@0    = ~Shapeshift: Werewolf~

@1    = ~
While in werewolf form, the Shapeshifter gains a set of abilities that scale with level:

Level 1:
15 Strength, 16 Dexterity, 17 Constitution
6 AC, 10% magic resistance, +2 movement rate
+1 to hit and damage, 1d6 damage at 1.5 attacks per round
Regeneration: 1 HP per 60 seconds

Level 4:
17 STR, 18 DEX, 19 CON
4 AC, 20% MR, +4 movement rate, 10% resistance to elemental damage
+2 to hit and damage, 1d8 damage at 1.5 attacks per round (strikes as +1)
Regeneration: 1 HP per 30 seconds

Level 8:
18/50 STR, 20 DEX, 21 CON
2 AC, 30% MR, +6 movement rate, 20% resistance to elemental damage
+3 to hit and damage, 1d10 damage at 2 attacks per round (strikes as +2)
Regeneration: 1 HP per 12 seconds

Level 12:
18/00 STR, 22 DEX, 23 CON
0 AC, 40% MR, +8 movement rate, 30% resistance to elemental damage
+4 to hit and damage, 1d12 damage at 2.5 attacks per round (strikes as +3)
Regeneration: 1 HP per round
Immune to nonmagical weapons

Level 16:
20 STR, 24 DEX, 25 CON
-2 AC, 50% MR, +10 movement rate, 40% resistance to elemental damage
+5 to hit and damage, 1d12 damage at 3 attacks per round (strikes as +4)
Regeneration: 1 HP per second
Immune to +1 weapons and below

Level 20:
20 STR, 24 DEX, 25 CON
-4 AC, 50% MR, +10 movement rate, 50% resistance to elemental damage
+6 to hit and damage, 1d12 damage at 3.5 attacks per round (strikes as +5)
Regeneration: 1 HP per second
Immune to +2 weapons and below

~
@2    = ~Attack~
@3    = ~While in werewolf form, the Shapeshifter gains the following abilities:

1d6+1 damage per hit at 1 attack per round (strikes as a nonmagical weapon)
+1 THAC0
15 Strength
16 Dexterity
17 Constitution
6 base AC
10% magic resistance
Regeneration (1 HP per 60 seconds)
+2 movement rate~
@4    = ~While in werewolf form, the Shapeshifter gains the following abilities:

1d8+2 damage per hit at 1.5 attacks per round (strikes as a +1 weapon)
+2 THAC0
17 Strength
18 Dexterity
19 Constitution
4 base AC
20% magic resistance
10% resistance to fire, cold, acid, and electricity
Regeneration (1 HP per 30 seconds)
+4 movement rate~
@5    = ~While in werewolf form, the Shapeshifter gains the following abilities:

1d10+3 damage per hit at 2 attacks per round (strikes as a +2 weapon)
+3 THAC0
18/50 Strength
20 Dexterity
21 Constitution
2 base AC
30% magic resistance
20% resistance to fire, cold, acid, and electricity
Regeneration (1 HP per 12 seconds)
+6 movement rate~
@6    = ~While in werewolf form, the Shapeshifter gains the following abilities:

1d12+4 damage per hit at 2.5 attacks per round (strikes as a +3 weapon)
+4 THAC0
18/50 Strength
20 Dexterity
21 Constitution
2 base AC
30% magic resistance
20% resistance to fire, cold, acid, and electricity
Regeneration (1 HP per 12 seconds)
+6 movement rate~
@7    = ~While in werewolf form, the Shapeshifter gains the following abilities:

1d12+5 damage per hit at 3 attacks per round (strikes as a +4 weapon)
+5 THAC0
18/00 Strength
22 Dexterity
23 Constitution
0 base AC
40% magic resistance
30% resistance to fire, cold, acid, and electricity
Regeneration (1 HP per round)
+8 movement rate~
@8    = ~While in werewolf form, the Shapeshifter gains the following abilities:

1d12+6 damage per hit at 3 attacks per round (strikes as a +5 weapon)
+6 THAC0
20 Strength
24 Dexterity
25 Constitution
-1 base AC
50% magic resistance
40% resistance to fire, cold, acid, and electricity
Regeneration (1 HP per second)
+10 movement rate~
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