BEGIN WNOPHIN

	///////////////////////////////////
	// Ophysia's BG:EE Interjections //
	///////////////////////////////////

// Neera's joining sequence

I_C_T ~NEERA~ 4 wn_ophysia_neera_join
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Or, failing that, a blade.~
END

// Dorn's joining sequence

I_C_T ~DORN~ 8 wn_ophysia_dorn_join
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Only two in a whole year? Talk about inefficiency.~
== DORN ~Hold your tongue, girl. I'm speaking to your leader.~
END

// Viconia's joining sequence

I_C_T ~FLAM2~ 0 wn_ophysia_vic_join
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~And you're with the Flaming Fist; your sense of justice is determined with gold.~
END

// Baeloth's introduction (with Neera)

I_C_T ~NEERAJ~ 163 wn_ophysia_neera_bae
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~With a 'd', unfortunately.~
END

I_C_T ~NEERAJ~ 170 wn_ophysia_neera_bae_2
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~With a 'd', unfortunately.~
END

I_C_T ~NEERAJ~ 162 wn_ophysia_neera_bae_2
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~I've seen better wordsmithing in alleyways in Waterdeep.~
END

I_C_T ~NEERAJ~ 169 wn_ophysia_neera_bae_2
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~I've seen better wordsmithing in alleyways in Waterdeep.~
END

// Xan's joining sequence

I_C_T ~XAN~ 2 wn_ophysia_xan_join
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~This will be great. I was just thinking that things were too happy around here.~
== XAN ~Even in the depths of this place I cannot escape half-elven wit.~
END

// Gurke

I_C_T ~GURKE~ 1 wn_ophysia_gurke_1
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Cloakwood’s a TERRIBLE place to lose a cloak. How would you even narrow it down?~
== GURKE ~Oh, yer a riot, yer a riot. Move!~
END

I_C_T2 ~GURKE~ 4 wn_ophysia_gurke_2
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~I think you're vastly overestimating how stable an income 'telling people you lost a cloak in Cloakwood' is.~
== CORANJ IF ~InParty("CORAN") InMyArea("CORAN") !StateCheck("CORAN",CD_STATE_NOTVALID) THEN~ ~Says the bard whose stories amount to hitting people in the face...~
END

// Hobgoblin took 25 gp

I_C_T2 ~HOBGO5~ 1 wn_ophysia_hobgob
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Way to improve group morale, <CHARNAME>.~
END

// Bassilus

I_C_T2 ~BASSIL~ 10 wn_ophysia_bassilus_1
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~You'll not be taking anyone else, madman. Prepare to meet your god!~
END

I_C_T2 ~BASSIL~ 11 wn_ophysia_bassilus_2
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~You'll not be taking anyone else, madman. Prepare to meet your god!~
END

I_C_T2 ~BASSIL~ 12 wn_ophysia_bassilus_3
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~You'll not be taking anyone else, madman. Prepare to meet your god!~
END

I_C_T2 ~BASSIL~ 13 wn_ophysia_bassilus_4
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~You'll not be taking anyone else, madman. Prepare to meet your god!~
END

I_C_T2 ~BASSIL~ 14 wn_ophysia_bassilus_5
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~You'll not be taking anyone else, madman. Prepare to meet your god!~
END

// Drizzt

I_C_T2 ~DRIZZT~ 10 wn_ophysia_drizzt
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Fighting alongside Drizzt Do'Urden... I'll be telling this one for a while.~
END

// Nashkel Mines Guard

I_C_T2 ~AMNIS3~ 0 wn_ophysia_amnis
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Thanks for the vote of confidence.~
END

// Mulahey
I_C_T2 ~MULAHE~ 2 wn_ophysia_mulahey
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Say your prayers while you can. You're done here!~
END

// Taugosz
I_C_T ~TAUGOS~ 2 wn_ophysia_taugosz
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Sound advice. Chill aren't worth our time, anyway.~
END

// Bentha
I_C_T2 ~BENTHA~ 1 wn_ophysia_bentha_1
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Thank you, m'lady. I'm glad that we were able to step in when we did.~
END

I_C_T2 ~BENTHA~ 2 wn_ophysia_bentha_2
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Thank you, m'lady. I'm glad that we were able to step in when we did.~
END

I_C_T2 ~BENTHA~ 3 wn_ophysia_bentha_3
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Thank you, m'lady. I'm glad that we were able to step in when we did.~
END

// Great Gazib

I_C_T2 ~GAZIB~ 1 wn_ophysia_gazib
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Do we have to? I think I got ogre bits on me last time.~
END

// Drienn's cat

I_C_T2 ~DRIENN~ 4 wn_ophysia_drienn
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~You know, there are probably some moral implications of cheapening the experience of loss for your child... but what do I know?~
END

// Sashenstar and Seniyad

I_C_T ~SENIYA~ 0 wn_ophysia_seniyad
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~As much as I'd like to see Mr. Sashenstar here have his teeth kicked in, allowing the druids to kill him may make things worse. The noble families of Baldur's Gate like to hold grudges.~
END

I_C_T2 ~ALDETH~ 6 wn_ophysia_seniyad
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Oh, hells. I guess we're doing this.~
END

// Drasus

I_C_T2 ~DRASUS~ 2 wn_ophysia_drasus
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Charming. Just charming. Let's skip to the part where you're face down in the mud.~
== XANJ IF ~InParty("XAN") InMyArea("XAN") !StateCheck("XAN",CD_STATE_NOTVALID)~ THEN ~Do try not to aggrevate them further, won't you?~
END

// Farmer Brunn

I_C_T2 ~FARMBR~ 6 wn_ophysia_brunn
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~I'm worried that we won't be able to deliver good news, but... this is good of you, <CHARNAME>.~
END

// Fishermen

I_C_T ~JEBADO~ 6 wn_ophysia_jebado
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Hah! As if crawling to a priest of Talos to solve your money troubles was ever going to do anything? And now you're wasting MORE money to try and have a child murdered.~
== JEBADO ~You... you—~
END

// Scar

I_C_T2 ~SCAR~ 6 wn_ophysia_scar
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Working with the Flaming Fist properly now, are we? What a joyous day. Can you see the joy on my face?~
END

// Cloakwood Mine guard

I_C_T2 ~IRON4~ 0 wn_ophysia_iron4
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~What are YOU doing in OUR mine? See, it works both ways. No? Well, whatever.~
END

// Cow opera

I_C_T ~NEGOBB01~ 1 wn_ophysia_goblin
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~A cow-opera? Where can we sign up?~
== NEGOBB01 ~Uhm...~
END

// Adoy

I_C_T ~NEADOY~ 5 wn_ophysia_adoy
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Ugh. No good story ever starts like that.~
END

// Adoy

I_C_T ~NEADOY~ 22 wn_ophysia_adoy_2
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Ye gods, he's taking off his belt! Avert your eyes, everyone.~
== NEERAJ ~Shhh!~
END

// Larze

I_C_T2 ~LARZE~ 5 wn_ophysia_larze
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~Congratulations, <CHARNAME>—you're smarter than an ogre.~
END

// Jessup

I_C_T ~JESSUP~ 2 wn_ophysia_jessup
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~*snicker*~
END

// Doppelganger Gorion

I_C_T ~GORION3~ 0 wn_ophysia_gorion
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~I don’t know about you, <CHARNAME>, but if someone I loved faked their death, I’d expect a better explanation than this pile of excuses.~
END

// Sarevok, final battle

I_C_T2 ~SAREVO~ 15 wn_ophysia_sarevok
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~This ends here. For Daggerford!~
END

I_C_T2 ~SAREVO~ 16 wn_ophysia_sarevok
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~This ends here. For Daggerford!~
END

I_C_T2 ~SAREVO~ 18 wn_ophysia_sarevok
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~This ends here. For Daggerford!~
END

I_C_T2 ~SAREVO~ 19 wn_ophysia_sarevok
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~This ends here. For Daggerford!~
END

I_C_T2 ~SAREVO~ 20 wn_ophysia_sarevok
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~This ends here. For Daggerford!~
END

I_C_T2 ~SAREVO~ 21 wn_ophysia_sarevok
== WNOPHYJ IF ~InParty("WNOPHY") InMyArea("WNOPHY") !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN ~This ends here. For Daggerford!~
END