@100="Install Magical Books Merchant in Baldur's Gate (Torvael's Tomes)"

@101="Torvael's Tomes"
@102="My tomes may be expensive, but their utility cannot be beaten! What can I help you with?"
@103="Let's see what you have."
@104="Farewell."

@105="Welcome, friends, to the finest bookshop in all of Baldur's Gate! Judging by your looks, you're not merely here for some light reading. I think you'll find my wares to be quite practical."
@106="What do you mean 'our look'?"
@107="Keep your dusty tomes to yourself."
@108="I merely meant that adventurers such as yourselves can appreciate my collection of enchanted tomes. Your average nobleman often has little interest in the practical benefits of such magic — especially at the prices my goods demand."
@109="Why such a high price for books? I grew up in Candlekeep and have seen my share of texts, but few commanded such prices."
@110="Valuable goods command high prices! My tomes provide effective benefits for the pragmatic adventurer, of which there are many these days."

@111="Why all the guards?"
@112="Books have tremendous value to those that can use them properly. Just ask any mage! Given the value of my collection, it's only sensible to employ enough muscle to ward off thieves."
@113="Do you have any books that I could use to get into Candlekeep?"
@114="I'm afraid not. The sages of Candlekeep prefer texts that dispense knowledge rather than capability. My tomes are also useful but only once, and are then expended — something I'm told is anathema to followers of Oghma."

@115="Where do you come across such powerful magic?"
@116="My books come from all over Faerûn! From the depths of forgotten crypts to the heights of hallowed temples! There's often a good book to be found in any locale of note, even if it has yet to be written. Much of my stock comes from adventurers like yourself. If you come across any magical tomes, bring them to me and we may be able to strike a deal."
@117="Anything I could help with?"
@118="Actually... I suppose there is something you could assist me with. A friend of mine has been experimenting with some novel enchantments and requires a complete series of books — all six volumes of 'History of Waterdeep'. Mundane books are outside my wheelhouse, so naturally I don't have such a set. If you bring me all six books, I could pay you 300 gold for the trouble."
@119="I've seen what you charge for your books. I'll need at least 800 gold."
@120="A paltry sum. They're worth at least 500 gold."
@121="You drive a hard bargain, but very well."
@122="I'll return when I've found the books."

@123="Here's all six volumes of 'History of Waterdeep'"
@124="Splendid! Here's your payment. I'll go store these immediately. I can also offer you a few additional tomes next time you visit — some recent acquisitions that just hit the market."

@125="Any leads on where I could find a magical tome or two?"
@126="Unfortunately not. It's quite rare that I have a lead on a book known to have sufficient power to be interesting. Such finds are more often than not the result of pure chance. Most of my work is ensuring that those books end up at my shop. Which reminds me — bring me any magical tomes you might happen across."
@127="Why do so many books mention some negative effect alongside the benefits? Doesn't that defeat the purpose of them?"
@128="Power does not exist alone. Like a fire, it must have fuel. Some of that fuel comes in the form of magic from whoever created the tome. The rest, alas, must come from the consumer of the tome, in one form or another. Tomes without any negative effects either have very subtle effects or extract a very heavy toll from their creators, who are often understandably reluctant to make such a sacrifice."

@129="Do you need any more help finding books?"
@130="It's quite likely that I will need your help again, but the results from your last venture will take a day or so to produce results warranting a next step. Come back later."
@131="It appears that I do. My friend needs another collection of books — all ten volumes of 'History of the North'. The pay would be 500 gold."
@132="It sounds like this task could fetch you another couple of tomes. I figure that's worth at least 1,000 gold."
@133="That's not enough to go digging through endless bookshelves. I'll need at least 700 gold."
@134="I suppose I could spare the additional coin for someone who produces results."

@135="Here's all ten volumes of 'History of the North'"
@136="Quite timely, my friend was just asking about these. Here's your payment. I'll just put these away. I'd also like to offer you an expanded selection of my stock next time you visit. Nothing groundbreaking, just some of the more... unique books I save for distinguished clients."

@137="Who is this 'friend' who needs these sets of books so badly?"
@138="One of many collaborators, whose identity will remain a trade secret. I supply raw materials and reference works to those who endeavor to imbue tomes with enchantments of their own. This ensures a supply outside of random dungeoneering finds, although it tends to be only marginally more predictable."
@139="How did you get into this line of work?"
@140="Like any professional, I was once an apprentice. My master knew all the tricks of the trade and taught me the ones I couldn't figure out on my own. She was an adventurer like yourself and had quite the knack for finding books in places others overlooked. Eventually she departed to follow another rumor and did not return, so I took over the business. I never did find out what happened to her, but I like to think that she just tired of the lifestyle and settled down somewhere quiet. But that was long ago, and such sad stories belong in the past."

@141="How is the project with those book collections coming along?"
@142="Slower than either of us would like. If you return in three days I should have an update for you, but until then I'm in the dark as much as yourself."
@143="It appears that I do. My friend claims to need yet another collection of books — all thirteen volumes of 'History of Shadowdale'. I'm beginning to fear that this endeavor may not be worth the expense. Pay for the entire collection would be 700 gold."
@144="I'm sure your purse will be just fine, even considering that you'll be paying me 1,200 gold instead."
@145="Your fears may be correct, as I'll need at least 900 gold for this task."
@146="Such a sum for a pile of common books! And I thought *I* made a tidy profit! Alas, we've already come this far. So be it, I'll increase the reward."

@147="Here's all thirteen volumes of 'History of Shadowdale'"
@148="Hopefully this is the last batch of books my friend needs. Here's your payment. I thought you also might like to know that I've acquired a few additional titles since last you visited. An adventuring band came through the other day claiming to have raided the tomb of a powerful lich. Judging from the volumes they produced, the lich wasn't *that* powerful, but did have a strong interest in enchanted literature."

@149="Is this your entire stock? Do you have any books in the back that I could look at?"
@150="Well... I suppose you've been rather helpful in fetching some much-needed supplies, although I recall rewarding you for that already. I did recently have a buyer fail to show up to acquire a book. I was holding on to it in case they turned up, but I don't see why you couldn't purchase it. I'll add it to my stock right now so you can take a look."

@151="What became of all those books I collected?"
@152="It's all still under investigation. I was told results would come in five days or so. Check back then."
@153="Let me start by saying that magic is mysterious, and its deeper processes often elude our mortal understanding. When you work with such a medium, results are hardly consistent, let alone predictable. In this line of business, not blowing oneself up is sometimes already considered a good outcome. Given that the tomes were all parts of a greater series, one would think that the resulting book, assuming one was produced, would be related to that theme. However, this time that doesn't seem to be the case. In fact..."
@154="Yes yes, I've seen a bit of magic on my journeys. Get to the point."
@155="Enough blabbering. Tell me what the book does!"
@156="Ah, well. The book in question, after magical analysis, seems to enchant the reader with a slight increase in their resistance to spells..."
@157="Great! What else?"
@158="How slight?"
@159="Go on..."
@160="It also makes the reader teleport a short distance whenever they slay an enemy."
@161="That seems rather... useless?"
@162="Bah! All those books and this is the result?"
@163="Are you holding out on me? That sounds like nonsense."
@164="One of the risks of the business, I'm afraid. Sometimes you delve into a crypt and find nothing. Other times you assemble magical components and the outcome is... underwhelming. It will still be for sale in my stock, at a price reflecting its abilities. Perhaps someone will find a use for it."


@700="Would you be interested in purchasing this Manual of Bodily Health?"
@701="Such a book is always in demand by sickly nobles and those who need just a tad more resilience in their adventures. I could give you 40,000 gold for it."
@702="Would you be interested in purchasing this Manual of Gainful Exercise?"
@703="Very interested. Why go through an extensive and time-consuming regimen to build strength when a book can do it for you? I could give you 40,000 gold for it."
@704="Would you be interested in purchasing this Manual of Quickness?"
@705="My clients have found that faster reflexes can always be put to good use. I could give you 35,000 gold for it."
@706="Would you be interested in purchasing this Tome of Clear Thought?"
@707="Sadly, these books are not as in-demand as they should be. Most people with the funds to purchase such a tome believe their intellect is already sufficiently superior. Still, I could give you 30,000 gold for it."
@708="Would you be interested in purchasing this Tome of Leadership and Influence?"
@709="This is a favourite among the priesthood and nobles of a more political persuasion, although they don't tend to have the deepest pockets. I could give you 30,000 gold for it."
@710="Would you be interested in purchasing this Tome of Understanding?"
@711="Unfortunately there seems to be a glut of these tomes lately, so I cannot offer you much for it — supply and demand, you understand. The most I could give you is 25,000 gold for it."
@712="Deal."
@713="No thanks."

@800="History of Waterdeep for Torvael

Torvael in southwestern Baldur's Gate has asked us to bring him all six volumes of 'History of Waterdeep'. In return, he promised us 300 gold."
@801="History of Waterdeep for Torvael

Torvael in southwestern Baldur's Gate has asked us to bring him all six volumes of 'History of Waterdeep'. In return, he promised us 500 gold."
@802="History of Waterdeep for Torvael

Torvael in southwestern Baldur's Gate has asked us to bring him all six volumes of 'History of Waterdeep'. In return, he promised us 800 gold."
@803="History of Waterdeep for Torvael

We gave Torvael a complete set of the 'History of Waterdeep' series. He gave us the promised gold and expanded the selection of tomes he offered to sell us. He claimed they were recent acquisitions — I wonder where he gets his books from?"
@804="History of the North for Torvael

Torvael in southwestern Baldur's Gate has asked us to bring him all ten volumes of 'History of the North'. In return, he promised us 500 gold."
@805="History of the North for Torvael

Torvael in southwestern Baldur's Gate has asked us to bring him all ten volumes of 'History of the North'. In return, he promised us 700 gold."
@806="History of the North for Torvael

Torvael in southwestern Baldur's Gate has asked us to bring him all ten volumes of 'History of the North'. In return, he promised us 1,000 gold."
@807="History of the North for Torvael

We gave Torvael a complete set of the 'History of the North' series. He gave us the promised gold and expanded the selection of tomes he offered to sell us. I wonder what kind of tomes are made from complete collections of mundane books?"
@808="History of Shadowdale for Torvael

Torvael in southwestern Baldur's Gate has asked us to bring him all ten volumes of 'History of Shadowdale'. In return, he promised us 700 gold."
@809="History of Shadowdale for Torvael

Torvael in southwestern Baldur's Gate has asked us to bring him all ten volumes of 'History of Shadowdale'. In return, he promised us 900 gold."
@810="History of Shadowdale for Torvael

Torvael in southwestern Baldur's Gate has asked us to bring him all ten volumes of 'History of Shadowdale'. In return, he promised us 1,200 gold."
@811="History of Shadowdale for Torvael

We gave Torvael a complete set of the 'History of Shadowdale' series. He gave us the promised gold and expanded the selection of tomes he offered to sell us. It was mentioned that another adventuring group stumbled upon these latest acquisitions. I wonder if we've ever crossed paths?"


@991="Ranged weapon THAC0 penalized by 2 permanently"
@992="Offhand THAC0 penalized by 1 permanently"
@993="Fire Resistance increased by 10% permanently"
@994="Base THAC0 penalized by 1 permanently"
@995="Infernal Tome"
@996="The only hint as to why Torvael kept this tome to himself is the infernal aura it radiates. Perhaps he thought it was too dangerous to sell, or perhaps he wanted to keep its power to himself. Either way, it needs to be identified before it can be put to use.

STATISTICS:

Weight: 25"
@997="Secret of Demonic Imposition"
@998="The origins of this book are unknown, but it is abundantly clear that it would have a corrupting effect on the reader. To those not on the path of righteousness, the book is filled with uninteresting drivel, but to the rest it is a call to power and whispers of the secrets that lie within its pages. The aura the book exudes puts truth to this statement; however, the cost of reading it will no doubt be high.

STATISTICS:

Usable By: Good-Aligned Creatures
Constitution: +1 bonus
Attacks Per Round: +0.5 bonus
Fire Resistance: +30% bonus
Melee Critical Hit Chance: +10% bonus
THAC0 vs Good Creatures: +2 bonus
Damage vs Good Creatures: +2 bonus
Alignment: Changed to Chaotic Evil
Intelligence: -2 penalty
Wisdom: -2 penalty
Charisma: -5 penalty
Melee Critical Miss Penalty: +5% penalty
Ranged Critical Miss Penalty: +15% penalty
THAC0: -2 vs. Evil Creatures penalty
Damage: -2 vs. Evil Creatures penalty
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@999="You are suffused with an infernal presence as you hear a distant echoing cackle"

@1000="Unidentified Tome"
@1001="Judging by the arcane symbols printed on its cover, it is clear that this tome is imbued with magical properties of one sort or another. Until you attempt to either read or identify it, however, its precise nature will remain unknown to you.

STATISTICS:

Weight: 25"

@1002="Codex Arcana - Reflected Image"
@1003="A magical tome that permanently grants the reader an innate ability that can be used once per day. In this case, the ability to cast the first-level mage spell Reflect Image. It also notes that a small amount of energy is consumed from the user in order to grant this effect, although no further specifics are offered. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Experience: Reduced by 6,000
Gain Innate Ability: Reflect Image
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1004="Lost 6,000 experience"
@1005="Gained Innate Ability: Reflect Image"

@1006="Codex Arcana - Spook"
@1007="A magical tome that permanently grants the reader an innate ability that can be used once per day. In this case, the ability to cast the first-level mage spell Spook. It also notes that a small amount of energy is consumed from the user in order to grant this effect, although no further specifics are offered. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Experience: Reduced by 5,000
Gain Innate Ability: Spook
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1008="Lost 5,000 experience"
@1009="Gained Innate Ability: Spook"

@1010="Codex Arcana - Glitterdust"
@1011="A magical tome that permanently grants the reader an innate ability that can be used once per day. In this case, the ability to cast the second-level mage spell Glitterdust. It also notes that a small amount of energy is consumed from the user in order to grant this effect, although no further specifics are offered. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Experience: Reduced by 11,000
Gain Innate Ability: Glitterdust
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1012="Lost 11,000 experience"
@1013="Gained Innate Ability: Glitterdust"

@1014="Codex Arcana - Luck"
@1015="A magical tome that permanently grants the reader an innate ability that can be used once per day. In this case, the ability to cast the second-level mage spell Luck. It also notes that a small amount of energy is consumed from the user in order to grant this effect, although no further specifics are offered. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Experience: Reduced by 12,000
Gain Innate Ability: Luck
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1016="Lost 12,000 experience"
@1017="Gained Innate Ability: Luck"

@1018="Codex Divinae - Bless"
@1019="A magical tome that permanently grants the reader an innate ability that can be used once per day. In this case, the ability to cast the first-level cleric spell Bless. It also notes that a small amount of energy is consumed from the user in order to grant this effect, although no further specifics are offered. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Experience: Reduced by 6,000
Gain Innate Ability: Bless
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1020="Lost 6,000 experience"
@1021="Gained Innate Ability: Bless"

@1022="Codex Divinae - Aid"
@1023="A magical tome that permanently grants the reader an innate ability that can be used once per day. In this case, the ability to cast the second-level cleric spell Aid. It also notes that a small amount of energy is consumed from the user in order to grant this effect, although no further specifics are offered. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Experience: Reduced by 8,000
Gain Innate Ability: Aid
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1024="Lost 8,000 experience"
@1025="Gained Innate Ability: Aid"


@1041="Tome of Speed"
@1042="A magical tome that enchants the reader with a permanent modification. In this case, a slight increase in movement speed. The book's preface notes that the effect might be subtle, but is quite apparent after a footrace against the unenchanted. It also puts on airs about upholding sportsmanship and not abusing this tome's magic to gain the upper hand in competitions. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Movement Speed: Increased by 1 permanently
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1043="Movement speed increased by 1 permanently"

@1044="Tome of the Fairy's Foe"
@1045="A magical tome that enchants the reader with a permanent modification. In this case, a slight increase in the chance to hit fairies. The book's preface rambles on about how difficult it was to imbue such a benefit against such a notoriously crafty foe. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

THAC0: +2 vs. Fairies bonus
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1046="THAC0 vs. Fairies improved by 2 permanently"

@1047="Tome of Worldly Knowledge"
@1048="A magical tome that enchants the reader with a permanent modification. In this case, a slight increase in their general knowledge of the world. The book's preface touches on the wonders of faraway lands, ancient cultures, and mysterious artifacts. Given the book's thickness, you're not sure if you wouldn't become more informed reading a mundane guidebook, but magic works in mysterious ways. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Lore: +6
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1049="Lore increased by 6 permanently"

@1050="Tome of Eagle's Sight"
@1051="A magical tome that enchants the reader with a permanent modification. In this case, a slight increase in their vision. The book's preface is short and blunt, indicating that you'll be able to see slightly better after use. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Visual Range: +1
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1052="Visual range increased by 1 permanently"

@1053="Tome of Giant's Downfall"
@1054="A magical tome that enchants the reader with a permanent modification. In this case, a slight increase to their damage versus giants. The book's preface goes to great lengths to explain why giants are inherently cruel and vicious, and how they all need to be knocked down a peg. It seems that the author has a vendetta against giants for whatever reason. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Damage: +2 vs. Giants
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1055="Damage vs. Giants improved by 2 permanently"

@1056="Tome of Skilled Stabbing"
@1057="A magical tome that enchants the reader with a permanent modification. In this case, proficiency in the use of spears. The book's preface outlines all the practical benefits that spears have over other weapons, along with the hope that this book will help others realize the spear's potential as a fearsome weapon. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Proficiency in Spears: Set to 2
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1058="Proficiency in Spears set to 2"

@1071="High Stakes Hexbook"
@1072="A magical tome that enchants the reader with a permanent modification. In this case, an increase in the chance to either deliver a devastating blow or bungle an attack, along with a slight decrease in the ability to land a normal blow. The book's preface glorifies an obscure tribe in Halruaa that considered any blow that wasn't traumatic as a dishonorable act to be avoided. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Critical Hit Chance: +5%
Critical Miss Chance: +10%
THAC0: -1 penalty

Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1073="Critical hit chance increased by 5% permanently"
@1074="Critical miss chance increased by 10% permanently"

@1075="The Beating Hide"
@1076="A magical tome that enchants the reader with a permanent modification. In this case, an increase in overall health, balanced by an increased fear of animals. The book's preface indicates that the reader will have improved endurance and overall health, with the only inconvenience being a minor phobia of animals. It further states that this shouldn't be a problem for the reader, who 'as a civilized individual' will no doubt be residing in a major city. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Maximum Hitpoints: +5
THAC0: -2 vs. Animals penalty
Damage: -2 vs. Animals penalty
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1077="Maximum Hitpoints increased by 5 permanently"
@1078="THAC0 vs. Animals penalized by 2 permanently"
@1079="Damage vs. Animals penalized by 2 permanently"

@1080="Measured Blows Manual"
@1081="A magical tome that enchants the reader with a permanent modification. In this case, a slight increase to damage dealt with melee weapons, a decrease in how quickly the user strikes with said weapon, and a slight decrease in accuracy when weilding two weapons. The book's preface notes that it was commissioned to temper over-eager swordsmanship students, but doesn't give any indication of whether it was effective or not. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Damage: +1 with Melee Weapons
Attack Speed Factor: -5 penalty
Offhand THAC0: -1 penalty
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1082="Melee weapon damage increased by 1 permanently"
@1083="Attack speed factor decreased by 5 permanently"

@1084="Longevity Ledger"
@1085="A magical tome that enchants the reader with a permanent modification. In this case, an increase to overall health and a general reduction in the user's abilities. The preface seems written quickly, is nearly indecipherable, and leaves the vague impression that the writer thought continued use of tomes like this was the key to some sort of greater innate power. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Maximum Hitpoints: +5
Experience: Reduced by 12,000
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1086="Maximum Hitpoints increased by 5 permanently"
@1087="Lost 12,000 experience"

@1088="Chivalry's Burden"
@1089="A magical tome that enchants the reader with a permanent modification. In this case, a slight increase in combat effectiveness against male creatures and a great decrease in combat effectiveness against female creatures. The preface waxes poetic about the barbarity of man and the purity of women, chastising those who would raise arms against a female of any race. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

THAC0: +1 vs. Male Creatures bonus
Damage: +1 vs. Male Creatures
THAC0: -8 vs. Female Creatures penalty
Damage: -8 vs. Female Creatures
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1090="THAC0 vs. Male Creatures improved by 1 permanently"
@1091="Damage vs. Male Creatures improved by 1 permanently"
@1092="THAC0 vs. Female Creatures penalized by 8 permanently"
@1093="Damage vs. Female Creatures penalized by 8 permanently"

@1094="The Piercing Shadow"
@1095="A magical tome that enchants the reader with a permanent modification. In this case, an increase in the user's backstab capabilities and an increase in their ability to land a blow with melee weapons. The preface downplays the downsides of the book, which seem to be a great reduction in one's ability to defend themselves as well as perform common thieving tasks. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Backstab Multiplier: +1
THAC0: +2 with Melee Weapons bonus
THAC0: -2 with Ranged Weapons penalty
Armor Class: -5 penalty
Open Locks: -20% penalty
Find Traps: -20% penalty
Pick Pockets: -20% penalty
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1096="Backstab Multiplier increased by 1 permanently"
@1097="Melee weapon THAC0 improved by 2 permanently"
@1098="Armor Class penalized by 5 permanently"
@1099="Open Locks reduced by 20% permanently"
@1100="Find Traps reduced by 20% permanently"
@1101="Pick Pockets reduced by 20% permanently"

@1102="Fumbleflux Folio"
@1103="A magical tome that enchants the reader with a permanent modification. In this case, an increase in the user's arcane capabilities and a general decrease in their luck. The preface notes the delicate balance required by mages to perform their feats and plays up the similarities between the author's struggles making this book. Apparently the bad luck imbued on the recipient is a trivial formality in the face of augmented arcane might. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Effective Wizard Casting Level: +1 bonus
Number of Level 1 Arcane Spells: +2 bonus
Number of Level 2 Arcane Spells: +2 bonus
Critical Miss Chance: +20% penalty
Luck: -2 penalty
Wild Magic Surge Outcome: -25 penalty
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1104="Effective Wizard Casting Level increased by 1 permanently"
@1105="Number of Level 1 Arcane Spells increased by 2 permanently"
@1106="Number of Level 2 Arcane Spells increased by 2 permanently"
@1107="Critical Miss Chance increased by 20% permanently"
@1108="Luck penalized by 2 permanently"
@1109="Wild Magic Surge Outcome penalized by 25 permanently"

@1110="Pyrophage Grimoire"
@1111="A magical tome that enchants the reader with a permanent modification. In this case, an increase to fire resistance and fire damage, but a reduction in cold and magic damage, as well as reduced overall health. At first the book's preface seems to contain only hundreds of detailed drawings of fire and flames, but upon closer inspection they are revealed to be very stylized words providing a straightforward explanation of the book's effects. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Fire Resistance: +10%
Fire Damage: +25%
Cold Damage: -20%
Magic Damage: -10%
Maximum Hitpoints: -8
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1112="Fire Damage increased by 25% permanently"
@1113="Cold Damage decreased by 20% permanently"
@1114="Magic Damage decreased by 10% permanently"
@1115="Maximum Hitpoints decreased by 8 permanently"

@1116="The Point"
@1117="A magical tome that enchants the reader with a permanent modification. In this case, an increase in the deadliness of piercing weapons and resistance to the same, with a reduction in resistance to other forms of physical damage. The book's advice for mitigating the negative effects is simply 'Don't be near anyone who's still living and wants you not to be'. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Piercing Damage: +2
Piercing Armor Class: +2 bonus
Crushing Armor Class: -2 penalty
Missile Armor Class: -2 penalty
Slashing Armor Class: -2 penalty
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1118="Piercing Damage improved by 2 permanently"
@1119="Piercing Armor Class improved by 2 permanently"
@1120="Crushing Armor Class penalized by 2 permanently"
@1121="Missile Armor Class penalized by 2 permanently"
@1122="Slashing Armor Class penalized by 2 permanently"

@1123="Canticle of Hollow Benedictions"
@1124="A magical tome that enchants the reader with a permanent modification. In this case, an increase in the reader's divine spellcasting capabilities, a mild vulnerability to spells and negative effects, and reduced damage to divine spellcasters. The preface quickly states the effects of the book, then talks at length about the oddity of the reduced-damage side effect, theorizing multiple avenues for how this could be connected to increased divine spellcasting prowess. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Number of Level 1, 2, and 3 Divine Spells: +1
Saving Throws: -1 penalty
Damage vs Clerics: -4 penalty
Damage vs Paladins: -4 penalty
Damage vs Druids: -4 penalty
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1125="Number of Level 1, 2, and 3 Divine Spells increased by 1 permanently"
@1126="Saving Throws penalized by 1 permanently"
@1127="Damage vs Clerics penalized by 4 permanently"
@1128="Damage vs Paladins penalized by 4 permanently"
@1129="Damage vs Druids penalized by 4 permanently"

@1130="Pyrovolt Tutor"
@1131="A magical tome that enchants the reader with a permanent modification. In this case, a burst of flame on one's target when landing particularly devastating blows, and a jolt of electricity to oneself on particularly embarrassing fumbles. The preface indicates that this book is one of many copies used at a particular military academy for combat training. It also makes a passing reference to a ritual to undo the book's effects but doesn't elaborate further. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Critical Hit Effect: 1 fire damage to target
Critical Miss Effect: 3 electric damage to self
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1132="Gained Critical Hit Effect: 1 fire damage to target"
@1133="Gained Critical Miss Effect: 3 electric damage to self"

@1134="The Crimson Trance"
@1135="A magical tome that enchants the reader with a permanent modification. In this case, a small chance to become strengthened and fly into a blind rage when damaged, tempered by this effect ending when the user fumbles a strike. The author describes the 'perfect crime' whereby the reader's enemies would provoke them, causing the reader to become magically enraged, resulting in the murder of said enemies. The author further claims that the reader could rightfully claim insanity due to the book's effects. You have serious doubts whether this would actually work as the author intended. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

On Damaged Effect: 4% chance to enter a Crimson Trance for 8 rounds
Crimson Trance Effects: Berserk (+2 Damage and +2 THAC0), +1 Save vs. Death, +1 Movement Speed, +1 Strength, and -3 AC
Critical Miss Effect: Ends any active Crimson Trance and prevents it from becomgin active for 4 rounds
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1136="Gained On Damaged Effect: 4% chance of Crimson Trance"
@1137="Gained Critical Miss Effect: End Crimson Trance"
@1138="^RCrimson Trance^-"

@1139="The Wayward Step"
@1140="A magical tome that enchants the reader with a permanent modification. In this case, the reader is teleported a short distance in a random direction whenever they kill an enemy. This effect muddles the reader's aura a tiny amount, making some forms of magic slightly less effective against them. The preface describes several elaborate scenarios where the teleporting would prove useful, but fails to ease your skepticism. Due to the nature of the enchantment, the tome will disappear after a single use.

STATISTICS:

Save vs. Spells: +1
On Slaying An Enemy: Randomly teleport a short distance
Special: The book is consumed upon use
Usage: Place into quick item slot

Requires:
 9 Intelligence

Weight: 25"
@1141="Save vs. Spells increased by 1 permanently"
@1142="Gained On Enemy Slain Effect: Randomly teleport"
