IF
True()
THEN
RESPONSE #100
CutSceneId("Xan")
SetPlayerSound(Myself,~We're all doomed, run, while we're still able.~ [O#BG2X03],MORALE)
SetPlayerSound(Myself,~Perhaps we will survive longer than I had originally thought.~ [O#BG2X04],HAPPY)
SetPlayerSound(Myself,~This group is especially hopeless today!~ [O#BG2X05],UNHAPPY_ANNOYED)
SetPlayerSound(Myself,~Keep up this evil, and we're deservedly doomed.~ [O#BG2X06],UNHAPPY_SERIOUS)
SetPlayerSound(Myself,~I cannot abide by these actions! I must leave this barbarous fellowship.~ [O#BG2X07],UNHAPPY_BREAKING_POINT)
SetPlayerSound(Myself,~While leader, I will endeavor not to get all of us killed.~ [O#BG2X08],LEADER)
SetPlayerSound(Myself,~Certainly I shall collapse from exhaustion before I fall on the battlefield.~ [O#BG2X09],TIRED)
SetPlayerSound(Myself,~If we are doomed to fail, could we at least do it a little faster?~ [O#BG2X10],BORED)
SetPlayerSound(Myself,~Onward, to futility!~ [O#BG2X11],BATTLE_CRY1)
SetPlayerSound(Myself,~We stand no chance.~ [O#BG2X12],BATTLE_CRY2)
SetPlayerSound(Myself,~This will not end well.~ [O#BG2X13],BATTLE_CRY3)
SetPlayerSound(Myself,~Let's hasten the inevitable.~ [O#BG2X14],BATTLE_CRY4)
SetPlayerSound(Myself,~I warned you it would come to that!~ [O#BG2X15],BATTLE_CRY5)
SetPlayerSound(Myself,~~ [O#BG2X16],DAMAGE)
SetPlayerSound(Myself,~~ [O#BG2X17],DYING)  
SetPlayerSound(Myself,~My wounds are too grave! I am a dead man.~ [O#BG2X18],HURT)
SetPlayerSound(Myself,~The majesty of the forest makes me feel insignificant.~ [O#BG2X19],AREA_FOREST)
SetPlayerSound(Myself,~The bustle of the city makes me feel insignificant.~ [O#BG2X20],AREA_CITY)
SetPlayerSound(Myself,~This place shall be our tomb.~ [O#BG2X21],AREA_DUNGEON)
SetPlayerSound(Myself,~The sun shines, and I am amazed we live to see another day.~ [O#BG2X22],AREA_DAY)
SetPlayerSound(Myself,~I doubt we'll live to see morning.~ [O#BG2X23],AREA_NIGHT)
SetPlayerSound(Myself,~We're all doomed.~ [O#BG2X24],SELECT_COMMON1)
SetPlayerSound(Myself,~Life is so hollow.~ [O#BG2X25],SELECT_COMMON2)
SetPlayerSound(Myself,~Our quest is vain.~ [O#BG2X26],SELECT_COMMON3)
SetPlayerSound(Myself,~It's no use.~ [O#BG2X27],SELECT_COMMON4)
SetPlayerSound(Myself,~Give up.~ [O#BG2X28],SELECT_COMMON5)
SetPlayerSound(Myself,~Resistance is futile.~ [O#BG2X29],SELECT_COMMON6)
SetPlayerSound(Myself,~Whatever.~ [O#BG2X30],SELECT_ACTION1)
SetPlayerSound(Myself,~What is the point?~ [O#BG2X31],SELECT_ACTION2)
SetPlayerSound(Myself,~If you want.~ [O#BG2X32],SELECT_ACTION3)
SetPlayerSound(Myself,~What for?~ [O#BG2X33],SELECT_ACTION4)
SetPlayerSound(Myself,~It's hopeless.~ [O#BG2X34],SELECT_ACTION5)
SetPlayerSound(Myself,~It is hardly worth the effort of trying.~ [O#BG2X35],SELECT_ACTION6)
SetPlayerSound(Myself,~I shall do what I can, but expect very little.~ [O#BG2X36],SELECT_ACTION7)
SetPlayerSound(Myself,~We delude ourselves to think our pitiable band will ever stand up to our enemies.~ [O#BG2X37],SELECT_RARE1)
SetPlayerSound(Myself,~Why do we not simply save our efforts and lie down and die?~ [O#BG2X38],SELECT_RARE2)
SetPlayerSound(Myself,~Oh.~ [O#BG2X39],CRITICAL_HIT)
SetPlayerSound(Myself,~As I expected.~ [O#BG2X40],CRITICAL_MISS)
SetPlayerSound(Myself,~I need another weapon!~ [O#BG2X41],TARGET_IMMUNE)
SetPlayerSound(Myself,~Do you expect me to carry all this?~ [O#BG2X42],INVENTORY_FULL)
SetPlayerSound(Myself,~Another spell lost to oblivion.~ [O#BG2X43],SPELL_DISRUPTED)
EndCutSceneMode()
END
