*v1.0.0* ![#324bc8](https://placehold.co/15x15/f03c15/f03c15.png) **Stable**

# Standard Awesome Modpack

A collection of mods for Baldur's Gate [Enhanced Edition Trilogy](https://github.com/Gibberlings3/EET) (EET) designed to help flesh-out the city of Baldur's Gate and add some spice to full EET runs. A secondary goal is to provide a worthwhile gold-sink for later in the game.


## Components

### Major Components

- [Book Merchant in Baldur's Gate](StandardComponents/010-BookMerchant/README.md): Replace a generic 'General Store' in Baldur's Gate with a merchant who sells books that offer permanent modifications that have balanced benefits/drawbacks and come at a high monetary. Includes some minor fetch quests that unlock additional books.

### Minor Components

- [Intelligence to Read Stat Tomes](Components/100-IntToReadStatTomes/README.md): Makes vanilla stat tomes/manual require 9 intelligence or higher to read (same as scrolls).
- [Bonus Spell Sequencers](Components/101-BonusSequencers/README.md): Two new spell sequencers for low-level spells - one at level 3 and one at level 5.


## Future Work

### Major components

- Additional dialog and options for the 'Potion Shop' merchant. Allow the player to trade up weaker potions to stronger ones and create bottomless potions (at a high price).
- Replace a 'General Store' with a merchant who sells companion specific items - bring a companion to this merchant and they will create a unique item that matches their personality, usable only by them!
- Replace a 'General Store' with an underground gambling den. Allows for some high-stakes gambling, including enchanted games of chance - watch out random encounters and enchantments!
Future Additions
- Random encounters when traveling within Baldur's Gate

### Minor Components

- Extra cursed items that have tradeoffs similar to the book merchant, but are still mostly-bad.
