BACKUP "WarHulkKit/backup"
AUTHOR semiticgod
VERSION "v1.10"


BEGIN "War Hulk Kit for Fighters" //
INCLUDE "WarHulkKit/lib/fl#add_kit_ee.tpa"

ADD_KIT ~USWH00~
	~USWH00 1 1 1 1 1 1 1 1~
      ~USWH00 1 1 1 1 1 1 1 1 2 2 1 2 3 2 2 1 2 1 2 3 2 2 2 0 0 0 0 0 2 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
	~USWH00 17 0 0 0 0 0~
	~USWH00 1 -1 0 0 0 0~
	~USWH00 18 0 0 0 0 0~
        ~USWH00 0 0 0 0 0 0~
	~USWH00 1 1 1 1 1 1 1 1 1~
	~USWH00 0 0 0 0 0 0~
	~WarHulkKit/CLABWH02.2da~
	~K_F_H	K_F_D   K_F_G   K_F_E   K_F_HE   K_F_HL   K_F_HO~
	~0x00000008 2~
	~WH1~
	~* * * BAG26 * * * BOOT01 CHAN09 BELT06 * RING31 STAF08 * HAMM07 SW1H27 AMUL20 RING06 HELM07 BRAC10~

	SAY ~war hulk~
	SAY ~War Hulk~
	SAY ~WAR HULK: A War Hulk is an undisciplined, wild, and savage fighter. While most warriors develop their skills in the martial arts, the War Hulk only seeks raw strength. The War Hulk eschews strategy and tactics, preferring to concentrate all of his or her energy into a single massive blow.

CLASS FEATURES:

- May only land a single hit per round, regardless of level, weapon choice, or magical enchantments (attacks per round is set to 0 for 4 seconds on each hit)
- May not use missile weapons
- May place 3 proficiency points (Mastery) in two-handed swords and halberds
- May place 2 proficiency points (Specialization) in bastard swords, longswords, katanas, scimitars, axes, war hammers, spears, flails, maces, quarterstaffs, Two-Handed Weapon Style, and Single Weapon Style
- May place 1 proficiency point (Proficiency) in short swords, daggers, and clubs

SAVAGE BLOW: Although the War Hulk may only land a single strike per round, each attack has incredible force behind it. The War Hulk gains +1 Strength every level from level 1 to 5, and +1 to hit and +5% melee damage every level thereafter, along with additional bonuses every other level:

Level 1, 3, 5, 7: +1 to hit and +5% melee damage
Level 9, 11, 13, 15: +2 to hit and +10% melee damage
Level 17, 19, 21, 23: +3 to hit and +15% melee damage
Level 25, 27, 29, 31: +4 to hit and +20% melee damage
Level 33, 35, 37, 39: +5 to hit and +25% melee damage

CRITICAL STRIKE: Whenever the War Hulk lands a hit, the target has a 20% chance of being stunned for 6 seconds and pushed back on a failed save vs. death at -3.

RAGE: War Hulks channel their rage into their strikes, using pain and fury to add force to each blow. War Hulks strike harder when they are wounded, but the rage weakens their minds and causes them to lower their defenses. Whenever the War Hulk suffers damage, he or she gains a set of combat bonuses and penalties:
+15% melee damage
+1 THAC0
+1 save vs. death
+1 movement rate
Immunity to fear
-1 AC
-1 save vs. spell
All effects are cumulative and last 2 rounds. In addition, the War Hulk has a 25% chance of going berserk on a failed save vs. spell, gaining double the above bonuses and penalties for 1 round.

UNSTOPPABLE: Highly experienced or enraged War Hulks may overcome any obstacle in their path, whether magical or physical. Whenever the War Hulk is knocked unconscious or immobilized, he or she may attempt a save vs. death at -15. If successful, the War Hulk can shrug off the effects of sleep, hold, paralysis, or stun.

- Hit Die: 2d8 (2d6 after level 9)~

LAF fl#add_kit_ee
	INT_VAR
		biography = RESOLVE_STR_REF (~~)
		briefdesc = RESOLVE_STR_REF (~War Hulks are fighters who specialize in delivering massive blows, even at the cost of their own safety. War Hulks train themselves to kill their opponents in a single brutal strike.~)
		fallen = 0
		fallen_notice = RESOLVE_STR_REF (~Fallen~)
	STR_VAR
		kit_name = ~USWH00~
		clswpbon = ~0 0 3~
		numwslot = ~4~
		clascolr = ~30 41 43 23 98~
		hpclass = ~HPWH01~
		clsrcreq = ~1 1 1 1 1 1 1~
		clasthac = ~0~
END

COPY	"WarHulkKit/spl/(WH)003.spl" override

COPY	"WarHulkKit/spl/(WH)000.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)00A.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)001.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)002.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)003.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)004.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)005.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)006.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)007.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)008.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)008C.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)008D.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)009.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)009B.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)015.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)015B.spl" override
	SAY 0xC #-1
COPY	"WarHulkKit/spl/(WH)015D.spl" override
	SAY 0xC #-1

COPY	"WarHulkKit/spl/(WH)010.spl" override
	SAY 0xC ~Deathblow~
	SAY 0x50 ~A War Hulk has a long history of cracking skulls, and over time, he or she develops an instinct for slaying creatures in a single blow. Once a War Hulk chooses this ability, every critical hit will instantly kill the victim on a failed save vs. death at -4.~
COPY	"WarHulkKit/spl/(WH)011.spl" override
	SAY 0xC ~Greater Deathblow~
	SAY 0x50 ~Even the strongest of creatures are breakable, and the War Hulk is determined to prove it. On selecting this ability, every critical hit will force the target to make a save vs. death at -6 or die. The target must save against both Deathblow and Greater Deathblow in order to survive.~
COPY	"WarHulkKit/spl/(WH)012.spl" override
	SAY 0xC ~Resist Magic~
	SAY 0x50 ~This ability allows the War Hulk to temporarily tap a great inner strength and fight off the effects of malevolent magic. For 4 rounds, the War Hulk gains an additional 50% magic resistance, on top of any magic resistance that he or she currently possesses.~
COPY	"WarHulkKit/spl/(WH)013.spl" override
	SAY 0xC ~Power Attack~
	SAY 0x50 ~Once per day, the War Hulk may choose a single target to feel the full force of his or her power. The next attack that the War Hulk makes will stun and knock back the target for 1 round. Unlike the War Hulk's normal attacks, there is no saving throw for this effect.~
COPY	"WarHulkKit/spl/(WH)014.spl" override
	SAY 0xC ~Regeneration~
	SAY 0x50 ~A War Hulk pays little heed to his or her defenses, and over time, the War Hulk's collective scars and wounds will condition the body to weather the enemy's attacks. After choosing this ability, the War Hulk will gain permanent regeneration, healing 1 hit point every second.~

COPY	"WarHulkKit/eff/(WH)001.EFF" override
	"WarHulkKit/eff/(WH)008B.EFF" override
	"WarHulkKit/eff/(WH)009.EFF" override
	"WarHulkKit/eff/(WH)015C.EFF" override

COPY	"WarHulkKit/tables/HPWH01.2DA" override
	"WarHulkKit/LUWH1.2DA" override
