BEGIN WNOPHYB

// Ajantis

CHAIN IF ~Global("WNOPHY_AJANTIS","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("AJANTIS",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BAJANT WNOPHY_AJANTIS_1
~I would have words with you, bard.~
	DO ~SetGlobal("WNOPHY_AJANTIS","GLOBAL",1)~
	== WNOPHYB ~Are you talking to me, Ajantis?~
	== BAJANT ~While I have infinite respect for the fairer sex, I must admit that your callousness both in and out of battle borders on unacceptable. A noble cause demands noble conduct.~
	== WNOPHYB ~Surely you have something better to do than lecture me. Go and smite a goblin, or whatever it is you do.~
	== BAJANT ~Hmph!~
EXIT

CHAIN IF ~Global("WNOPHY_AJANTIS","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("AJANTIS")
          See("AJANTIS")
          !StateCheck("AJANTIS",CD_STATE_NOTVALID)~ THEN WNOPHYB WNOPHY_AJANTIS_2
~Why do you wish to be knighted so badly, Ajantis?~
	DO ~SetGlobal("WNOPHY_AJANTIS","GLOBAL",2)~
	== BAJANT ~Whatever do you mean? Surely it is only natural. To serve with honor, and to be recognized by it. What warrior would not wish for such a thing?~
	== WNOPHYB ~I suppose, but I'm asking you why YOU want to be a knight. What will it actually change in the good that you do for the world? You're already capable of doing knightly things. What will a title change?~
	== BAJANT ~A title, Ophysia, means more than just respect—it means power to act! As a knight, I would be entrusted with the authority to fight evil wherever it rears its head. That is why I wish for knighthood.~
	== WNOPHYB ~Authority, then? Would that authority extend to, for example, a corrupt higher-up in your order?~
	== BAJANT ~If you cannot see the worth in what I strive for, then I see no purpose in convincing you.~
EXIT

CHAIN IF ~Global("WNOPHY_AJANTIS","GLOBAL",2)
          CombatCounter(0)
          !StateCheck("AJANTIS",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BAJANT WNOPHY_AJANTIS_3
~If I am to truly call you a comrade in arms, I must know what you stand for, Ophysia.~
	DO ~SetGlobal("WNOPHY_AJANTIS","GLOBAL",3)~
	== WNOPHYB ~Haven't we traveled together long enough for that to be, I don't know, at least a *little* bit clear?~
	== BAJANT ~I know you act on what you believe is right, but I’ve yet to discern the standard by which you judge it.~
	== WNOPHYB ~The standard by which I...? I don't know, Ajantis. It's just a feeling. Do you have those, or do you just do what 'The Vigilant One' tells you?~
	== BAJANT ~I do not obey blindly, if that is your meaning. The code of my faith is not the absence of feeling, it is its refinement. I have questioned much, and I will continue to, but I do not let every fleeting emotion set my course.~
	== WNOPHYB ~You are massively overcomplicating this whole thing. I really don't feel like continuing this conversation right now.~
	EXIT
	
CHAIN IF ~Global("WNOPHY_AJANTIS","GLOBAL",3)
          CombatCounter(0)
          !StateCheck("AJANTIS",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BAJANT WNOPHY_AJANTIS_4
~I have thought on our last conversation, Ophysia. I apologize if my questioning has been overbearing—in truth, I think that I am somewhat envious of you.~
	DO ~SetGlobal("WNOPHY_AJANTIS","GLOBAL",4)~
	== WNOPHYB ~Really, now? It's not the first time I've heard that, but it's surprising coming from a paladin. Go on, then. Why are you so envious of me?~
	== BAJANT ~Before, I questioned the measure by which you decide what is right and wrong. In the Order of the Radiant Heart, we have strict codes, and my worship of Helm binds me stronger still.~
	== BAJANT ~These things are valuable to me—they help me clearly when my mind is clouded. But you, Ophysia, always seem certain of the right thing to do, with no order nor god. I suppose... I do not understand it. I wish that I could.~
	== WNOPHYB ~I've just... lived a lot of life. I've seen first hand what it's like to be on the receiving end of pretty horrible stuff, whether I'm the one holding the blade or having it pointed at me.~
	== WNOPHYB ~It's all part of who I am, whether I like it or not. And I don't like it. So I do what I can to ensure no one has to suffer through the things I have.~
	== BAJANT ~You hold a conviction that I admire deeply. Thank you for trusting me with it. It is an honor to fight by your side.~
	EXIT

// Alora

CHAIN IF ~Global("WNOPHY_ALORA","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("ALORA",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BALORA WNOPHY_ALORA_1
~Ophysia, I could listen to your stories for hours. Even the sad ones make me giggle.~
	DO ~SetGlobal("WNOPHY_ALORA","GLOBAL",1)~
	== WNOPHYB ~Thanks, Alora! Telling stories is how I keep myself lively. Were I to stop, well... You'll never have to find out.~
	== BALORA ~Good! The more joy we can spread around, the better! Too many sourpusses around as is.~
EXIT

// Branwen

CHAIN IF ~Global("WNOPHY_BRANWEN","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("BRANWEN")
          See("BRANWEN")
          !StateCheck("BRANWEN",CD_STATE_NOTVALID)~ THEN WNOPHYB WNOPHY_BRANWEN_1
~You know, I had a friend that got turned to stone, once. Well, he was less a friend and more of a... work associate. He was breaking into this hedge-mage's home to steal the very scroll that the said wizard used to punish him.~
	DO ~SetGlobal("WNOPHY_BRANWEN","GLOBAL",1)~
	== WNOPHYB ~The scroll would have fetched a hefty price in the underbelly of Waterdeep, but this mage—oh boy, he was so petty. He threw the petrified fellow off his balcony, and his foot broke right off! Pretty, uh, horrific, when you think about it. I'm thinking about it now. I'm glad that didn't happen to you, Branwen.~
	== BBRANW ~....Right. And what part of you thought I would wish to hear this tale? The dog Tranzig's curse on me has caused me no end of strife in my mind.~
	== WNOPHYB ~I'm sorry. I don't have many good memories of those days. I... Well, I guess that doesn't count as one either.~
	== BBRANW ~Then let us endeavor to make better memories, and leave thoughts of stone flesh far from our minds, no?~
	== WNOPHYB ~Right, yes. Let's.~
EXIT

CHAIN IF ~Global("WNOPHY_BRANWEN","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("BRANWEN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BBRANW WNOPHY_BRANWEN_2
~Ophysia, it is a pleasure to watch you on the battlefield, despite your... fanciful proclivities. You tell many stories of your battles—some more believable than others—but the way you fight also tells a story about you.~
	DO ~SetGlobal("WNOPHY_BRANWEN","GLOBAL",2)~
	== WNOPHYB ~I'm not sure that story would make for a particularly interesting telling, but... thank you, Branwen.~
	== BBRANW ~Do not speak of yourself in such a way. The way you move in battle, how you strike with your sword... it tells the tale of a difficult life, yes, but also a tale of strength. Strength enough to rise above the challenges that the fates bestowed upon you.~
	== WNOPHYB ~I could say the same for you, Branwen.~
	== BBRANW ~I thank you, but you need not deflect a compliment when it comes your way.~
EXIT

CHAIN IF ~Global("WNOPHY_BRANWEN","GLOBAL",2)
          CombatCounter(0)
          !StateCheck("BRANWEN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BBRANW WNOPHY_BRANWEN_3
~Before we enter our next battle, Ophysia, I invite you to pray with me as a fellow warrior.~
	DO ~SetGlobal("WNOPHY_BRANWEN","GLOBAL",3)~
	== WNOPHYB ~Pray to Tempus? I'm... not entirely sure that I'm comfortable with that, Branwen.~
	== BBRANW ~Tempus rewards those that fight with conviction, with purpose. You do both.~
	== WNOPHYB ~Well, sure, but those things are enough for me. I don't feel the need for divine favor, from Tempus or any other god.~
	== BBRANW ~Very well, I respect your decision. We all fight for what guides us—may your strength not fail you in our upcoming skirmishes.~
EXIT

CHAIN IF ~Global("WNOPHY_BRANWEN_WOUNDED","GLOBAL",0)
          CombatCounter(0)
		  HPLT("WNOPHY",10)
          !StateCheck("BRANWEN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BBRANW WNOPHY_BRANWEN_WOUNDED
~Hold, Ophysia. You are wounded. Allow me to tend to your injuries.~
	DO ~SetGlobal("WNOPHY_BRANWEN_WOUNDED","GLOBAL",1)~
	== WNOPHYB ~Aw. I was hoping I could keep this one. Figured that a cool scar might win me favor in the right places, if you know what I mean.~
	== BBRANW ~There will be time enough for scars, trust me. For now, though, we need you upright and walking normally.~
	== WNOPHYB ~*sigh* Fine, you can do it. Thank you, Branwen.~
	== BBRANW ~It is merely my duty. We cannot afford to have you weakened on the field—you are heavily relied upon, as are we all.~
EXIT
  
// Coran

CHAIN IF ~Global("WNOPHY_CORAN","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("CORAN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BCORAN WNOPHY_CORAN_1
~Why, Ophysia, your stories are almost as enrapturing as your beauty. Perhaps you will grace me with your presence when I take my evening stroll today.~
	DO ~SetGlobal("WNOPHY_CORAN","GLOBAL",1)~
	== WNOPHYB ~All we do is stroll, Coran. We stroll all day. The last thing I want to do is MORE strolling when I COULD be in bed.~
	== BCORAN ~Then... perhaps I could join you tonight as we shelter ourselves from the cold of the night. It would be an honor to lay beside a woman of such worth.~
	== WNOPHYB ~You make such a generous and selfless offer. How can I refuse?~
	== WNOPHYB ~Wait, I remember how— No. Never in a thousand years.~
EXIT

CHAIN IF ~Global("WNOPHY_CORAN","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("CORAN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BCORAN WNOPHY_CORAN_2
~You are a remarkable creature, Ophysia.~
	DO ~SetGlobal("WNOPHY_CORAN","GLOBAL",2)~
	== WNOPHYB ~If you're about to comment on my appearance, I suggest you take it elsewhere.~
	== BCORAN ~Nay, nothing so shallow. I merely wished to impart upon you my appreciation for your will and good humor. You do much to tie this ragged team of adventurers together with only your natural charm, and I deeply admire you for it.~
	== WNOPHYB ~Alright, well... that's actually quite nice. If a bit flowery. Perhaps we should swap roles—you might fit the whole bard thing better than I.~
	== BCORAN ~I have no doubt that your nimble fingers would be up to the task, but I'm at my best one-on-one. I could not enrapture a whole room as you could.~
	== WNOPHYB ~...Are—are you moving closer to me? Don't even think about it.~
	== BCORAN ~Apologies. I simply cannot help but wish to be close to you.~
	== WNOPHYB ~Here I thought we could have a single normal conversation.~
EXIT

CHAIN IF ~Global("WNOPHY_CORAN","GLOBAL",2)
          CombatCounter(0)
          !StateCheck("CORAN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
		  TimeOfDay("DAY")
		  AreaType("OUTDOOR")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BCORAN WNOPHY_CORAN_3
~Why, Ophysia, the sun catches your hair so beautifully. It's like I'm being graced by a golden angel from Mount Celestia itself.~
	DO ~SetGlobal("WNOPHY_CORAN","GLOBAL",3)~
	== WNOPHYB ~Oh, boy. Do I really have to spell this out for you?~
	== BCORAN ~If you wish to bestow knowledge upon me, who would I be to refuse?~
	== WNOPHYB ~Right. Coran, I appreciate the compliments, but I am so unbelievably uninterested. I would probably still be uninterested if I liked men in that way at all, but I don't. Understand?~
	== BCORAN ~Ah, quite understood indeed. I am grateful that you told me before I went and made a further fool of myself. Still, my dedication to be in your company has not waned—you are a valuable ally, and a pleasure to walk with. It would be a shame to sour such a friendship.~
	== WNOPHYB ~You're being rather presumptuous by calling what we have a friendship, but admittedly, you're not so bad when you're not being one of the worst people I've ever met.~
	== BCORAN ~Why, that's the nicest thing anyone's ever said to me.~
EXIT

CHAIN IF ~Global("WNOPHY_CORAN","GLOBAL",3)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
		  Global("Chapter","GLOBAL",7)
          InParty("CORAN")
          See("CORAN")
          !StateCheck("CORAN",CD_STATE_NOTVALID)~ THEN BCORAN WNOPHY_CORAN_4
~Hey Coran, mind doing me a favor?~
	DO ~SetGlobal("WNOPHY_CORAN","GLOBAL",4)~
	== BCORAN ~Why, of course, my intrepid bard. I am well known throughout the Realms as nothing if not a charitable man.~
	== WNOPHYB ~I'm going to ignore the obvious joke I could make there and just ask—would you... mind giving me an archery lesson? I'm not exactly the greatest shot with a bow, but... our foes are getting more dangerous by the day. I figure it might be good to hang back a little.~
	== BCORAN ~Come now, your skill with a blade is plenty enough to see you through whatever troubles shall befall us. Be that as it may, though, I shan't neglect an opportunity to provide a teachable moment to a friend.~
	== WNOPHYB ~Again, friend is... ah, whatever. Show me what you've got for me, you bastard. I'm a fast learner.~
	== BCORAN ~Very well! First off, your foot placement is all off...~
EXIT

// Dorn

CHAIN IF ~Global("WNOPHY_DORN","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("DORN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BDORN WNOPHY_DORN_1
 ~Cease your staring, girl.~
	DO ~SetGlobal("WNOPHY_DORN","GLOBAL",1)~
	== WNOPHYB ~I'm not staring at you, Dorn. Why would I want to? Every time I ACCIDENTALLY look at you, I regret it.~
	== BDORN ~Do not think you can hide your sideways glances from me. I've been betrayed one too many times not to know when someone is planning on stabbing me in the back. Believe me—you won't get the chance.~
	== WNOPHYB ~Oh yeah, that would be a great idea. Me, trying to kill the half-orc holding a massive sword. You've got some major trust issues, Dorn. I have to wonder why <CHARNAME> even let you come with us.~
	== BDORN ~Trust is for fools, and you are clearly one.~
EXIT

CHAIN IF ~Global("WNOPHY_DORN","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("DORN")
          See("DORN")
          !StateCheck("DORN",CD_STATE_NOTVALID)~ THEN WNOPHYB WNOPHY_DORN_2
~Do you do anything for fun, Dorn? Or are you so devoid of humanity that even basic pleasures have no place in your life?~
	DO ~SetGlobal("WNOPHY_DORN","GLOBAL",2)~
	== BDORN ~Hrmm. I am no stranger to basic pleasures. As for 'fun'... the screams of the weak as I run my blade through their flesh, the crushing of a fool's skull beneath my boot, and the sight of the meek running as I walk freely through town... these things are 'fun' to me.~
	== WNOPHYB ~So that's a no, then.~
EXIT

CHAIN IF ~Global("WNOPHY_DORN","GLOBAL",2)
          CombatCounter(0)
          !StateCheck("DORN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BDORN WNOPHY_DORN_3
~I do enjoy the irony of you, bard. Even with your endless prattle.~		  
	DO ~SetGlobal("WNOPHY_DORN","GLOBAL",3)~
	== WNOPHYB ~How touching. I’m sure whatever follows will be absolutely delightful.~
	== BDORN ~You sneer at the cruelty of others while you play the martyr for every whining peasant on the road. You are bound to their misery, and you call it 'goodness.'~		  
	== WNOPHYB ~I would be shocked if you could even begin to understand the mind of a normal person, Dorn. Does the fact that I care for other people make you... insecure?~
	== BDORN ~Hah! Insecure? Don’t make me laugh, girl. I am not the one parading my weakness for all to see.~
EXIT

CHAIN IF ~Global("WNOPHY_DORN","GLOBAL",3)
          CombatCounter(0)
		  PartyRested()
		  AreaType("OUTSIDE")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("DORN")
          See("DORN")
          !StateCheck("DORN",CD_STATE_NOTVALID)~ THEN WNOPHYB WNOPHY_DORN_4
~I saw you gazing longingly into the fire last night, Dorn. Less brooding, more contemplative. I didn't realize you were capable of such a thing.~		  
	DO ~SetGlobal("WNOPHY_DORN","GLOBAL",4)~
	== BDORN ~Contemplation? Hardly. I was picturing how easily it would consume us all if left unattended.~		  
	== WNOPHYB ~I imagine to you that's some kind of profound insight on how you can't allow your guard down lest we all betray you, or something.~
	== BDORN ~I would not put it so flippantly, but perhaps.~
	== WNOPHYB ~You live a lonely, lonely life, Dorn. Though I guess as a blackguard you've always got a voice whispering in your ear, huh?~
	== BDORN ~Still your wagging tongue, wench. You know not of what you speak.~
	== WNOPHYB ~Oh, no. Of course I don't. I'm clueless before the enormity of your intelligence. Hey, have you ever tried poetry? I think you'd be great at it.~
	== BDORN ~One day your mockery will get you killed, bard. Mark my words.~
EXIT


// Dynaheir

CHAIN IF ~Global("WNOPHY_DYNAHEIR","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("DYNAHEIR",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BDYNAH WNOPHY_DYNAHEIR1
 ~Ophysia, thy tales may stimulate the mind on occasion, but I cannot help but feel that they do more harm than good. Glory is a topic to be treaded lightly, not inserted into every story as thou art so proficient at doing.~
	DO ~SetGlobal("WNOPHY_DYNAHEIR1","GLOBAL",1)~
	== WNOPHYB ~I doubt my stories are compelling common folk to pick up weapons and rise up against those that would do them harm—and if they are, then I'm doing a better job than I thought.~
	== BDYNAH ~Thou would'st do well to view this matter from wizened eyes. Such perspective will come in time, I suppose.~
EXIT
  
// Edwin

CHAIN IF ~Global("WNOPHYEDWIN1","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("EDWIN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BEDWIN WNOPHYEDWIN1
 ~You. Do us all a favour and cease your endless prattering.~
	DO ~SetGlobal("WNOPHYEDWIN1","GLOBAL",1)~
	== WNOPHYB ~I haven't said a word in at LEAST an hour, Edwin.~
	== BEDWIN ~Then you claim that your senseless stories have wormed their way into my head to torment me forever? Do not make me laugh, girl. (If it is true... I must learn this power.)~
	== WNOPHYB ~Oh yes! It's a trick I learned a long time ago. That reminds me of a tale, actually...~
	== BEDWIN ~No more! I... I will submit to you, if that is what you wish. (But watch out—Odesseiron is sneaky.)~
	== WNOPHYB ~You know that I can hear you, right?~
	== BEDWIN ~Ack!~
EXIT 

// Eldoth

CHAIN IF ~Global("WNOPHY_ELDOTH","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("ELDOTH",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BELDOT WNOPHY_ELDOTH_1
~Would I be correct in assuming that you consider yourself to be some sort of warrior, girl?~
	DO ~SetGlobal("WNOPHY_ELDOTH","GLOBAL",1)~
	== WNOPHYB ~By merit of my actions in this group, I don't think there's much to consider about it, Eldoth.~
	== BELDOT ~Then consider this, instead—remove yourself from the battlefield and leave the fighting to those who know what they're doing. I'm tired of you getting in my way.~
	== WNOPHYB ~How about this? If you ever look like you're about to speak to me again, I'll stab you in the gut.~
	== BELDOT ~Such brutality! I shan't have a problem avoiding you with a face such as yours, girl.~
EXIT
  
CHAIN IF ~Global("WNOPHY_ELDOTH","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("ELDOTH",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BELDOT WNOPHY_ELDOTH_2
~Your clumsy attempts at a bardic profession leave much to be desired. In an ideal world, women like you would be seen and not heard.~
	DO ~SetGlobal("WNOPHY_ELDOTH","GLOBAL",2)~
	== WNOPHYB ~You... chauvinistic, good-for-nothing bastard! Gods, you're nearly as insufferable as your music.~
	== BELDOT ~And with the sound of your voice, the facade of allure dies. Go and bother someone else, I've reached my capacity for irritation.~
	== BSKIE IF ~InParty("SKIE")~ THEN ~*whisper* Just ignore him, Ophysia. He's in a foul mood.~
EXIT

CHAIN IF ~Global("WNOPHY_ELDOTH","GLOBAL",2)
          CombatCounter(0)
          !StateCheck("ELDOTH",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BELDOT WNOPHY_ELDOTH_3
~I have heard word that a filthy little Waterdhavian gutter-rat has infiltrated our ranks. Do you have any clue who it could be, Ophysia?~
	DO ~SetGlobal("WNOPHY_ELDOTH","GLOBAL",3)~
	== WNOPHYB ~Why, Eldoth, it must certainly be you. After all, you never shut up about your musical education in the City of Splendors. What was the name of your college again? The Noodle Arm?~
	== BELDOT ~*ahem* The College of New Olamn, girl. While you were wading through puddles in the slums, I was perfecting my craft halfway up Mount Waterdeep, leagues above the likes of you. It is no wonder you attempt to keep your miserable past under lock and key—I would be ashamed too.~
	== WNOPHYB ~And yet you're still half the bard I am. If you truly believed what you were saying then you wouldn't need the validation of putting me down.~
	== BELDOT ~Calling yourself a bard is a cruel joke on the whole of Faerûn.~
EXIT

CHAIN IF ~Global("WNOPHY_ELDOTH","GLOBAL",3)
          CombatCounter(0)
          !StateCheck("ELDOTH",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BELDOT WNOPHY_ELDOTH_4
~How much longer must I endure this parade of incompetence? I am surrounded by dullards of all sorts, but worst of all is this bitch of a bard who couldn't play a lute to save her life. If the gods had any mercy left then they would surely strike her down so we can travel without the shrill ringing of ineptitude.~
	DO ~SetGlobal("WNOPHY_ELDOTH","GLOBAL",4)~
	== WNOPHYB ~For someone so convinced of his own genius, you spend a remarkable amount of time begging for a lesson in humility. If it’s a sword you want, just say so.~
	== BELDOT ~Perish the thought that I would ever allow you to strike a blow on me. You and that sluggish sword arm of yours wouldn't even get within ten feet of me before you're lying face down in the mud—where you belong.~
	== BSKIE IF ~InParty("SKIE")~ THEN ~Eldoth, PLEASE. Ophysia has done nothing to you. You have to stop being so rude!~
	== BELDOT IF ~InParty("SKIE")~ THEN ~Skie, stand back. I am not speaking to you.~
	== BSKIE IF ~InParty("SKIE")~ THEN ~Hmph. Fine.~
	== WNOPHYB ~Talk all you like, Eldoth. You'll not be the one walking away should you try something.~
EXIT
 


// Faldorn

CHAIN IF ~Global("WNOPHY_FALDORN","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("FALDORN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BFALDO WNOPHY_FALDORN_1
~I see the way you walk with care in nature. I am glad to travel with one that does not disrespect the Oakfather's lands.~
	DO ~SetGlobal("WNOPHY_FALDORN","GLOBAL",1)~
	== WNOPHYB ~The trees have kept me company in my loneliest hours. I do what I can to return the favor.~
	== BFALDO ~I know what you speak of. Nature holds much wisdom in how it allows us to contemplate ourselves. That is but one reason why it should be defended with tooth and nail.~
	== WNOPHYB ~You defend it well, Faldorn.~
EXIT
  
  
  CHAIN IF ~Global("WNOPHY_FALDORN","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("FALDORN")
          See("FALDORN")
          !StateCheck("FALDORN",CD_STATE_NOTVALID)~ THEN WNOPHYB WNOPHY_FALDORN_2
~How did you become a druid, Faldorn? It doesn't seem like the sort of life that you just walk into.~
	DO ~SetGlobal("WNOPHY_FALDORN","GLOBAL",2)~
	== BFALDO ~I will tell you nothing beyond that I was given to my sect as a child, for that is all I know.~
	== WNOPHYB ~Your parents gave you away?~
	== BFALDO ~I am now no one's child but the Oakfather's... but yes.~
	== WNOPHYB ~Well I'm glad that you were given into welcoming arms. I wasn't so lucky.~
	== BFALDO ~But you cannot imagine your life otherwise, no? I would not suit a life without the Oakfather.~
	== WNOPHYB ~I suppose you're right. We both have much to be thankful for.~
EXIT
 

// Garrick

CHAIN IF ~Global("WNOPHY_GARRICK","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("GARRICK",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BGARRI WNOPHY_GARRICK_1
~My lady Ophysia, your stories make our journeys all the more enjoyable, but uh—perhaps you could be a slight more selective with when you choose to share them.~
	DO ~SetGlobal("WNOPHY_GARRICK","GLOBAL",1)~
	== WNOPHYB ~Could you possibly be more vague with what you suggest, Garrick?~
	== BGARRI ~Well, I've noticed you've taken to humming tunes in the morning—and while I encourage and respect your vocal endeavors, my voice shines in the morning in such a way it does not in the evening.~
	== WNOPHYB ~You're saying that I'm... preventing you from practicing your craft? How... terrible.~ 
	== BGARRI ~If I were to be impolite about the matter, that is perhaps how I would phrase it.~
	== WNOPHYB ~If we're being impolite about this, then let me be honest. Your voice gives me a headache.~
	== BGARRI ~I... What?~
	== WNOPHYB ~Perhaps I'll scout ahead for a bit. Why don't you sing for <CHARNAME>? I'm sure <PRO_HESHE> has a stronger will than I.~
EXIT
  
// Imoen

CHAIN IF ~Global("WNOPHY_IMOEN","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("IMOEN")
          See("IMOEN")
          !StateCheck("IMOEN",CD_STATE_NOTVALID)~ THEN WNOPHY WNOPHY_IMOEN_1
~...and when his blade finally broke, he was left with two options.~
	DO ~SetGlobal("WNOPHY_IMOEN","GLOBAL",1)~
	== BIMOEN ~What were they?~
	== WNOPHYB ~Accept death... or get creative.~
	== WNOPHYB ~The vial of acid on his belt—he emptied the vial into his loose shoe. While it was eating away at the leather, he threw it right into the ogre's face, removing its ugly grin from the realms.~
	== BIMOEN ~Ooh, haha! I'll have to remember that one. Your stories make me so nostalgic, Ophysia. Back home, Puffguts would talk my ear off about all the things he'd seen and heard.~
	== WNOPHYB ~You grew up with <CHARNAME> in Candlekeep, right?~
	== BIMOEN ~Yup. Never really had any parents, but I always felt right at home when listening to those ol' stories.~
	== WNOPHYB ~I'm glad I could make you smile, Imoen.~
EXIT

// Jaheira

CHAIN IF ~Global("WNOPHY_JAHEIRA","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("JAHEIRA",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BJAHEI WNOPHY_JAHEIRA_1
~You're too reckless on the battlefield, Ophysia. I won't always be here to patch you up, you know.~
	DO ~SetGlobal("WNOPHY_JAHEIRA","GLOBAL",1)~
	== WNOPHYB ~I managed just fine before I met you, Jaheira.~
	== BJAHEI ~I truly wonder how.~
EXIT

CHAIN IF ~Global("WNOPHY_JAHEIRA","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("JAHEIRA",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BJAHEI WNOPHY_JAHEIRA_2
~I see too much of myself in you, Ophysia. Loud, certain... always convinced that you can handle anything.~
	DO ~SetGlobal("WNOPHY_JAHEIRA","GLOBAL",2)~
	== WNOPHYB ~That's worrying to me on multiple levels. You're not THAT much older than me. Right?~
	== BJAHEI ~Age has little to do with it. Experience does. I have seen enough to know that confidence without caution invites pain.~
	== WNOPHYB ~Well, that's wonderful. I'll be sure to ignore that advice the same way I'm certain you did.~
EXIT

CHAIN IF ~Global("WNOPHY_JAHEIRA","GLOBAL",2)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("JAHEIRA")
          See("JAHEIRA")
          !StateCheck(JAHEIRA)~ THEN WNOPHYB WNOPHY_JAHEIRA_3
~So, Jaheira—the whole balance thing. Is it something you actually believe, or just string people along for because it's your job? I haven't met many druids, but the ones I have seem to all have very different interpretations of balance.~
	DO ~SetGlobal("WNOPHY_JAHEIRA","GLOBAL",3)~
	== BJAHEI ~I do not 'string people along,' and it wouldn't be my 'job,' as you so acutely put it, if I did not truly believe in the value of balance. As for the varying interpretations of what it means—that itself is part of maintaining the balance. It is hardly our goal for everyone to share the same beliefs. Do you understand?~
	== WNOPHYB ~I suppose. I guess I just don't really see the... the humanity in it, for a lack of a better term.~
	== BJAHEI ~You are not the only one. Many who revile the concept of balance simply think it uneccesary, or cruel in its indistinction. To serve the balance is a duty I cherish, but it is also a burden for this very fact.~
	== WNOPHYB ~Then why serve it at all? Why not let the world balance itself, or leave it up to the gods?~
	== BJAHEI ~For the same reason that you cannot lay down your sword when you see others in need of protection. It is part of who I am, Ophysia.~
	== WNOPHYB ~I won't say I truly understand, but I guess I can live with that.~
EXIT

CHAIN IF ~Global("WNOPHY_JAHEIRA","GLOBAL",3)
          CombatCounter(0)
		  Global("Chapter","GLOBAL",7)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("JAHEIRA")
          See("JAHEIRA")
          !StateCheck(JAHEIRA)~ THEN WNOPHYB WNOPHY_JAHEIRA_4
~You look tired, Jaheira. Are you alright?~
	DO ~SetGlobal("WNOPHY_JAHEIRA","GLOBAL",4)~
	== BJAHEI ~We are all tired, I am sure. You needn't worry yourself with me.~
	== WNOPHYB ~I don't have to, but I'm asking because I care. You can talk to me.~
	== BJAHEI ~Mm. It has simply been a long journey, and I feel we are approaching its close soon. I would not be so presumptuous as to assume we will get a moment of rest once this is over, but I would appreciate it all the same.~
	== WNOPHYB ~We'll all have time to rest, I'll make sure of it. I need to sleep in for at least a week.~
	== BJAHEI ~With the amount that you snore? Gods save us.~
	== WNOPHYB ~I don't snore!~
	== BJAHEI ~You absolutely do.~
EXIT

// Kagain

CHAIN IF ~Global("WNOPHY_KAGAIN","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("KAGAIN")
          See("KAGAIN")
          !StateCheck("KAGAIN",CD_STATE_NOTVALID)~ THEN WNOPHYB WNOPHY_KAGAIN_1
~So, Kagain, how'd you wind up running a mercenary business?~
	DO ~SetGlobal("WNOPHY_KAGAIN","GLOBAL",1)~
	== BKAGAI ~Mind your own business, half-elf.~
	== WNOPHYB ~Fine by me. I was just trying to be pleasant.~
	== BKAGAI ~You're lucky I don't find ya fightin' as insufferable as ya yappin', otherwise I wouldn't suffer your company.~  
	== WNOPHYB ~I'm sure I'm truly blessed.~
EXIT
  
  CHAIN IF ~Global("WNOPHY_KAGAIN","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("KAGAIN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BKAGAI WNOPHY_KAGAIN_2
~Where'd ya pick up that swing, girl? Yer sword arm’s got a mean streak, I'll give ya that.~
	DO ~SetGlobal("WNOPHY_KAGAIN","GLOBAL",2)~
	== WNOPHYB ~Why, Kagain, are you talking to me voluntarily? Here I thought you couldn't stand me.~
	== BKAGAI ~Don’t flatter yerself, girl. I can appreciate skill with a blade—ain’t the same as likin’ you. I asked a question, didn't I?~
	== WNOPHYB ~Where did I learn to fight? Here and there. The streets I grew up on tend to teach a girl fast, especially if she doesn’t want to end up bleeding out in an alley.~
	== BKAGAI ~Didn't take you for a street rat, but I s'pose it checks out. Nothin’ like fightin’ for yer life to put some steel in yer spine.~
EXIT
  
// Kivan

CHAIN IF ~Global("WNOPHY_KIVAN","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("KIVAN")
          See("KIVAN")
          !StateCheck("KIVAN",CD_STATE_NOTVALID)~ THEN WNOPHYB WNOPHY_KIVAN_1
~Your skill with a bow is impressive. I'd be glad to be even half as good with a sword.~
	DO ~SetGlobal("WNOPHY_KIVAN","GLOBAL",1)~
	== BKIVAN ~Flattery will get you nowhere.~
	== WNOPHYB ~Maybe not with you. Thankfully, not everyone is so stiff.~
	== BKIVAN ~Leave me be. I'm not in the mood to talk.~
EXIT

// Khalid

CHAIN IF ~Global("WNOPHY_KHALID","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("KHALID",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BKHALI WNOPHY_KHALID_1
~Your tales of valor are m-most welcome to my ears, Ophysia, but I wonder how you have the c-courage to spin stories in the midst of b-battle.~
	DO ~SetGlobal("WNOPHY_KHALID","GLOBAL",1)~
	== WNOPHYB ~I'm not totally defenseless, Khalid. Besides, if I can inspire you to fight harder, you'll be worth more than two of me on the battlefield.~
	== BKHALI ~You're s-selling yourself short. You are a v-valuable asset to this party with your s-sword and spells both.~
	== WNOPHYB ~As are you. It's an honor to fight beside you.~
EXIT

// Minsc

CHAIN IF ~Global("WNOPHY_MINSC","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("MINSC",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BMINSC WNOPHY_MINSC_1
~Your tales of butt-kicking are truly inspiring to Boo and I! Perhaps... Perhaps you would be interested in telling Boo bedtime stories of your bravery?~
	DO ~SetGlobal("WNOPHY_MINSC","GLOBAL",1)~
	== WNOPHYB ~Wouldn't Boo prefer something a bit more peaceful? I don't think tales of battle are appropriate for a hamster's bedtime story.~
	== BMINSC ~Butt-kicking is all Boo dreams of! Your stories make Boo fight harder. And when Boo fights harder, so does Minsc!~
	== WNOPHYB ~Well... I suppose one story couldn't hurt.~
	== BMINSC ~Not tonight, though. He needs a bath, and it may take a while. Boo is a slippery one when it comes to scrubbing.~
EXIT
 
// Montaron

CHAIN IF ~Global("WNOPHY_MONTARON","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("MONTARON",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BMONTA WNOPHY_MONTARON_1
~Gah, cease your endless noise, girl! Whether it be talking, humming, or that damned 'tap, tap, tapping' you do with your blade, ye be getting on me nerves!~
	DO ~SetGlobal("WNOPHY_MONTARON","GLOBAL",1)~
	== WNOPHYB ~You speak as though that was not my intention, Montaron. I'm truly hurt by your lack of confidence in me.~
	== BMONTA ~Ye be a fool if ye want to get on me bad side, girl. My blade enjoys the taste of elven blood—half, or otherwise.~
EXIT
  
// Neera

CHAIN IF ~Global("WNOPHY_NEERA","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("Neera")
          See("Neera")
          !StateCheck("Neera",CD_STATE_NOTVALID)~ THEN WNOPHYB WNOPHY_NEERA_1
 ~You're from the High Forest, Neera? I spent some time there, briefly.~
	DO ~SetGlobal("WNOPHY_NEERA","GLOBAL",1)~
	== BNEERA ~Oh yeah? The place has an odd way of spitting people out. I miss it, sometimes, but didn't take very well to wild mages.~
	== WNOPHYB ~Not many places do, it seems.~
	== BNEERA ~You're right about that. People usually only kick me out after I've burned something down, though.~
	== WNOPHYB ~Is that a hobby of yours, or just something you're naturally gifted at?~
	== BNEERA ~Both. Be sure to keep me away from any wooden structures.~
EXIT

CHAIN IF ~Global("WNOPHY_NEERA","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("NEERA",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BNEERA WNOPHY_NEERA_2
 ~Did you ever want to be something other than a bard, Ophysia? Or did you hear the sound of the—uh, proverbial lute, and just know?~
	DO ~SetGlobal("WNOPHY_NEERA","GLOBAL",2)~
	== WNOPHYB ~I don't think I started considering myself a bard until well after I had started walking the path. There was a time in my life when I was on track to become some common cutpurse. I was never much good at holding down a regular job—not that I tried very hard.~
	== BNEERA ~You? The sneaky type? I don't see it. If you narrated our battles any louder then I wouldn't be able to concentrate on casting my spells.~
	== WNOPHYB ~I would've thought you wouldn't have to put as much effort into wild magic. Can't you just... let it do its thing?~
	== BNEERA ~I'm not a sorcerer! Do you want your hair singed? Or maybe you'd enjoy life as a rat for a bit—or gods forbid... a man.~
	== WNOPHYB ~Point taken. Please, keep doing whatever it is you're doing that keeps us un-rat-ified.~
EXIT

// Quayle

CHAIN IF ~Global("WNOPHY_QUAYLE","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("QUAYLE",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BQUAYL WNOPHY_QUAYLE_1
 ~Your talents don't require any true intelligence. I could easily do what you do—better, no doubt!~
	DO ~SetGlobal("WNOPHY_QUAYLE","GLOBAL",1)~
	== WNOPHYB ~You... want to tell stories around the campfire and inspire the party with your wit and charm?~
	== BQUAYL ~Eh... no, but I could merely THINK the things that you must say aloud and they'd still have the same effect.~
	== WNOPHYB ~That doesn't even make sense, Quayle.~
	== BQUAYL ~YOU don't make sense!~
 EXIT
  
// Rasaad

CHAIN IF ~Global("WNOPHY_RASAAD","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("RASAAD",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BRASAAD WNOPHY_RASAAD
~Do you worship any god, Ophysia? I have seen you enjoying the majesty of Selûne's moonlight on occasion.~
	DO ~SetGlobal("WNOPHY_RASAAD","GLOBAL",1)~
	== WNOPHYB ~I don't WORSHIP, exactly, but I... pay my respects to many gods, in a sense. Selûne is merely one of several.~
	== BRASAAD ~Ah, I see. It is good to have many sources from which to draw strength, and such a truth is evident in your character.~
	== WNOPHYB ~Thank you, Rasaad. Perhaps one day I'll settle on worship to one god, but it is as you say. I find much strength in my belief.~
	== BRASAAD ~Devoting yourself to a god is truly a beautiful thing to do. I have been a better man since I allowed Selûne into my heart.~
EXIT
  
// Safana

CHAIN IF ~Global("WNOPHY_SAFANA","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("SAFANA",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BSAFAN WNOPHY_SAFANA_1
~You always have something clever to say, don’t you? Makes a girl wonder... Is it a performance? Or do you just like the attention?~
	DO ~SetGlobal("WNOPHY_SAFANA","GLOBAL",1)~
	== WNOPHYB ~You know, you’d be amazed by how often those two things go hand in hand.~
	== BSAFAN ~Mm. I’m not so easily dazzled. But I do admire your confidence.~
EXIT

CHAIN IF ~Global("WNOPHY_SAFANA","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("SAFANA",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BSAFAN WNOPHY_SAFANA_2
~If I ever find myself in need of rescuing, I do hope you’ll be the one charging to my aid, Ophysia.~
	DO ~SetGlobal("WNOPHY_SAFANA","GLOBAL",2)~
	== WNOPHYB ~Oh? What exactly are you hoping that flattery will win you today, Safana?~
	== BSAFAN ~I find it never hurts to encourage loyalty in the right places.~
	== WNOPHYB ~You might be misjudging mine—and you'd be no good at the damsel in distress role, I'm afraid.~
EXIT

CHAIN IF ~Global("WNOPHY_SAFANA","GLOBAL",2)
          CombatCounter(0)
          !StateCheck("SAFANA",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BSAFAN WNOPHY_SAFANA_3
~Ophysia, oh Ophysia, my dear. Come here a moment, I've an idea that only you can help me with.~
	DO ~SetGlobal("WNOPHY_SAFANA","GLOBAL",3)~
	== WNOPHYB ~Are you sure that I want to hear it? I don't think I want to hear it.~
	== BSAFAN ~You're not even going to do me the decency of hearing me out? Why, Ophysia, I thought you were a woman of taste.~
	== WNOPHYB ~Alright, let me make this easier—does this proposal involve one or more of the following: stealing, singing, dancing, lying, setting things on fire, or creeping around at night?~
	== BSAFAN ~None of those. Well, not ALL of them.~
	== WNOPHYB ~You should really come with a warning.~
	== BSAFAN ~And ruin the surprise?~
EXIT

CHAIN IF ~Global("WNOPHY_SAFANA","GLOBAL",3)
          CombatCounter(0)
          !StateCheck("SAFANA",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BSAFAN WNOPHY_SAFANA_3
~You're quite good at pretending that you're better than me, Ophysia. I'm sure you have the whole of the Sword Coast fooled. Don't worry, darling—I'll not spill your secret.~
	DO ~SetGlobal("WNOPHY_SAFANA","GLOBAL",4)~
	== WNOPHYB ~For once, I am thankful that I have no idea what you're talking about.~
	== BSAFAN ~Oh, don't scowl. I admire that kind of hypocrisy. It really livens up the group.~
	== WNOPHYB ~The longer I know you, the more sure I am that I shouldn't care about what you think of me. If it's all the same to you, I'd appreciate it if you stopped speaking to me.~
	== BSAFAN ~Forgive you? Darling, I’d never hold a grudge over such a little thing.~
	== WNOPHYB ~I'd be shocked if you ever held onto anything real.~
EXIT

// Shar-Teel

CHAIN IF ~Global("WNOPHY_SHARTEEL","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("SHARTEEL",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BSHART WNOPHY_SHARTEEL_1
 ~It is refreshing to travel with a woman who can hold her own in combat.~
	DO ~SetGlobal("WNOPHY_SHARTEEL","GLOBAL",1)~
	== WNOPHYB ~I... could say the same about you, Shar-Teel.~  
	== BSHART ~Could, but won't, your tone suggests.~
	== WNOPHYB ~You're a unique woman, and not in the most approachable of ways. I suppose we'll see.~
EXIT
	
CHAIN IF ~Global("WNOPHY_SHARTEEL","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("SHARTEEL",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BSHART WNOPHY_SHARTEEL_2
 ~Why have you been avoiding my gaze, Ophysia? Had we not bled together, I would think you... scared.~
	DO ~SetGlobal("WNOPHY_SHARTEEL","GLOBAL",2)~
	== WNOPHYB ~Scared isn't the right word. You're just unbearably intense sometimes. Most of the time, really.~  
	== BSHART ~If my intensity is too much for you, then you will easily crack in a difficult battle, or under torture. That makes you a liability, and I would suggest you remedy this.~
	== WNOPHYB ~I'm not planning on letting my guard down, Shar-Teel, if that's what you're worried about.~
	== BSHART ~I am not worried. I am simply preparing for the inevitable.~
EXIT

CHAIN IF ~Global("WNOPHY_SHARTEEL","GLOBAL",2)
          CombatCounter(0)
          !StateCheck("SHARTEEL",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BSHART WNOPHY_SHARTEEL_3
 ~Why can you not see that helping every second straggler that comes our way is a waste of time, Ophysia? It is demeaning to all of us, and serves no one.~
	DO ~SetGlobal("WNOPHY_SHARTEEL","GLOBAL",3)~
	== BSHART ~The people we encounter on our path may hold the facade of bumbling ineptitude—farmers and their lost cattle, old men missing their heirlooms, and more of the same crap. Give any of them power or status, and that facade will collapse.~
	== WNOPHYB ~So you just think that everyone is inherently terrible? That's horribly pessimistic.~  
	== BSHART ~It is reality. I have seen what 'good' people do when given the chance, when they think no one will ever know, or judge them. It is the nature of mortal creatures.~
	== WNOPHYB ~Does the same apply to you, then?~
	== BSHART ~I am many things, but a hypocrite is not one of them. Do you not think me terrible?~
	== WNOPHYB ~I think you hurt, Shar-Teel. I would be glad to see you find peace, but I don't think that'll happen unless you want it.~
	== BSHART ~Your pity is unneeded. It’s why I started this conversation—and why I shouldn’t have.~
EXIT
  
// Skie

CHAIN IF ~Global("WNOPHY_SKIE","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("SKIE",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BSKIE WNOPHY_SKIE_1
 ~Where did you learn to sing, Ophysia? The melody you sung last night was so beautiful.~
	DO ~SetGlobal("WNOPHY_SKIE","GLOBAL",1)~
	== WNOPHYB ~Oh, you... heard that? I didn't realise I had an audience.~  
	== BSKIE ~Ophysia, why do you blush so? Are you not a bard? Surely singing is an integral part of your craft!~
	== WNOPHYB ~I prefer to stick to telling stories. My singing is just for me.~  
	== BSKIE ~That's a shame. Your voice truly did enrapture me.~
EXIT
  
// Tiax

CHAIN IF ~Global("WNOPHY_TIAX","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("TIAX",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BTIAX WNOPHY_TIAX_1
 ~You there! Girl! Did you forget to polish my boots last night? It would be unwise of you to earn my wrath!~
	DO ~SetGlobal("WNOPHY_TIAX","GLOBAL",1)~
 	== WNOPHYB ~I've never polished your boots and I never will, you deranged little man.~
 	== BTIAX ~You think I'm small, but your eyes just see what they wish to see. One day, I will rule all.~
 EXIT
  
// Viconia

CHAIN IF ~Global("WNOPHY_VICONIA","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("VICONIA",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BVICON WNOPHY_VICONIA_1
 ~I am unsure what to make of you, bard. Your inability to keep the silence is irritating, but you are one of few surfacers I've met who treat me with some modicum of respect.~
	DO ~SetGlobal("WNOPHY_VICONIA","GLOBAL",1)~
  	== WNOPHYB ~Why, Viconia, that was oddly pleasant of you. You know, I'll gladly pipe down for your sake. All you have to do is ask nicely.~  
	== BVICON ~I suppose I'll have to put up with it, then.~
EXIT

// Xan

CHAIN IF ~Global("WNOPHY_XAN","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("XAN",CD_STATE_NOTVALID)
          InParty("WNOPHY")
          See("WNOPHY")
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)~ THEN BXANNN WNOPHY_XAN_1
 ~I am shocked that you have yet to get yourself killed yet, Ophysia. I suppose there is time yet.~
	DO ~SetGlobal("WNOPHY_XAN","GLOBAL",1)~
  	== WNOPHYB ~If I do die, I'll be sure to make it incredibly melodramatic. Just for you.~  
	== BXANNN ~With your attitude, it is simply an inevitability that we will all meet our end. Probably sooner than later.~
EXIT

CHAIN IF ~Global("WNOPHY_XAN","GLOBAL",1)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("XAN")
          See("XAN")
          !StateCheck("XAN",CD_STATE_NOTVALID)~ THEN WNOPHYB WNOPHY_XAN_2
 ~Why so glum, Xan? Is my company such a blight on your day?~
	DO ~SetGlobal("WNOPHY_XAN","GLOBAL",2)~
  	== BXANNN ~You know well that your presence in this group has little bearing on my mood, Ophysia. I would tell you not to overestimate yourself, but I have a suspicion that such sentiment will fall on deaf ears.~  
	== WNOPHYB ~Are you sure? The way that your face twists so unnaturally when you look at me tells another story.~
	== BXANNN ~My expression is derived not from your presence, but from the cruel jest that I am still here to endure it. Rest assured, Ophysia, the cosmos plays a far greater role in my misery than you ever could.~
	== WNOPHYB ~That's... great, Xan.~
EXIT

// Xzar

CHAIN IF ~Global("WNOPHY_XZAR","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("XZAR")
          See("XZAR")
          !StateCheck("XZAR",CD_STATE_NOTVALID)~ THEN WNOPHYB WNOPHY_XZAR_1
 ~Stand away from me, Zhent. I worry that I might catch whatever madness it is you carry.~
	DO ~SetGlobal("WNOPHY_XZAR","GLOBAL",1)~
  	== BXZAR ~Madness, you say? 'Tis but a seasonal affliction.~  
EXIT


// Yeslick

CHAIN IF ~Global("WNOPHY_YESLICK","GLOBAL",0)
          CombatCounter(0)
          !StateCheck("WNOPHY",CD_STATE_NOTVALID)
          InParty("YESLICK")
          See("YESLICK")
          !StateCheck("YESLICK",CD_STATE_NOTVALID)~ THEN WNOPHYB WNOPHY_YESLICK_1
 ~Yeslick, perhaps you would be interested in regaling me in tales from your clan. It would be good to share such stories before they are lost from the world.~
	DO ~SetGlobal("WNOPHY_YESLICK","GLOBAL",1)~
  	== BYESLI ~It's been a long time... but aye. It would be my pleasure.~  
	== WNOPHYB ~I'm grateful. I'll be sure to credit you, but royalties may not be impressive either way.~
EXIT
