IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player1)   
    ActionOverride(Player2,FaceObject("bgsh02"))
    ActionOverride(Player3,FaceObject("bgsh02"))
    ActionOverride(Player4,FaceObject("bgsh02"))
    ActionOverride(Player5,FaceObject("bgsh02"))
    ActionOverride(Player6,FaceObject("bgsh02"))
    ActionOverride("bgsh02",FaceObject(Player1))
    Wait(1)
    DisplayStringHead("bgsh02",@10035)
    Wait(5)
    ActionOverride("bgsh02",ForceSpell(Player1,WIZARD_FINGER_OF_DEATH_IGNORE_RESISTANCE))
    ActionOverride("bgsh02",ForceSpell(Player2,WIZARD_FINGER_OF_DEATH_IGNORE_RESISTANCE))
    ActionOverride("bgsh02",ForceSpell(Player3,WIZARD_FINGER_OF_DEATH_IGNORE_RESISTANCE))
    ActionOverride("bgsh02",ForceSpell(Player4,WIZARD_FINGER_OF_DEATH_IGNORE_RESISTANCE))
    ActionOverride("bgsh02",ForceSpell(Player5,WIZARD_FINGER_OF_DEATH_IGNORE_RESISTANCE))
    ActionOverride("bgsh02",ForceSpell(Player6,WIZARD_FINGER_OF_DEATH_IGNORE_RESISTANCE))
    EndCutSceneMode()
    SetGlobal("bgenchant","GLOBAL",4)
END

