IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player1)  // 
    FadeToColor([20.0],0)
    Wait(2)
    LeaveAreaLUA("dd1002x1","GTRSK002",[844.811],12)
    MultiPlayerSync()
    SetMasterArea("dd1002x1")
    MultiPlayerSync()
    FadeFromColor([20.0],0)
    EndCutSceneMode()
    SetGlobal("dockgold","GLOBAL",2)
END

IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player2)  // 
    LeaveAreaLUA("dd1002x1","GTRSK002",[739.888],12)
END

IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player3)  // 
    LeaveAreaLUA("dd1002x1","GTRSK002",[796.851],12)
END

IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player4)  // 
    LeaveAreaLUA("dd1002x1","GTRSK002",[899.744],12)
END

IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player5)  // 
    LeaveAreaLUA("dd1002x1","GTRSK002",[969.728],12)
END

IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player6)  // 
    LeaveAreaLUA("dd1002x1","GTRSK002",[1012.669],12)
END

