CHAIN PLAYER1 MRIntroductionsYes
~(You regard your companions.)~
== PLAYER1 IF ~IsValidForPartyDialog("Aerie") Global("AerieRomanceActive","GLOBAL",2)~ THEN ~This is Aerie. She was- er, is an Avariel. She joined us after I helped save a circus she worked in.  She has come to mean a lot to me... in fact, I've fallen in love with her.~

== PLAYER1 IF ~IsValidForPartyDialog("Aerie") !Global("AerieRomanceActive","GLOBAL",2)~ THEN
~This is Aerie. She was- er, is an Avariel. She joined us after I helped save a circus she worked in. It's quite a long story actually...~
== AERIEJ IF ~IsValidForPartyDialog("Aerie")~ THEN ~Hi...~
==PLAYER1 IF ~IsValidForPartyDialog("Korgan")~ THEN ~The dwarf with that big axe is Korgan.  He 'hired' me when I stopped into the Copper Coronet, a tavern in Athkatla. I helped him find a rare book, and then he decided to come along for the ride.~
==KORGANJ IF ~IsValidForPartyDialog("Korgan")~ THEN ~So ye're the bloody Imoen lass everyone's been babblin' about, eh?~
== PLAYER1 IF ~IsValidForPartyDialog("Nalia")~ THEN ~That smiling girl is Nalia. She's quite a powerful mage and has some thieving skills too... we cleansed her keep of trolls.~
==NALIAJ IF ~IsValidForPartyDialog("Nalia")~ THEN ~Hello, Imoen. (Nalia smiles kindly at her) I've heard so many good things about you!~
==PLAYER1 IF ~IsValidForPartyDialog("Jan")~ THEN  ~That's Jan Jansen, the gnome - a great illusionist and thief.~
==JANJ IF ~IsValidForPartyDialog("Jan")~ THEN ~And don't forget turnip aficionado...!~
==PLAYER1 IF ~IsValidForPartyDialog("Keldorn")~ THEN ~The man with so many scars and the shiny armour is Keldorn, a paladin of the Most Noble Order of the Radiant Heart.~
==KELDORJ IF ~IsValidForPartyDialog("Keldorn")~ THEN ~It is good to meet you at last, Imoen.~
==PLAYER1 IF ~IsValidForPartyDialog("HaerDalis")~ THEN ~Haer'Dalis is the long-haired, dual-wielding tiefling. He's a planar traveler as well as a talented bard.~

==HAERDAJ IF ~IsValidForPartyDialog("HaerDalis")~ THEN ~Entropy has made our itinerant paths converge at long last, little nightingale.~
==PLAYER1 IF ~IsValidForPartyDialog("Anomen")~ THEN ~That's my sweetheart Anomen. We met in the Copper Coronet, in Athkatla, and he has been with me since then.~
==ANOMENJ  IF ~IsValidForPartyDialog("Anomen")~ THEN ~A pleasure to meet the lost friend at last.~
==PLAYER1 IF ~IsValidForPartyDialog("Cernd")~ THEN ~That tall man with the staff and all those feathers is Cernd, the druid. We met in a city named 'Trademeet' and helped restore the natural balance of the local grove.~
==CERNDJ IF ~IsValidForPartyDialog("Cernd")~ THEN ~My heart rejoices with this meeting as the blackbird rejoices with the coming of dawn.~
==PLAYER1 IF ~IsValidForPartyDialog("Valygar")~ THEN ~Valygar Corthala is the name of the dark muscular man standing there, a stalker of proven value.~
==VALYGARJ IF ~IsValidForPartyDialog("Valygar")~ THEN ~It is good to see that you actually exist, Imoen. I was beginning to have my doubts.~
==PLAYER1 IF ~IsValidForPartyDialog("Mazzy")~ THEN ~The halfling woman is Mazzy Fentan. She's a paladin worth two of those of normal stature. That's a compliment, Mazzy...~
==MAZZYJ IF ~IsValidForPartyDialog("Mazzy")~ THEN ~I'll take it for that, <CHARNAME>. Nice to finally meet you, Imoen.~
END IF ~OR(4)
	IsValidForPartyDialog("Minsc")
	IsValidForPartyDialog("Jaheira")
	IsValidForPartyDialog("Viconia")
	IsValidForPartyDialog("Edwin")~ THEN REPLY ~And I think that's all. The others you know already.~ EXTERN IMOEN2 MRIntroductionsOld
	IF ~!IsValidForPartyDialog("Minsc")
	!IsValidForPartyDialog("Jaheira")
	!IsValidForPartyDialog("Viconia")
	!IsValidForPartyDialog("Edwin")~ THEN REPLY ~And I think that's all.~ EXTERN IMOEN2 MRIntroductionsJM2
	
CHAIN IMOEN2 MRIntroductionsOld
~(Imoen turns towards the others.)~
== IMOEN2 IF ~IsValidForPartyDialog("Jaheira")~ THEN ~Jaheira! How ya doin', any improvement to your temper?~
== JAHEIRAJ IF ~IsValidForPartyDialog("Jaheira")~ THEN ~It is... a relief to see you are well, Imoen.~
== IMOEN2 IF ~IsValidForPartyDialog("Jaheira")~ THEN ~Heh. Yeah, I missed you too.~
== IMOEN2 IF ~IsValidForPartyDialog("Minsc")~ THEN ~Hey, Minsc, glad to see you're still with us! And little Boo too, aww...~
== MINSCJ IF ~IsValidForPartyDialog("Minsc")~ THEN ~Boo knew you would be alright! He has been sad without little Imoen, but now everything is good and well and Boo is happy again!~ 
== IMOEN2 IF ~IsValidForPartyDialog("Minsc")~ THEN ~Sure Minsc. Absolutely.~
== IMOEN2 IF ~IsValidForPartyDialog("Viconia")~ THEN ~Hmmm, but... who's that? A drow in the party, <CHARNAME>? It could only be... Viconia!~
== IMOEN2 IF ~IsValidForPartyDialog("Viconia")~ THEN ~Oh, Viconia! You look quite different from last time I saw you. Did you dye your hair or something?~
== VICONIJ IF ~IsValidForPartyDialog("Viconia")~ THEN ~I could ask the same question, girl.~
== IMOEN2 IF ~IsValidForPartyDialog("Viconia")~ THEN ~Torture and starvation tend to do a few things to yer looks.~
== VICONIJ IF ~IsValidForPartyDialog("Viconia")~ THEN ~(Viconia snorts and ignores Imoen, her interest in the matter already completely lost.)~
== IMOEN2 IF ~IsValidForPartyDialog("Viconia")~ THEN ~As pleasant as ever, huh? It's good to see you again, nevertheless.~
== IMOEN2 IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~Hmmm. You didn't introduce me to this lady right here. Wow, y'know what? You look so familiar. We traveled with this guy one time, really full of himself, super annoying. I mean, wow, no offense or anything, but you look so alike! Do you have a male twin, maybe?~
== EDWINJ IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~I am no one that you know of, brat. Leave me alone.~
== IMOEN2 IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~Oh. Oh gods, even the voice, and the attitude. You *have* to be his twin sister or something!~
== EDWINJ IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~You should keep all of your inane questions to yourself, mongrel! Do not bother those above your station!~
== IMOEN2 IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~(Imoen is speechless for a moment. She takes a few steps closer) No way.~
== IMOEN2 IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~Edwin? It... it's you, isn't it? It's totally you!~
== EDWINJ IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~No I am NOT! Stop PESTERING ME, girl!~
== IMOEN2 IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~(She transitions from disbelief to a burst of shocked laughter) Oooh, it's *really* you! Just- just what HAPPENED to you?~
== EDWINJ IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~None of your business, you annoying brat! I should have stabbed you in the back when I had the chance!~
== IMOEN2 IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~Oh but Edwin, you are *so* attractive now! How many hearts have you broken already? I'm sure every man sighs and drools when you pass by!~
== EDWINJ IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~Leave me be! (The mage steps away from Imoen, muttering to herself.)~
== IMOEN2 IF ~Gender("Edwin",FEMALE) IsValidForPartyDialog("Edwin")~ THEN ~Oh, I'm SO gonna enjoy this...~
== IMOEN2 IF ~Gender("Edwin",MALE) IsValidForPartyDialog("Edwin")~ THEN ~Aw, yikes. Edwin. (Imoen sighs) Still nothing better to do than follow <CHARNAME> in <PRO_HISHER> crazy quests, huh?~
== EDWINJ IF ~Gender("Edwin",MALE) IsValidForPartyDialog("Edwin")~ THEN ~Better watch your tongue, brat. Without my outstanding abilities you would surely be rotting in that cell, still. Show some respect for your superiors.~
== IMOEN2 IF ~Gender("Edwin",MALE) IsValidForPartyDialog("Edwin")~ THEN ~Hahah! You're just plain *cute*, Edwin! I think this is the beginning of a *great* friendship between you and me, really!~
== EDWINJ IF ~Gender("Edwin",MALE) IsValidForPartyDialog("Edwin")~ THEN ~Hmph. (As if I would allow that to happen.)~
== IMOEN2 IF ~Gender("Edwin",MALE) IsValidForPartyDialog("Edwin")~ THEN ~Huh? Did ya say something, Edwhiney?~
== EDWINJ IF ~Gender("Edwin",MALE) IsValidForPartyDialog("Edwin")~ THEN ~That I should have stabbed you in the back when I had the opportunity, you annoying brat!~
== IMOEN2 IF ~Gender("Edwin",MALE) IsValidForPartyDialog("Edwin")~ THEN ~Oh, and now you are just flattering me! Relax, Eddy. We're all friends here.~
END IMOEN2 MRIntroductionsOldNext