1. Increased hitpoints from 96 to 132 which is correct value for a level 12 fighter Monadic Deva with 18 constitution.
2. Changed Race to Planatar, which is closer to being accurate than Solar.
3. Changed General to Humanoid from monster.
4. Changed Str to 20, to match PnP stats
5. Changed Int to 18 from 16 for monster manual value
7. Replaced weapon DEVA with CA#MONRD which is the correct astral deva weapon. 
8. Changed Magic Resist to 60% for correct PnP stat
9. Removed existing wizard spells
10. Changed AC to -3 for correct PnP stat
11. Changed Dex to 15, less dexterous according to Monstrous Manual
12. Changed Con to 18, more durable according to Monstrous Manual
13. Changed Cha to 19 for correct PnP stat

14-32  Are the appropriate innates for Aasimon + Devas + Monadic Devas in that order.  Missed abilities from the Monster Manual will be listed at the bottom of this section.

14. Gave innate: CA#AID, aid, useable at will 1/round
15. Gave innate: CA#CURSW, Cure Serious Wound, useable 3/day.
16. Gave innate: CA#DEVIL, Detect Evil, useable at will 1/round.
17. Gave innate: CA#KNAL, Know Alignment, useable at will 1/round.
18. Gave inntate: CA#TWOE, Teleport Without Error, useable at will 1/round - used by scipt only
19. Gave innate: CA#CUDIS, Cure Disease, useable 3/day.
20. Gave innate: CA#CULW, Cure Light Wounds, useable 7/day.
21. Gave innate: CA#DSP, Detect Snares and Pits, useable 7/day.
22. Gave innate: CA#DISM, Dispel Magic, useable 7/day.
23. Gave innate: CA#HEAL1, Heal, useable 1/day.
24. 
25. Gave innate: CA#INV10, Invisibility 10' Radius, useable at will 1/round.
26. 
27. Gave innate: CA#PEVIL, Protection From Evil, useable at will 1/round.
28. Gave innate: CA#RCUR, Remove Curse, useable at will 1/round.
29. Gave innate: CA#RFEAR, Remove Fear, useable at will 1/round.
30. Gave innate: CA#HMON, Hold Monster, useable at will 1/round.
31. Gave innate: CA#MIMG, Mirror Image, useable at will 1/round.
32. Gave innate: CA#DMCH, Charm Elemental, useable at will 1/round.

Abilities from the monster manual that have been skipped: augury, change self, comprehend languages, detect magic, read magic, celestial reverence, aasimon distress call, detect lie, light, tongues.

33. Removed immunity to feeblemindness
34. Removed immunity to charm
35. Removed immunity to confusion/rigid thinking/chaos
36. Added immunity to level drain messages.
37. Added 100% poison immunity
38. Added immunity to Magic Missle (spell immunity to: SPWI003, SPWI112, BALTH06, SPIN962, SPIN685)
