Elemental Plane of Fire, and a fire elemental is summoned in the vicinity of the caster. There is a 60% chance that a 12-Hit-Dice elemental appears, a 35% chance that a 16-Hit-Dice elemental appears, and a 5% chance that a 24-Hit-Dice elemental appears. The elemental will do the bidding of the caster until it is slain or the duration of the spell runs out. All of the commands given to the elemental are done telepathically, so there is no time lost due to miscommunication and no need to know the language of the summoned creature."
@5 = "Conjure Air Elemental
(Conjuration/Summoning)

Level: 6
Range: Visual range of the caster
Duration: 1 turn/level
Casting Time: 9
Area of Effect: Special
Saving Throw: None

Upon casting a Conjure Air Elemental spell, the caster opens a special gate to the Elemental Plane of Air, and an air elemental is summoned in the vicinity of the caster. There is a 60% chance that a 12-Hit-Dice elemental appears, a 35% chance that a 16-Hit-Dice elemental appears, and a 5% chance that a 24-Hit-Dice elemental appears. The elemental will do the bidding of the caster until it is slain or the duration of the spell runs out. All of the commands given to the elemental are done telepathically, so there is no time lost due to miscommunication and no need to know the language of the summoned creature."
@6 = "Conjure Water Elemental
(Conjuration/Summoning)

Level: 6
Range: Visual range of the caster
Duration: 1 turn/level
Casting Time: 9
Area of Effect: Special
Saving Throw: None

Upon casting a Conjure Water Elemental spell, the caster opens a special gate to the Elemental Plane of Water, and a water elemental is summoned in the vicinity of the caster. There is a 60% chance that a 12-Hit-Dice elemental appears, a 35% chance that a 16-Hit-Dice elemental appears, and a 5% chance that a 24-Hit-Dice elemental appears. The elemental will do the bidding of the caster until it is slain or the duration of the spell runs out. All of the commands given to the elemental are done telepathically, so there is no time lost due to miscommunication and no need to know the language of the summoned creature."
@7="Conjure Lesser Water Elemental"
@8="Elder Water Elemental"
@9="Lesser Water Elemental"
@10="Mordenkainen's Force Blade"
@11="Orc Warrior"
@12="Orc Archer"
@13="Hobgoblin Warrior"
@14="Hobgoblin Archer"
@15="Ettin"
@16="Yuan-Ti"
@17="Giant Troll"
@18="and so on, to a maximum of seven missiles at 25th level" // TO TRANSLATORS: must be verbatim from IWD 'Mordenkainen's Force Missiles' description
@19="to a maximum of five missiles at 19th level"