//Recorder 1
CHAIN IF ~InParty("X3Vien")
InParty("X3Rec")
See("X3Vien")
!StateCheck("X3Rec",CD_STATE_NOTVALID)
!StateCheck("X3Vien",CD_STATE_NOTVALID)
CombatCounter(0)
!See([ENEMY])
Global("X3VienX3Rec","GLOBAL",0)~ THEN X3RecB X3RecX3Vien1
@0 // ~You are from Evermeet, Vienxay? I've always wanted to know so much about that island. So little is shared about it.~
DO ~SetGlobal("X3VienX3Rec","GLOBAL",1)~
 == X3VienB @1 // ~Imagine luxury at every step. Beauty at every corner. A true marriage with nature and civilization.~
 == X3VienB @2 // ~Then imagine something two times better than what you are currently thinking. That is Evermeet.~
 == X3RecB @3 // ~It sounds lovely. Perhaps later I can ask more of your memories of that place?~
 == X3VienB @4 // ~I will consider it, if only for the world needs to know how very far behind they are from us.~
EXIT 

//Recorder 2
CHAIN IF ~InParty("X3Vien")
InParty("X3Rec")
See("X3Vien")
!StateCheck("X3Rec",CD_STATE_NOTVALID)
!StateCheck("X3Vien",CD_STATE_NOTVALID)
CombatCounter(0)
!See([ENEMY])
Global("X3VienX3Rec","GLOBAL",1)~ THEN X3RecB X3RecX3Vien2
@5 // ~Hrm. Did I jot it down here? Oh, here.~
DO ~SetGlobal("X3VienX3Rec","GLOBAL",2)~
== X3VienB @6 // ~Gnome, I can hear you muttering to yourself.~
== X3RecB @7 // ~Oh, sorry. I am just trying to keep track of everything.~
== X3RecB @8 // ~There's just been so much I've seen so far. It's wonderful and a little scary.~
== X3VienB @9 // ~And you are doing this why?~
== X3RecB @10 // ~Recording it in the moment helps really preserve what is going on. I can go over and put everything together for the church scholars when I am done.~
== X3VienB @11 // ~And why do you care about some bookish people wasting their time studying other people?~
== X3RecB @12 // ~Well, many of them are also advisers. They help all sorts of people make decisions, and there is much to be learned from the past.~
== X3VienB @13 // ~Interesting, I suppose. Your thoughts are not as basic as I thought, you are not like other gnomes.~
== X3RecB @14 // ~Um, thank you. I think.~
EXIT 

//Recorder 3
CHAIN IF ~InParty("X3Vien")
InParty("X3Rec")
See("X3Vien")
!StateCheck("X3Rec",CD_STATE_NOTVALID)
!StateCheck("X3Vien",CD_STATE_NOTVALID)
CombatCounter(0)
!See([ENEMY])
Global("X3VienX3Rec","GLOBAL",2)~ THEN X3RecB X3RecX3Vien3
@15 // ~*Puff puff puff*~ [X3Flute3]
DO ~SetGlobal("X3VienX3Rec","GLOBAL",3)~
== X3VienB @16 // ~Don't you realize you'll alert enemies with that thing?~
== X3RecB @17 // ~Oh sorry. It was just calming.~
== X3VienB @18 // ~Speak for yourself. It sounds quite inferior to the musicians of my homeland.~
== X3RecB @19 // ~There is wonderful music everywhere. Oh, you should travel and hear how varied it can be in different places..~
== X3VienB @20 // ~Well now you are just speaking nonsense.~ 
== X3RecB @21 // ~But, I'm not. It can't hurt to try listening to new sounds, can it?~
== X3VienB @22 // ~I won't bother such a idiotic remark with an answer. Things grander than Evermeet. I thought you were smart.~
== X3RecB @23 // ~I didn't necessarily mean grander...oh nevermind.~
EXIT

// Recorder 4
CHAIN IF ~InParty("X3Vien")
InParty("X3Rec")
See("X3Vien")
!StateCheck("X3Rec",CD_STATE_NOTVALID)
!StateCheck("X3Vien",CD_STATE_NOTVALID)
CombatCounter(0)
!See([ENEMY])
Dead("X3VMAS")
Global("X3VienX3Rec","GLOBAL",3)~ THEN X3RecB X3RecX3Vien4
@24 // ~How do you feel, Vienxay?~
DO ~SetGlobal("X3VienX3Rec","GLOBAL",4)~
== X3VienB @25 // ~Is there a point to your remark?~
== X3RecB @26 // ~Your mentor is dead...I just thought you might want to talk about it.~
== X3VienB @27 // ~You say it like there is something worrisome to discuss. This is victory.~
== X3RecB @28 // ~It doesn't undo what you've lost..~
== X3VienB @29 // ~I don't need you to pity me, gnome. I am *happy*.~
== X3RecB @30 // ~If...that is what you think.~
== X3VienB @31 // ~Think? That is what I know. Just...shut up and mind your own business, peasant.~
== X3RecB @32 // ~If you want to lash at me, Vienxay, lash. But I don't believe you're truly happy.~
== X3VienB @33 // ~And I believe I made myself clear, gnome. Zip it.~
EXIT 

 

