IF
	RandomNum(1,1)
	Global("RandomSet3917396_10","BH1100",0)
	Global("RandomBeenSet3917396","BH1100",0)
THEN
	RESPONSE #100
		SetGlobal("RandomSet3917396_10","BH1100",1)
		SetGlobal("RandomBeenSet3917396","BH1100",1)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(1)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #30
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(2)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #30
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(3)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #30
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(4)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #30
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(5)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #30
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(6)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #30
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(1)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(2)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(3)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(4)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(5)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(6)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		CreateCreature("ICGOB03",[3917.396],0) // Goblin
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ICGOB04",[3917.396],0) // Goblin Captain
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		CreateCreature("ELEHOB01",[3917.396],0) // Goblin Commando
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(1)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(2)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(2)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(4)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(5)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(6)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(1)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(2)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(3)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(4)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC05",[3917.396],0) // Orog
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(5)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC05",[3917.396],0) // Orog
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(6)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(1)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(2)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(3)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(4)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(5)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(6)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SSNAKE01",[3917.396],0) // Giant Snake
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(1)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #16
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(2)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC05",[3917.396],0) // Orog
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC05",[3917.396],0) // Orog
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC05",[3917.396],0) // Orog
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(3)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC05",[3917.396],0) // Orog
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(4)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(5)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(DAY)
	NumInParty(6)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #60
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC01",[3917.396],0) // Orc
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC02",[3917.396],0) // Orc Archer
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("SELORC01",[3917.396],0) // Elite Orc
		CreateCreature("ORC03",[3917.396],0) // Orc Priest
		CreateCreature("ORC04",[3917.396],0) // Orc Mage
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(1)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #36
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(2)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #32
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(3)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #28
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(4)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #24
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #16
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(5)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(6)
	OR(3)
		CheckStat(StrongestOf(Myself),1,LEVEL)
		CheckStat(StrongestOf(Myself),1,LEVEL2)
		CheckStat(StrongestOf(Myself),1,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),1,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(1)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(2)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #16
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #24
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(3)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #16
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #16
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(4)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(5)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #16
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(6)
	OR(3)
		CheckStat(StrongestOf(Myself),2,LEVEL)
		CheckStat(StrongestOf(Myself),2,LEVEL2)
		CheckStat(StrongestOf(Myself),2,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),2,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		CreateCreature("WOLF01",[3917.396],0) // Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(1)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #15
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(2)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #16
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(3)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(4)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(5)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(6)
	OR(3)
		CheckStat(StrongestOf(Myself),3,LEVEL)
		CheckStat(StrongestOf(Myself),3,LEVEL2)
		CheckStat(StrongestOf(Myself),3,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),3,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		CreateCreature("ZOMBIE",[3917.396],0) // Zombie
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(1)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(2)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(3)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(4)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #1
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #1
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #1
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #1
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(5)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(6)
	OR(6)
		CheckStat(StrongestOf(Myself),4,LEVEL)
		CheckStat(StrongestOf(Myself),4,LEVEL2)
		CheckStat(StrongestOf(Myself),4,LEVEL3)
		CheckStat(StrongestOf(Myself),5,LEVEL)
		CheckStat(StrongestOf(Myself),5,LEVEL2)
		CheckStat(StrongestOf(Myself),5,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),5,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(1)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(2)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(3)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(4)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #1
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #1
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #1
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(5)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #8
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELET03",[3917.396],0) // Skeleton
		CreateCreature("SKELET02",[3917.396],0) // Skeleton
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(6)
	OR(6)
		CheckStat(StrongestOf(Myself),6,LEVEL)
		CheckStat(StrongestOf(Myself),6,LEVEL2)
		CheckStat(StrongestOf(Myself),6,LEVEL3)
		CheckStat(StrongestOf(Myself),7,LEVEL)
		CheckStat(StrongestOf(Myself),7,LEVEL2)
		CheckStat(StrongestOf(Myself),7,LEVEL3)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
	!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #1
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #1
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #1
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #1
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFZO01",[3917.396],0) // Zombie Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		CreateCreature("SHADOW01",[3917.396],0) // Shadow
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(1)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #12
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #9
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WRAITH01",[3917.396],0) // Wraith
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(2)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WRAITH01",[3917.396],0) // Wraith
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(3)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #6
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELDIS",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WRAITH01",[3917.396],0) // Wraith
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(4)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELDIS",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WRAITH01",[3917.396],0) // Wraith
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(5)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELDIS",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #10
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WRAITH01",[3917.396],0) // Wraith
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	Range([PC],35)
	TimeOfDay(NIGHT)
	NumInParty(6)
	OR(3)
		CheckStatGT(StrongestOf(Myself),7,LEVEL)
		CheckStatGT(StrongestOf(Myself),7,LEVEL2)
		CheckStatGT(StrongestOf(Myself),7,LEVEL3)
	Global("SpawnReset3917396","BH1100",0)
	Global("RandomSet3917396_10","BH1100",1)
THEN
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #2
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WOLFVA01",[3917.396],0) // Vampiric Wolf Lord
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		CreateCreature("WOLFDR01",[3917.396],0) // Dread Wolf
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #20
		SetGlobal("SpawnReset3917396","BH1100",1)
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELDIS",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELDIS",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		CreateCreature("SKELDIS",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELICE",[3917.396],0) // Skeleton
		CreateCreature("SKELDIS",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELFIRE",[3917.396],0) // Skeleton
		CreateCreature("SKELDIS",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELWA03",[3917.396],0) // Skeleton Warrior
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		CreateCreature("SKELACI",[3917.396],0) // Skeleton
		CreateCreature("SKELDIS",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WRAITH01",[3917.396],0) // Wraith
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("WRAITH01",[3917.396],0) // Wraith
		CreateCreature("WRAITH01",[3917.396],0) // Wraith
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		CreateCreature("GHOUL",[3917.396],0) // Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #4
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOLOR01",[3917.396],0) // Ghoul Lord
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		CreateCreature("GHAST",[3917.396],0) // Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #5
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		CreateCreature("GHOGR01",[3917.396],0) // Greater Ghoul
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
	RESPONSE #3
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		CreateCreature("SGHASTGR",[3917.396],0) // Greater Ghast
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END

IF
	!Range([PC],35)
	Global("SpawnReset3917396","BH1100",1)
	GlobalTimerExpired("11003917396","BH1100")
THEN
	RESPONSE #100
		SetGlobal("SpawnReset3917396","BH1100",0)
		SetGlobal("RandomBeenSet3917396","BH1100",0)
		SetGlobal("RandomSet3917396_10","BH1100",0)
END

IF
	Range([PC],35)
	Global("SpawnReset3917396","BH1100",0)
THEN
	RESPONSE #100
		SetGlobal("SpawnReset3917396","BH1100",1)
		CreateCreature("SKELET_B",[3917.396],0) // Skeleton
		SetGlobalTimer("11003917396","BH1100",EIGHT_HOURS)
END