IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player1)
    Wait(3)
    DisplayStringHead(Player1,@10175)
    Wait(5)
    DisplayStringHead(Player1,@10176)
    Wait(6)
    ApplySpell(Player1,WIZARD_FINGER_OF_DEATH_IGNORE_RESISTANCE)
    EndCutSceneMode()
END

