FLAG_SAVINGTHROW_spell = BIT0
FLAG_SAVINGTHROW_breath = BIT1
FLAG_SAVINGTHROW_death = BIT2
FLAG_SAVINGTHROW_wand = BIT3
FLAG_SAVINGTHROW_polymorph = BIT4

// TobEx
FLAG_SAVINGTHROW_limit_effect_stacking_Ex = BIT25
// FLAG_SAVINGTHROW_tobex_suspend_stacking_application = BIT26 // internal

// EE games
FLAG_SAVINGTHROW_ignore_primary_target_EE = BIT10	// Line AoE projectile doesn't affect end target
FLAG_SAVINGTHROW_ignore_secondary_target_EE = BIT11	// Line AoE projectile doesn't affect bystanders
FLAG_SAVINGTHROW_bypass_mirror_image_EE = BIT24
FLAG_SAVINGTHROW_ignore_difficulty_EE = BIT25
