IF
  AreaType(OUTDOOR)
  !AreaType(CITY)
  GlobalTimerExpired("SUPissedDryad", "GLOBAL")
  Global("SURevengeSpawn", "GLOBAL", 0)
  CombatCounter(0)
THEN
  RESPONSE #100
    SetGlobal("SURevengeSpawn", "GLOBAL", 1)
    CreateCreatureObjectDoor("sudryad",Player1,0,0,0)
END
