; Spells that should always be included in the spell lists available to "Chaotic Weave".
; Specify either symbolic name (from SPELL.IDS) or resource name without extension.
; Note: Only up to three (existing) spells per level will be considered.
; Applied if no other supported spell enhancement mod has been detected.

; Level 1 spells
1_0 = WIZARD_CHARM_PERSON
1_1 = WIZARD_BLINDNESS
1_2 = WIZARD_MAGIC_MISSILE

; Level 2 spells
2_0 = WIZARD_INVISIBILITY
2_1 = WIZARD_MELF_ACID_ARROW
2_2 = WIZARD_MIRROR_IMAGE

; Level 3 spells
3_0 = WIZARD_FIREBALL
3_1 = WIZARD_MINOR_SPELL_DEFLECTION
3_2 = WIZARD_TRUE_DISPEL_MAGIC

; Level 4 spells
4_0 = WIZARD_MINOR_GLOBE_OF_INVULNERABILITY
4_1 = WIZARD_STONE_SKIN
4_2 = WIZARD_EMOTION_HOPELESSNESS

; Level 5 spells
5_0 = WIZARD_HOLD_MONSTER
5_1 = WIZARD_BREACH
5_2 = WIZARD_MINOR_SPELL_TURNING

; Level 6 spells
6_0 = WIZARD_TRUE_SIGHT
6_1 = WIZARD_IMPROVED_HASTE
6_2 = WIZARD_CHAIN_LIGHTNING

; Level 7 spells
7_0 = WIZARD_RUBY_RAY_OF_REVERSAL
7_1 = WIZARD_SPHERE_OF_CHAOS
7_2 = WIZARD_FINGER_OF_DEATH

; Level 8 spells
8_0 = SPWI802   ; Spell Deflection (no symbol available)
8_1 = WIZARD_PIERCE_SHIELD
8_2 = WIZARD_ABI_DALZIMS_HORRID_WILTING

; Level 9 spells
9_0 = WIZARD_TIME_STOP
9_1 = WIZARD_SHAPECHANGE
9_2 = WIZARD_BIGBYS_CRUSHING_HAND
