@1000 = ~Javelin~
@1001 = ~Javelins are light, flexible spears designed primarily as a throwing weapon. They are usually constructed of wood and tipped with a small metal spearhead. The shaft is much thinner than a two-handed spear. The javelin is a ranged weapon, intended to be thrown. While javelins can be used for melee combat, they are not sturdy enough and perform poorly.

STATISTICS:

Damage: 1d%ranged_die% (thrown, missile)
Damage: 1d%melee_die% (melee, piercing)
Speed Factor: 4
Proficiency Type: Spear
Type: One-handed
Requires:
 5 Strength

Weight: 3~
@1002 = ~Javelin +1~
@1003 = ~Javelins are light, flexible spears designed primarily as a throwing weapon. They are usually constructed of wood and tipped with a small metal spearhead. The shaft is much thinner than a two-handed spear. The javelin is a ranged weapon, intended to be thrown. While javelins can be used for melee combat, they are not sturdy enough and perform poorly.

This javelin has been enhanced magically. Runes can be seen glowing on every surface.

STATISTICS:

THAC0: +1
Damage: 1d%ranged_die%+1 (thrown, missile)
Damage: 1d%melee_die%+1 (melee, piercing)
Speed Factor: 3
Proficiency Type: Spear
Type: One-handed
Requires:
 5 Strength

Weight: 2~
@1004 = ~Poisoned Javelin~
@1005 = ~Javelins are light, flexible spears designed primarily as a throwing weapon. They are usually constructed of wood and tipped with a small metal spearhead. The shaft is much thinner than a two-handed spear. The javelin is a ranged weapon, intended to be thrown. While javelins can be used for melee combat, they are not sturdy enough and perform poorly.

A thin coating of poison has been applied to each spearhead.

STATISTICS:

Combat abilities:
– Hit target must save vs. Death or suffer 2 points of poison damage per second for 10 seconds

THAC0: +1
Damage: 1d%ranged_die%+1 (thrown, missile)
Damage: 1d%melee_die%+1 (melee, piercing)
Speed Factor: 3
Proficiency Type: Spear
Type: One-handed
Requires:
 5 Strength

Weight: 2~
@1006 = ~Returning Javelin +2~
@1007 = ~Javelins are light, flexible spears designed primarily as a throwing weapon. They are usually constructed of wood and tipped with a small metal spearhead. The shaft is much thinner than a two-handed spear. The javelin is a ranged weapon, intended to be thrown. While javelins can be used for melee combat, they are not sturdy enough and perform poorly.

This particular weapon has been enhanced magically to complement the skill of the wielder.

STATISTICS:

Combat abilities:
– Returns to the wielder's hand when thrown

THAC0: +2
Damage: 1d%ranged_die%+2 (thrown, missile)
Damage: 1d%melee_die%+2 (melee, piercing)
Speed Factor: 2
Proficiency Type: Spear
Type: One-handed
Requires:
 5 Strength

Weight: 2~
@1008 = ~Returning Javelin +3~
@1009 = ~Javelins are light, flexible spears designed primarily as a throwing weapon. They are usually constructed of wood and tipped with a small metal spearhead. The shaft is much thinner than a two-handed spear. The javelin is a ranged weapon, intended to be thrown. While javelins can be used for melee combat, they are not sturdy enough and perform poorly.

This javelin has been forged by hands both magical and highly skilled. Neither nick nor stain mar the flawless spearhead. When used in battle, the javelin radiates magic and gifts the wielder with increased skill.

STATISTICS:

Combat abilities:
– Returns to the wielder's hand when thrown

THAC0: +3
Damage: 1d%ranged_die%+3 (thrown, missile)
Damage: 1d%melee_die%+3 (melee, piercing)
Speed Factor: 1
Proficiency Type: Spear
Type: One-handed
Requires:
 5 Strength

Weight: 2~

@1010 = ~Evergreen Lance +3~
@1011 = ~The Evergreen Lance was originally designed to protect against outerplanar creature through an intense connection with the Prime Material Plane. Despite this lofty goal, the connection has faded through the ages as it has instead become a prized weapon in the endless and bloody succession fights of druidic orders across Faerûn. Tired of the endless disputes over the Evergreen Lance, the javelin was finally removed from the druidic infighting and reprisals by the Grand Druid herself. She demanded the lance as a tribute from one of her Archdruids, and then promptly fenced it so that none of the druids could trace the item.

While the power has faded, the Evergreen Lance still retains some of its power to fight outerplanar creatures. 

STATISTICS:

Combat abilities:
– Returns to the wielder's hand when thrown
– Double damage vs. outerplanar creatures
– 5% chance of quadruple damage vs. outerplanar creatures instead of double

THAC0: +3
Damage: 1d%melee_die%+3 (melee, piercing)
Damage: 1d%ranged_die%+3 (thrown, missile)
Speed Factor: 1
Proficiency Type: Spear
Type: One-handed
Requires:
 5 Strength

Weight: 2~
@1012 = ~Evergreen Lance +4~
@1013 = ~The Evergreen Lance was originally designed to protect against outerplanar creature through an intense connection with the Prime Material Plane. Despite this lofty goal, the connection has faded through the ages as it has instead become a prized weapon in the endless and bloody succession fights of druidic orders across Faerûn. Tired of the endless disputes over the Evergreen Lance, the javelin was finally removed from the druidic infighting and reprisals by the Grand Druid herself. She demanded the lance as a tribute from one of her Archdruids, and then promptly fenced it so that none of the druids could trace the item.

You have managed to unlock more of the Evergreen Lance's power to fight outerplanar creatures. 

STATISTICS:

Combat abilities:
– Returns to the wielder's hand when thrown
– Double damage vs. outerplanar creatures
– 20% chance of quadruple damage vs. outerplanar creatures instead of double

THAC0: +4
Damage: 1d%melee_die%+4(melee, piercing)
Damage: 1d%ranged_die%+4 (thrown, missile)
Speed Factor: 0
Proficiency Type: Spear
Type: One-handed
Requires:
 5 Strength

Weight: 2~
@1014 = ~High Quality Javelin~
@1015 = ~Javelins are light, flexible spears designed primarily as a throwing weapon. They are usually constructed of wood and tipped with a small metal spearhead. The shaft is much thinner than a two-handed spear. The javelin is a ranged weapon, intended to be thrown. While javelins can be used for melee combat, they are not sturdy enough and perform poorly.

STATISTICS:

THAC0: +1
Damage: 1d%ranged_die% (thrown, missile)
Damage: 1d%melee_die% (melee, piercing)
Speed Factor: 4
Proficiency Type: Spear
Type: One-handed
Requires:
 5 Strength

Weight: 3~
@1016 = ~The Iron Elegy~
@1017 = ~Javelins are typically light, flexible spears designed primarily as a throwing weapon. However the Iron Elegy weghs heavy in your hands due to its iron shaft and steel tip. 

Mubark was a half-ogre who dwelled near the Forest of Tethir. After a dispute with a local cleric who tried to drive Mubark from the land, Mubark commissioned the Elegy to counter the cleric's magic and was able to defend his home from further incursions.

STATISTICS:

Combat abilities:
– Returns to the wielder's hand when thrown
– Hit target is silenced for two rounds (Save vs. Spell negates)

THAC0: +2
Damage: 1d%ranged_die%+2 (thrown, missile)
Damage: 1d%melee_die%+2 (melee, piercing)
Speed Factor: 2
Proficiency Type: Spear
Type: One-handed
Requires:
 12 Strength

Weight: 15~
@1018 = ~Silence~
@1019 = ~Javelin of Fire~
@1020 = ~Javelins are light, flexible spears designed primarily as a throwing weapon. They are usually constructed of wood and tipped with a small metal spearhead. The shaft is much thinner than a two-handed spear. The javelin is a ranged weapon, intended to be thrown. While javelins can be used for melee combat, they are not sturdy enough and perform poorly.

The javelin of fire is a magical javelin that will burst into flames as it is fired at an enemy. The effect is similar to a javelin doused in oil and set to flame.

STATISTICS:

Combat abilities:
– Hit target must save vs. Spell or suffer 1d4 points of fire damage

THAC0: +1
Damage: 1d%ranged_die%+1 (thrown, missile)
Damage: 1d%melee_die%+1 (melee, piercing)
Speed Factor: 3
Proficiency Type: Spear
Type: One-handed
Requires:
 5 Strength

Weight: 2~
// cespenar's dialogue for the evergreen upgrade
@1021 = ~Ooooh. Oh. Uh. Boss you nots mad at Cepsnar right? This Evergreen Lance gets extra pointy for imps!~
@1022 = ~And it could gets more pointy with two emeralds, but I don't see the right shinies here. I guess I keeps looking.~
@1023 = ~With two emerald shinies it gets more pointy! For 10,000 gp, you wants?~
@1024 = ~Oh well, Cespenar likes his Evergreen dull and unpointy.~


// why the jump in numbers? this was originally written for G3CIP and I didn't want to re-index
@1073 = ~Aye, now this is a turn. The Evergreen Lance. There was trouble out near Trademeet, and several druids went looking for this.~
@1074 = ~I can feel a power, but its faded since it's been idle too long. A pair of emeralds should do the trick.~
@1075 = ~Oh, and ye have some emeralds as well. We can use those to improve the Evergreen even further.~
@1076 = ~It'll cost ye 5,000 gold and without me apprentice, you'll need to stay on a day and help me run the forge.~
@1077 = ~What would that take?~
@1078 = ~No, I'm not interested. Is there anything else you can use?~
@1079 = ~No, I don't think so. I think I'll be going now.~
@1080 = ~Yes, let's do it.~
@1081 = ~Well, let's see what ye've got then.~