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Pack Name:Mortis Mini Mod V2.31
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Creator Name: Mortis
Weidu Repackage: Seifer
Creator Email: The_corrupt@hotmail.com
Creator Web URL: Here
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Compatible Games:
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[?] Baldur's Gate II: Shadows of Amn
[?] Baldur's Gate II: Throne of Bhaal
[x] Baldur's Gate II: The Darkest Day ToB Version

Compatible Mods:
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All Weidu mods. It should be compatible with non-weidu mods subject to them being installed BEFORE this mod is.

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Pack Contents/Description:
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1- A brand new shop located in area AR1400 (the shadow woods), this shop sells all manner of evil items including a set of potions that can turn you into a member of the undead. Lich, Vampire, Skeleton Warrior & Wraith are fully playable complete with all standard undead powers & weaknesses (such as inability to use healing potions) These undead potions have a high level (often stat also) requirement I will not tell you those limits. find the shop and enjoy working it out for yourself.

2- Another semi-shop located in the first level (Irenicus' Dungeon), this shop sells potions that will alter your race to one of the following; Beholder, Gibberling, Gnoll, Goblin, Hobgoblin, Kobold, Lizardman, Minotaur, Ogre and Orc.

All the changes are in-line with the rules given in the AD&D complete book of humanoids (apart from beholder) They are (in my opinion) a true conversion of the Ad&d races into TDD.

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SPECIAL INSTRUCTIONS:
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To play as any of the new races you MUST start a NEW game as a HUMAN. This is because humans have no racial bonuses for me to need to delete before changing your race.

The undead potions have a high level (& often stat) requirement I will not tell you those limits. find the shop and enjoy working it out for yourself.

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HOW TO INSTALL:
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Install (ie, copy)the directory, exe and tp2 files to your native Baldur's Gate II directory and run the exe. You'll see a DOS pop up box presenting you with some install options. Following these should be child's play.

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COMMON PROBLEMS:
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Q-I can't find your race npc...
A-He is in the room above Jaheria's Cell

Q-I can't find you ~evil~ npc
A-He is in the mid-north of AR1400, and wont appear untill you are in his sight.

Q-I tried the above but its not helped
A-Delete AR0602 and AR1400 files from the Cashe Folder

Q-I did the above and now BG2 wont work
A-I SAID BACK UP FIRST..... lol

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Visit the following sites to make your games more fun:
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Forgotten Wars Modding Community
Gibberlings 3
Pocket Plane

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Credits to others who have helped with this mini-mod

- First off, thanks to the nameless artists who's pictures are being used.
- Thanks to Ken & Max for great advice and also for help understanding their tools
- Thanks to Mary_Magus for extensive advice and playtesting. :)
- Thanks to Theo for making IAP-SFX (life is so easy now)
- Thanks also to Deano for not killing me when I left some of his items in an early version)
- Thanks to the many ppl on the teambg mIRC chat for ideas & feedback
- And lastly Thanks to WoRm for his spell Bam's :)
- Final final thanks to ME (Mortis) for churning this out and staying sane (ish) :)
- Seifer additionally thanks Hlidskialf and Andyr for thier patience and help.

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Version History
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Version 2.31
Converted to weidu from IAP/TBG self extract
Proof read and spell checked.

Version 2.3
-Tweaked Script for Mortis (so appears faster)
-Split the darkmarket into 3 shops (standard, spells and unique's)
-Begain area work and the concepts of the other 3 children.
-Did the intro.

Version 2.2
-More items are added to the Mortis Shop (AKA Darkmarket)
-Potion added to race pack so all races can move at base speed

-Ppl now say my pack is a Mini-mod Yeh :)

Version 2.1

-Scripting added to produce a "summon" like effect with npc.

-Race packs are changed so they do "Animation Change" thus nolonger need CRE files

Version 2.0

-Race pack is out (adds 10 new races)

-Undead are balanced with stat and level requirements

-Undead NPC is moved to AR1400 (to make travel easier)

Version 1.4

-Begain 1st work on the extra race pack (as a bonus)

-Undead NPC now sells other evil items.

Version 1.3

-Now a shop/npc is added to sell undead potions (DD3501)

-Undead are now immune to healing potions

-All touch attacks are fixed and can repair problems with animations.

-Whole pack is put into IAP-SFX format

Version 1.2- (First public release)

-Undead touch attacks now replace fist, not weapons

-All items and spells have descriptions if needed

-Wraith is added to undead allowed

Version 1.1 -

-Undead packs are now able to change titles and portraits

-Basic touch attacks are implemented

-First class restrictions are in place

-Vampire is added to allowed types

Version 1.0 -

-First attempt at undead work, (Lich, Skeleton Warrior)

-need clau codes to summon the potions.

-anyone can use.

.-no touch attacks