IF
GGT("SPRITE_IS_DEADJ#IM5wog",1)
NumTimesTalkedTo(0)
See([PC])
THEN
	RESPONSE #100
		StartDialogueNoSet([ANYONE])
END

IF
GGT("SPRITE_IS_DEADJ#IM5wog",1)
NumTimesTalkedTo(0)
!See([PC])
THEN
	RESPONSE #100
		MoveToObject(Player1)
END
