                               Baldur's Gate II
                            Item Upgrade Mod Pack
                            Author: Westley Weimer
                         Current Maintainer: CamDawg
                               \/ Release 51 \/

             http://forums.pocketplane.net/index.php/board,43.0.html

Francais? Lisez "itemupgrade\readme-itemupgrades.french.txt"!
Polski? Read "itemupgrade\readme-itemupgrades.polski.html"!

    Table of Contents
    ~~~~~~~~~~~~~~~~~
I.    About
II.   Installation
III.  Options
IV.   Items
V.    Known Bugs
VI.   Thanks
VII.  FAQ (Spoilers)
VIII. Changes


    Section I. About
    ~~~~~~~~~~~~~~~~
The Item Upgrade Mod Pack allows Cromwell and Cespenar to upgrade more
items for you. Half of them are conveniences, the other half try to prop up
weapon categories that are "weak" by comparison (e.g., maces and clubs).

See Section III for an item list.


    Section II. Installation
    ~~~~~~~~~~~~~~~~~~~~~~~~    
Item Upgrade is a mod for Baldur's Gate II, with or without the Throne of Bhaal 
expansion. The Enhanced Edition, along with the conversion projects Baldur's 
Gate Trilogy and Enhanced Edition Trilogy, are also supported. 

First time installing a mod? Check out G3's comprehensive tutorial: A New 
Player's Guide to Installing and Playing Mods:

https://www.gibberlings3.net/forums/topic/33164-install

Enhanced Editions Note

The Enhanced Editions are actively supported games. Please note that every 
patch update will wipe your current mod setup! If in the middle of a modded 
game you might want to delay the patch update (if possible) as even after 
reinstalling the mods, you might not be able to continue with your old 
savegames. Alternatively, copy the whole game's folder into a new one that can 
be modded and will stay untouched by game patches. It is important that you 
install the mod to the language version you are playing the game in. Otherwise, 
the dialogues of the mod will not show but give error messages.

Windows

Item Upgrade for Windows is distributed as a self-extracting archive and 
includes a WeiDU installer. To install, simply double-click the archive and 
follow the instructions on screen.

Alternatively, the files can be extracted into your game directory using 7zip 
or WinRAR. When properly extracted, your game directory will contain 
setup-itemupgrade.exe and the folder itemupgrade. To install, double-click 
setup-itemupgrade.exe and follow the instructions on screen.

You can run setup-itemupgrade.exe in your game folder to reinstall, uninstall 
or otherwise change components.

macOS

Item Upgrade for macOS is distributed as a compressed tarball and includes a 
WeiDU installer.

First, extract the files from the tarball into your game directory. When 
properly extracted, your game directory will contain setup-itemupgrade, 
setup-itemupgrade.command, and the folder itemupgrade. To install, double-click 
setup-itemupgrade.command and follow the instructions on screen.

You can run setup-itemupgrade.command in your game folder to reinstall, 
uninstall or otherwise change components.

Linux

Item Upgrade for Linux is distributed as a compressed tarball and does not 
include a WeiDU installer. Linux users will need to do a one-time install of 
WeiDU (and a few other adjustments) as described in this great writeup:

https://moebiusproject.gitlab.io/mods_on_linux

To install, run 'WeInstall itemupgrade in your game folder.

Note for Complete Uninstallation

In addition to the methods above for removing individual components, you can 
completely uninstall the mod using setup-itemupgrade --uninstall at the command 
line to remove all components without wading through prompts.
    

    Section III. Options
    ~~~~~~~~~~~~~~~~~~~~
Item Upgrade is currently available in seven languages:

  American English
  French Translation by Artemidore
                     &  Cocobard
                     & Graoumf (D'Oghmatiques)
  German Translation by Maus
                     &  Norbert Frishcauf
                     &  Patrick Lainer
  Spanish Translation by Clan DLAN ( http://www.clandlan.net )
                     & Bhasbuto
                     & Immortality
                     & Neil Sharp (FWP)
  Polish Translation by Damian Staniszewski
                     & Nastian
                     & SoM (CoB Clan)
                     & Cahir
  Russian Translation by Iogan
                     & prowler
                     & hawkmoon
                     & AERIE.RU
  Korean Translation by web2air

You will have the opportunity to install the SoA and ToB upgrades separately.
Each will have two options as well: the ability for the upgrades to be presented
in a long list for convenience (the original) and a second option for the
upgrades to be in the normal 'rummaging' process so that they don't stand out as
modded content.

You do *not* need to start a new game to take advantage of anything you
installed.

As of v42, Jason Compton's Cespenar audio is available in the main mod for
English-speaking players instead of a separate download. From the original
Cepsenar Audio readme:

  I enjoyed writing many of the lines you see for Cespenar in Westley
  Weimer's Item Upgrade mod. So I decided to have even more fun and breathe
  life into those lines with my best crack at a voice for our favorite imp
  butler.

  So, here it is. All 44 "intro" lines to the items that can be upgraded, as
  of IU v42, are here.


    Section IV. Items
    ~~~~~~~~~~~~~~~~~    
The items are listed here with the components on the left and the result on
the right. For example, the first group means that you can forge a Ring of
Protection +1, a Ring of Regeneration, a Diamond and 10,000 gold into a Ring
of Preservation +1.

[ This mod also fixes Carsomyr +5 and Carsomyr +6 so that they use the same
  "dispel magic" opcode as the Staff of the Magi. That is, they will
  actually dispel things. They also increase MR by 50% rather than setting
  it to 50%. In addition, the Mace of Disruption +2 now uses the MoD+1 icon. ]

---------------------------------------------------------------------------
2 Amulets of Protection +1 (aka The Protector +1)
Periapt of Proof against Poison
Necklace of Form Stability
Amulet of Spell Warding
10,000 Gold
                        Amulet of Ilmater
                        +1 AC, +3 Saves, Immune to Poison, Heal (once/day)
---------------------------------------------------------------------------
Ring of Protection +1 (aka Ring of the Princes +1)
Ring of Regeneration
Diamond
10,000 Gold
                        Ring of Preservation +1
                        +1 AC, +1 Saves, Regenerate 1 hp/6 seconds.
---------------------------------------------------------------------------
Ring of Protection +2 (aka The Guard's Ring +2)
Ring of Regeneration
Diamond
20,000 Gold
                        Ring of Preservation +2
                        +2 AC, +2 Saves, Regenerate 1 hp/6 seconds.
---------------------------------------------------------------------------
Ring of Air Control
Ring of Earth Control
Ring of Fire Control
Scroll of Protection From Petrification (green)
Scroll of Protection From Fire (green)
Scroll of Protection From Electricity (green)
20,000 Gold
                        Ring of Elemental Mastery
                        +1 AC, 50% fire res, 50% elec res
                        Charm Elemental (3x/day, no save)
                        Summon Elementals (1 each, once/day, friendly)
                        Improved Invisibility (once/day)
---------------------------------------------------------------------------
Staff of Air
Staff of Earth
Staff of Fire
20,000 Gold
                        Staff of Elemental Mastery +5
                        Any Elemental hit by staff is destroyed
                        Summon Elementals (1 each, once/day, friendly)
                        Fireshield: Red (twice/day)
                        Sleep Cloud (twice/day)
---------------------------------------------------------------------------
Quiver/Case/Bag of Plenty +2
40 Bolts/Arrows/Bullets +3
40,000 Gold
                        Quiver/Case/Bag of Plenty +3
---------------------------------------------------------------------------
Boots of Speed (aka The Paws of the Cheetah)
Boots of Stealth (aka Worn Whispers)
Rogue Stone
10,000 Gold
                        Boots of Celeritous Stealth
                        Double movement speed & Stealth
---------------------------------------------------------------------------
Boots of Speed (aka The Paws of the Cheetah)
Boots of North (aka The Frost's Embrace)
Rogue Stone
10,000 Gold
                        Blizzard Boots
                        Double movement speed & 50% cold resistance
---------------------------------------------------------------------------
Boots of Speed (aka The Paws of the Cheetah)
Boots of Grounding (aka Talos's Gift)
Rogue Stone
10,000 Gold
                        Stormlord's Heels
                        Double movement speed & 50% elec resistance
---------------------------------------------------------------------------
Boots of Speed (aka The Paws of the Cheetah)
Boots of Avoidance (aka Senses of the Cat)
Rogue Stone
20,000 Gold
                        Boots of the Hornet
                        Double movement speed & AC bonus vs. missiles
---------------------------------------------------------------------------
Blackblood
Gnasher
15,000 Gold
                        Pitchwife +5
                        +5 acid damage, slivers: 3/round for 4 rounds,
                        25% acid resistance
---------------------------------------------------------------------------
Bone Club
Gnasher
15,000 Gold
                        Fulcrum +4
                        +4 damage to Good/Evil/Lawful/Chaotics (cumulative)
                        shards: 2/round for 4 rounds, Grand Mastery in Clubs
---------------------------------------------------------------------------
Skullcrusher
Finger of Death Scroll
Cursed Potion of Healing
15,000 Gold
                        Skullcrusher +5
                        +6 extra damage to humanoids, reduces target's max
                        hp by 2 for 10 rounds
---------------------------------------------------------------------------
Heartseeker
(Gesen String or Gond String)
4 Laeral's Tears (and no extra gold)
Potion of Power
                        Teleomortis +4 (Long Bow)
                        no ammo required, 5% chance of confusing target
                        for 30 seconds
---------------------------------------------------------------------------
Corthala Family Armor
Scroll of Protection From Magic
Shadow Dragon Armor
10,000
                        Corthala Family Armor
                        50% res to fire/acid/magic damage, immunity to
                        charm, non-detection, AC 0.
---------------------------------------------------------------------------
Robe of the Good/Neutral/Evil Archmagi
Cloak of Protection +1
Scroll of Spirit Armor
Scroll of Contingency*
20,000 Gold
                        Enhanced Robe of the Archmagi
                        AC 3, 10% MR, +2 saves, memorize one extra 1-4th
                        level spell

NOTE: If the SCS component "Make spell sequencers, spell triggers, and
contingencies learnable by all mages" is installed, it removes all scrolls
of Contingency from the game. In that case, you will need a scroll of
Globe of Invulnerability instead of Contingency. However, this requires
SCS of version > v32.8.
---------------------------------------------------------------------------
Helm of Defense (aka Gift of Peace)
Helm of Charm Protection
4 Pearls
10,000 Gold
                        Citadel Helmet
                        Protection From Charm, +1 saves, 20% res to fire,
                        cold and elec
---------------------------------------------------------------------------
Helm of Charm Protection
2 Brine Potions
10,000 Gold
                        Tower of Iron Will
                        Protection From Charm and Psionics
---------------------------------------------------------------------------
Aeger's Hide +3
Scroll of Protection From The Elements
15,000 Gold
                        Aeger's Hide +5
                        AC 1, Immunity to Confusion, 25% resistance to
                        fire, cold, acid.
---------------------------------------------------------------------------
Human Flesh +5
Malla's Soulstone
Scroll of Protection From Magic
20,000 Gold
                        Human Flesh
                        AC 0, Protection From Good, +1 DEX, +1 CON,
                        immunity to poison
---------------------------------------------------------------------------
Firecam Full-Plate Armor
Armor of the Hart
20,000 Gold
                        Firecam Full-Plate Armor
                        AC -2, +2 saves, "Firecam free action", immunity to
                        fear, low weight.
---------------------------------------------------------------------------
Ankheg Plate Mail
Scroll of Protection From Acid (green)
Scroll of Protection From Acid (blue)
5,000 Gold
                        Ankheg Plate Mail
                        AC -1, 50% acid res, cast acid arrow 3x/day.
---------------------------------------------------------------------------
Shield of Harmony +2
2 Brine Potions
Mind Flayer Control Circlet
Beljuril
10,000 Gold
                        Shield of Harmony +3
                        All the old immunities. Immunity to Psionics.
---------------------------------------------------------------------------
Buckler +1
Symbol of Amaunator
5 Sunstone Gems
10,000 Gold
                        Holy Buckler of Amaunator +2
                        Negative Plane Protection. False Dawn 2x/day.
---------------------------------------------------------------------------
Spear +3
Rogue Stone
10,000 Gold
                        Throwing Spear +3 (long bow rate-of-fire)
---------------------------------------------------------------------------
Spear of the Unicorn
Rogue Stone
10,000 Gold
                        Throwing Spear of the Unicorn +3
                        1d6+3, +2 fire damage, immunity to hold and charm,
                        +3 saves vs. death
---------------------------------------------------------------------------
Impaler
Rogue Stone
15,000 Gold
                        Impaler +4 (throwing spear, long bow rate-of-fire)
                        1d6+4 + 10
---------------------------------------------------------------------------
Staff of the Woodlands
Ring of Protection +1 (aka Ring of the Princes +1)
Ring of Animal Friendship
20,000 Gold
                        Staff of the Woodlands +5
                        Old Woodlands abilities. 5% chance of creeping doom
                        on hit, staff recharges overnight.
---------------------------------------------------------------------------
Azuredge +3
Illithium
20,000 Gold
                        Azuredge +4
                        Old Azuredge abilities. Immune to Level Drain.
---------------------------------------------------------------------------
Daystar
4 Scrolls of Protection From Undead
2 Vials of Elven Holy Water
2 Star Sapphires
15,000 Gold
                        Daystar +4
                        1d8+4, +8 vs. evil creatures, double against undead
                        Protection From Evil while equipped, Sunray 2x/day.
---------------------------------------------------------------------------
Celestial Fury
Demon Heart
Wand of Lightning
20,000 Gold
                        Celestial Fury +5
                        Old CF abilities.
---------------------------------------------------------------------------
Sword of Arvoreen +2
Reputation 20
15,000 Gold
                        Sword of Arvoreen +5
                        Free Action. Target must save vs. wands or be
                        Slowed. Grants +1 STR, +75 exceptional STR.
---------------------------------------------------------------------------
Water's Edge +3
Adjatha the Drinker +2
Rashad's Talon +2
15,000 Gold
                        Water's Talon +4
                        1d8+4, each hit raises user's current and max hp by
                        2 and poisons victim for 2hp/second. Extended
                        Reach. Immune to Charm and Horrid Wilting.
---------------------------------------------------------------------------
Hallowed Redeemer
Reputation 20
Demon Heart
5 Scrolls of Dispel Magic
15,000 Gold
                        Hallowed Redeemer +5
                        Old HR effects. Dispel Magic on Hit. Silences
                        target for two rounds.
---------------------------------------------------------------------------
Delryn Family Shield
Saving Grace
15,000 Gold
                        Delryn Family Shield +4
                        Old DFS abilities.
---------------------------------------------------------------------------
Lilarcor
Mind Flayer Control Circlet
20,000 Gold
                        Lilarcor +5
                        Old abilities, plus immunity to INT modification
---------------------------------------------------------------------------
Soul Reaver
Heart of the Damned
Carsomyr
20,000 Gold
                        Soul Reaver +6
                        1d12 +6, +1d6 magic damage. 50% MR, dispel magic on
                        hit, target suffers a -2 THAC0 penalty for 120
                        seconds.
---------------------------------------------------------------------------
Bone Blade
Pixie Prick
4 Potions of Master Thievery
15,000 Gold
                        Quietus +4 (Dagger)
                        Increase backstab multiplier by 1. Target must save
                        vs. poison at -2 or suffer blindness or sleep
                        for 12 seconds.
---------------------------------------------------------------------------
Gloves of Pick Pocketing
Bracers of Defense AC 4
Ring of Danger Sense
Ring of Lock Picks
2 Rings of Protection +1 (aka Ring of the Princes +1)
5,000 Gold
                        Gloves of the Master Thief
                        +25% traps, +25% locks, +20% pickpocket,
                        AC 3, +1 saves
---------------------------------------------------------------------------
Ring of Wizardry (aka Reaching Ring)
Ring of Acuity
Amulet of Metaspell Influence (aka The Amplifier)
Ring of Protection +1 (aka Ring of the Princes +1)
20,000 Gold
                        Sorcerian Ring
                        +1 AC, +1 saves, memorize an extra spell for
                        each spell level 1 through 7
---------------------------------------------------------------------------
Golden Girdle (aka Golden Girdle of Urnst)
Girdle of Bluntness (aka Destroyer of the Hills)
Girdle of Piercing (Elves' Bane)
3 Bloodstones (rings, amulets, or gems, but no mix-and-match)
10,000 Gold
                        Girdle of Glory
                        +3 AC
---------------------------------------------------------------------------
Black Spider Figurine
Scroll of Spider Spawn
Scroll of Web
5 Poisoned Throwing Daggers
5,000 Gold
                        Kitthix Figurine
                        (summons Improved Kitthix 1/day, see FAQ for stats)
---------------------------------------------------------------------------
Chaos
Entropy
Scroll of Chaos
Scroll of Greater Malison
Ilbratha
Arbane
Rogue Stone
25,000 Gold
                        Creeping Chaos
                        (+3 weapon, 5% confuse target, 2 pt dex drain)
                        Inevitable Entropy
                        (+3 weapon, 5% cast malison on target, 6 pts poison)
---------------------------------------------------------------------------
Red Dragon Scales
Sylvan Chain
3 Andar Gems
3 Fire Agate Gems
25,000 Gold
                        Incarnadine Elven Chain
                        (AC 0, 25% Fire Res, can cast spells & use thievery)
---------------------------------------------------------------------------

WARNING! Do not use ShadowKeeper to give yourself the components for an
upgrade and then complain that Cromwell and Cespy won't let you do the
upgrade. ShadowKeeper will often list multiple entries for an item (e.g.,
there are two "Pearl"s and two "Wand of Lightning"s in ShadowKeeper's item
list) -- but only one of them is really found in the game and only one of
them will work with the Item Upgrade mod. If you give yourself the wrong
one (and it is easy to do since they have the same name) you won't be able
to do the upgrade.


    Section V. Known Bugs
    ~~~~~~~~~~~~~~~~~~~~~
None at present.


    Section VI. Thanks
    ~~~~~~~~~~~~~~~~~~
Special thanks to Jason Compton for the Cespenar dialogue. Thanks to GB for
testing the ITM files.

Thanks to Artemidore for the French translation!

Thanks to Maus for the German translation!

And a big "thank you" to all of the people on alt.games.baldurs-gate who
answered my survey. The items were balanced according to your
specifications.


    Section VII. FAQ (Spoilers)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: Why can't I talk to Lilarcor?

A: Lilarcor +5 is controlled by the mind flayer circlet and thus prevented
from having complete conversations. He will still banter with you (e.g.,
"Booring!" or "Throw a coin in that fountain!") while you're standing
around.


Q: Does the Ring of Elemental Mastery include the "hidden" +1 saves
bonus from the Ring of Earth Control?

A: Yes. The "hidden" +1 saves bonus in the Earth Control ring may or may
not be a bug in BG2, but by a large margin users voted to keep the +1
bonus in the RoEM regardless.


Q: How do I get that many demon hearts?

A: There are three in the Mage Stronghold Quest (the Planar Sphere) and you
only need to give one back to the Sphere to get out. That leaves you with
two spares. You may also use the demon hearts from the maze level of the
Watcher's Keep. That will leave you with 0 to 2 spares.


Q: Where can I get a cursed potion of healing?

A: Nearly every merchant in Athkatla sells the things. Look for the bottle
labeled "Potion of Healing" that isn't blue. The description usually says
something about it being "oddly murky".


Q: What are the stats for the original Kitthix?

A: 44 HP, Base AC 4, Attacks 3/2, Saves 12/14/13/14/14, 10% MR, 2 Hit Dice,
14 STR, 9 Other Stats. Attack: +0 weapon, 1d8 piercing, save vs. poison at
+1 or take 3 hp per second for 14 seconds. Immune to Web.


Q: What are the stats for the Improved Kitthix?

A: 80 HP, Base AC -2, 4 Attacks, Saves 6, 25% MR, 10 Hit Dice, 18 DEX.
Attack: +3 weapon, 2d4 piercing, save vs. poison at -3 or take 5 hp per
second for 12 seconds, save vs. spells at -2 or be webbed for 7 seconds.
Immunity to Web, 50% melee damage resistance. Regenerates.


Q: Where is Water's Edge?

A: It belongs to a noble drow in the city of Ust Natha. Do all of the
side-quests there.


    Section VIII. Changes
    ~~~~~~~~~~~~~~~~~~~~~
Version 3 BETA
        * Initial public release.
Version 4 BETA
        * Quiver typo fixed. Thanks Jason Whittaker.
Version 5
        * Big Cespy dialogue from Jason Compton, master of BGII humor.
        * Require Contingency scrolls instead of Chain Contingency (forum
          suggestion).
        * Require 2 elven holy water instead of 3 (you can still use one on
          Bodhi, even though you don't really need it).
        * Fixed Ring-Mastery fire-res bug.
        * Fixed a bug where you'd get the wrong boots back.
        * OK, talking Lilarcor by popular demand. You can't "converse" with
          him, but he'll still banter every once in a while.
        * Daystar upgrade now really only takes 2 vials of holy water.
          Thanks to Jason Whittaker.
        * Cromwell spelling fixes by Necardan.
        * The lovely CF description from Homunculus has been included.
        * Hallowed Redeemer +5 is now +5 (not +2). Thanks, Kreese.
Version 6
        * Celestial Fury demon heart requirement can now be satisfied by
          those demon hearts from the Watcher's Keep.
        * Ammo of Plenty +3 - Arrows. Fixed a typo that would prevent you
          from ever getting it. Thanks to Reiella Darksythe for identifying
          this problem.
Version 7
        * Added the Holy Buckler and Thief Glove upgrades based on user
          suggestions.
Version 8
        * Fixed a typo in the Cespy dialogue that was preventing ToB
          installation. Thanks, John Aprile.
        * Jason Compton Deity fix.
Version 9
        * Pitchwife now actually gives 25% MR. Thanks, Bengtson.
Version 10
        * Added Amulet of Ilmater. Thanks, Mike Barnes.
        * Fixed a bug with the thief gauntlets.
Version 11
        * Added Water's Talon, Azuredge +4.
        * Also included: Fix to the monster weapon "P3-12M4" to make it +4
          (as it should be, see other ?X-YM4.ITM files) instead of +1.
          This might actually make it worthwhile to cast the Gate spell,
          for instance.
Version 12
        * Changed the throwing spear animation.
        * Added Sorcerian Ring, Girdle of Glory.
Version 13
        * Amaunator Avatar now gives 3 Sunstone gems as well as Saving
          Grace. :-)
        * Fixed Girdle-Cromwell bug and Cespy typo. Thanks, Kish.
Version 14
        * Fixed Girdle bug (again!?).
Version 15
        * Upgraded to the newer WeiDU.
Version 16
        * Fixed typo in README about Girdle of Glory!
        * Upgraded Corthala Family armor now disables spellcasting.
Version 17
        * Fixed a bug where Cespy would talk about flaming swords even if
          you didn't have them. Thanks, Reiella.
Version 18
        * Fixed "recity" typo, thanks Artemidore.
        * Folk README fixes.
        * Fixed more typos, thanks to Azaelus.
Version 19
        * French translation of the README, etc. No new items.
Version 20
        * Fixed a bug with the French installation (caused by missing
          translations).
Version 21
        * Fixed a bug with Upgraded Firecam Armor usability. Thanks to
          Andrew Wong.
        * Added a German Translation by Maus. Thanks!
        * Added Kitthix Upgrade (it was a forum suggestion). Please let me
          know if you find it well-balanced or not.
        * You can now say "goodbye" to Cespy and Crom after looking at Item
          Upgrade Mod upgrades if you don't want to sit through their
          normal offerings.
        * Fixed some typos mentioned by Michel. Thanks!
        * Added some missing information to item descriptions. Thanks Maus!
Version 22
        * Fixed some typos. Thanks, Tyrus.
        * Fixed some more typos. Thanks, forum members.
        * Fixed a typo in a setup file that was causing the items to appear
          in French when you picked the German translation. Thanks to
          Rebecca for pointing this out.
        * Updated German translation. Thanks, Maus!
Version 23
        * Minor typos fixed, thanks forum members.
        * Azuredge icon fix for second ability.
        * Daystar no-charge bug fixed. Thanks Gorrister.
        * Added Haer'Dalis upgrades. Special thanks to Jeanne Burch.
        * Added Incarnadine Chain. Thanks to Renmauzo and Renegade.
Version 24
        * Installing the mod now changes the Mace of Disruption +2 icon so
          that it looks like the MoD+1 icon. Thanks, Moonfruit.
        * Fixed a bug in the Ilmater Amulet's heal power. Thanks, Dashael.
        * Fixed a possible bug in Chaos that was causing it to not confuse
          things. Now it behaves just like the wizard spell (except only 5%
          of the time).
        * Added Cocobard's French translation.
Version 25
        * More French translations from Cocobard.
        * More German translations from Norbert Frischauf.
        * Azuredge now really does have different icons for ranged and
          melee modes. Also, this includes the Carso "add 50% MR" fix.
          Thanks, Mike Barnes.
Version 26
        * More German translations from Norbert Frischauf.
        * Fulcrum: fixed a bug where the extra damage wasn't actually
          working correctly.
        * Arvoreen: No longer blocks Haste.
        * Upgrade to a newer WeiDU. Hopefully this will help out Mac users.
Version 27
        * Fixed that Azuredge icon (really this time).
        * Included Spanish Translation by Clan DLAN & friends. Thanks!
Version 28
        * Updated Spanish Translation.
        * Rassadihn fixes:
          * Woodlands saving throw fix.
          * Massive typo fixes for American, French and German.
          * Girdle of Glory can now be made with 3 bloodstone gems or 3
            bloodstone rings or 3 bloodstone amulets. No mix-and-match,
            though.
          * Archmagi robes now require a *cloak* or protection not a *ring*
            of protection.
Version 29
        * Fixed a bug in the Holy Buckler involving magic resistance.
          Thanks, SixofSpades.
Version 30
        * Quietus inflicts piercing damage. Thanks, Dawid Piotrowski.
        * Polish Translation by Damian Staniszewski. Thanks!
Version 31
        * Russian Translation by Iogan & AERIE.RU. Thanks!
        * Updated German translation by Patrick Lainer. Thanks!
Version 32
        * No information available
Version 33 (updated by CamDawg):
        * Cromwell and Cespenar dialogues no longer replace critical states,
          making it much easier for other mods to interact with IU
        * Fixed broken index for c2blun02.itm. On OS X, a bad index causes
          BG2 to crash to desktop. Additionally, the indexing error can
          cause other mod installations (i.e. Quest Pack) to fail.
        * Changes to Carsomyr and p3-12m4.itm (demon weapon) are now done
          via patch instead of overwrite
        * Lilarcor +5, like the original, was permanently setting an
          immunity to the confusion animation instead of simply preventing
          it while equipped. The original Lilarcor is fixed by the BG2
          Fixpack.
        * Several items had minor effects (such as a color set) failing due
          to incorrect timings and magic resistance checks
        * Closed usability loopholes on Entropy, Chaos, Hallowed Redeemer +5
          and Sword of Arvoreen +5
        * Upgraded Corthala Family Armor now displays Mind Shield icon
Version 34 - September 15, 2006 (updated by CamDawg):
        * Fixed broken index for c2staf01.itm. On OS X, a bad index causes
          BG2 to crash to desktop. Additionally, the indexing error can
          cause other mod installations (i.e. Quest Pack) to fail.
Version 35 - January 28, 2007 (updated by CamDawg):
        * Added Korean translation, courtesy of web2air.
Version 36
        * Updated Spanish translation. Immortality and her gang etc.
Version 37
        * Ditto.
Version 38 - August 12, 2010 (updated by Lollorian)
        * IU can now also use standard BGII-ToB upgrading methods as separate
          components (translations by:
         - Ancalagon el Negro (Spanish)
         - morgan (Polski) - also found typos in the English .tra AND revised
           the original Polish setup.tra
         - Hawkmoon, Aldark & prowler (Russian)
        * Added README and VERSION tags
        * Added Lich's fixed c2ax1h01.itm
          http://kerzenburg.baldurs-gate.eu/showpost.php?p=903720&postcount=1008
        * Expanded item checks for Gloves of Master Thief, Amulet of Ilmater,
          Sorcerian Ring and Girdle of Glory
        * Smiths now properly destroy Aeger's Hide +3 (used to destroy Human
          Flesh +5)
        * Smiths no longer take Poisoned Throwing Daggers when doing the upgrade
          for Haer'Dalis
Version 39 - December 29, 2011 (updated by Lollorian)
        * repairs (
    http://forums.pocketplane.net/index.php/topic,27176.msg327010.html#msg327010
    http://forums.pocketplane.net/index.php/topic,27541.msg326886.html#msg326886
        * French translation repairs from Sanctifer of the d'Oghmatiques
        * WeiDU update to v231
Version 40 - July 31, 2013 (updated by CamDawg)
        * Items were run through the immunity effect batch fixes from the BG2
          Fixpack since most provided incomplete protections: Amulet of Ilmater,
          Tower of Iron Will, Citadel Helmet, Improved Firecam Plate, Sword of
          Arvoreen, Shield of Harmony, Throwing Unicorn Spear, Corthala Family
          Armor, Lilarcor, and Water's Talon
        * Delryn Family Shield now casts PFNM directly so that it'll keep up
          with compatibility, i.e. new projectiles from 1PP and elsewhere
        * Azuredge copied over the same bug as the original Azuredge in that its
         'Undead Destroyed' message would never be seen due to effect
          misordering
        * Closed exploit where Daystar, Azuredge and Skullcrusher's specific
          bonuses would apply to the other equipped weapon if dual-wielded. This
          also addresses a bug where these items would hurt the wielder when
          equipped if the BG2 Fixpack was installed
        * Daystar's damage was incorrect vs. evil undead
        * Blizzard Boots were using the Resist Fire/Cold portrait icon instead
          of Protection from Cold
        * Redundant AC bonus from Gloves of the Master Thief removed
        * Quietus could cause blindness AND sleep on 1% of hits
        * Elves and half-elves will now have their regular sleep/charm immunity
          from the upgraded items if BG2 Fixpack is installed
        * Improved Kitthix's web and poison attacks had an incorrect duration
        * Ring of Elemental Control now casts Improved Invisibility directly
          instead of simulating it (compatibility); the charm effect is now
          limited to elementals
        * The Ring of Wizardry and the Sorcerian Ring can no longer be worn
          concurrently (Wes had coded this, but left a loophole open)
        * Shield of Harmony had the wrong AC vs. missile attacks
        * All of the upgraded spears had the wrong range, wrong attack animation
          mix, and were doing pure piercing damage when thrown instead of the
          proper missile/piercing
        * The charm animal ability of the Staff of the Woodlands was causing
          spurious save messages
        * Power levels on the upgraded Celestial Fury are now correct
        * Improved Human Flesh had a spurious move silently bonus
        * The dispel-on-hit abilities of the Hallowed Redeemer and Unholy Reaver
          weren't fully dispelling all effects
        * The branches for the Shield of Harmony update (in the compatibility
          version of both components) were reversed, preventing upgrades when
          you had all components and allowing them with only the shield
        * All upgrades now account for the 'alternate' versions of items created
          by the PnP Protection Items and Two-Handed Katana components of BG2
          Tweaks (now known as Tweaks Anthology)
        * All items now have relevant tooltip entries for their abilities
        * The new magical armor and protection items can no longer be worn
          together
        * The item icon for Teleomortis had a pink shadow when moved
        * The Bag of Plenty icon was not transparent when in inventory
        * The existing Quiver of Plenty now uses the restored icon found by
          Unfinished Business; the upgraded version now uses a variant of the
          restored icon
        * Quiver of Plenty, Case of Plenty, and Bag of Plenty upgrades were
          allowing use without non-proficiency penalties
        * Quiver of Plenty and Case of Plenty now use the correct ground icons
        * The Enhanced Robes of the Archmagi now provide magic resistance
          portrait icons
        * The SoA and ToB components are now wholly independent
        * Other minor fixes, such as a few items with incorrect weights or
          usability flags
        * Minor description fixes, such as multiple THACO > THAC0 typos
        * Future-proofed descriptions for BG2EE
Version 41 - June 5, 2017 (updated by CamDawg)
        * Added French translation - thanks to Sanctifer, of the d'Oghmatiques
        * Added EE-specific Polish translation - thanks to Cahir
        * Character sets will now be converted as appropriate for EE games
        * Suppressed 'Revised versions' options for languages that do not have
          the translation
        * Amulet of Ilmater was incorrectly providing immunity from disease
          damage
        * Corrected weight of Teleomortis, Quietus, Citadel Helmet, and Tower of
          Iron Will
        * Corrected speed factor of Inevitable Entropy and Daystar +4
        * Creatures of 4 HD or less were not getting a save chance against
          Creeping Chaos' confusion effect
        * Tower of Iron Will and Shield of Harmony +3 were missing a handful of
          psionic protections
        * Free action effect on the Improved Firecam Full-Plate Armor and the
          Sword of Arvoreen +5 needed some touchups
        * Improved Human Flesh was not protecting its wearer from poison
        * The Bag of Plenty +3 was providing +4 to-hit
        * Celestial Fury +5's stun effect now provides combat feedback
        * Fixed power levels on Water's Talon +4
        * Ring of Wizardry upgrade now accounts for the alternate introduced by
          EE/BG2 Fixpack v11
Version 42 - June 18, 2017 (updated by CamDawg)
        * The mod now accounts for EET games
        * v41 was using an outdated version of the Polish translation (Cam's
          fault) which was causing text issues (at best) or crashes (at worst)
          for Polish players
        * Cam was also using an older French translation.
        * The Cespenar audio, previously available as a separate download, is
          now integrated into the mainline mod. The audio is English-only.
        * The English item descriptions for EE games have been revised to better
          fit in with the EE style
Version 43 - December 9, 2017 (updated by CamDawg)
        * Polish translation should no longer crash EE games, for real this time
        * argent77 had made a macro to help EE-ify item descriptions from
          vanilla item descriptions; this is now used for the Korean and Russian
          translations since they lack a dedicated, EE-specific translation
        * NPC-restricted items will now use the same restriction schemes as
          their parent items for EE games
        * Fixed a bug where the some install options were not available for
          Polish players
        * Items which provide immunity to poison now also block Cloudkill
Version 44 - February 14, 2019 (updated by CamDawg)
        * Fixed bug where the Incarnadine Elven Chain upgrade asked for three
          fire agate gems, but actually checked and used Dispel Magic scrolls.
        * Updated the Sorcerian Ring to account for the alternate Rings of
          Wizardry (aka Reaching Ring) in EE/newer Fixpack games.
        * Lowercased all sound references in dialogue to fix audio issues on
          case-sensitive file systems.
Version 45 - March 22, 2020 (updated by CamDawg)
        * Fixed bug where the Sorcerian Ring formula was not accounting for the
          alternate Reaching Ring in BG2EE.
        * Resolved compatibility issue with the SCS component "Make spell
          sequencers, spell triggers, and contingencies learnable by all mages".
          If installed, it removes all scrolls of Contingency from the game. In
          that case, you will need a scroll of Globe of Invulnerability instead
          of Contingency for the archmagi robe formulas. However, this requires
          SCS of version > v32.8.
Version 46 - December 1, 2021 (updated by CamDawg)
        * The compatibility fix with SCS introduced in v45 would fail if SCS was
          installed first due to a bad path. SCS should be installed after Item
          Upgrade regardless
Version 47 - December 2, 2021 (updated by CamDawg)
        * Fixed a bug where Cromwell, in the original component, would fail to
          make the Sorcerian Ring due to a bad trigger.
Version 48 - May 20, 2022 (updated by CamDawg)
        * Fixed a bug where the occasional dialogue line from the 'Revised'
          variants of the upgrades would replace lines in the 'Original'
          variant components.
        * The upgraded Staff of the Woodlands was not applying the save bonuses
          from its Barkskin effect due to some errors in the effect
          probabilities.
        * Other items which had an x% chance to apply an effect were
          systematically off by one percent.
        * Future-proofed the mod for the EE Fixpack by adding the alternative
          items to the upgrade formulas.
        * Future-proofed the mod for the EE Fixpack by incorporating the new
          spellstate immunities.
Version 49 - May 21, 2022 (updated by CamDawg)
        * Updated Russian translation
        * A few minor adjustments to the immunity spellstate code for EE games
Version 50 - September 18, 2022 (updated by CamDawg)
        * Updated French translation, thanks Selphira!
        * Miscellaneous typo corrections
        * Azuredge +4 had the wrong minimum STR/DEX requirements, usabilities;
          now uses the same throwing projectile as base weapon in case 1pp
          and/or EE has changed it. Azuredge +4 should also be usable by shamans.
        * Upgraded Delryn Shield will keep the same paperdoll appearance as the
          original shield
        * Club +5: Pitchwife was causing five points of acid damage instead of
          the intended three
        * Skullcrusher +5 had the wrong weapon speed in its description (only
          occurred on EEs, in English)
        * All of the upgraded boots now use the 'Increased Movement Speed'
          portrait icons on EEs instead of 'Haste'
        * On the EEs, several items were unusable by barbarians but the
          descriptions weren't properly mentioning this
        * Incarnadine Elven Chain and Aeger's Hide +5 shouldn't be usable by
          Avengers
        * The sleep effects from Quietus +4 and Staff of Elemental Mastery
          will no longer be in wake-on-damage mode on EEs
        * Creeping Chaos will keep the same paperdoll appearance as the
          original Chaos
        * Improved Kitthix was lacking a generic attack script
        * Improved Ankheg Plate Mail should be unusable by Shamans and Archers
        * Ring of Elemental Mastery will charm any fire, earth, or air
          elementals; the EE description only listed earth
        * The monetary value of the upgraded archmagi robes were less than the
          original robes
        * Cleaned up some duplicate effects in the Shield of Harmony +3
        * Staff of Elemental Mastery now uses the same sleep cloud projectile as
          the original Staff of Air on EEs/1pp
        * Staff of the Woodlands +5 was setting AC to 0, not 3, and was not
          summoning Shambling Mounds on EE games
        * Daystar +4 provides Protection From Evil while equipped, but this was
          missing from its description in EE games
        * Water's Talon +4 was not protecting against Horrid Wilting via Wish
        * Quiver of Plenty +3 should be usable by shamans
        * The Quiver/Case/Bag of Plenty +3 will now use the same projectile as
          the underlying ammunition
        * On the EEs, locked down the various NPC-specific item upgrades to the
          NPCs, including the exclusion of UAI if it was enforced on the
          original item
        * Further prep for integration with the EE Fixpack
Version 51 - October 18, 2022 (updated by CamDawg)
        * Fixed install issues if EE Fixpack was installed
        * Fixed bug where the items that cure deafness could remove the wrong
          portrait icon
