                                     Baldur's Gate II
                           jastey's Sir Ajantis NPC for BGII Modification
			for original BGII+ToB, BGT, BGII:EE, and EET
                             


ABOUT

jastey's Sir Ajantis NPC for BGII modification introduces Ajantis, the known BG1 NPC, paladin of the Order of the Radiant Heart into the SoA and ToB part of the game. 
With this modification Ajantis can be acquired as a member of the PC's group after the fight in the Windspear Hills (which was not changed by the mod principally). The player must then solve a quest to free Ajantis from Firkraag's ransom. 
The modification contains a fully developed engaged romance path, which continues the Ajantis Romance from the BG1 NPC Project [Gibberlings Three (Tutu/BGT), for vanilla BG1: BG1 Ajantis Expansion Mod]; a new beginnings romance, and a friendship path.
Contentwise, the mod assumes that Ajantis travelled with the PC in BG1 for some time. It was there that Ajantis gained enough honor to be knighted.
EET, BGT: in a continuous game Ajantis will not spawn in BGII if he never joined the goup.
ToB: Ajantis will not travel with an evil aligned PC in ToB.

For the EE games (BGII:EE and EET) the second optional component will install the BeamDog inventory BAM for Ajantis' family shield (green dragon on golden ground). If not installed, the BG1NPC Project shield graphic will be used.

From v19, the crossmod component is no longer part of tis mod, but moved into the Crossmod Banter Pack. (Note to modders: the DESIGNATED 2 of this former component is no longer used in teh mod.)

The now third optional component gives the choice to install the mature romance content (not teen rated). Please note that deinstalling this component midgame will not revert the mature romance level. Do not install this component if you want the romance to be teen rated.

The 4th optional component gives the possibility to chose a different time between lovetalks in SoA. The standard of 1h between lovetalk is the default value and already installed by the main component. Only chose one of the install components if you want to have a different timer than 1h between lovetalks. To revert back to 1h, just uninstall this component.

THe 5th component gives the possibility to make Ajantis Cavalier. Please note that this takes only effect before Ajantis was met the first time in the agem, and also, that deinstalling this component midgame (after meeting Ajantis) will not revert his class back to plain Paladin.




The alternate portraits available in versions lower than 5 are now in a separate modification: The Ajantis Portrait Pack, also available from the Kerzenburg and Gibberlings Three download sections. 

One does NOT need to start a new game to gain the quest and have Ajantis join the party. The quest to retrieve Ajantis starts in Firkraag's lair (on the stairs in front of the room where Garren's kidnapped child is kept prisoner). This happens whether or not Firkraag has been defeated.

Even so, to play the full content for the engagement path, it is recommended to start the game at least in Irenicus' Dungeon. The engagement path adds additional content of which some will only be experienced before the original game fight in the Windspear Hills.


NOTE: The Sir Ajantis for BGII mod uses the same naming convention for the portraits as the BG1 default portrait (v15 and up). Thus, for BGT and EET, if you installed an Ajantis portrait from another source, the same portrait will be used as well in the BGII part of the game without need of further action.



BGT & EET CONTINUITY

For BGT and EET in a continuous game, status of BG1 (BG1NPC) romance is detected automatically for flawless continuity.
Also, status of Ajantis' and the PC's meeting in BG1 is detected and considered. Ajantis will *not* spawn (i.e. the quest will not trigger, if):
-Ajantis died and was left for dead in BG1
-Ajantis turned hostile in BG1
-Ajantis never joined the party in BG1

For a new BGII run in BGT and EET, the mod will give the possibility to chose the status of Ajantis' and PC's friendship as it is for BGII and BGII:EE.

For a continuous game in EET, Ajantis will have a chest in the Order of the Radiant Heart, in the common squire/knight leasure room. You will find all items Ajantis had when he left in SoD in there.

Other than that, no continuity will be provided, i.e. Ajantis will spawn with the mod creature file and will probably not have the stats you gave him in BG1. Level1NPCs could be a way to customize the BGII Ajantis the way you want it.



CHOICE OF ROMANCE StATUS (for new BGII(EE) game)

For a PC that fulfills the romance criteria, the choice of romance has to be made in the game. There are several possibilities before the first meeting with Ajantis to make this choice (of which the player only gets to see one, of course). The choices in SoA are the following:
-Engaged path: "Ajantis is your fiance". The romance of BG1 will be continued.
-New beginnings romance: "Ajantis was your travel companion at the Sword Coast".
-Engagement broke at the Sword Coast: This option is included to present the full choice. It will lead to the pure friendship path, i.e. no romance will trigger. It includes a short greeting upon the first meeting to account for the past.
In ToB, the choice can be made in the greetings dialogue after summoning Ajantis via the fate spirits in the pocket plane.


ENGAGED PATH (soA)

For detailed information about the engaged romance please refer to the "romance_guide_EngagedPath.txt"! The engaged path assumes that Ajantis already travelled with the PC in BG1 and that my Ajantis BG1-Romance was played until the end [Ajantis romance of the BG1NPC Projec (G3, for Tutu or BGT) or BG1 Ajantis Expansion Mod (Kerzenburgforum, for original BG1)].

The engaged path contains the following extra features:
-16 cyclic love talks
-Several more event-triggered dialogues
-13 dialogues that are triggered before the party rests (cyclic lovetalks do not depend on these)
-Ajantis-initiated flirts, that can be switched off and on via the PID menu
-PIDs and PI flirts, changing dependent on the place and the chapter of the game.
-Several dialogues the PC can start via the PID menu.
-In Irenicus' Dungeon lies a personal BG1-romance item for the PC
-In the headquarters of the Order of the Radiant Heart, the PC can ask about Ajantis' whereabouts. Sir Ryan Trawl notices upon their first meeting that the PC is Ajantis' fiancee (for this to happen, the choice of the romance path already had to be made in the game).
-Ajantis and the PC can marry
-choice of 12 different wedding rings; the choice can either be done by visiting the goldsmith or by ordering a bag of sample rings by Ajantis (only in reachable areas)
-Ajantis presents the PC a gift item, and also the PC can buy a gift for Ajantis after they have talked about it in one of the lovetalks.
-Romance conflict with Anomen: As long as Ajantis and the PC are not married, the Anomen romance will continue in slightly adapted form. Changes to the Anomen romance consist of additional replies for the PC to politely decline Anomen's approaches and talk about Ajantis as a fellow Order member. After the marriage, the Anomen romance will proceed until after his knighting test. Then it will be deactivated.


NEW BEGINNINGS ROMANCE PATH (SoA)

For more detailed information about the new beginnings romance please refer to "romance_guide_NewbeginningsRomance.txt"!
The new beginnings romance will be triggered for all PCs that fulfill the romance criteria if the engaged path was not chosen. In addition, it will trigger for half-orc female PCs (non-evil alignment etc.) directly. 
The new beginnings romance develops out of the friendship path, with additional, flirty dialogue options and additional lovetalks.
This path assumes that Ajantis did not tell the PC about his love in BG1, but they already travelled together at the Sword Coast. It is also assumed that the PC walked the path of good and did not insult Ajantis in any way back then.
For a PC who makes good decisions throughout the game and whose reputation is above 15 at a certain point, Ajantis will make a love confession, albeit very late in the game.

Special content of the new beginnings romance:
-The 11 friendshippath dialogues, in slightly changed fashion.
-At least 7 more event triggered dialogues.
-Several dialogues that are accessible via the PID menu
-Ajantis-initiated flirts, depending on the development status of the romance. The flirts can be deactivated via PID option.
-PID with place and chapter depending flirts.


ROMANCE IN TOB

There is only one romance track in ToB. The marriage cannot be celebrated in ToB due to the rush of events. There is dialogues, PID and interjections.


FRIENDSHIP PATH

For more detailed information about the friendship path please refer to "FriendshipPath_guide.txt"!
The friendship path is for all PCs who do not fit in Ajantis' romance interest, or if the option "BG1 romance broke up on the Sword Coast" was chosen in the game.
It contains 11 cyclic dialogues and one smaller encounter, as well as PIDs. 



ADDITIONAL CONTENT
 
-Quest "searching for Ajantis" with custom indoor area
-More event triggered dialogues
-Interjections to game events
-At Garren's place, the PC and Ajantis will meet Eila, Garren's niece who knows Ajantis from their childhood. To this, a small quest will start later in the Government District.
-Ajantis has at least two banters with every non-evil BioWare NPC. With some evil-aligned NPCs, he has only one. Ajantis will not stay in the group with Dorn or Hexxat.
-Ajantis has his family shield (from BG1 romance), which can be upgraded by Cromwell and Cespenar.

-The first Mae'Var quest, stealing from a temple, was extended so the item doesn't have to be stolen to finish it. Just talk directly to the highest priest in the temple (Wheathermistress Ada / Dawnmaster Kreel). This quest extension is available independently on whether Ajantis is in the party. The mod Alternatives offers the same content, the mods are compatible.


GENERAL

-One does NOT need to start a new game to be able to play the modification with the main quest and romances, even if Firkraag is defeated and the Windspear Hills battles have been fought. Nevertheless, the story will be most convincing if the mod is installed before the first visit of the Windspear Hills. Also, there is content for the engaged path romance that is meant to be seen before the first meeting with Ajantis. It will only trigger if Ajantis is not yet in the party.
-Ajantis has the same stats as in original BG1, only his WIS was increased by 3 points like Anomen's after his knighthood test.
-The PC's decisions are counted and weighted in terms of good and evil in the game. To see what Ajantis counts as good or evil decision please refer to "Ajantis_reactions.txt". If the PC makes too many "evil" decisions, an active romance will break.
-The Ajantis romance will be only active as long as the PC does not commit herself to Anomen or Rasaad, Dorn, or Hexxat. Ajantis is included in the romance conflicts of the Crossmod Banter Pack (G3), i.e. his romance will also be stopped if the PC commits to a romance with another mod-NPC if you install the CBP.
-the main quest does not have to be played fully: instead of going through the portal, the priests of Oghma in the Dock District can revert it, so that Ajantis will be available instantly. Note that this will mean that the quest cannot be played and that there will be no quest rewards.

Communication with Ajantis:
In addition to the dialogues that Ajantis starts himself, there is the possibility to talk with him using the player initiated dialogue PID. Most options are mostly random-triggered replies that can be chosen as often as desired without any further consequences. But under the option "I want to talk to you", there are dialogues that can be held only once. They are event based, so from time to time during gameplay, new options are added. In ToB, Ajantis can be asked to his thoughts and he will reply with several dialogues to current game events, so make sure to ask him as long as this PID option "I want to talk to you" is available.
Note:
1. the option 'I would like to talk to you' *only* appears if there are new reply options present. 
2. Ajantis gives a DisplayStringHead 'I am ready to answer new questions' if new PIDs options are available in the 'I would like to talk to you' section. 
3. Any question in this section cycles back to the 'I would like to talk to you' section, so all active questions can be asked in one go without having to activate the PID again and again (this might turn out to be a nuisance for instances later in game if there was only one question active, though).

Note: Ajantis has PIDs throughout the whole game, also in the Underworld and in hell. Let your PC talk to him to see the changed PID options!


KNOWN ISSUES

-There are PID options that trigger a normal dialogue. This leads to a "break" in the dialogue where Ajantis says something like "yes, let us talk about this" but then follows an "END DIALOGUE" and depending on the script run some seconds could pass until the dialogue is triggered. This is intentional behavior.



INSTALLATION 


NOTE: BG(II):EE are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update as even after reinstalling the mods, you might not be able to continue with your old savegames. 

For EET, install this mod to the BGII:EE folder after the EET transformation (i.e. somewhere after EET_main.exe) but before running the final EET-end.exe.


-Windows

Make sure you back up your dialog.tlk file (and dialogf.tlk, if it exists), just to be sure.
Extract the contents of the archive to your game's main directory (BGII - SoA).

Run the "Setup-ajantisbg2.exe" program. Choose the language you prefer and confirm installation. This will start extracting the needed files to the override folder. 
After compilation of the files the sound files will be extracted. Please wait with closing the installation window until the sound extraction is completed!

-Linux

The mod depends on oggdec for linux as it is not supplied in the mod package.


CROSSMOD

All crossmod for Sir Ajantis for BGII mod that needs the other mods' dialogue is included in the Crossmod Banter Pack: https://www.gibberlings3.net/mods/npcs/crossmod/
Please install the Crossmod Banter Pack to experience Ajantis's full personality, especially for the Alternatives mod and the dagger quest in Skie - Cost of one Girl's Soul if you have those mod installed.


COMPATIBILITY

General: Sir Ajantis NPC for BGII Mod is coded using WeiDU, and it does not overwrite any files.


Smiling Imp's BG1 NPCs for SoA&ToB: compatibility is realized by its Ajantis component being skipped if my mod is installed first. If you want to encounter both Ajantis in the game, you have to install Smiling Imp's BG1 NPCs for SoA&ToB first.

Dungeon-Be-Gone: in case someone does not want to switch to the better and serious alternative 'Skip Chateau Irenicus', the missing of a mod item that would be found in Irenicus Dungeon is covered by the Ajantis mod, so nothing is missed out.

Mods that are fully compatible although they sound like they could be conflicting (this does not mean that mods / components not listed here are not compatible):

-'Sensible Entrance Points' of BGII Tweakpack (G3), independent of install order.

- Skip Chateau Irenicus (from Argent77)

- Questpack (PPG) (with regards to components 'Revised Hell Trials', 'Improved Oasis II', 'Miscellaneous Enhancements': "dispel the illusion from the initial encounter in the Windspear Hills".)




BUG REPORTS

In case you encounter bugs or issues while playing that are caused by the Ajantis modification please post your report in the forum or send me an email.

In all cases I will answer as soon as possible.


DECLARATION

Feel free to adjust / change this mod to your liking for your privtate use. Feel free to copy and use any code of this mod (although I would not recommend it as it is outdated). 

Ajantis is a BioWare NPC. Feel free to write dialogue for Ajantis in your own mod, without contacting me. Feel also free if you wish to contact me about content you add to BGII Ajantis in your own mod, of course. Feel free to let your NPC react to Ajantis' dialogue or quests of this mod.

With all these "feel frees", I would be happy if you play fair and don't try to ridicule Ajantis or make him in any way sound offensive (not in a way that is not in lign with his BioWare's characterisation, that is).

That said, Ajantis might be a BioWare NPC but his appearance (alive) in BGII via this mod is my doing. I therefore expect any crossmod to be in accordance to the character this mod draws of him. If you want Ajantis to fall in love with your NPC or start an affair of some sort, I expect you to contact me before releasing something like this.


I want to thank all who have helped me making this mod.

Have fun playing the Ajantis NPC mod!

jastey



CREDITS

In case I forgot someone please let me know. The mod wouldn't be the way it is now without you!

Thank you, Sir Darian for hosting at Kerzenburgforum!

Acifer: help with area
Ajnos: beta testing
Amaurea: proof reading (English)
AmyAE: Betatesten ToB
Ana Christina: proof reading (English) and a lot of good feed back
Ankhesenpaaten: beta testing
Annalena: alpha testing, help with documentation and a lot of good ideas.
Artemis Entreri: Ajantis-NPC dialogues.
berelinde: official NPC-banter-writer; support for dialogue writing, translation to English and proof reading, general support and motivation.
Bosper von Hohenbrunn: Dialogue about weapons
Caillean: ideas and translation English -> German
CamDawg: without your tutorial this mod wouldn't be BGII:EE compatible yet.
Catseye: proof reading (English)
close2myheart: beta testing
darlarosa: beta testing
eapechag: beta testing
Eleima: beta testing
Evaine Dian: beta testing, proof reading (German)
Immortality: beta testing, improvements on romance reply options
iuventas: beta testing (ToB)
Jarl: making and providing of a custom indoor area
Kaeloree (Liam Esler): BGII:EE Bams und MOS
kerann: alpha testing
Knight: making of spell effects and items.
Krenn: main part of translation German -> English
Kulyok: proof reading ToB (English)
Laelia: beta testing, proof reading
Lauriel: proof reading (English)
Linguist in Training: beta testing
Linn: beta testing
MissBehave: alpha tester ToB part
Moirnelithe: beta testing
Morywen: beta testing, EET testing
Neysa: beta testing
nobody: alpha testing
Parceval: translation English -> German
RavenBlack: beta testing
Riviera: proof reading (English)
S.: beta testing ToB, proof reading ToB (German)
Scimitarmoon88: beta testing
Seeker: beta testing
Senka: beta testing
Sergio: beta testing
sisterpatrick: beta testing
Steve: translation English -> German
stnemele: proof reading (English)
Thimblerig: proof reading (English)
Twani: beta testing, ideas to romance conflicts BGII:EE
VerSkillt: proof reading (German), beta testing
Wedge: main part of translation English -> German
Wisp: code for BGII:EE compatibility and a lot of cool WeiDU funtions
White Agnus: alpha testing BGT, Bugfixing
xscott71x: beta testing
Zazei: beta testing


TOOLS USED

jastey's Sir Ajantis NPC for BGII - Modification was created using the resources provided by the IESDP (https://gibberlings3.github.io/iesdp/index.htm) and with the following software:


IE-Modding Tools:

BAM Workshop		http://www.shsforums.net/topic/57564-bamworkshop/
DLTCEP			https://www.gibberlings3.net/mods/tools/dltcep/
Near Infinity		https://github.com/Argent77/NearInfinity/releases/latest
Shadowkeeper		http://www.mud-master.com/shadowkeeper/index.html
WeiDU			http://www.weidu.org


Other very useful tools:

Audacity		https://www.audacityteam.org/
CpConverter		https://sourceforge.net/projects/cp-converter/
grepWin			http://tools.stefankueng.com/grepWin.html
WinMerge		http://winmerge.org/


Modding communities, tutorials and technical assistance:

Kerzenburgforum		https://www.baldurs-gate.de/index.php
The Gibberlings Three	https://www.gibberlings3.net/
Pocket Plane Group	http://pocketplane.net
Spellhold Studios	http://www.spellholdstudios.net/




HISTORY

Version 21:
-ToB: Ajantis' interjection into SARCNT01.dlg state 14 should not block Mirnielle Santele's turning hostile.
-Wedding should really not happen before Underdark belt is removed.
-Restructured interaction with lab table to coat invisible rune; rune can be coated either with 2. note in inventory or after going through the portal with the invisble rune once.
-improved compatibility with Transitions Mod
-(German version) PC should not refer to the witness being dead if they stayed alive.
-Compatibility with I4E: fixed small glitches.
-Reenabled choice of 1h dialogue timer in timer component (is default in main component).
-Ajantis' cre files: set CRE flags bit 22 to ignore Nightmare Mode (to prevent party-joinable NPC from getting a hefty HP and level bonus in LoB (Legacy of Bhaal) mode).
-Added LABEL to support PI's memory feature.
-Changed backslashes to slashes in tp2.
-Changed sound references to lower case.
-Correction of EE item description syntax, by Cahir.
-More proofereadings, by Lauriel.

Version 20:
-fixed Ajantis-Hexxat conflict stutter
-quest area no longer exit to the worldmap (thank you Acifer)
-added !StateCheck(Myself,CD_STATE_NOTVALID) to all relevant scripts
-fixed "Ajantis levels upon joining the group" for BGII/BGT
-fixed beginning of second dialogue about new engagement ring in case PC didn't decide in the first
-compatibility with Imoen4Ever mod

Version 19:
-Ajantis hell talk will no longer loop for one of the reply options
-EE use pvrz-tis (no black lines in areas)
-restructured tp2: ACTION_READLN is removed, the mod has 6 components now
-component "Install crossmod for Sir Ajantis for BGII" is no longer existent, crossmod content is moved into Crossmod Banter Pack 
-change readme: compatibility with Questpack "Miscellaneous Enhancements, dispel illusion of knights in windspear hills" is given!
-renamed "setup-ajantis.tp2" to "ajantis.tp2"
-added ajantisbg2.ini with mod info meta data

Version 18:
-changed trigger from "Detect(Player1)" to "InMyArea(Player1)" inside temple after Ajantis finished his atonement
-PIDs for engaged path should not give "No Valid Links or Replies" error even if they are cklicked before the "Are you still my love" first romance dialogue.
-new beginnings romance: messenger after the Undedark should leave after bringing the message
-New Beginnings Romance: if PID about "queen of love and beauty" was chosen, there will be a follow up after exiting the Underdark.
-(crossmod) "Skie Cost of one Girl's Soul" Ajantis should not talk about the costs before PC knows them.
-update to WeiDu v246

Version 17:
-(crossmod) fixed stutter bug for crossmod with Alternatives Mod
-changed StartDialog("Player1",Player1) to StartDialogOverride("Player1",Player1) (probably didn't cause any bugs because "player1" is the supposed dialogue file for Player1, anyway)

Version 16:
-Shield should be removed from inventory if Ajantis gives it back to Douglas
-new beginnings romance won't break instantly if rep is below 12 (changed to: if it drops below 10 again after being above 17 before)
- epilogue for RA = 3, no raise to godhood, no evil choices will no longer tell about PC's ascension
-Skie crossmod translated to German
-Ajantis - Gavin crossmod added
-update to WeiDu v245

Version 15.x (beta):
-Lady Tirlana in front of the Radiant Heart will great Ajantis, as well.
-(bug) Ajantis will now initiate dialogue if being resurrected after the vampire abduction (fixed a looping script block that triggered if Ajantis was not in party)
-loosened the trigger conditions of both cromwell dialogue as well as the "final remove" dialogue of the Underdark belt (Ajantis should find a place that is private enough much sooner).
-(bug) fixed loop in activation script block to Ajantis' comment on Aran
-(crossmod) to Skie Cost of One Soul mod was restructured: crossmod will only be installed if Skie mod is present. If Ajantis mod is installed before Skie, the crossmod will be installed by the Skie mod. 
-fixed a silly bug that prevented Ajantis' Parents to spawn if Keldorn is in party but his quest didn't start yet
-fixed loop in the redesigned thinking-cycle (bug introduced by v15)
-moved compilation of pid further down the PID so the Eila Windspear quest dialogue is compiled first.
-added ~!AreaType(DUNGEON)~ to the Eila comment script block
-if quest to free Ajantis was started inside Fierkraag's Dungeon, the quest will now end properly: knights will initiate dialogue and leave (added missing area checks for the inside areas)
-updated readme about note concerning the portrait naming
-renamed readme to something mod specific
-added WEIGHT to dialogues in c#player1.d
-update to WeiDu v244

Version 15:
-some item BAM corrections
-corrected sound for German installation
-spelling corrections
-removed a variable setting for Anomen that was supposed to trigger his Windspear dialogue that actually prevented it 
-opened an outdoor Minsc-Ajantis banter to more outdoor areas
-Ajantis will no longer help if Valygar is killed in his cabin but rather attack the PC himself
-after completing the "free Ajantis" quest, the party will return to the area they started in (although not exactly the same spot, but reasonably placed)
-reworked PID system a bit. Added paragraph to the readme about PID.
-Ajantis now reacts to Saemon's treachery in Brynnlaw and to working with him after Spellhold
-one more Ajantis-Mazzy ToB Banter
-(EET) EET version added
-(EET, conti game) add reaction to Keldorn if Ajantis died in BG1
-(BGT, EET) included continuity concerning romance status (BG1NPC romance) and whether Ajantis was in the party in BG1
-(BGT, EET: New beginnings romance) for BGT continuity, Ajantis will refer to why the BG1 romance ended
-(EET: continuous game) transfer of items from SoD to BGII: Ajantis has a chest in the Order Headquarters in Athkatla
-(BGII:EE, EET) use BG:EE's BAM for Ajantis' shield
-(romance, case: Engaged path) rewrite of Ajantis' "thinking" dialogue cycle after the confrontation with his parents. Rep dependence of his decision was completely removed, his content is now dependent on PC's answers during the thinking cycle, Ajantis no longer leaves the PC but offers an end to the relationship if the PC gives the impression to be unhappy about the situation
-(romance, case: Engaged path) added the possibility to tell Ajantis that the PC wants to wait with the wedding until Imoen is freed
-(romance, case: Engaged path) added the possibility to ask that Anomen or another (not evil) cleric of the group could perform the ceremony (this doesn't mean Ajantis agrees to it)
-(romance case) activated romance related event in tob for both paths that so far only triggered for new beginnings romance
-(ToB-part, romance case) fixed wrong state name for romance PID in case of too many evil choices so that it actually shows
-(romance case: Engaged path) added morning after dialogue after wedding night
-(romance case: Engaged path) reworked dialogue concerning "Aran knew about PC's abduction". The dialogue now triggers as soon as Ajantis knows the information. Crossreference to LT8 reworked, too.
-(BGII:EE, EET) added Ajantis - Dorn and Ajantis -Hexxat reactions: Ajantis will not remain in the group with either of them.
-(BGII:EE, EET) Added romance conflict checks: Ajantis romance ends for active EE romances with Hexxat, Dorn, Rasaad and vice versa (after Marriage with Ajantis)
-(BGII:EE, EET) banter with Neera, Rsaad, Wilson for SoA and ToB added
-(BGII:EE, EET: romance, case: Engaged path) Added reply options to the three EE-romances (Dorn, Hexxat, Rasaad) for the PC to tell about her engagement to Ajantis. 
-(BGII:EE, EET) reworked the wording for Ajantis' letters to reflect happenings in SoD
-(BGII:EE, EET) integrated game_ee.tra with EE specific item descriptions
-(BGII:EE, EET) added debuff from story mode for BGII:EE when not in party (similar to EE NPCs)
-(English version, BGII:EE, EET) removed extra-titles in the item descriptions
-(documentation) added sections 'KNOWN ISSUES' and 'BGT & EET CONTINUITY' to the readme
-(documentation) added paragraph about romance conflicts to the romance_guide_engagedpath.txt
-(documentation) added compatibility note to readme concerning DbG and Argent's 'Skip Chateau Irenicus' (both are compatible with this mod)
-(internal) moved the script blocks for romance active checks for romance conflicts from baldur.bcs to Ajantis' script
-(internal) changed tra handling: removed the extra copying and the "autotra" folder
-(internal) splitted setup.tra into setup.tra and game.tra
-(internal, crossmod) removed copying of C#AjantisCore.RR into the override folder
-(internal) deleted no longer used folder 'install' from mod folder
-removed official support for SoA without ToB
-(internal) changed instances of checking for Ajantis' mere presence from InParty("Ajantis") to InPartyAllowDead("C#Ajantis") (c#orden.d, epilog_ar6200.baf)
-(internal) changed most PID variables to LOCALS. 
-(internal) recode of nighttalk cycle: timer is set in the xxxD.baf, and the variable increment is done in the dialogue
-(internal) removed instances to unused / nonexistent item "C#AJSHL1"
-(internal) changed InMyArea(Player1) to Detect(Player1) for dialogue triggering (Ajantis no longer shouts across areas)
-(internal) changed instances of STATE_SLEEPING to CD_STATE_NOTVALID
-(internal) both flirt cycles (before and after Ajantis' trouble) are now triggered by the same varibale and timer
-(internal) original BG1 portrait does not get installed any more - it is present in all bg2 games. Changed the portrait names in the cre-file accordingly
-(compatibility) crossmod: possibility to detect the Ajantis mod implemented (Global("C#AjantisIsInstalled","GLOBAL",1) will be set in Ireniucs Dugeon if the Ajantis mod is installed.)
-(compatibility) compatibility with berelinde's Keldorn Romance mod concerning remarks about Keldorn's quest
-(compatibility) with Argent's Skip Chateau Irenicus added
-(compatibility) included SOX for audio handling in OSX
-(crossmod) to first component of "Skie - Cost of One Soul" mod added (soul dagger). Ajantis mod has to be installed before the Skie mod to show.
-(crossmod) to Alternatives mod added
-(crossmod) reaction to Hendak romance of RE mod added
-update to WeiDu v243

Version 14:
-removed romance and friendship music
-update to WeiDu v240

Version 13: 
-Fixed corrupted inconv.zip
-PID option about Ajantis writing letters home will only show after the PC entered the Pocket Plane
-typo corrections

Version 12: 
-ToB content added.
-added two lines for an Ajantis-Jaheira banter, to make it content-compatible with a Solaufein-Jaheira banter of my Solaufein mod.
-removed DialogInterrupt(TRUE) to prevent player to interrupt Lord Enderol's transition to the prison (and Garren's spawning) - thank you Linguist in Training for the fix!
-reaction to Wellyn: Ajantis should comment now, and he should not if he wasn't in the party when the PC helped Wellyn
-tweaked his leaving action so he won't walk through the hopscotch of doom when revised after the Vampire incident (romance case)
-revised Ajantis' hell trial reactions to make them compatible with Quest Pack "Revised Hell Trials". Ajantis will still complain about one evil choice, but will only go further if alignment change did take place. He will no longer leave the group in romance case.
-added check to romance gender detection to exclude girdle of gender bender
-HANDLE_CHARSETS now handles the utf-8 encoding (only one set ot tras)
-removed another instance of "my love" where it shouldn't be (in Spellhold-Labyrinth, after PC losing the soul)
-update to WeiDU v238

Version 11:
-BGT: Imoen now starts her dialogues and interjections in ID; Imoen stutter is solved. (Thank you to Astrum for pointing out the bug in a way that I could finally nail it down!)

Version 10:
-Fix of all Ajantis banter that were missing the InParty(Myself) check (thank you, Callindor)

Version 9:
-Change of Ajantis' amulet luck bonus to +1 instead of +5 (thank you, kreso)
-Fix of two Ajantis-Anomen banter that triggered without the other one present (thank you, micbaldur and Lollorian)

Version 8:
-fixed trigger of NB romance rest talk timer
-added "RealSetGlobalTimer("RE_DreamTimer","GLOBAL",300)" to the rest talk triggers to prevent RE encounters happening at the same rest as Ajantis's.

Version 7: 
-minor bug fixing in PID options (random answers only triggered the same one)
-preparations for the tob-part: installation of the ToB-cre

Version 6: 
-bug fixing on the RE reactions

Version 5: 
-BGII:EE compatibility, 
-RE reactions (some, for a start)
-Anomen Tweaks deactivated (didn't belong here, anyway)
-corrected Imoen's DV for BGT version (Irenicus' Dungeon)
-minor tp2 code updates
-update to WeiDU v236
-change of mod name to "ajantisbg2" 
-The alternate portraits are now a separate modification

Version 4: Correction of rest timers not firing, small text edit

Version 3: Romance timer: Changing gtimes.ids patching to OUTER_SET compilation

Version 2: Full rework of the mod, change of the Windspear quest, adding of friendship path etc.

Version 1: First mod release


Legal Information:

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Sir Ajantis NPC Mod for Baldur's Gate II is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This mod is also not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., Overhaul Games or Beamdog. All other trademarks and copyrights are property of their respective owners.
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REDISTRIBUTION NOTE: Sir Ajantis was created to be freely enjoyed by all Baldur's Gate II players, and may not be sold.
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