// CHMF fighter_male_human

[general]
animation_type=6000
move_scale=9
ellipse=16
color_blood=47
color_chunks=0
sound_freq=5
personal_space=3
cast_frame=4
combat_round_0=USDBASE1
combat_round_1=USDBASE2
combat_round_2=USDBASE3
combat_round_3=USDBASE4
combat_round_4=USDBASE5

[character]
armor_max_code=4
can_lie_down=1
detected_by_infravision=1
double_blit=0
equip_helmet=1
split_bams=1
false_color=1
height_code=WQL
height_code_helmet=WQL
height_code_shield=
resref=CHMB
resref_paperdoll=CHMF
resref_armor_base=B
resref_armor_specific=F

[sounds]
attack=
attack_frame=0
awake=
awake_frame=0
cast=
cast_frame=0
conjure=
conjure_frame=0
damage=
damage_frame=0
die=
die_frame=0
head_turn=
head_turn_frame=0
ready=
ready_frame=0
shoot=
shoot_frame=0
twitch=
twitch_frame=0
walk=
walk_frame=0
attack_slash=
attack_slash_frame=0
attack_backslash=
attack_backslash_frame=0
attack_jab=
attack_jab_frame=0
emerge=
emerge_frame=0
hide=
hide_frame=0
sleep=
sleep_frame=0
battle_cry=
battle_cry_frame=0
selection=
selection_frame=0
fall=fal_02b
fall_frame=0
