PRÉSENTATION
============

Ce mod a été conçu et publié par Victor Straff sur le site Sorcerer's Place
Kevmus l'a mis à jour au format WeiDU, a ajouté les objets plus équilibrés et a corrigé plusieurs bugs (en espérant que ça marche).

Ce mod ajoute l'arsenal du mage dans l'inventaire des créatures suivantes :

Robe : Vongoethe
Amulette : Démogorgon
Bottes : Kangaxx (une demiliche sans corps avec des bottes ? remarque, elle porte bien un anneau :x)
Bâton : Layene à la Rune Tordue
Bracelets : Firkraag
Bandeau : Sendai
Ceinture : Mère matrone Ardulace
Cape : Temple de Rillifane dans Suldanessellar (Suneer)
Anneau : Lavok

Si vous possédez tous les objets, celui qui les porte tous obtient un bonus exceptionnel, et vous rencontrerez quelqu'un qui voudra vous parler dans l'antichambre....

Note du traducteur : Si vous choisissez les objets "surpuissants", vous n'en aurez que 7 (pas de cape, ni d'anneau).


COMPATIBLITÉ
============

Ce mod est conçu pour fonctionner sur les jeux Infinity Engine suivants : le jeu original Baldur's Gate II (Les Ombres d'Amn : BG2-SoA) avec son extension Trône de Bhaal (Throne of Bhaal : ToB), Baldur's Gate II: Enhanced Edition (BG2EE), les mods de conversion Baldur's Gate Trilogy (BGT) et Enhanced Edition Trilogy (EET).
C'est un mod WeiDU qui devrait par conséquent être compatible avec n'importe quel mod WeiDU. Si vous rencontrez des bugs, veuillez les signaler dans le forum, s'il vous plaît.
( http://www.shsforums.net/topic/60857-stuff-ot-the-magi-updated-to-v600-with-ee-compatibility/ )


INSTALLATION
============

Si une ancienne version de ce mod est déjà installée, il est nécessaire de la désinstaller d'abord. Pour cela, lancez setup-stuffofthemagi.exe et désinstallez le composant principal précédemment installé. Une fois la désinstallation achevée, supprimez le répertoire stuffofthemagi.

- Note pour les jeux en Édition Améliorée (EE)
  Les Éditions améliorées sont des jeux que le développeur fait encore évoluer, notamment par l'ajout de capacités supplémentaires destinées à la création de mods et par l'ajout de contenus. N'oubliez pas que chaque patch de mise à jour effacera les mods que vous avez installés ! Ce mod ne fera pas exception à la règle.
  Si vous pouvez retarder la mise à jour du patch en plein milieu d'un partie moddée (si vous en avez la possibilité, notamment chez Beamdog et Good Old Games), n'oubliez pas que même après avoir réinstallé les mods sur un nouveau patch, vous ne pourrez peut-être pas continuer le jeu avec vos anciennes sauvegardes, en particulier à cause de noms de personnages, de lieux, etc, qui pourraient être incorrects. Pour y remédier, copiez tout le dossier du jeu dans un nouveau dossier dans lequel vous installerez vos mods, et qui ne sera pas modifié par les patches de mise à jour. Il est important que vous installiez le mod dans la version linguistique dans laquelle vous jouez. Sinon, les dialogues du mod ne s'afficheront pas et provoqueront des messages d'erreur.

- Windows
  Vous devez extraire les fichiers de l'archive dans votre répertoire de jeu (le dossier qui contient le fichier CHITIN.KEY) à l'aide de 7zip, de WinRAR< ou de tout autre utilitaire de compression gérant les fichiers zip. Une fois l'archive extraite correctement, vous devriez trouver le répertoire stuffofthemagi et le fichier setup-stuffofthemagi.exe dans votre répertoire de jeu. Pour installer le mod, il suffit de double-cliquer sur setup-stuffofthemagi.exe et de suivre les instructions affichées à l'écran.
  Vous pouvez lancer setup-stuffofthemagi.exe dans votre répertoire de jeu pour réinstaller, désinstaller, ou encore modifier les paramètres du composant.

- Note pour effectuer une désinstallation complète
  En plus des méthodes détaillées plus haut pour supprimer des composants, il est possible de désinstaller complètement le mod en tapant "setup-stuffofthemagi --uninstall" dans une ligne de commandes, ce qui supprimera tous les composants sans devoir ingurgiter tous les messages.


COMPOSANTS
=======---

À partir de la version 6.0.0, le programme d'installation scinde le composant principal en quatre sous-composants, et vous demande de choisir lequel installer.  
Chacun possède un numéro distinct et pré-défini qui lui attribue une position déterminée (mot-clé *DESIGNATED* en langage WeiDU) ; ce qui permet aux autres composants de le détecter et aux utilitaires d'installation automatiques de préciser quels composants installer.

0. Utiliser les nouveaux objets, moins grobillesques ET les ajouter a l'équipement des créatures (recommandé) 
1. Utiliser les nouveaux objets, moins grobillesques ET les ajouter a l'inventaire des créatures
2. Utiliser les objets originaux, surpuissants RT les ajouter a l'équipement des créatures
3. Utiliser les objets originaux, surpuissants RT les ajouter a l'équipement des créatures

Veuillez noter que les options d'installation recommandées sont "Utiliser les nouveaux objets, moins grobillesques" et "les ajouter a l'équipement des créatures".
Si vous choisissez "les ajouter a l'équipement des créatures", les ennemis utiliseront les objets contre vous, alors que l'option "les ajouter a l'inventaire des créatures" ne change en rien la difficulté des combats.


CRÉDITS
=======

- Cmorgan: Help with bug-squishing/tidiness/etc.
- Kevmus: Updated the mod to WeiDU, added the more balanced items, and fixed bugs.
- Rastamage: Item stories/Erevain's talk.
- Tassadar88: Help with coding.
- Deratiseur: Made it compatible with translations, wrote the French translation, and provided native BG2:EE compatible version 5.
- Gwendolyne: Released version 6.0.0.
- ilot: Italian translation.
- The BiG World Textpack Russian team: Russian translation.
- Anastasya Zakharova: Matatel portrait for Erevain Beraskána at https://www.artstation.com/artwork/AznzX
- AL|EN: Wrote Auto Packager tool which automatically provides Windows, Linux and Mac versions in the same archive file.
( https://forums.beamdog.com/discussion/78364/infinity-auto-packager-automatically-generate-and-adds-mod-packages-to-release-when-you-publish-it )

Si vous avez une suggestion, ou si vous rencontrez un bogue, veuillez en informer les mainteneurs dans le forum du mod : http://www.shsforums.net/topic/60857-stuff-ot-the-magi-updated-to-v600-with-ee-compatibility/
(Deprecated: Or send a PM to Kevmus at spellholdstudios.net Or email me at KevmusBG@gmail.com)


VERSIONS
========

Note du traducteur : l'historique n'est volontairement pas traduit afin de faciliter la mise à jour continue du mod.

Version 6.0.0
-------------
- Major updates:
	- Added stuffofthemagi.ini metadata file to support AL|EN's "Project Infinity".
	- Renamed Setup-StuffofTheMagi.tp2 -> stuffofthemagi.tp2 to support AL|EN's "Project Infinity".
	- Replaced `AUTHOR` keyword with `SUPPORT`.
	- Fixed a typo in `HANDLE_CHARSETS` function (replaced "infer_charset" with "infer_charsets").
	- Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
	- Added components `DESIGNATED` numbers and "sotm_new_items_in_cre_equipment", "sotm_new_items_in_cre_inventory", "sotm_original_items_in_cre_equipment" and "sotm_original_items_in_cre_inventory" `LABELS`.
	- Replaced `READLN` actions with `SUBCOMPONENTS` to support AL|EN's "Project Infinity".
	- Externalized tp2 code into "sotm_items.tpa" library for more comfortable readability and maintenance.
	- Added "always.tpa" library.
	- Added native EET, 1PP and ToBEx compatibility.
	- Commented code as much as possible.
	- Fixed wrong ACTION.IDS patching.
	- Fixed an installation issue preventing the player wearing whole Stuff of the Magi set to gain an extra bonus if Option 2 ("Use original, overpowered items") was selected.
	- Does not compile anymore "wzrdlich.baf" twice.
	- wzrdlich.cre: moves RNDTREnn items from quick item slots to inventory.
	- Provided a portrait to Erevain Beraskána.
	- Updated "string.tra" files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
	- Split "setup.tra" file into separate thematic files for more comfortable readability.
	- Added Italian translation (by ilot). 
	- Added Russian translation (by the BiG World Textpack Russian project). 
	- Split "setup.tra" file into separate thematic files for more comfortable readability.
	- Updated and renamed readme files to "sotm-readme-%LANGUAGE%.txt", then moved them into new "readme" folder.
	- Reorganized mod architecture tree: renamed "script" and "language" folders to "baf" and "lang" folders.
	- Removed useless or unused files: wzrdlic2.baf, wzrdlichold.cre and wzrdbag.itm.
	- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
	- Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
	- Updated WeiDU installer to v246.
	- Uploaded mod to official Spellhold Studios GitHub mirror account.

- Items updates:
	- Hard-coded item unidentified names and descriptions in .itm files to avoid writing them in installation process.
	- Added 1PP compatibility to harmonize colors item with EE games and classical 1PP modded games.
	- Added "Break Sanctuary" flag whenever relevant for EE games.
	- Added Detectable Spells variables whenever relevant.
	- Appended tooltip.2da whenever relevant (wzrdboot, wzrdhelm and wzrdstaf).
	- Fixed remaining glitches and bugs.
	- Scroll Case (wzrdbag1): Fixed wrong Storage capacity (made it bottomless as per its description) and fixed a typo and wrong scroll code (was adding 2 scrolls of Freedom instead of 1 Freedom and 1 Imprisonment).

- Option 1: "Use new, less cheesy items"
	- Cape of the Magi (wzrdrobe)
		- Removed useless Chain Contingency ability that did not do anything and was not described in identified description string.
		- Replaced missing description icon CCLCK02 with CCLCK01.
		- Replaced wrong GCLCK02 ground icon (robe) with GCLCK01 (cloak).
	- Ring of the Magi (wzrdring)
		- Added missing Immune to level drain effects: op#267 Protection from Display Specific String (41495 "One Level Drained" - 40968 "Two Levels Drained" - 40969 "Three Levels Drained" - 40979 "Four Levels Drained" - 41616 "Five Levels Drained") and op#169 Immunity Special Effect Icon (59 Energy Drain).
		- Added missing DS value: opcode #282 (Script: Scripting State Modifier): parameter1 = 1 - parameter2 = 2 [158 SCRIPTINGSTATE3 aka LEVEL_DRAIN_IMMUNITY].
		- Decided not to add opcode #142 Display portrait icon (90 : Negative Plane Protection).
	- Robe of the Magi (wzrdclck)
		- Fixed wrong weight (3 - was 2).
		- Fixed opcode #142 (Display portrait icon): replaced wrong 76 icon (Protected from the Elements) with 63 (Magic Resistance).
	- Amulet of the Magi (wzrdamul)
		- Removed all inaccurate opcodes #206 (Protection from Spell) protecting from Polymorph Other and Flesh to Stone spells with full effects granting immunity to Petrification.
		- Removed useless #142 opcodes (Display portrait icon): 63 (Magic Resistance) and 70 (Protection from Normal Weapons).
		- Added missing DS value: op#282 (Script: Scripting State Modifier: parameter1 = 1 - parameter2 = 20 [176 LOCKPICKINGMTPBONUS aka WIZARD_PROTECTION_FROM_PETRIFICATION]) for classical games and op#328 Set state (107 PROTECTION_FROM_PETRIFICATION) for EE games.
	- Boots of the Magi (wzrdboot)
		- Fixed description strref: same movement rate as Boots of Speed instead of "Movement rate increased by 50%", and replaced "Aura cleansed after each spell" with "Improved Alacrity one per day".
		- Fixed ability icon (SPWI921B) and replaced opcode #148 with opcode #146.
		- Appended tooltip.2da: "Improved Alacrity".
	- Staff of the Magi (wzrdstaf)
		- Fixed wrong damages.
		- Modified opcode #20 (Invisibility) resistance: set to 3 Dispel/Bypass resistance.
		- Added missing opcodes for a full Immunity to Charm effects: op#296 Protection from Specific Animation (SPNWCHRM), op#267 (protection from string = 8364 "Dominated" - 14780 "Dire charmed" - 14672 "Charmed"). Fixed opcode #142 (Display Special Effect Icon) = replaced wrong parameter2 28 (Protection from Magic) with 52 (Mind Shield).
		- Removed ugly Protection from Evil glowing colors: Glow Pulse [9] effect
		- Added missing DS values [117 PROTECTION_FROM_EVIL].
		- Replaced Dispel magic effects with more accurate BG2 Fixpack ones.
		- Fireball-Lightning Bolt ability: added "Break Sanctuary" flag for EE games.
		- Spell trap ability: replaced with STAF11.spl.
		- Added 1PP compatibility with EE games and classical 1PP modded games: added Glowing staff animation (and colors) and harmonized colors item.
		- Appended tooltip.2da: "Staff of the Magi, Fireball-Lightning, Spell Trap".
	- Gauntlets of the Magi (wzrdbrac)
		- Updated description (was missing +1 Intelligence).
	- Circlet of the Magi (wzrdhelm)
		- Item description: added missing Weight (1).
		- Added missing opcodes for a full Immunity to Silence effects: op#169 (Immunity Special Effect Icon = 34 Silenced) and op#267 (protection from string = 14002 "Silence" - 14676 "Silenced").
		- Replaced Protection from spell opcodes (#206) with full effects granting Mind Shield.
		- Added 1PP compatibility with EE games and classical 1PP modded games: added circlet animation (JB) and color.
		- Added EE and ToBEx item flag: EE/Ex: Toggle critical hits flag (BIT25).
	- Girdle of the Magi (wzrdbelt)
		- Added missing opcode #142 (Display portrait icon): 11 (Protection from Missiles).
		- Fixed wrong coding in opcodes #83: parameter1 and parameter2 were inverted.
		- Added missing Protection from normal projectiles if they exist (EE games and classical 1PP modded games): 1arow01, 1bolt01, 1dagg05, 1dart01.
		- Added missing 25% Magic resistance opcode.
		- Added missing DS values: op#282 (Script: Scripting State Modifier: parameter1 = 1 parameter2 = 23 [179 PICKPOCKETMTPBONUS aka WIZARD_PROTECTION_FROM_NORMAL_MISSILES]) for classical games and op#328 Set state (64 BUFF_PRO_WEAPONS and 109 PROTECTION_FROM_NORMAL_MISSILES) for EE games.

- Option 2: "Use original, overpowered items"
	- Robe of the Magi (wzrdclck)
		- Fixed wrong weight (3 - was 2).
		- Added missing DS value op#233 (Stat: Proficiency [124 EXTRAPROFICIENCY10 aka CLERIC_REGENERATION].
		- Added DS value for EE games: op#328 Set state (65 BUFF_PRO_DAMAGE).
	- Amulet of the Magi (wzrdamul)
		- Replaced Protection from spell opcodes (#206) with full effects granting immunity to Petrification.
		- Replaced all inaccurate opcodes #206 (Protection from Spell) protecting from Polymorph Other spells with a +1 bonus to Save vs. Polymorph.
		- Added missing DS value: op#282 (Script: Scripting State Modifier: parameter1 = 1 - parameter2 = 20 [176 LOCKPICKINGMTPBONUS aka WIZARD_PROTECTION_FROM_PETRIFICATION]) for classical games and op#328 Set state (107 PROTECTION_FROM_PETRIFICATION) for EE games.
		- Added missing DS values: op#282 (Script: Scripting State Modifier: parameter1 = 1 - parameter2 = 25 [181 DETECTILLUSIONSMTPBONUS aka PROTECTION_FROM_NORMAL_WEAPONS]) for classical games and op#328 Set state Set State (111 PROTECTION_FROM_NORMAL_WEAPONS and 64 BUFF_PRO_WEAPONS) for EE games.
	- Boots of the Magi (wzrdboot)
		- Added opcode #142 (Display portrait icon): 159 (Improved Alacrity).
		- Added missing DS value: op#282 (Scripting State Modifier: parameter1 = 1 - parameter2 = 9 [165 SCRIPTINGSTATE10 aka WIZARD_IMPROVED_ALACRITY].
	- Circlet of the Magi (wzrdhelm)
		- Item description: added missing Weight (1).
		- Added missing opcodes for a full Immunity to Silence effects: op#169 (Immunity Special Effect Icon = 34 Silenced) and op#267 (protection from string = 14002 "Silence" - 14676 "Silenced").
		- Replaced Protection from spell opcodes (#206) with full effects granting Mind Shield.
		- Fixed Feeblemind ability settings (added missing icon, flags...).
		- Feeblemind ability: added "Break Sanctuary" flag for EE games.
		- Added 1PP compatibility with EE games and classical 1PP modded games: added circlet animation (JB) and color.
		- Added EE and ToBEx item flag: EE/Ex: Toggle critical hits flag (BIT25).
		- Appended tooltip.2da: "Feeblemind".
	- Girdle of the Magi (wzrdbelt)
		- Removed useless empty ability header.
		- Added opcode #142 (Display portrait icon): 11 (Protection from Missiles).
		- Fixed wrong coding in opcodes #83: parameter1 and parameter2 were inverted.
		- Added Protection from missing vanilla magic projectiles and from missing 1PP projectiles if they exist (EE games and classical 1PP modded games).
		- Added missing DS values: op#282 (Script: Scripting State Modifier: parameter1 = 1 parameter2 = 23 [179 PICKPOCKETMTPBONUS aka WIZARD_PROTECTION_FROM_NORMAL_MISSILES]) for classical games and op#328 Set state (64 BUFF_PRO_WEAPONS and 109 PROTECTION_FROM_NORMAL_MISSILES) for EE games.

Version 5
---------
- Added native BG2EE compatibility. Thanks, Deratiseur! (again :))
- Removed unnecessary "backup" folder.

Version 4
---------
- Apparently, a version of 1.3 had gotten out into the wild labeled v3. This should remove any doubt as to which version is latest.
- Fixed: original gauntlets gave +2 ninth level spells permanently. This was also in the non-WeiDU SOTM.
- Fixed: unidentified cape had description of a belt. Oops.
- Added: French translation! Thanks, Deratiseur!

Version 2.4
-----------
- Fixed a bunch of bugs.

Version 2
---------
- Added balanced items, encounter in Pocket plane.

Version 1.3
-----------
- Fixed the No wizard amulet from Demogorgon bug.

Version 1.2
-----------
- Fixed the 2 staffs from Layene bug.

Version 1.1
-----------
- Updated to WeiDU.

Version 1
---------
- Initial release.
