@0    = ~Blade Barrier~

@1    = ~
The Sword Dancer employs this spell to set up a wall of circling, razor-sharp blades. These whirl and flash around the caster, creating an barrier than grants a +3 bonus to AC against melee weapons and deals 2 slashing damage to nearby enemies every round. The barrier remains for 1 turn.~
@2    = ~Twin Fencer~
@3    = ~
This ability allows the Sword Dancer to conjure a duplicate of him or herself from thin air. The Twin Fencer has all of the abilities of its creator, but only has 60% of his or her levels and HP. The duplicate will dissipate in 5 rounds, and cannot be used in combination with Simulacrum and similar spell effects.~
@4    = ~Counterattack~
@5    = ~
This ability allows the Sword Dancer to transfer a portion of the energy of his or her enemy's attacks back onto them, granting +20% resistance to all forms of physical damage and dealing 5 damage to any creature that deals damage to the Sword Dancer. The effect will last no more than 5 rounds.~
@6    = ~Whirlwind Attack~
@7    = ~
By concentrating one's energies and projecting them outward, the Sword Dancer may deploy all of his her weapons at once, automatically striking every creature in a 30' radius, whether friend or foe. For a single round, the Sword Dancer will deal 3 slashing, piercing, crushing, or missile damage per second, at the cost of an additional 60% chance of a critical miss when using melee attacks and an additional 80% chance of a critical miss with ranged weapons.~
@8    = ~Globe of Blades~
@9    = ~
A more powerful version of the Blade Barrier ability, this spell allows the Sword Dancer to increase the force behind each blade, dealing 8 points of slashing damage to nearby enemies every round with a save vs. breath at -2 for half. In addition, the globe blocks the next 5 physical attacks against the Sword Dancer and grants a +5 bonus to AC vs. melee weapons. The globe dissipates after 5 rounds.~
@10    = ~Flying Daggers~
@11    = ~
With intense concentration, the Sword Dancer may animate a set of small daggers and send then flying at his or her opponents in a flurry of blades. The Sword Dancer may select 5 different targets, each of which will be struck by one dagger per second for 10 seconds at 1 point of damage each. The daggers can strike more than once depending on chance: each dagger has a 20% chance of striking a second time, a 10% chance of striking three times, a 5% chance of striking four times, and so on.  Since the Sword Dancer must use a specific type of +3 dagger for this ability, certain creatures and mages with Improved Mantle and similar spells will be immune to the daggers.~
@12    = ~Windwalk~
@13    = ~
The Sky Dancer calls upon the force of the wind to transport them to another location, instantly teleporting them to any spot within range.
~
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