IF
Detect([PC])
Global("O#BrynnlawMiniquestAmbient6","GLOBAL",0)
!Allegiance(Myself,ENEMY)
!Dead("O#Bryn10")
THEN
RESPONSE #100
DialogInterrupt(FALSE)
DisplayStringHead("O#Bryn10",@10082)
Wait(3)
DisplayStringHead(Myself,@10083)
Wait(3)
DisplayStringHead("O#Bryn10",@10084)
Wait(3)
DisplayStringHead(Myself,@10085)
Wait(3)
SetGlobal("O#BrynnlawMiniquestAmbient6","GLOBAL",1)
DialogInterrupt(TRUE)
ActionOverride("O#Bryn10",EscapeArea())
EscapeArea()
END
