IF
	Clicked([ANYONE])
	Range(LastTrigger,10)
	Global("DragonWell","AR1202",0)
THEN
	RESPONSE #100
		DisplayString(Myself,40849) // This ancient well seems to still be in working order.  If you wanted you could winch up the water pail.
		SetGlobal("DragonWell","AR1202",1)
END

IF
	Clicked([ANYONE])
	Range(LastTrigger,10)
	Global("DragonWell","AR1202",1)
THEN
	RESPONSE #100
		DisplayString(Myself,40850) // You begin to operate the winch, slowly lifting the bucket from the bottom of the well.  After a few moments the bucket is within reach.  You pull a strangely shaped helmet from the murky water in the bucket.  Before you are able to examine it, a wind rushes up from the depths of the well.
		GiveItemCreate("helm21",Player1,0,0,0) // Dragon Helm
		Wait(3)
		CreateCreature("ELAIR01",[1319.1305],9) // Air Elemental
		SetGlobal("DragonWell","AR1202",2)
END

IF
	Clicked([ANYONE])
	!Range(LastTrigger,10)
THEN
	RESPONSE #100
		DisplayString(Myself,14702) // You are too far away to use that.
END


