#ifndef SPELLCORE_H
#define SPELLCORE_H

#include "splcore.h"

struct DETOUR_ResSplContainer : public ResSplContainer {
	CEffect* DETOUR_GetAbilityEffect(int nAbilityIdx, int nEffectIdx, CCreatureObject* creSource);
};

extern CEffect* (ResSplContainer::*Tramp_ResSplContainer_GetAbilityEffect)(int, int, CCreatureObject*);

#endif //SPELLCORE_H