IF
	True()
THEN
	RESPONSE #100

	SetInterrupt(FALSE)
	StartCutSceneMode()
	
		ActionOverride(Player1,MoveToPoint([1403.854]))
		ActionOverride(Player2,MoveToPoint([1428.918]))
		ActionOverride(Player3,MoveToPoint([1470.895]))
		ActionOverride(Player4,MoveToPoint([1487.858]))
		ActionOverride(Player5,MoveToPoint([1491.810]))
		ActionOverride(Player6,MoveToPoint([1483.764]))
 //       Wait(10)
		ActionOverride(Player1,Face(NW))
		ActionOverride(Player2,Face(NW))
		ActionOverride(Player3,Face(NW))
		ActionOverride(Player4,Face(NW))
		ActionOverride(Player5,Face(NW))
		ActionOverride(Player6,Face(NW))

//		Wait(5)	
	
    CreateVisualEffect("spfleshs",[1226.898])
	CreateCreature("C6TANOV",[1226.898],E) // Tanova
ChangeEnemyAlly("C6TANOV",NEUTRAL)	
		ActionOverride("C6TANOV",SetDialog("BSTANOVA"))
		
		ActionOverride("C6TANOV",ChangeAIScript("BSTANOVA",OVERRIDE))
		ActionOverride("C6TANOV",ChangeAIScript("",CLASS))
		ActionOverride("C6TANOV",ChangeAIScript("",RACE))
		ActionOverride("C6TANOV",ChangeAIScript("",GENERAL))
		ActionOverride("C6TANOV",ChangeAIScript("",DEFAULT))
 //       Wait(1)

    CreateVisualEffect("spfleshs",[1157.868])
	CreateCreature("BODVAM01",[1157.868],E) // Durst
ChangeEnemyAlly("BODVAM01",NEUTRAL)
		ActionOverride("BODVAM01",SetDialog("BSDURST"))
		ActionOverride("BODVAM01",ChangeAIScript("BSDURST",OVERRIDE))
		ActionOverride("BODVAM01",ChangeAIScript("",CLASS))
		ActionOverride("BODVAM01",ChangeAIScript("",RACE))
		ActionOverride("BODVAM01",ChangeAIScript("",GENERAL))
		ActionOverride("BODVAM01",ChangeAIScript("",DEFAULT))
  //      Wait(1)
		
    CreateVisualEffect("spfleshs",[1113.810])
	CreateCreature("BODVAM02",[1113.810],SE) // Gellal
ChangeEnemyAlly("BODVAM02",NEUTRAL)
		ActionOverride("BODVAM02",SetDialog("BSGELLAL"))
		ActionOverride("BODVAM02",ChangeAIScript("BSGELLAL",OVERRIDE))
		ActionOverride("BODVAM02",ChangeAIScript("",CLASS))
		ActionOverride("BODVAM02",ChangeAIScript("",RACE))
		ActionOverride("BODVAM02",ChangeAIScript("",GENERAL))
		ActionOverride("BODVAM02",ChangeAIScript("",DEFAULT))
 //       Wait(1)
		
    CreateVisualEffect("spfleshs",[1081.751])
	CreateCreature("C6DEL",[1081.751],SE) // Del
ChangeEnemyAlly("C6DEL",NEUTRAL)
		ActionOverride("C6DEL",SetDialog("BSDEL"))
		ActionOverride("C6DEL",ChangeAIScript("BSDEL",OVERRIDE))
		ActionOverride("C6DEL",ChangeAIScript("",CLASS))
		ActionOverride("C6DEL",ChangeAIScript("",RACE))
		ActionOverride("C6DEL",ChangeAIScript("",GENERAL))
		ActionOverride("C6DEL",ChangeAIScript("",DEFAULT))	
 //       Wait(1)
		
    CreateVisualEffect("spfleshs",[1062.695])
	CreateCreature("C6BGUARD",[1062.695],SE) // Guard
ChangeEnemyAlly("C6BGUARD",NEUTRAL)
		ActionOverride("C6BGUARD",SetDialog("BSBGUARD"))
		ActionOverride("C6BGUARD",ChangeAIScript("BSBGUARD",OVERRIDE))
		ActionOverride("C6BGUARD",ChangeAIScript("",CLASS))
		ActionOverride("C6BGUARD",ChangeAIScript("",RACE))
		ActionOverride("C6BGUARD",ChangeAIScript("",GENERAL))
		ActionOverride("C6BGUARD",ChangeAIScript("",DEFAULT))	
 //       Wait(1)

    CreateVisualEffect("spfleshs",[1048.643])
	CreateCreature("C6HAREI",[1048.643],SE) // Hareishan
ChangeEnemyAlly("C6HAREI",NEUTRAL)
		ActionOverride("C6HAREI",SetDialog("BSHAREI"))
		ActionOverride("C6HAREI",ChangeAIScript("BSHAREI",OVERRIDE))
		ActionOverride("C6HAREI",ChangeAIScript("",CLASS))
		ActionOverride("C6HAREI",ChangeAIScript("",RACE))
		ActionOverride("C6HAREI",ChangeAIScript("",GENERAL))
		ActionOverride("C6HAREI",ChangeAIScript("",DEFAULT))	
  //      Wait(1)

    CreateVisualEffect("spfleshs",[1075.585])
	CreateCreature("PPPARIS",[1075.585],SE) // Parisa
ChangeEnemyAlly("PPPARIS",NEUTRAL)
		ActionOverride("PPPARIS",SetDialog("BSPARISA"))
		ActionOverride("PPPARIS",ChangeAIScript("BSPARISA",OVERRIDE))
		ActionOverride("PPPARIS",ChangeAIScript("",CLASS))
		ActionOverride("PPPARIS",ChangeAIScript("",RACE))
		ActionOverride("PPPARIS",ChangeAIScript("",GENERAL))
		ActionOverride("PPPARIS",ChangeAIScript("",DEFAULT))	
 //       Wait(1)

    CreateVisualEffect("spfleshs",[1120.541])
	CreateCreature("ULVARYL",[1120.541],S) // Ulvaryl
ChangeEnemyAlly("ULVARYL",NEUTRAL)
		ActionOverride("ULVARYL",SetDialog("BSULVAR"))
		ActionOverride("ULVARYL",ChangeAIScript("BSULVAR",OVERRIDE))
		ActionOverride("ULVARYL",ChangeAIScript("",CLASS))
		ActionOverride("ULVARYL",ChangeAIScript("",RACE))
		ActionOverride("ULVARYL",ChangeAIScript("",GENERAL))
		ActionOverride("ULVARYL",ChangeAIScript("",DEFAULT))
 //       Wait(1)

    CreateVisualEffect("spfleshs",[1167.523])
	CreateCreature("C6SALIA",[1167.523],SE) // Salia
ChangeEnemyAlly("C6SALIA",NEUTRAL)	
		ActionOverride("C6SALIA",SetDialog("BSSALIA"))
		ActionOverride("C6SALIA",ChangeAIScript("BSSALIA",OVERRIDE))
		ActionOverride("C6SALIA",ChangeAIScript("",CLASS))
		ActionOverride("C6SALIA",ChangeAIScript("",RACE))
		ActionOverride("C6SALIA",ChangeAIScript("",GENERAL))
		ActionOverride("C6SALIA",ChangeAIScript("",DEFAULT))	
  //      Wait(1)

    CreateVisualEffect("spfleshs",[1234.530])
	CreateCreature("COHNTA",[1234.530],S) //Cohn
ChangeEnemyAlly("COHNTA",NEUTRAL)
		ActionOverride("COHNTA",SetDialog("BSCOHN"))
		ActionOverride("COHNTA",ChangeAIScript("BSCOHN",OVERRIDE))
		ActionOverride("COHNTA",ChangeAIScript("",CLASS))
		ActionOverride("COHNTA",ChangeAIScript("",RACE))
		ActionOverride("COHNTA",ChangeAIScript("",GENERAL))
		ActionOverride("COHNTA",ChangeAIScript("",DEFAULT))		
//        Wait(1)
		
    CreateVisualEffect("spfleshs",[1234.530])
	CreateCreature("c6valen",[1234.530],SE) // Valen
ChangeEnemyAlly("c6valen",NEUTRAL)	
		ActionOverride("c6valen",SetDialog("BSVALEN"))
		ActionOverride("c6valen",ChangeAIScript("BSVALEN",OVERRIDE))
		ActionOverride("c6valen",ChangeAIScript("",CLASS))
		ActionOverride("c6valen",ChangeAIScript("",RACE))
		ActionOverride("c6valen",ChangeAIScript("",GENERAL))
		ActionOverride("c6valen",ChangeAIScript("",DEFAULT))	
   //     Wait(1)
		
    CreateVisualEffect("spfleshs",[1368.667])
	CreateCreature("C6MERE",[1368.667],SW) // Meredath
ChangeEnemyAlly("C6MERE",NEUTRAL)	
			ActionOverride("C6MERE",SetDialog("BSMERED"))
		ActionOverride("C6MERE",ChangeAIScript("BSMERED",OVERRIDE))
		ActionOverride("C6MERE",ChangeAIScript("",CLASS))
		ActionOverride("C6MERE",ChangeAIScript("",RACE))
		ActionOverride("C6MERE",ChangeAIScript("",GENERAL))
		ActionOverride("C6MERE",ChangeAIScript("",DEFAULT))		
  //      Wait(1)
		
    CreateVisualEffect("spfleshs",[1429.682])
	CreateCreature("LASSAL",[1429.682],SW) //Lassal
ChangeEnemyAlly("LASSAL",NEUTRAL)	
		ActionOverride("LASSAL",SetDialog("BSLASSAL"))
		ActionOverride("LASSAL",ChangeAIScript("BSLASSAL",OVERRIDE))
		ActionOverride("LASSAL",ChangeAIScript("",CLASS))
		ActionOverride("LASSAL",ChangeAIScript("",RACE))
		ActionOverride("LASSAL",ChangeAIScript("",GENERAL))
		ActionOverride("LASSAL",ChangeAIScript("",DEFAULT))			
  //      Wait(1)	
		

	
	

		ActionOverride("c6bodhi",StartDialogueNoSet(Player1))
		
		
	Wait(2)
		DisplayStringHead("C6TANOV",~I pledge to you, <CHARNAME>!~)
		Wait(1)
	DisplayStringHead("bodvam01",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		DisplayStringHead("bodvam02",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		DisplayStringHead("C6DEL",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		DisplayStringHead("C6BGUARD",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		DisplayStringHead("C6HAREI",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		DisplayStringHead("PPPARIS",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		DisplayStringHead("ULVARYL",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		DisplayStringHead("C6SALIA",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		DisplayStringHead("COHNTA",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		DisplayStringHead("c6valen",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		DisplayStringHead("C6MERE",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		DisplayStringHead("LASSAL",~I pledge to you, <CHARNAME>!~)
				Wait(1)
		
	
		EndCutSceneMode()
		SetInterrupt(TRUE)
END

