IF
    !Global("BodhiAhkatlaTempleSlaying","GLOBAL",2)
    OR(12)
	AreaCheck("AR0500")
	AreaCheck("AR0700")
	AreaCheck("AR0800")
	AreaCheck("AR1200")
	AreaCheck("AR1700")
	AreaCheck("BD1000")
	AreaCheck("BG3401")
	AreaCheck("BG4500")
	AreaCheck("AR3900")
	AreaCheck("AR0900")
	AreaCheck("AR7500")
	AreaCheck("DSC010")	
	Race(Player1,VAMPIRE)
	!StateCheck(LastTrigger,STATE_INVISIBLE)
	!StateCheck(LastTrigger,STATE_IMPROVEDINVISIBILITY)
	!GlobalTimerNotExpired("VampireHuntersAttackTimer","GLOBAL")
THEN
	RESPONSE #20
		SetGlobalTimer("VampireHuntersAttackTimer","GLOBAL",SIX_DAYS)
		DisplayStringNoName([PC],~Suddenly you feel a danger. Someone is prepared to hunt you down.~) // Your reputation precedes you! Guards have been alerted.
		CreateCreature("VAMPHUNT",[-1.-1],S) 
		CreateCreature("VAMPHUN2",[-1.-1],S) 
		CreateCreature("VAMPHUN2",[-1.-1],S) 
	RESPONSE #40
		SetGlobalTimer("VampireHuntersAttackTimer","GLOBAL",FIVE_DAYS)
		DisplayStringNoName([PC],~Suddenly you feel a danger. Someone wants to plug an wooden stake in your heart.~) // Your reputation precedes you! Guards have been alerted.
		CreateCreature("VAMPHUN2",[-1.-1],S) 
		CreateCreature("VAMPHUN2",[-1.-1],S) 		
	RESPONSE #20
		SetGlobalTimer("VampireHuntersAttackTimer","GLOBAL",SIX_DAYS)
		DisplayStringNoName([PC],~Suddenly you hear someone praying. This must be an ambush for you.~) // Your reputation precedes you! Guards have been alerted.
		CreateCreature("VAMPHUN2",[-1.-1],S) 
		CreateCreature("VAMPHUN2",[-1.-1],S) 
		CreateCreature("VAMPHUN2",[-1.-1],S) 		
	RESPONSE #20
		SetGlobalTimer("VampireHuntersAttackTimer","GLOBAL",SEVEN_DAYS)
		DisplayStringNoName([PC],~Suddenly you sense that you must escape with all speed. Something lethal for you is nearby.~) // Your reputation precedes you! Guards have been alerted.
		CreateCreature("VAMPHUN2",[-1.-1],S) 
		CreateCreature("VAMPHUN2",[-1.-1],S) 
		CreateCreature("VAMPHUN2",[-1.-1],S) 		
		CreateCreature("VAMPHUN2",[-1.-1],S) 		
END

