// MDRJ_GR dragon_green_juvenile

[general]
animation_type=7000
move_scale=11
ellipse=72
color_blood=47
color_chunks=255
sound_freq=8
personal_space=9
cast_frame=9
new_palette=MDRJ_GR
height_offset=220

[monster]
can_lie_down=1
detected_by_infravision=1
false_color=0
path_smooth=1
resref=MDRJ
split_bams=0

[sounds]
attack=black01a,blank
attack_frame=2,0
awake=
awake_frame=0
cast=black02a
cast_frame=0
conjure=black03a
conjure_frame=0
damage=black06
damage_frame=0
die=black07
die_frame=0
head_turn=
head_turn_frame=0
ready=
ready_frame=0
shoot=
shoot_frame=0
twitch=
twitch_frame=0
walk=
walk_frame=0
attack_slash=black03a,blank
attack_slash_frame=2,0
attack_backslash=black04a,blank
attack_backslash_frame=2,0
attack_jab=black05,blank
attack_jab_frame=2,0
emerge=
emerge_frame=0
hide=
hide_frame=0
sleep=
sleep_frame=0
battle_cry=black01a,black02a
battle_cry_frame=0,0
selection=black01a
selection_frame=0
fall=fal_03b
fall_frame=0
