ACTION_IF NOT FILE_EXISTS_IN_GAME ~%IMOEN_JOINED%.dlg~
THEN BEGIN
  PRINT ~Adding Imoen's joined dialogue file...~
<<<<<<<< bg1re/Inlined/%IMOEN_JOINED%.d
BEGIN %IMOEN_JOINED%
>>>>>>>>
  COMPILE EVALUATE_BUFFER ~bg1re/Inlined/%IMOEN_JOINED%.d~
END

ACTION_IF NOT FILE_EXISTS_IN_GAME ~%DYNAHEIR_JOINED%.dlg~
THEN BEGIN
  PRINT ~Adding Dynaheir's joined dialogue file...~
<<<<<<<< bg1re/Inlined/%DYNAHEIR_JOINED%.d
BEGIN %DYNAHEIR_JOINED%
>>>>>>>>
  COMPILE EVALUATE_BUFFER ~bg1re/Inlined/%DYNAHEIR_JOINED%.d~
END

ACTION_IF NOT FILE_EXISTS_IN_GAME ~%VICONIA_JOINED%.dlg~
THEN BEGIN
  PRINT ~Adding Dynaheir's joined dialogue file...~
<<<<<<<< bg1re/Inlined/%VICONIA_JOINED%.d
BEGIN %VICONIA_JOINED%
>>>>>>>>
  COMPILE EVALUATE_BUFFER ~bg1re/Inlined/%VICONIA_JOINED%.d~
END