BEGIN C0AUALCH

IF ~True()~ THEN BEGIN alchemy
SAY ~What do you wish to create?

(Note: Alchemy is significantly more expensive in the wild!)~
+ ~!Global("C0AUIN5","GLOBAL",1)~ + ~Potions~ DO ~SetGlobal("C0ArtificerAlchemy","LOCALS",1) StartStore("c0aupot1",LastTalkedToBy(Myself))~ EXIT
+ ~Global("C0AUIN5","GLOBAL",1)~ + ~Standard Potions~ DO ~SetGlobal("C0ArtificerAlchemy","LOCALS",1) StartStore("c0aupot1",LastTalkedToBy(Myself))~ EXIT
+ ~Global("C0AUIN5","GLOBAL",1) Global("C0AdvancedAlchemy","LOCALS",0)~ + ~Advanced Potions~ DO ~SetGlobal("C0ArtificerAlchemy","LOCALS",1) StartStore("c0aupoth",LastTalkedToBy(Myself))~ EXIT
END