			Dusk NPC MOD for Baldur's Gate II
				   Version 1.5.0

CONTENTS

1. Introduction
2. Installation
3. Features
4. Frequently Asked Questions
5. Credits
6. Legal Information

----------------
1. Introduction
----------------

Dusk NPC Mod features a new NPC joining to the party: Dusk, the Wizard Slayer.
Ardusk Aldant, also know as Dusk, is a warrior from Cormyr, trained in the Order of the Purple Dragons. After a long journey to Athkatla, Dusk now becomes a notable Wizard Slayer who just wants to live in peace. But a dark figure attacks in the peaceful Waukeen's Promenade.


----------------
2. Installation
----------------

Windows:
Copy the content of the ZIP file into your BG2 directory and:

    Execute setup-dusk.exe and follow the instructions

macOS:
Copy the content of the ZIP file into you BG2 directory and:

    Open Terminal then go to game directory
    Grant execution permission to the installation scripts: chmod +x setup-dusk*
    Execute the script and follow the instructions: ./setup-dusk.command

-----------------------
3. Features
-----------------------

Dusk is a warrior specialist in the melee combat, using quarterstaffs and bastard swords. He has 2 innate abilities that learned in his youth as a First Sword in Cormyr:
- Inspiring Surge: The Cormyrean warrior lets out a war cry of "For Cormyr!", instilling courage in his allies. During the time the effect lasts, they will be immune to the effects of fear. The scream also removes fear effects from those who would be affected.
- Heroic Defense: The Cormyrean warrior who has been trained as First Sword, is capable of providing a Heroic Defense to the indicated target, providing physical and elemental defense by %10 for the duration of the effect.

Dusk will give you the chance to get:
	* 4 new missions (for Shadow of Amn)
	* A custom voice set for Dusk
	* A path to convert Dusk into a Good or Evil alignment
	* Several conversations with the Bhaalspawn, allowing the player to forge a friendship with the NPC
	* Several conversations with the existings NPCs (including the EE characters)
	* Dusk can make several friendship with the existings NPCs
	* A set of items usable only by Wizard Slayers
	* Through his missions he can learn new innate abilities and upgrade his personal items
	* Through his missions, Dusk can improve his Ability Scores, allowing him to dual-class into a cleric or thief (depending of the alignment)
	* About 100 new artifacts, 80 characters (allies and enemies), 10 new spells
	* Music for the dialogues with the Bhaalspawn (will change according of the Dusk's alignment) and for some parts of some missions

------------------------------
4. Frequently Asked Questions
------------------------------

Q: Where is he?
A: Dusk is in the Waukeen's Promenade of Athkatla. He'll find you after you escape from the dungeon.

Q: But he is not there!
A: Make sure that you have actually installed the mod. Open your game directory and run Setup-Dusk.exe. If this file is not there, repeat the installation
process as described above.

Q: Dusk's select/confirm sounds are all mixed up! And his name, too!
A: Select Dusk and press K key.

Q: Is there a romance between Dusk and the PC?
A: No (atleast at the moment), although you can have a friendship with him.

Q: Can I install Dusk and continue playing?
A: Sure, just quit the game before installing mods.

Q: Is Dusk compatible with mod X?
A: Dusk should work fine with other mods. Install him together with other NPCs.

Q: Can I e-mail or PM you instead?
A: You can write me to pablo.alejandro.ramos@gmail.com
Facebook URL: https://www.facebook.com/bg2duskmod
GitHub: https://github.com/RamosPabloA/NPC_Dusk_MOD


-----------
5. Credits
-----------

Pablo Ramos: Writer and Programmer
Eduardo Van Cauteren: Contributor

Literature:
"Tierras de la Intriga: Tethyr" by Steven E. Schend, 1997.
"La venganza del Duque" by Pol Rupes, 2019.

Music:
Dusk Aldant - True Neutral: Secunda by Jeremy Soule (performed by Eileen)
Dusk Aldant - Neutral Good: Harbinger of Spring by Adrian von Ziegler
Dusk Aldant - Neutral Evil: Alone With My Thoughts by Esther Abrami
Mathyus Davis's seek help: Moonfolk by Adrian von Ziegler
Danctian Shadow Final Quest: Gnossienne No. 1 by Erik Satie (perfomed by Alena Cherny) 
The end of the conversations: Dreamseer by Adrian von Ziegler
Mielikki's will: Ehsellyei by Gary Stadler with Stephannie
Pandemonium's gift: Pan's Lullaby by Javier Navarrete (perfomed by Erutan)


-------------------
6. Version History
-------------------

Version 1.5.0

Bugs Fixed:

- Fixed compatibility with Back to Brynnlaw and Tactics Remix mods
- Fixed several typos
- Fixed some code logic to improve the overall experience

Enhancements:

- Mathyus's Hideout:
    * You can rest at this area
    * You can find several stashes with some useful items
    * You can use the stash to store items

New Features:

- New area in the docks near the Lair of the Thieves: Mathyus's Hideout. - You can also find it in the docks map once you have the first Dusk mission

Version 1.0.0

Bugs Fixed:

- Fixed remaining game's DLG files of the mod, avoiding potential conflicts with other mods

Enhancements:

- New talk after the battle in The Oasis (ToB)

- If player attacks Dusk’s allies (Eg. Mathyus or Michelson) he turns into a enemy

- Added remaining Dusk’s voiceovers

New Features:

- Added new language: Italian

Version 0.9.4

Bugs Fixed:

- Fixed a banther between Imoen, Minsc and Dusk
- Fixed some issues with Valygar and Haer’Dalis custom items
- Fixed several issues with NPCs vanilla items
- Fixed a wrong Journal Entry in the final mission
- Fixed a bug in which Demoli could trigger the final mission twice
- Fixed a bug in Wilson’s innate abilities from Bellfame: now it’s not necessary that Dusk is in the party

Enhancements:

- Rex, Royal Avenger, Lux Triumphans and Ira Tenax items received custom icons and custom animation when wielded
- Larloch fang can be also forged with Korgan’s Axe +1
- Dialogs for all the summonings from Bellfame (including herself) with:
  - Dusk, Cernd, Anomen, Haer-Dalis, Wilson
  - Baba, the Nervous Mouse: Minsc, Yoshimo, Mazzy
  - Jack, the Winter Wolf: Dusk, Edwin, Keldorn, Valygar
  - Sayang, the Worg Wolf: Rasaad, Dorn, Jaheira, Nalia
  - Thiago, the Brown Bear: Neera, Jan, Viconia, Wilson, Dusk
  - Uma, the Shadow Wolf: Hexxat, Imoen, Aerie

New Features:

- When Bellfame and Wilson are in the same area, there is a chance that if they speak each other he will obtain: Sacred Power of the Bear, Hardened Bear and Bear's Bravery innate abilities

Version 0.9.3

Bugs Fixed:
- Fixed several typos in some dialogs
- Cleanup various .dlg files to avoid potential issues with cross-mods
- Fixed Kalanda summoning
- Fixed Anthagar and Kalanda encounters in which the player could attack them affecting the final quest
- Fixed Dusk / Dorn interactions
- Fixed functionality of Teleportation Orb
- Fixed a bug when starting a new game in ToB
- Fixed several variables that affected some Dusk’s dialogs

Enhancements:
- Improved custom items general properties and attributes
- Resized several portraits for a better picture framing

New Features:
- Added an introductory reaction from Dusk towards Hexxat
- Added new custom items for EE characters: Neera (Wild Magic Potion), Rasaad (White Light Potion), Dorn (Night Knives Gloves), Hexxat (Ruby Liquid Potion), Wilson (Winter flowers and fruits)

Version 0.9.2

Bugs Fixed:
- Fixed custom item (_De'Arnise Mantle_) description for Nalia
- Fixed several quest dialogs in order to reward player with custom items for Classic NPCs.
- Fixed a bug that prevents the player to properly finish the final quest.

Enhancements:
- Recompressed all music files using **wavc** to save some space and to make the mod compatible with BG EET.
- The strings for Dusk’s passive ability (Dusk Fury) are now correctly shown.

New Features:
- Added EE Characters dialogs.
- Added a script for Dusk to behave towards Dorn depending on the alignment (True Neutral or Neutral Good).

Version 0.9.1

- Edited (nerfed) SEVERAL items for a better game balance
- Fix several translation issues
- WS Set usability fixes
- Removed AMTGEN01.tra files since they were not needed
- Created a hotkey (K) for solving an issue with dialogs being mixed up

Version 0.9.0
- Initial release
- Complete translation to Spanish & English languages


---------------------
7. Legal Information
---------------------

=================================================================================
BALDUR'S GATE II: SHADOWS OF AMN Developed and © 2000 BioWare Corp. All Rights
Reserved. BALDUR'S GATE II: THRONE OF BHAAL Developed and © 2001 BioWare
Corp. All Rights Reserved. Baldur's Gate, Shadows of Amn, Tales of the Sword
Coast, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons,
the AD&D logo, TSR and the TSR logo, and the Wizards of the Coast logo, are
trademarks of the Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and
are used by Interplay Entertainment Corp. under license. All Rights Reserved.
BioWare, the BioWare Infinity Engine and the BioWare logo are the trademarks of
BioWare Corp. All Rights Reserved. Black Isle Studios and the Black Isle Studios
logo are trademarks of Interplay Entertainment Corp. All Rights Reserved.
Exclusively licensed and distributed by Interplay Entertainment Corp. All other
trademarks and copyrights are property of their respective owners.
=================================================================================

=================================================================================
Dusk NPC MOD for Baldur's Gate II © 2023. Dusk is not 
developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay
Entertainment Corp., or the Wizards of the Coast. All other trademarks and
copyrights are property of their respective owners.
=================================================================================