IF
        InActiveArea(Myself)
        Range([PC],30)
        !GlobalTimerNotExpired("SHOUT","LOCALS")
THEN
	RESPONSE #100
                SetGlobalTimer("SHOUT","LOCALS",12)
                DisplayStringHead(Myself,@175) // 으아! 사람 살려!

END

IF
	Heard([ANYONE],ALERT)
	Allegiance(Myself,NEUTRAL)
THEN
	RESPONSE #100
                DisplayStringHead(Myself,@175) // 으아! 사람 살려!
                Shout(ALERT)
                Enemy()
                EscapeArea()
END

IF
        AttackedBy([GOODCUTOFF],DEFAULT)
	Allegiance(Myself,NEUTRAL)
THEN
	RESPONSE #100
                DisplayStringHead(Myself,@175) // 으아! 사람 살려!
                Shout(ALERT)
                Enemy()
                EscapeArea()
END

IF
        See([PC])
        Global("RU_WOOD_TALK","LOCALS",0)
THEN
	RESPONSE #100
                Dialog([PC])

END