			Dungeon Crawl MOD for Baldur's Gate II
				   Version 13
			  A Pocket Plane Group Project
			   http://www.pocketplane.net


Contents

1. Introduction
2. Installation
3. Frequently Asked Questions
4. Credits
5. Version History
6. Legal Information

----------------
1. Introduction
----------------

Set out on a brand new adventure!
Explore four new areas!
Meet the Dungeon Crawlers and the Shadow Pack!
Support the party of your choice!
Meet Blinky and Sraxsuth and discover cool new items!
See Castor hitting on every female NPC in vicinity - female players, beware!
Fight Lepus to the death(well, almost)!
Find out the contents of Lord Leoncourt's most guarded treasure chest!

Dungeon Crawl MOD for Baldur's Gate II is an add-on for the game Baldur's Gate
II, with or without the Throne of Bhaal expansion pack.

It is based on the Dungeon Crawl, Inc., a popular webcomic, available at 
http://dungeoncrawlinc.com, and written in cooperation with its author,
Nathan Sheaffer aka Kayless. The adventure starts in the Copper Coronet.

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2. Installation
----------------

Windows:
--------

Make sure that you have obtained and installed the latest official Bioware patch.
Install the official patch BEFORE installing any unofficial modifications.

To save you time and effort, it is recommended to backup dialog.tlk, chitin.key,
baldur.ini, bgmain.exe and override directory before installing any mods.
This way, you can restore your "clean install" in seconds by deleting weidu.log,
dialog.tlk, chitin.key, baldur.ini, bgmain.exe and override directory,
and restoring backups.

Make sure that Baldur's Gate II or ANY game-related utilities are not running.

To install the mod, unpack the mod into your game directory and run Setup-DC.exe. 

To reinstall or uninstall the mod, run Setup-DC.exe in your game directory.


Mac OS X:
---------

If the mod was previously installed, uninstall it before extracting
the new version.

To install, simply extract the contents of the mod into your BG2 folder.
If properly extracted, you should have a DC folder,
Setup-DC, and Setup-DC.command in your BG2 folder.

To install, simply double-click Setup-DC.command
and follow the instructions on screen.

In case of difficulties:

1. Open the Terminal, type 'chmod +x' followed by a space, drag 
Setup-DC.command into the window, press enter.
2. Type 'chmod 755' followed by a space, drag Setup-DC
into the window, press enter.
3. Double-click Setup-DC.command,
the installation process should now proceed.

To reinstall or uninstall the mod, run Setup-DC.command
in your game directory.

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3. Frequently Asked Questions
------------------------------

Q: So, what is it about?
A: Play and find out!

Q: Where to start?
A: Look for new characters in the Copper Coronet.
Q: But they are not there!
A: Make sure that you have actually installed the mod. Open your game directory
and run Setup-DC.exe. If this file is not there, repeat the installation process
as described above.

Q: I have a problem with one of the quests.
A: Listen to what the characters say, and check your journal.

Q: Is Dungeon Crawl compatible with mod X?
A: Dungeon Crawl should work fine with other mods. Read each Readme file
for the additional information and the installation orders.

Q: I am stuck and I need a walkthrough.
A: Here it is.
1) First, head to the Copper Coronet and receive the task from Durnkrag.
2) Grudin can be found on the left side of the slums at night.
3) Return to the Copper Coronet and tell Durnkrag what you saw.
4) Head after the party to the docks, to the south of the district, to 
the stairs down.
5) Support whatever party you will.
6) Talk to the captain downstairs. If you choose to proceed, you have to pay
one thousand for the passage.
7) You end up in the dungeon and split up with the other party. Explore the
dungeon as you will. Lepus will be waiting for you upstairs, in the fourth area.

WARNING: Once you have entered the area with Lepus, you cannot turn back!

8) Lepus has a lot of hitpoints. After he is defeated, the group appears, and 
you are teleported back, to the roof of the Copper Coronet.
9) If you supported Durnkrag(good guys), go to the Copper Coronet for your 
reward.

-----------
4. Credits
-----------

Nathan Sheaffer (Kayless)			Creator of Dungeon Crawl, Inc.
						Writer

Olga Silaeva (Kulyok)				Programmer
						Writer

WoRm						Area Graphics
		
Bonnie Rutledge  (Bons)				Editor

Jason Compton 					Valued Beta Tester and Input


Voice Credits
-------------

Dave Bradshaw (Grim Squeaker)		Durnkrag
					Ganelon
					Khaggoth

Jason Compton				Arudin
					Castor

Simon Jones (SimDing0)			Lepus


Kat Bella (theacefes)			Beatrice


Russian Translation: Olga Silaeva(Kulyok)

German Translation: Gerri

Italian Translation: Ilot

Polish Translation: Aristo 

French Translation: deratiseur

WoRm's custom areas and animations are available at The Black Wyrm's Forums:
http://forums.blackwyrmlair.net/index.php?showforum=83

Dungeon Crawl was created using the resources provided by the IESDP.
http://iesdp.gibberlings3.net

Dungeon Crawl was created with the following software:

Audacity				http://audacity.sourceforge.net
DLTCEP					http://gibberlings3.net/tools/dltcep.php
Infinity Explorer			http://infexp.sourceforge.net
Near Infinity				http://www.idi.ntnu.no/~joh/ni
NSIS					http://nsis.sourceforge.net
Ogg Vorbis				http://www.vorbis.com
WeiDU					http://www.weidu.org
winLAME					http://winlame.sourceforge.net

-------------------
5. Version History
-------------------

Version 13.1
-revised Polish translation, by Aristo
-added install order syntax to dc.ini and changed name to shorten package name of automatically created mod packages (created by Automated mod Packager from ALIEN)

Version 13
-French version added, by deratiseur

Version 12
-updated dc.ini with the GitHub address for download
-added folder libiconv-1.9.2-1-src.zip with iconv licence info

Version 11
- EET compatibility (by k4thos)
- removed scripts on area level of monsters in the mod areas (monsters should be affected by Tactical Mods)
- use of pvrz format for EE (no black lines on areas for BGII:EE and EET)
- BGII:EE, EET: item description adjusted to EE style (English, German)
- sox and oggdec for Linux added
- corrected infer_charset -> infer_charsets
- removed unnecessary files "iconv/libiconv-1.9.2-1-src.7z" and "handle_charsets.tpa"
- removed unecessary folder "backup"
- renamed tp2 to DC.tp2
- added DC.ini with mod info metadata
- (all fixes from BWPFixpack integrated)
- Updated to WeiDU 246

Version 10
- Chinese translation

Version 9
- Updated Polish translation

Version 8
- Multilanguage support for BG2:EE

Version 7
- Full compatibility with BG2:EE
- Adjusted Lepus' script to prevent him from frying anyone after the battle

Version 6
- Polish translation
- Updated to Weidu 231

Version 5
- Revised Italian translation
- Beatrice .cre file replaced

Version 4
- Italian translation added

Version 3
- Clues about Grudin's locations are only available after the task is given
- Lepus starts dialogue even if the player is invisible
- Improved audio-installing process for better compatibility with other mods
- Dungeon Crawlers no longer respawn in the Coronet if the player attacks
- An undroppable sword in one of the chests has been replaced with a normal one
- Certain unique items removed from Ganelon's and Durnkrag's inventory
- Updated to Weidu 204

Version 2
- German translation added

Version 1
- Initial release

---------------------
6. Legal Information
---------------------

================================================================================
BALDUR'S GATE II: SHADOWS OF AMN Developed and © 2000 BioWare Corp. All Rights
Reserved. BALDUR'S GATE II: THRONE OF BHAAL Developed and © 2001 BioWare
Corp. All Rights Reserved. Baldur's Gate, Shadows of Amn, Tales of the Sword
Coast, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons,
the AD&D logo, TSR and the TSR logo, and the Wizards of the Coast logo, are
trademarks of the Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and
are used by Interplay Entertainment Corp. under license. All Rights Reserved.
BioWare, the BioWare Infinity Engine and the BioWare logo are the trademarks of
BioWare Corp. All Rights Reserved. Black Isle Studios and the Black Isle Studios
logo are trademarks of Interplay Entertainment Corp. All Rights Reserved.
Exclusively licensed and distributed by Interplay Entertainment Corp. All other
trademarks and copyrights are property of their respective owners.
================================================================================

================================================================================
Dungeon Crawl MOD for Baldur's Gate II © 2007 Nathan Sheaffer and Olga Silaeva.
Dungeon Crawl is not developed, supported, or endorsed by BioWare, Black
Isle Studios, Interplay Entertainment Corp., or the Wizards of the Coast. All
other trademarks and copyrights are property of their respective owners.
================================================================================

================================================================================
REDISTRIBUTION NOTE: Dungeon Crawl was created to be freely enjoyed by all
Baldur's Gate II players. However, Dungeon Crawl may not be sold, published,
compiled or redistributed in any form without the consent of its authors.
================================================================================