IF
Detect([PC])
Global("O#BrynnlawMiniquestAmbient4","GLOBAL",0)
!Allegiance(Myself,ENEMY)
!Dead("O#BrynT6")
THEN
RESPONSE #100
DialogInterrupt(FALSE)
DisplayStringHead("O#BrynT6",@10075)
Wait(3)
DisplayStringHead(Myself,@10076)
Wait(3)
DisplayStringHead("O#BrynT6",@10077)
Wait(3)
SetGlobal("O#BrynnlawMiniquestAmbient4","GLOBAL",1)
DialogInterrupt(TRUE)
ActionOverride("O#BrynT6",EscapeArea())
EscapeArea()
END
