# Jarl's BGT AdventurePack

Author: Jarl
Version: 0.8.0

Content List:

1. Introduction
2. Installation & Compatibility
3. Components
4. Hints and Notes
5. Version History
6. Legal Notes

## 1 Introduction

This mod expands upon the content of the BG1 part of a BGT game.
There is a lot of content in BG1 that did not make it into the final game. The mod "BG1 Unfinished Business" restores some of them, but there are a lot more still. In addition, there are many instances in the game where the impression arises that something is missing or that it was not implemented completely.
This Adventure Pack adds to such points in the game. A lot of missing content not included in "BG1 UB" is restored by this mod, and situations that seemed meager are expanded upon. Still, there would be a lot more unused content to be found in the game. The more I worked with the BG1 files, the more instances I encountered.
Additionally to restorations and expansions this mod introduces some of my own ideas. For a detailed list of the content please refer to the section "Components" below.
Cheers; Jarl

## 2 Installation & Compatibility

Unpack the content of the zip-folder into your BGT main game folder and start the Setup-JA#BGT_AdvPack.exe bei double-clicking. You have to start a new game after the installation!
From Version 0.7 on, compatibility with BG1NPC Project (concerning the Xzar-Niemain content please note info below), BG1 Romantic Encounters, BGQE, Garrick Tales of a Troubadour and Xvart Caverns will be provided for the following installation order:

- bgqe
- bg1npc
- bg1re
- garrick-tt
- bg1ub (content installed by bg1ub will be skipped automatically by JAP)
- JAP
- Xvart Caverns.

Compatibility to NTotSC v2.x (or higher) is also provided. If NTotSC is installed before JAP, the overlapping restored content will be skipped by JAP. If the content of JAP is wanted, the according components of NTotSC should not be installed.
Following content will be skipped if already installed by NTotSC or UB:

- Keelor & Nasha
- Sylast, the Fallen Paladin
- Pilar and Gheldehar
- Llyndellyn the Archer
- Nim Furlwing and her Hounds
- Mal-Kalen, the Ghost from Ulcaster
- Elfsong Tavern Movie

Due to the compatibility problems with BG1NPC content concerning the Niemain additions, the additional content concerning Niemain and the Zentarim is now (Version 0.7 or higher) an own component: "Second meeting and dialogue improvements for Niemain and the Zhentarim".
Upon installation of this component, the player decides to see the content of JAP in the game which will replace the BG1NPC content.
Compatibility with Baldurdash's "Special Item" store of Aldeth Sashenstar is provided: the store can also be accessed in chapter 8.
Compatibility with "Jarl's BGT Tweak Pack" is provided.
REQUIREMENTS

- Main component of Infinity Animations needs to be installed.
- BG1 Unfinished Business #19 "Minor Dialogue Restorations" is required.
- BG1 Unfinished Business #21 "Store, Tavern and Inn Fixes and Restorations" is required.
- The function "CharmPatch" of TobEx is recommended.
- The "Jondalar Fix for BGT" is not needed, because JAP offers a similar fix itself.

## 3 Components

Please note: The former component no "0" "Useful Fixes & Repairs" is no longer available. All content of this component is also included in "Jarl's BGT Tweak Pack".
01 [Main Component: Jarl's BGT Adventure Pack]

- Completely revised Mearchants' League quest with a lot of restored content. Please note: Aldeth will no longer wait outside the Mearchants' League (after being spared in Cloakwood). Instead, a messenger will approach the PC in Baldur's Gate and lead the group to a first meeting with Aldeth.
- Completely revised scene in the Duke's Palace with restored content. Note: You have to retrieve a personal item from Sarevok from the upper floor before the nomination starts.
- Completely revised Voltine & Gervisse quest with restored content.
- Completely revised Scar quest in the Seven Suns with restored content.
- Revised / repaired encounter with the paladin Phandalyn. Please note: first the PC needs to be warned about Phandalyn by someone in the streets. After that, Phandalyn will be inside the Elfsong Tavern!
- Restored: Closure of the Husam storyline: Husam and his Shadow Thieves will help inside the Ducal Palace with the confrontation with Sarevok. Please note: to activate his help, talk to him in front of the palace before entering. Compatible with bg1re Husam encounter.
- Restored: Jhasso's Quest in chapter 8.
- Restored: "Krammoch Arkhstaff and the Iron Throne". Please note: This replaces the Oger Magus in the Docks District!
- Restored: "Aldeth's Sellout". With added possibility to confront Aldeth about it afterwards. Compatibility with Baldurdash's "Special Items" store in chapter 8 is provided if the player reconciles with Aldeth after the sellout (both additions by Lumorus).
- Restored: Mini-Quest "Pilar & Gheldehar" (will only be installed if not already restored by NTotSC).
- Restored: Mini-Quest "Llindellyn, the Archer" (will only be installed if not already restored by NTotSC).
- Restored: Mini-Quest "The Hurt Merchant from the Caravan".
- Restored: Mini-Quest "Keelor & Nasha" (will only be installed if not already restored by NTotSC).
- Restored: Mini-Quest "Nim Furlwing and her Hounds" (will only be installed if not already restored by bg1ub or NTotSC).
- Restored: Mini-Quest "Svlast, the fallen Paladin" (will only be installed if not already restored by bg1ub or NTotSC).
- Restored: Encounter "Velvet and the cock fight".
- Restored: Encounter "Mal-Kalen, the Ghost from Ulcaster" (will only be installed if not already restored by bg1ub).
- Restored: Encounter "Galtoth, der Fence".
- Restored: Encounter "Aldeth's Hunting Companion".
- Restored: Encounter "Ignatio Phleed".
- Restored: Encounter "Marl and the Watch".
- Restored: Encounter "Shalasin".
- Restored: Encounter "Sir Artolas".
- Restored: Encounter "Amnian Soldier".
- Restored: Thieves in the Shop of Silence; additional dialogue options with Silence the fence.
- Restored: Guardsmen in Beregost.
- Restored: Possibility to kill Noralee.
- Restored: Bentley reacts to Nashkel mines and bandit camp.
- Restored: A lot of small creature and dialogue restorations.
- Restored: Halbazzer Drin's appearance from BG1-Beta version.
- Restored: 5 missing Items (arrow "Rhyte's Last Arrow", necklace "The Warrior's Embrace", belt "The Protector of the Unworthy", "Aldeth's Ring", scroll "Animal Summoning")
- Restored: Movie: TAVERN.MVE (will only be installed if not already restored by bg1ub).

- Improved: Ramazith quest: Improved cutscene scripts, improved dialogues for Ramazith and Abela. Ramazith will not turn hostile without reason. Improved tower levels: monster will only spawn if Ramazith is hostile, monster were replaced with more fitting ones (increasing difficulty of fights).
- Improved: Dialogue possibilities and quest development for Tenya and the fishermen. Compatible with Garrick Tales of a Troubadour.
- Improved: The conflict of Aldeth and Seniyad can now be settled peacefully. Compatible with BG1NPC Jaheira druid quest.
- Improved: The encounter "Hulrik & Arabelle" will be available after the Nashkel mines are cleared. Hulrik will react if the Xvart village was destroyed.
- Improved: For installed function "CharmPatch" of TobEx, Caldo and Krumm in the Cloud Peaks can now be spared with a mage in the group.
- Improved: Noralee can be asked for her gauntlets (for high rep).
- Improved: Counting House of the Mearchants' League: the guard Ulf & his guards will be present always. Jacil will only spawn if Ulf is hostile.
- Improved: Jopi and Cauternus can be send travelling again once the streets are cleared from the bandit thread.
- Improved: Fix for Jondalar's dialogue in Candlekeep (similar to the mod "Jondalar Fix for BGT").
- Improved: Guards in Nashkel no longer move about but have fixed posts.
- Improved: A lot of small dialogue improvements and expansions. Some small dialogues were added.
- Improved: Some areas have candle or torch animations.

- New: Mini-Quest: "The mystery of the silent ghostly voice" in Elfsong Tavern.
- New: Mini-Quest: "Between Water and Storm" for Tenya (please note: this quest will *only* be available if the content for Garrick and Tenya from Garrick Tales of a Troubadour mod did not happen at Wyrm's Crossing).
- New: New encounter in Safana's treasure cave (Lighthouse area).
- New: Sorcerous Sundries: New characters and ambients.
- New: Elfsong Tavern: New characters, new rumors, improved naming, trophy "The stuffed head of a Beholder" over the fireplace, new music after finishing the quest.
- New: Extended Imoen encounter in Candlekeep.
- New: Second appearance with Ender Sai (compatible with bg1re Ender Sai component).
- New: Extended Tavern Guard System: Friendly Arm, Elfsong Tavern, and Blushing Mermaid Inn are "neutral grounds" where the PC will not be attacked by Flaming Fist soldiers. If thievery attempts fail, tavern guards will be spawned.
- New: Temple services at the temple of Oghma in central Baldur's Gate.
- New: Temple services at the temple of Ilmater om northeast of Baldur's Gate.
- New: Temple services at the temple of Mask in Silence's Shop.

02 [The Cave of the Black Alaric]

- The ugly flesh golems are replaced by more fitting opponents of similar strength.

03 [Second meeting and dialogue improvements for Niemain and the Zhentarim]

- Dialogue improvements for Niemain and the Zentarim (fight can be avoided more easily). Note: Due to the incompatibility with BG1NPC Project concerning the Xzar-Niemain content, this extension was put into an optional component. With installing this component, the player decides to replace the BG1NPC content with the one of this mod. If you want to work for Niemain but also want to keep Xzar, this mod's content is to be preferred.

## 4. Hints and Notes

Note the following to see as much mod content as possible:

- Spare / defend Aldeth's life in the Cloud Peaks to see all the extended restored material for the Mearchants' League.
- In chapter 8 return to Jhasso inside the Seven Suns.
- Talk to Husam whenever you might see him.
- For pacifying Caldo and Krumm it needs a bit of imagination. ;)
- The plot inside the Ducal Palace is different now and more extended!

### Spoiler:

- If fighting Marl inside Feldepost's Inn the guards appear. How can I prevent this?
  >Keep to the unwritten laws for tavern brawls, meaning: no weapons and only one opponent against one! Best to turn off group-AI during this fight.
- The Iron Throne Building is locked. How do I get inside?
  >Ask the drunk Husam for advice. Also, search inside the houses nearby.
- How can the desk inside the Mearchants' League be opened?
  >You need to pick-pocket the key from Zorl. Zorl can be sent away after talking to Irlentree on the first level, then the desk can be opened without consequences.
- Sarevok's Journal no longer is with Cythandria in the Iron Throne Building?
  >No, Sarevok's journal will be inside the Ducal Palace.
- Why is the scene inside the Ducal Palace not starting?
  >To start the scene, you need to go and pick Sarevok's journal from the second level. Nila will help you with this. Also, if expecting help from Husam, you need to grant him and his Shadow Thieves access to the palace, first (via the cellars).
- How can I spare Caldo and Krumm?
  >Try the spell "charm person".

## 5. Versions-History

v 0.8.0: 10.01.2020 (by jastey)

- compatibility with bg1npc project v24: changed component numbers of bg1npc v24.x are considered
- Bently gets override script bently.bcs (same as in bg1ub): correction for "Extended Tavern Guard System"
- component "Useful Fixes & Repairs" no longer available (deprecated): all content available via the Jarl BGT Tweakpack
- compatibility with Tenya NPC mod: custom Tenya in Temple will not spawn if she is recruited as a party member.
- Vaalahor, mage in Sorcerous Sundries, second floor from quest "The mystery of the silent ghostly voice" should not turn hostile if Niemain and his comrades attack
- Phandalyn: should attack evil party member, not other characters in area
- Phandalyn: other characters in inn should not turn hostile (removed SHOUT script)
- hurt merchant on coast way road should not heal by himself and should detect help with a healing potion accordingly

v 0.7.0: Release am 21.02.2018 (packed by jastey)

- (addition) Krammoch can also be asked for the key without threatening or stealing it from him. He now gives the cutsom amululett "Basiliskenzähmer" as a quest reward
- (install change) additional component: "Zweites Treffen und Dialogverbesserungen für Niemain und die Zentarim" (content taken from main component)
- (language versions) English version integrated: corrected and proofread translation from the BWPFixpack.
- (fix) all fixes from BWFixpack integrated
- (fix) all known bugs fixed (see below for details)
- (fix) fixed transitions of added reply options to Noralee's dialogue
- (fix) Aldeth and the Mearchant's League: changed reward for helping Aldeth against Seniyad to unique mod quest item always
- (fix) gave Jopi a dialogue state if talked to again before chapter 5 (added trigger to an existing one)
- (fix) closed holes and fixed bugs in the additions to the Merchants' League doppelganger quest
- (fix) Nelfas Vroc in the Palast's prison shouldn't be inside another prisoner any more
- (fix) Husam won't attack his own people in the palast's cellar any more
- (fix) husam will not remain standing in front of the Palace after Sarevok was revealed if the PC didn't want his help
- (fix) Naiduja in the Sorcerous Sundries will no longer become hostile if the Zentarim in the Sorcerous Sundries are hostile
- (fix) entrance guard of Low Lantern shouldn't loop his dialogue any more if the PC killed Yago
- (fix) hurt merchant at Coast Way should only react if player healed him with a spell or gave him a healing item. If the merchant dies, a rep decrease by 1 was added.
- (fix) Extended Mearchants' League quest: the merchant on the 2nd floor shouldn't talk about their suspicions after the quest is solved.
- (fix) Elfsong Tavern quest: talking to Commoner (MTOB5.cre) after hearing the rumor won't reset the quest variable
- (change) Restored belt "The Protector of the Unworthy" no longer replaces BELT03.itm ("Destroyer of the Hills").
- (change) AMUL14.itm ("The Protector +1") is no longer removed from area NWBaldursGate_House4_L1 (AR7269.ARE in BGT).
- (compatibility) added compatibility to bg1npc projects on all occations that I noticed (install order bg1npc - JAP)
- (compatibility) tweaked Hulrik's dialogue a little so it's compatible with Xvart Caverns
- (compatibility) following content will be skipped if already installed by NTotSC or UB:
  - Keelor & Nasha
  - Sylast, the Fallen Paladin
  - Pilar and Gheldehar
  - Llyndellyn the Archer
  - Nim Furlwing and her Hounds
  - Mal-Kalen, the Ghost from Ulcaster
  - Elfsong Tavern Movie
- (compatibility) Gervisse & Voltine: if JAP is installed after bg1npc, the quest will be compatible with bg1npc and Faldorn will have her interjection.
- (compatibility) with Garrick - Tales of a Troubadour: Tenya will only talk about the JAP quest if she didn't flirt with Garrick before. This solves some dialogue hickups if both mods are installed. Garrick will get the dryad's hair from the dryad if the conflict with the woodcutters was solved peacefully.
- (compatibility) with Fields of the Dead: install no longer fails if FotD BGT-version is installed
- (improved code) Phandalyn: remove from original game area is more compatible in case other mods made changes to the area. JAP no longer patches custom script name to Phanda.cre
- (improved code) changed script name patching of FLAMVAI.cre to "FLAMVAI" to make it consistent with possible other mods
- (improved code) changed patched script name of ENDER.CRE to "ENDER" (same as bg1npc)
- component "NPC-Portraits for the main component" was removed due to unclear copyright status
- update to WeiDU v244

v 6.0 Beta: Release am 06.07.2012

- Komplette Umstrukturierung der Komponenten
- Massives Plus an Inhalt
- (Mod mit v.0.5 nicht mehr vergleichbar)

v 0.5 Beta: Release am 01.03.2011

## 6. Rechtliche Hinweise

Legal Information: BALDUR'S GATE II: SHADOWS OF AMN Developed and © 2000 BioWare Corp. All Rights Reserved. BALDUR'S GATE II: THRONE OF BHAAL Developed and © 2001 BioWare Corp. All Rights Reserved. Baldur's Gate, Shadows of Amn, Tales of the Sword Coast, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, the AD&D logo, TSR and the TSR logo, and the Wizards of the Coast logo, are trademarks of the Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Interplay Entertainment Corp. under license. All Rights Reserved. BioWare, the BioWare Infinity Engine and the BioWare logo are the trademarks of BioWare Corp. All Rights Reserved. Black Isle Studios and the Black Isle Studios logo are trademarks of Interplay Entertainment Corp. All Rights Reserved. Exclusively licensed and distributed by Interplay Entertainment Corp. All other trademarks and copyrights are property of their respective owners.
This mod is not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., or the Wizards of the Coast. All other trademarks and copyrights are property of their respective owners.