COPY_EXISTING ~J#Lig2.are~ ~override~
	//Add candles and torches
	PATCH_DEFINE_ARRAY x_coord BEGIN 136  76 105 121 229 385 369 289 END
	PATCH_DEFINE_ARRAY y_coord BEGIN 276 184 147 102  75 103 277 272 END
	PATCH_PHP_EACH x_coord AS index => x BEGIN
		LPF fj_are_structure
		INT_VAR
			fj_loc_x = $x_coord("%index%")
			fj_loc_y = $y_coord("%index%")
			fj_schedule = 0b111111111111111111111111 //Hours 0.00 - 24.00
			fj_flags = 0b00000000000000000001000001000011	// Visible, blend colours, not covered by wall, don't remove in combat
			STR_VAR
			fj_structure_type = animation
			fj_name = FLAME2S
			fj_bam_resref = FLAME2S //bgrd
		END
	END
	CLEAR_ARRAY x_coord
	CLEAR_ARRAY y_coord 
	
