### Hawksight +2

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Long ago, the famous elven sentinel Arannis Alderlight had this sword forged to help him defend against the forces plotting against his kingdom. The arcane smiths imbued it with the essence of a hawk, and with this blade, Arannis became a force to be reckoned with, able to strike down foes before they could act.

After Arannis faded into legend, Hawksight continued to pass through the hands of other warriors. Each bearer inherited a fragment of Arannis's vigilant spirit, transforming them into ever-vigilant sentinels, ensuring no threat went unseen and no strike landed untrue.

STATISTICS:

Equipped abilities:
– Dexterity: +1
– Saving Throws: +1
– 1/2 extra attack per round

Charge abilities:
– Twice per day, invoke the spirit of Arannis Alderlight to detect invisiblity and evil.

THAC0: +4
Damage: 1d8+2 (slashing)
Speed Factor: 3
Proficiency Type: Scimitar/Wakizashi/Ninjatō
Type: One-handed
Requires:
 10 Strength

Weight: 3

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### Kachiko's Whisper +3

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Kachiko's Whisper
Kachiko's Whisper
This wakizashi was the favored weapon of a renowned warrior named Kachiko, whose origins trace back to the eastern lands of Kara-Tur. Though much of her early life is largely unknown, it is said she was trained as a shadowdancer, quickly ascending to become one of the most accomplished members of her order.

Old tales recount that, during a mission deep in the heart of a forgotten mountain temple, Kachiko came upon this blade resting atop an ornate pedestal. As her hand closed around the hilt, the sword resonated with a soft whisper, as if acknowledging her presence.

From that moment, the blade's latent powers awakened, and the soft whisper that greeted Kachiko became its namesake. The bond between warrior and weapon grew inseparable, and many of Kachiko's greatest feats were accomplished with this blade at her side.

STATISTICS:

Equipped abilities:
– +10% bonus in Hiding in the Shadows and Move Silently (shadowdancers only)

Combat abilities:
– Confounding Whisper: each hit drains 2 points of Wisdom from the target for 5 rounds (save vs. Death negates) and causes Confusion for 1 round.

Charge abilities:
– Shadow Blink three times per day: Instantly teleport to any visible location and become invisible for 2 rounds. While invisible, you cannot critically miss. Shadowdancers, Stalkers, and monks also gain +1 backstab multiplier during this time (doesn't stack).

THAC0: +3, +4 (shadowdancers)
Damage: 1d8+3 (piercing)
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninjatō
Type: One-handed
Requires:
  5 Strength

Weight: 2

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### Githyanki Silver Sword~

Each githyanki knight in service to the Lich Queen Vlaakith is granted a silver sword upon reaching a level of power sufficient to conjure these blades into existence. This particular sword is exceptionally sharp, capable of severing a head with a single stroke.

The githyanki's unwavering devotion to their queen inspires both awe and unease. Their fierce loyalty, while admired by some, raises questions for others—what might happen if they were ever forced to confront the imperfections of the very figure they revere?

STATISTICS:

Equipped abilities:
– Unaffected by mind blasts and domination attempts by Mind Flayers

Combat abilities:
– Acts as a +5 weapon against Mind Flayers
– 25% chance per hit that target must save vs. Death at -2 or die from decapitation. Targets killed this way cannot be resurrected without a True Resurrection spell or divine intervention
– Psionic attack: inflicts 2d8 irresistible psychic damage on a critical hit, which also causes confusion for 10 seconds if a Save vs. Spell at -2 is failed. This damage cannot be resisted, but mindless or brainless creatures won't be affected.

THAC0: +3, +5 vs. Mind Flayers
Damage: 1d10+3, +5 vs. Mind Flayers (slashing)
Speed Factor: 6
Proficiency Type: Two-handed Sword
Type: Two-handed
Requires:
 14 Strength

Weight: 15


### Life-Stealer +4

This cursed dagger, with a blade gleaming red like blood and a hilt studded with a green emerald, is a relic of ancient Thayan necromancy. When it strikes, the victim's life force is siphoned away, healing and empowering the wielder, which allows to sustain its owner in battle, even from the brink of death. However, in order the power of the dagger to be unleashed, the wielder must be willing to pay the price for its power.

STATISTICS:

Equipped abilities:
– Wielder's alignment becomes Chaotic Evil
– Immunity to death magic and level drain
– Infravision
– Regenerate 1 HP per 2 rounds
– -50% weakness to Fire damage
– +50% resistance to Cold and Electricity
– Cannot be healed by positive energy spells and most healing potions
– May only be removed with a Remove Curse spell

Combat abilities:
– 18% chance per hit of draining 2 levels from the target, which heals the user 1d6 HP plus 10% of the user's maximum HP
– Wielder increases Strength and Dexterity by 1 point for 7 rounds and regenerates 6 HP over 1 round each time a target is killed by them. During half a round, your HP cannot be reduced below 1
– Every strike siphons 1 HP, which is transferred to the wielder; vampires absorb 3 HP instead

THAC0: +4
Damage: 1d4+4 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength

Weight: 1
