
IF
Global("VampireStronghold","GLOBAL",1)
Global("EncoutersNulled","DSC010",0)
THEN
RESPONSE #100
SetRestEncounterProbabilityDay(0)
SetRestEncounterProbabilityNight(0)
SetGlobal("EncoutersNulled","DSC010",1)
END


//IF True()
//THEN
//RESPONSE #100
//RemoveAreaType(OUTDOOR)
//AddAreaType(DUNGEON)
//END




IF
    !Global("BodhiAhkatlaTempleSlaying","GLOBAL",2)
 	Race(Player1,VAMPIRE)
	!StateCheck(LastTrigger,STATE_INVISIBLE)
	!StateCheck(LastTrigger,STATE_IMPROVEDINVISIBILITY)
	!GlobalTimerNotExpired("VampireHuntersAttackTimer","GLOBAL")
THEN
	RESPONSE #30
		SetGlobalTimer("VampireHuntersAttackTimer","GLOBAL",TEN_DAYS)
		DisplayStringNoName([PC],~Suddenly you feel a danger. Someone is prepared to hunt you down.~) // Your reputation precedes you! Guards have been alerted.
		CreateCreature("VAMPHUNT",[-1.-1],S) 
		CreateCreature("VAMPHUNT",[-1.-1],S) 
	RESPONSE #40
		SetGlobalTimer("VampireHuntersAttackTimer","GLOBAL",ONE_WEEK)
		DisplayStringNoName([PC],~Suddenly you feel a danger. Someone wants to plug an wooden stake in your heart.~) // Your reputation precedes you! Guards have been alerted.
		CreateCreature("VAMPHUNT",[-1.-1],S) 		
	RESPONSE #20
		SetGlobalTimer("VampireHuntersAttackTimer","GLOBAL",TWENTYFIVE_DAYS)
		DisplayStringNoName([PC],~Suddenly you hear someone praying. This must be an ambush for you.~) // Your reputation precedes you! Guards have been alerted.
		CreateCreature("VAMPHUNT",[-1.-1],S) 
		CreateCreature("VAMPHUNT",[-1.-1],S) 
	RESPONSE #10
		SetGlobalTimer("VampireHuntersAttackTimer","GLOBAL",FIFTEEN_DAYS)
		DisplayStringNoName([PC],~Suddenly you sense that you must escape with all speed. Something lethal for you is nearby.~) 
		CreateCreature("VAMPHUNT",[-1.-1],S) 
		CreateCreature("VAMPHUNT",[-1.-1],S) 		
		CreateCreature("VAMPHUNT",[-1.-1],S) 		
END






















