@1="Spell system changes and new spells"
@2="Races and subraces"
@3="Portraits"
@4="Rule-system changes"
@5="Class and kit revisions"
@6="User interface tweaks"
@7="New classes and kits"
@8="Multiclassed/dual-classed kits"
@9="Revised and new high-level and lower-level abilities"


@50="'Talents of Faerun' is not compatible with your game. (It is compatible with IWDEE, BGEE, SoD, BG2EE, and EET.)"
@51="This component is not available for Icewind Dale: Enhanced Edition."
@52="This component is not compatible with Spell Revisions"
@53="This component is only available for Icewind Dale: Enhanced Edition"
@54="This component is not available for Baldur's Gate II: Enhanced Edition"
@55="This component is not available for Baldur's Gate: Enhanced Edition"
@56="This component is only available for Baldur's Gate II: Enhanced Edition"

@70="'Talents of Faerun' should be installed before 'Sword Coast Stratagems'."
@71="Skipping this component as an equivalent version from IWDification is already installed."
@72="This component requires either Icewind Dale, or for the Icewind Dale divine spells to be installed"
@73="Skipping this component as an equivalent version from Sword Coast Stratagems is already installed"
@74 = ~Skipping this component, as a very similar change is already installed via Spell Revisions~
@75="This component requires either Icewind Dale, or for the Icewind Dale arcane spells to be installed"
@76="This component requires the '3rd-edition-style Armor Class and attack rolls' component to be installed"
@77="This component must be installed BEFORE 'point-buy system for choosing ability scores'"
@78="This component requires either Icewind Dale, or for the 'Icewind Dale-style paladins' component to be installed"
@79="This component must be installed before, not after, the 'Higher-level paladins get additional uses of Lay on Hands and Smite Evil' component"
@80="Skipping this component as its contents have already been installed via another component"
@81="This component must be installed before, not after, any component that adds or alters spellcasting classes"
@82="This component requires either Icewind Dale, or for the Icewind Dale arcane spells to be installed"
@83="This component requires the 'Add new arcane (wizard) spells' component to be installed"
@84="This component must be installed before, not after, 'New wizard specializations: elemental specialists'"
@85="This component must be installed before, not after, 'New wizard specialization: Force Mage'"
@86="This component must be installed before, not after, 'Allow druids to multiclass as mages, rangers, or thieves'"
@87="This component must be installed before, not after, 'New sorcerer kit: bloodrager'"
@88="This component requires either Icewind Dale, or for the Icewind Dale divine spells to be installed"
@89="This component requires the 'Add new divine (priest) spells' component to be installed"
@90="This component requires the 'New choices of god / goddess for speciality priests' component to be installed"
@91="This component must be installed before, not after, any multiclassed kits"
@92="This component must be installed before, not after, the 'Multiclass/dual-class fighter/druid kits' component"
@93="Components that add kits or modify the weapon-proficiency system must be installed before, not after, the 'Revised weapon proficiency system' component"
@94="This component is incompatible with the Tweaks Anthology component that prevents humans from dual-classing"
@95="This component must not be installed after 'thieves gain skill points in multiples of 5'"
@96="This component conflicts with a similar component from tweaks Anthology; check the readme for details."
@97="This component requires the 'Revised speciality priests of Lathander/Helm/Talos/Tempus/Tyr' component to be installed"
@98="This component requires the 'Revised Paladins and Blackguards' component to be installed."
@99="This component requires the 'Make Barbarian into a Class' component to be installed."

@100="Include arcane spells from Icewind Dale: Enhanced Edition"
@101="Include divine spells from Icewind Dale: Enhanced Edition"
@102="Minor tweaks to Icewind Dale-specific spells"
@103="Restoration spells restore lost ability-score points"
@104 = ~Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level)~
@105 = ~Spells heal or inflict the maximum amount of damage in this range~
@106 = ~Spells heal or inflict about the average amount of damage in this range~
@107 = ~Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D~
@108 = ~IWD-based tweaks to BG versions of some spells~
@109 = ~BG-based tweaks to IWD versions of some spells~
@110 = ~Thematically more consistent IWD monster summoning spells~
@111 = ~Revised Elementals~
@112 = ~Larloch's Minor Drain becomes more powerful at higher levels~
@113 = ~Energy Drain spell drains five levels rather than two~
@114 = ~Modified version of the Iron Body spell (does not prevent spellcasting)~
@115 = ~Symbol of Pain does not permit a saving throw~
@116 = ~Make Symbol of Pain and Symbol of Hopelessness available as wizard spells~
@117 = ~Move Power Words to the school of Enchantment~
@118 = ~Move Symbols to the school of Enchantment~
@119= ~Add new divine (priest) spells~
@120= ~Add new arcane (wizard) spells~
@121=~Abi-Dalzim's Horrid Wilting does not affect undead, constructs, and (non-water) elementals~
@122=~Wider availability of wizard spell scrolls in Icewind Dale~
@123=~Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions~
@124=~Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version~
@125=~Revised Polymorph Self spell~
@126=~Revised Shapechange spell~
@127=~Remove most alignment restrictions from cleric spells~
@128=~Wider range of summoned fiends~

@200=~Introduce new races and subraces~

@230=~This component is incompatible with the Spell Revisions mod~

@400=~Revised ability score modifiers~
@401=~Point-buy system for choosing ability scores~
@402=~Characters have 75 points to spend (e.g. 16,15,14,12,10,8)~
@403=~Characters have 80 points to spend (e.g. 18,16,15,13,10,8)~
@404=~Characters have 85 points to spend (e.g. 18,17,16,13,11,10)~
@405=~Characters have 90 points to spend (e.g. 18,18,17,15,12,10)~
@406=~Characters have a random number of points to spend (and can reroll that random number in character creation)~
@407=~3rd-edition-style Armor Class and attack rolls~
@408=~3rd-edition-style rules for combining armor bonuses~
@409=~Remove intelligence-based restrictions on number and level of learnable spells~
@410=~Cleric/Rangers may become proficient with longbows and shortbows~
@411=~Revised Weapon Proficiency System~
@412=~Wider access to Grand Mastery~
@413=~Multi-classed fighters can advance to Grand Mastery in any weapon~
@414=~Paladins, blackguards, and single-classed rangers can advance to Grand Mastery in any weapon~
@415=~All single- and multi-classed warriors (paladins, rangers, blackguards, fighters) can advance to Grand Mastery in any weapon~
@416=~Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit~
@417=~Dual-class characters gain weapon proficiencies as for their current class~
@418=~Standard Talents of Faerun system (recommended)~
@419=~Strict pen-and-paper 3rd edition system~
@420=~3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages)~
@421=~Revised Shields~
@422=~Revised Weapon Styles~

@500=~Eliminate class/race restrictions and most class/ability score restrictions~
@501=~Revised class alignment rules~
@502=~Icewind Dale-style paladins and blackguards~
@503=~Revised Smite Evil~
@504=~Rangers use Icewind Dale-style spell memorisation~
@505=~Icewind Dale-style bard songs~
@506=~Higher-level paladins get additional uses of Lay on Hands and Smite Evil~
@507=~Revised shapeshift powers for druids and avengers~
@508=~Allow monks to use staffs~
@509=~Require speciality mages to memorize at least one spell per level from their speciality school~
@510=~Allow multiclassed and dual-classed mages to become specialists and wild mages~
@511=~Druids use cleric XP and spell tables~
@512=~Thieves gain the Evasion ability (on a successful save for half damage against abilities that require you to dodge, take no damage)~
@513=~Modified thief Evasion~
@514=~Rebalanced thief and bounty hunter traps at low levels~
@515=~Revised speciality priests of Lathander/Helm/Talos/Tempus/Tyr~
@516=~Adjust opposition schools for speciality mages (see readme for details)~
@517=~Use Baldur's Gate opposition schools~
@518=~Use pen-and-paper AD&D opposition schools~
@519=~Use custom opposition schools~
@520=~Use Icewind Dale opposition schools~
@521=~Rebalanced and revised kits~
@522=~Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White)~
@523=~Modified cleric stronghold quest for priests of any god except Lathander/Helm/Talos~
@524=~Speciality mages automatically get one speciality spell at each level (where possible)~
@525=~Bloodlines for sorcerers~
@526=~Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter~
@527=~Make Barbarian Into a Class~
@528=~Make Wizard Slayer Kit Available to Barbarians~
@529="Revised Paladins and Blackguards"
@530="This component has already been installed as part of the 'Revised Paladins and Blackguards' component"
@531="Default (affects all kits)"
@532="Skip shapeshifters (use this if you want to use another mod that messes with shapeshifting)"

@600="Tidy up class-selection menu"

@700="Allow druids to multiclass as mages, rangers, and thieves"
@701="New wizard specializations: elemental specialists"
@702="New wizard specialization: Force Mage"
@703="New wizard kits: Militant Wizards"
@704="New sorcerer kit: Bloodrager"
@705="New choices of god / goddess for speciality priests"
@706="New class: Favored Soul"
@707="Multiclass/dual-class barbarian/cleric and fighter/cleric kits"
@708="Multiclass/dual-class barbarian/druid and fighter/druid kits"
@709="Multiclass/dual-class fighter/mage kits"
@710="Multiclass/dual-class fighter/thief kits"
@711="Multiclass/dual-class cleric/mage kits"
@712="Multiclass/dual-class cleric/ranger and druid/ranger kits"
@713="Multiclass/dual-class cleric/thief and druid/thief kits"
@714="Multiclass/dual-class mage/thief kits"
@715="Multiclass fighter/mage/cleric kits"
@716="New blackguard kits"

@800=""

@801="Characters choose minor new abilities every three levels"
@802="Revised and expanded high-level abilities system"
@803="Improved NPC customisation and management"

@900="Thieves gain skill points in multiples of five"

/////////////////////////////////////////////////////////////////////////////////////////
//// This group of strings is shared between the setup.tra files of SCS, ToF and SoM.
////////////////////////////////////////////////////////////////////////////////////////

@1000 = ~Spell system revisions and new spells~

@1006= ~Install all spell tweaks (if you don't select this, you will be given a chance to choose by category)~
@1007=~Core Stratagems spell-system changes (assumed by Sword Coast Stratagems mod)~
@1008=~Baldur's Gate-inspired tweaks to Icewind Dale spells~
@1009=~Changes to Restoration~
@1010=~Changes to shapeshift spells~
@1011=~Icewind Dale-inspired tweaks to Baldur's Gate/Baldur's Gate II spells~
@1012=~Rebalancings of slightly-too-powerful spells~
@1013=~Spell school changes~
@1014=~Spells increased in power~
@1020=~Add 9 new arcane spells~
@1021=~Add 6 new divine spells (some borrowed from Divine Remix)~
@1022=~Revised Elementals~

@1090="Skipping this component as its contents have already been installed"
@1097="This component requires the Enhanced Edition"
@1098="This component is not available on Icewind Dale: Enhanced Edition"
@1099="This component requires Icewind Dale: Enhanced Edition"

@2001 = ~This component needs to be installed before, not after, 'Initialise AI components' from Sword Coast Stratagems~

@10005= ~Install in batch mode (ask about all components before starting installation). DO NOT USE WITH PROJECT INFINITY.~

@10028=~Finish batch mode installation~
@10029="Install batched components"
@10030="Create batch-install file (and uninstall any installed components)"

@24119 = ~Include arcane spells from Icewind Dale: Enhanced Edition~
@24120 = ~Include divine spells from Icewind Dale: Enhanced Edition~
@24122 = ~Skipping this component as you have the equivalent component from IWDification installed~
@24127 = ~Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions~
@24128 = ~Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version~
@24130 = ~Include bard songs from Icewind Dale: Enhanced Edition~

@50011 = ~Batch mode is only available for Windows installs~
@50012 = ~This component is only used in batch mode~