# Forgotten-Armament Item Descriptions

## Battle Axes

STATISTICS:

- Damage: 1d8
- Damage Type: Slashing
- Critical Threat: 20/x2+1d8
- Speed Factor: 7
- Proficiency Type: Axe
- Type: One-handed
- Requires:
  - 10 Strength
- Weight: 7

## Bastard Swords

STATISTICS:

- Damage: 1d10
- Damage Type: Slashing
- Critical Threat: 19-20/x2
- Speed Factor: 8
- Proficiency Type: Bastard Sword
- Type: One-handed
- Requires:
  - 11 Strength
- Weight: 10

## Clubs

STATISTICS:

- Damage: 1d6
- Damage Type: Crushing
- Critical Threat: 20/x2
- Speed Factor: 4
- Proficiency Type: Club
- Type: One-handed
- Requires:
  - 5 Strength
- Weight: 3

## Daggers

STATISTICS:

- Damage: 1d4
- Damage Type: Piercing
- Critical Threat: 19-20/x2
- Speed Factor: 2
- Proficiency Type: Dagger
- Type: One-handed
- Requires:
  - 3 Strength
- Weight: 1

## Darts

STATISTICS:

- Damage: 1d4
- Damage Type: Missile
- Critical Threat: 20/x2
- Speed Factor: 2
- Proficiency Type: Dart
- Type: One-handed
- Weight: 0

## Flails

STATISTICS:

- Damage: 1d8
- Damage Type: Piercing or Crushing
- Critical Threat: 20/x2
- Speed Factor: 7
- Proficiency Type: Flail/Morning Star
- Type: One-handed
- Requires:
  - 13 Strength
- Weight: 15

## Halberds

Range increased from 2 feet to 3 feet.

STATISTICS:

- Damage: 1d10
- Damage Type: Piercing or Slashing
- Critical Threat: 20/x2+1d10
- Speed Factor: 9
- Proficiency Type: Halberd
- Type: Two-handed
- Requires:
  - 13 Strength
- Weight: 15

## Heavy Crossbows

STATISTICS:

- Damage: +2
- Damage Type: Missile
- Critical Threat: 19-20/x2
- Speed Factor: 10
- Proficiency Type: Crossbow
- Type: Two-handed
- Requires:
  - 12 Strength
- Weight: 14

## Katanas

STATISTICS:

- Damage: 1d10
- Damage Type: Slashing
- Critical Threat: 19-20/x2
- Speed Factor: 4
- Proficiency Type: Katana
- Type: One-handed
- Requires:
  - 6 Strength
- Weight: 6

## Light Crossbows

STATISTICS:

- Damage Type: Missile
- Critical Threat: 19-20/x2
- Speed Factor: 5
- Proficiency Type: Crossbow
- Type: Two-handed
- Requires:
  - 8 Strength
- Weight: 7

## Longbows

STATISTICS:

- THAC0: +1
- Damage Type: Missile
- Critical Threat: 20/x2+1d6
- Speed Factor: 7
- Proficiency Type: Longbow
- Type: Two-handed
- Requires:
  - 6 Strength
- Weight: 3

## Long Swords

STATISTICS:

- Damage: 1d8
- Damage Type: Slashing
- Critical Threat: 19-20/x2
- Speed Factor: 5
- Proficiency Type: Long Sword
- Type: One-handed
- Requires:
  - 6 Strength
- Weight: 4

## Maces

STATISTICS:

- Damage: 1d6+1
- Damage Type: Crushing
- Critical Threat: 20/x2
- Speed Factor: 7
- Proficiency Type: Mace
- Type: One-handed
- Requires:
  - 10 Strength
- Weight: 10

### Morning Stars

STATISTICS:

- Damage: 1d8
- Damage Type: Piercing or Crushing
- Critical Threat: 20/x2
- Speed Factor: 7
- Proficiency Type: Flail/Morning Star
- Type: One-handed
- Requires:
  - 11 Strength
- Weight: 12

## Ninja-Tos

STATISTICS:

- Damage: 1d6
- Damage Type: Slashing
- Critical Threat: 18-20/x2
- Speed Factor: 4
- Proficiency Type: Scimitar/Wakizashi/Ninjatō
- Type: One-handed
- Requires:
  - 6 Strength
- Weight: 5

## Quarterstaves

STATISTICS:

- Damage: 1d6
- Damage Type: Crushing
- Critical Threat: 20/x2
- Speed Factor: 4
- Proficiency Type: Quarterstaff
- Type: Two-handed
- Requires:
  - 5 Strength
- Weight: 4

Weight: 2

## Scimitars

STATISTICS:

- Damage: 1d6
- Damage Type: Slashing
- Critical Threat: 18-20/x2
- Speed Factor: 5
- Proficiency Type: Scimitar/Wakizashi/Ninjatō
- Type: One-handed
- Requires:
  - 10 Strength
- Weight: 4

## Shortbow

STATISTICS:

- Damage Type: Missile
- Critical Threat: 20/x2+1d6
- Speed Factor: 6
- Proficiency Type: Shortbow
- Type: Two-handed
- Requires:
  - 3 Strength
- Weight: 2

## Short Swords

STATISTICS:

- Damage: 1d6
- Damage Type: Piercing
- Critical Threat: 19-20/x2
- Speed Factor: 3
- Proficiency Type: Short Sword
- Type: One-handed
- Requires:
  - 5 Strength
- Weight: 3

## Slings

STATISTICS:

- Damage Type: Missile
- Critical Threat: 20/x2
- Speed Factor: 6
- Proficiency Type: Sling
- Type: One-handed
- Requires:
  - 3 Strength
- Weight: 0

## Spears

Range increased from 2 feet to 3 feet.

STATISTICS:

- Damage: 1d8
- Damage Type: Piercing
- Critical Threat: 20/x2+1d8
- Speed Factor: 6
- Proficiency Type: Spear
- Type: Two-handed
- Requires:
  - 5 Strength
- Weight: 5

## Throwing Axes

STATISTICS:

- Damage: 1d6+1
- Damage Type (melee): Slashing
- Damage Type (thrown): Missile
- Critical Threat: 20/x2
- Speed Factor: 4
- Proficiency Type: Axe
- Type: One-handed
- Requires:
  - 4 Strength
- Weight: 1

## Two-Handed Swords

STATISTICS:

- Damage: 2d6
- Damage Type: Slashing
- Critical Threat: 19-20/x2
- Speed Factor: 10
- Proficiency Type: Two-handed Sword
- Type: Two-handed
- Requires:
  - 14 Strength
- Weight: 15

## Wakizashis

STATISTICS:

- Damage: 1d6
- Damage Type: Piercing
- Critical Threat: 18-20/x2
- Speed Factor: 3
- Proficiency Type: Scimitar/Wakizashi/Ninjatō
- Type: One-handed
- Requires:
  - 5 Strength
- Weight: 3

### Warhammers

STATISTICS:

- Damage: 1d8
- Damage Type: Crushing
- Critical Threat: 20/x2+1d8
- Speed Factor: 4
- Proficiency Type: War Hammer
- Type: One-handed
- Requires:
  - 9 Strength
- Weight: 6